
io.qt.gamepad.QGamepadKeyNavigation Maven / Gradle / Ivy
package io.qt.gamepad;
/**
* Provides support for keyboard events triggered by gamepads
* Java wrapper for Qt class QGamepadKeyNavigation
*/
public class QGamepadKeyNavigation extends io.qt.core.QObject
{
static {
QtJambi_LibraryUtilities.initialize();
}
@io.qt.QtPropertyMember(enabled=false)
private Object __rcGamepad = null;
/**
* This variable stores the meta-object for the class.
*/
public static final io.qt.core.QMetaObject staticMetaObject = io.qt.core.QMetaObject.forType(QGamepadKeyNavigation.class);
/**
* See QGamepadKeyNavigation::activeChanged(bool)
*/
@io.qt.QtPropertyNotify(name="active")
public final Signal1<@io.qt.QtPrimitiveType Boolean> activeChanged = new Signal1<>();
/**
* See QGamepadKeyNavigation::buttonAKeyChanged(Qt::Key)
*/
@io.qt.QtPropertyNotify(name="buttonAKey")
public final Signal1 buttonAKeyChanged = new Signal1<>();
/**
* See QGamepadKeyNavigation::buttonBKeyChanged(Qt::Key)
*/
@io.qt.QtPropertyNotify(name="buttonBKey")
public final Signal1 buttonBKeyChanged = new Signal1<>();
/**
* See QGamepadKeyNavigation::buttonGuideKeyChanged(Qt::Key)
*/
@io.qt.QtPropertyNotify(name="buttonGuideKey")
public final Signal1 buttonGuideKeyChanged = new Signal1<>();
/**
* See QGamepadKeyNavigation::buttonL1KeyChanged(Qt::Key)
*/
@io.qt.QtPropertyNotify(name="buttonL1Key")
public final Signal1 buttonL1KeyChanged = new Signal1<>();
/**
* See QGamepadKeyNavigation::buttonL2KeyChanged(Qt::Key)
*/
@io.qt.QtPropertyNotify(name="buttonL2Key")
public final Signal1 buttonL2KeyChanged = new Signal1<>();
/**
* See QGamepadKeyNavigation::buttonL3KeyChanged(Qt::Key)
*/
@io.qt.QtPropertyNotify(name="buttonL3Key")
public final Signal1 buttonL3KeyChanged = new Signal1<>();
/**
* See QGamepadKeyNavigation::buttonR1KeyChanged(Qt::Key)
*/
@io.qt.QtPropertyNotify(name="buttonR1Key")
public final Signal1 buttonR1KeyChanged = new Signal1<>();
/**
* See QGamepadKeyNavigation::buttonR2KeyChanged(Qt::Key)
*/
@io.qt.QtPropertyNotify(name="buttonR2Key")
public final Signal1 buttonR2KeyChanged = new Signal1<>();
/**
* See QGamepadKeyNavigation::buttonR3KeyChanged(Qt::Key)
*/
@io.qt.QtPropertyNotify(name="buttonR3Key")
public final Signal1 buttonR3KeyChanged = new Signal1<>();
/**
* See QGamepadKeyNavigation::buttonSelectKeyChanged(Qt::Key)
*/
@io.qt.QtPropertyNotify(name="buttonSelectKey")
public final Signal1 buttonSelectKeyChanged = new Signal1<>();
/**
* See QGamepadKeyNavigation::buttonStartKeyChanged(Qt::Key)
*/
@io.qt.QtPropertyNotify(name="buttonStartKey")
public final Signal1 buttonStartKeyChanged = new Signal1<>();
/**
* See QGamepadKeyNavigation::buttonXKeyChanged(Qt::Key)
*/
@io.qt.QtPropertyNotify(name="buttonXKey")
public final Signal1 buttonXKeyChanged = new Signal1<>();
/**
* See QGamepadKeyNavigation::buttonYKeyChanged(Qt::Key)
*/
@io.qt.QtPropertyNotify(name="buttonYKey")
public final Signal1 buttonYKeyChanged = new Signal1<>();
/**
* See QGamepadKeyNavigation::downKeyChanged(Qt::Key)
*/
@io.qt.QtPropertyNotify(name="downKey")
public final Signal1 downKeyChanged = new Signal1<>();
/**
* See QGamepadKeyNavigation::gamepadChanged(QGamepad*)
*/
@io.qt.QtPropertyNotify(name="gamepad")
public final Signal1 gamepadChanged = new Signal1<>();
/**
* See QGamepadKeyNavigation::leftKeyChanged(Qt::Key)
*/
@io.qt.QtPropertyNotify(name="leftKey")
public final Signal1 leftKeyChanged = new Signal1<>();
/**
* See QGamepadKeyNavigation::rightKeyChanged(Qt::Key)
*/
@io.qt.QtPropertyNotify(name="rightKey")
public final Signal1 rightKeyChanged = new Signal1<>();
/**
* See QGamepadKeyNavigation::upKeyChanged(Qt::Key)
*/
@io.qt.QtPropertyNotify(name="upKey")
public final Signal1 upKeyChanged = new Signal1<>();
/**
* Overloaded constructor for {@link #QGamepadKeyNavigation(io.qt.core.QObject)}
* with parent = null
.
*/
public QGamepadKeyNavigation() {
this((io.qt.core.QObject)null);
}
/**
* See QGamepadKeyNavigation::QGamepadKeyNavigation(QObject*)
*/
public QGamepadKeyNavigation(io.qt.core.QObject parent){
super((QPrivateConstructor)null);
initialize_native(this, parent);
}
private native static void initialize_native(QGamepadKeyNavigation instance, io.qt.core.QObject parent);
/**
* See QGamepadKeyNavigation::active()const
*/
@io.qt.QtPropertyReader(name="active")
@io.qt.QtUninvokable
public final boolean active(){
return active_native_constfct(QtJambi_LibraryUtilities.internal.nativeId(this));
}
@io.qt.QtUninvokable
private native boolean active_native_constfct(long __this__nativeId);
/**
* See QGamepadKeyNavigation::buttonAKey()const
*/
@io.qt.QtPropertyReader(name="buttonAKey")
@io.qt.QtUninvokable
public final io.qt.core.Qt.Key buttonAKey(){
return io.qt.core.Qt.Key.resolve(buttonAKey_native_constfct(QtJambi_LibraryUtilities.internal.nativeId(this)));
}
@io.qt.QtUninvokable
private native int buttonAKey_native_constfct(long __this__nativeId);
/**
* See QGamepadKeyNavigation::buttonBKey()const
*/
@io.qt.QtPropertyReader(name="buttonBKey")
@io.qt.QtUninvokable
public final io.qt.core.Qt.Key buttonBKey(){
return io.qt.core.Qt.Key.resolve(buttonBKey_native_constfct(QtJambi_LibraryUtilities.internal.nativeId(this)));
}
@io.qt.QtUninvokable
private native int buttonBKey_native_constfct(long __this__nativeId);
/**
* See QGamepadKeyNavigation::buttonGuideKey()const
*/
@io.qt.QtPropertyReader(name="buttonGuideKey")
@io.qt.QtUninvokable
public final io.qt.core.Qt.Key buttonGuideKey(){
return io.qt.core.Qt.Key.resolve(buttonGuideKey_native_constfct(QtJambi_LibraryUtilities.internal.nativeId(this)));
}
@io.qt.QtUninvokable
private native int buttonGuideKey_native_constfct(long __this__nativeId);
/**
* See QGamepadKeyNavigation::buttonL1Key()const
*/
@io.qt.QtPropertyReader(name="buttonL1Key")
@io.qt.QtUninvokable
public final io.qt.core.Qt.Key buttonL1Key(){
return io.qt.core.Qt.Key.resolve(buttonL1Key_native_constfct(QtJambi_LibraryUtilities.internal.nativeId(this)));
}
@io.qt.QtUninvokable
private native int buttonL1Key_native_constfct(long __this__nativeId);
/**
* See QGamepadKeyNavigation::buttonL2Key()const
*/
@io.qt.QtPropertyReader(name="buttonL2Key")
@io.qt.QtUninvokable
public final io.qt.core.Qt.Key buttonL2Key(){
return io.qt.core.Qt.Key.resolve(buttonL2Key_native_constfct(QtJambi_LibraryUtilities.internal.nativeId(this)));
}
@io.qt.QtUninvokable
private native int buttonL2Key_native_constfct(long __this__nativeId);
/**
* See QGamepadKeyNavigation::buttonL3Key()const
*/
@io.qt.QtPropertyReader(name="buttonL3Key")
@io.qt.QtUninvokable
public final io.qt.core.Qt.Key buttonL3Key(){
return io.qt.core.Qt.Key.resolve(buttonL3Key_native_constfct(QtJambi_LibraryUtilities.internal.nativeId(this)));
}
@io.qt.QtUninvokable
private native int buttonL3Key_native_constfct(long __this__nativeId);
/**
* See QGamepadKeyNavigation::buttonR1Key()const
*/
@io.qt.QtPropertyReader(name="buttonR1Key")
@io.qt.QtUninvokable
public final io.qt.core.Qt.Key buttonR1Key(){
return io.qt.core.Qt.Key.resolve(buttonR1Key_native_constfct(QtJambi_LibraryUtilities.internal.nativeId(this)));
}
@io.qt.QtUninvokable
private native int buttonR1Key_native_constfct(long __this__nativeId);
/**
* See QGamepadKeyNavigation::buttonR2Key()const
*/
@io.qt.QtPropertyReader(name="buttonR2Key")
@io.qt.QtUninvokable
public final io.qt.core.Qt.Key buttonR2Key(){
return io.qt.core.Qt.Key.resolve(buttonR2Key_native_constfct(QtJambi_LibraryUtilities.internal.nativeId(this)));
}
@io.qt.QtUninvokable
private native int buttonR2Key_native_constfct(long __this__nativeId);
/**
* See QGamepadKeyNavigation::buttonR3Key()const
*/
@io.qt.QtPropertyReader(name="buttonR3Key")
@io.qt.QtUninvokable
public final io.qt.core.Qt.Key buttonR3Key(){
return io.qt.core.Qt.Key.resolve(buttonR3Key_native_constfct(QtJambi_LibraryUtilities.internal.nativeId(this)));
}
@io.qt.QtUninvokable
private native int buttonR3Key_native_constfct(long __this__nativeId);
/**
* See QGamepadKeyNavigation::buttonSelectKey()const
*/
@io.qt.QtPropertyReader(name="buttonSelectKey")
@io.qt.QtUninvokable
public final io.qt.core.Qt.Key buttonSelectKey(){
return io.qt.core.Qt.Key.resolve(buttonSelectKey_native_constfct(QtJambi_LibraryUtilities.internal.nativeId(this)));
}
@io.qt.QtUninvokable
private native int buttonSelectKey_native_constfct(long __this__nativeId);
/**
* See QGamepadKeyNavigation::buttonStartKey()const
*/
@io.qt.QtPropertyReader(name="buttonStartKey")
@io.qt.QtUninvokable
public final io.qt.core.Qt.Key buttonStartKey(){
return io.qt.core.Qt.Key.resolve(buttonStartKey_native_constfct(QtJambi_LibraryUtilities.internal.nativeId(this)));
}
@io.qt.QtUninvokable
private native int buttonStartKey_native_constfct(long __this__nativeId);
/**
* See QGamepadKeyNavigation::buttonXKey()const
*/
@io.qt.QtPropertyReader(name="buttonXKey")
@io.qt.QtUninvokable
public final io.qt.core.Qt.Key buttonXKey(){
return io.qt.core.Qt.Key.resolve(buttonXKey_native_constfct(QtJambi_LibraryUtilities.internal.nativeId(this)));
}
@io.qt.QtUninvokable
private native int buttonXKey_native_constfct(long __this__nativeId);
/**
* See QGamepadKeyNavigation::buttonYKey()const
*/
@io.qt.QtPropertyReader(name="buttonYKey")
@io.qt.QtUninvokable
public final io.qt.core.Qt.Key buttonYKey(){
return io.qt.core.Qt.Key.resolve(buttonYKey_native_constfct(QtJambi_LibraryUtilities.internal.nativeId(this)));
}
@io.qt.QtUninvokable
private native int buttonYKey_native_constfct(long __this__nativeId);
/**
* See QGamepadKeyNavigation::downKey()const
*/
@io.qt.QtPropertyReader(name="downKey")
@io.qt.QtUninvokable
public final io.qt.core.Qt.Key downKey(){
return io.qt.core.Qt.Key.resolve(downKey_native_constfct(QtJambi_LibraryUtilities.internal.nativeId(this)));
}
@io.qt.QtUninvokable
private native int downKey_native_constfct(long __this__nativeId);
/**
* See QGamepadKeyNavigation::gamepad()const
*/
@io.qt.QtPropertyReader(name="gamepad")
@io.qt.QtUninvokable
public final io.qt.gamepad.QGamepad gamepad(){
return gamepad_native_constfct(QtJambi_LibraryUtilities.internal.nativeId(this));
}
@io.qt.QtUninvokable
private native io.qt.gamepad.QGamepad gamepad_native_constfct(long __this__nativeId);
/**
* See QGamepadKeyNavigation::leftKey()const
*/
@io.qt.QtPropertyReader(name="leftKey")
@io.qt.QtUninvokable
public final io.qt.core.Qt.Key leftKey(){
return io.qt.core.Qt.Key.resolve(leftKey_native_constfct(QtJambi_LibraryUtilities.internal.nativeId(this)));
}
@io.qt.QtUninvokable
private native int leftKey_native_constfct(long __this__nativeId);
/**
* See QGamepadKeyNavigation::rightKey()const
*/
@io.qt.QtPropertyReader(name="rightKey")
@io.qt.QtUninvokable
public final io.qt.core.Qt.Key rightKey(){
return io.qt.core.Qt.Key.resolve(rightKey_native_constfct(QtJambi_LibraryUtilities.internal.nativeId(this)));
}
@io.qt.QtUninvokable
private native int rightKey_native_constfct(long __this__nativeId);
/**
* See QGamepadKeyNavigation::setActive(bool)
*/
@io.qt.QtPropertyWriter(name="active")
public final void setActive(boolean isActive){
setActive_native_bool(QtJambi_LibraryUtilities.internal.nativeId(this), isActive);
}
private native void setActive_native_bool(long __this__nativeId, boolean isActive);
/**
* See QGamepadKeyNavigation::setButtonAKey(Qt::Key)
*/
@io.qt.QtPropertyWriter(name="buttonAKey")
public final void setButtonAKey(io.qt.core.Qt.Key key){
setButtonAKey_native_Qt_Key(QtJambi_LibraryUtilities.internal.nativeId(this), key.value());
}
private native void setButtonAKey_native_Qt_Key(long __this__nativeId, int key);
/**
* See QGamepadKeyNavigation::setButtonBKey(Qt::Key)
*/
@io.qt.QtPropertyWriter(name="buttonBKey")
public final void setButtonBKey(io.qt.core.Qt.Key key){
setButtonBKey_native_Qt_Key(QtJambi_LibraryUtilities.internal.nativeId(this), key.value());
}
private native void setButtonBKey_native_Qt_Key(long __this__nativeId, int key);
/**
* See QGamepadKeyNavigation::setButtonGuideKey(Qt::Key)
*/
@io.qt.QtPropertyWriter(name="buttonGuideKey")
public final void setButtonGuideKey(io.qt.core.Qt.Key key){
setButtonGuideKey_native_Qt_Key(QtJambi_LibraryUtilities.internal.nativeId(this), key.value());
}
private native void setButtonGuideKey_native_Qt_Key(long __this__nativeId, int key);
/**
* See QGamepadKeyNavigation::setButtonL1Key(Qt::Key)
*/
@io.qt.QtPropertyWriter(name="buttonL1Key")
public final void setButtonL1Key(io.qt.core.Qt.Key key){
setButtonL1Key_native_Qt_Key(QtJambi_LibraryUtilities.internal.nativeId(this), key.value());
}
private native void setButtonL1Key_native_Qt_Key(long __this__nativeId, int key);
/**
* See QGamepadKeyNavigation::setButtonL2Key(Qt::Key)
*/
@io.qt.QtPropertyWriter(name="buttonL2Key")
public final void setButtonL2Key(io.qt.core.Qt.Key key){
setButtonL2Key_native_Qt_Key(QtJambi_LibraryUtilities.internal.nativeId(this), key.value());
}
private native void setButtonL2Key_native_Qt_Key(long __this__nativeId, int key);
/**
* See QGamepadKeyNavigation::setButtonL3Key(Qt::Key)
*/
@io.qt.QtPropertyWriter(name="buttonL3Key")
public final void setButtonL3Key(io.qt.core.Qt.Key key){
setButtonL3Key_native_Qt_Key(QtJambi_LibraryUtilities.internal.nativeId(this), key.value());
}
private native void setButtonL3Key_native_Qt_Key(long __this__nativeId, int key);
/**
* See QGamepadKeyNavigation::setButtonR1Key(Qt::Key)
*/
@io.qt.QtPropertyWriter(name="buttonR1Key")
public final void setButtonR1Key(io.qt.core.Qt.Key key){
setButtonR1Key_native_Qt_Key(QtJambi_LibraryUtilities.internal.nativeId(this), key.value());
}
private native void setButtonR1Key_native_Qt_Key(long __this__nativeId, int key);
/**
* See QGamepadKeyNavigation::setButtonR2Key(Qt::Key)
*/
@io.qt.QtPropertyWriter(name="buttonR2Key")
public final void setButtonR2Key(io.qt.core.Qt.Key key){
setButtonR2Key_native_Qt_Key(QtJambi_LibraryUtilities.internal.nativeId(this), key.value());
}
private native void setButtonR2Key_native_Qt_Key(long __this__nativeId, int key);
/**
* See QGamepadKeyNavigation::setButtonR3Key(Qt::Key)
*/
@io.qt.QtPropertyWriter(name="buttonR3Key")
public final void setButtonR3Key(io.qt.core.Qt.Key key){
setButtonR3Key_native_Qt_Key(QtJambi_LibraryUtilities.internal.nativeId(this), key.value());
}
private native void setButtonR3Key_native_Qt_Key(long __this__nativeId, int key);
/**
* See QGamepadKeyNavigation::setButtonSelectKey(Qt::Key)
*/
@io.qt.QtPropertyWriter(name="buttonSelectKey")
public final void setButtonSelectKey(io.qt.core.Qt.Key key){
setButtonSelectKey_native_Qt_Key(QtJambi_LibraryUtilities.internal.nativeId(this), key.value());
}
private native void setButtonSelectKey_native_Qt_Key(long __this__nativeId, int key);
/**
* See QGamepadKeyNavigation::setButtonStartKey(Qt::Key)
*/
@io.qt.QtPropertyWriter(name="buttonStartKey")
public final void setButtonStartKey(io.qt.core.Qt.Key key){
setButtonStartKey_native_Qt_Key(QtJambi_LibraryUtilities.internal.nativeId(this), key.value());
}
private native void setButtonStartKey_native_Qt_Key(long __this__nativeId, int key);
/**
* See QGamepadKeyNavigation::setButtonXKey(Qt::Key)
*/
@io.qt.QtPropertyWriter(name="buttonXKey")
public final void setButtonXKey(io.qt.core.Qt.Key key){
setButtonXKey_native_Qt_Key(QtJambi_LibraryUtilities.internal.nativeId(this), key.value());
}
private native void setButtonXKey_native_Qt_Key(long __this__nativeId, int key);
/**
* See QGamepadKeyNavigation::setButtonYKey(Qt::Key)
*/
@io.qt.QtPropertyWriter(name="buttonYKey")
public final void setButtonYKey(io.qt.core.Qt.Key key){
setButtonYKey_native_Qt_Key(QtJambi_LibraryUtilities.internal.nativeId(this), key.value());
}
private native void setButtonYKey_native_Qt_Key(long __this__nativeId, int key);
/**
* See QGamepadKeyNavigation::setDownKey(Qt::Key)
*/
@io.qt.QtPropertyWriter(name="downKey")
public final void setDownKey(io.qt.core.Qt.Key key){
setDownKey_native_Qt_Key(QtJambi_LibraryUtilities.internal.nativeId(this), key.value());
}
private native void setDownKey_native_Qt_Key(long __this__nativeId, int key);
/**
* See QGamepadKeyNavigation::setGamepad(QGamepad*)
*/
@io.qt.QtPropertyWriter(name="gamepad")
public final void setGamepad(io.qt.gamepad.QGamepad gamepad){
setGamepad_native_QGamepad_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), QtJambi_LibraryUtilities.internal.checkedNativeId(gamepad));
__rcGamepad = gamepad;
}
private native void setGamepad_native_QGamepad_ptr(long __this__nativeId, long gamepad);
/**
* See QGamepadKeyNavigation::setLeftKey(Qt::Key)
*/
@io.qt.QtPropertyWriter(name="leftKey")
public final void setLeftKey(io.qt.core.Qt.Key key){
setLeftKey_native_Qt_Key(QtJambi_LibraryUtilities.internal.nativeId(this), key.value());
}
private native void setLeftKey_native_Qt_Key(long __this__nativeId, int key);
/**
* See QGamepadKeyNavigation::setRightKey(Qt::Key)
*/
@io.qt.QtPropertyWriter(name="rightKey")
public final void setRightKey(io.qt.core.Qt.Key key){
setRightKey_native_Qt_Key(QtJambi_LibraryUtilities.internal.nativeId(this), key.value());
}
private native void setRightKey_native_Qt_Key(long __this__nativeId, int key);
/**
* See QGamepadKeyNavigation::setUpKey(Qt::Key)
*/
@io.qt.QtPropertyWriter(name="upKey")
public final void setUpKey(io.qt.core.Qt.Key key){
setUpKey_native_Qt_Key(QtJambi_LibraryUtilities.internal.nativeId(this), key.value());
}
private native void setUpKey_native_Qt_Key(long __this__nativeId, int key);
/**
* See QGamepadKeyNavigation::upKey()const
*/
@io.qt.QtPropertyReader(name="upKey")
@io.qt.QtUninvokable
public final io.qt.core.Qt.Key upKey(){
return io.qt.core.Qt.Key.resolve(upKey_native_constfct(QtJambi_LibraryUtilities.internal.nativeId(this)));
}
@io.qt.QtUninvokable
private native int upKey_native_constfct(long __this__nativeId);
/**
* Constructor for internal use only.
* @param p expected to be null
.
*/
@io.qt.NativeAccess
protected QGamepadKeyNavigation(QPrivateConstructor p) { super(p); }
/**
* Constructor for internal use only.
* It is not allowed to call the declarative constructor from inside Java.
*/
@io.qt.NativeAccess
protected QGamepadKeyNavigation(QDeclarativeConstructor constructor) {
super((QPrivateConstructor)null);
initialize_native(this, constructor);
}
@io.qt.QtUninvokable
private static native void initialize_native(QGamepadKeyNavigation instance, QDeclarativeConstructor constructor);
}