emu.grasscutter.server.packet.recv.HandlerPingReq Maven / Gradle / Ivy
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A server software reimplementation for an anime game.
package emu.grasscutter.server.packet.recv;
import emu.grasscutter.net.packet.*;
import emu.grasscutter.net.proto.PacketHeadOuterClass.PacketHead;
import emu.grasscutter.net.proto.PingReqOuterClass.PingReq;
import emu.grasscutter.server.game.GameSession;
import emu.grasscutter.server.packet.send.PacketPingRsp;
@Opcodes(PacketOpcodes.PingReq)
public class HandlerPingReq extends PacketHandler {
@Override
public void handle(GameSession session, byte[] header, byte[] payload) throws Exception {
PacketHead head = PacketHead.parseFrom(header);
PingReq ping = PingReq.parseFrom(payload);
session.updateLastPingTime(ping.getClientTime());
session.send(new PacketPingRsp(head.getClientSequenceId(), ping.getClientTime()));
}
}