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package io.qt.datavis;

import io.qt.*;


/**
 * 

Adds a volume rendered object to a graph

*

Java wrapper for Qt class QCustom3DVolume

*/ public class QCustom3DVolume extends io.qt.datavis.QCustom3DItem { /** * This variable stores the meta-object for the class. */ public static final io.qt.core.@NonNull QMetaObject staticMetaObject = io.qt.core.QMetaObject.forType(QCustom3DVolume.class); /** *

See QCustom3DVolume::alphaMultiplierChanged(float)

*/ @QtPropertyNotify(name="alphaMultiplier") public final @NonNull Signal1 alphaMultiplierChanged = new Signal1<>(); /** *

See QCustom3DVolume::colorTableChanged()

*/ @QtPropertyNotify(name="colorTable") public final @NonNull Signal0 colorTableChanged = new Signal0(); /** *

See QCustom3DVolume::drawSliceFramesChanged(bool)

*/ @QtPropertyNotify(name="drawSliceFrames") public final @NonNull Signal1 drawSliceFramesChanged = new Signal1<>(); /** *

See QCustom3DVolume::drawSlicesChanged(bool)

*/ @QtPropertyNotify(name="drawSlices") public final @NonNull Signal1 drawSlicesChanged = new Signal1<>(); /** *

See QCustom3DVolume::preserveOpacityChanged(bool)

*/ @QtPropertyNotify(name="preserveOpacity") public final @NonNull Signal1 preserveOpacityChanged = new Signal1<>(); /** *

See QCustom3DVolume::sliceFrameColorChanged(QColor)

*/ @QtPropertyNotify(name="sliceFrameColor") public final @NonNull Signal1 sliceFrameColorChanged = new Signal1<>(); /** *

See QCustom3DVolume::sliceFrameGapsChanged(QVector3D)

*/ @QtPropertyNotify(name="sliceFrameGaps") public final @NonNull Signal1 sliceFrameGapsChanged = new Signal1<>(); /** *

See QCustom3DVolume::sliceFrameThicknessesChanged(QVector3D)

*/ @QtPropertyNotify(name="sliceFrameThicknesses") public final @NonNull Signal1 sliceFrameThicknessesChanged = new Signal1<>(); /** *

See QCustom3DVolume::sliceFrameWidthsChanged(QVector3D)

*/ @QtPropertyNotify(name="sliceFrameWidths") public final @NonNull Signal1 sliceFrameWidthsChanged = new Signal1<>(); /** *

See QCustom3DVolume::sliceIndexXChanged(int)

*/ @QtPropertyNotify(name="sliceIndexX") public final @NonNull Signal1 sliceIndexXChanged = new Signal1<>(); /** *

See QCustom3DVolume::sliceIndexYChanged(int)

*/ @QtPropertyNotify(name="sliceIndexY") public final @NonNull Signal1 sliceIndexYChanged = new Signal1<>(); /** *

See QCustom3DVolume::sliceIndexZChanged(int)

*/ @QtPropertyNotify(name="sliceIndexZ") public final @NonNull Signal1 sliceIndexZChanged = new Signal1<>(); /** *

See QCustom3DVolume::textureDataChanged(QList<uchar>*)

*/ @QtPropertyNotify(name="textureData") public final @NonNull Signal1> textureDataChanged = new Signal1<>(); /** *

See QCustom3DVolume::textureDepthChanged(int)

*/ @QtPropertyNotify(name="textureDepth") public final @NonNull Signal1 textureDepthChanged = new Signal1<>(); /** *

See QCustom3DVolume::textureFormatChanged(QImage::Format)

*/ public final @NonNull Signal1 textureFormatChanged = new Signal1<>(); /** *

See QCustom3DVolume::textureHeightChanged(int)

*/ @QtPropertyNotify(name="textureHeight") public final @NonNull Signal1 textureHeightChanged = new Signal1<>(); /** *

See QCustom3DVolume::textureWidthChanged(int)

*/ @QtPropertyNotify(name="textureWidth") public final @NonNull Signal1 textureWidthChanged = new Signal1<>(); /** *

See QCustom3DVolume::useHighDefShaderChanged(bool)

*/ @QtPropertyNotify(name="useHighDefShader") public final @NonNull Signal1 useHighDefShaderChanged = new Signal1<>(); /** *

See QCustom3DVolume::QCustom3DVolume(QObject*)

* @param parent */ public QCustom3DVolume(io.qt.core.@Nullable QObject parent){ super((QPrivateConstructor)null); initialize_native(this, parent); } private native static void initialize_native(QCustom3DVolume instance, io.qt.core.QObject parent); /** *

See QCustom3DVolume::QCustom3DVolume(QVector3D,QVector3D,QQuaternion,int,int,int,QList<uchar>*,QImage::Format,QList<QRgb>,QObject*)

* @param position * @param scaling * @param rotation * @param textureWidth * @param textureHeight * @param textureDepth * @param textureData * @param textureFormat * @param colorTable * @param parent */ public QCustom3DVolume(io.qt.gui.@NonNull QVector3D position, io.qt.gui.@NonNull QVector3D scaling, io.qt.gui.@NonNull QQuaternion rotation, int textureWidth, int textureHeight, int textureDepth, java.util.@Nullable Collection textureData, io.qt.gui.QImage.@NonNull Format textureFormat, java.util.@NonNull Collection colorTable, io.qt.core.@Nullable QObject parent){ super((QPrivateConstructor)null); initialize_native(this, position, scaling, rotation, textureWidth, textureHeight, textureDepth, textureData, textureFormat, colorTable, parent); } private native static void initialize_native(QCustom3DVolume instance, io.qt.gui.QVector3D position, io.qt.gui.QVector3D scaling, io.qt.gui.QQuaternion rotation, int textureWidth, int textureHeight, int textureDepth, java.util.Collection textureData, io.qt.gui.QImage.Format textureFormat, java.util.Collection colorTable, io.qt.core.QObject parent); /** *

See QCustom3DVolume::alphaMultiplier()const

* @return */ @QtPropertyReader(name="alphaMultiplier") @QtUninvokable public final float alphaMultiplier(){ return alphaMultiplier_native_constfct(QtJambi_LibraryUtilities.internal.nativeId(this)); } @QtUninvokable private native float alphaMultiplier_native_constfct(long __this__nativeId); /** *

See QCustom3DVolume::colorTable()const

* @return */ @QtPropertyReader(name="colorTable") @QtUninvokable public final io.qt.core.@NonNull QList colorTable(){ return colorTable_native_constfct(QtJambi_LibraryUtilities.internal.nativeId(this)); } @QtUninvokable private native io.qt.core.QList colorTable_native_constfct(long __this__nativeId); /** *

See QCustom3DVolume::createTextureData(QList<QImage*>)

* @param images * @return */ @QtUninvokable public final io.qt.core.@Nullable QList createTextureData(java.util.@NonNull Collection images){ QtJambi_LibraryUtilities.internal.invalidateObject(__rcTextureData); io.qt.core.@Nullable QList __qt_return_value = createTextureData_native_cref_QList(QtJambi_LibraryUtilities.internal.nativeId(this), images); __rcTextureData = __qt_return_value; QtJambi_LibraryUtilities.internal.registerDependentObject(__rcTextureData, this); return __qt_return_value; } @QtUninvokable private native io.qt.core.QList createTextureData_native_cref_QList(long __this__nativeId, java.util.Collection images); /** *

See QCustom3DVolume::drawSliceFrames()const

* @return */ @QtPropertyReader(name="drawSliceFrames") @QtUninvokable public final boolean drawSliceFrames(){ return drawSliceFrames_native_constfct(QtJambi_LibraryUtilities.internal.nativeId(this)); } @QtUninvokable private native boolean drawSliceFrames_native_constfct(long __this__nativeId); /** *

See QCustom3DVolume::drawSlices()const

* @return */ @QtPropertyReader(name="drawSlices") @QtUninvokable public final boolean drawSlices(){ return drawSlices_native_constfct(QtJambi_LibraryUtilities.internal.nativeId(this)); } @QtUninvokable private native boolean drawSlices_native_constfct(long __this__nativeId); /** *

See QCustom3DVolume::preserveOpacity()const

* @return */ @QtPropertyReader(name="preserveOpacity") @QtUninvokable public final boolean preserveOpacity(){ return preserveOpacity_native_constfct(QtJambi_LibraryUtilities.internal.nativeId(this)); } @QtUninvokable private native boolean preserveOpacity_native_constfct(long __this__nativeId); /** *

See QCustom3DVolume::renderSlice(Qt::Axis,int)

* @param axis * @param index * @return */ @QtUninvokable public final io.qt.gui.@NonNull QImage renderSlice(io.qt.core.Qt.@NonNull Axis axis, int index){ return renderSlice_native_Qt_Axis_int(QtJambi_LibraryUtilities.internal.nativeId(this), axis.value(), index); } @QtUninvokable private native io.qt.gui.QImage renderSlice_native_Qt_Axis_int(long __this__nativeId, int axis, int index); /** *

See QCustom3DVolume::setAlphaMultiplier(float)

* @param mult */ @QtPropertyWriter(name="alphaMultiplier") @QtUninvokable public final void setAlphaMultiplier(float mult){ setAlphaMultiplier_native_float(QtJambi_LibraryUtilities.internal.nativeId(this), mult); } @QtUninvokable private native void setAlphaMultiplier_native_float(long __this__nativeId, float mult); /** *

See QCustom3DVolume::setColorTable(QList<QRgb>)

* @param colors */ @QtPropertyWriter(name="colorTable") @QtUninvokable public final void setColorTable(java.util.@NonNull Collection colors){ setColorTable_native_cref_QList(QtJambi_LibraryUtilities.internal.nativeId(this), colors); } @QtUninvokable private native void setColorTable_native_cref_QList(long __this__nativeId, java.util.Collection colors); /** *

See QCustom3DVolume::setDrawSliceFrames(bool)

* @param enable */ @QtPropertyWriter(name="drawSliceFrames") @QtUninvokable public final void setDrawSliceFrames(boolean enable){ setDrawSliceFrames_native_bool(QtJambi_LibraryUtilities.internal.nativeId(this), enable); } @QtUninvokable private native void setDrawSliceFrames_native_bool(long __this__nativeId, boolean enable); /** *

See QCustom3DVolume::setDrawSlices(bool)

* @param enable */ @QtPropertyWriter(name="drawSlices") @QtUninvokable public final void setDrawSlices(boolean enable){ setDrawSlices_native_bool(QtJambi_LibraryUtilities.internal.nativeId(this), enable); } @QtUninvokable private native void setDrawSlices_native_bool(long __this__nativeId, boolean enable); /** *

See QCustom3DVolume::setPreserveOpacity(bool)

* @param enable */ @QtPropertyWriter(name="preserveOpacity") @QtUninvokable public final void setPreserveOpacity(boolean enable){ setPreserveOpacity_native_bool(QtJambi_LibraryUtilities.internal.nativeId(this), enable); } @QtUninvokable private native void setPreserveOpacity_native_bool(long __this__nativeId, boolean enable); /** *

See QCustom3DVolume::setSliceFrameColor(QColor)

* @param color */ @QtPropertyWriter(name="sliceFrameColor") @QtUninvokable public final void setSliceFrameColor(io.qt.gui.@NonNull QColor color){ setSliceFrameColor_native_cref_QColor(QtJambi_LibraryUtilities.internal.nativeId(this), QtJambi_LibraryUtilities.internal.checkedNativeId(color)); } @QtUninvokable private native void setSliceFrameColor_native_cref_QColor(long __this__nativeId, long color); /** *

See QCustom3DVolume::setSliceFrameGaps(QVector3D)

* @param values */ @QtPropertyWriter(name="sliceFrameGaps") @QtUninvokable public final void setSliceFrameGaps(io.qt.gui.@NonNull QVector3D values){ setSliceFrameGaps_native_cref_QVector3D(QtJambi_LibraryUtilities.internal.nativeId(this), QtJambi_LibraryUtilities.internal.checkedNativeId(values)); } @QtUninvokable private native void setSliceFrameGaps_native_cref_QVector3D(long __this__nativeId, long values); /** *

See QCustom3DVolume::setSliceFrameThicknesses(QVector3D)

* @param values */ @QtPropertyWriter(name="sliceFrameThicknesses") @QtUninvokable public final void setSliceFrameThicknesses(io.qt.gui.@NonNull QVector3D values){ setSliceFrameThicknesses_native_cref_QVector3D(QtJambi_LibraryUtilities.internal.nativeId(this), QtJambi_LibraryUtilities.internal.checkedNativeId(values)); } @QtUninvokable private native void setSliceFrameThicknesses_native_cref_QVector3D(long __this__nativeId, long values); /** *

See QCustom3DVolume::setSliceFrameWidths(QVector3D)

* @param values */ @QtPropertyWriter(name="sliceFrameWidths") @QtUninvokable public final void setSliceFrameWidths(io.qt.gui.@NonNull QVector3D values){ setSliceFrameWidths_native_cref_QVector3D(QtJambi_LibraryUtilities.internal.nativeId(this), QtJambi_LibraryUtilities.internal.checkedNativeId(values)); } @QtUninvokable private native void setSliceFrameWidths_native_cref_QVector3D(long __this__nativeId, long values); /** *

See QCustom3DVolume::setSliceIndexX(int)

* @param value */ @QtPropertyWriter(name="sliceIndexX") @QtUninvokable public final void setSliceIndexX(int value){ setSliceIndexX_native_int(QtJambi_LibraryUtilities.internal.nativeId(this), value); } @QtUninvokable private native void setSliceIndexX_native_int(long __this__nativeId, int value); /** *

See QCustom3DVolume::setSliceIndexY(int)

* @param value */ @QtPropertyWriter(name="sliceIndexY") @QtUninvokable public final void setSliceIndexY(int value){ setSliceIndexY_native_int(QtJambi_LibraryUtilities.internal.nativeId(this), value); } @QtUninvokable private native void setSliceIndexY_native_int(long __this__nativeId, int value); /** *

See QCustom3DVolume::setSliceIndexZ(int)

* @param value */ @QtPropertyWriter(name="sliceIndexZ") @QtUninvokable public final void setSliceIndexZ(int value){ setSliceIndexZ_native_int(QtJambi_LibraryUtilities.internal.nativeId(this), value); } @QtUninvokable private native void setSliceIndexZ_native_int(long __this__nativeId, int value); /** *

See QCustom3DVolume::setSliceIndices(int,int,int)

* @param x * @param y * @param z */ @QtUninvokable public final void setSliceIndices(int x, int y, int z){ setSliceIndices_native_int_int_int(QtJambi_LibraryUtilities.internal.nativeId(this), x, y, z); } @QtUninvokable private native void setSliceIndices_native_int_int_int(long __this__nativeId, int x, int y, int z); /** *

See QCustom3DVolume::setSubTextureData(Qt::Axis,int,QImage)

* @param axis * @param index * @param image */ @QtUninvokable public final void setSubTextureData(io.qt.core.Qt.@NonNull Axis axis, int index, io.qt.gui.@NonNull QImage image){ setSubTextureData_native_Qt_Axis_int_cref_QImage(QtJambi_LibraryUtilities.internal.nativeId(this), axis.value(), index, QtJambi_LibraryUtilities.internal.checkedNativeId(image)); } @QtUninvokable private native void setSubTextureData_native_Qt_Axis_int_cref_QImage(long __this__nativeId, int axis, int index, long image); /** *

See QCustom3DVolume::setSubTextureData(Qt::Axis,int,const uchar*)

* @param axis * @param index * @param data */ @QtUninvokable public final void setSubTextureData(io.qt.core.Qt.@NonNull Axis axis, int index, java.nio.@Nullable ByteBuffer data){ setSubTextureData_native_Qt_Axis_int_const_uchar_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), axis.value(), index, data); } @QtUninvokable private native void setSubTextureData_native_Qt_Axis_int_const_uchar_ptr(long __this__nativeId, int axis, int index, java.nio.ByteBuffer data); /** *

See QCustom3DVolume::setTextureData(QList<uchar>*)

* @param data */ @QtPropertyWriter(name="textureData") @QtUninvokable public final void setTextureData(java.util.@Nullable Collection data){ setTextureData_native_QList_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), data); } @QtUninvokable private native void setTextureData_native_QList_ptr(long __this__nativeId, java.util.Collection data); /** *

See QCustom3DVolume::setTextureDepth(int)

* @param value */ @QtPropertyWriter(name="textureDepth") @QtUninvokable public final void setTextureDepth(int value){ setTextureDepth_native_int(QtJambi_LibraryUtilities.internal.nativeId(this), value); } @QtUninvokable private native void setTextureDepth_native_int(long __this__nativeId, int value); /** *

See QCustom3DVolume::setTextureDimensions(int,int,int)

* @param width * @param height * @param depth */ @QtUninvokable public final void setTextureDimensions(int width, int height, int depth){ setTextureDimensions_native_int_int_int(QtJambi_LibraryUtilities.internal.nativeId(this), width, height, depth); } @QtUninvokable private native void setTextureDimensions_native_int_int_int(long __this__nativeId, int width, int height, int depth); /** *

See QCustom3DVolume::setTextureFormat(QImage::Format)

* @param format */ @QtUninvokable public final void setTextureFormat(io.qt.gui.QImage.@NonNull Format format){ setTextureFormat_native_QImage_Format(QtJambi_LibraryUtilities.internal.nativeId(this), format.value()); } @QtUninvokable private native void setTextureFormat_native_QImage_Format(long __this__nativeId, int format); /** *

See QCustom3DVolume::setTextureHeight(int)

* @param value */ @QtPropertyWriter(name="textureHeight") @QtUninvokable public final void setTextureHeight(int value){ setTextureHeight_native_int(QtJambi_LibraryUtilities.internal.nativeId(this), value); } @QtUninvokable private native void setTextureHeight_native_int(long __this__nativeId, int value); /** *

See QCustom3DVolume::setTextureWidth(int)

* @param value */ @QtPropertyWriter(name="textureWidth") @QtUninvokable public final void setTextureWidth(int value){ setTextureWidth_native_int(QtJambi_LibraryUtilities.internal.nativeId(this), value); } @QtUninvokable private native void setTextureWidth_native_int(long __this__nativeId, int value); /** *

See QCustom3DVolume::setUseHighDefShader(bool)

* @param enable */ @QtPropertyWriter(name="useHighDefShader") @QtUninvokable public final void setUseHighDefShader(boolean enable){ setUseHighDefShader_native_bool(QtJambi_LibraryUtilities.internal.nativeId(this), enable); } @QtUninvokable private native void setUseHighDefShader_native_bool(long __this__nativeId, boolean enable); /** *

See QCustom3DVolume::sliceFrameColor()const

* @return */ @QtPropertyReader(name="sliceFrameColor") @QtUninvokable public final io.qt.gui.@NonNull QColor sliceFrameColor(){ return sliceFrameColor_native_constfct(QtJambi_LibraryUtilities.internal.nativeId(this)); } @QtUninvokable private native io.qt.gui.QColor sliceFrameColor_native_constfct(long __this__nativeId); /** *

See QCustom3DVolume::sliceFrameGaps()const

* @return */ @QtPropertyReader(name="sliceFrameGaps") @QtUninvokable public final io.qt.gui.@NonNull QVector3D sliceFrameGaps(){ return sliceFrameGaps_native_constfct(QtJambi_LibraryUtilities.internal.nativeId(this)); } @QtUninvokable private native io.qt.gui.QVector3D sliceFrameGaps_native_constfct(long __this__nativeId); /** *

See QCustom3DVolume::sliceFrameThicknesses()const

* @return */ @QtPropertyReader(name="sliceFrameThicknesses") @QtUninvokable public final io.qt.gui.@NonNull QVector3D sliceFrameThicknesses(){ return sliceFrameThicknesses_native_constfct(QtJambi_LibraryUtilities.internal.nativeId(this)); } @QtUninvokable private native io.qt.gui.QVector3D sliceFrameThicknesses_native_constfct(long __this__nativeId); /** *

See QCustom3DVolume::sliceFrameWidths()const

* @return */ @QtPropertyReader(name="sliceFrameWidths") @QtUninvokable public final io.qt.gui.@NonNull QVector3D sliceFrameWidths(){ return sliceFrameWidths_native_constfct(QtJambi_LibraryUtilities.internal.nativeId(this)); } @QtUninvokable private native io.qt.gui.QVector3D sliceFrameWidths_native_constfct(long __this__nativeId); /** *

See QCustom3DVolume::sliceIndexX()const

* @return */ @QtPropertyReader(name="sliceIndexX") @QtUninvokable public final int sliceIndexX(){ return sliceIndexX_native_constfct(QtJambi_LibraryUtilities.internal.nativeId(this)); } @QtUninvokable private native int sliceIndexX_native_constfct(long __this__nativeId); /** *

See QCustom3DVolume::sliceIndexY()const

* @return */ @QtPropertyReader(name="sliceIndexY") @QtUninvokable public final int sliceIndexY(){ return sliceIndexY_native_constfct(QtJambi_LibraryUtilities.internal.nativeId(this)); } @QtUninvokable private native int sliceIndexY_native_constfct(long __this__nativeId); /** *

See QCustom3DVolume::sliceIndexZ()const

* @return */ @QtPropertyReader(name="sliceIndexZ") @QtUninvokable public final int sliceIndexZ(){ return sliceIndexZ_native_constfct(QtJambi_LibraryUtilities.internal.nativeId(this)); } @QtUninvokable private native int sliceIndexZ_native_constfct(long __this__nativeId); /** *

See QCustom3DVolume::textureData()const

* @return */ @QtPropertyReader(name="textureData") @QtUninvokable public final io.qt.core.@Nullable QList textureData(){ return textureData_native_constfct(QtJambi_LibraryUtilities.internal.nativeId(this)); } @QtUninvokable private native io.qt.core.QList textureData_native_constfct(long __this__nativeId); /** *

See QCustom3DVolume::textureDataWidth()const

* @return */ @QtUninvokable public final int textureDataWidth(){ return textureDataWidth_native_constfct(QtJambi_LibraryUtilities.internal.nativeId(this)); } @QtUninvokable private native int textureDataWidth_native_constfct(long __this__nativeId); /** *

See QCustom3DVolume::textureDepth()const

* @return */ @QtPropertyReader(name="textureDepth") @QtUninvokable public final int textureDepth(){ return textureDepth_native_constfct(QtJambi_LibraryUtilities.internal.nativeId(this)); } @QtUninvokable private native int textureDepth_native_constfct(long __this__nativeId); /** *

See QCustom3DVolume::textureFormat()const

* @return */ @QtUninvokable public final io.qt.gui.QImage.@NonNull Format textureFormat(){ return io.qt.gui.QImage.Format.resolve(textureFormat_native_constfct(QtJambi_LibraryUtilities.internal.nativeId(this))); } @QtUninvokable private native int textureFormat_native_constfct(long __this__nativeId); /** *

See QCustom3DVolume::textureHeight()const

* @return */ @QtPropertyReader(name="textureHeight") @QtUninvokable public final int textureHeight(){ return textureHeight_native_constfct(QtJambi_LibraryUtilities.internal.nativeId(this)); } @QtUninvokable private native int textureHeight_native_constfct(long __this__nativeId); /** *

See QCustom3DVolume::textureWidth()const

* @return */ @QtPropertyReader(name="textureWidth") @QtUninvokable public final int textureWidth(){ return textureWidth_native_constfct(QtJambi_LibraryUtilities.internal.nativeId(this)); } @QtUninvokable private native int textureWidth_native_constfct(long __this__nativeId); /** *

See QCustom3DVolume::useHighDefShader()const

* @return */ @QtPropertyReader(name="useHighDefShader") @QtUninvokable public final boolean useHighDefShader(){ return useHighDefShader_native_constfct(QtJambi_LibraryUtilities.internal.nativeId(this)); } @QtUninvokable private native boolean useHighDefShader_native_constfct(long __this__nativeId); /** * Constructor for internal use only. * @param p expected to be null. * @hidden */ @NativeAccess protected QCustom3DVolume(QPrivateConstructor p) { super(p); } /** * Constructor for internal use only. * It is not allowed to call the declarative constructor from inside Java. * @hidden */ @NativeAccess protected QCustom3DVolume(QDeclarativeConstructor constructor) { super((QPrivateConstructor)null); initialize_native(this, constructor); } @QtUninvokable private static native void initialize_native(QCustom3DVolume instance, QDeclarativeConstructor constructor); private QtObject __rcTextureData; /** *

Overloaded constructor for {@link #QCustom3DVolume(io.qt.core.QObject)} * with parent = null.

*/ public QCustom3DVolume() { this((io.qt.core.QObject)null); } /** *

Overloaded constructor for {@link #QCustom3DVolume(io.qt.gui.QVector3D, io.qt.gui.QVector3D, io.qt.gui.QQuaternion, int, int, int, java.util.Collection, io.qt.gui.QImage.Format, java.util.Collection, io.qt.core.QObject)} * with parent = null.

*/ public QCustom3DVolume(io.qt.gui.@NonNull QVector3D position, io.qt.gui.@NonNull QVector3D scaling, io.qt.gui.@NonNull QQuaternion rotation, int textureWidth, int textureHeight, int textureDepth, java.util.@Nullable Collection textureData, io.qt.gui.QImage.@NonNull Format textureFormat, java.util.@NonNull Collection colorTable) { this(position, scaling, rotation, textureWidth, textureHeight, textureDepth, textureData, textureFormat, colorTable, (io.qt.core.QObject)null); } /** * @hidden *

Kotlin property getter. In Java use {@link #alphaMultiplier()} instead.

*/ @QtPropertyReader(enabled=false) @QtUninvokable public final float getAlphaMultiplier() { return alphaMultiplier(); } /** * @hidden *

Kotlin property getter. In Java use {@link #colorTable()} instead.

*/ @QtPropertyReader(enabled=false) @QtUninvokable public final io.qt.core.@NonNull QList getColorTable() { return colorTable(); } /** * @hidden *

Kotlin property getter. In Java use {@link #drawSliceFrames()} instead.

*/ @QtPropertyReader(enabled=false) @QtUninvokable public final boolean getDrawSliceFrames() { return drawSliceFrames(); } /** * @hidden *

Kotlin property getter. In Java use {@link #drawSlices()} instead.

*/ @QtPropertyReader(enabled=false) @QtUninvokable public final boolean getDrawSlices() { return drawSlices(); } /** * @hidden *

Kotlin property getter. In Java use {@link #preserveOpacity()} instead.

*/ @QtPropertyReader(enabled=false) @QtUninvokable public final boolean getPreserveOpacity() { return preserveOpacity(); } /** *

Overloaded function for {@link #setSliceFrameColor(io.qt.gui.QColor)}.

*/ @QtUninvokable public final void setSliceFrameColor(io.qt.core.Qt.@NonNull GlobalColor color) { setSliceFrameColor(new io.qt.gui.QColor(color)); } /** *

Overloaded function for {@link #setSliceFrameColor(io.qt.gui.QColor)}.

*/ @QtUninvokable public final void setSliceFrameColor(io.qt.gui.@NonNull QRgba64 color) { setSliceFrameColor(new io.qt.gui.QColor(color)); } /** *

Overloaded function for {@link #setSliceFrameColor(io.qt.gui.QColor)}.

*/ @QtUninvokable public final void setSliceFrameColor(java.lang.@NonNull String color) { setSliceFrameColor(new io.qt.gui.QColor(color)); } /** * @hidden *

Kotlin property getter. In Java use {@link #sliceFrameColor()} instead.

*/ @QtPropertyReader(enabled=false) @QtUninvokable public final io.qt.gui.@NonNull QColor getSliceFrameColor() { return sliceFrameColor(); } /** * @hidden *

Kotlin property getter. In Java use {@link #sliceFrameGaps()} instead.

*/ @QtPropertyReader(enabled=false) @QtUninvokable public final io.qt.gui.@NonNull QVector3D getSliceFrameGaps() { return sliceFrameGaps(); } /** * @hidden *

Kotlin property getter. In Java use {@link #sliceFrameThicknesses()} instead.

*/ @QtPropertyReader(enabled=false) @QtUninvokable public final io.qt.gui.@NonNull QVector3D getSliceFrameThicknesses() { return sliceFrameThicknesses(); } /** * @hidden *

Kotlin property getter. In Java use {@link #sliceFrameWidths()} instead.

*/ @QtPropertyReader(enabled=false) @QtUninvokable public final io.qt.gui.@NonNull QVector3D getSliceFrameWidths() { return sliceFrameWidths(); } /** * @hidden *

Kotlin property getter. In Java use {@link #sliceIndexX()} instead.

*/ @QtPropertyReader(enabled=false) @QtUninvokable public final int getSliceIndexX() { return sliceIndexX(); } /** * @hidden *

Kotlin property getter. In Java use {@link #sliceIndexY()} instead.

*/ @QtPropertyReader(enabled=false) @QtUninvokable public final int getSliceIndexY() { return sliceIndexY(); } /** * @hidden *

Kotlin property getter. In Java use {@link #sliceIndexZ()} instead.

*/ @QtPropertyReader(enabled=false) @QtUninvokable public final int getSliceIndexZ() { return sliceIndexZ(); } /** * @hidden *

Kotlin property getter. In Java use {@link #textureData()} instead.

*/ @QtPropertyReader(enabled=false) @QtUninvokable public final io.qt.core.@Nullable QList getTextureData() { return textureData(); } /** * @hidden *

Kotlin property getter. In Java use {@link #textureDepth()} instead.

*/ @QtPropertyReader(enabled=false) @QtUninvokable public final int getTextureDepth() { return textureDepth(); } /** * @hidden *

Kotlin property getter. In Java use {@link #textureHeight()} instead.

*/ @QtPropertyReader(enabled=false) @QtUninvokable public final int getTextureHeight() { return textureHeight(); } /** * @hidden *

Kotlin property getter. In Java use {@link #textureWidth()} instead.

*/ @QtPropertyReader(enabled=false) @QtUninvokable public final int getTextureWidth() { return textureWidth(); } /** * @hidden *

Kotlin property getter. In Java use {@link #useHighDefShader()} instead.

*/ @QtPropertyReader(enabled=false) @QtUninvokable public final boolean getUseHighDefShader() { return useHighDefShader(); } }




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