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The Netty project is an effort to provide an asynchronous event-driven network application framework and tools for rapid development of maintainable high performance and high scalability protocol servers and clients. In other words, Netty is a NIO client server framework which enables quick and easy development of network applications such as protocol servers and clients. It greatly simplifies and streamlines network programming such as TCP and UDP socket server.

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/*
 * Copyright 2012 The Netty Project
 *
 * The Netty Project licenses this file to you under the Apache License,
 * version 2.0 (the "License"); you may not use this file except in compliance
 * with the License. You may obtain a copy of the License at:
 *
 *   http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS, WITHOUT
 * WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the
 * License for the specific language governing permissions and limitations
 * under the License.
 */
package org.jboss.netty.handler.codec.frame;

import org.jboss.netty.buffer.ChannelBuffer;
import org.jboss.netty.buffer.ChannelBufferFactory;
import org.jboss.netty.buffer.ChannelBuffers;
import org.jboss.netty.buffer.CompositeChannelBuffer;
import org.jboss.netty.channel.Channel;
import org.jboss.netty.channel.ChannelHandler;
import org.jboss.netty.channel.ChannelHandlerContext;
import org.jboss.netty.channel.ChannelPipeline;
import org.jboss.netty.channel.ChannelStateEvent;
import org.jboss.netty.channel.ChannelUpstreamHandler;
import org.jboss.netty.channel.Channels;
import org.jboss.netty.channel.ExceptionEvent;
import org.jboss.netty.channel.LifeCycleAwareChannelHandler;
import org.jboss.netty.channel.MessageEvent;
import org.jboss.netty.channel.SimpleChannelUpstreamHandler;
import org.jboss.netty.handler.codec.replay.ReplayingDecoder;

import java.net.SocketAddress;

/**
 * Decodes the received {@link ChannelBuffer}s into a meaningful frame object.
 * 

* In a stream-based transport such as TCP/IP, packets can be fragmented and * reassembled during transmission even in a LAN environment. For example, * let us assume you have received three packets: *

 * +-----+-----+-----+
 * | ABC | DEF | GHI |
 * +-----+-----+-----+
 * 
* because of the packet fragmentation, a server can receive them like the * following: *
 * +----+-------+---+---+
 * | AB | CDEFG | H | I |
 * +----+-------+---+---+
 * 
*

* {@link FrameDecoder} helps you defrag the received packets into one or more * meaningful frames that could be easily understood by the * application logic. In case of the example above, your {@link FrameDecoder} * implementation could defrag the received packets like the following: *

 * +-----+-----+-----+
 * | ABC | DEF | GHI |
 * +-----+-----+-----+
 * 
*

* The following code shows an example handler which decodes a frame whose * first 4 bytes header represents the length of the frame, excluding the * header. *

 * MESSAGE FORMAT
 * ==============
 *
 * Offset:  0        4                   (Length + 4)
 *          +--------+------------------------+
 * Fields:  | Length | Actual message content |
 *          +--------+------------------------+
 *
 * DECODER IMPLEMENTATION
 * ======================
 *
 * public class IntegerHeaderFrameDecoder extends {@link FrameDecoder} {
 *
 *   {@code @Override}
 *   protected Object decode({@link ChannelHandlerContext} ctx,
 *                           {@link Channel channel},
 *                           {@link ChannelBuffer} buf) throws Exception {
 *
 *     // Make sure if the length field was received.
 *     if (buf.readableBytes() < 4) {
 *        // The length field was not received yet - return null.
 *        // This method will be invoked again when more packets are
 *        // received and appended to the buffer.
 *        return null;
 *     }
 *
 *     // The length field is in the buffer.
 *
 *     // Mark the current buffer position before reading the length field
 *     // because the whole frame might not be in the buffer yet.
 *     // We will reset the buffer position to the marked position if
 *     // there's not enough bytes in the buffer.
 *     buf.markReaderIndex();
 *
 *     // Read the length field.
 *     int length = buf.readInt();
 *
 *     // Make sure if there's enough bytes in the buffer.
 *     if (buf.readableBytes() < length) {
 *        // The whole bytes were not received yet - return null.
 *        // This method will be invoked again when more packets are
 *        // received and appended to the buffer.
 *
 *        // Reset to the marked position to read the length field again
 *        // next time.
 *        buf.resetReaderIndex();
 *
 *        return null;
 *     }
 *
 *     // There's enough bytes in the buffer. Read it.
 *     {@link ChannelBuffer} frame = buf.readBytes(length);
 *
 *     // Successfully decoded a frame.  Return the decoded frame.
 *     return frame;
 *   }
 * }
 * 
* *

Returning a POJO rather than a {@link ChannelBuffer}

*

* Please note that you can return an object of a different type than * {@link ChannelBuffer} in your {@code decode()} and {@code decodeLast()} * implementation. For example, you could return a * POJO so that the next * {@link ChannelUpstreamHandler} receives a {@link MessageEvent} which * contains a POJO rather than a {@link ChannelBuffer}. * *

Replacing a decoder with another decoder in a pipeline

*

* If you are going to write a protocol multiplexer, you will probably want to * replace a {@link FrameDecoder} (protocol detector) with another * {@link FrameDecoder} or {@link ReplayingDecoder} (actual protocol decoder). * It is not possible to achieve this simply by calling * {@link ChannelPipeline#replace(ChannelHandler, String, ChannelHandler)}, but * some additional steps are required: *

 * public class FirstDecoder extends {@link FrameDecoder} {
 *
 *     public FirstDecoder() {
 *         super(true); // Enable unfold
 *     }
 *
 *     {@code @Override}
 *     protected Object decode({@link ChannelHandlerContext} ctx,
 *                             {@link Channel} channel,
 *                             {@link ChannelBuffer} buf) {
 *         ...
 *         // Decode the first message
 *         Object firstMessage = ...;
 *
 *         // Add the second decoder
 *         ctx.getPipeline().addLast("second", new SecondDecoder());
 *
 *         // Remove the first decoder (me)
 *         ctx.getPipeline().remove(this);
 *
 *         if (buf.readable()) {
 *             // Hand off the remaining data to the second decoder
 *             return new Object[] { firstMessage, buf.readBytes(buf.readableBytes()) };
 *         } else {
 *             // Nothing to hand off
 *             return firstMessage;
 *         }
 *     }
 * }
 * 
* * @apiviz.landmark */ public abstract class FrameDecoder extends SimpleChannelUpstreamHandler implements LifeCycleAwareChannelHandler { public static final int DEFAULT_MAX_COMPOSITEBUFFER_COMPONENTS = 1024; private boolean unfold; protected ChannelBuffer cumulation; private volatile ChannelHandlerContext ctx; private int copyThreshold; private int maxCumulationBufferComponents = DEFAULT_MAX_COMPOSITEBUFFER_COMPONENTS; protected FrameDecoder() { this(false); } protected FrameDecoder(boolean unfold) { this.unfold = unfold; } public final boolean isUnfold() { return unfold; } public final void setUnfold(boolean unfold) { if (ctx == null) { this.unfold = unfold; } else { throw new IllegalStateException( "decoder properties cannot be changed once the decoder is added to a pipeline."); } } /** * See {@link #setMaxCumulationBufferCapacity(int)} for explaintation of this setting * */ public final int getMaxCumulationBufferCapacity() { return copyThreshold; } /** * Set the maximal capacity of the internal cumulation ChannelBuffer to use * before the {@link FrameDecoder} tries to minimize the memory usage by * "byte copy". * * * What you use here really depends on your application and need. Using * {@link Integer#MAX_VALUE} will disable all byte copies but give you the * cost of a higher memory usage if big {@link ChannelBuffer}'s will be * received. * * By default a threshold of {@code 0} is used, which means it will * always copy to try to reduce memory usage * * * @param copyThreshold * the threshold (in bytes) or {@link Integer#MAX_VALUE} to * disable it. The value must be at least 0 * @throws IllegalStateException * get thrown if someone tries to change this setting after the * Decoder was added to the {@link ChannelPipeline} */ public final void setMaxCumulationBufferCapacity(int copyThreshold) { if (copyThreshold < 0) { throw new IllegalArgumentException("maxCumulationBufferCapacity must be >= 0"); } if (ctx == null) { this.copyThreshold = copyThreshold; } else { throw new IllegalStateException( "decoder properties cannot be changed once the decoder is added to a pipeline."); } } /** * Returns the maximum number of components in the cumulation buffer. If the number of * the components in the cumulation buffer exceeds this value, the components of the * cumulation buffer are consolidated into a single component, involving memory copies. * The default value of this property {@link #DEFAULT_MAX_COMPOSITEBUFFER_COMPONENTS}. */ public final int getMaxCumulationBufferComponents() { return maxCumulationBufferComponents; } /** * Sets the maximum number of components in the cumulation buffer. If the number of * the components in the cumulation buffer exceeds this value, the components of the * cumulation buffer are consolidated into a single component, involving memory copies. * The default value of this property is {@link #DEFAULT_MAX_COMPOSITEBUFFER_COMPONENTS} * and its minimum allowed value is {@code 2}. */ public final void setMaxCumulationBufferComponents(int maxCumulationBufferComponents) { if (maxCumulationBufferComponents < 2) { throw new IllegalArgumentException( "maxCumulationBufferComponents: " + maxCumulationBufferComponents + " (expected: >= 2)"); } if (ctx == null) { this.maxCumulationBufferComponents = maxCumulationBufferComponents; } else { throw new IllegalStateException( "decoder properties cannot be changed once the decoder is added to a pipeline."); } } @Override public void messageReceived( ChannelHandlerContext ctx, MessageEvent e) throws Exception { Object m = e.getMessage(); if (!(m instanceof ChannelBuffer)) { ctx.sendUpstream(e); return; } ChannelBuffer input = (ChannelBuffer) m; if (!input.readable()) { return; } if (cumulation == null) { try { // the cumulation buffer is not created yet so just pass the input to callDecode(...) method callDecode(ctx, e.getChannel(), input, e.getRemoteAddress()); } finally { updateCumulation(ctx, input); } } else { input = appendToCumulation(input); try { callDecode(ctx, e.getChannel(), input, e.getRemoteAddress()); } finally { updateCumulation(ctx, input); } } } protected ChannelBuffer appendToCumulation(ChannelBuffer input) { ChannelBuffer cumulation = this.cumulation; assert cumulation.readable(); if (cumulation instanceof CompositeChannelBuffer) { // Make sure the resulting cumulation buffer has no more than the configured components. CompositeChannelBuffer composite = (CompositeChannelBuffer) cumulation; if (composite.numComponents() >= maxCumulationBufferComponents) { cumulation = composite.copy(); } } this.cumulation = input = ChannelBuffers.wrappedBuffer(cumulation, input); return input; } protected ChannelBuffer updateCumulation(ChannelHandlerContext ctx, ChannelBuffer input) { ChannelBuffer newCumulation; int readableBytes = input.readableBytes(); if (readableBytes > 0) { int inputCapacity = input.capacity(); // If input.readableBytes() == input.capacity() (i.e. input is full), // there's nothing to save from creating a new cumulation buffer // even if input.capacity() exceeds the threshold, because the new cumulation // buffer will have the same capacity and content with input. if (readableBytes < inputCapacity && inputCapacity > copyThreshold) { // At least one byte was consumed by callDecode() and input.capacity() // exceeded the threshold. cumulation = newCumulation = newCumulationBuffer(ctx, input.readableBytes()); cumulation.writeBytes(input); } else { // Nothing was consumed by callDecode() or input.capacity() did not // exceed the threshold. if (input.readerIndex() != 0) { cumulation = newCumulation = input.slice(); } else { cumulation = newCumulation = input; } } } else { cumulation = newCumulation = null; } return newCumulation; } @Override public void channelDisconnected( ChannelHandlerContext ctx, ChannelStateEvent e) throws Exception { cleanup(ctx, e); } @Override public void channelClosed( ChannelHandlerContext ctx, ChannelStateEvent e) throws Exception { cleanup(ctx, e); } @Override public void exceptionCaught( ChannelHandlerContext ctx, ExceptionEvent e) throws Exception { ctx.sendUpstream(e); } /** * Decodes the received packets so far into a frame. * * If an sub-class wants to extract a frame out of the buffer it should use * the {@link #extractFrame(ChannelBuffer, int, int)} method, * to make optimizations easier later. * * @param ctx the context of this handler * @param channel the current channel * @param buffer the cumulative buffer of received packets so far. * Note that the buffer might be empty, which means you * should not make an assumption that the buffer contains * at least one byte in your decoder implementation. * * @return the decoded frame if a full frame was received and decoded. * {@code null} if there's not enough data in the buffer to decode a frame. */ protected abstract Object decode( ChannelHandlerContext ctx, Channel channel, ChannelBuffer buffer) throws Exception; /** * Decodes the received data so far into a frame when the channel is * disconnected. * * @param ctx the context of this handler * @param channel the current channel * @param buffer the cumulative buffer of received packets so far. * Note that the buffer might be empty, which means you * should not make an assumption that the buffer contains * at least one byte in your decoder implementation. * * @return the decoded frame if a full frame was received and decoded. * {@code null} if there's not enough data in the buffer to decode a frame. */ protected Object decodeLast( ChannelHandlerContext ctx, Channel channel, ChannelBuffer buffer) throws Exception { return decode(ctx, channel, buffer); } private void callDecode( ChannelHandlerContext context, Channel channel, ChannelBuffer cumulation, SocketAddress remoteAddress) throws Exception { while (cumulation.readable()) { int oldReaderIndex = cumulation.readerIndex(); Object frame = decode(context, channel, cumulation); if (frame == null) { if (oldReaderIndex == cumulation.readerIndex()) { // Seems like more data is required. // Let us wait for the next notification. break; } else { // Previous data has been discarded. // Probably it is reading on. continue; } } if (oldReaderIndex == cumulation.readerIndex()) { throw new IllegalStateException( "decode() method must read at least one byte " + "if it returned a frame (caused by: " + getClass() + ')'); } unfoldAndFireMessageReceived(context, remoteAddress, frame); } } protected final void unfoldAndFireMessageReceived( ChannelHandlerContext context, SocketAddress remoteAddress, Object result) { if (unfold) { if (result instanceof Object[]) { for (Object r: (Object[]) result) { Channels.fireMessageReceived(context, r, remoteAddress); } } else if (result instanceof Iterable) { for (Object r: (Iterable) result) { Channels.fireMessageReceived(context, r, remoteAddress); } } else { Channels.fireMessageReceived(context, result, remoteAddress); } } else { Channels.fireMessageReceived(context, result, remoteAddress); } } /** * Gets called on {@link #channelDisconnected(ChannelHandlerContext, ChannelStateEvent)} and * {@link #channelClosed(ChannelHandlerContext, ChannelStateEvent)} */ protected void cleanup(ChannelHandlerContext ctx, ChannelStateEvent e) throws Exception { try { ChannelBuffer cumulation = this.cumulation; if (cumulation == null) { return; } this.cumulation = null; if (cumulation.readable()) { // Make sure all frames are read before notifying a closed channel. callDecode(ctx, ctx.getChannel(), cumulation, null); } // Call decodeLast() finally. Please note that decodeLast() is // called even if there's nothing more to read from the buffer to // notify a user that the connection was closed explicitly. Object partialFrame = decodeLast(ctx, ctx.getChannel(), cumulation); if (partialFrame != null) { unfoldAndFireMessageReceived(ctx, null, partialFrame); } } finally { ctx.sendUpstream(e); } } /** * Create a new {@link ChannelBuffer} which is used for the cumulation. * Sub-classes may override this. * * @param ctx {@link ChannelHandlerContext} for this handler * @return buffer the {@link ChannelBuffer} which is used for cumulation */ protected ChannelBuffer newCumulationBuffer( ChannelHandlerContext ctx, int minimumCapacity) { ChannelBufferFactory factory = ctx.getChannel().getConfig().getBufferFactory(); return factory.getBuffer(Math.max(minimumCapacity, 256)); } /** * Replace this {@link FrameDecoder} in the {@link ChannelPipeline} with the given {@link ChannelHandler}. All * remaining bytes in the {@link ChannelBuffer} will get send to the new {@link ChannelHandler} that was used * as replacement * */ public void replace(String handlerName, ChannelHandler handler) { if (ctx == null) { throw new IllegalStateException( "Replace cann only be called once the FrameDecoder is added to the ChannelPipeline"); } ChannelPipeline pipeline = ctx.getPipeline(); pipeline.addAfter(ctx.getName(), handlerName, handler); try { if (cumulation != null) { Channels.fireMessageReceived(ctx, cumulation.readBytes(actualReadableBytes())); } } finally { pipeline.remove(this); } } /** * Returns the actual number of readable bytes in the internal cumulative * buffer of this decoder. You usually do not need to rely on this value * to write a decoder. Use it only when you muse use it at your own risk. * This method is a shortcut to {@link #internalBuffer() internalBuffer().readableBytes()}. */ protected int actualReadableBytes() { return internalBuffer().readableBytes(); } /** * Returns the internal cumulative buffer of this decoder. You usually * do not need to access the internal buffer directly to write a decoder. * Use it only when you must use it at your own risk. */ protected ChannelBuffer internalBuffer() { ChannelBuffer buf = cumulation; if (buf == null) { return ChannelBuffers.EMPTY_BUFFER; } return buf; } /** * Extract a Frame of the specified buffer. By default this implementation * will return a extract the sub-region of the buffer and create a new one. * If an sub-class want to extract a frame from the buffer it should use this method * by default. * * Be sure that this method MUST not modify the readerIndex of the given buffer * */ protected ChannelBuffer extractFrame(ChannelBuffer buffer, int index, int length) { ChannelBuffer frame = buffer.factory().getBuffer(length); frame.writeBytes(buffer, index, length); return frame; } public void beforeAdd(ChannelHandlerContext ctx) throws Exception { this.ctx = ctx; } public void afterAdd(ChannelHandlerContext ctx) throws Exception { // Nothing to do.. } public void beforeRemove(ChannelHandlerContext ctx) throws Exception { // Nothing to do.. } public void afterRemove(ChannelHandlerContext ctx) throws Exception { // Nothing to do.. } }




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