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Game Server Services CDK for Java
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/*
* Copyright 2016- Game Server Services, Inc. or its affiliates. All Rights
* Reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License").
* You may not use this file except in compliance with the License.
* A copy of the License is located at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* or in the "license" file accompanying this file. This file is distributed
* on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either
* express or implied. See the License for the specific language governing
* permissions and limitations under the License.
*/
package io.gs2.cdk.stateMachine.model;
import io.gs2.cdk.stateMachine.model.options.ChangeStateEventOptions;
import java.util.HashMap;
import java.util.Map;
import java.util.List;
import java.util.stream.Collectors;
public class ChangeStateEvent {
private String taskName;
private String hash;
private Long timestamp;
public ChangeStateEvent(
String taskName,
String hash,
Long timestamp,
ChangeStateEventOptions options
) {
this.taskName = taskName;
this.hash = hash;
this.timestamp = timestamp;
}
public ChangeStateEvent(
String taskName,
String hash,
Long timestamp
) {
this.taskName = taskName;
this.hash = hash;
this.timestamp = timestamp;
}
public Map properties(
) {
var properties = new HashMap();
if (this.taskName != null) {
properties.put("taskName", this.taskName);
}
if (this.hash != null) {
properties.put("hash", this.hash);
}
if (this.timestamp != null) {
properties.put("timestamp", this.timestamp);
}
return properties;
}
}