emu.grasscutter.server.packet.send.PacketPlayerDataNotify Maven / Gradle / Ivy
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A server software reimplementation for an anime game.
package emu.grasscutter.server.packet.send;
import emu.grasscutter.game.player.Player;
import emu.grasscutter.net.packet.*;
import emu.grasscutter.net.proto.PlayerDataNotifyOuterClass.PlayerDataNotify;
import emu.grasscutter.net.proto.PropValueOuterClass.PropValue;
public class PacketPlayerDataNotify extends BasePacket {
public PacketPlayerDataNotify(Player player) {
super(PacketOpcodes.PlayerDataNotify, 2);
PlayerDataNotify.Builder p =
PlayerDataNotify.newBuilder()
.setNickName(player.getNickname())
.setServerTime(System.currentTimeMillis())
.setIsFirstLoginToday(true)
.setRegionId(player.getRegionId());
player
.getProperties()
.forEach(
(key, value) -> {
p.putPropMap(
key, PropValue.newBuilder().setType(key).setIval(value).setVal(value).build());
});
this.setData(p.build());
}
}