emu.grasscutter.server.packet.recv.HandlerTakeBattlePassMissionPointReq Maven / Gradle / Ivy
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A server software reimplementation for an anime game.
package emu.grasscutter.server.packet.recv;
import emu.grasscutter.net.packet.*;
import emu.grasscutter.net.proto.TakeBattlePassMissionPointReqOuterClass.TakeBattlePassMissionPointReq;
import emu.grasscutter.server.game.GameSession;
import emu.grasscutter.server.packet.send.PacketTakeBattlePassMissionPointRsp;
@Opcodes(PacketOpcodes.TakeBattlePassMissionPointReq)
public class HandlerTakeBattlePassMissionPointReq extends PacketHandler {
@Override
public void handle(GameSession session, byte[] header, byte[] payload) throws Exception {
var req = TakeBattlePassMissionPointReq.parseFrom(payload);
session.getPlayer().getBattlePassManager().takeMissionPoint(req.getMissionIdListList());
session.send(new PacketTakeBattlePassMissionPointRsp());
}
}