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/*
 * Copyright 2020 The Hekate Project
 *
 * The Hekate Project licenses this file to you under the Apache License,
 * version 2.0 (the "License"); you may not use this file except in compliance
 * with the License. You may obtain a copy of the License at:
 *
 * http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS, WITHOUT
 * WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the
 * License for the specific language governing permissions and limitations
 * under the License.
 */

package io.hekate.network;

import java.io.IOException;
import java.net.InetSocketAddress;
import java.util.Optional;

/**
 * Callback for receiving messages and tracking state changes in {@link NetworkClient}.
 *
 * 

* Instances of this interface should be passed to the {@link NetworkClient#connect(InetSocketAddress, NetworkClientCallback)} method. *

* * @param Base type of messages that can be sent/received by a {@link NetworkClient}. * * @see NetworkClient */ @FunctionalInterface public interface NetworkClientCallback { /** * Called when a new message is received from the server. * * @param message Message. * @param client Client that received this message. * * @throws IOException Message handling error. */ void onMessage(NetworkMessage message, NetworkClient client) throws IOException; /** * Called upon successful completion of {@link NetworkClient#connect(InetSocketAddress, NetworkClientCallback) connect} operation right * after client switches to the {@link NetworkClient.State#CONNECTED CONNECTED} state. * *

* Note that this method will not be called in case of {@link NetworkClient#connect(InetSocketAddress, NetworkClientCallback) connect} * operation failure, {@link #onDisconnect(NetworkClient, Optional)} method will be called instead with a non-empty {@code cause}. *

* * @param client Client that was connected. */ default void onConnect(NetworkClient client) { // No-op. } /** * Called right after {@link NetworkClient} gets disconnected and switched to the {@link NetworkClient.State#DISCONNECTED DISCONNECTED} * state either by explicit call of {@link NetworkClient#disconnect()} method or if connection was closed due to an error. * * @param client Client that was disconnected. * @param cause Error that caused this disconnect. */ default void onDisconnect(NetworkClient client, Optional cause) { // No-op. } }




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