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/*
 * Copyright 2008 - 2019, Arnaud Casteigts and the JBotSim contributors 
 *
 *
 * This file is part of JBotSim.
 *
 * JBotSim is free software: you can redistribute it and/or modify
 * it under the terms of the GNU Lesser General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * JBotSim is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU Lesser General Public License for more details.
 *
 * You should have received a copy of the GNU Lesser General Public License
 * along with JBotSim.  If not, see .
 *
 */

package io.jbotsim.core;

import java.util.concurrent.locks.Condition;
import java.util.concurrent.locks.Lock;
import java.util.concurrent.locks.ReentrantLock;

/**
 * 

The {@link DefaultClock} is JBotSim default implementation of the {@link Clock}.

* *

Implementation remarks:

*
    *
  • It uses a {@link Thread} to perform the clock.
  • *
  • The {@link Thread} will sleep for the specified time between each round.
  • *
  • The {@link Thread} will keep the application alive until it is interrupted or the application is killed.
  • *
* */ public class DefaultClock extends Clock implements Runnable { volatile boolean running; Thread timer; final Lock lock = new ReentrantLock(); final Condition shouldRunCondition = lock.newCondition(); private int delay = 0; public DefaultClock(ClockManager manager) { super(manager); running = false; timer = new Thread(this); } @Override public int getTimeUnit() { return delay; } @Override public void setTimeUnit(int delay) { this.delay = delay; } @Override public boolean isRunning() { return running; } @Override public void start() { running = true; timer.start(); } @Override public void pause() { running = false; // wait for the run loop actually to be paused lock.lock(); lock.unlock(); } @Override public void resume() { if(!running) { lock.lock(); try { running = true; shouldRunCondition.signal(); } finally { lock.unlock(); } } } @Override public void run() { boolean interrupted = false; while (!interrupted) { lock.lock(); try { while (!running) shouldRunCondition.await(); if(delay != 0) Thread.sleep(delay); if (running) manager.onClock(); } catch (InterruptedException e) { e.printStackTrace(); interrupted = true; } finally { lock.unlock(); } } } }




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