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A server software reimplementation for an anime game.
// Generated by the protocol buffer compiler. DO NOT EDIT!
// source: AsterProgressInfoNotify.proto
package emu.grasscutter.net.proto;
public final class AsterProgressInfoNotifyOuterClass {
private AsterProgressInfoNotifyOuterClass() {}
public static void registerAllExtensions(
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emu.grasscutter.net.proto.AsterProgressDetailInfoOuterClass.AsterProgressDetailInfo getInfo();
/**
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*/
emu.grasscutter.net.proto.AsterProgressDetailInfoOuterClass.AsterProgressDetailInfoOrBuilder getInfoOrBuilder();
}
/**
*
* CmdId: 26542
* Obf: KJJNHOPIBEI
*
*
* Protobuf type {@code AsterProgressInfoNotify}
*/
public static final class AsterProgressInfoNotify extends
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AsterProgressInfoNotifyOrBuilder {
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* CmdId: 26542
* Obf: KJJNHOPIBEI
*
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// @@protoc_insertion_point(builder_implements:AsterProgressInfoNotify)
emu.grasscutter.net.proto.AsterProgressInfoNotifyOuterClass.AsterProgressInfoNotifyOrBuilder {
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/**
* .AsterProgressDetailInfo info = 13;
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*/
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