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The Netty project is an effort to provide an asynchronous event-driven network application framework and tools for rapid development of maintainable high performance and high scalability protocol servers and clients. In other words, Netty is a NIO client server framework which enables quick and easy development of network applications such as protocol servers and clients. It greatly simplifies and streamlines network programming such as TCP and UDP socket server.

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/*
 * Copyright 2012 The Netty Project
 *
 * The Netty Project licenses this file to you under the Apache License,
 * version 2.0 (the "License"); you may not use this file except in compliance
 * with the License. You may obtain a copy of the License at:
 *
 *   http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS, WITHOUT
 * WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the
 * License for the specific language governing permissions and limitations
 * under the License.
 */
package org.jboss.netty.channel.socket.oio;

import org.jboss.netty.channel.Channel;
import org.jboss.netty.channel.ChannelPipeline;
import org.jboss.netty.channel.ChannelSink;
import org.jboss.netty.channel.group.ChannelGroup;
import org.jboss.netty.channel.socket.ServerSocketChannel;
import org.jboss.netty.channel.socket.ServerSocketChannelFactory;
import org.jboss.netty.util.ThreadNameDeterminer;
import org.jboss.netty.util.internal.ExecutorUtil;

import java.util.concurrent.Executor;
import java.util.concurrent.Executors;
import java.util.concurrent.RejectedExecutionException;

/**
 * A {@link ServerSocketChannelFactory} which creates a server-side blocking
 * I/O based {@link ServerSocketChannel}.  It utilizes the good old blocking
 * I/O API which is known to yield better throughput and latency when there
 * are relatively small number of connections to serve.
 *
 * 

How threads work

*

* There are two types of threads in a {@link OioServerSocketChannelFactory}; * one is boss thread and the other is worker thread. * *

Boss threads

*

* Each bound {@link ServerSocketChannel} has its own boss thread. * For example, if you opened two server ports such as 80 and 443, you will * have two boss threads. A boss thread accepts incoming connections until * the port is unbound. Once a connection is accepted successfully, the boss * thread passes the accepted {@link Channel} to one of the worker * threads that the {@link OioServerSocketChannelFactory} manages. * *

Worker threads

*

* Each connected {@link Channel} has a dedicated worker thread, just like a * traditional blocking I/O thread model. * *

Life cycle of threads and graceful shutdown

*

* All threads are acquired from the {@link Executor}s which were specified * when a {@link OioServerSocketChannelFactory} was created. Boss threads are * acquired from the {@code bossExecutor}, and worker threads are acquired from * the {@code workerExecutor}. Therefore, you should make sure the specified * {@link Executor}s are able to lend the sufficient number of threads. *

* Both boss and worker threads are acquired lazily, and then released when * there's nothing left to process. All the related resources are also * released when the boss and worker threads are released. Therefore, to shut * down a service gracefully, you should do the following: * *

    *
  1. unbind all channels created by the factory, *
  2. close all child channels accepted by the unbound channels, * (these two steps so far is usually done using {@link ChannelGroup#close()})
  3. *
  4. call {@link #releaseExternalResources()}.
  5. *
* * Please make sure not to shut down the executor until all channels are * closed. Otherwise, you will end up with a {@link RejectedExecutionException} * and the related resources might not be released properly. * *

Limitation

*

* A {@link ServerSocketChannel} created by this factory and its child channels * do not support asynchronous operations. Any I/O requests such as * {@code "write"} will be performed in a blocking manner. * * @apiviz.landmark */ public class OioServerSocketChannelFactory implements ServerSocketChannelFactory { final Executor bossExecutor; private final Executor workerExecutor; private final ChannelSink sink; private boolean shutdownExecutor; /** * Create a new {@link OioServerSocketChannelFactory} with a {@link Executors#newCachedThreadPool()} * for the boss and worker executor. * * See {@link #OioServerSocketChannelFactory(Executor, Executor)} */ public OioServerSocketChannelFactory() { this(Executors.newCachedThreadPool(), Executors.newCachedThreadPool()); shutdownExecutor = true; } /** * Creates a new instance. * * @param bossExecutor * the {@link Executor} which will execute the boss threads * @param workerExecutor * the {@link Executor} which will execute the I/O worker threads */ public OioServerSocketChannelFactory( Executor bossExecutor, Executor workerExecutor) { this(bossExecutor, workerExecutor, null); } /** * Creates a new instance. * * @param bossExecutor * the {@link Executor} which will execute the boss threads * @param workerExecutor * the {@link Executor} which will execute the I/O worker threads * @param determiner * the {@link ThreadNameDeterminer} to set the thread names. */ public OioServerSocketChannelFactory(Executor bossExecutor, Executor workerExecutor, ThreadNameDeterminer determiner) { if (bossExecutor == null) { throw new NullPointerException("bossExecutor"); } if (workerExecutor == null) { throw new NullPointerException("workerExecutor"); } this.bossExecutor = bossExecutor; this.workerExecutor = workerExecutor; sink = new OioServerSocketPipelineSink(workerExecutor, determiner); } public ServerSocketChannel newChannel(ChannelPipeline pipeline) { return new OioServerSocketChannel(this, pipeline, sink); } public void shutdown() { if (shutdownExecutor) { ExecutorUtil.shutdownNow(bossExecutor); ExecutorUtil.shutdownNow(workerExecutor); } } public void releaseExternalResources() { ExecutorUtil.shutdownNow(bossExecutor); ExecutorUtil.shutdownNow(workerExecutor); } }





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