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The Netty project is an effort to provide an asynchronous event-driven network application framework and tools for rapid development of maintainable high performance and high scalability protocol servers and clients. In other words, Netty is a NIO client server framework which enables quick and easy development of network applications such as protocol servers and clients. It greatly simplifies and streamlines network programming such as TCP and UDP socket server.

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/*
 * Copyright 2013 The Netty Project
 *
 * The Netty Project licenses this file to you under the Apache License,
 * version 2.0 (the "License"); you may not use this file except in compliance
 * with the License. You may obtain a copy of the License at:
 *
 *   http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS, WITHOUT
 * WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the
 * License for the specific language governing permissions and limitations
 * under the License.
 */
package org.jboss.netty.handler.codec.spdy;

/**
 * A SPDY Protocol SYN_STREAM Frame
 */
public interface SpdySynStreamFrame extends SpdyHeadersFrame {

    /**
     * Returns the Associated-To-Stream-ID of this frame.
     */
    int getAssociatedToStreamId();

    /**
     * Sets the Associated-To-Stream-ID of this frame.
     * The Associated-To-Stream-ID cannot be negative.
     */
    void setAssociatedToStreamId(int associatedToStreamId);

    /**
     * Returns the priority of the stream.
     */
    byte getPriority();

    /**
     * Sets the priority of the stream.
     * The priority must be between 0 and 7 inclusive.
     */
    void setPriority(byte priority);

    /**
     * Returns {@code true} if the stream created with this frame is to be
     * considered half-closed to the receiver.
     */
    boolean isUnidirectional();

    /**
     * Sets if the stream created with this frame is to be considered
     * half-closed to the receiver.
     */
    void setUnidirectional(boolean unidirectional);
}




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