playn.robovm.RoboGL20 Maven / Gradle / Ivy
/**
* Copyright 2014 The PlayN Authors
*
* Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except
* in compliance with the License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software distributed under the
* License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either
* express or implied. See the License for the specific language governing permissions and
* limitations under the License.
*/
package playn.robovm;
import java.nio.Buffer;
import java.nio.ByteBuffer;
import java.nio.ByteOrder;
import java.nio.FloatBuffer;
import java.nio.IntBuffer;
import org.robovm.rt.bro.Struct;
import org.robovm.rt.bro.ptr.BytePtr;
import playn.core.GL20;
public class RoboGL20 extends GL20 {
public RoboGL20() {
super(new Buffers() {
public ByteBuffer createByteBuffer(int size) {
ByteBuffer buffer = ByteBuffer.allocateDirect(size);
buffer.order(ByteOrder.nativeOrder());
return buffer;
}
}, false /*checkErrors*/);
}
@Override public String getPlatformGLExtensions() {
return OpenGLES.glGetString(GL_EXTENSIONS);
}
@Override public int getSwapInterval() {
throw new RuntimeException("Not implemented");
}
@Override public void glActiveTexture(int texture) {
OpenGLES.glActiveTexture(texture);
}
@Override public void glAttachShader(int program, int shader) {
OpenGLES.glAttachShader(program, shader);
}
@Override public void glBindAttribLocation(int program, int index, String name) {
OpenGLES.glBindAttribLocation(program, index, name);
}
@Override public void glBindBuffer(int target, int buffer) {
OpenGLES.glBindBuffer(target, buffer);
}
@Override public void glBindFramebuffer(int target, int frameBuffer) {
OpenGLES.glBindFramebuffer(target, frameBuffer);
}
@Override public void glBindRenderbuffer(int target, int renderBuffer) {
OpenGLES.glBindRenderbuffer(target, renderBuffer);
}
@Override public void glBindTexture(int target, int texture) {
OpenGLES.glBindTexture(target, texture);
}
@Override public void glBlendColor(float red, float green, float blue, float alpha) {
OpenGLES.glBlendColor(red, green, blue, alpha);
}
@Override public void glBlendEquation(int mode) {
OpenGLES.glBlendEquation(mode);
}
@Override public void glBlendEquationSeparate(int modeRGB, int modeAlpha) {
OpenGLES.glBlendEquationSeparate(modeRGB, modeAlpha);
}
@Override public void glBlendFunc(int sfactor, int dfactor) {
OpenGLES.glBlendFunc(sfactor, dfactor);
}
@Override public void glBlendFuncSeparate(int srcRGB, int dstRGB, int srcAlpha, int dstAlpha) {
OpenGLES.glBlendFuncSeparate(srcRGB, dstRGB, srcAlpha, dstAlpha);
}
@Override public void glBufferData(int target, int size, Buffer data, int usage) {
OpenGLES.glBufferData(target, size, data, usage);
}
@Override public void glBufferSubData(int target, int offset, int size, Buffer data) {
OpenGLES.glBufferSubData(target, offset, size, data);
}
@Override public int glCheckFramebufferStatus(int target) {
return OpenGLES.glCheckFramebufferStatus(target);
}
@Override public void glClear(int mask) {
OpenGLES.glClear(mask);
}
@Override public void glClearColor(float red, float green, float blue, float alpha) {
OpenGLES.glClearColor(red, green, blue, alpha);
}
@Override public void glClearDepth(double depth) {
OpenGLES.glClearDepthf((float)depth);
}
@Override public void glClearDepthf(float depth) {
OpenGLES.glClearDepthf(depth);
}
@Override public void glClearStencil(int s) {
OpenGLES.glClearStencil(s);
}
@Override public void glColorMask(boolean red, boolean green, boolean blue, boolean alpha) {
OpenGLES.glColorMask(red, green, blue, alpha);
}
@Override public void glCompileShader(int shader) {
OpenGLES.glCompileShader(shader);
}
@Override public void glCompressedTexImage2D(int target, int level, int internalformat, int width, int height, int border, int imageSize, Buffer data) {
OpenGLES.glCompressedTexImage2D(target, level, internalformat, width, height, border, imageSize, data);
}
@Override public void glCompressedTexImage2D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7) {
throw new RuntimeException("Not implemented");
}
@Override public void glCompressedTexImage3D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, Buffer arg8) {
throw new RuntimeException("Not implemented");
}
@Override public void glCompressedTexImage3D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8) {
throw new RuntimeException("Not implemented");
}
@Override public void glCompressedTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, Buffer data) {
OpenGLES.glCompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, imageSize, data);
}
@Override public void glCompressedTexSubImage2D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8) {
throw new RuntimeException("Not implemented");
}
@Override public void glCompressedTexSubImage3D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9, Buffer arg10) {
throw new RuntimeException("Not implemented");
}
@Override public void glCompressedTexSubImage3D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9, int arg10) {
throw new RuntimeException("Not implemented");
}
@Override public void glCopyTexImage2D(int target, int level, int internalformat, int x, int y, int width, int height, int border) {
OpenGLES.glCopyTexImage2D(target, level, internalformat, x, y, width, height, border);
}
@Override public void glCopyTexSubImage2D(int target, int level, int xoffset, int yoffset, int x, int y, int width, int height) {
OpenGLES.glCopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height);
}
@Override public void glCopyTexSubImage3D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8) {
throw new RuntimeException("Not implemented");
}
@Override public int glCreateProgram() {
return OpenGLES.glCreateProgram();
}
@Override public int glCreateShader(int type) {
return OpenGLES.glCreateShader(type);
}
@Override public void glCullFace(int mode) {
OpenGLES.glCullFace(mode);
}
@Override public void glDeleteBuffers(int n, IntBuffer buffers) {
OpenGLES.glDeleteBuffers(n, buffers);
}
@Override public void glDeleteFramebuffers(int n, IntBuffer framebuffers) {
OpenGLES.glDeleteFramebuffers(n, framebuffers);
}
@Override public void glDeleteProgram(int program) {
OpenGLES.glDeleteProgram(program);
}
@Override public void glDeleteRenderbuffers(int n, IntBuffer renderbuffers) {
OpenGLES.glDeleteRenderbuffers(n, renderbuffers);
}
@Override public void glDeleteShader(int shader) {
OpenGLES.glDeleteShader(shader);
}
@Override public void glDeleteTextures(int n, IntBuffer textures) {
OpenGLES.glDeleteTextures(n, textures);
}
@Override public void glDepthFunc(int func) {
OpenGLES.glDepthFunc(func);
}
@Override public void glDepthMask(boolean flag) {
OpenGLES.glDepthMask(flag);
}
@Override public void glDepthRange(double zNear, double zFar) {
OpenGLES.glDepthRangef((float)zNear, (float)zFar);
}
@Override public void glDepthRangef(float zNear, float zFar) {
OpenGLES.glDepthRangef(zNear, zFar);
}
@Override public void glDetachShader(int program, int shader) {
OpenGLES.glDetachShader(program, shader);
}
@Override public void glDisable(int cap) {
OpenGLES.glDisable(cap);
}
@Override public void glDisableVertexAttribArray(int index) {
OpenGLES.glDisableVertexAttribArray(index);
}
@Override public void glDrawArrays(int mode, int first, int count) {
OpenGLES.glDrawArrays(mode, first, count);
}
@Override public void glDrawElements(int mode, int count, int type, Buffer indices) {
OpenGLES.glDrawElements(mode, count, type, indices);
}
@Override public void glDrawElements(int mode, int count, int type, int offset) {
OpenGLES.glDrawElements(mode, count, type, offset);
}
@Override public void glEnable(int cap) {
OpenGLES.glEnable(cap);
}
@Override public void glEnableVertexAttribArray(int index) {
OpenGLES.glEnableVertexAttribArray(index);
}
@Override public void glFinish() {
OpenGLES.glFinish();
}
@Override public void glFlush() {
OpenGLES.glFlush();
}
@Override public void glFramebufferRenderbuffer(int target, int attachment, int renderbuffertarget, int renderbuffer) {
OpenGLES.glFramebufferRenderbuffer(target, attachment, renderbuffertarget, renderbuffer);
}
@Override public void glFramebufferTexture2D(int target, int attachment, int textarget, int texture, int level) {
OpenGLES.glFramebufferTexture2D(target, attachment, textarget, texture, level);
}
@Override public void glFramebufferTexture3D(int target, int attachment, int textarget, int texture, int level, int zoffset) {
throw new RuntimeException("Not implemented");
}
@Override public void glFrontFace(int mode) {
OpenGLES.glFrontFace(mode);
}
@Override public void glGenBuffers(int n, IntBuffer buffers) {
OpenGLES.glGenBuffers(n, buffers);
}
@Override public void glGenerateMipmap(int target) {
OpenGLES.glGenerateMipmap(target);
}
@Override public void glGenFramebuffers(int n, IntBuffer framebuffers) {
OpenGLES.glGenFramebuffers(n, framebuffers);
}
@Override public void glGenRenderbuffers(int n, IntBuffer renderbuffers) {
OpenGLES.glGenRenderbuffers(n, renderbuffers);
}
@Override public void glGenTextures(int n, IntBuffer textures) {
OpenGLES.glGenTextures(n, textures);
}
@Override public void glGetActiveAttrib(int program, int index, int bufsize, int[] length, int lengthOffset, int[] size, int sizeOffset, int[] type, int typeOffset, byte[] name, int nameOffset) {
throw new RuntimeException("Not implemented");
}
@Override public void glGetActiveAttrib(int program, int index, int bufsize, IntBuffer length, IntBuffer size, IntBuffer type, ByteBuffer name) {
throw new RuntimeException("Not implemented");
}
@Override public void glGetActiveUniform(int program, int index, int bufsize, int[] length, int lengthOffset, int[] size, int sizeOffset, int[] type, int typeOffset, byte[] name, int nameOffset) {
throw new RuntimeException("Not implemented");
}
@Override public void glGetActiveUniform(int program, int index, int bufsize, IntBuffer length, IntBuffer size, IntBuffer type, ByteBuffer name) {
throw new RuntimeException("Not implemented");
}
@Override public void glGetAttachedShaders(int program, int maxcount, IntBuffer count, IntBuffer shaders) {
OpenGLES.glGetAttachedShaders(program, maxcount, count, shaders);
}
@Override public int glGetAttribLocation(int program, String name) {
return OpenGLES.glGetAttribLocation(program, name);
}
@Override public boolean glGetBoolean(int pname) {
OpenGLES.glGetBooleanv(pname, bufs.byteBuffer);
return bufs.byteBuffer.get(0) == 1;
}
@Override public void glGetBooleanv(int pname, byte[] params, int offset) {
throw new RuntimeException("Not implemented");
}
@Override public void glGetBooleanv(int pname, ByteBuffer params) {
OpenGLES.glGetBooleanv(pname, params);
}
@Override public int glGetBoundBuffer(int arg0) {
throw new RuntimeException("Not implemented");
}
@Override public void glGetBufferParameteriv(int target, int pname, IntBuffer params) {
OpenGLES.glGetBufferParameteriv(target, pname, params);
}
@Override public int glGetError() {
return OpenGLES.glGetError();
}
@Override public float glGetFloat(int pname) {
OpenGLES.glGetFloatv(pname, bufs.floatBuffer);
return bufs.floatBuffer.get(0);
}
@Override public void glGetFloatv(int pname, FloatBuffer params) {
OpenGLES.glGetFloatv(pname, params);
}
@Override public void glGetFramebufferAttachmentParameteriv(int target, int attachment, int pname, IntBuffer params) {
OpenGLES.glGetFramebufferAttachmentParameteriv(target, attachment, pname, params);
}
@Override public int glGetInteger(int pname) {
OpenGLES.glGetIntegerv(pname, bufs.intBuffer);
return bufs.intBuffer.get(0);
}
@Override public void glGetIntegerv(int pname, IntBuffer params) {
OpenGLES.glGetIntegerv(pname, params);
}
@Override public void glGetProgramBinary(int arg0, int arg1, IntBuffer arg2, IntBuffer arg3, Buffer arg4) {
throw new RuntimeException("Not implemented");
}
@Override public void glGetProgramInfoLog(int program, int bufsize, IntBuffer length, ByteBuffer infolog) {
throw new RuntimeException("Not implemented");
}
@Override public String glGetProgramInfoLog(int program) {
ByteBuffer bbuf = bufs.createByteBuffer(MAX_LOG_SIZE);
glGetProgramInfoLog(program, MAX_LOG_SIZE, bufs.intBuffer, bbuf);
return toString(bbuf, bufs.intBuffer.get(0));
}
@Override public void glGetProgramiv(int program, int pname, IntBuffer params) {
OpenGLES.glGetProgramiv(program, pname, params);
}
@Override public void glGetRenderbufferParameteriv(int target, int pname, IntBuffer params) {
OpenGLES.glGetRenderbufferParameteriv(target, pname, params);
}
@Override public void glGetShaderInfoLog(int shader, int bufsize, IntBuffer length, ByteBuffer infolog) {
OpenGLES.glGetShaderInfoLog(shader, bufsize, length, infolog);
}
@Override public String glGetShaderInfoLog(int shader) {
ByteBuffer bbuf = bufs.createByteBuffer(MAX_LOG_SIZE);
glGetShaderInfoLog(shader, MAX_LOG_SIZE, bufs.intBuffer, bbuf);
return toString(bbuf, bufs.intBuffer.get(0));
}
@Override public void glGetShaderiv(int shader, int pname, IntBuffer params) {
OpenGLES.glGetShaderiv(shader, pname, params);
}
@Override public void glGetShaderPrecisionFormat(int shadertype, int precisiontype, int[] range, int rangeOffset, int[] precision, int precisionOffset) {
throw new RuntimeException("Not implemented");
}
@Override public void glGetShaderPrecisionFormat(int shadertype, int precisiontype, IntBuffer range, IntBuffer precision) {
OpenGLES.glGetShaderPrecisionFormat(shadertype, precisiontype, range, precision);
}
@Override public void glGetShaderSource(int shader, int bufsize, int[] length, int lengthOffset, byte[] source, int sourceOffset) {
throw new RuntimeException("Not implemented");
}
@Override public void glGetShaderSource(int shader, int bufsize, IntBuffer length, ByteBuffer source) {
throw new RuntimeException("Not implemented");
}
@Override public String glGetString(int name) {
return OpenGLES.glGetString(name);
}
@Override public void glGetTexParameterfv(int target, int pname, FloatBuffer params) {
OpenGLES.glGetTexParameterfv(target, pname, params);
}
@Override public void glGetTexParameteriv(int target, int pname, IntBuffer params) {
OpenGLES.glGetTexParameteriv(target, pname, params);
}
@Override public void glGetUniformfv(int program, int location, FloatBuffer params) {
OpenGLES.glGetUniformfv(program, location, params);
}
@Override public void glGetUniformiv(int program, int location, IntBuffer params) {
OpenGLES.glGetUniformiv(program, location, params);
}
@Override public int glGetUniformLocation(int program, String name) {
return OpenGLES.glGetUniformLocation(program, name);
}
@Override public void glGetVertexAttribfv(int index, int pname, FloatBuffer params) {
OpenGLES.glGetVertexAttribfv(index, pname, params);
}
@Override public void glGetVertexAttribiv(int index, int pname, IntBuffer params) {
OpenGLES.glGetVertexAttribiv(index, pname, params);
}
@Override public void glHint(int target, int mode) {
OpenGLES.glHint(target, mode);
}
@Override public boolean glIsBuffer(int buffer) {
return OpenGLES.glIsBuffer(buffer);
}
@Override public boolean glIsEnabled(int cap) {
return OpenGLES.glIsEnabled(cap);
}
@Override public boolean glIsFramebuffer(int framebuffer) {
return OpenGLES.glIsFramebuffer(framebuffer);
}
@Override public boolean glIsProgram(int program) {
return OpenGLES.glIsProgram(program);
}
@Override public boolean glIsRenderbuffer(int renderbuffer) {
return OpenGLES.glIsRenderbuffer(renderbuffer);
}
@Override public boolean glIsShader(int shader) {
return OpenGLES.glIsShader(shader);
}
@Override public boolean glIsTexture(int texture) {
return OpenGLES.glIsTexture(texture);
}
@Override public boolean glIsVBOArrayEnabled() {
throw new RuntimeException("Not implemented");
}
@Override public boolean glIsVBOElementEnabled() {
throw new RuntimeException("Not implemented");
}
@Override public void glLineWidth(float width) {
OpenGLES.glLineWidth(width);
}
@Override public void glLinkProgram(int program) {
OpenGLES.glLinkProgram(program);
}
@Override public ByteBuffer glMapBuffer(int arg0, int arg1) {
throw new RuntimeException("Not implemented");
}
@Override public void glPixelStorei(int pname, int param) {
OpenGLES.glPixelStorei(pname, param);
}
@Override public void glPolygonOffset(float factor, float units) {
OpenGLES.glPolygonOffset(factor, units);
}
@Override public void glProgramBinary(int arg0, int arg1, Buffer arg2, int arg3) {
throw new RuntimeException("Not implemented");
}
@Override public void glReadPixels(int x, int y, int width, int height, int format, int type, Buffer pixels) {
OpenGLES.glReadPixels(x, y, width, height, format, type, pixels);
}
@Override public void glReadPixels(int x, int y, int width, int height, int format, int type, int pixelsBufferOffset) {
throw new RuntimeException("Not implemented");
}
@Override public void glReleaseShaderCompiler() {
OpenGLES.glReleaseShaderCompiler();
}
@Override public void glRenderbufferStorage(int target, int internalformat, int width, int height) {
OpenGLES.glRenderbufferStorage(target, internalformat, width, height);
}
@Override public void glSampleCoverage(float value, boolean invert) {
OpenGLES.glSampleCoverage(value, invert);
}
@Override public void glScissor(int x, int y, int width, int height) {
OpenGLES.glScissor(x, y, width, height);
}
@Override public void glShaderBinary(int n, int[] shaders, int offset, int binaryformat, Buffer binary, int length) {
throw new RuntimeException("Not implemented");
}
@Override public void glShaderBinary(int n, IntBuffer shaders, int binaryformat, Buffer binary, int length) {
OpenGLES.glShaderBinary(n, shaders, binaryformat, binary, length);
}
@Override public void glShaderSource(int shader, int count, String[] strings, int[] length, int lengthOffset) {
throw new RuntimeException("Not implemented");
}
@Override public void glShaderSource(int shader, int count, String[] strings, IntBuffer length) {
throw new RuntimeException("Not implemented");
}
@Override public void glShaderSource(int shader, String source) {
BytePtr.BytePtrPtr sources = Struct.allocate(BytePtr.BytePtrPtr.class, 1);
sources.next(0).set(BytePtr.toBytePtrAsciiZ(source));
OpenGLES.glShaderSource(shader, 1, sources, null);
}
@Override public void glStencilFunc(int func, int ref, int mask) {
OpenGLES.glStencilFunc(func, ref, mask);
}
@Override public void glStencilFuncSeparate(int face, int func, int ref, int mask) {
OpenGLES.glStencilFuncSeparate(face, func, ref, mask);
}
@Override public void glStencilMask(int mask) {
OpenGLES.glStencilMask(mask);
}
@Override public void glStencilMaskSeparate(int face, int mask) {
throw new RuntimeException("Not implemented");
}
@Override public void glStencilOp(int fail, int zfail, int zpass) {
OpenGLES.glStencilOp(fail, zfail, zpass);
}
@Override public void glStencilOpSeparate(int face, int fail, int zfail, int zpass) {
OpenGLES.glStencilOpSeparate(face, fail, zfail, zpass);
}
@Override public void glTexImage2D(int target, int level, int internalformat, int width, int height, int border, int format, int type, Buffer pixels) {
OpenGLES.glTexImage2D(target, level, internalformat, width, height, border, format, type, pixels);
}
@Override public void glTexImage2D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8) {
throw new RuntimeException("Not implemented");
}
@Override public void glTexImage3D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, Buffer arg9) {
throw new RuntimeException("Not implemented");
}
@Override public void glTexImage3D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9) {
throw new RuntimeException("Not implemented");
}
@Override public void glTexParameterf(int target, int pname, float param) {
OpenGLES.glTexParameterf(target, pname, param);
}
@Override public void glTexParameterfv(int target, int pname, FloatBuffer params) {
OpenGLES.glTexParameterfv(target, pname, params);
}
@Override public void glTexParameteri(int target, int pname, int param) {
OpenGLES.glTexParameterf(target, pname, param);
}
@Override public void glTexParameteriv(int target, int pname, IntBuffer params) {
OpenGLES.glTexParameteriv(target, pname, params);
}
@Override public void glTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, Buffer pixels) {
OpenGLES.glTexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels);
}
@Override public void glTexSubImage2D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8) {
throw new RuntimeException("Not implemented");
}
@Override public void glTexSubImage3D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9, Buffer arg10) {
throw new RuntimeException("Not implemented");
}
@Override public void glTexSubImage3D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9, int arg10) {
throw new RuntimeException("Not implemented");
}
@Override public void glUniform1f(int location, float x) {
OpenGLES.glUniform1f(location, x);
}
@Override public void glUniform1fv(int location, int count, FloatBuffer v) {
OpenGLES.glUniform1fv(location, count, v);
}
@Override public void glUniform1i(int location, int x) {
OpenGLES.glUniform1i(location, x);
}
@Override public void glUniform1iv(int location, int count, IntBuffer v) {
OpenGLES.glUniform1iv(location, count, v);
}
@Override public void glUniform2f(int location, float x, float y) {
OpenGLES.glUniform2f(location, x, y);
}
@Override public void glUniform2fv(int location, int count, FloatBuffer v) {
OpenGLES.glUniform2fv(location, count, v);
}
@Override public void glUniform2i(int location, int x, int y) {
OpenGLES.glUniform2i(location, x, y);
}
@Override public void glUniform2iv(int location, int count, IntBuffer v) {
OpenGLES.glUniform2iv(location, count, v);
}
@Override public void glUniform3f(int location, float x, float y, float z) {
OpenGLES.glUniform3f(location, x, y, z);
}
@Override public void glUniform3fv(int location, int count, FloatBuffer v) {
OpenGLES.glUniform3fv(location, count, v);
}
@Override public void glUniform3i(int location, int x, int y, int z) {
OpenGLES.glUniform3i(location, x, y, z);
}
@Override public void glUniform3iv(int location, int count, IntBuffer v) {
OpenGLES.glUniform3iv(location, count, v);
}
@Override public void glUniform4f(int location, float x, float y, float z, float w) {
OpenGLES.glUniform4f(location, x, y, z, w);
}
@Override public void glUniform4fv(int location, int count, FloatBuffer v) {
OpenGLES.glUniform4fv(location, count, v);
}
@Override public void glUniform4i(int location, int x, int y, int z, int w) {
OpenGLES.glUniform4i(location, x, y, z, w);
}
@Override public void glUniform4iv(int location, int count, IntBuffer v) {
OpenGLES.glUniform4iv(location, count, v);
}
@Override public void glUniformMatrix2fv(int location, int count, boolean transpose, FloatBuffer value) {
OpenGLES.glUniformMatrix2fv(location, count, transpose, value);
}
@Override public void glUniformMatrix3fv(int location, int count, boolean transpose, FloatBuffer value) {
OpenGLES.glUniformMatrix3fv(location, count, transpose, value);
}
@Override public void glUniformMatrix4fv(int location, int count, boolean transpose, FloatBuffer value) {
OpenGLES.glUniformMatrix4fv(location, count, transpose, value);
}
@Override public boolean glUnmapBuffer(int arg0) {
throw new RuntimeException("Not implemented");
}
@Override public void glUseProgram(int program) {
OpenGLES.glUseProgram(program);
}
@Override public void glValidateProgram(int program) {
OpenGLES.glValidateProgram(program);
}
@Override public void glVertexAttrib1f(int indx, float x) {
OpenGLES.glVertexAttrib1f(indx, x);
}
@Override public void glVertexAttrib1fv(int indx, FloatBuffer values) {
OpenGLES.glVertexAttrib1fv(indx, values);
}
@Override public void glVertexAttrib2f(int indx, float x, float y) {
OpenGLES.glVertexAttrib2f(indx, x, y);
}
@Override public void glVertexAttrib2fv(int indx, FloatBuffer values) {
OpenGLES.glVertexAttrib2fv(indx, values);
}
@Override public void glVertexAttrib3f(int indx, float x, float y, float z) {
OpenGLES.glVertexAttrib3f(indx, x, y, z);
}
@Override public void glVertexAttrib3fv(int indx, FloatBuffer values) {
OpenGLES.glVertexAttrib3fv(indx, values);
}
@Override public void glVertexAttrib4f(int indx, float x, float y, float z, float w) {
OpenGLES.glVertexAttrib4f(indx, x, y, z, w);
}
@Override public void glVertexAttrib4fv(int indx, FloatBuffer values) {
OpenGLES.glVertexAttrib4fv(indx, values);
}
@Override public void glVertexAttribPointer(int indx, int size, int type, boolean normalized, int stride, Buffer ptr) {
OpenGLES.glVertexAttribPointer(indx, size, type, normalized, stride, ptr);
}
@Override public void glVertexAttribPointer(int indx, int size, int type, boolean normalized, int stride, int ptr) {
OpenGLES.glVertexAttribPointer(indx, size, type, normalized, stride, ptr);
}
@Override public void glViewport(int x, int y, int width, int height) {
OpenGLES.glViewport(x, y, width, height);
}
@Override public boolean hasGLSL() {
throw new RuntimeException("Not implemented");
}
@Override public boolean isExtensionAvailable(String extension) {
throw new RuntimeException("Not implemented");
}
@Override public boolean isFunctionAvailable(String function) {
throw new RuntimeException("Not implemented");
}
private static final int MAX_LOG_SIZE = 8192;
private static String toString (ByteBuffer bbuf, int length) {
byte[] data = new byte[length];
bbuf.get(data, 0, length);
return new String(data);
}
}
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