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/**
 * Copyright 2010 The PlayN Authors
 *
 * Licensed under the Apache License, Version 2.0 (the "License"); you may not
 * use this file except in compliance with the License. You may obtain a copy of
 * the License at
 *
 * http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS, WITHOUT
 * WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the
 * License for the specific language governing permissions and limitations under
 * the License.
 */
package playn.android;

import android.graphics.Bitmap;
import android.graphics.BitmapShader;
import android.graphics.Shader;

import playn.core.Pattern;

class AndroidPattern extends Pattern {

  final BitmapShader shader;

  AndroidPattern(boolean repeatX, boolean repeatY, Bitmap bitmap) {
    super(repeatX, repeatY);
    this.shader = new BitmapShader(bitmap, Shader.TileMode.REPEAT, Shader.TileMode.REPEAT);
  }
}




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