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/*
 * Copyright 2012 The Netty Project
 *
 * The Netty Project licenses this file to you under the Apache License,
 * version 2.0 (the "License"); you may not use this file except in compliance
 * with the License. You may obtain a copy of the License at:
 *
 *   http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS, WITHOUT
 * WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the
 * License for the specific language governing permissions and limitations
 * under the License.
 */
package io.netty.channel;

/**
 * {@link ChannelHandler} which adds callbacks for state changes. This allows the user
 * to hook in to state changes easily.
 */
public interface ChannelStateHandler extends ChannelHandler {

    /**
     * The {@link Channel} of the {@link ChannelHandlerContext} was registered with its {@link EventLoop}
     */
    void channelRegistered(ChannelHandlerContext ctx) throws Exception;

    /**
     * The {@link Channel} of the {@link ChannelHandlerContext} was unregistered from its {@link EventLoop}
     */
    void channelUnregistered(ChannelHandlerContext ctx) throws Exception;

    /**
     * The {@link Channel} of the {@link ChannelHandlerContext} is now active
     */
    void channelActive(ChannelHandlerContext ctx) throws Exception;

    /**
     * The {@link Channel} of the {@link ChannelHandlerContext} was registered is now inactive and reached its
     * end of lifetime.
     */
    void channelInactive(ChannelHandlerContext ctx) throws Exception;

    /**
     * Invoked when a {@link ChannelHandlerContext#read()} is finished and the inbound buffer of this handler will not
     * be updated until another {@link ChannelHandlerContext#read()} request is issued.
     */
    void channelReadSuspended(ChannelHandlerContext ctx) throws Exception;

    /**
     * The inbound buffer of the {@link ChannelHandlerContext} was updated with new data.
     * This means something may be ready to get processed by the actual {@link ChannelStateHandler}
     * implementation. It's up to the implementation to consume it or keep it in the buffer
     * to wait for more data and consume it later.
     */
    void inboundBufferUpdated(ChannelHandlerContext ctx) throws Exception;

    /**
     * Gets called if an user event was triggered.
     */
    void userEventTriggered(ChannelHandlerContext ctx, Object evt) throws Exception;
}




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