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A server software reimplementation for an anime game.
// Generated by the protocol buffer compiler. DO NOT EDIT!
// source: ClientAIStateNotify.proto
package emu.grasscutter.net.proto;
public final class ClientAIStateNotifyOuterClass {
private ClientAIStateNotifyOuterClass() {}
public static void registerAllExtensions(
com.google.protobuf.ExtensionRegistryLite registry) {
}
public static void registerAllExtensions(
com.google.protobuf.ExtensionRegistry registry) {
registerAllExtensions(
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}
public interface ClientAIStateNotifyOrBuilder extends
// @@protoc_insertion_point(interface_extends:ClientAIStateNotify)
com.google.protobuf.MessageOrBuilder {
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/**
*
* CmdId: 6944
* Obf: FCKHNNLKPOI
*
*
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*/
public static final class ClientAIStateNotify extends
com.google.protobuf.GeneratedMessageV3 implements
// @@protoc_insertion_point(message_implements:ClientAIStateNotify)
ClientAIStateNotifyOrBuilder {
private static final long serialVersionUID = 0L;
// Use ClientAIStateNotify.newBuilder() to construct.
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/**
*
* CmdId: 6944
* Obf: FCKHNNLKPOI
*
*
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// @@protoc_insertion_point(builder_implements:ClientAIStateNotify)
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// @@protoc_insertion_point(builder_scope:ClientAIStateNotify)
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// @@protoc_insertion_point(class_scope:ClientAIStateNotify)
private static final emu.grasscutter.net.proto.ClientAIStateNotifyOuterClass.ClientAIStateNotify DEFAULT_INSTANCE;
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