emu.grasscutter.server.packet.recv.HandlerWeaponUpgradeReq Maven / Gradle / Ivy
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A server software reimplementation for an anime game.
package emu.grasscutter.server.packet.recv;
import emu.grasscutter.net.packet.*;
import emu.grasscutter.net.proto.WeaponUpgradeReqOuterClass.WeaponUpgradeReq;
import emu.grasscutter.server.game.GameSession;
@Opcodes(PacketOpcodes.WeaponUpgradeReq)
public class HandlerWeaponUpgradeReq extends PacketHandler {
@Override
public void handle(GameSession session, byte[] header, byte[] payload) throws Exception {
WeaponUpgradeReq req = WeaponUpgradeReq.parseFrom(payload);
// Level up weapon
session
.getServer()
.getInventorySystem()
.upgradeWeapon(
session.getPlayer(),
req.getTargetWeaponGuid(),
req.getFoodWeaponGuidListList(),
req.getItemParamListList());
}
}