emu.grasscutter.server.packet.recv.HandlerPlayerApplyEnterMpResultReq Maven / Gradle / Ivy
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A server software reimplementation for an anime game.
package emu.grasscutter.server.packet.recv;
import emu.grasscutter.net.packet.*;
import emu.grasscutter.net.proto.PlayerApplyEnterMpResultReqOuterClass.PlayerApplyEnterMpResultReq;
import emu.grasscutter.server.game.GameSession;
import emu.grasscutter.server.packet.send.PacketPlayerApplyEnterMpResultRsp;
@Opcodes(PacketOpcodes.PlayerApplyEnterMpResultReq)
public class HandlerPlayerApplyEnterMpResultReq extends PacketHandler {
@Override
public void handle(GameSession session, byte[] header, byte[] payload) throws Exception {
PlayerApplyEnterMpResultReq req = PlayerApplyEnterMpResultReq.parseFrom(payload);
session
.getServer()
.getMultiplayerSystem()
.applyEnterMpReply(session.getPlayer(), req.getApplyUid(), req.getIsAgreed());
session.send(new PacketPlayerApplyEnterMpResultRsp(req.getApplyUid(), req.getIsAgreed()));
}
}