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/*
 * Copyright 2017-2024 original authors
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 * https://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */
package io.micronaut.http.body.stream;

import io.micronaut.core.annotation.Internal;
import io.micronaut.http.body.ByteBody;

/**
 * This is a reactor-like API for streaming bytes. It's a bit better than reactor because it's more
 * explicit about reference counting semantics, has more fine-grained controls for cancelling, and
 * has more relaxed concurrency semantics.
* This interface is buffer type agnostic. For specific buffer types (e.g. netty {@code ByteBuf}) * there is a specific subinterface. * * @since 4.8.0 * @author Jonas Konrad */ @Internal public interface BufferConsumer { /** * Signal normal completion of the stream. */ void complete(); /** * Signal that the upstream has discarded the remaining data, as requested by {@link Upstream#allowDiscard()}. */ default void discard() { error(ByteBody.BodyDiscardedException.create()); } /** * Signal an upstream error. * * @param e The error */ void error(Throwable e); /** * This interface manages the backpressure for data consumptions. It is highly concurrent: * Calls to {@link #onBytesConsumed(long)} may happen at the same time on different threads. */ interface Upstream { /** * Signal that we want to start consuming bytes. This is an optional hint to the upstream, * the upstream may ignore it and send bytes immediately. This is used for CONTINUE * support. */ default void start() { } /** * Called when a number of bytes has been consumed by the downstream. Note that this can * exceed the actual number of bytes written so far, if the downstream wants to signal it * is ready consume much more data. * * @param bytesConsumed The number of bytes that were consumed */ void onBytesConsumed(long bytesConsumed); /** * Allow the upstream to discard any further messages. Note that this does not actually * mean the messages must be discarded: If another consumer still needs the body data, it * may continue to be read and continue to be forwarded to this consumer. */ default void allowDiscard() { } /** * Instruct the upstream to ignore backpressure from this consumer. This is slightly * different from {@code onBytesConsumed(Long.MAX_VALUE)}: If there are two consumers * in {@link ByteBody.SplitBackpressureMode#FASTEST} mode, * a MAX_VALUE requests all data from the common upstream, while a disregardBackpressure * removes this downstream from consideration. */ default void disregardBackpressure() { } } }




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