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/*
 * Copyright 2012 The Netty Project
 *
 * The Netty Project licenses this file to you under the Apache License,
 * version 2.0 (the "License"); you may not use this file except in compliance
 * with the License. You may obtain a copy of the License at:
 *
 *   http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS, WITHOUT
 * WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the
 * License for the specific language governing permissions and limitations
 * under the License.
 */
package io.netty.channel;

import io.netty.util.Attribute;
import io.netty.util.AttributeKey;

import java.lang.annotation.Documented;
import java.lang.annotation.ElementType;
import java.lang.annotation.Inherited;
import java.lang.annotation.Retention;
import java.lang.annotation.RetentionPolicy;
import java.lang.annotation.Target;
import java.net.SocketAddress;

/**
 * Handles an I/O event or intercepts an I/O operation, and forwards it to its next handler in
 * its {@link ChannelPipeline}.
 *
 * 

Extend {@link ChannelHandlerAdapter} instead

*

* Because this interface has many methods to implement, you might want to extend {@link ChannelHandlerAdapter} * instead. *

* *

The context object

*

* A {@link ChannelHandler} is provided with a {@link ChannelHandlerContext} * object. A {@link ChannelHandler} is supposed to interact with the * {@link ChannelPipeline} it belongs to via a context object. Using the * context object, the {@link ChannelHandler} can pass events upstream or * downstream, modify the pipeline dynamically, or store the information * (using {@link AttributeKey}s) which is specific to the handler. * *

State management

* * A {@link ChannelHandler} often needs to store some stateful information. * The simplest and recommended approach is to use member variables: *
 * public interface Message {
 *     // your methods here
 * }
 *
 * public class DataServerHandler extends {@link SimpleChannelInboundHandler}<Message> {
 *
 *     private boolean loggedIn;
 *
 *     {@code @Override}
 *     protected void messageReceived({@link ChannelHandlerContext} ctx, Message message) {
 *         {@link Channel} ch = e.getChannel();
 *         if (message instanceof LoginMessage) {
 *             authenticate((LoginMessage) message);
 *             loggedIn = true;
 *         } else (message instanceof GetDataMessage) {
 *             if (loggedIn) {
 *                 ch.write(fetchSecret((GetDataMessage) message));
 *             } else {
 *                 fail();
 *             }
 *         }
 *     }
 *     ...
 * }
 * 
* Because the handler instance has a state variable which is dedicated to * one connection, you have to create a new handler instance for each new * channel to avoid a race condition where a unauthenticated client can get * the confidential information: *
 * // Create a new handler instance per channel.
 * // See {@link ChannelInitializer#initChannel(Channel)}.
 * public class DataServerInitializer extends {@link ChannelInitializer}<{@link Channel}> {
 *     {@code @Override}
 *     public void initChannel({@link Channel} channel) {
 *         channel.pipeline().addLast("handler", new DataServerHandler());
 *     }
 * }
 *
 * 
* *

Using {@link AttributeKey}s

* * Although it's recommended to use member variables to store the state of a * handler, for some reason you might not want to create many handler instances. * In such a case, you can use {@link AttributeKey}s which are attached to the * {@link ChannelHandlerContext}: *
 * public interface Message {
 *     // your methods here
 * }
 *
 * {@code @Sharable}
 * public class DataServerHandler extends {@link SimpleChannelInboundHandler}<Message> {
 *     private final {@link AttributeKey}<{@link Boolean}> auth =
 *           {@link AttributeKey#valueOf(String) AttributeKey.valueOf("auth")};
 *
 *     {@code @Override}
 *     protected void messageReceived({@link ChannelHandlerContext} ctx, Message message) {
 *         {@link Attribute}<{@link Boolean}> attr = ctx.attr(auth);
 *         {@link Channel} ch = ctx.channel();
 *
 *         if (message instanceof LoginMessage) {
 *             authenticate((LoginMessage) o);
 *             attr.set(true);
 *         } else (message instanceof GetDataMessage) {
 *             if (Boolean.TRUE.equals(attr.get())) {
 *                 ch.write(fetchSecret((GetDataMessage) o));
 *             } else {
 *                 fail();
 *             }
 *         }
 *     }
 *     ...
 * }
 * 
* Now that the state of the handler is attached to the {@link ChannelHandlerContext}, you can add the * same handler instance to different pipelines: *
 * public class DataServerInitializer extends {@link ChannelInitializer}<{@link Channel}> {
 *
 *     private static final DataServerHandler SHARED = new DataServerHandler();
 *
 *     {@code @Override}
 *     public void initChannel({@link Channel} channel) {
 *         channel.pipeline().addLast("handler", SHARED);
 *     }
 * }
 * 
* * *

The {@code @Sharable} annotation

*

* In the example above which used an {@link AttributeKey}, * you might have noticed the {@code @Sharable} annotation. *

* If a {@link ChannelHandler} is annotated with the {@code @Sharable} * annotation, it means you can create an instance of the handler just once and * add it to one or more {@link ChannelPipeline}s multiple times without * a race condition. *

* If this annotation is not specified, you have to create a new handler * instance every time you add it to a pipeline because it has unshared state * such as member variables. *

* This annotation is provided for documentation purpose, just like * the JCIP annotations. * *

Additional resources worth reading

*

* Please refer to the {@link ChannelHandler}, and * {@link ChannelPipeline} to find out more about inbound and outbound operations, * what fundamental differences they have, how they flow in a pipeline, and how to handle * the operation in your application. */ public interface ChannelHandler { //////////////////////////////// // Handler life cycle methods // //////////////////////////////// /** * Gets called after the {@link ChannelHandler} was added to the actual context and it's ready to handle events. */ void handlerAdded(ChannelHandlerContext ctx) throws Exception; /** * Gets called after the {@link ChannelHandler} was removed from the actual context and it doesn't handle events * anymore. */ void handlerRemoved(ChannelHandlerContext ctx) throws Exception; /////////////////////////////////// // Inbound event handler methods // /////////////////////////////////// /** * Gets called if a {@link Throwable} was thrown. */ void exceptionCaught(ChannelHandlerContext ctx, Throwable cause) throws Exception; /** * The {@link Channel} of the {@link ChannelHandlerContext} was registered with its {@link EventLoop} */ void channelRegistered(ChannelHandlerContext ctx) throws Exception; /** * The {@link Channel} of the {@link ChannelHandlerContext} was unregistered from its {@link EventLoop} */ void channelUnregistered(ChannelHandlerContext ctx) throws Exception; /** * The {@link Channel} of the {@link ChannelHandlerContext} is now active */ void channelActive(ChannelHandlerContext ctx) throws Exception; /** * The {@link Channel} of the {@link ChannelHandlerContext} was registered is now inactive and reached its * end of lifetime. */ void channelInactive(ChannelHandlerContext ctx) throws Exception; /** * Invoked when the current {@link Channel} has read a message from the peer. */ void channelRead(ChannelHandlerContext ctx, Object msg) throws Exception; /** * Invoked when the last message read by the current read operation has been consumed by * {@link #channelRead(ChannelHandlerContext, Object)}. If {@link ChannelOption#AUTO_READ} is off, no further * attempt to read an inbound data from the current {@link Channel} will be made until * {@link ChannelHandlerContext#read()} is called. */ void channelReadComplete(ChannelHandlerContext ctx) throws Exception; /** * Gets called if an user event was triggered. */ void userEventTriggered(ChannelHandlerContext ctx, Object evt) throws Exception; /** * Gets called once the writable state of a {@link Channel} changed. You can check the state with * {@link Channel#isWritable()}. */ void channelWritabilityChanged(ChannelHandlerContext ctx) throws Exception; //////////////////////////////////// // Outbound event handler methods // //////////////////////////////////// /** * Called once a bind operation is made. * * @param ctx the {@link ChannelHandlerContext} for which the bind operation is made * @param localAddress the {@link java.net.SocketAddress} to which it should bound * @param promise the {@link ChannelPromise} to notify once the operation completes * @throws Exception thrown if an error accour */ void bind(ChannelHandlerContext ctx, SocketAddress localAddress, ChannelPromise promise) throws Exception; /** * Called once a connect operation is made. * * @param ctx the {@link ChannelHandlerContext} for which the connect operation is made * @param remoteAddress the {@link SocketAddress} to which it should connect * @param localAddress the {@link SocketAddress} which is used as source on connect * @param promise the {@link ChannelPromise} to notify once the operation completes * @throws Exception thrown if an error accour */ void connect( ChannelHandlerContext ctx, SocketAddress remoteAddress, SocketAddress localAddress, ChannelPromise promise) throws Exception; /** * Called once a disconnect operation is made. * * @param ctx the {@link ChannelHandlerContext} for which the disconnect operation is made * @param promise the {@link ChannelPromise} to notify once the operation completes * @throws Exception thrown if an error accour */ void disconnect(ChannelHandlerContext ctx, ChannelPromise promise) throws Exception; /** * Called once a close operation is made. * * @param ctx the {@link ChannelHandlerContext} for which the close operation is made * @param promise the {@link ChannelPromise} to notify once the operation completes * @throws Exception thrown if an error accour */ void close(ChannelHandlerContext ctx, ChannelPromise promise) throws Exception; /** * Called once a deregister operation is made from the current registered {@link EventLoop}. * * @param ctx the {@link ChannelHandlerContext} for which the close operation is made * @param promise the {@link ChannelPromise} to notify once the operation completes * @throws Exception thrown if an error accour */ void deregister(ChannelHandlerContext ctx, ChannelPromise promise) throws Exception; /** * Intercepts {@link ChannelHandlerContext#read()}. */ void read(ChannelHandlerContext ctx) throws Exception; /** * Called once a write operation is made. The write operation will write the messages through the * {@link ChannelPipeline}. Those are then ready to be flushed to the actual {@link Channel} once * {@link Channel#flush()} is called * * @param ctx the {@link ChannelHandlerContext} for which the write operation is made * @param msg the message to write * @param promise the {@link ChannelPromise} to notify once the operation completes * @throws Exception thrown if an error accour */ void write(ChannelHandlerContext ctx, Object msg, ChannelPromise promise) throws Exception; /** * Called once a flush operation is made. The flush operation will try to flush out all previous written messages * that are pending. * * @param ctx the {@link ChannelHandlerContext} for which the flush operation is made * @throws Exception thrown if an error accour */ void flush(ChannelHandlerContext ctx) throws Exception; ///////////////// // Annotations // ///////////////// /** * Indicates that the same instance of the annotated {@link ChannelHandler} * can be added to one or more {@link ChannelPipeline}s multiple times * without a race condition. *

* If this annotation is not specified, you have to create a new handler * instance every time you add it to a pipeline because it has unshared * state such as member variables. *

* This annotation is provided for documentation purpose, just like * the JCIP annotations. */ @Inherited @Documented @Target(ElementType.TYPE) @Retention(RetentionPolicy.RUNTIME) @interface Sharable { // no value } /** * Indicates that the annotated event handler method in {@link ChannelHandler} will not be invoked by * {@link ChannelPipeline}. This annotation is only useful when your handler method implementation * only passes the event through to the next handler, like the following: * *

     * {@code @Skip}
     * {@code @Override}
     * public void channelActive({@link ChannelHandlerContext} ctx) {
     *     ctx.fireChannelActive(); // do nothing but passing through to the next handler
     * }
     * 
* * {@link #handlerAdded(ChannelHandlerContext)} and {@link #handlerRemoved(ChannelHandlerContext)} are not able to * pass the event through to the next handler, so they must do nothing when annotated. * *
     * {@code @Skip}
     * {@code @Override}
     * public void handlerAdded({@link ChannelHandlerContext} ctx) {
     *     // do nothing
     * }
     * 
* *

* Note that this annotation is not {@linkplain Inherited inherited}. If you override a method annotated with * {@link Skip}, it will not be skipped anymore. Similarly, you can override a method not annotated with * {@link Skip} and simply pass the event through to the next handler, which reverses the behavior of the * supertype. *

*/ @Target(ElementType.METHOD) @Retention(RetentionPolicy.RUNTIME) @interface Skip { // no value } }




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