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/**
* Licensed to the Apache Software Foundation (ASF) under one
* or more contributor license agreements. See the NOTICE file
* distributed with this work for additional information
* regarding copyright ownership. The ASF licenses this file
* to you under the Apache License, Version 2.0 (the
* "License"); you may not use this file except in compliance
* with the License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package org.apache.hadoop.io.erasurecode;
import org.apache.hadoop.classification.InterfaceAudience;
/**
* Erasure coder configuration that maintains schema info and coder options.
*/
@InterfaceAudience.Private
public final class ErasureCoderOptions {
private final int numDataUnits;
private final int numParityUnits;
private final int numAllUnits;
private final boolean allowChangeInputs;
private final boolean allowVerboseDump;
public ErasureCoderOptions(int numDataUnits, int numParityUnits) {
this(numDataUnits, numParityUnits, false, false);
}
public ErasureCoderOptions(int numDataUnits, int numParityUnits,
boolean allowChangeInputs, boolean allowVerboseDump) {
this.numDataUnits = numDataUnits;
this.numParityUnits = numParityUnits;
this.numAllUnits = numDataUnits + numParityUnits;
this.allowChangeInputs = allowChangeInputs;
this.allowVerboseDump = allowVerboseDump;
}
/**
* The number of data input units for the coding. A unit can be a byte,
* chunk or buffer or even a block.
* @return count of data input units
*/
public int getNumDataUnits() {
return numDataUnits;
}
/**
* The number of parity output units for the coding. A unit can be a byte,
* chunk, buffer or even a block.
* @return count of parity output units
*/
public int getNumParityUnits() {
return numParityUnits;
}
/**
* The number of all the involved units in the coding.
* @return count of all the data units and parity units
*/
public int getNumAllUnits() {
return numAllUnits;
}
/**
* Allow changing input buffer content (not positions). Maybe better
* performance if not allowed.
* @return true if allowing input content to be changed, false otherwise
*/
public boolean allowChangeInputs() {
return allowChangeInputs;
}
/**
* Allow dump verbose debug info or not.
* @return true if verbose debug info is desired, false otherwise
*/
public boolean allowVerboseDump() {
return allowVerboseDump;
}
}