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package io.qt.opengl;

import io.qt.*;


/**
 * 

All functions for OpenGL 1.0 specification

*

Java wrapper for Qt class QOpenGLFunctions_1_0

*/ public class QOpenGLFunctions_1_0 extends io.qt.opengl.QAbstractOpenGLFunctions { /** *

See QOpenGLFunctions_1_0::QOpenGLFunctions_1_0()

*/ public QOpenGLFunctions_1_0(){ super((QPrivateConstructor)null); initialize_native(this); } private native static void initialize_native(QOpenGLFunctions_1_0 instance); /** *

See QOpenGLFunctions_1_0::glAccum(GLenum,GLfloat)

* @param op * @param value */ @QtUninvokable public final void glAccum(int op, float value){ glAccum_native_GLenum_GLfloat(QtJambi_LibraryUtilities.internal.nativeId(this), op, value); } @QtUninvokable private native void glAccum_native_GLenum_GLfloat(long __this__nativeId, int op, float value); /** *

See QOpenGLFunctions_1_0::glAlphaFunc(GLenum,GLfloat)

* @param func * @param ref */ @QtUninvokable public final void glAlphaFunc(int func, float ref){ glAlphaFunc_native_GLenum_GLfloat(QtJambi_LibraryUtilities.internal.nativeId(this), func, ref); } @QtUninvokable private native void glAlphaFunc_native_GLenum_GLfloat(long __this__nativeId, int func, float ref); /** *

See QOpenGLFunctions_1_0::glBegin(GLenum)

* @param mode */ @QtUninvokable public final void glBegin(int mode){ glBegin_native_GLenum(QtJambi_LibraryUtilities.internal.nativeId(this), mode); } @QtUninvokable private native void glBegin_native_GLenum(long __this__nativeId, int mode); /** *

See QOpenGLFunctions_1_0::glBitmap(GLsizei,GLsizei,GLfloat,GLfloat,GLfloat,GLfloat,const GLubyte*)

* @param width * @param height * @param xorig * @param yorig * @param xmove * @param ymove * @param bitmap */ @QtUninvokable public final void glBitmap(int width, int height, float xorig, float yorig, float xmove, float ymove, java.nio.@Nullable ByteBuffer bitmap){ glBitmap_native_GLsizei_GLsizei_GLfloat_GLfloat_GLfloat_GLfloat_const_GLubyte_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), width, height, xorig, yorig, xmove, ymove, bitmap); } @QtUninvokable private native void glBitmap_native_GLsizei_GLsizei_GLfloat_GLfloat_GLfloat_GLfloat_const_GLubyte_ptr(long __this__nativeId, int width, int height, float xorig, float yorig, float xmove, float ymove, java.nio.ByteBuffer bitmap); /** *

See QOpenGLFunctions_1_0::glBlendFunc(GLenum,GLenum)

* @param sfactor * @param dfactor */ @QtUninvokable public final void glBlendFunc(int sfactor, int dfactor){ glBlendFunc_native_GLenum_GLenum(QtJambi_LibraryUtilities.internal.nativeId(this), sfactor, dfactor); } @QtUninvokable private native void glBlendFunc_native_GLenum_GLenum(long __this__nativeId, int sfactor, int dfactor); /** *

See QOpenGLFunctions_1_0::glCallList(GLuint)

* @param list */ @QtUninvokable public final void glCallList(int list){ glCallList_native_GLuint(QtJambi_LibraryUtilities.internal.nativeId(this), list); } @QtUninvokable private native void glCallList_native_GLuint(long __this__nativeId, int list); /** *

See QOpenGLFunctions_1_0::glCallLists(GLsizei,GLenum,const GLvoid*)

* @param n * @param type * @param lists */ @QtUninvokable public final void glCallLists(int n, int type, java.nio.@Nullable Buffer lists){ glCallLists_native_GLsizei_GLenum_const_GLvoid_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), n, type, lists); } @QtUninvokable private native void glCallLists_native_GLsizei_GLenum_const_GLvoid_ptr(long __this__nativeId, int n, int type, java.nio.Buffer lists); /** *

See QOpenGLFunctions_1_0::glClear(GLbitfield)

* @param mask */ @QtUninvokable public final void glClear(int mask){ glClear_native_GLbitfield(QtJambi_LibraryUtilities.internal.nativeId(this), mask); } @QtUninvokable private native void glClear_native_GLbitfield(long __this__nativeId, int mask); /** *

See QOpenGLFunctions_1_0::glClearAccum(GLfloat,GLfloat,GLfloat,GLfloat)

* @param red * @param green * @param blue * @param alpha */ @QtUninvokable public final void glClearAccum(float red, float green, float blue, float alpha){ glClearAccum_native_GLfloat_GLfloat_GLfloat_GLfloat(QtJambi_LibraryUtilities.internal.nativeId(this), red, green, blue, alpha); } @QtUninvokable private native void glClearAccum_native_GLfloat_GLfloat_GLfloat_GLfloat(long __this__nativeId, float red, float green, float blue, float alpha); /** *

See QOpenGLFunctions_1_0::glClearColor(GLfloat,GLfloat,GLfloat,GLfloat)

* @param red * @param green * @param blue * @param alpha */ @QtUninvokable public final void glClearColor(float red, float green, float blue, float alpha){ glClearColor_native_GLfloat_GLfloat_GLfloat_GLfloat(QtJambi_LibraryUtilities.internal.nativeId(this), red, green, blue, alpha); } @QtUninvokable private native void glClearColor_native_GLfloat_GLfloat_GLfloat_GLfloat(long __this__nativeId, float red, float green, float blue, float alpha); /** *

See QOpenGLFunctions_1_0::glClearDepth(GLdouble)

* @param depth */ @QtUninvokable public final void glClearDepth(double depth){ glClearDepth_native_GLdouble(QtJambi_LibraryUtilities.internal.nativeId(this), depth); } @QtUninvokable private native void glClearDepth_native_GLdouble(long __this__nativeId, double depth); /** *

See QOpenGLFunctions_1_0::glClearIndex(GLfloat)

* @param c */ @QtUninvokable public final void glClearIndex(float c){ glClearIndex_native_GLfloat(QtJambi_LibraryUtilities.internal.nativeId(this), c); } @QtUninvokable private native void glClearIndex_native_GLfloat(long __this__nativeId, float c); /** *

See QOpenGLFunctions_1_0::glClearStencil(GLint)

* @param s */ @QtUninvokable public final void glClearStencil(int s){ glClearStencil_native_GLint(QtJambi_LibraryUtilities.internal.nativeId(this), s); } @QtUninvokable private native void glClearStencil_native_GLint(long __this__nativeId, int s); /** *

See QOpenGLFunctions_1_0::glClipPlane(GLenum,const GLdouble*)

* @param plane * @param equation */ @QtUninvokable public final void glClipPlane(int plane, double[] equation){ if(equation!=null && equation.length < 4) throw new IllegalArgumentException("Argument 'equation': Wrong number of elements in array. Found: " + equation.length + ", expected: 4"); glClipPlane_native_GLenum_const_GLdouble_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), plane, equation); } @QtUninvokable private native void glClipPlane_native_GLenum_const_GLdouble_ptr(long __this__nativeId, int plane, double[] equation); /** *

See QOpenGLFunctions_1_0::glColor3b(GLbyte,GLbyte,GLbyte)

* @param red * @param green * @param blue */ @QtUninvokable public final void glColor3b(byte red, byte green, byte blue){ glColor3b_native_GLbyte_GLbyte_GLbyte(QtJambi_LibraryUtilities.internal.nativeId(this), red, green, blue); } @QtUninvokable private native void glColor3b_native_GLbyte_GLbyte_GLbyte(long __this__nativeId, byte red, byte green, byte blue); /** *

See QOpenGLFunctions_1_0::glColor3bv(const GLbyte*)

* @param v */ @QtUninvokable public final void glColor3bv(byte[] v){ if(v!=null && v.length < 3) throw new IllegalArgumentException("Argument 'v': Wrong number of elements in array. Found: " + v.length + ", expected: 3"); glColor3bv_native_const_GLbyte_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), v); } @QtUninvokable private native void glColor3bv_native_const_GLbyte_ptr(long __this__nativeId, byte[] v); /** *

See QOpenGLFunctions_1_0::glColor3d(GLdouble,GLdouble,GLdouble)

* @param red * @param green * @param blue */ @QtUninvokable public final void glColor3d(double red, double green, double blue){ glColor3d_native_GLdouble_GLdouble_GLdouble(QtJambi_LibraryUtilities.internal.nativeId(this), red, green, blue); } @QtUninvokable private native void glColor3d_native_GLdouble_GLdouble_GLdouble(long __this__nativeId, double red, double green, double blue); /** *

See QOpenGLFunctions_1_0::glColor3dv(const GLdouble*)

* @param v */ @QtUninvokable public final void glColor3dv(double[] v){ if(v!=null && v.length < 3) throw new IllegalArgumentException("Argument 'v': Wrong number of elements in array. Found: " + v.length + ", expected: 3"); glColor3dv_native_const_GLdouble_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), v); } @QtUninvokable private native void glColor3dv_native_const_GLdouble_ptr(long __this__nativeId, double[] v); /** *

See QOpenGLFunctions_1_0::glColor3f(GLfloat,GLfloat,GLfloat)

* @param red * @param green * @param blue */ @QtUninvokable public final void glColor3f(float red, float green, float blue){ glColor3f_native_GLfloat_GLfloat_GLfloat(QtJambi_LibraryUtilities.internal.nativeId(this), red, green, blue); } @QtUninvokable private native void glColor3f_native_GLfloat_GLfloat_GLfloat(long __this__nativeId, float red, float green, float blue); /** *

See QOpenGLFunctions_1_0::glColor3fv(const GLfloat*)

* @param v */ @QtUninvokable public final void glColor3fv(float[] v){ if(v!=null && v.length < 3) throw new IllegalArgumentException("Argument 'v': Wrong number of elements in array. Found: " + v.length + ", expected: 3"); glColor3fv_native_const_GLfloat_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), v); } @QtUninvokable private native void glColor3fv_native_const_GLfloat_ptr(long __this__nativeId, float[] v); /** *

See QOpenGLFunctions_1_0::glColor3i(GLint,GLint,GLint)

* @param red * @param green * @param blue */ @QtUninvokable public final void glColor3i(int red, int green, int blue){ glColor3i_native_GLint_GLint_GLint(QtJambi_LibraryUtilities.internal.nativeId(this), red, green, blue); } @QtUninvokable private native void glColor3i_native_GLint_GLint_GLint(long __this__nativeId, int red, int green, int blue); /** *

See QOpenGLFunctions_1_0::glColor3iv(const GLint*)

* @param v */ @QtUninvokable public final void glColor3iv(int[] v){ if(v!=null && v.length < 3) throw new IllegalArgumentException("Argument 'v': Wrong number of elements in array. Found: " + v.length + ", expected: 3"); glColor3iv_native_const_GLint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), v); } @QtUninvokable private native void glColor3iv_native_const_GLint_ptr(long __this__nativeId, int[] v); /** *

See QOpenGLFunctions_1_0::glColor3s(GLshort,GLshort,GLshort)

* @param red * @param green * @param blue */ @QtUninvokable public final void glColor3s(short red, short green, short blue){ glColor3s_native_GLshort_GLshort_GLshort(QtJambi_LibraryUtilities.internal.nativeId(this), red, green, blue); } @QtUninvokable private native void glColor3s_native_GLshort_GLshort_GLshort(long __this__nativeId, short red, short green, short blue); /** *

See QOpenGLFunctions_1_0::glColor3sv(const GLshort*)

* @param v */ @QtUninvokable public final void glColor3sv(short[] v){ if(v!=null && v.length < 3) throw new IllegalArgumentException("Argument 'v': Wrong number of elements in array. Found: " + v.length + ", expected: 3"); glColor3sv_native_const_GLshort_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), v); } @QtUninvokable private native void glColor3sv_native_const_GLshort_ptr(long __this__nativeId, short[] v); /** *

See QOpenGLFunctions_1_0::glColor4b(GLbyte,GLbyte,GLbyte,GLbyte)

* @param red * @param green * @param blue * @param alpha */ @QtUninvokable public final void glColor4b(byte red, byte green, byte blue, byte alpha){ glColor4b_native_GLbyte_GLbyte_GLbyte_GLbyte(QtJambi_LibraryUtilities.internal.nativeId(this), red, green, blue, alpha); } @QtUninvokable private native void glColor4b_native_GLbyte_GLbyte_GLbyte_GLbyte(long __this__nativeId, byte red, byte green, byte blue, byte alpha); /** *

See QOpenGLFunctions_1_0::glColor4bv(const GLbyte*)

* @param v */ @QtUninvokable public final void glColor4bv(byte[] v){ if(v!=null && v.length < 4) throw new IllegalArgumentException("Argument 'v': Wrong number of elements in array. Found: " + v.length + ", expected: 4"); glColor4bv_native_const_GLbyte_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), v); } @QtUninvokable private native void glColor4bv_native_const_GLbyte_ptr(long __this__nativeId, byte[] v); /** *

See QOpenGLFunctions_1_0::glColor4d(GLdouble,GLdouble,GLdouble,GLdouble)

* @param red * @param green * @param blue * @param alpha */ @QtUninvokable public final void glColor4d(double red, double green, double blue, double alpha){ glColor4d_native_GLdouble_GLdouble_GLdouble_GLdouble(QtJambi_LibraryUtilities.internal.nativeId(this), red, green, blue, alpha); } @QtUninvokable private native void glColor4d_native_GLdouble_GLdouble_GLdouble_GLdouble(long __this__nativeId, double red, double green, double blue, double alpha); /** *

See QOpenGLFunctions_1_0::glColor4dv(const GLdouble*)

* @param v */ @QtUninvokable public final void glColor4dv(double[] v){ if(v!=null && v.length < 4) throw new IllegalArgumentException("Argument 'v': Wrong number of elements in array. Found: " + v.length + ", expected: 4"); glColor4dv_native_const_GLdouble_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), v); } @QtUninvokable private native void glColor4dv_native_const_GLdouble_ptr(long __this__nativeId, double[] v); /** *

See QOpenGLFunctions_1_0::glColor4f(GLfloat,GLfloat,GLfloat,GLfloat)

* @param red * @param green * @param blue * @param alpha */ @QtUninvokable public final void glColor4f(float red, float green, float blue, float alpha){ glColor4f_native_GLfloat_GLfloat_GLfloat_GLfloat(QtJambi_LibraryUtilities.internal.nativeId(this), red, green, blue, alpha); } @QtUninvokable private native void glColor4f_native_GLfloat_GLfloat_GLfloat_GLfloat(long __this__nativeId, float red, float green, float blue, float alpha); /** *

See QOpenGLFunctions_1_0::glColor4fv(const GLfloat*)

* @param v */ @QtUninvokable public final void glColor4fv(float[] v){ if(v!=null && v.length < 4) throw new IllegalArgumentException("Argument 'v': Wrong number of elements in array. Found: " + v.length + ", expected: 4"); glColor4fv_native_const_GLfloat_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), v); } @QtUninvokable private native void glColor4fv_native_const_GLfloat_ptr(long __this__nativeId, float[] v); /** *

See QOpenGLFunctions_1_0::glColor4i(GLint,GLint,GLint,GLint)

* @param red * @param green * @param blue * @param alpha */ @QtUninvokable public final void glColor4i(int red, int green, int blue, int alpha){ glColor4i_native_GLint_GLint_GLint_GLint(QtJambi_LibraryUtilities.internal.nativeId(this), red, green, blue, alpha); } @QtUninvokable private native void glColor4i_native_GLint_GLint_GLint_GLint(long __this__nativeId, int red, int green, int blue, int alpha); /** *

See QOpenGLFunctions_1_0::glColor4iv(const GLint*)

* @param v */ @QtUninvokable public final void glColor4iv(int[] v){ if(v!=null && v.length < 4) throw new IllegalArgumentException("Argument 'v': Wrong number of elements in array. Found: " + v.length + ", expected: 4"); glColor4iv_native_const_GLint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), v); } @QtUninvokable private native void glColor4iv_native_const_GLint_ptr(long __this__nativeId, int[] v); /** *

See QOpenGLFunctions_1_0::glColor4s(GLshort,GLshort,GLshort,GLshort)

* @param red * @param green * @param blue * @param alpha */ @QtUninvokable public final void glColor4s(short red, short green, short blue, short alpha){ glColor4s_native_GLshort_GLshort_GLshort_GLshort(QtJambi_LibraryUtilities.internal.nativeId(this), red, green, blue, alpha); } @QtUninvokable private native void glColor4s_native_GLshort_GLshort_GLshort_GLshort(long __this__nativeId, short red, short green, short blue, short alpha); /** *

See QOpenGLFunctions_1_0::glColor4sv(const GLshort*)

* @param v */ @QtUninvokable public final void glColor4sv(short[] v){ if(v!=null && v.length < 4) throw new IllegalArgumentException("Argument 'v': Wrong number of elements in array. Found: " + v.length + ", expected: 4"); glColor4sv_native_const_GLshort_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), v); } @QtUninvokable private native void glColor4sv_native_const_GLshort_ptr(long __this__nativeId, short[] v); /** *

See QOpenGLFunctions_1_0::glColorMask(GLboolean,GLboolean,GLboolean,GLboolean)

* @param red * @param green * @param blue * @param alpha */ @QtUninvokable public final void glColorMask(boolean red, boolean green, boolean blue, boolean alpha){ glColorMask_native_GLboolean_GLboolean_GLboolean_GLboolean(QtJambi_LibraryUtilities.internal.nativeId(this), red, green, blue, alpha); } @QtUninvokable private native void glColorMask_native_GLboolean_GLboolean_GLboolean_GLboolean(long __this__nativeId, boolean red, boolean green, boolean blue, boolean alpha); /** *

See QOpenGLFunctions_1_0::glColorMaterial(GLenum,GLenum)

* @param face * @param mode */ @QtUninvokable public final void glColorMaterial(int face, int mode){ glColorMaterial_native_GLenum_GLenum(QtJambi_LibraryUtilities.internal.nativeId(this), face, mode); } @QtUninvokable private native void glColorMaterial_native_GLenum_GLenum(long __this__nativeId, int face, int mode); /** *

See QOpenGLFunctions_1_0::glCopyPixels(GLint,GLint,GLsizei,GLsizei,GLenum)

* @param x * @param y * @param width * @param height * @param type */ @QtUninvokable public final void glCopyPixels(int x, int y, int width, int height, int type){ glCopyPixels_native_GLint_GLint_GLsizei_GLsizei_GLenum(QtJambi_LibraryUtilities.internal.nativeId(this), x, y, width, height, type); } @QtUninvokable private native void glCopyPixels_native_GLint_GLint_GLsizei_GLsizei_GLenum(long __this__nativeId, int x, int y, int width, int height, int type); /** *

See QOpenGLFunctions_1_0::glCullFace(GLenum)

* @param mode */ @QtUninvokable public final void glCullFace(int mode){ glCullFace_native_GLenum(QtJambi_LibraryUtilities.internal.nativeId(this), mode); } @QtUninvokable private native void glCullFace_native_GLenum(long __this__nativeId, int mode); /** *

See QOpenGLFunctions_1_0::glDeleteLists(GLuint,GLsizei)

* @param list * @param range */ @QtUninvokable public final void glDeleteLists(int list, int range){ glDeleteLists_native_GLuint_GLsizei(QtJambi_LibraryUtilities.internal.nativeId(this), list, range); } @QtUninvokable private native void glDeleteLists_native_GLuint_GLsizei(long __this__nativeId, int list, int range); /** *

See QOpenGLFunctions_1_0::glDepthFunc(GLenum)

* @param func */ @QtUninvokable public final void glDepthFunc(int func){ glDepthFunc_native_GLenum(QtJambi_LibraryUtilities.internal.nativeId(this), func); } @QtUninvokable private native void glDepthFunc_native_GLenum(long __this__nativeId, int func); /** *

See QOpenGLFunctions_1_0::glDepthMask(GLboolean)

* @param flag */ @QtUninvokable public final void glDepthMask(boolean flag){ glDepthMask_native_GLboolean(QtJambi_LibraryUtilities.internal.nativeId(this), flag); } @QtUninvokable private native void glDepthMask_native_GLboolean(long __this__nativeId, boolean flag); /** *

See QOpenGLFunctions_1_0::glDepthRange(GLdouble,GLdouble)

* @param nearVal * @param farVal */ @QtUninvokable public final void glDepthRange(double nearVal, double farVal){ glDepthRange_native_GLdouble_GLdouble(QtJambi_LibraryUtilities.internal.nativeId(this), nearVal, farVal); } @QtUninvokable private native void glDepthRange_native_GLdouble_GLdouble(long __this__nativeId, double nearVal, double farVal); /** *

See QOpenGLFunctions_1_0::glDisable(GLenum)

* @param cap */ @QtUninvokable public final void glDisable(int cap){ glDisable_native_GLenum(QtJambi_LibraryUtilities.internal.nativeId(this), cap); } @QtUninvokable private native void glDisable_native_GLenum(long __this__nativeId, int cap); /** *

See QOpenGLFunctions_1_0::glDrawBuffer(GLenum)

* @param mode */ @QtUninvokable public final void glDrawBuffer(int mode){ glDrawBuffer_native_GLenum(QtJambi_LibraryUtilities.internal.nativeId(this), mode); } @QtUninvokable private native void glDrawBuffer_native_GLenum(long __this__nativeId, int mode); /** *

See QOpenGLFunctions_1_0::glDrawPixels(GLsizei,GLsizei,GLenum,GLenum,const GLvoid*)

* @param width * @param height * @param format * @param type * @param pixels */ @QtUninvokable public final void glDrawPixels(int width, int height, int format, int type, java.nio.@Nullable Buffer pixels){ glDrawPixels_native_GLsizei_GLsizei_GLenum_GLenum_const_GLvoid_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), width, height, format, type, pixels); } @QtUninvokable private native void glDrawPixels_native_GLsizei_GLsizei_GLenum_GLenum_const_GLvoid_ptr(long __this__nativeId, int width, int height, int format, int type, java.nio.Buffer pixels); /** *

See QOpenGLFunctions_1_0::glEdgeFlag(GLboolean)

* @param flag */ @QtUninvokable public final void glEdgeFlag(boolean flag){ glEdgeFlag_native_GLboolean(QtJambi_LibraryUtilities.internal.nativeId(this), flag); } @QtUninvokable private native void glEdgeFlag_native_GLboolean(long __this__nativeId, boolean flag); /** *

See QOpenGLFunctions_1_0::glEnable(GLenum)

* @param cap */ @QtUninvokable public final void glEnable(int cap){ glEnable_native_GLenum(QtJambi_LibraryUtilities.internal.nativeId(this), cap); } @QtUninvokable private native void glEnable_native_GLenum(long __this__nativeId, int cap); /** *

See QOpenGLFunctions_1_0::glEnd()

*/ @QtUninvokable public final void glEnd(){ glEnd_native(QtJambi_LibraryUtilities.internal.nativeId(this)); } @QtUninvokable private native void glEnd_native(long __this__nativeId); /** *

See QOpenGLFunctions_1_0::glEndList()

*/ @QtUninvokable public final void glEndList(){ glEndList_native(QtJambi_LibraryUtilities.internal.nativeId(this)); } @QtUninvokable private native void glEndList_native(long __this__nativeId); /** *

See QOpenGLFunctions_1_0::glEvalCoord1d(GLdouble)

* @param u */ @QtUninvokable public final void glEvalCoord1d(double u){ glEvalCoord1d_native_GLdouble(QtJambi_LibraryUtilities.internal.nativeId(this), u); } @QtUninvokable private native void glEvalCoord1d_native_GLdouble(long __this__nativeId, double u); /** *

See QOpenGLFunctions_1_0::glEvalCoord1dv(const GLdouble*)

* @param u */ @QtUninvokable public final void glEvalCoord1dv(double[] u){ if(u!=null && u.length < 1) throw new IllegalArgumentException("Argument 'u': Wrong number of elements in array. Found: " + u.length + ", expected: 1"); glEvalCoord1dv_native_const_GLdouble_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), u); } @QtUninvokable private native void glEvalCoord1dv_native_const_GLdouble_ptr(long __this__nativeId, double[] u); /** *

See QOpenGLFunctions_1_0::glEvalCoord1f(GLfloat)

* @param u */ @QtUninvokable public final void glEvalCoord1f(float u){ glEvalCoord1f_native_GLfloat(QtJambi_LibraryUtilities.internal.nativeId(this), u); } @QtUninvokable private native void glEvalCoord1f_native_GLfloat(long __this__nativeId, float u); /** *

See QOpenGLFunctions_1_0::glEvalCoord1fv(const GLfloat*)

* @param u */ @QtUninvokable public final void glEvalCoord1fv(float[] u){ if(u!=null && u.length < 1) throw new IllegalArgumentException("Argument 'u': Wrong number of elements in array. Found: " + u.length + ", expected: 1"); glEvalCoord1fv_native_const_GLfloat_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), u); } @QtUninvokable private native void glEvalCoord1fv_native_const_GLfloat_ptr(long __this__nativeId, float[] u); /** *

See QOpenGLFunctions_1_0::glEvalCoord2d(GLdouble,GLdouble)

* @param u * @param v */ @QtUninvokable public final void glEvalCoord2d(double u, double v){ glEvalCoord2d_native_GLdouble_GLdouble(QtJambi_LibraryUtilities.internal.nativeId(this), u, v); } @QtUninvokable private native void glEvalCoord2d_native_GLdouble_GLdouble(long __this__nativeId, double u, double v); /** *

See QOpenGLFunctions_1_0::glEvalCoord2dv(const GLdouble*)

* @param u */ @QtUninvokable public final void glEvalCoord2dv(double[] u){ if(u!=null && u.length < 2) throw new IllegalArgumentException("Argument 'u': Wrong number of elements in array. Found: " + u.length + ", expected: 2"); glEvalCoord2dv_native_const_GLdouble_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), u); } @QtUninvokable private native void glEvalCoord2dv_native_const_GLdouble_ptr(long __this__nativeId, double[] u); /** *

See QOpenGLFunctions_1_0::glEvalCoord2f(GLfloat,GLfloat)

* @param u * @param v */ @QtUninvokable public final void glEvalCoord2f(float u, float v){ glEvalCoord2f_native_GLfloat_GLfloat(QtJambi_LibraryUtilities.internal.nativeId(this), u, v); } @QtUninvokable private native void glEvalCoord2f_native_GLfloat_GLfloat(long __this__nativeId, float u, float v); /** *

See QOpenGLFunctions_1_0::glEvalCoord2fv(const GLfloat*)

* @param u */ @QtUninvokable public final void glEvalCoord2fv(float[] u){ if(u!=null && u.length < 2) throw new IllegalArgumentException("Argument 'u': Wrong number of elements in array. Found: " + u.length + ", expected: 2"); glEvalCoord2fv_native_const_GLfloat_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), u); } @QtUninvokable private native void glEvalCoord2fv_native_const_GLfloat_ptr(long __this__nativeId, float[] u); /** *

See QOpenGLFunctions_1_0::glEvalMesh1(GLenum,GLint,GLint)

* @param mode * @param i1 * @param i2 */ @QtUninvokable public final void glEvalMesh1(int mode, int i1, int i2){ glEvalMesh1_native_GLenum_GLint_GLint(QtJambi_LibraryUtilities.internal.nativeId(this), mode, i1, i2); } @QtUninvokable private native void glEvalMesh1_native_GLenum_GLint_GLint(long __this__nativeId, int mode, int i1, int i2); /** *

See QOpenGLFunctions_1_0::glEvalMesh2(GLenum,GLint,GLint,GLint,GLint)

* @param mode * @param i1 * @param i2 * @param j1 * @param j2 */ @QtUninvokable public final void glEvalMesh2(int mode, int i1, int i2, int j1, int j2){ glEvalMesh2_native_GLenum_GLint_GLint_GLint_GLint(QtJambi_LibraryUtilities.internal.nativeId(this), mode, i1, i2, j1, j2); } @QtUninvokable private native void glEvalMesh2_native_GLenum_GLint_GLint_GLint_GLint(long __this__nativeId, int mode, int i1, int i2, int j1, int j2); /** *

See QOpenGLFunctions_1_0::glEvalPoint1(GLint)

* @param i */ @QtUninvokable public final void glEvalPoint1(int i){ glEvalPoint1_native_GLint(QtJambi_LibraryUtilities.internal.nativeId(this), i); } @QtUninvokable private native void glEvalPoint1_native_GLint(long __this__nativeId, int i); /** *

See QOpenGLFunctions_1_0::glEvalPoint2(GLint,GLint)

* @param i * @param j */ @QtUninvokable public final void glEvalPoint2(int i, int j){ glEvalPoint2_native_GLint_GLint(QtJambi_LibraryUtilities.internal.nativeId(this), i, j); } @QtUninvokable private native void glEvalPoint2_native_GLint_GLint(long __this__nativeId, int i, int j); /** *

See QOpenGLFunctions_1_0::glFeedbackBuffer(GLsizei,GLenum,GLfloat*)

* @param type * @param buffer */ @QtUninvokable public final void glFeedbackBuffer(int type, java.nio.@Nullable FloatBuffer buffer){ glFeedbackBuffer_native_GLsizei_GLenum_GLfloat_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), type, buffer); } @QtUninvokable private native void glFeedbackBuffer_native_GLsizei_GLenum_GLfloat_ptr(long __this__nativeId, int type, java.nio.FloatBuffer buffer); /** *

See QOpenGLFunctions_1_0::glFinish()

*/ @QtUninvokable public final void glFinish(){ glFinish_native(QtJambi_LibraryUtilities.internal.nativeId(this)); } @QtUninvokable private native void glFinish_native(long __this__nativeId); /** *

See QOpenGLFunctions_1_0::glFlush()

*/ @QtUninvokable public final void glFlush(){ glFlush_native(QtJambi_LibraryUtilities.internal.nativeId(this)); } @QtUninvokable private native void glFlush_native(long __this__nativeId); /** *

See QOpenGLFunctions_1_0::glFogf(GLenum,GLfloat)

* @param pname * @param param */ @QtUninvokable public final void glFogf(int pname, float param){ glFogf_native_GLenum_GLfloat(QtJambi_LibraryUtilities.internal.nativeId(this), pname, param); } @QtUninvokable private native void glFogf_native_GLenum_GLfloat(long __this__nativeId, int pname, float param); /** *

See QOpenGLFunctions_1_0::glFogfv(GLenum,const GLfloat*)

* @param pname * @param params */ @QtUninvokable public final void glFogfv(int pname, float[] params){ if(params!=null && params.length < 1) throw new IllegalArgumentException("Argument 'params': Wrong number of elements in array. Found: " + params.length + ", expected: 1"); glFogfv_native_GLenum_const_GLfloat_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), pname, params); } @QtUninvokable private native void glFogfv_native_GLenum_const_GLfloat_ptr(long __this__nativeId, int pname, float[] params); /** *

See QOpenGLFunctions_1_0::glFogi(GLenum,GLint)

* @param pname * @param param */ @QtUninvokable public final void glFogi(int pname, int param){ glFogi_native_GLenum_GLint(QtJambi_LibraryUtilities.internal.nativeId(this), pname, param); } @QtUninvokable private native void glFogi_native_GLenum_GLint(long __this__nativeId, int pname, int param); /** *

See QOpenGLFunctions_1_0::glFogiv(GLenum,const GLint*)

* @param pname * @param params */ @QtUninvokable public final void glFogiv(int pname, int[] params){ if(params!=null && params.length < 1) throw new IllegalArgumentException("Argument 'params': Wrong number of elements in array. Found: " + params.length + ", expected: 1"); glFogiv_native_GLenum_const_GLint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), pname, params); } @QtUninvokable private native void glFogiv_native_GLenum_const_GLint_ptr(long __this__nativeId, int pname, int[] params); /** *

See QOpenGLFunctions_1_0::glFrontFace(GLenum)

* @param mode */ @QtUninvokable public final void glFrontFace(int mode){ glFrontFace_native_GLenum(QtJambi_LibraryUtilities.internal.nativeId(this), mode); } @QtUninvokable private native void glFrontFace_native_GLenum(long __this__nativeId, int mode); /** *

See QOpenGLFunctions_1_0::glFrustum(GLdouble,GLdouble,GLdouble,GLdouble,GLdouble,GLdouble)

* @param left * @param right * @param bottom * @param top * @param zNear * @param zFar */ @QtUninvokable public final void glFrustum(double left, double right, double bottom, double top, double zNear, double zFar){ glFrustum_native_GLdouble_GLdouble_GLdouble_GLdouble_GLdouble_GLdouble(QtJambi_LibraryUtilities.internal.nativeId(this), left, right, bottom, top, zNear, zFar); } @QtUninvokable private native void glFrustum_native_GLdouble_GLdouble_GLdouble_GLdouble_GLdouble_GLdouble(long __this__nativeId, double left, double right, double bottom, double top, double zNear, double zFar); /** *

See QOpenGLFunctions_1_0::glGenLists(GLsizei)

* @param range * @return */ @QtUninvokable public final int glGenLists(int range){ return glGenLists_native_GLsizei(QtJambi_LibraryUtilities.internal.nativeId(this), range); } @QtUninvokable private native int glGenLists_native_GLsizei(long __this__nativeId, int range); /** *

See QOpenGLFunctions_1_0::glGetBooleanv(GLenum,GLboolean*)

* @param pname * @param params */ @QtUninvokable public final void glGetBooleanv(int pname, boolean[] params){ if(params!=null && params.length < 1) throw new IllegalArgumentException("Argument 'params': Wrong number of elements in array. Found: " + params.length + ", expected: 1"); glGetBooleanv_native_GLenum_GLboolean_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), pname, params); } @QtUninvokable private native void glGetBooleanv_native_GLenum_GLboolean_ptr(long __this__nativeId, int pname, boolean[] params); /** *

See QOpenGLFunctions_1_0::glGetClipPlane(GLenum,GLdouble*)

* @param plane * @param equation */ @QtUninvokable public final void glGetClipPlane(int plane, double[] equation){ if(equation!=null && equation.length < 4) throw new IllegalArgumentException("Argument 'equation': Wrong number of elements in array. Found: " + equation.length + ", expected: 4"); glGetClipPlane_native_GLenum_GLdouble_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), plane, equation); } @QtUninvokable private native void glGetClipPlane_native_GLenum_GLdouble_ptr(long __this__nativeId, int plane, double[] equation); /** *

See QOpenGLFunctions_1_0::glGetDoublev(GLenum,GLdouble*)

* @param pname * @param params */ @QtUninvokable public final void glGetDoublev(int pname, double[] params){ if(params!=null && params.length < 1) throw new IllegalArgumentException("Argument 'params': Wrong number of elements in array. Found: " + params.length + ", expected: 1"); glGetDoublev_native_GLenum_GLdouble_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), pname, params); } @QtUninvokable private native void glGetDoublev_native_GLenum_GLdouble_ptr(long __this__nativeId, int pname, double[] params); /** *

See QOpenGLFunctions_1_0::glGetError()

* @return */ @QtUninvokable public final int glGetError(){ return glGetError_native(QtJambi_LibraryUtilities.internal.nativeId(this)); } @QtUninvokable private native int glGetError_native(long __this__nativeId); /** *

See QOpenGLFunctions_1_0::glGetFloatv(GLenum,GLfloat*)

* @param pname * @param params */ @QtUninvokable public final void glGetFloatv(int pname, float[] params){ if(params!=null && params.length < 1) throw new IllegalArgumentException("Argument 'params': Wrong number of elements in array. Found: " + params.length + ", expected: 1"); glGetFloatv_native_GLenum_GLfloat_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), pname, params); } @QtUninvokable private native void glGetFloatv_native_GLenum_GLfloat_ptr(long __this__nativeId, int pname, float[] params); /** *

See QOpenGLFunctions_1_0::glGetIntegerv(GLenum,GLint*)

* @param pname * @param params */ @QtUninvokable public final void glGetIntegerv(int pname, int[] params){ if(params!=null && params.length < 1) throw new IllegalArgumentException("Argument 'params': Wrong number of elements in array. Found: " + params.length + ", expected: 1"); glGetIntegerv_native_GLenum_GLint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), pname, params); } @QtUninvokable private native void glGetIntegerv_native_GLenum_GLint_ptr(long __this__nativeId, int pname, int[] params); /** *

See QOpenGLFunctions_1_0::glGetLightfv(GLenum,GLenum,GLfloat*)

* @param light * @param pname * @param params */ @QtUninvokable public final void glGetLightfv(int light, int pname, float[] params){ if(params!=null && params.length < 1) throw new IllegalArgumentException("Argument 'params': Wrong number of elements in array. Found: " + params.length + ", expected: 1"); glGetLightfv_native_GLenum_GLenum_GLfloat_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), light, pname, params); } @QtUninvokable private native void glGetLightfv_native_GLenum_GLenum_GLfloat_ptr(long __this__nativeId, int light, int pname, float[] params); /** *

See QOpenGLFunctions_1_0::glGetLightiv(GLenum,GLenum,GLint*)

* @param light * @param pname * @param params */ @QtUninvokable public final void glGetLightiv(int light, int pname, int[] params){ if(params!=null && params.length < 1) throw new IllegalArgumentException("Argument 'params': Wrong number of elements in array. Found: " + params.length + ", expected: 1"); glGetLightiv_native_GLenum_GLenum_GLint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), light, pname, params); } @QtUninvokable private native void glGetLightiv_native_GLenum_GLenum_GLint_ptr(long __this__nativeId, int light, int pname, int[] params); /** *

See QOpenGLFunctions_1_0::glGetMapdv(GLenum,GLenum,GLdouble*)

* @param target * @param query * @param v */ @QtUninvokable public final void glGetMapdv(int target, int query, double[] v){ if(v!=null && v.length < 1) throw new IllegalArgumentException("Argument 'v': Wrong number of elements in array. Found: " + v.length + ", expected: 1"); glGetMapdv_native_GLenum_GLenum_GLdouble_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), target, query, v); } @QtUninvokable private native void glGetMapdv_native_GLenum_GLenum_GLdouble_ptr(long __this__nativeId, int target, int query, double[] v); /** *

See QOpenGLFunctions_1_0::glGetMapfv(GLenum,GLenum,GLfloat*)

* @param target * @param query * @param v */ @QtUninvokable public final void glGetMapfv(int target, int query, float[] v){ if(v!=null && v.length < 1) throw new IllegalArgumentException("Argument 'v': Wrong number of elements in array. Found: " + v.length + ", expected: 1"); glGetMapfv_native_GLenum_GLenum_GLfloat_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), target, query, v); } @QtUninvokable private native void glGetMapfv_native_GLenum_GLenum_GLfloat_ptr(long __this__nativeId, int target, int query, float[] v); /** *

See QOpenGLFunctions_1_0::glGetMapiv(GLenum,GLenum,GLint*)

* @param target * @param query * @param v */ @QtUninvokable public final void glGetMapiv(int target, int query, int[] v){ if(v!=null && v.length < 1) throw new IllegalArgumentException("Argument 'v': Wrong number of elements in array. Found: " + v.length + ", expected: 1"); glGetMapiv_native_GLenum_GLenum_GLint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), target, query, v); } @QtUninvokable private native void glGetMapiv_native_GLenum_GLenum_GLint_ptr(long __this__nativeId, int target, int query, int[] v); /** *

See QOpenGLFunctions_1_0::glGetMaterialfv(GLenum,GLenum,GLfloat*)

* @param face * @param pname * @param params */ @QtUninvokable public final void glGetMaterialfv(int face, int pname, float[] params){ if(params!=null && params.length < 1) throw new IllegalArgumentException("Argument 'params': Wrong number of elements in array. Found: " + params.length + ", expected: 1"); glGetMaterialfv_native_GLenum_GLenum_GLfloat_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), face, pname, params); } @QtUninvokable private native void glGetMaterialfv_native_GLenum_GLenum_GLfloat_ptr(long __this__nativeId, int face, int pname, float[] params); /** *

See QOpenGLFunctions_1_0::glGetMaterialiv(GLenum,GLenum,GLint*)

* @param face * @param pname * @param params */ @QtUninvokable public final void glGetMaterialiv(int face, int pname, int[] params){ if(params!=null && params.length < 1) throw new IllegalArgumentException("Argument 'params': Wrong number of elements in array. Found: " + params.length + ", expected: 1"); glGetMaterialiv_native_GLenum_GLenum_GLint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), face, pname, params); } @QtUninvokable private native void glGetMaterialiv_native_GLenum_GLenum_GLint_ptr(long __this__nativeId, int face, int pname, int[] params); /** *

See QOpenGLFunctions_1_0::glGetPixelMapfv(GLenum,GLfloat*)

* @param map * @param values */ @QtUninvokable public final void glGetPixelMapfv(int map, java.nio.@Nullable FloatBuffer values){ glGetPixelMapfv_native_GLenum_GLfloat_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), map, values); } @QtUninvokable private native void glGetPixelMapfv_native_GLenum_GLfloat_ptr(long __this__nativeId, int map, java.nio.FloatBuffer values); /** *

See QOpenGLFunctions_1_0::glGetPixelMapuiv(GLenum,GLuint*)

* @param map * @param values */ @QtUninvokable public final void glGetPixelMapuiv(int map, java.nio.@Nullable IntBuffer values){ glGetPixelMapuiv_native_GLenum_GLuint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), map, values); } @QtUninvokable private native void glGetPixelMapuiv_native_GLenum_GLuint_ptr(long __this__nativeId, int map, java.nio.IntBuffer values); /** *

See QOpenGLFunctions_1_0::glGetPixelMapusv(GLenum,GLushort*)

* @param map * @param values */ @QtUninvokable public final void glGetPixelMapusv(int map, java.nio.@Nullable ShortBuffer values){ glGetPixelMapusv_native_GLenum_GLushort_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), map, values); } @QtUninvokable private native void glGetPixelMapusv_native_GLenum_GLushort_ptr(long __this__nativeId, int map, java.nio.ShortBuffer values); /** *

See QOpenGLFunctions_1_0::glGetPolygonStipple(GLubyte*)

* @param mask */ @QtUninvokable public final void glGetPolygonStipple(java.nio.@Nullable ByteBuffer mask){ glGetPolygonStipple_native_GLubyte_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), mask); } @QtUninvokable private native void glGetPolygonStipple_native_GLubyte_ptr(long __this__nativeId, java.nio.ByteBuffer mask); /** *

See QOpenGLFunctions_1_0::glGetString(GLenum)

* @param name * @return */ @QtUninvokable public final java.lang.@NonNull String glGetString(int name){ return glGetString_native_GLenum(QtJambi_LibraryUtilities.internal.nativeId(this), name); } @QtUninvokable private native java.lang.@NonNull String glGetString_native_GLenum(long __this__nativeId, int name); /** *

See QOpenGLFunctions_1_0::glGetTexEnvfv(GLenum,GLenum,GLfloat*)

* @param target * @param pname * @param params */ @QtUninvokable public final void glGetTexEnvfv(int target, int pname, java.nio.@Nullable FloatBuffer params){ glGetTexEnvfv_native_GLenum_GLenum_GLfloat_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), target, pname, params); } @QtUninvokable private native void glGetTexEnvfv_native_GLenum_GLenum_GLfloat_ptr(long __this__nativeId, int target, int pname, java.nio.FloatBuffer params); /** *

See QOpenGLFunctions_1_0::glGetTexEnviv(GLenum,GLenum,GLint*)

* @param target * @param pname * @param params */ @QtUninvokable public final void glGetTexEnviv(int target, int pname, java.nio.@Nullable IntBuffer params){ glGetTexEnviv_native_GLenum_GLenum_GLint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), target, pname, params); } @QtUninvokable private native void glGetTexEnviv_native_GLenum_GLenum_GLint_ptr(long __this__nativeId, int target, int pname, java.nio.IntBuffer params); /** *

See QOpenGLFunctions_1_0::glGetTexGendv(GLenum,GLenum,GLdouble*)

* @param coord * @param pname * @param params */ @QtUninvokable public final void glGetTexGendv(int coord, int pname, java.nio.@Nullable DoubleBuffer params){ glGetTexGendv_native_GLenum_GLenum_GLdouble_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), coord, pname, params); } @QtUninvokable private native void glGetTexGendv_native_GLenum_GLenum_GLdouble_ptr(long __this__nativeId, int coord, int pname, java.nio.DoubleBuffer params); /** *

See QOpenGLFunctions_1_0::glGetTexGenfv(GLenum,GLenum,GLfloat*)

* @param coord * @param pname * @param params */ @QtUninvokable public final void glGetTexGenfv(int coord, int pname, java.nio.@Nullable FloatBuffer params){ glGetTexGenfv_native_GLenum_GLenum_GLfloat_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), coord, pname, params); } @QtUninvokable private native void glGetTexGenfv_native_GLenum_GLenum_GLfloat_ptr(long __this__nativeId, int coord, int pname, java.nio.FloatBuffer params); /** *

See QOpenGLFunctions_1_0::glGetTexGeniv(GLenum,GLenum,GLint*)

* @param coord * @param pname * @param params */ @QtUninvokable public final void glGetTexGeniv(int coord, int pname, java.nio.@Nullable IntBuffer params){ glGetTexGeniv_native_GLenum_GLenum_GLint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), coord, pname, params); } @QtUninvokable private native void glGetTexGeniv_native_GLenum_GLenum_GLint_ptr(long __this__nativeId, int coord, int pname, java.nio.IntBuffer params); /** *

See QOpenGLFunctions_1_0::glGetTexImage(GLenum,GLint,GLenum,GLenum,GLvoid*)

* @param target * @param level * @param format * @param type * @param pixels */ @QtUninvokable public final void glGetTexImage(int target, int level, int format, int type, java.nio.@Nullable Buffer pixels){ glGetTexImage_native_GLenum_GLint_GLenum_GLenum_GLvoid_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), target, level, format, type, pixels); } @QtUninvokable private native void glGetTexImage_native_GLenum_GLint_GLenum_GLenum_GLvoid_ptr(long __this__nativeId, int target, int level, int format, int type, java.nio.Buffer pixels); /** *

See QOpenGLFunctions_1_0::glGetTexLevelParameterfv(GLenum,GLint,GLenum,GLfloat*)

* @param target * @param level * @param pname * @param params */ @QtUninvokable public final void glGetTexLevelParameterfv(int target, int level, int pname, java.nio.@Nullable FloatBuffer params){ glGetTexLevelParameterfv_native_GLenum_GLint_GLenum_GLfloat_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), target, level, pname, params); } @QtUninvokable private native void glGetTexLevelParameterfv_native_GLenum_GLint_GLenum_GLfloat_ptr(long __this__nativeId, int target, int level, int pname, java.nio.FloatBuffer params); /** *

See QOpenGLFunctions_1_0::glGetTexLevelParameteriv(GLenum,GLint,GLenum,GLint*)

* @param target * @param level * @param pname * @param params */ @QtUninvokable public final void glGetTexLevelParameteriv(int target, int level, int pname, java.nio.@Nullable IntBuffer params){ glGetTexLevelParameteriv_native_GLenum_GLint_GLenum_GLint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), target, level, pname, params); } @QtUninvokable private native void glGetTexLevelParameteriv_native_GLenum_GLint_GLenum_GLint_ptr(long __this__nativeId, int target, int level, int pname, java.nio.IntBuffer params); /** *

See QOpenGLFunctions_1_0::glGetTexParameterfv(GLenum,GLenum,GLfloat*)

* @param target * @param pname * @param params */ @QtUninvokable public final void glGetTexParameterfv(int target, int pname, java.nio.@Nullable FloatBuffer params){ glGetTexParameterfv_native_GLenum_GLenum_GLfloat_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), target, pname, params); } @QtUninvokable private native void glGetTexParameterfv_native_GLenum_GLenum_GLfloat_ptr(long __this__nativeId, int target, int pname, java.nio.FloatBuffer params); /** *

See QOpenGLFunctions_1_0::glGetTexParameteriv(GLenum,GLenum,GLint*)

* @param target * @param pname * @param params */ @QtUninvokable public final void glGetTexParameteriv(int target, int pname, java.nio.@Nullable IntBuffer params){ glGetTexParameteriv_native_GLenum_GLenum_GLint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), target, pname, params); } @QtUninvokable private native void glGetTexParameteriv_native_GLenum_GLenum_GLint_ptr(long __this__nativeId, int target, int pname, java.nio.IntBuffer params); /** *

See QOpenGLFunctions_1_0::glHint(GLenum,GLenum)

* @param target * @param mode */ @QtUninvokable public final void glHint(int target, int mode){ glHint_native_GLenum_GLenum(QtJambi_LibraryUtilities.internal.nativeId(this), target, mode); } @QtUninvokable private native void glHint_native_GLenum_GLenum(long __this__nativeId, int target, int mode); /** *

See QOpenGLFunctions_1_0::glIndexMask(GLuint)

* @param mask */ @QtUninvokable public final void glIndexMask(int mask){ glIndexMask_native_GLuint(QtJambi_LibraryUtilities.internal.nativeId(this), mask); } @QtUninvokable private native void glIndexMask_native_GLuint(long __this__nativeId, int mask); /** *

See QOpenGLFunctions_1_0::glIndexd(GLdouble)

* @param c */ @QtUninvokable public final void glIndexd(double c){ glIndexd_native_GLdouble(QtJambi_LibraryUtilities.internal.nativeId(this), c); } @QtUninvokable private native void glIndexd_native_GLdouble(long __this__nativeId, double c); /** *

See QOpenGLFunctions_1_0::glIndexdv(const GLdouble*)

* @param c */ @QtUninvokable public final void glIndexdv(double[] c){ if(c!=null && c.length < 1) throw new IllegalArgumentException("Argument 'c': Wrong number of elements in array. Found: " + c.length + ", expected: 1"); glIndexdv_native_const_GLdouble_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), c); } @QtUninvokable private native void glIndexdv_native_const_GLdouble_ptr(long __this__nativeId, double[] c); /** *

See QOpenGLFunctions_1_0::glIndexf(GLfloat)

* @param c */ @QtUninvokable public final void glIndexf(float c){ glIndexf_native_GLfloat(QtJambi_LibraryUtilities.internal.nativeId(this), c); } @QtUninvokable private native void glIndexf_native_GLfloat(long __this__nativeId, float c); /** *

See QOpenGLFunctions_1_0::glIndexfv(const GLfloat*)

* @param c */ @QtUninvokable public final void glIndexfv(float[] c){ if(c!=null && c.length < 1) throw new IllegalArgumentException("Argument 'c': Wrong number of elements in array. Found: " + c.length + ", expected: 1"); glIndexfv_native_const_GLfloat_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), c); } @QtUninvokable private native void glIndexfv_native_const_GLfloat_ptr(long __this__nativeId, float[] c); /** *

See QOpenGLFunctions_1_0::glIndexi(GLint)

* @param c */ @QtUninvokable public final void glIndexi(int c){ glIndexi_native_GLint(QtJambi_LibraryUtilities.internal.nativeId(this), c); } @QtUninvokable private native void glIndexi_native_GLint(long __this__nativeId, int c); /** *

See QOpenGLFunctions_1_0::glIndexiv(const GLint*)

* @param c */ @QtUninvokable public final void glIndexiv(int[] c){ if(c!=null && c.length < 1) throw new IllegalArgumentException("Argument 'c': Wrong number of elements in array. Found: " + c.length + ", expected: 1"); glIndexiv_native_const_GLint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), c); } @QtUninvokable private native void glIndexiv_native_const_GLint_ptr(long __this__nativeId, int[] c); /** *

See QOpenGLFunctions_1_0::glIndexs(GLshort)

* @param c */ @QtUninvokable public final void glIndexs(short c){ glIndexs_native_GLshort(QtJambi_LibraryUtilities.internal.nativeId(this), c); } @QtUninvokable private native void glIndexs_native_GLshort(long __this__nativeId, short c); /** *

See QOpenGLFunctions_1_0::glIndexsv(const GLshort*)

* @param c */ @QtUninvokable public final void glIndexsv(short[] c){ if(c!=null && c.length < 1) throw new IllegalArgumentException("Argument 'c': Wrong number of elements in array. Found: " + c.length + ", expected: 1"); glIndexsv_native_const_GLshort_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), c); } @QtUninvokable private native void glIndexsv_native_const_GLshort_ptr(long __this__nativeId, short[] c); /** *

See QOpenGLFunctions_1_0::glInitNames()

*/ @QtUninvokable public final void glInitNames(){ glInitNames_native(QtJambi_LibraryUtilities.internal.nativeId(this)); } @QtUninvokable private native void glInitNames_native(long __this__nativeId); /** *

See QOpenGLFunctions_1_0::glIsEnabled(GLenum)

* @param cap * @return */ @QtUninvokable public final boolean glIsEnabled(int cap){ return glIsEnabled_native_GLenum(QtJambi_LibraryUtilities.internal.nativeId(this), cap); } @QtUninvokable private native boolean glIsEnabled_native_GLenum(long __this__nativeId, int cap); /** *

See QOpenGLFunctions_1_0::glIsList(GLuint)

* @param list * @return */ @QtUninvokable public final boolean glIsList(int list){ return glIsList_native_GLuint(QtJambi_LibraryUtilities.internal.nativeId(this), list); } @QtUninvokable private native boolean glIsList_native_GLuint(long __this__nativeId, int list); /** *

See QOpenGLFunctions_1_0::glLightModelf(GLenum,GLfloat)

* @param pname * @param param */ @QtUninvokable public final void glLightModelf(int pname, float param){ glLightModelf_native_GLenum_GLfloat(QtJambi_LibraryUtilities.internal.nativeId(this), pname, param); } @QtUninvokable private native void glLightModelf_native_GLenum_GLfloat(long __this__nativeId, int pname, float param); /** *

See QOpenGLFunctions_1_0::glLightModelfv(GLenum,const GLfloat*)

* @param pname * @param params */ @QtUninvokable public final void glLightModelfv(int pname, float[] params){ if(params!=null && params.length < 1) throw new IllegalArgumentException("Argument 'params': Wrong number of elements in array. Found: " + params.length + ", expected: 1"); glLightModelfv_native_GLenum_const_GLfloat_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), pname, params); } @QtUninvokable private native void glLightModelfv_native_GLenum_const_GLfloat_ptr(long __this__nativeId, int pname, float[] params); /** *

See QOpenGLFunctions_1_0::glLightModeli(GLenum,GLint)

* @param pname * @param param */ @QtUninvokable public final void glLightModeli(int pname, int param){ glLightModeli_native_GLenum_GLint(QtJambi_LibraryUtilities.internal.nativeId(this), pname, param); } @QtUninvokable private native void glLightModeli_native_GLenum_GLint(long __this__nativeId, int pname, int param); /** *

See QOpenGLFunctions_1_0::glLightModeliv(GLenum,const GLint*)

* @param pname * @param params */ @QtUninvokable public final void glLightModeliv(int pname, int[] params){ if(params!=null && params.length < 1) throw new IllegalArgumentException("Argument 'params': Wrong number of elements in array. Found: " + params.length + ", expected: 1"); glLightModeliv_native_GLenum_const_GLint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), pname, params); } @QtUninvokable private native void glLightModeliv_native_GLenum_const_GLint_ptr(long __this__nativeId, int pname, int[] params); /** *

See QOpenGLFunctions_1_0::glLightf(GLenum,GLenum,GLfloat)

* @param light * @param pname * @param param */ @QtUninvokable public final void glLightf(int light, int pname, float param){ glLightf_native_GLenum_GLenum_GLfloat(QtJambi_LibraryUtilities.internal.nativeId(this), light, pname, param); } @QtUninvokable private native void glLightf_native_GLenum_GLenum_GLfloat(long __this__nativeId, int light, int pname, float param); /** *

See QOpenGLFunctions_1_0::glLightfv(GLenum,GLenum,const GLfloat*)

* @param light * @param pname * @param params */ @QtUninvokable public final void glLightfv(int light, int pname, float[] params){ if(params!=null && params.length < 1) throw new IllegalArgumentException("Argument 'params': Wrong number of elements in array. Found: " + params.length + ", expected: 1"); glLightfv_native_GLenum_GLenum_const_GLfloat_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), light, pname, params); } @QtUninvokable private native void glLightfv_native_GLenum_GLenum_const_GLfloat_ptr(long __this__nativeId, int light, int pname, float[] params); /** *

See QOpenGLFunctions_1_0::glLighti(GLenum,GLenum,GLint)

* @param light * @param pname * @param param */ @QtUninvokable public final void glLighti(int light, int pname, int param){ glLighti_native_GLenum_GLenum_GLint(QtJambi_LibraryUtilities.internal.nativeId(this), light, pname, param); } @QtUninvokable private native void glLighti_native_GLenum_GLenum_GLint(long __this__nativeId, int light, int pname, int param); /** *

See QOpenGLFunctions_1_0::glLightiv(GLenum,GLenum,const GLint*)

* @param light * @param pname * @param params */ @QtUninvokable public final void glLightiv(int light, int pname, int[] params){ if(params!=null && params.length < 1) throw new IllegalArgumentException("Argument 'params': Wrong number of elements in array. Found: " + params.length + ", expected: 1"); glLightiv_native_GLenum_GLenum_const_GLint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), light, pname, params); } @QtUninvokable private native void glLightiv_native_GLenum_GLenum_const_GLint_ptr(long __this__nativeId, int light, int pname, int[] params); /** *

See QOpenGLFunctions_1_0::glLineStipple(GLint,GLushort)

* @param factor * @param pattern */ @QtUninvokable public final void glLineStipple(int factor, short pattern){ glLineStipple_native_GLint_GLushort(QtJambi_LibraryUtilities.internal.nativeId(this), factor, pattern); } @QtUninvokable private native void glLineStipple_native_GLint_GLushort(long __this__nativeId, int factor, short pattern); /** *

See QOpenGLFunctions_1_0::glLineWidth(GLfloat)

* @param width */ @QtUninvokable public final void glLineWidth(float width){ glLineWidth_native_GLfloat(QtJambi_LibraryUtilities.internal.nativeId(this), width); } @QtUninvokable private native void glLineWidth_native_GLfloat(long __this__nativeId, float width); /** *

See QOpenGLFunctions_1_0::glListBase(GLuint)

* @param base */ @QtUninvokable public final void glListBase(int base){ glListBase_native_GLuint(QtJambi_LibraryUtilities.internal.nativeId(this), base); } @QtUninvokable private native void glListBase_native_GLuint(long __this__nativeId, int base); /** *

See QOpenGLFunctions_1_0::glLoadIdentity()

*/ @QtUninvokable public final void glLoadIdentity(){ glLoadIdentity_native(QtJambi_LibraryUtilities.internal.nativeId(this)); } @QtUninvokable private native void glLoadIdentity_native(long __this__nativeId); /** *

See QOpenGLFunctions_1_0::glLoadMatrixd(const GLdouble*)

* @param m */ @QtUninvokable public final void glLoadMatrixd(double[] m){ if(m!=null && m.length < 16) throw new IllegalArgumentException("Argument 'm': Wrong number of elements in array. Found: " + m.length + ", expected: 16"); glLoadMatrixd_native_const_GLdouble_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), m); } @QtUninvokable private native void glLoadMatrixd_native_const_GLdouble_ptr(long __this__nativeId, double[] m); /** *

See QOpenGLFunctions_1_0::glLoadMatrixf(const GLfloat*)

* @param m */ @QtUninvokable public final void glLoadMatrixf(float[] m){ if(m!=null && m.length < 16) throw new IllegalArgumentException("Argument 'm': Wrong number of elements in array. Found: " + m.length + ", expected: 16"); glLoadMatrixf_native_const_GLfloat_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), m); } @QtUninvokable private native void glLoadMatrixf_native_const_GLfloat_ptr(long __this__nativeId, float[] m); /** *

See QOpenGLFunctions_1_0::glLoadName(GLuint)

* @param name */ @QtUninvokable public final void glLoadName(int name){ glLoadName_native_GLuint(QtJambi_LibraryUtilities.internal.nativeId(this), name); } @QtUninvokable private native void glLoadName_native_GLuint(long __this__nativeId, int name); /** *

See QOpenGLFunctions_1_0::glLogicOp(GLenum)

* @param opcode */ @QtUninvokable public final void glLogicOp(int opcode){ glLogicOp_native_GLenum(QtJambi_LibraryUtilities.internal.nativeId(this), opcode); } @QtUninvokable private native void glLogicOp_native_GLenum(long __this__nativeId, int opcode); /** *

See QOpenGLFunctions_1_0::glMap1d(GLenum,GLdouble,GLdouble,GLint,GLint,const GLdouble*)

* @param target * @param u1 * @param u2 * @param stride * @param order * @param points */ @QtUninvokable public final void glMap1d(int target, double u1, double u2, int stride, int order, java.nio.@Nullable DoubleBuffer points){ glMap1d_native_GLenum_GLdouble_GLdouble_GLint_GLint_const_GLdouble_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), target, u1, u2, stride, order, points); } @QtUninvokable private native void glMap1d_native_GLenum_GLdouble_GLdouble_GLint_GLint_const_GLdouble_ptr(long __this__nativeId, int target, double u1, double u2, int stride, int order, java.nio.DoubleBuffer points); /** *

See QOpenGLFunctions_1_0::glMap1f(GLenum,GLfloat,GLfloat,GLint,GLint,const GLfloat*)

* @param target * @param u1 * @param u2 * @param stride * @param order * @param points */ @QtUninvokable public final void glMap1f(int target, float u1, float u2, int stride, int order, java.nio.@Nullable FloatBuffer points){ glMap1f_native_GLenum_GLfloat_GLfloat_GLint_GLint_const_GLfloat_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), target, u1, u2, stride, order, points); } @QtUninvokable private native void glMap1f_native_GLenum_GLfloat_GLfloat_GLint_GLint_const_GLfloat_ptr(long __this__nativeId, int target, float u1, float u2, int stride, int order, java.nio.FloatBuffer points); /** *

See QOpenGLFunctions_1_0::glMap2d(GLenum,GLdouble,GLdouble,GLint,GLint,GLdouble,GLdouble,GLint,GLint,const GLdouble*)

* @param target * @param u1 * @param u2 * @param ustride * @param uorder * @param v1 * @param v2 * @param vstride * @param vorder * @param points */ @QtUninvokable public final void glMap2d(int target, double u1, double u2, int ustride, int uorder, double v1, double v2, int vstride, int vorder, java.nio.@Nullable DoubleBuffer points){ glMap2d_native_GLenum_GLdouble_GLdouble_GLint_GLint_GLdouble_GLdouble_GLint_GLint_const_GLdouble_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points); } @QtUninvokable private native void glMap2d_native_GLenum_GLdouble_GLdouble_GLint_GLint_GLdouble_GLdouble_GLint_GLint_const_GLdouble_ptr(long __this__nativeId, int target, double u1, double u2, int ustride, int uorder, double v1, double v2, int vstride, int vorder, java.nio.DoubleBuffer points); /** *

See QOpenGLFunctions_1_0::glMap2f(GLenum,GLfloat,GLfloat,GLint,GLint,GLfloat,GLfloat,GLint,GLint,const GLfloat*)

* @param target * @param u1 * @param u2 * @param ustride * @param uorder * @param v1 * @param v2 * @param vstride * @param vorder * @param points */ @QtUninvokable public final void glMap2f(int target, float u1, float u2, int ustride, int uorder, float v1, float v2, int vstride, int vorder, java.nio.@Nullable FloatBuffer points){ glMap2f_native_GLenum_GLfloat_GLfloat_GLint_GLint_GLfloat_GLfloat_GLint_GLint_const_GLfloat_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points); } @QtUninvokable private native void glMap2f_native_GLenum_GLfloat_GLfloat_GLint_GLint_GLfloat_GLfloat_GLint_GLint_const_GLfloat_ptr(long __this__nativeId, int target, float u1, float u2, int ustride, int uorder, float v1, float v2, int vstride, int vorder, java.nio.FloatBuffer points); /** *

See QOpenGLFunctions_1_0::glMapGrid1d(GLint,GLdouble,GLdouble)

* @param un * @param u1 * @param u2 */ @QtUninvokable public final void glMapGrid1d(int un, double u1, double u2){ glMapGrid1d_native_GLint_GLdouble_GLdouble(QtJambi_LibraryUtilities.internal.nativeId(this), un, u1, u2); } @QtUninvokable private native void glMapGrid1d_native_GLint_GLdouble_GLdouble(long __this__nativeId, int un, double u1, double u2); /** *

See QOpenGLFunctions_1_0::glMapGrid1f(GLint,GLfloat,GLfloat)

* @param un * @param u1 * @param u2 */ @QtUninvokable public final void glMapGrid1f(int un, float u1, float u2){ glMapGrid1f_native_GLint_GLfloat_GLfloat(QtJambi_LibraryUtilities.internal.nativeId(this), un, u1, u2); } @QtUninvokable private native void glMapGrid1f_native_GLint_GLfloat_GLfloat(long __this__nativeId, int un, float u1, float u2); /** *

See QOpenGLFunctions_1_0::glMapGrid2d(GLint,GLdouble,GLdouble,GLint,GLdouble,GLdouble)

* @param un * @param u1 * @param u2 * @param vn * @param v1 * @param v2 */ @QtUninvokable public final void glMapGrid2d(int un, double u1, double u2, int vn, double v1, double v2){ glMapGrid2d_native_GLint_GLdouble_GLdouble_GLint_GLdouble_GLdouble(QtJambi_LibraryUtilities.internal.nativeId(this), un, u1, u2, vn, v1, v2); } @QtUninvokable private native void glMapGrid2d_native_GLint_GLdouble_GLdouble_GLint_GLdouble_GLdouble(long __this__nativeId, int un, double u1, double u2, int vn, double v1, double v2); /** *

See QOpenGLFunctions_1_0::glMapGrid2f(GLint,GLfloat,GLfloat,GLint,GLfloat,GLfloat)

* @param un * @param u1 * @param u2 * @param vn * @param v1 * @param v2 */ @QtUninvokable public final void glMapGrid2f(int un, float u1, float u2, int vn, float v1, float v2){ glMapGrid2f_native_GLint_GLfloat_GLfloat_GLint_GLfloat_GLfloat(QtJambi_LibraryUtilities.internal.nativeId(this), un, u1, u2, vn, v1, v2); } @QtUninvokable private native void glMapGrid2f_native_GLint_GLfloat_GLfloat_GLint_GLfloat_GLfloat(long __this__nativeId, int un, float u1, float u2, int vn, float v1, float v2); /** *

See QOpenGLFunctions_1_0::glMaterialf(GLenum,GLenum,GLfloat)

* @param face * @param pname * @param param */ @QtUninvokable public final void glMaterialf(int face, int pname, float param){ glMaterialf_native_GLenum_GLenum_GLfloat(QtJambi_LibraryUtilities.internal.nativeId(this), face, pname, param); } @QtUninvokable private native void glMaterialf_native_GLenum_GLenum_GLfloat(long __this__nativeId, int face, int pname, float param); /** *

See QOpenGLFunctions_1_0::glMaterialfv(GLenum,GLenum,const GLfloat*)

* @param face * @param pname * @param params */ @QtUninvokable public final void glMaterialfv(int face, int pname, float[] params){ if(params!=null && params.length < 1) throw new IllegalArgumentException("Argument 'params': Wrong number of elements in array. Found: " + params.length + ", expected: 1"); glMaterialfv_native_GLenum_GLenum_const_GLfloat_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), face, pname, params); } @QtUninvokable private native void glMaterialfv_native_GLenum_GLenum_const_GLfloat_ptr(long __this__nativeId, int face, int pname, float[] params); /** *

See QOpenGLFunctions_1_0::glMateriali(GLenum,GLenum,GLint)

* @param face * @param pname * @param param */ @QtUninvokable public final void glMateriali(int face, int pname, int param){ glMateriali_native_GLenum_GLenum_GLint(QtJambi_LibraryUtilities.internal.nativeId(this), face, pname, param); } @QtUninvokable private native void glMateriali_native_GLenum_GLenum_GLint(long __this__nativeId, int face, int pname, int param); /** *

See QOpenGLFunctions_1_0::glMaterialiv(GLenum,GLenum,const GLint*)

* @param face * @param pname * @param params */ @QtUninvokable public final void glMaterialiv(int face, int pname, int[] params){ if(params!=null && params.length < 1) throw new IllegalArgumentException("Argument 'params': Wrong number of elements in array. Found: " + params.length + ", expected: 1"); glMaterialiv_native_GLenum_GLenum_const_GLint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), face, pname, params); } @QtUninvokable private native void glMaterialiv_native_GLenum_GLenum_const_GLint_ptr(long __this__nativeId, int face, int pname, int[] params); /** *

See QOpenGLFunctions_1_0::glMatrixMode(GLenum)

* @param mode */ @QtUninvokable public final void glMatrixMode(int mode){ glMatrixMode_native_GLenum(QtJambi_LibraryUtilities.internal.nativeId(this), mode); } @QtUninvokable private native void glMatrixMode_native_GLenum(long __this__nativeId, int mode); /** *

See QOpenGLFunctions_1_0::glMultMatrixd(const GLdouble*)

* @param m */ @QtUninvokable public final void glMultMatrixd(double[] m){ if(m!=null && m.length < 16) throw new IllegalArgumentException("Argument 'm': Wrong number of elements in array. Found: " + m.length + ", expected: 16"); glMultMatrixd_native_const_GLdouble_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), m); } @QtUninvokable private native void glMultMatrixd_native_const_GLdouble_ptr(long __this__nativeId, double[] m); /** *

See QOpenGLFunctions_1_0::glMultMatrixf(const GLfloat*)

* @param m */ @QtUninvokable public final void glMultMatrixf(float[] m){ if(m!=null && m.length < 16) throw new IllegalArgumentException("Argument 'm': Wrong number of elements in array. Found: " + m.length + ", expected: 16"); glMultMatrixf_native_const_GLfloat_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), m); } @QtUninvokable private native void glMultMatrixf_native_const_GLfloat_ptr(long __this__nativeId, float[] m); /** *

See QOpenGLFunctions_1_0::glNewList(GLuint,GLenum)

* @param list * @param mode */ @QtUninvokable public final void glNewList(int list, int mode){ glNewList_native_GLuint_GLenum(QtJambi_LibraryUtilities.internal.nativeId(this), list, mode); } @QtUninvokable private native void glNewList_native_GLuint_GLenum(long __this__nativeId, int list, int mode); /** *

See QOpenGLFunctions_1_0::glNormal3b(GLbyte,GLbyte,GLbyte)

* @param nx * @param ny * @param nz */ @QtUninvokable public final void glNormal3b(byte nx, byte ny, byte nz){ glNormal3b_native_GLbyte_GLbyte_GLbyte(QtJambi_LibraryUtilities.internal.nativeId(this), nx, ny, nz); } @QtUninvokable private native void glNormal3b_native_GLbyte_GLbyte_GLbyte(long __this__nativeId, byte nx, byte ny, byte nz); /** *

See QOpenGLFunctions_1_0::glNormal3bv(const GLbyte*)

* @param v */ @QtUninvokable public final void glNormal3bv(byte[] v){ if(v!=null && v.length < 3) throw new IllegalArgumentException("Argument 'v': Wrong number of elements in array. Found: " + v.length + ", expected: 3"); glNormal3bv_native_const_GLbyte_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), v); } @QtUninvokable private native void glNormal3bv_native_const_GLbyte_ptr(long __this__nativeId, byte[] v); /** *

See QOpenGLFunctions_1_0::glNormal3d(GLdouble,GLdouble,GLdouble)

* @param nx * @param ny * @param nz */ @QtUninvokable public final void glNormal3d(double nx, double ny, double nz){ glNormal3d_native_GLdouble_GLdouble_GLdouble(QtJambi_LibraryUtilities.internal.nativeId(this), nx, ny, nz); } @QtUninvokable private native void glNormal3d_native_GLdouble_GLdouble_GLdouble(long __this__nativeId, double nx, double ny, double nz); /** *

See QOpenGLFunctions_1_0::glNormal3dv(const GLdouble*)

* @param v */ @QtUninvokable public final void glNormal3dv(double[] v){ if(v!=null && v.length < 3) throw new IllegalArgumentException("Argument 'v': Wrong number of elements in array. Found: " + v.length + ", expected: 3"); glNormal3dv_native_const_GLdouble_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), v); } @QtUninvokable private native void glNormal3dv_native_const_GLdouble_ptr(long __this__nativeId, double[] v); /** *

See QOpenGLFunctions_1_0::glNormal3f(GLfloat,GLfloat,GLfloat)

* @param nx * @param ny * @param nz */ @QtUninvokable public final void glNormal3f(float nx, float ny, float nz){ glNormal3f_native_GLfloat_GLfloat_GLfloat(QtJambi_LibraryUtilities.internal.nativeId(this), nx, ny, nz); } @QtUninvokable private native void glNormal3f_native_GLfloat_GLfloat_GLfloat(long __this__nativeId, float nx, float ny, float nz); /** *

See QOpenGLFunctions_1_0::glNormal3fv(const GLfloat*)

* @param v */ @QtUninvokable public final void glNormal3fv(float[] v){ if(v!=null && v.length < 3) throw new IllegalArgumentException("Argument 'v': Wrong number of elements in array. Found: " + v.length + ", expected: 3"); glNormal3fv_native_const_GLfloat_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), v); } @QtUninvokable private native void glNormal3fv_native_const_GLfloat_ptr(long __this__nativeId, float[] v); /** *

See QOpenGLFunctions_1_0::glNormal3i(GLint,GLint,GLint)

* @param nx * @param ny * @param nz */ @QtUninvokable public final void glNormal3i(int nx, int ny, int nz){ glNormal3i_native_GLint_GLint_GLint(QtJambi_LibraryUtilities.internal.nativeId(this), nx, ny, nz); } @QtUninvokable private native void glNormal3i_native_GLint_GLint_GLint(long __this__nativeId, int nx, int ny, int nz); /** *

See QOpenGLFunctions_1_0::glNormal3iv(const GLint*)

* @param v */ @QtUninvokable public final void glNormal3iv(int[] v){ if(v!=null && v.length < 3) throw new IllegalArgumentException("Argument 'v': Wrong number of elements in array. Found: " + v.length + ", expected: 3"); glNormal3iv_native_const_GLint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), v); } @QtUninvokable private native void glNormal3iv_native_const_GLint_ptr(long __this__nativeId, int[] v); /** *

See QOpenGLFunctions_1_0::glNormal3s(GLshort,GLshort,GLshort)

* @param nx * @param ny * @param nz */ @QtUninvokable public final void glNormal3s(short nx, short ny, short nz){ glNormal3s_native_GLshort_GLshort_GLshort(QtJambi_LibraryUtilities.internal.nativeId(this), nx, ny, nz); } @QtUninvokable private native void glNormal3s_native_GLshort_GLshort_GLshort(long __this__nativeId, short nx, short ny, short nz); /** *

See QOpenGLFunctions_1_0::glNormal3sv(const GLshort*)

* @param v */ @QtUninvokable public final void glNormal3sv(short[] v){ if(v!=null && v.length < 3) throw new IllegalArgumentException("Argument 'v': Wrong number of elements in array. Found: " + v.length + ", expected: 3"); glNormal3sv_native_const_GLshort_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), v); } @QtUninvokable private native void glNormal3sv_native_const_GLshort_ptr(long __this__nativeId, short[] v); /** *

See QOpenGLFunctions_1_0::glOrtho(GLdouble,GLdouble,GLdouble,GLdouble,GLdouble,GLdouble)

* @param left * @param right * @param bottom * @param top * @param zNear * @param zFar */ @QtUninvokable public final void glOrtho(double left, double right, double bottom, double top, double zNear, double zFar){ glOrtho_native_GLdouble_GLdouble_GLdouble_GLdouble_GLdouble_GLdouble(QtJambi_LibraryUtilities.internal.nativeId(this), left, right, bottom, top, zNear, zFar); } @QtUninvokable private native void glOrtho_native_GLdouble_GLdouble_GLdouble_GLdouble_GLdouble_GLdouble(long __this__nativeId, double left, double right, double bottom, double top, double zNear, double zFar); /** *

See QOpenGLFunctions_1_0::glPassThrough(GLfloat)

* @param token */ @QtUninvokable public final void glPassThrough(float token){ glPassThrough_native_GLfloat(QtJambi_LibraryUtilities.internal.nativeId(this), token); } @QtUninvokable private native void glPassThrough_native_GLfloat(long __this__nativeId, float token); /** *

See QOpenGLFunctions_1_0::glPixelMapfv(GLenum,GLint,const GLfloat*)

* @param map * @param mapsize * @param values */ @QtUninvokable public final void glPixelMapfv(int map, int mapsize, java.nio.@Nullable FloatBuffer values){ glPixelMapfv_native_GLenum_GLint_const_GLfloat_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), map, mapsize, values); } @QtUninvokable private native void glPixelMapfv_native_GLenum_GLint_const_GLfloat_ptr(long __this__nativeId, int map, int mapsize, java.nio.FloatBuffer values); /** *

See QOpenGLFunctions_1_0::glPixelMapuiv(GLenum,GLint,const GLuint*)

* @param map * @param mapsize * @param values */ @QtUninvokable public final void glPixelMapuiv(int map, int mapsize, java.nio.@Nullable IntBuffer values){ glPixelMapuiv_native_GLenum_GLint_const_GLuint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), map, mapsize, values); } @QtUninvokable private native void glPixelMapuiv_native_GLenum_GLint_const_GLuint_ptr(long __this__nativeId, int map, int mapsize, java.nio.IntBuffer values); /** *

See QOpenGLFunctions_1_0::glPixelMapusv(GLenum,GLint,const GLushort*)

* @param map * @param mapsize * @param values */ @QtUninvokable public final void glPixelMapusv(int map, int mapsize, java.nio.@Nullable ShortBuffer values){ glPixelMapusv_native_GLenum_GLint_const_GLushort_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), map, mapsize, values); } @QtUninvokable private native void glPixelMapusv_native_GLenum_GLint_const_GLushort_ptr(long __this__nativeId, int map, int mapsize, java.nio.ShortBuffer values); /** *

See QOpenGLFunctions_1_0::glPixelStoref(GLenum,GLfloat)

* @param pname * @param param */ @QtUninvokable public final void glPixelStoref(int pname, float param){ glPixelStoref_native_GLenum_GLfloat(QtJambi_LibraryUtilities.internal.nativeId(this), pname, param); } @QtUninvokable private native void glPixelStoref_native_GLenum_GLfloat(long __this__nativeId, int pname, float param); /** *

See QOpenGLFunctions_1_0::glPixelStorei(GLenum,GLint)

* @param pname * @param param */ @QtUninvokable public final void glPixelStorei(int pname, int param){ glPixelStorei_native_GLenum_GLint(QtJambi_LibraryUtilities.internal.nativeId(this), pname, param); } @QtUninvokable private native void glPixelStorei_native_GLenum_GLint(long __this__nativeId, int pname, int param); /** *

See QOpenGLFunctions_1_0::glPixelTransferf(GLenum,GLfloat)

* @param pname * @param param */ @QtUninvokable public final void glPixelTransferf(int pname, float param){ glPixelTransferf_native_GLenum_GLfloat(QtJambi_LibraryUtilities.internal.nativeId(this), pname, param); } @QtUninvokable private native void glPixelTransferf_native_GLenum_GLfloat(long __this__nativeId, int pname, float param); /** *

See QOpenGLFunctions_1_0::glPixelTransferi(GLenum,GLint)

* @param pname * @param param */ @QtUninvokable public final void glPixelTransferi(int pname, int param){ glPixelTransferi_native_GLenum_GLint(QtJambi_LibraryUtilities.internal.nativeId(this), pname, param); } @QtUninvokable private native void glPixelTransferi_native_GLenum_GLint(long __this__nativeId, int pname, int param); /** *

See QOpenGLFunctions_1_0::glPixelZoom(GLfloat,GLfloat)

* @param xfactor * @param yfactor */ @QtUninvokable public final void glPixelZoom(float xfactor, float yfactor){ glPixelZoom_native_GLfloat_GLfloat(QtJambi_LibraryUtilities.internal.nativeId(this), xfactor, yfactor); } @QtUninvokable private native void glPixelZoom_native_GLfloat_GLfloat(long __this__nativeId, float xfactor, float yfactor); /** *

See QOpenGLFunctions_1_0::glPointSize(GLfloat)

* @param size */ @QtUninvokable public final void glPointSize(float size){ glPointSize_native_GLfloat(QtJambi_LibraryUtilities.internal.nativeId(this), size); } @QtUninvokable private native void glPointSize_native_GLfloat(long __this__nativeId, float size); /** *

See QOpenGLFunctions_1_0::glPolygonMode(GLenum,GLenum)

* @param face * @param mode */ @QtUninvokable public final void glPolygonMode(int face, int mode){ glPolygonMode_native_GLenum_GLenum(QtJambi_LibraryUtilities.internal.nativeId(this), face, mode); } @QtUninvokable private native void glPolygonMode_native_GLenum_GLenum(long __this__nativeId, int face, int mode); /** *

See QOpenGLFunctions_1_0::glPolygonStipple(const GLubyte*)

* @param mask */ @QtUninvokable public final void glPolygonStipple(java.nio.@Nullable ByteBuffer mask){ glPolygonStipple_native_const_GLubyte_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), mask); } @QtUninvokable private native void glPolygonStipple_native_const_GLubyte_ptr(long __this__nativeId, java.nio.ByteBuffer mask); /** *

See QOpenGLFunctions_1_0::glPopAttrib()

*/ @QtUninvokable public final void glPopAttrib(){ glPopAttrib_native(QtJambi_LibraryUtilities.internal.nativeId(this)); } @QtUninvokable private native void glPopAttrib_native(long __this__nativeId); /** *

See QOpenGLFunctions_1_0::glPopMatrix()

*/ @QtUninvokable public final void glPopMatrix(){ glPopMatrix_native(QtJambi_LibraryUtilities.internal.nativeId(this)); } @QtUninvokable private native void glPopMatrix_native(long __this__nativeId); /** *

See QOpenGLFunctions_1_0::glPopName()

*/ @QtUninvokable public final void glPopName(){ glPopName_native(QtJambi_LibraryUtilities.internal.nativeId(this)); } @QtUninvokable private native void glPopName_native(long __this__nativeId); /** *

See QOpenGLFunctions_1_0::glPushAttrib(GLbitfield)

* @param mask */ @QtUninvokable public final void glPushAttrib(int mask){ glPushAttrib_native_GLbitfield(QtJambi_LibraryUtilities.internal.nativeId(this), mask); } @QtUninvokable private native void glPushAttrib_native_GLbitfield(long __this__nativeId, int mask); /** *

See QOpenGLFunctions_1_0::glPushMatrix()

*/ @QtUninvokable public final void glPushMatrix(){ glPushMatrix_native(QtJambi_LibraryUtilities.internal.nativeId(this)); } @QtUninvokable private native void glPushMatrix_native(long __this__nativeId); /** *

See QOpenGLFunctions_1_0::glPushName(GLuint)

* @param name */ @QtUninvokable public final void glPushName(int name){ glPushName_native_GLuint(QtJambi_LibraryUtilities.internal.nativeId(this), name); } @QtUninvokable private native void glPushName_native_GLuint(long __this__nativeId, int name); /** *

See QOpenGLFunctions_1_0::glRasterPos2d(GLdouble,GLdouble)

* @param x * @param y */ @QtUninvokable public final void glRasterPos2d(double x, double y){ glRasterPos2d_native_GLdouble_GLdouble(QtJambi_LibraryUtilities.internal.nativeId(this), x, y); } @QtUninvokable private native void glRasterPos2d_native_GLdouble_GLdouble(long __this__nativeId, double x, double y); /** *

See QOpenGLFunctions_1_0::glRasterPos2dv(const GLdouble*)

* @param v */ @QtUninvokable public final void glRasterPos2dv(double[] v){ if(v!=null && v.length < 2) throw new IllegalArgumentException("Argument 'v': Wrong number of elements in array. Found: " + v.length + ", expected: 2"); glRasterPos2dv_native_const_GLdouble_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), v); } @QtUninvokable private native void glRasterPos2dv_native_const_GLdouble_ptr(long __this__nativeId, double[] v); /** *

See QOpenGLFunctions_1_0::glRasterPos2f(GLfloat,GLfloat)

* @param x * @param y */ @QtUninvokable public final void glRasterPos2f(float x, float y){ glRasterPos2f_native_GLfloat_GLfloat(QtJambi_LibraryUtilities.internal.nativeId(this), x, y); } @QtUninvokable private native void glRasterPos2f_native_GLfloat_GLfloat(long __this__nativeId, float x, float y); /** *

See QOpenGLFunctions_1_0::glRasterPos2fv(const GLfloat*)

* @param v */ @QtUninvokable public final void glRasterPos2fv(float[] v){ if(v!=null && v.length < 2) throw new IllegalArgumentException("Argument 'v': Wrong number of elements in array. Found: " + v.length + ", expected: 2"); glRasterPos2fv_native_const_GLfloat_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), v); } @QtUninvokable private native void glRasterPos2fv_native_const_GLfloat_ptr(long __this__nativeId, float[] v); /** *

See QOpenGLFunctions_1_0::glRasterPos2i(GLint,GLint)

* @param x * @param y */ @QtUninvokable public final void glRasterPos2i(int x, int y){ glRasterPos2i_native_GLint_GLint(QtJambi_LibraryUtilities.internal.nativeId(this), x, y); } @QtUninvokable private native void glRasterPos2i_native_GLint_GLint(long __this__nativeId, int x, int y); /** *

See QOpenGLFunctions_1_0::glRasterPos2iv(const GLint*)

* @param v */ @QtUninvokable public final void glRasterPos2iv(int[] v){ if(v!=null && v.length < 2) throw new IllegalArgumentException("Argument 'v': Wrong number of elements in array. Found: " + v.length + ", expected: 2"); glRasterPos2iv_native_const_GLint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), v); } @QtUninvokable private native void glRasterPos2iv_native_const_GLint_ptr(long __this__nativeId, int[] v); /** *

See QOpenGLFunctions_1_0::glRasterPos2s(GLshort,GLshort)

* @param x * @param y */ @QtUninvokable public final void glRasterPos2s(short x, short y){ glRasterPos2s_native_GLshort_GLshort(QtJambi_LibraryUtilities.internal.nativeId(this), x, y); } @QtUninvokable private native void glRasterPos2s_native_GLshort_GLshort(long __this__nativeId, short x, short y); /** *

See QOpenGLFunctions_1_0::glRasterPos2sv(const GLshort*)

* @param v */ @QtUninvokable public final void glRasterPos2sv(short[] v){ if(v!=null && v.length < 2) throw new IllegalArgumentException("Argument 'v': Wrong number of elements in array. Found: " + v.length + ", expected: 2"); glRasterPos2sv_native_const_GLshort_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), v); } @QtUninvokable private native void glRasterPos2sv_native_const_GLshort_ptr(long __this__nativeId, short[] v); /** *

See QOpenGLFunctions_1_0::glRasterPos3d(GLdouble,GLdouble,GLdouble)

* @param x * @param y * @param z */ @QtUninvokable public final void glRasterPos3d(double x, double y, double z){ glRasterPos3d_native_GLdouble_GLdouble_GLdouble(QtJambi_LibraryUtilities.internal.nativeId(this), x, y, z); } @QtUninvokable private native void glRasterPos3d_native_GLdouble_GLdouble_GLdouble(long __this__nativeId, double x, double y, double z); /** *

See QOpenGLFunctions_1_0::glRasterPos3dv(const GLdouble*)

* @param v */ @QtUninvokable public final void glRasterPos3dv(double[] v){ if(v!=null && v.length < 3) throw new IllegalArgumentException("Argument 'v': Wrong number of elements in array. Found: " + v.length + ", expected: 3"); glRasterPos3dv_native_const_GLdouble_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), v); } @QtUninvokable private native void glRasterPos3dv_native_const_GLdouble_ptr(long __this__nativeId, double[] v); /** *

See QOpenGLFunctions_1_0::glRasterPos3f(GLfloat,GLfloat,GLfloat)

* @param x * @param y * @param z */ @QtUninvokable public final void glRasterPos3f(float x, float y, float z){ glRasterPos3f_native_GLfloat_GLfloat_GLfloat(QtJambi_LibraryUtilities.internal.nativeId(this), x, y, z); } @QtUninvokable private native void glRasterPos3f_native_GLfloat_GLfloat_GLfloat(long __this__nativeId, float x, float y, float z); /** *

See QOpenGLFunctions_1_0::glRasterPos3fv(const GLfloat*)

* @param v */ @QtUninvokable public final void glRasterPos3fv(float[] v){ if(v!=null && v.length < 3) throw new IllegalArgumentException("Argument 'v': Wrong number of elements in array. Found: " + v.length + ", expected: 3"); glRasterPos3fv_native_const_GLfloat_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), v); } @QtUninvokable private native void glRasterPos3fv_native_const_GLfloat_ptr(long __this__nativeId, float[] v); /** *

See QOpenGLFunctions_1_0::glRasterPos3i(GLint,GLint,GLint)

* @param x * @param y * @param z */ @QtUninvokable public final void glRasterPos3i(int x, int y, int z){ glRasterPos3i_native_GLint_GLint_GLint(QtJambi_LibraryUtilities.internal.nativeId(this), x, y, z); } @QtUninvokable private native void glRasterPos3i_native_GLint_GLint_GLint(long __this__nativeId, int x, int y, int z); /** *

See QOpenGLFunctions_1_0::glRasterPos3iv(const GLint*)

* @param v */ @QtUninvokable public final void glRasterPos3iv(int[] v){ if(v!=null && v.length < 3) throw new IllegalArgumentException("Argument 'v': Wrong number of elements in array. Found: " + v.length + ", expected: 3"); glRasterPos3iv_native_const_GLint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), v); } @QtUninvokable private native void glRasterPos3iv_native_const_GLint_ptr(long __this__nativeId, int[] v); /** *

See QOpenGLFunctions_1_0::glRasterPos3s(GLshort,GLshort,GLshort)

* @param x * @param y * @param z */ @QtUninvokable public final void glRasterPos3s(short x, short y, short z){ glRasterPos3s_native_GLshort_GLshort_GLshort(QtJambi_LibraryUtilities.internal.nativeId(this), x, y, z); } @QtUninvokable private native void glRasterPos3s_native_GLshort_GLshort_GLshort(long __this__nativeId, short x, short y, short z); /** *

See QOpenGLFunctions_1_0::glRasterPos3sv(const GLshort*)

* @param v */ @QtUninvokable public final void glRasterPos3sv(short[] v){ if(v!=null && v.length < 3) throw new IllegalArgumentException("Argument 'v': Wrong number of elements in array. Found: " + v.length + ", expected: 3"); glRasterPos3sv_native_const_GLshort_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), v); } @QtUninvokable private native void glRasterPos3sv_native_const_GLshort_ptr(long __this__nativeId, short[] v); /** *

See QOpenGLFunctions_1_0::glRasterPos4d(GLdouble,GLdouble,GLdouble,GLdouble)

* @param x * @param y * @param z * @param w */ @QtUninvokable public final void glRasterPos4d(double x, double y, double z, double w){ glRasterPos4d_native_GLdouble_GLdouble_GLdouble_GLdouble(QtJambi_LibraryUtilities.internal.nativeId(this), x, y, z, w); } @QtUninvokable private native void glRasterPos4d_native_GLdouble_GLdouble_GLdouble_GLdouble(long __this__nativeId, double x, double y, double z, double w); /** *

See QOpenGLFunctions_1_0::glRasterPos4dv(const GLdouble*)

* @param v */ @QtUninvokable public final void glRasterPos4dv(double[] v){ if(v!=null && v.length < 4) throw new IllegalArgumentException("Argument 'v': Wrong number of elements in array. Found: " + v.length + ", expected: 4"); glRasterPos4dv_native_const_GLdouble_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), v); } @QtUninvokable private native void glRasterPos4dv_native_const_GLdouble_ptr(long __this__nativeId, double[] v); /** *

See QOpenGLFunctions_1_0::glRasterPos4f(GLfloat,GLfloat,GLfloat,GLfloat)

* @param x * @param y * @param z * @param w */ @QtUninvokable public final void glRasterPos4f(float x, float y, float z, float w){ glRasterPos4f_native_GLfloat_GLfloat_GLfloat_GLfloat(QtJambi_LibraryUtilities.internal.nativeId(this), x, y, z, w); } @QtUninvokable private native void glRasterPos4f_native_GLfloat_GLfloat_GLfloat_GLfloat(long __this__nativeId, float x, float y, float z, float w); /** *

See QOpenGLFunctions_1_0::glRasterPos4fv(const GLfloat*)

* @param v */ @QtUninvokable public final void glRasterPos4fv(float[] v){ if(v!=null && v.length < 4) throw new IllegalArgumentException("Argument 'v': Wrong number of elements in array. Found: " + v.length + ", expected: 4"); glRasterPos4fv_native_const_GLfloat_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), v); } @QtUninvokable private native void glRasterPos4fv_native_const_GLfloat_ptr(long __this__nativeId, float[] v); /** *

See QOpenGLFunctions_1_0::glRasterPos4i(GLint,GLint,GLint,GLint)

* @param x * @param y * @param z * @param w */ @QtUninvokable public final void glRasterPos4i(int x, int y, int z, int w){ glRasterPos4i_native_GLint_GLint_GLint_GLint(QtJambi_LibraryUtilities.internal.nativeId(this), x, y, z, w); } @QtUninvokable private native void glRasterPos4i_native_GLint_GLint_GLint_GLint(long __this__nativeId, int x, int y, int z, int w); /** *

See QOpenGLFunctions_1_0::glRasterPos4iv(const GLint*)

* @param v */ @QtUninvokable public final void glRasterPos4iv(int[] v){ if(v!=null && v.length < 4) throw new IllegalArgumentException("Argument 'v': Wrong number of elements in array. Found: " + v.length + ", expected: 4"); glRasterPos4iv_native_const_GLint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), v); } @QtUninvokable private native void glRasterPos4iv_native_const_GLint_ptr(long __this__nativeId, int[] v); /** *

See QOpenGLFunctions_1_0::glRasterPos4s(GLshort,GLshort,GLshort,GLshort)

* @param x * @param y * @param z * @param w */ @QtUninvokable public final void glRasterPos4s(short x, short y, short z, short w){ glRasterPos4s_native_GLshort_GLshort_GLshort_GLshort(QtJambi_LibraryUtilities.internal.nativeId(this), x, y, z, w); } @QtUninvokable private native void glRasterPos4s_native_GLshort_GLshort_GLshort_GLshort(long __this__nativeId, short x, short y, short z, short w); /** *

See QOpenGLFunctions_1_0::glRasterPos4sv(const GLshort*)

* @param v */ @QtUninvokable public final void glRasterPos4sv(short[] v){ if(v!=null && v.length < 4) throw new IllegalArgumentException("Argument 'v': Wrong number of elements in array. Found: " + v.length + ", expected: 4"); glRasterPos4sv_native_const_GLshort_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), v); } @QtUninvokable private native void glRasterPos4sv_native_const_GLshort_ptr(long __this__nativeId, short[] v); /** *

See QOpenGLFunctions_1_0::glReadBuffer(GLenum)

* @param mode */ @QtUninvokable public final void glReadBuffer(int mode){ glReadBuffer_native_GLenum(QtJambi_LibraryUtilities.internal.nativeId(this), mode); } @QtUninvokable private native void glReadBuffer_native_GLenum(long __this__nativeId, int mode); /** *

See QOpenGLFunctions_1_0::glReadPixels(GLint,GLint,GLsizei,GLsizei,GLenum,GLenum,GLvoid*)

* @param x * @param y * @param width * @param height * @param format * @param type * @param pixels */ @QtUninvokable public final void glReadPixels(int x, int y, int width, int height, int format, int type, java.nio.@Nullable Buffer pixels){ glReadPixels_native_GLint_GLint_GLsizei_GLsizei_GLenum_GLenum_GLvoid_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), x, y, width, height, format, type, pixels); } @QtUninvokable private native void glReadPixels_native_GLint_GLint_GLsizei_GLsizei_GLenum_GLenum_GLvoid_ptr(long __this__nativeId, int x, int y, int width, int height, int format, int type, java.nio.Buffer pixels); /** *

See QOpenGLFunctions_1_0::glRectd(GLdouble,GLdouble,GLdouble,GLdouble)

* @param x1 * @param y1 * @param x2 * @param y2 */ @QtUninvokable public final void glRectd(double x1, double y1, double x2, double y2){ glRectd_native_GLdouble_GLdouble_GLdouble_GLdouble(QtJambi_LibraryUtilities.internal.nativeId(this), x1, y1, x2, y2); } @QtUninvokable private native void glRectd_native_GLdouble_GLdouble_GLdouble_GLdouble(long __this__nativeId, double x1, double y1, double x2, double y2); /** *

See QOpenGLFunctions_1_0::glRectdv(const GLdouble*,const GLdouble*)

* @param v1 * @param v2 */ @QtUninvokable public final void glRectdv(double[] v1, double[] v2){ if(v1!=null && v1.length < 2) throw new IllegalArgumentException("Argument 'v1': Wrong number of elements in array. Found: " + v1.length + ", expected: 2"); if(v2!=null && v2.length < 2) throw new IllegalArgumentException("Argument 'v2': Wrong number of elements in array. Found: " + v2.length + ", expected: 2"); glRectdv_native_const_GLdouble_ptr_const_GLdouble_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), v1, v2); } @QtUninvokable private native void glRectdv_native_const_GLdouble_ptr_const_GLdouble_ptr(long __this__nativeId, double[] v1, double[] v2); /** *

See QOpenGLFunctions_1_0::glRectf(GLfloat,GLfloat,GLfloat,GLfloat)

* @param x1 * @param y1 * @param x2 * @param y2 */ @QtUninvokable public final void glRectf(float x1, float y1, float x2, float y2){ glRectf_native_GLfloat_GLfloat_GLfloat_GLfloat(QtJambi_LibraryUtilities.internal.nativeId(this), x1, y1, x2, y2); } @QtUninvokable private native void glRectf_native_GLfloat_GLfloat_GLfloat_GLfloat(long __this__nativeId, float x1, float y1, float x2, float y2); /** *

See QOpenGLFunctions_1_0::glRectfv(const GLfloat*,const GLfloat*)

* @param v1 * @param v2 */ @QtUninvokable public final void glRectfv(float[] v1, float[] v2){ if(v1!=null && v1.length < 2) throw new IllegalArgumentException("Argument 'v1': Wrong number of elements in array. Found: " + v1.length + ", expected: 2"); if(v2!=null && v2.length < 2) throw new IllegalArgumentException("Argument 'v2': Wrong number of elements in array. Found: " + v2.length + ", expected: 2"); glRectfv_native_const_GLfloat_ptr_const_GLfloat_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), v1, v2); } @QtUninvokable private native void glRectfv_native_const_GLfloat_ptr_const_GLfloat_ptr(long __this__nativeId, float[] v1, float[] v2); /** *

See QOpenGLFunctions_1_0::glRecti(GLint,GLint,GLint,GLint)

* @param x1 * @param y1 * @param x2 * @param y2 */ @QtUninvokable public final void glRecti(int x1, int y1, int x2, int y2){ glRecti_native_GLint_GLint_GLint_GLint(QtJambi_LibraryUtilities.internal.nativeId(this), x1, y1, x2, y2); } @QtUninvokable private native void glRecti_native_GLint_GLint_GLint_GLint(long __this__nativeId, int x1, int y1, int x2, int y2); /** *

See QOpenGLFunctions_1_0::glRectiv(const GLint*,const GLint*)

* @param v1 * @param v2 */ @QtUninvokable public final void glRectiv(int[] v1, int[] v2){ if(v1!=null && v1.length < 2) throw new IllegalArgumentException("Argument 'v1': Wrong number of elements in array. Found: " + v1.length + ", expected: 2"); if(v2!=null && v2.length < 2) throw new IllegalArgumentException("Argument 'v2': Wrong number of elements in array. Found: " + v2.length + ", expected: 2"); glRectiv_native_const_GLint_ptr_const_GLint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), v1, v2); } @QtUninvokable private native void glRectiv_native_const_GLint_ptr_const_GLint_ptr(long __this__nativeId, int[] v1, int[] v2); /** *

See QOpenGLFunctions_1_0::glRects(GLshort,GLshort,GLshort,GLshort)

* @param x1 * @param y1 * @param x2 * @param y2 */ @QtUninvokable public final void glRects(short x1, short y1, short x2, short y2){ glRects_native_GLshort_GLshort_GLshort_GLshort(QtJambi_LibraryUtilities.internal.nativeId(this), x1, y1, x2, y2); } @QtUninvokable private native void glRects_native_GLshort_GLshort_GLshort_GLshort(long __this__nativeId, short x1, short y1, short x2, short y2); /** *

See QOpenGLFunctions_1_0::glRectsv(const GLshort*,const GLshort*)

* @param v1 * @param v2 */ @QtUninvokable public final void glRectsv(short[] v1, short[] v2){ if(v1!=null && v1.length < 2) throw new IllegalArgumentException("Argument 'v1': Wrong number of elements in array. Found: " + v1.length + ", expected: 2"); if(v2!=null && v2.length < 2) throw new IllegalArgumentException("Argument 'v2': Wrong number of elements in array. Found: " + v2.length + ", expected: 2"); glRectsv_native_const_GLshort_ptr_const_GLshort_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), v1, v2); } @QtUninvokable private native void glRectsv_native_const_GLshort_ptr_const_GLshort_ptr(long __this__nativeId, short[] v1, short[] v2); /** *

See QOpenGLFunctions_1_0::glRenderMode(GLenum)

* @param mode * @return */ @QtUninvokable public final int glRenderMode(int mode){ return glRenderMode_native_GLenum(QtJambi_LibraryUtilities.internal.nativeId(this), mode); } @QtUninvokable private native int glRenderMode_native_GLenum(long __this__nativeId, int mode); /** *

See QOpenGLFunctions_1_0::glRotated(GLdouble,GLdouble,GLdouble,GLdouble)

* @param angle * @param x * @param y * @param z */ @QtUninvokable public final void glRotated(double angle, double x, double y, double z){ glRotated_native_GLdouble_GLdouble_GLdouble_GLdouble(QtJambi_LibraryUtilities.internal.nativeId(this), angle, x, y, z); } @QtUninvokable private native void glRotated_native_GLdouble_GLdouble_GLdouble_GLdouble(long __this__nativeId, double angle, double x, double y, double z); /** *

See QOpenGLFunctions_1_0::glRotatef(GLfloat,GLfloat,GLfloat,GLfloat)

* @param angle * @param x * @param y * @param z */ @QtUninvokable public final void glRotatef(float angle, float x, float y, float z){ glRotatef_native_GLfloat_GLfloat_GLfloat_GLfloat(QtJambi_LibraryUtilities.internal.nativeId(this), angle, x, y, z); } @QtUninvokable private native void glRotatef_native_GLfloat_GLfloat_GLfloat_GLfloat(long __this__nativeId, float angle, float x, float y, float z); /** *

See QOpenGLFunctions_1_0::glScaled(GLdouble,GLdouble,GLdouble)

* @param x * @param y * @param z */ @QtUninvokable public final void glScaled(double x, double y, double z){ glScaled_native_GLdouble_GLdouble_GLdouble(QtJambi_LibraryUtilities.internal.nativeId(this), x, y, z); } @QtUninvokable private native void glScaled_native_GLdouble_GLdouble_GLdouble(long __this__nativeId, double x, double y, double z); /** *

See QOpenGLFunctions_1_0::glScalef(GLfloat,GLfloat,GLfloat)

* @param x * @param y * @param z */ @QtUninvokable public final void glScalef(float x, float y, float z){ glScalef_native_GLfloat_GLfloat_GLfloat(QtJambi_LibraryUtilities.internal.nativeId(this), x, y, z); } @QtUninvokable private native void glScalef_native_GLfloat_GLfloat_GLfloat(long __this__nativeId, float x, float y, float z); /** *

See QOpenGLFunctions_1_0::glScissor(GLint,GLint,GLsizei,GLsizei)

* @param x * @param y * @param width * @param height */ @QtUninvokable public final void glScissor(int x, int y, int width, int height){ glScissor_native_GLint_GLint_GLsizei_GLsizei(QtJambi_LibraryUtilities.internal.nativeId(this), x, y, width, height); } @QtUninvokable private native void glScissor_native_GLint_GLint_GLsizei_GLsizei(long __this__nativeId, int x, int y, int width, int height); /** *

See QOpenGLFunctions_1_0::glSelectBuffer(GLsizei,GLuint*)

* @param buffer */ @QtUninvokable public final void glSelectBuffer(java.nio.@Nullable IntBuffer buffer){ glSelectBuffer_native_GLsizei_GLuint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), buffer); } @QtUninvokable private native void glSelectBuffer_native_GLsizei_GLuint_ptr(long __this__nativeId, java.nio.IntBuffer buffer); /** *

See QOpenGLFunctions_1_0::glShadeModel(GLenum)

* @param mode */ @QtUninvokable public final void glShadeModel(int mode){ glShadeModel_native_GLenum(QtJambi_LibraryUtilities.internal.nativeId(this), mode); } @QtUninvokable private native void glShadeModel_native_GLenum(long __this__nativeId, int mode); /** *

See QOpenGLFunctions_1_0::glStencilFunc(GLenum,GLint,GLuint)

* @param func * @param ref * @param mask */ @QtUninvokable public final void glStencilFunc(int func, int ref, int mask){ glStencilFunc_native_GLenum_GLint_GLuint(QtJambi_LibraryUtilities.internal.nativeId(this), func, ref, mask); } @QtUninvokable private native void glStencilFunc_native_GLenum_GLint_GLuint(long __this__nativeId, int func, int ref, int mask); /** *

See QOpenGLFunctions_1_0::glStencilMask(GLuint)

* @param mask */ @QtUninvokable public final void glStencilMask(int mask){ glStencilMask_native_GLuint(QtJambi_LibraryUtilities.internal.nativeId(this), mask); } @QtUninvokable private native void glStencilMask_native_GLuint(long __this__nativeId, int mask); /** *

See QOpenGLFunctions_1_0::glStencilOp(GLenum,GLenum,GLenum)

* @param fail * @param zfail * @param zpass */ @QtUninvokable public final void glStencilOp(int fail, int zfail, int zpass){ glStencilOp_native_GLenum_GLenum_GLenum(QtJambi_LibraryUtilities.internal.nativeId(this), fail, zfail, zpass); } @QtUninvokable private native void glStencilOp_native_GLenum_GLenum_GLenum(long __this__nativeId, int fail, int zfail, int zpass); /** *

See QOpenGLFunctions_1_0::glTexCoord1d(GLdouble)

* @param s */ @QtUninvokable public final void glTexCoord1d(double s){ glTexCoord1d_native_GLdouble(QtJambi_LibraryUtilities.internal.nativeId(this), s); } @QtUninvokable private native void glTexCoord1d_native_GLdouble(long __this__nativeId, double s); /** *

See QOpenGLFunctions_1_0::glTexCoord1dv(const GLdouble*)

* @param v */ @QtUninvokable public final void glTexCoord1dv(double[] v){ if(v!=null && v.length < 1) throw new IllegalArgumentException("Argument 'v': Wrong number of elements in array. Found: " + v.length + ", expected: 1"); glTexCoord1dv_native_const_GLdouble_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), v); } @QtUninvokable private native void glTexCoord1dv_native_const_GLdouble_ptr(long __this__nativeId, double[] v); /** *

See QOpenGLFunctions_1_0::glTexCoord1f(GLfloat)

* @param s */ @QtUninvokable public final void glTexCoord1f(float s){ glTexCoord1f_native_GLfloat(QtJambi_LibraryUtilities.internal.nativeId(this), s); } @QtUninvokable private native void glTexCoord1f_native_GLfloat(long __this__nativeId, float s); /** *

See QOpenGLFunctions_1_0::glTexCoord1fv(const GLfloat*)

* @param v */ @QtUninvokable public final void glTexCoord1fv(float[] v){ if(v!=null && v.length < 1) throw new IllegalArgumentException("Argument 'v': Wrong number of elements in array. Found: " + v.length + ", expected: 1"); glTexCoord1fv_native_const_GLfloat_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), v); } @QtUninvokable private native void glTexCoord1fv_native_const_GLfloat_ptr(long __this__nativeId, float[] v); /** *

See QOpenGLFunctions_1_0::glTexCoord1i(GLint)

* @param s */ @QtUninvokable public final void glTexCoord1i(int s){ glTexCoord1i_native_GLint(QtJambi_LibraryUtilities.internal.nativeId(this), s); } @QtUninvokable private native void glTexCoord1i_native_GLint(long __this__nativeId, int s); /** *

See QOpenGLFunctions_1_0::glTexCoord1iv(const GLint*)

* @param v */ @QtUninvokable public final void glTexCoord1iv(int[] v){ if(v!=null && v.length < 1) throw new IllegalArgumentException("Argument 'v': Wrong number of elements in array. Found: " + v.length + ", expected: 1"); glTexCoord1iv_native_const_GLint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), v); } @QtUninvokable private native void glTexCoord1iv_native_const_GLint_ptr(long __this__nativeId, int[] v); /** *

See QOpenGLFunctions_1_0::glTexCoord1s(GLshort)

* @param s */ @QtUninvokable public final void glTexCoord1s(short s){ glTexCoord1s_native_GLshort(QtJambi_LibraryUtilities.internal.nativeId(this), s); } @QtUninvokable private native void glTexCoord1s_native_GLshort(long __this__nativeId, short s); /** *

See QOpenGLFunctions_1_0::glTexCoord1sv(const GLshort*)

* @param v */ @QtUninvokable public final void glTexCoord1sv(short[] v){ if(v!=null && v.length < 1) throw new IllegalArgumentException("Argument 'v': Wrong number of elements in array. Found: " + v.length + ", expected: 1"); glTexCoord1sv_native_const_GLshort_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), v); } @QtUninvokable private native void glTexCoord1sv_native_const_GLshort_ptr(long __this__nativeId, short[] v); /** *

See QOpenGLFunctions_1_0::glTexCoord2d(GLdouble,GLdouble)

* @param s * @param t */ @QtUninvokable public final void glTexCoord2d(double s, double t){ glTexCoord2d_native_GLdouble_GLdouble(QtJambi_LibraryUtilities.internal.nativeId(this), s, t); } @QtUninvokable private native void glTexCoord2d_native_GLdouble_GLdouble(long __this__nativeId, double s, double t); /** *

See QOpenGLFunctions_1_0::glTexCoord2dv(const GLdouble*)

* @param v */ @QtUninvokable public final void glTexCoord2dv(double[] v){ if(v!=null && v.length < 2) throw new IllegalArgumentException("Argument 'v': Wrong number of elements in array. Found: " + v.length + ", expected: 2"); glTexCoord2dv_native_const_GLdouble_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), v); } @QtUninvokable private native void glTexCoord2dv_native_const_GLdouble_ptr(long __this__nativeId, double[] v); /** *

See QOpenGLFunctions_1_0::glTexCoord2f(GLfloat,GLfloat)

* @param s * @param t */ @QtUninvokable public final void glTexCoord2f(float s, float t){ glTexCoord2f_native_GLfloat_GLfloat(QtJambi_LibraryUtilities.internal.nativeId(this), s, t); } @QtUninvokable private native void glTexCoord2f_native_GLfloat_GLfloat(long __this__nativeId, float s, float t); /** *

See QOpenGLFunctions_1_0::glTexCoord2fv(const GLfloat*)

* @param v */ @QtUninvokable public final void glTexCoord2fv(float[] v){ if(v!=null && v.length < 2) throw new IllegalArgumentException("Argument 'v': Wrong number of elements in array. Found: " + v.length + ", expected: 2"); glTexCoord2fv_native_const_GLfloat_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), v); } @QtUninvokable private native void glTexCoord2fv_native_const_GLfloat_ptr(long __this__nativeId, float[] v); /** *

See QOpenGLFunctions_1_0::glTexCoord2i(GLint,GLint)

* @param s * @param t */ @QtUninvokable public final void glTexCoord2i(int s, int t){ glTexCoord2i_native_GLint_GLint(QtJambi_LibraryUtilities.internal.nativeId(this), s, t); } @QtUninvokable private native void glTexCoord2i_native_GLint_GLint(long __this__nativeId, int s, int t); /** *

See QOpenGLFunctions_1_0::glTexCoord2iv(const GLint*)

* @param v */ @QtUninvokable public final void glTexCoord2iv(int[] v){ if(v!=null && v.length < 2) throw new IllegalArgumentException("Argument 'v': Wrong number of elements in array. Found: " + v.length + ", expected: 2"); glTexCoord2iv_native_const_GLint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), v); } @QtUninvokable private native void glTexCoord2iv_native_const_GLint_ptr(long __this__nativeId, int[] v); /** *

See QOpenGLFunctions_1_0::glTexCoord2s(GLshort,GLshort)

* @param s * @param t */ @QtUninvokable public final void glTexCoord2s(short s, short t){ glTexCoord2s_native_GLshort_GLshort(QtJambi_LibraryUtilities.internal.nativeId(this), s, t); } @QtUninvokable private native void glTexCoord2s_native_GLshort_GLshort(long __this__nativeId, short s, short t); /** *

See QOpenGLFunctions_1_0::glTexCoord2sv(const GLshort*)

* @param v */ @QtUninvokable public final void glTexCoord2sv(short[] v){ if(v!=null && v.length < 2) throw new IllegalArgumentException("Argument 'v': Wrong number of elements in array. Found: " + v.length + ", expected: 2"); glTexCoord2sv_native_const_GLshort_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), v); } @QtUninvokable private native void glTexCoord2sv_native_const_GLshort_ptr(long __this__nativeId, short[] v); /** *

See QOpenGLFunctions_1_0::glTexCoord3d(GLdouble,GLdouble,GLdouble)

* @param s * @param t * @param r */ @QtUninvokable public final void glTexCoord3d(double s, double t, double r){ glTexCoord3d_native_GLdouble_GLdouble_GLdouble(QtJambi_LibraryUtilities.internal.nativeId(this), s, t, r); } @QtUninvokable private native void glTexCoord3d_native_GLdouble_GLdouble_GLdouble(long __this__nativeId, double s, double t, double r); /** *

See QOpenGLFunctions_1_0::glTexCoord3dv(const GLdouble*)

* @param v */ @QtUninvokable public final void glTexCoord3dv(double[] v){ if(v!=null && v.length < 3) throw new IllegalArgumentException("Argument 'v': Wrong number of elements in array. Found: " + v.length + ", expected: 3"); glTexCoord3dv_native_const_GLdouble_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), v); } @QtUninvokable private native void glTexCoord3dv_native_const_GLdouble_ptr(long __this__nativeId, double[] v); /** *

See QOpenGLFunctions_1_0::glTexCoord3f(GLfloat,GLfloat,GLfloat)

* @param s * @param t * @param r */ @QtUninvokable public final void glTexCoord3f(float s, float t, float r){ glTexCoord3f_native_GLfloat_GLfloat_GLfloat(QtJambi_LibraryUtilities.internal.nativeId(this), s, t, r); } @QtUninvokable private native void glTexCoord3f_native_GLfloat_GLfloat_GLfloat(long __this__nativeId, float s, float t, float r); /** *

See QOpenGLFunctions_1_0::glTexCoord3fv(const GLfloat*)

* @param v */ @QtUninvokable public final void glTexCoord3fv(float[] v){ if(v!=null && v.length < 3) throw new IllegalArgumentException("Argument 'v': Wrong number of elements in array. Found: " + v.length + ", expected: 3"); glTexCoord3fv_native_const_GLfloat_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), v); } @QtUninvokable private native void glTexCoord3fv_native_const_GLfloat_ptr(long __this__nativeId, float[] v); /** *

See QOpenGLFunctions_1_0::glTexCoord3i(GLint,GLint,GLint)

* @param s * @param t * @param r */ @QtUninvokable public final void glTexCoord3i(int s, int t, int r){ glTexCoord3i_native_GLint_GLint_GLint(QtJambi_LibraryUtilities.internal.nativeId(this), s, t, r); } @QtUninvokable private native void glTexCoord3i_native_GLint_GLint_GLint(long __this__nativeId, int s, int t, int r); /** *

See QOpenGLFunctions_1_0::glTexCoord3iv(const GLint*)

* @param v */ @QtUninvokable public final void glTexCoord3iv(int[] v){ if(v!=null && v.length < 3) throw new IllegalArgumentException("Argument 'v': Wrong number of elements in array. Found: " + v.length + ", expected: 3"); glTexCoord3iv_native_const_GLint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), v); } @QtUninvokable private native void glTexCoord3iv_native_const_GLint_ptr(long __this__nativeId, int[] v); /** *

See QOpenGLFunctions_1_0::glTexCoord3s(GLshort,GLshort,GLshort)

* @param s * @param t * @param r */ @QtUninvokable public final void glTexCoord3s(short s, short t, short r){ glTexCoord3s_native_GLshort_GLshort_GLshort(QtJambi_LibraryUtilities.internal.nativeId(this), s, t, r); } @QtUninvokable private native void glTexCoord3s_native_GLshort_GLshort_GLshort(long __this__nativeId, short s, short t, short r); /** *

See QOpenGLFunctions_1_0::glTexCoord3sv(const GLshort*)

* @param v */ @QtUninvokable public final void glTexCoord3sv(short[] v){ if(v!=null && v.length < 3) throw new IllegalArgumentException("Argument 'v': Wrong number of elements in array. Found: " + v.length + ", expected: 3"); glTexCoord3sv_native_const_GLshort_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), v); } @QtUninvokable private native void glTexCoord3sv_native_const_GLshort_ptr(long __this__nativeId, short[] v); /** *

See QOpenGLFunctions_1_0::glTexCoord4d(GLdouble,GLdouble,GLdouble,GLdouble)

* @param s * @param t * @param r * @param q */ @QtUninvokable public final void glTexCoord4d(double s, double t, double r, double q){ glTexCoord4d_native_GLdouble_GLdouble_GLdouble_GLdouble(QtJambi_LibraryUtilities.internal.nativeId(this), s, t, r, q); } @QtUninvokable private native void glTexCoord4d_native_GLdouble_GLdouble_GLdouble_GLdouble(long __this__nativeId, double s, double t, double r, double q); /** *

See QOpenGLFunctions_1_0::glTexCoord4dv(const GLdouble*)

* @param v */ @QtUninvokable public final void glTexCoord4dv(double[] v){ if(v!=null && v.length < 4) throw new IllegalArgumentException("Argument 'v': Wrong number of elements in array. Found: " + v.length + ", expected: 4"); glTexCoord4dv_native_const_GLdouble_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), v); } @QtUninvokable private native void glTexCoord4dv_native_const_GLdouble_ptr(long __this__nativeId, double[] v); /** *

See QOpenGLFunctions_1_0::glTexCoord4f(GLfloat,GLfloat,GLfloat,GLfloat)

* @param s * @param t * @param r * @param q */ @QtUninvokable public final void glTexCoord4f(float s, float t, float r, float q){ glTexCoord4f_native_GLfloat_GLfloat_GLfloat_GLfloat(QtJambi_LibraryUtilities.internal.nativeId(this), s, t, r, q); } @QtUninvokable private native void glTexCoord4f_native_GLfloat_GLfloat_GLfloat_GLfloat(long __this__nativeId, float s, float t, float r, float q); /** *

See QOpenGLFunctions_1_0::glTexCoord4fv(const GLfloat*)

* @param v */ @QtUninvokable public final void glTexCoord4fv(float[] v){ if(v!=null && v.length < 4) throw new IllegalArgumentException("Argument 'v': Wrong number of elements in array. Found: " + v.length + ", expected: 4"); glTexCoord4fv_native_const_GLfloat_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), v); } @QtUninvokable private native void glTexCoord4fv_native_const_GLfloat_ptr(long __this__nativeId, float[] v); /** *

See QOpenGLFunctions_1_0::glTexCoord4i(GLint,GLint,GLint,GLint)

* @param s * @param t * @param r * @param q */ @QtUninvokable public final void glTexCoord4i(int s, int t, int r, int q){ glTexCoord4i_native_GLint_GLint_GLint_GLint(QtJambi_LibraryUtilities.internal.nativeId(this), s, t, r, q); } @QtUninvokable private native void glTexCoord4i_native_GLint_GLint_GLint_GLint(long __this__nativeId, int s, int t, int r, int q); /** *

See QOpenGLFunctions_1_0::glTexCoord4iv(const GLint*)

* @param v */ @QtUninvokable public final void glTexCoord4iv(int[] v){ if(v!=null && v.length < 4) throw new IllegalArgumentException("Argument 'v': Wrong number of elements in array. Found: " + v.length + ", expected: 4"); glTexCoord4iv_native_const_GLint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), v); } @QtUninvokable private native void glTexCoord4iv_native_const_GLint_ptr(long __this__nativeId, int[] v); /** *

See QOpenGLFunctions_1_0::glTexCoord4s(GLshort,GLshort,GLshort,GLshort)

* @param s * @param t * @param r * @param q */ @QtUninvokable public final void glTexCoord4s(short s, short t, short r, short q){ glTexCoord4s_native_GLshort_GLshort_GLshort_GLshort(QtJambi_LibraryUtilities.internal.nativeId(this), s, t, r, q); } @QtUninvokable private native void glTexCoord4s_native_GLshort_GLshort_GLshort_GLshort(long __this__nativeId, short s, short t, short r, short q); /** *

See QOpenGLFunctions_1_0::glTexCoord4sv(const GLshort*)

* @param v */ @QtUninvokable public final void glTexCoord4sv(short[] v){ if(v!=null && v.length < 4) throw new IllegalArgumentException("Argument 'v': Wrong number of elements in array. Found: " + v.length + ", expected: 4"); glTexCoord4sv_native_const_GLshort_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), v); } @QtUninvokable private native void glTexCoord4sv_native_const_GLshort_ptr(long __this__nativeId, short[] v); /** *

See QOpenGLFunctions_1_0::glTexEnvf(GLenum,GLenum,GLfloat)

* @param target * @param pname * @param param */ @QtUninvokable public final void glTexEnvf(int target, int pname, float param){ glTexEnvf_native_GLenum_GLenum_GLfloat(QtJambi_LibraryUtilities.internal.nativeId(this), target, pname, param); } @QtUninvokable private native void glTexEnvf_native_GLenum_GLenum_GLfloat(long __this__nativeId, int target, int pname, float param); /** *

See QOpenGLFunctions_1_0::glTexEnvfv(GLenum,GLenum,const GLfloat*)

* @param target * @param pname * @param params */ @QtUninvokable public final void glTexEnvfv(int target, int pname, float[] params){ if(params!=null && params.length < 1) throw new IllegalArgumentException("Argument 'params': Wrong number of elements in array. Found: " + params.length + ", expected: 1"); glTexEnvfv_native_GLenum_GLenum_const_GLfloat_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), target, pname, params); } @QtUninvokable private native void glTexEnvfv_native_GLenum_GLenum_const_GLfloat_ptr(long __this__nativeId, int target, int pname, float[] params); /** *

See QOpenGLFunctions_1_0::glTexEnvi(GLenum,GLenum,GLint)

* @param target * @param pname * @param param */ @QtUninvokable public final void glTexEnvi(int target, int pname, int param){ glTexEnvi_native_GLenum_GLenum_GLint(QtJambi_LibraryUtilities.internal.nativeId(this), target, pname, param); } @QtUninvokable private native void glTexEnvi_native_GLenum_GLenum_GLint(long __this__nativeId, int target, int pname, int param); /** *

See QOpenGLFunctions_1_0::glTexEnviv(GLenum,GLenum,const GLint*)

* @param target * @param pname * @param params */ @QtUninvokable public final void glTexEnviv(int target, int pname, int[] params){ if(params!=null && params.length < 1) throw new IllegalArgumentException("Argument 'params': Wrong number of elements in array. Found: " + params.length + ", expected: 1"); glTexEnviv_native_GLenum_GLenum_const_GLint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), target, pname, params); } @QtUninvokable private native void glTexEnviv_native_GLenum_GLenum_const_GLint_ptr(long __this__nativeId, int target, int pname, int[] params); /** *

See QOpenGLFunctions_1_0::glTexGend(GLenum,GLenum,GLdouble)

* @param coord * @param pname * @param param */ @QtUninvokable public final void glTexGend(int coord, int pname, double param){ glTexGend_native_GLenum_GLenum_GLdouble(QtJambi_LibraryUtilities.internal.nativeId(this), coord, pname, param); } @QtUninvokable private native void glTexGend_native_GLenum_GLenum_GLdouble(long __this__nativeId, int coord, int pname, double param); /** *

See QOpenGLFunctions_1_0::glTexGendv(GLenum,GLenum,const GLdouble*)

* @param coord * @param pname * @param params */ @QtUninvokable public final void glTexGendv(int coord, int pname, double[] params){ if(params!=null && params.length < 1) throw new IllegalArgumentException("Argument 'params': Wrong number of elements in array. Found: " + params.length + ", expected: 1"); glTexGendv_native_GLenum_GLenum_const_GLdouble_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), coord, pname, params); } @QtUninvokable private native void glTexGendv_native_GLenum_GLenum_const_GLdouble_ptr(long __this__nativeId, int coord, int pname, double[] params); /** *

See QOpenGLFunctions_1_0::glTexGenf(GLenum,GLenum,GLfloat)

* @param coord * @param pname * @param param */ @QtUninvokable public final void glTexGenf(int coord, int pname, float param){ glTexGenf_native_GLenum_GLenum_GLfloat(QtJambi_LibraryUtilities.internal.nativeId(this), coord, pname, param); } @QtUninvokable private native void glTexGenf_native_GLenum_GLenum_GLfloat(long __this__nativeId, int coord, int pname, float param); /** *

See QOpenGLFunctions_1_0::glTexGenfv(GLenum,GLenum,const GLfloat*)

* @param coord * @param pname * @param params */ @QtUninvokable public final void glTexGenfv(int coord, int pname, float[] params){ if(params!=null && params.length < 1) throw new IllegalArgumentException("Argument 'params': Wrong number of elements in array. Found: " + params.length + ", expected: 1"); glTexGenfv_native_GLenum_GLenum_const_GLfloat_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), coord, pname, params); } @QtUninvokable private native void glTexGenfv_native_GLenum_GLenum_const_GLfloat_ptr(long __this__nativeId, int coord, int pname, float[] params); /** *

See QOpenGLFunctions_1_0::glTexGeni(GLenum,GLenum,GLint)

* @param coord * @param pname * @param param */ @QtUninvokable public final void glTexGeni(int coord, int pname, int param){ glTexGeni_native_GLenum_GLenum_GLint(QtJambi_LibraryUtilities.internal.nativeId(this), coord, pname, param); } @QtUninvokable private native void glTexGeni_native_GLenum_GLenum_GLint(long __this__nativeId, int coord, int pname, int param); /** *

See QOpenGLFunctions_1_0::glTexGeniv(GLenum,GLenum,const GLint*)

* @param coord * @param pname * @param params */ @QtUninvokable public final void glTexGeniv(int coord, int pname, int[] params){ if(params!=null && params.length < 1) throw new IllegalArgumentException("Argument 'params': Wrong number of elements in array. Found: " + params.length + ", expected: 1"); glTexGeniv_native_GLenum_GLenum_const_GLint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), coord, pname, params); } @QtUninvokable private native void glTexGeniv_native_GLenum_GLenum_const_GLint_ptr(long __this__nativeId, int coord, int pname, int[] params); /** *

See QOpenGLFunctions_1_0::glTexImage1D(GLenum,GLint,GLint,GLsizei,GLint,GLenum,GLenum,const GLvoid*)

* @param target * @param level * @param internalformat * @param width * @param border * @param format * @param type * @param pixels */ @QtUninvokable public final void glTexImage1D(int target, int level, int internalformat, int width, int border, int format, int type, java.nio.@Nullable Buffer pixels){ glTexImage1D_native_GLenum_GLint_GLint_GLsizei_GLint_GLenum_GLenum_const_GLvoid_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), target, level, internalformat, width, border, format, type, pixels); } @QtUninvokable private native void glTexImage1D_native_GLenum_GLint_GLint_GLsizei_GLint_GLenum_GLenum_const_GLvoid_ptr(long __this__nativeId, int target, int level, int internalformat, int width, int border, int format, int type, java.nio.Buffer pixels); /** *

See QOpenGLFunctions_1_0::glTexImage2D(GLenum,GLint,GLint,GLsizei,GLsizei,GLint,GLenum,GLenum,const GLvoid*)

* @param target * @param level * @param internalformat * @param width * @param height * @param border * @param format * @param type * @param pixels */ @QtUninvokable public final void glTexImage2D(int target, int level, int internalformat, int width, int height, int border, int format, int type, java.nio.@Nullable Buffer pixels){ glTexImage2D_native_GLenum_GLint_GLint_GLsizei_GLsizei_GLint_GLenum_GLenum_const_GLvoid_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), target, level, internalformat, width, height, border, format, type, pixels); } @QtUninvokable private native void glTexImage2D_native_GLenum_GLint_GLint_GLsizei_GLsizei_GLint_GLenum_GLenum_const_GLvoid_ptr(long __this__nativeId, int target, int level, int internalformat, int width, int height, int border, int format, int type, java.nio.Buffer pixels); /** *

See QOpenGLFunctions_1_0::glTexParameterf(GLenum,GLenum,GLfloat)

* @param target * @param pname * @param param */ @QtUninvokable public final void glTexParameterf(int target, int pname, float param){ glTexParameterf_native_GLenum_GLenum_GLfloat(QtJambi_LibraryUtilities.internal.nativeId(this), target, pname, param); } @QtUninvokable private native void glTexParameterf_native_GLenum_GLenum_GLfloat(long __this__nativeId, int target, int pname, float param); /** *

See QOpenGLFunctions_1_0::glTexParameterfv(GLenum,GLenum,const GLfloat*)

* @param target * @param pname * @param params */ @QtUninvokable public final void glTexParameterfv(int target, int pname, java.nio.@Nullable FloatBuffer params){ glTexParameterfv_native_GLenum_GLenum_const_GLfloat_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), target, pname, params); } @QtUninvokable private native void glTexParameterfv_native_GLenum_GLenum_const_GLfloat_ptr(long __this__nativeId, int target, int pname, java.nio.FloatBuffer params); /** *

See QOpenGLFunctions_1_0::glTexParameteri(GLenum,GLenum,GLint)

* @param target * @param pname * @param param */ @QtUninvokable public final void glTexParameteri(int target, int pname, int param){ glTexParameteri_native_GLenum_GLenum_GLint(QtJambi_LibraryUtilities.internal.nativeId(this), target, pname, param); } @QtUninvokable private native void glTexParameteri_native_GLenum_GLenum_GLint(long __this__nativeId, int target, int pname, int param); /** *

See QOpenGLFunctions_1_0::glTexParameteriv(GLenum,GLenum,const GLint*)

* @param target * @param pname * @param params */ @QtUninvokable public final void glTexParameteriv(int target, int pname, java.nio.@Nullable IntBuffer params){ glTexParameteriv_native_GLenum_GLenum_const_GLint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), target, pname, params); } @QtUninvokable private native void glTexParameteriv_native_GLenum_GLenum_const_GLint_ptr(long __this__nativeId, int target, int pname, java.nio.IntBuffer params); /** *

See QOpenGLFunctions_1_0::glTranslated(GLdouble,GLdouble,GLdouble)

* @param x * @param y * @param z */ @QtUninvokable public final void glTranslated(double x, double y, double z){ glTranslated_native_GLdouble_GLdouble_GLdouble(QtJambi_LibraryUtilities.internal.nativeId(this), x, y, z); } @QtUninvokable private native void glTranslated_native_GLdouble_GLdouble_GLdouble(long __this__nativeId, double x, double y, double z); /** *

See QOpenGLFunctions_1_0::glTranslatef(GLfloat,GLfloat,GLfloat)

* @param x * @param y * @param z */ @QtUninvokable public final void glTranslatef(float x, float y, float z){ glTranslatef_native_GLfloat_GLfloat_GLfloat(QtJambi_LibraryUtilities.internal.nativeId(this), x, y, z); } @QtUninvokable private native void glTranslatef_native_GLfloat_GLfloat_GLfloat(long __this__nativeId, float x, float y, float z); /** *

See QOpenGLFunctions_1_0::glVertex2d(GLdouble,GLdouble)

* @param x * @param y */ @QtUninvokable public final void glVertex2d(double x, double y){ glVertex2d_native_GLdouble_GLdouble(QtJambi_LibraryUtilities.internal.nativeId(this), x, y); } @QtUninvokable private native void glVertex2d_native_GLdouble_GLdouble(long __this__nativeId, double x, double y); /** *

See QOpenGLFunctions_1_0::glVertex2dv(const GLdouble*)

* @param v */ @QtUninvokable public final void glVertex2dv(double[] v){ if(v!=null && v.length < 2) throw new IllegalArgumentException("Argument 'v': Wrong number of elements in array. Found: " + v.length + ", expected: 2"); glVertex2dv_native_const_GLdouble_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), v); } @QtUninvokable private native void glVertex2dv_native_const_GLdouble_ptr(long __this__nativeId, double[] v); /** *

See QOpenGLFunctions_1_0::glVertex2f(GLfloat,GLfloat)

* @param x * @param y */ @QtUninvokable public final void glVertex2f(float x, float y){ glVertex2f_native_GLfloat_GLfloat(QtJambi_LibraryUtilities.internal.nativeId(this), x, y); } @QtUninvokable private native void glVertex2f_native_GLfloat_GLfloat(long __this__nativeId, float x, float y); /** *

See QOpenGLFunctions_1_0::glVertex2fv(const GLfloat*)

* @param v */ @QtUninvokable public final void glVertex2fv(float[] v){ if(v!=null && v.length < 2) throw new IllegalArgumentException("Argument 'v': Wrong number of elements in array. Found: " + v.length + ", expected: 2"); glVertex2fv_native_const_GLfloat_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), v); } @QtUninvokable private native void glVertex2fv_native_const_GLfloat_ptr(long __this__nativeId, float[] v); /** *

See QOpenGLFunctions_1_0::glVertex2i(GLint,GLint)

* @param x * @param y */ @QtUninvokable public final void glVertex2i(int x, int y){ glVertex2i_native_GLint_GLint(QtJambi_LibraryUtilities.internal.nativeId(this), x, y); } @QtUninvokable private native void glVertex2i_native_GLint_GLint(long __this__nativeId, int x, int y); /** *

See QOpenGLFunctions_1_0::glVertex2iv(const GLint*)

* @param v */ @QtUninvokable public final void glVertex2iv(int[] v){ if(v!=null && v.length < 2) throw new IllegalArgumentException("Argument 'v': Wrong number of elements in array. Found: " + v.length + ", expected: 2"); glVertex2iv_native_const_GLint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), v); } @QtUninvokable private native void glVertex2iv_native_const_GLint_ptr(long __this__nativeId, int[] v); /** *

See QOpenGLFunctions_1_0::glVertex2s(GLshort,GLshort)

* @param x * @param y */ @QtUninvokable public final void glVertex2s(short x, short y){ glVertex2s_native_GLshort_GLshort(QtJambi_LibraryUtilities.internal.nativeId(this), x, y); } @QtUninvokable private native void glVertex2s_native_GLshort_GLshort(long __this__nativeId, short x, short y); /** *

See QOpenGLFunctions_1_0::glVertex2sv(const GLshort*)

* @param v */ @QtUninvokable public final void glVertex2sv(short[] v){ if(v!=null && v.length < 2) throw new IllegalArgumentException("Argument 'v': Wrong number of elements in array. Found: " + v.length + ", expected: 2"); glVertex2sv_native_const_GLshort_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), v); } @QtUninvokable private native void glVertex2sv_native_const_GLshort_ptr(long __this__nativeId, short[] v); /** *

See QOpenGLFunctions_1_0::glVertex3d(GLdouble,GLdouble,GLdouble)

* @param x * @param y * @param z */ @QtUninvokable public final void glVertex3d(double x, double y, double z){ glVertex3d_native_GLdouble_GLdouble_GLdouble(QtJambi_LibraryUtilities.internal.nativeId(this), x, y, z); } @QtUninvokable private native void glVertex3d_native_GLdouble_GLdouble_GLdouble(long __this__nativeId, double x, double y, double z); /** *

See QOpenGLFunctions_1_0::glVertex3dv(const GLdouble*)

* @param v */ @QtUninvokable public final void glVertex3dv(double[] v){ if(v!=null && v.length < 3) throw new IllegalArgumentException("Argument 'v': Wrong number of elements in array. Found: " + v.length + ", expected: 3"); glVertex3dv_native_const_GLdouble_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), v); } @QtUninvokable private native void glVertex3dv_native_const_GLdouble_ptr(long __this__nativeId, double[] v); /** *

See QOpenGLFunctions_1_0::glVertex3f(GLfloat,GLfloat,GLfloat)

* @param x * @param y * @param z */ @QtUninvokable public final void glVertex3f(float x, float y, float z){ glVertex3f_native_GLfloat_GLfloat_GLfloat(QtJambi_LibraryUtilities.internal.nativeId(this), x, y, z); } @QtUninvokable private native void glVertex3f_native_GLfloat_GLfloat_GLfloat(long __this__nativeId, float x, float y, float z); /** *

See QOpenGLFunctions_1_0::glVertex3fv(const GLfloat*)

* @param v */ @QtUninvokable public final void glVertex3fv(float[] v){ if(v!=null && v.length < 3) throw new IllegalArgumentException("Argument 'v': Wrong number of elements in array. Found: " + v.length + ", expected: 3"); glVertex3fv_native_const_GLfloat_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), v); } @QtUninvokable private native void glVertex3fv_native_const_GLfloat_ptr(long __this__nativeId, float[] v); /** *

See QOpenGLFunctions_1_0::glVertex3i(GLint,GLint,GLint)

* @param x * @param y * @param z */ @QtUninvokable public final void glVertex3i(int x, int y, int z){ glVertex3i_native_GLint_GLint_GLint(QtJambi_LibraryUtilities.internal.nativeId(this), x, y, z); } @QtUninvokable private native void glVertex3i_native_GLint_GLint_GLint(long __this__nativeId, int x, int y, int z); /** *

See QOpenGLFunctions_1_0::glVertex3iv(const GLint*)

* @param v */ @QtUninvokable public final void glVertex3iv(int[] v){ if(v!=null && v.length < 3) throw new IllegalArgumentException("Argument 'v': Wrong number of elements in array. Found: " + v.length + ", expected: 3"); glVertex3iv_native_const_GLint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), v); } @QtUninvokable private native void glVertex3iv_native_const_GLint_ptr(long __this__nativeId, int[] v); /** *

See QOpenGLFunctions_1_0::glVertex3s(GLshort,GLshort,GLshort)

* @param x * @param y * @param z */ @QtUninvokable public final void glVertex3s(short x, short y, short z){ glVertex3s_native_GLshort_GLshort_GLshort(QtJambi_LibraryUtilities.internal.nativeId(this), x, y, z); } @QtUninvokable private native void glVertex3s_native_GLshort_GLshort_GLshort(long __this__nativeId, short x, short y, short z); /** *

See QOpenGLFunctions_1_0::glVertex3sv(const GLshort*)

* @param v */ @QtUninvokable public final void glVertex3sv(short[] v){ if(v!=null && v.length < 3) throw new IllegalArgumentException("Argument 'v': Wrong number of elements in array. Found: " + v.length + ", expected: 3"); glVertex3sv_native_const_GLshort_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), v); } @QtUninvokable private native void glVertex3sv_native_const_GLshort_ptr(long __this__nativeId, short[] v); /** *

See QOpenGLFunctions_1_0::glVertex4d(GLdouble,GLdouble,GLdouble,GLdouble)

* @param x * @param y * @param z * @param w */ @QtUninvokable public final void glVertex4d(double x, double y, double z, double w){ glVertex4d_native_GLdouble_GLdouble_GLdouble_GLdouble(QtJambi_LibraryUtilities.internal.nativeId(this), x, y, z, w); } @QtUninvokable private native void glVertex4d_native_GLdouble_GLdouble_GLdouble_GLdouble(long __this__nativeId, double x, double y, double z, double w); /** *

See QOpenGLFunctions_1_0::glVertex4dv(const GLdouble*)

* @param v */ @QtUninvokable public final void glVertex4dv(double[] v){ if(v!=null && v.length < 4) throw new IllegalArgumentException("Argument 'v': Wrong number of elements in array. Found: " + v.length + ", expected: 4"); glVertex4dv_native_const_GLdouble_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), v); } @QtUninvokable private native void glVertex4dv_native_const_GLdouble_ptr(long __this__nativeId, double[] v); /** *

See QOpenGLFunctions_1_0::glVertex4f(GLfloat,GLfloat,GLfloat,GLfloat)

* @param x * @param y * @param z * @param w */ @QtUninvokable public final void glVertex4f(float x, float y, float z, float w){ glVertex4f_native_GLfloat_GLfloat_GLfloat_GLfloat(QtJambi_LibraryUtilities.internal.nativeId(this), x, y, z, w); } @QtUninvokable private native void glVertex4f_native_GLfloat_GLfloat_GLfloat_GLfloat(long __this__nativeId, float x, float y, float z, float w); /** *

See QOpenGLFunctions_1_0::glVertex4fv(const GLfloat*)

* @param v */ @QtUninvokable public final void glVertex4fv(float[] v){ if(v!=null && v.length < 4) throw new IllegalArgumentException("Argument 'v': Wrong number of elements in array. Found: " + v.length + ", expected: 4"); glVertex4fv_native_const_GLfloat_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), v); } @QtUninvokable private native void glVertex4fv_native_const_GLfloat_ptr(long __this__nativeId, float[] v); /** *

See QOpenGLFunctions_1_0::glVertex4i(GLint,GLint,GLint,GLint)

* @param x * @param y * @param z * @param w */ @QtUninvokable public final void glVertex4i(int x, int y, int z, int w){ glVertex4i_native_GLint_GLint_GLint_GLint(QtJambi_LibraryUtilities.internal.nativeId(this), x, y, z, w); } @QtUninvokable private native void glVertex4i_native_GLint_GLint_GLint_GLint(long __this__nativeId, int x, int y, int z, int w); /** *

See QOpenGLFunctions_1_0::glVertex4iv(const GLint*)

* @param v */ @QtUninvokable public final void glVertex4iv(int[] v){ if(v!=null && v.length < 4) throw new IllegalArgumentException("Argument 'v': Wrong number of elements in array. Found: " + v.length + ", expected: 4"); glVertex4iv_native_const_GLint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), v); } @QtUninvokable private native void glVertex4iv_native_const_GLint_ptr(long __this__nativeId, int[] v); /** *

See QOpenGLFunctions_1_0::glVertex4s(GLshort,GLshort,GLshort,GLshort)

* @param x * @param y * @param z * @param w */ @QtUninvokable public final void glVertex4s(short x, short y, short z, short w){ glVertex4s_native_GLshort_GLshort_GLshort_GLshort(QtJambi_LibraryUtilities.internal.nativeId(this), x, y, z, w); } @QtUninvokable private native void glVertex4s_native_GLshort_GLshort_GLshort_GLshort(long __this__nativeId, short x, short y, short z, short w); /** *

See QOpenGLFunctions_1_0::glVertex4sv(const GLshort*)

* @param v */ @QtUninvokable public final void glVertex4sv(short[] v){ if(v!=null && v.length < 4) throw new IllegalArgumentException("Argument 'v': Wrong number of elements in array. Found: " + v.length + ", expected: 4"); glVertex4sv_native_const_GLshort_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), v); } @QtUninvokable private native void glVertex4sv_native_const_GLshort_ptr(long __this__nativeId, short[] v); /** *

See QOpenGLFunctions_1_0::glViewport(GLint,GLint,GLsizei,GLsizei)

* @param x * @param y * @param width * @param height */ @QtUninvokable public final void glViewport(int x, int y, int width, int height){ glViewport_native_GLint_GLint_GLsizei_GLsizei(QtJambi_LibraryUtilities.internal.nativeId(this), x, y, width, height); } @QtUninvokable private native void glViewport_native_GLint_GLint_GLsizei_GLsizei(long __this__nativeId, int x, int y, int width, int height); /** *

See QAbstractOpenGLFunctions::initializeOpenGLFunctions()

* @return */ @QtUninvokable @Override public boolean initializeOpenGLFunctions(){ return initializeOpenGLFunctions_native(QtJambi_LibraryUtilities.internal.nativeId(this)); } @QtUninvokable private native boolean initializeOpenGLFunctions_native(long __this__nativeId); /** * Constructor for internal use only. * @param p expected to be null. * @hidden */ @NativeAccess protected QOpenGLFunctions_1_0(QPrivateConstructor p) { super(p); } }




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