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Platform-independent UI classes for JBotSim.
/*
* Copyright 2008 - 2019, Arnaud Casteigts and the JBotSim contributors
*
*
* This file is part of JBotSim.
*
* JBotSim is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* JBotSim is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with JBotSim. If not, see .
*
*/
package io.jbotsim.ui.painting;
import io.jbotsim.core.Node;
/**
* The {@link NodePainter} is an element which is used to be called while trying to draw a {@link Node}.
*/
public interface NodePainter {
/**
* Provides a way to redefine the drawing of a node.
*
* @param uiComponent the graphical object to be drawn on.
* @param node the {@link Node} to be drawn.
*/
void paintNode(UIComponent uiComponent, Node node);
}