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This is the main Humble Video Java library. It contains no native code, but all Java runtime code.
It must be paired up with the correct humble-video-arch-*.jar library for your OS. For most
users, depending on humble-video-all will work better.
The newest version!
/*******************************************************************************
* Copyright (c) 2013, Art Clarke. All rights reserved.
*
* This file is part of Humble-Video.
*
* Humble-Video is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Humble-Video is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Humble-Video. If not, see .
*******************************************************************************/
package io.humble.video.customio;
import io.humble.video.customio.IURLProtocolHandler;
/**
* The NullProtocolHandler implements {@link IURLProtocolHandler}, but discards
* any data written and always returns 0 for reading.
*
*
* This can be useful if your operating system doesn't have the unix
* equivalent of /dev/null
or you want to cheaply
* discard data.
*
*
* @author aclarke
*
*/
public class NullProtocolHandler implements IURLProtocolHandler
{
// package level so other folks can't create it.
NullProtocolHandler()
{
}
public int close()
{
// Always succeed
return 0;
}
public boolean isStreamed(String aUrl, int aFlags)
{
// We're not streamed because, well, we do nothing.
return false;
}
public int open(String aUrl, int aFlags)
{
// Always succeed
return 0;
}
public int read(byte[] aBuf, int aSize)
{
// always read zero bytes
return 0;
}
public long seek(long aOffset, int aWhence)
{
// always seek to where we're asked to seek to
return aOffset;
}
public int write(byte[] aBuf, int aSize)
{
// always write all bytes
return aSize;
}
}