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The PlayN HTML (GWT) backend
/**
* Copyright 2010 The PlayN Authors
*
* Licensed under the Apache License, Version 2.0 (the "License"); you may not
* use this file except in compliance with the License. You may obtain a copy of
* the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS, WITHOUT
* WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the
* License for the specific language governing permissions and limitations under
* the License.
*/
package playn.html;
import com.google.gwt.canvas.dom.client.CanvasPattern;
import com.google.gwt.canvas.dom.client.Context2d;
import com.google.gwt.dom.client.ImageElement;
import playn.core.Pattern;
class HtmlPattern extends Pattern {
private final ImageElement patimg;
private CanvasPattern pattern;
HtmlPattern(ImageElement patimg, boolean repeatX, boolean repeatY) {
super(repeatX, repeatY);
this.patimg = patimg;
}
public CanvasPattern pattern (Context2d ctx) {
if (pattern == null) {
Context2d.Repetition repeat;
if (repeatX) {
if (repeatY) repeat = Context2d.Repetition.REPEAT;
else repeat = Context2d.Repetition.REPEAT_X;
} else if (repeatY) {
repeat = Context2d.Repetition.REPEAT_Y;
} else {
repeat = null;
}
pattern = ctx.createPattern(patimg, repeat);
}
return pattern;
}
}