emu.grasscutter.server.packet.send.PacketTowerLevelStarCondNotify Maven / Gradle / Ivy
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A server software reimplementation for an anime game.
package emu.grasscutter.server.packet.send;
import emu.grasscutter.net.packet.*;
import emu.grasscutter.net.proto.TowerLevelStarCondDataOuterClass.TowerLevelStarCondData;
import emu.grasscutter.net.proto.TowerLevelStarCondNotifyOuterClass.TowerLevelStarCondNotify;
public class PacketTowerLevelStarCondNotify extends BasePacket {
public PacketTowerLevelStarCondNotify(int floorId, int levelIndex) {
super(PacketOpcodes.TowerLevelStarCondNotify);
TowerLevelStarCondNotify proto =
TowerLevelStarCondNotify.newBuilder()
.setFloorId(floorId)
.setLevelIndex(levelIndex)
.addCondDataList(
TowerLevelStarCondData.newBuilder()
// .setCondValue(1)
.build())
.addCondDataList(
TowerLevelStarCondData.newBuilder()
// .setCondValue(2)
.build())
.addCondDataList(
TowerLevelStarCondData.newBuilder()
// .setCondValue(3)
.build())
.build();
this.setData(proto);
}
}