tiers.epic.yml Maven / Gradle / Ivy
version: 1.7.0
display-name: Epic
display-color: GREEN
identifier-color: DARK_RED
attributes:
base-attributes: []
bonus-attributes: []
minimum-bonus-attributes: 0
maximum-bonus-attributes: 0
enchantments:
safe-base-enchantments: true
safe-bonus-enchantments: false
allow-high-base-enchantments: true
allow-high-bonus-enchantments: true
base-enchantments: []
bonus-enchantments:
- PROTECTION_FIRE:1:2
- ARROW_FIRE:1:1
- DAMAGE_ARTHROPODS:1:4
- DURABILITY:2:4
- PROTECTION_FALL:1:2
- PROTECTION_EXPLOSIONS:1:2
- ARROW_KNOCKBACK:1:5
- ARROW_DAMAGE:1:3
- DAMAGE_UNDEAD:1:3
- KNOCKBACK:2:3
minimum-bonus-enchantments: 4
maximum-bonus-enchantments: 7
lore:
minimum-bonus-lore: 0
maximum-bonus-lore: 0
base-lore: []
bonus-lore: []
maximum-durability: 0.8
minimum-durability: 0.75
minimum-sockets: 0
maximum-sockets: 4
weight: 0.075
chance-to-drop-on-monster-death: 1.0
identity-weight: 0.075
chance-to-have-sockets: 0.4
broadcast-on-find: false
item-types:
allowed-groups:
- pickaxe
- sword
- shears
- axe
- hoe
- shovel
- bow
- fishing rod
- helmet
- boots
- chestplate
- leggings
disallowed-groups:
- diamond
allowed-material-ids: []
disallowed-material-ids: []
minimum-distance-from-spawn: -1
maximum-distance-from-spawn: -1
unbreakable: false
chance-to-have-socket-extender-slots: 0.0
minimum-socket-extender-slots: 0
maximum-socket-extender-slots: 0