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io.qt.gamepad.QGamepadKeyNavigation Maven / Gradle / Ivy

package io.qt.gamepad;


/**
 * 

Provides support for keyboard events triggered by gamepads

*

Java wrapper for Qt class QGamepadKeyNavigation

*/ public class QGamepadKeyNavigation extends io.qt.core.QObject { static { QtJambi_LibraryUtilities.initialize(); } @io.qt.QtPropertyMember(enabled=false) private Object __rcGamepad = null; /** * This variable stores the meta-object for the class. */ public static final io.qt.core.QMetaObject staticMetaObject = io.qt.core.QMetaObject.forType(QGamepadKeyNavigation.class); /** *

See QGamepadKeyNavigation::activeChanged(bool)

*/ @io.qt.QtPropertyNotify(name="active") public final Signal1<@io.qt.QtPrimitiveType Boolean> activeChanged = new Signal1<>(); /** *

See QGamepadKeyNavigation::buttonAKeyChanged(Qt::Key)

*/ @io.qt.QtPropertyNotify(name="buttonAKey") public final Signal1 buttonAKeyChanged = new Signal1<>(); /** *

See QGamepadKeyNavigation::buttonBKeyChanged(Qt::Key)

*/ @io.qt.QtPropertyNotify(name="buttonBKey") public final Signal1 buttonBKeyChanged = new Signal1<>(); /** *

See QGamepadKeyNavigation::buttonGuideKeyChanged(Qt::Key)

*/ @io.qt.QtPropertyNotify(name="buttonGuideKey") public final Signal1 buttonGuideKeyChanged = new Signal1<>(); /** *

See QGamepadKeyNavigation::buttonL1KeyChanged(Qt::Key)

*/ @io.qt.QtPropertyNotify(name="buttonL1Key") public final Signal1 buttonL1KeyChanged = new Signal1<>(); /** *

See QGamepadKeyNavigation::buttonL2KeyChanged(Qt::Key)

*/ @io.qt.QtPropertyNotify(name="buttonL2Key") public final Signal1 buttonL2KeyChanged = new Signal1<>(); /** *

See QGamepadKeyNavigation::buttonL3KeyChanged(Qt::Key)

*/ @io.qt.QtPropertyNotify(name="buttonL3Key") public final Signal1 buttonL3KeyChanged = new Signal1<>(); /** *

See QGamepadKeyNavigation::buttonR1KeyChanged(Qt::Key)

*/ @io.qt.QtPropertyNotify(name="buttonR1Key") public final Signal1 buttonR1KeyChanged = new Signal1<>(); /** *

See QGamepadKeyNavigation::buttonR2KeyChanged(Qt::Key)

*/ @io.qt.QtPropertyNotify(name="buttonR2Key") public final Signal1 buttonR2KeyChanged = new Signal1<>(); /** *

See QGamepadKeyNavigation::buttonR3KeyChanged(Qt::Key)

*/ @io.qt.QtPropertyNotify(name="buttonR3Key") public final Signal1 buttonR3KeyChanged = new Signal1<>(); /** *

See QGamepadKeyNavigation::buttonSelectKeyChanged(Qt::Key)

*/ @io.qt.QtPropertyNotify(name="buttonSelectKey") public final Signal1 buttonSelectKeyChanged = new Signal1<>(); /** *

See QGamepadKeyNavigation::buttonStartKeyChanged(Qt::Key)

*/ @io.qt.QtPropertyNotify(name="buttonStartKey") public final Signal1 buttonStartKeyChanged = new Signal1<>(); /** *

See QGamepadKeyNavigation::buttonXKeyChanged(Qt::Key)

*/ @io.qt.QtPropertyNotify(name="buttonXKey") public final Signal1 buttonXKeyChanged = new Signal1<>(); /** *

See QGamepadKeyNavigation::buttonYKeyChanged(Qt::Key)

*/ @io.qt.QtPropertyNotify(name="buttonYKey") public final Signal1 buttonYKeyChanged = new Signal1<>(); /** *

See QGamepadKeyNavigation::downKeyChanged(Qt::Key)

*/ @io.qt.QtPropertyNotify(name="downKey") public final Signal1 downKeyChanged = new Signal1<>(); /** *

See QGamepadKeyNavigation::gamepadChanged(QGamepad*)

*/ @io.qt.QtPropertyNotify(name="gamepad") public final Signal1 gamepadChanged = new Signal1<>(); /** *

See QGamepadKeyNavigation::leftKeyChanged(Qt::Key)

*/ @io.qt.QtPropertyNotify(name="leftKey") public final Signal1 leftKeyChanged = new Signal1<>(); /** *

See QGamepadKeyNavigation::rightKeyChanged(Qt::Key)

*/ @io.qt.QtPropertyNotify(name="rightKey") public final Signal1 rightKeyChanged = new Signal1<>(); /** *

See QGamepadKeyNavigation::upKeyChanged(Qt::Key)

*/ @io.qt.QtPropertyNotify(name="upKey") public final Signal1 upKeyChanged = new Signal1<>(); /** *

Overloaded constructor for {@link #QGamepadKeyNavigation(io.qt.core.QObject)} * with parent = null.

*/ public QGamepadKeyNavigation() { this((io.qt.core.QObject)null); } /** *

See QGamepadKeyNavigation::QGamepadKeyNavigation(QObject*)

*/ public QGamepadKeyNavigation(io.qt.core.QObject parent){ super((QPrivateConstructor)null); initialize_native(this, parent); } private native static void initialize_native(QGamepadKeyNavigation instance, io.qt.core.QObject parent); /** *

See QGamepadKeyNavigation::active()const

*/ @io.qt.QtPropertyReader(name="active") @io.qt.QtUninvokable public final boolean active(){ return active_native_constfct(QtJambi_LibraryUtilities.internal.nativeId(this)); } @io.qt.QtUninvokable private native boolean active_native_constfct(long __this__nativeId); /** *

See QGamepadKeyNavigation::buttonAKey()const

*/ @io.qt.QtPropertyReader(name="buttonAKey") @io.qt.QtUninvokable public final io.qt.core.Qt.Key buttonAKey(){ return io.qt.core.Qt.Key.resolve(buttonAKey_native_constfct(QtJambi_LibraryUtilities.internal.nativeId(this))); } @io.qt.QtUninvokable private native int buttonAKey_native_constfct(long __this__nativeId); /** *

See QGamepadKeyNavigation::buttonBKey()const

*/ @io.qt.QtPropertyReader(name="buttonBKey") @io.qt.QtUninvokable public final io.qt.core.Qt.Key buttonBKey(){ return io.qt.core.Qt.Key.resolve(buttonBKey_native_constfct(QtJambi_LibraryUtilities.internal.nativeId(this))); } @io.qt.QtUninvokable private native int buttonBKey_native_constfct(long __this__nativeId); /** *

See QGamepadKeyNavigation::buttonGuideKey()const

*/ @io.qt.QtPropertyReader(name="buttonGuideKey") @io.qt.QtUninvokable public final io.qt.core.Qt.Key buttonGuideKey(){ return io.qt.core.Qt.Key.resolve(buttonGuideKey_native_constfct(QtJambi_LibraryUtilities.internal.nativeId(this))); } @io.qt.QtUninvokable private native int buttonGuideKey_native_constfct(long __this__nativeId); /** *

See QGamepadKeyNavigation::buttonL1Key()const

*/ @io.qt.QtPropertyReader(name="buttonL1Key") @io.qt.QtUninvokable public final io.qt.core.Qt.Key buttonL1Key(){ return io.qt.core.Qt.Key.resolve(buttonL1Key_native_constfct(QtJambi_LibraryUtilities.internal.nativeId(this))); } @io.qt.QtUninvokable private native int buttonL1Key_native_constfct(long __this__nativeId); /** *

See QGamepadKeyNavigation::buttonL2Key()const

*/ @io.qt.QtPropertyReader(name="buttonL2Key") @io.qt.QtUninvokable public final io.qt.core.Qt.Key buttonL2Key(){ return io.qt.core.Qt.Key.resolve(buttonL2Key_native_constfct(QtJambi_LibraryUtilities.internal.nativeId(this))); } @io.qt.QtUninvokable private native int buttonL2Key_native_constfct(long __this__nativeId); /** *

See QGamepadKeyNavigation::buttonL3Key()const

*/ @io.qt.QtPropertyReader(name="buttonL3Key") @io.qt.QtUninvokable public final io.qt.core.Qt.Key buttonL3Key(){ return io.qt.core.Qt.Key.resolve(buttonL3Key_native_constfct(QtJambi_LibraryUtilities.internal.nativeId(this))); } @io.qt.QtUninvokable private native int buttonL3Key_native_constfct(long __this__nativeId); /** *

See QGamepadKeyNavigation::buttonR1Key()const

*/ @io.qt.QtPropertyReader(name="buttonR1Key") @io.qt.QtUninvokable public final io.qt.core.Qt.Key buttonR1Key(){ return io.qt.core.Qt.Key.resolve(buttonR1Key_native_constfct(QtJambi_LibraryUtilities.internal.nativeId(this))); } @io.qt.QtUninvokable private native int buttonR1Key_native_constfct(long __this__nativeId); /** *

See QGamepadKeyNavigation::buttonR2Key()const

*/ @io.qt.QtPropertyReader(name="buttonR2Key") @io.qt.QtUninvokable public final io.qt.core.Qt.Key buttonR2Key(){ return io.qt.core.Qt.Key.resolve(buttonR2Key_native_constfct(QtJambi_LibraryUtilities.internal.nativeId(this))); } @io.qt.QtUninvokable private native int buttonR2Key_native_constfct(long __this__nativeId); /** *

See QGamepadKeyNavigation::buttonR3Key()const

*/ @io.qt.QtPropertyReader(name="buttonR3Key") @io.qt.QtUninvokable public final io.qt.core.Qt.Key buttonR3Key(){ return io.qt.core.Qt.Key.resolve(buttonR3Key_native_constfct(QtJambi_LibraryUtilities.internal.nativeId(this))); } @io.qt.QtUninvokable private native int buttonR3Key_native_constfct(long __this__nativeId); /** *

See QGamepadKeyNavigation::buttonSelectKey()const

*/ @io.qt.QtPropertyReader(name="buttonSelectKey") @io.qt.QtUninvokable public final io.qt.core.Qt.Key buttonSelectKey(){ return io.qt.core.Qt.Key.resolve(buttonSelectKey_native_constfct(QtJambi_LibraryUtilities.internal.nativeId(this))); } @io.qt.QtUninvokable private native int buttonSelectKey_native_constfct(long __this__nativeId); /** *

See QGamepadKeyNavigation::buttonStartKey()const

*/ @io.qt.QtPropertyReader(name="buttonStartKey") @io.qt.QtUninvokable public final io.qt.core.Qt.Key buttonStartKey(){ return io.qt.core.Qt.Key.resolve(buttonStartKey_native_constfct(QtJambi_LibraryUtilities.internal.nativeId(this))); } @io.qt.QtUninvokable private native int buttonStartKey_native_constfct(long __this__nativeId); /** *

See QGamepadKeyNavigation::buttonXKey()const

*/ @io.qt.QtPropertyReader(name="buttonXKey") @io.qt.QtUninvokable public final io.qt.core.Qt.Key buttonXKey(){ return io.qt.core.Qt.Key.resolve(buttonXKey_native_constfct(QtJambi_LibraryUtilities.internal.nativeId(this))); } @io.qt.QtUninvokable private native int buttonXKey_native_constfct(long __this__nativeId); /** *

See QGamepadKeyNavigation::buttonYKey()const

*/ @io.qt.QtPropertyReader(name="buttonYKey") @io.qt.QtUninvokable public final io.qt.core.Qt.Key buttonYKey(){ return io.qt.core.Qt.Key.resolve(buttonYKey_native_constfct(QtJambi_LibraryUtilities.internal.nativeId(this))); } @io.qt.QtUninvokable private native int buttonYKey_native_constfct(long __this__nativeId); /** *

See QGamepadKeyNavigation::downKey()const

*/ @io.qt.QtPropertyReader(name="downKey") @io.qt.QtUninvokable public final io.qt.core.Qt.Key downKey(){ return io.qt.core.Qt.Key.resolve(downKey_native_constfct(QtJambi_LibraryUtilities.internal.nativeId(this))); } @io.qt.QtUninvokable private native int downKey_native_constfct(long __this__nativeId); /** *

See QGamepadKeyNavigation::gamepad()const

*/ @io.qt.QtPropertyReader(name="gamepad") @io.qt.QtUninvokable public final io.qt.gamepad.QGamepad gamepad(){ return gamepad_native_constfct(QtJambi_LibraryUtilities.internal.nativeId(this)); } @io.qt.QtUninvokable private native io.qt.gamepad.QGamepad gamepad_native_constfct(long __this__nativeId); /** *

See QGamepadKeyNavigation::leftKey()const

*/ @io.qt.QtPropertyReader(name="leftKey") @io.qt.QtUninvokable public final io.qt.core.Qt.Key leftKey(){ return io.qt.core.Qt.Key.resolve(leftKey_native_constfct(QtJambi_LibraryUtilities.internal.nativeId(this))); } @io.qt.QtUninvokable private native int leftKey_native_constfct(long __this__nativeId); /** *

See QGamepadKeyNavigation::rightKey()const

*/ @io.qt.QtPropertyReader(name="rightKey") @io.qt.QtUninvokable public final io.qt.core.Qt.Key rightKey(){ return io.qt.core.Qt.Key.resolve(rightKey_native_constfct(QtJambi_LibraryUtilities.internal.nativeId(this))); } @io.qt.QtUninvokable private native int rightKey_native_constfct(long __this__nativeId); /** *

See QGamepadKeyNavigation::setActive(bool)

*/ @io.qt.QtPropertyWriter(name="active") public final void setActive(boolean isActive){ setActive_native_bool(QtJambi_LibraryUtilities.internal.nativeId(this), isActive); } private native void setActive_native_bool(long __this__nativeId, boolean isActive); /** *

See QGamepadKeyNavigation::setButtonAKey(Qt::Key)

*/ @io.qt.QtPropertyWriter(name="buttonAKey") public final void setButtonAKey(io.qt.core.Qt.Key key){ setButtonAKey_native_Qt_Key(QtJambi_LibraryUtilities.internal.nativeId(this), key.value()); } private native void setButtonAKey_native_Qt_Key(long __this__nativeId, int key); /** *

See QGamepadKeyNavigation::setButtonBKey(Qt::Key)

*/ @io.qt.QtPropertyWriter(name="buttonBKey") public final void setButtonBKey(io.qt.core.Qt.Key key){ setButtonBKey_native_Qt_Key(QtJambi_LibraryUtilities.internal.nativeId(this), key.value()); } private native void setButtonBKey_native_Qt_Key(long __this__nativeId, int key); /** *

See QGamepadKeyNavigation::setButtonGuideKey(Qt::Key)

*/ @io.qt.QtPropertyWriter(name="buttonGuideKey") public final void setButtonGuideKey(io.qt.core.Qt.Key key){ setButtonGuideKey_native_Qt_Key(QtJambi_LibraryUtilities.internal.nativeId(this), key.value()); } private native void setButtonGuideKey_native_Qt_Key(long __this__nativeId, int key); /** *

See QGamepadKeyNavigation::setButtonL1Key(Qt::Key)

*/ @io.qt.QtPropertyWriter(name="buttonL1Key") public final void setButtonL1Key(io.qt.core.Qt.Key key){ setButtonL1Key_native_Qt_Key(QtJambi_LibraryUtilities.internal.nativeId(this), key.value()); } private native void setButtonL1Key_native_Qt_Key(long __this__nativeId, int key); /** *

See QGamepadKeyNavigation::setButtonL2Key(Qt::Key)

*/ @io.qt.QtPropertyWriter(name="buttonL2Key") public final void setButtonL2Key(io.qt.core.Qt.Key key){ setButtonL2Key_native_Qt_Key(QtJambi_LibraryUtilities.internal.nativeId(this), key.value()); } private native void setButtonL2Key_native_Qt_Key(long __this__nativeId, int key); /** *

See QGamepadKeyNavigation::setButtonL3Key(Qt::Key)

*/ @io.qt.QtPropertyWriter(name="buttonL3Key") public final void setButtonL3Key(io.qt.core.Qt.Key key){ setButtonL3Key_native_Qt_Key(QtJambi_LibraryUtilities.internal.nativeId(this), key.value()); } private native void setButtonL3Key_native_Qt_Key(long __this__nativeId, int key); /** *

See QGamepadKeyNavigation::setButtonR1Key(Qt::Key)

*/ @io.qt.QtPropertyWriter(name="buttonR1Key") public final void setButtonR1Key(io.qt.core.Qt.Key key){ setButtonR1Key_native_Qt_Key(QtJambi_LibraryUtilities.internal.nativeId(this), key.value()); } private native void setButtonR1Key_native_Qt_Key(long __this__nativeId, int key); /** *

See QGamepadKeyNavigation::setButtonR2Key(Qt::Key)

*/ @io.qt.QtPropertyWriter(name="buttonR2Key") public final void setButtonR2Key(io.qt.core.Qt.Key key){ setButtonR2Key_native_Qt_Key(QtJambi_LibraryUtilities.internal.nativeId(this), key.value()); } private native void setButtonR2Key_native_Qt_Key(long __this__nativeId, int key); /** *

See QGamepadKeyNavigation::setButtonR3Key(Qt::Key)

*/ @io.qt.QtPropertyWriter(name="buttonR3Key") public final void setButtonR3Key(io.qt.core.Qt.Key key){ setButtonR3Key_native_Qt_Key(QtJambi_LibraryUtilities.internal.nativeId(this), key.value()); } private native void setButtonR3Key_native_Qt_Key(long __this__nativeId, int key); /** *

See QGamepadKeyNavigation::setButtonSelectKey(Qt::Key)

*/ @io.qt.QtPropertyWriter(name="buttonSelectKey") public final void setButtonSelectKey(io.qt.core.Qt.Key key){ setButtonSelectKey_native_Qt_Key(QtJambi_LibraryUtilities.internal.nativeId(this), key.value()); } private native void setButtonSelectKey_native_Qt_Key(long __this__nativeId, int key); /** *

See QGamepadKeyNavigation::setButtonStartKey(Qt::Key)

*/ @io.qt.QtPropertyWriter(name="buttonStartKey") public final void setButtonStartKey(io.qt.core.Qt.Key key){ setButtonStartKey_native_Qt_Key(QtJambi_LibraryUtilities.internal.nativeId(this), key.value()); } private native void setButtonStartKey_native_Qt_Key(long __this__nativeId, int key); /** *

See QGamepadKeyNavigation::setButtonXKey(Qt::Key)

*/ @io.qt.QtPropertyWriter(name="buttonXKey") public final void setButtonXKey(io.qt.core.Qt.Key key){ setButtonXKey_native_Qt_Key(QtJambi_LibraryUtilities.internal.nativeId(this), key.value()); } private native void setButtonXKey_native_Qt_Key(long __this__nativeId, int key); /** *

See QGamepadKeyNavigation::setButtonYKey(Qt::Key)

*/ @io.qt.QtPropertyWriter(name="buttonYKey") public final void setButtonYKey(io.qt.core.Qt.Key key){ setButtonYKey_native_Qt_Key(QtJambi_LibraryUtilities.internal.nativeId(this), key.value()); } private native void setButtonYKey_native_Qt_Key(long __this__nativeId, int key); /** *

See QGamepadKeyNavigation::setDownKey(Qt::Key)

*/ @io.qt.QtPropertyWriter(name="downKey") public final void setDownKey(io.qt.core.Qt.Key key){ setDownKey_native_Qt_Key(QtJambi_LibraryUtilities.internal.nativeId(this), key.value()); } private native void setDownKey_native_Qt_Key(long __this__nativeId, int key); /** *

See QGamepadKeyNavigation::setGamepad(QGamepad*)

*/ @io.qt.QtPropertyWriter(name="gamepad") public final void setGamepad(io.qt.gamepad.QGamepad gamepad){ setGamepad_native_QGamepad_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), QtJambi_LibraryUtilities.internal.checkedNativeId(gamepad)); __rcGamepad = gamepad; } private native void setGamepad_native_QGamepad_ptr(long __this__nativeId, long gamepad); /** *

See QGamepadKeyNavigation::setLeftKey(Qt::Key)

*/ @io.qt.QtPropertyWriter(name="leftKey") public final void setLeftKey(io.qt.core.Qt.Key key){ setLeftKey_native_Qt_Key(QtJambi_LibraryUtilities.internal.nativeId(this), key.value()); } private native void setLeftKey_native_Qt_Key(long __this__nativeId, int key); /** *

See QGamepadKeyNavigation::setRightKey(Qt::Key)

*/ @io.qt.QtPropertyWriter(name="rightKey") public final void setRightKey(io.qt.core.Qt.Key key){ setRightKey_native_Qt_Key(QtJambi_LibraryUtilities.internal.nativeId(this), key.value()); } private native void setRightKey_native_Qt_Key(long __this__nativeId, int key); /** *

See QGamepadKeyNavigation::setUpKey(Qt::Key)

*/ @io.qt.QtPropertyWriter(name="upKey") public final void setUpKey(io.qt.core.Qt.Key key){ setUpKey_native_Qt_Key(QtJambi_LibraryUtilities.internal.nativeId(this), key.value()); } private native void setUpKey_native_Qt_Key(long __this__nativeId, int key); /** *

See QGamepadKeyNavigation::upKey()const

*/ @io.qt.QtPropertyReader(name="upKey") @io.qt.QtUninvokable public final io.qt.core.Qt.Key upKey(){ return io.qt.core.Qt.Key.resolve(upKey_native_constfct(QtJambi_LibraryUtilities.internal.nativeId(this))); } @io.qt.QtUninvokable private native int upKey_native_constfct(long __this__nativeId); /** * Constructor for internal use only. * @param p expected to be null. */ @io.qt.NativeAccess protected QGamepadKeyNavigation(QPrivateConstructor p) { super(p); } /** * Constructor for internal use only. * It is not allowed to call the declarative constructor from inside Java. */ @io.qt.NativeAccess protected QGamepadKeyNavigation(QDeclarativeConstructor constructor) { super((QPrivateConstructor)null); initialize_native(this, constructor); } @io.qt.QtUninvokable private static native void initialize_native(QGamepadKeyNavigation instance, QDeclarativeConstructor constructor); }




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