emu.grasscutter.server.packet.recv.HandlerAvatarSkillUpgradeReq Maven / Gradle / Ivy
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A server software reimplementation for an anime game.
package emu.grasscutter.server.packet.recv;
import emu.grasscutter.net.packet.*;
import emu.grasscutter.net.proto.AvatarSkillUpgradeReqOuterClass.AvatarSkillUpgradeReq;
import emu.grasscutter.server.game.GameSession;
@Opcodes(PacketOpcodes.AvatarSkillUpgradeReq)
public class HandlerAvatarSkillUpgradeReq extends PacketHandler {
@Override
public void handle(GameSession session, byte[] header, byte[] payload) throws Exception {
AvatarSkillUpgradeReq req = AvatarSkillUpgradeReq.parseFrom(payload);
// Sanity checks
var avatar = session.getPlayer().getAvatars().getAvatarByGuid(req.getAvatarGuid());
if (avatar == null) return;
// Level up avatar talent
avatar.upgradeSkill(req.getAvatarSkillId());
}
}