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/*
* Copyright 2012 The Netty Project
*
* The Netty Project licenses this file to you under the Apache License,
* version 2.0 (the "License"); you may not use this file except in compliance
* with the License. You may obtain a copy of the License at:
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS, WITHOUT
* WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the
* License for the specific language governing permissions and limitations
* under the License.
*/
package io.netty.handler.codec.http.websocketx;
import io.netty.buffer.Unpooled;
import io.netty.channel.Channel;
import io.netty.channel.ChannelFutureListener;
import io.netty.channel.ChannelHandler;
import io.netty.channel.ChannelHandlerContext;
import io.netty.channel.ChannelInboundHandler;
import io.netty.channel.ChannelInboundHandlerAdapter;
import io.netty.channel.ChannelPipeline;
import io.netty.handler.codec.http.DefaultFullHttpResponse;
import io.netty.handler.codec.http.FullHttpRequest;
import io.netty.handler.codec.http.FullHttpResponse;
import io.netty.handler.codec.http.HttpResponseStatus;
import io.netty.util.AttributeKey;
import java.util.List;
import static io.netty.handler.codec.http.HttpVersion.*;
/**
* This handler does all the heavy lifting for you to run a websocket server.
*
* It takes care of websocket handshaking as well as processing of control frames (Close, Ping, Pong). Text and Binary
* data frames are passed to the next handler in the pipeline (implemented by you) for processing.
*
* See io.netty.example.http.websocketx.html5.WebSocketServer for usage.
*
* The implementation of this handler assumes that you just want to run a websocket server and not process other types
* HTTP requests (like GET and POST). If you wish to support both HTTP requests and websockets in the one server, refer
* to the io.netty.example.http.websocketx.server.WebSocketServer example.
*
* To know once a handshake was done you can intercept the
* {@link ChannelInboundHandler#userEventTriggered(ChannelHandlerContext, Object)} and check if the event was of type
* {@link ServerHandshakeStateEvent#HANDSHAKE_COMPLETE}.
*/
public class WebSocketServerProtocolHandler extends WebSocketProtocolHandler {
/**
* Events that are fired to notify about handshake status
*/
public enum ServerHandshakeStateEvent {
/**
* The Handshake was complete succesful and so the channel was upgraded to websockets
*/
HANDSHAKE_COMPLETE
}
private static final AttributeKey HANDSHAKER_ATTR_KEY =
AttributeKey.valueOf(WebSocketServerHandshaker.class.getName() + ".HANDSHAKER");
private final String websocketPath;
private final String subprotocols;
private final boolean allowExtensions;
private final int maxFramePayloadLength;
private final boolean checkStartsWith;
public WebSocketServerProtocolHandler(String websocketPath) {
this(websocketPath, null, false);
}
public WebSocketServerProtocolHandler(String websocketPath, boolean checkStartsWith) {
this(websocketPath, null, false, 65536, checkStartsWith);
}
public WebSocketServerProtocolHandler(String websocketPath, String subprotocols) {
this(websocketPath, subprotocols, false);
}
public WebSocketServerProtocolHandler(String websocketPath, String subprotocols, boolean allowExtensions) {
this(websocketPath, subprotocols, allowExtensions, 65536);
}
public WebSocketServerProtocolHandler(String websocketPath, String subprotocols,
boolean allowExtensions, int maxFrameSize) {
this(websocketPath, subprotocols, allowExtensions, maxFrameSize, false);
}
public WebSocketServerProtocolHandler(String websocketPath, String subprotocols,
boolean allowExtensions, int maxFrameSize, boolean checkStartsWith) {
this.websocketPath = websocketPath;
this.subprotocols = subprotocols;
this.allowExtensions = allowExtensions;
maxFramePayloadLength = maxFrameSize;
this.checkStartsWith = checkStartsWith;
}
@Override
public void handlerAdded(ChannelHandlerContext ctx) {
ChannelPipeline cp = ctx.pipeline();
if (cp.get(WebSocketServerProtocolHandshakeHandler.class) == null) {
// Add the WebSocketHandshakeHandler before this one.
ctx.pipeline().addBefore(ctx.name(), WebSocketServerProtocolHandshakeHandler.class.getName(),
new WebSocketServerProtocolHandshakeHandler(websocketPath, subprotocols,
allowExtensions, maxFramePayloadLength, checkStartsWith));
}
}
@Override
protected void decode(ChannelHandlerContext ctx, WebSocketFrame frame, List