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/*
 * Copyright © 2005-2008 GlobalMentor, Inc. 
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *     http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

package io.guise.framework.component.effect;

import io.guise.framework.event.GuiseBoundPropertyObject;

/**
 * An abstract implementation of a component effect.
 * @author Garret Wilson
 */
public abstract class AbstractEffect extends GuiseBoundPropertyObject implements Effect //TODO listen for changes in effect properties to dirty the view
{

	/** The delay, in milliseconds, before the effect takes place. */
	private int delay = 0;

	@Override
	public int getDelay() {
		return delay;
	}

	@Override
	public void setDelay(final int newDelay) {
		if(newDelay < 0) { //if the delay is negative
			throw new IllegalArgumentException("Delay " + newDelay + " cannot be negative.");
		}
		if(delay != newDelay) { //if the value is really changing
			final int oldDelay = delay; //get the current value
			delay = newDelay; //update the value
			firePropertyChange(DELAY_PROPERTY, new Integer(oldDelay), new Integer(newDelay));
		}
	}

	/** Default constructor with no delay. */
	public AbstractEffect() {
		this(0); //construct the effect with no delay
	}

	/**
	 * Delay constructor.
	 * @param delay The delay in milliseconds.
	 * @throws IllegalArgumentException if the given delay is negative.
	 */
	public AbstractEffect(final int delay) {
		if(delay < 0) { //if the delay is negative
			throw new IllegalArgumentException("Delay " + delay + " cannot be negative.");
		}
		this.delay = delay; //save the delay
	}

}




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