emu.grasscutter.server.packet.recv.HandlerPrivateChatReq Maven / Gradle / Ivy
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A server software reimplementation for an anime game.
package emu.grasscutter.server.packet.recv;
import emu.grasscutter.net.packet.*;
import emu.grasscutter.net.proto.PrivateChatReqOuterClass.PrivateChatReq;
import emu.grasscutter.server.game.GameSession;
@Opcodes(PacketOpcodes.PrivateChatReq)
public class HandlerPrivateChatReq extends PacketHandler {
@Override
public void handle(GameSession session, byte[] header, byte[] payload) throws Exception {
PrivateChatReq req = PrivateChatReq.parseFrom(payload);
PrivateChatReq.ContentCase content = req.getContentCase();
if (content == PrivateChatReq.ContentCase.TEXT) {
session
.getServer()
.getChatSystem()
.sendPrivateMessage(session.getPlayer(), req.getTargetUid(), req.getText());
} else if (content == PrivateChatReq.ContentCase.ICON) {
session
.getServer()
.getChatSystem()
.sendPrivateMessage(session.getPlayer(), req.getTargetUid(), req.getIcon());
}
}
}