com.tealcube.minecraft.bukkit.mythicdrops.api.socketing.combiners.SocketGemCombinerGui.kt Maven / Gradle / Ivy
/*
* This file is part of MythicDrops, licensed under the MIT License.
*
* Copyright (C) 2019 Richard Harrah
*
* Permission is hereby granted, free of charge,
* to any person obtaining a copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation the rights to use,
* copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software,
* and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all copies or
* substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS
* OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
package com.tealcube.minecraft.bukkit.mythicdrops.api.socketing.combiners
import org.bukkit.entity.Player
import org.bukkit.event.Listener
import org.bukkit.event.inventory.InventoryClickEvent
import org.bukkit.event.inventory.InventoryCloseEvent
import org.bukkit.inventory.InventoryHolder
/**
* Represents the GUI used for Socket Gem Combining.
*/
interface SocketGemCombinerGui : InventoryHolder, Listener {
/**
* Handles when something is clicked inside the combiner.
*
* Implementations probably want to annotate this method with [org.bukkit.event.EventHandler].
*
* @param event Event to listen to
*/
fun onGuiClick(event: InventoryClickEvent)
/**
* Handles when the combiner is closed.
*
* Implementations probably want to annotate this method with [org.bukkit.event.EventHandler].
*
* @param event Event to listen to
*/
fun onGuiClose(event: InventoryCloseEvent)
/**
* Shows the GUI to the given [player].
*
* @param player Player to show the GUI to
*/
fun showToPlayer(player: Player)
}