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A server software reimplementation for an anime game.
// Generated by the protocol buffer compiler. DO NOT EDIT!
// source: GetPlayerHomeCompInfoReq.proto
package emu.grasscutter.net.proto;
public final class GetPlayerHomeCompInfoReqOuterClass {
private GetPlayerHomeCompInfoReqOuterClass() {}
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public interface GetPlayerHomeCompInfoReqOrBuilder extends
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com.google.protobuf.MessageOrBuilder {
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/**
*
* CmdId: 3709
* Obf: DCHBFDKENHG
*
*
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*/
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com.google.protobuf.GeneratedMessageV3 implements
// @@protoc_insertion_point(message_implements:GetPlayerHomeCompInfoReq)
GetPlayerHomeCompInfoReqOrBuilder {
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/**
*
* CmdId: 3709
* Obf: DCHBFDKENHG
*
*
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*/
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emu.grasscutter.net.proto.GetPlayerHomeCompInfoReqOuterClass.GetPlayerHomeCompInfoReqOrBuilder {
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