io.qt.opengl.QOpenGLFunctions_1_0 Maven / Gradle / Ivy
Show all versions of qtjambi-opengl Show documentation
package io.qt.opengl;
import io.qt.*;
/**
* All functions for OpenGL 1.0 specification
* Java wrapper for Qt class QOpenGLFunctions_1_0
*/
public class QOpenGLFunctions_1_0 extends io.qt.opengl.QAbstractOpenGLFunctions
{
/**
* See QOpenGLFunctions_1_0:: QOpenGLFunctions_1_0()
*/
public QOpenGLFunctions_1_0(){
super((QPrivateConstructor)null);
initialize_native(this);
}
private native static void initialize_native(QOpenGLFunctions_1_0 instance);
/**
* See QOpenGLFunctions_1_0:: glAccum(GLenum, GLfloat)
* @param op
* @param value
*/
@QtUninvokable
public final void glAccum(int op, float value){
glAccum_native_GLenum_GLfloat(QtJambi_LibraryUtilities.internal.nativeId(this), op, value);
}
@QtUninvokable
private native void glAccum_native_GLenum_GLfloat(long __this__nativeId, int op, float value);
/**
* See QOpenGLFunctions_1_0:: glAlphaFunc(GLenum, GLfloat)
* @param func
* @param ref
*/
@QtUninvokable
public final void glAlphaFunc(int func, float ref){
glAlphaFunc_native_GLenum_GLfloat(QtJambi_LibraryUtilities.internal.nativeId(this), func, ref);
}
@QtUninvokable
private native void glAlphaFunc_native_GLenum_GLfloat(long __this__nativeId, int func, float ref);
/**
* See QOpenGLFunctions_1_0:: glBegin(GLenum)
* @param mode
*/
@QtUninvokable
public final void glBegin(int mode){
glBegin_native_GLenum(QtJambi_LibraryUtilities.internal.nativeId(this), mode);
}
@QtUninvokable
private native void glBegin_native_GLenum(long __this__nativeId, int mode);
/**
* See QOpenGLFunctions_1_0:: glBitmap(GLsizei, GLsizei, GLfloat, GLfloat, GLfloat, GLfloat, const GLubyte*)
* @param width
* @param height
* @param xorig
* @param yorig
* @param xmove
* @param ymove
* @param bitmap
*/
@QtUninvokable
public final void glBitmap(int width, int height, float xorig, float yorig, float xmove, float ymove, java.nio.@Nullable ByteBuffer bitmap){
glBitmap_native_GLsizei_GLsizei_GLfloat_GLfloat_GLfloat_GLfloat_const_GLubyte_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), width, height, xorig, yorig, xmove, ymove, bitmap);
}
@QtUninvokable
private native void glBitmap_native_GLsizei_GLsizei_GLfloat_GLfloat_GLfloat_GLfloat_const_GLubyte_ptr(long __this__nativeId, int width, int height, float xorig, float yorig, float xmove, float ymove, java.nio.ByteBuffer bitmap);
/**
* See QOpenGLFunctions_1_0:: glBlendFunc(GLenum, GLenum)
* @param sfactor
* @param dfactor
*/
@QtUninvokable
public final void glBlendFunc(int sfactor, int dfactor){
glBlendFunc_native_GLenum_GLenum(QtJambi_LibraryUtilities.internal.nativeId(this), sfactor, dfactor);
}
@QtUninvokable
private native void glBlendFunc_native_GLenum_GLenum(long __this__nativeId, int sfactor, int dfactor);
/**
* See QOpenGLFunctions_1_0:: glCallList(GLuint)
* @param list
*/
@QtUninvokable
public final void glCallList(int list){
glCallList_native_GLuint(QtJambi_LibraryUtilities.internal.nativeId(this), list);
}
@QtUninvokable
private native void glCallList_native_GLuint(long __this__nativeId, int list);
/**
* See QOpenGLFunctions_1_0:: glCallLists(GLsizei, GLenum, const GLvoid*)
* @param n
* @param type
* @param lists
*/
@QtUninvokable
public final void glCallLists(int n, int type, java.nio.@Nullable Buffer lists){
glCallLists_native_GLsizei_GLenum_const_GLvoid_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), n, type, lists);
}
@QtUninvokable
private native void glCallLists_native_GLsizei_GLenum_const_GLvoid_ptr(long __this__nativeId, int n, int type, java.nio.Buffer lists);
/**
* See QOpenGLFunctions_1_0:: glClear(GLbitfield)
* @param mask
*/
@QtUninvokable
public final void glClear(int mask){
glClear_native_GLbitfield(QtJambi_LibraryUtilities.internal.nativeId(this), mask);
}
@QtUninvokable
private native void glClear_native_GLbitfield(long __this__nativeId, int mask);
/**
* See QOpenGLFunctions_1_0:: glClearAccum(GLfloat, GLfloat, GLfloat, GLfloat)
* @param red
* @param green
* @param blue
* @param alpha
*/
@QtUninvokable
public final void glClearAccum(float red, float green, float blue, float alpha){
glClearAccum_native_GLfloat_GLfloat_GLfloat_GLfloat(QtJambi_LibraryUtilities.internal.nativeId(this), red, green, blue, alpha);
}
@QtUninvokable
private native void glClearAccum_native_GLfloat_GLfloat_GLfloat_GLfloat(long __this__nativeId, float red, float green, float blue, float alpha);
/**
* See QOpenGLFunctions_1_0:: glClearColor(GLfloat, GLfloat, GLfloat, GLfloat)
* @param red
* @param green
* @param blue
* @param alpha
*/
@QtUninvokable
public final void glClearColor(float red, float green, float blue, float alpha){
glClearColor_native_GLfloat_GLfloat_GLfloat_GLfloat(QtJambi_LibraryUtilities.internal.nativeId(this), red, green, blue, alpha);
}
@QtUninvokable
private native void glClearColor_native_GLfloat_GLfloat_GLfloat_GLfloat(long __this__nativeId, float red, float green, float blue, float alpha);
/**
* See QOpenGLFunctions_1_0:: glClearDepth(GLdouble)
* @param depth
*/
@QtUninvokable
public final void glClearDepth(double depth){
glClearDepth_native_GLdouble(QtJambi_LibraryUtilities.internal.nativeId(this), depth);
}
@QtUninvokable
private native void glClearDepth_native_GLdouble(long __this__nativeId, double depth);
/**
* See QOpenGLFunctions_1_0:: glClearIndex(GLfloat)
* @param c
*/
@QtUninvokable
public final void glClearIndex(float c){
glClearIndex_native_GLfloat(QtJambi_LibraryUtilities.internal.nativeId(this), c);
}
@QtUninvokable
private native void glClearIndex_native_GLfloat(long __this__nativeId, float c);
/**
* See QOpenGLFunctions_1_0:: glClearStencil(GLint)
* @param s
*/
@QtUninvokable
public final void glClearStencil(int s){
glClearStencil_native_GLint(QtJambi_LibraryUtilities.internal.nativeId(this), s);
}
@QtUninvokable
private native void glClearStencil_native_GLint(long __this__nativeId, int s);
/**
* See QOpenGLFunctions_1_0:: glClipPlane(GLenum, const GLdouble*)
* @param plane
* @param equation
*/
@QtUninvokable
public final void glClipPlane(int plane, double[] equation){
if(equation!=null && equation.length < 4)
throw new IllegalArgumentException("Argument 'equation': Wrong number of elements in array. Found: " + equation.length + ", expected: 4");
glClipPlane_native_GLenum_const_GLdouble_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), plane, equation);
}
@QtUninvokable
private native void glClipPlane_native_GLenum_const_GLdouble_ptr(long __this__nativeId, int plane, double[] equation);
/**
* See QOpenGLFunctions_1_0:: glColor3b(GLbyte, GLbyte, GLbyte)
* @param red
* @param green
* @param blue
*/
@QtUninvokable
public final void glColor3b(byte red, byte green, byte blue){
glColor3b_native_GLbyte_GLbyte_GLbyte(QtJambi_LibraryUtilities.internal.nativeId(this), red, green, blue);
}
@QtUninvokable
private native void glColor3b_native_GLbyte_GLbyte_GLbyte(long __this__nativeId, byte red, byte green, byte blue);
/**
* See QOpenGLFunctions_1_0:: glColor3bv(const GLbyte*)
* @param v
*/
@QtUninvokable
public final void glColor3bv(byte[] v){
if(v!=null && v.length < 3)
throw new IllegalArgumentException("Argument 'v': Wrong number of elements in array. Found: " + v.length + ", expected: 3");
glColor3bv_native_const_GLbyte_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), v);
}
@QtUninvokable
private native void glColor3bv_native_const_GLbyte_ptr(long __this__nativeId, byte[] v);
/**
* See QOpenGLFunctions_1_0:: glColor3d(GLdouble, GLdouble, GLdouble)
* @param red
* @param green
* @param blue
*/
@QtUninvokable
public final void glColor3d(double red, double green, double blue){
glColor3d_native_GLdouble_GLdouble_GLdouble(QtJambi_LibraryUtilities.internal.nativeId(this), red, green, blue);
}
@QtUninvokable
private native void glColor3d_native_GLdouble_GLdouble_GLdouble(long __this__nativeId, double red, double green, double blue);
/**
* See QOpenGLFunctions_1_0:: glColor3dv(const GLdouble*)
* @param v
*/
@QtUninvokable
public final void glColor3dv(double[] v){
if(v!=null && v.length < 3)
throw new IllegalArgumentException("Argument 'v': Wrong number of elements in array. Found: " + v.length + ", expected: 3");
glColor3dv_native_const_GLdouble_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), v);
}
@QtUninvokable
private native void glColor3dv_native_const_GLdouble_ptr(long __this__nativeId, double[] v);
/**
* See QOpenGLFunctions_1_0:: glColor3f(GLfloat, GLfloat, GLfloat)
* @param red
* @param green
* @param blue
*/
@QtUninvokable
public final void glColor3f(float red, float green, float blue){
glColor3f_native_GLfloat_GLfloat_GLfloat(QtJambi_LibraryUtilities.internal.nativeId(this), red, green, blue);
}
@QtUninvokable
private native void glColor3f_native_GLfloat_GLfloat_GLfloat(long __this__nativeId, float red, float green, float blue);
/**
* See QOpenGLFunctions_1_0:: glColor3fv(const GLfloat*)
* @param v
*/
@QtUninvokable
public final void glColor3fv(float[] v){
if(v!=null && v.length < 3)
throw new IllegalArgumentException("Argument 'v': Wrong number of elements in array. Found: " + v.length + ", expected: 3");
glColor3fv_native_const_GLfloat_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), v);
}
@QtUninvokable
private native void glColor3fv_native_const_GLfloat_ptr(long __this__nativeId, float[] v);
/**
* See QOpenGLFunctions_1_0:: glColor3i(GLint, GLint, GLint)
* @param red
* @param green
* @param blue
*/
@QtUninvokable
public final void glColor3i(int red, int green, int blue){
glColor3i_native_GLint_GLint_GLint(QtJambi_LibraryUtilities.internal.nativeId(this), red, green, blue);
}
@QtUninvokable
private native void glColor3i_native_GLint_GLint_GLint(long __this__nativeId, int red, int green, int blue);
/**
* See QOpenGLFunctions_1_0:: glColor3iv(const GLint*)
* @param v
*/
@QtUninvokable
public final void glColor3iv(int[] v){
if(v!=null && v.length < 3)
throw new IllegalArgumentException("Argument 'v': Wrong number of elements in array. Found: " + v.length + ", expected: 3");
glColor3iv_native_const_GLint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), v);
}
@QtUninvokable
private native void glColor3iv_native_const_GLint_ptr(long __this__nativeId, int[] v);
/**
* See QOpenGLFunctions_1_0:: glColor3s(GLshort, GLshort, GLshort)
* @param red
* @param green
* @param blue
*/
@QtUninvokable
public final void glColor3s(short red, short green, short blue){
glColor3s_native_GLshort_GLshort_GLshort(QtJambi_LibraryUtilities.internal.nativeId(this), red, green, blue);
}
@QtUninvokable
private native void glColor3s_native_GLshort_GLshort_GLshort(long __this__nativeId, short red, short green, short blue);
/**
* See QOpenGLFunctions_1_0:: glColor3sv(const GLshort*)
* @param v
*/
@QtUninvokable
public final void glColor3sv(short[] v){
if(v!=null && v.length < 3)
throw new IllegalArgumentException("Argument 'v': Wrong number of elements in array. Found: " + v.length + ", expected: 3");
glColor3sv_native_const_GLshort_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), v);
}
@QtUninvokable
private native void glColor3sv_native_const_GLshort_ptr(long __this__nativeId, short[] v);
/**
* See QOpenGLFunctions_1_0:: glColor4b(GLbyte, GLbyte, GLbyte, GLbyte)
* @param red
* @param green
* @param blue
* @param alpha
*/
@QtUninvokable
public final void glColor4b(byte red, byte green, byte blue, byte alpha){
glColor4b_native_GLbyte_GLbyte_GLbyte_GLbyte(QtJambi_LibraryUtilities.internal.nativeId(this), red, green, blue, alpha);
}
@QtUninvokable
private native void glColor4b_native_GLbyte_GLbyte_GLbyte_GLbyte(long __this__nativeId, byte red, byte green, byte blue, byte alpha);
/**
* See QOpenGLFunctions_1_0:: glColor4bv(const GLbyte*)
* @param v
*/
@QtUninvokable
public final void glColor4bv(byte[] v){
if(v!=null && v.length < 4)
throw new IllegalArgumentException("Argument 'v': Wrong number of elements in array. Found: " + v.length + ", expected: 4");
glColor4bv_native_const_GLbyte_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), v);
}
@QtUninvokable
private native void glColor4bv_native_const_GLbyte_ptr(long __this__nativeId, byte[] v);
/**
* See QOpenGLFunctions_1_0:: glColor4d(GLdouble, GLdouble, GLdouble, GLdouble)
* @param red
* @param green
* @param blue
* @param alpha
*/
@QtUninvokable
public final void glColor4d(double red, double green, double blue, double alpha){
glColor4d_native_GLdouble_GLdouble_GLdouble_GLdouble(QtJambi_LibraryUtilities.internal.nativeId(this), red, green, blue, alpha);
}
@QtUninvokable
private native void glColor4d_native_GLdouble_GLdouble_GLdouble_GLdouble(long __this__nativeId, double red, double green, double blue, double alpha);
/**
* See QOpenGLFunctions_1_0:: glColor4dv(const GLdouble*)
* @param v
*/
@QtUninvokable
public final void glColor4dv(double[] v){
if(v!=null && v.length < 4)
throw new IllegalArgumentException("Argument 'v': Wrong number of elements in array. Found: " + v.length + ", expected: 4");
glColor4dv_native_const_GLdouble_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), v);
}
@QtUninvokable
private native void glColor4dv_native_const_GLdouble_ptr(long __this__nativeId, double[] v);
/**
* See QOpenGLFunctions_1_0:: glColor4f(GLfloat, GLfloat, GLfloat, GLfloat)
* @param red
* @param green
* @param blue
* @param alpha
*/
@QtUninvokable
public final void glColor4f(float red, float green, float blue, float alpha){
glColor4f_native_GLfloat_GLfloat_GLfloat_GLfloat(QtJambi_LibraryUtilities.internal.nativeId(this), red, green, blue, alpha);
}
@QtUninvokable
private native void glColor4f_native_GLfloat_GLfloat_GLfloat_GLfloat(long __this__nativeId, float red, float green, float blue, float alpha);
/**
* See QOpenGLFunctions_1_0:: glColor4fv(const GLfloat*)
* @param v
*/
@QtUninvokable
public final void glColor4fv(float[] v){
if(v!=null && v.length < 4)
throw new IllegalArgumentException("Argument 'v': Wrong number of elements in array. Found: " + v.length + ", expected: 4");
glColor4fv_native_const_GLfloat_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), v);
}
@QtUninvokable
private native void glColor4fv_native_const_GLfloat_ptr(long __this__nativeId, float[] v);
/**
* See QOpenGLFunctions_1_0:: glColor4i(GLint, GLint, GLint, GLint)
* @param red
* @param green
* @param blue
* @param alpha
*/
@QtUninvokable
public final void glColor4i(int red, int green, int blue, int alpha){
glColor4i_native_GLint_GLint_GLint_GLint(QtJambi_LibraryUtilities.internal.nativeId(this), red, green, blue, alpha);
}
@QtUninvokable
private native void glColor4i_native_GLint_GLint_GLint_GLint(long __this__nativeId, int red, int green, int blue, int alpha);
/**
* See QOpenGLFunctions_1_0:: glColor4iv(const GLint*)
* @param v
*/
@QtUninvokable
public final void glColor4iv(int[] v){
if(v!=null && v.length < 4)
throw new IllegalArgumentException("Argument 'v': Wrong number of elements in array. Found: " + v.length + ", expected: 4");
glColor4iv_native_const_GLint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), v);
}
@QtUninvokable
private native void glColor4iv_native_const_GLint_ptr(long __this__nativeId, int[] v);
/**
* See QOpenGLFunctions_1_0:: glColor4s(GLshort, GLshort, GLshort, GLshort)
* @param red
* @param green
* @param blue
* @param alpha
*/
@QtUninvokable
public final void glColor4s(short red, short green, short blue, short alpha){
glColor4s_native_GLshort_GLshort_GLshort_GLshort(QtJambi_LibraryUtilities.internal.nativeId(this), red, green, blue, alpha);
}
@QtUninvokable
private native void glColor4s_native_GLshort_GLshort_GLshort_GLshort(long __this__nativeId, short red, short green, short blue, short alpha);
/**
* See QOpenGLFunctions_1_0:: glColor4sv(const GLshort*)
* @param v
*/
@QtUninvokable
public final void glColor4sv(short[] v){
if(v!=null && v.length < 4)
throw new IllegalArgumentException("Argument 'v': Wrong number of elements in array. Found: " + v.length + ", expected: 4");
glColor4sv_native_const_GLshort_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), v);
}
@QtUninvokable
private native void glColor4sv_native_const_GLshort_ptr(long __this__nativeId, short[] v);
/**
* See QOpenGLFunctions_1_0:: glColorMask(GLboolean, GLboolean, GLboolean, GLboolean)
* @param red
* @param green
* @param blue
* @param alpha
*/
@QtUninvokable
public final void glColorMask(boolean red, boolean green, boolean blue, boolean alpha){
glColorMask_native_GLboolean_GLboolean_GLboolean_GLboolean(QtJambi_LibraryUtilities.internal.nativeId(this), red, green, blue, alpha);
}
@QtUninvokable
private native void glColorMask_native_GLboolean_GLboolean_GLboolean_GLboolean(long __this__nativeId, boolean red, boolean green, boolean blue, boolean alpha);
/**
* See QOpenGLFunctions_1_0:: glColorMaterial(GLenum, GLenum)
* @param face
* @param mode
*/
@QtUninvokable
public final void glColorMaterial(int face, int mode){
glColorMaterial_native_GLenum_GLenum(QtJambi_LibraryUtilities.internal.nativeId(this), face, mode);
}
@QtUninvokable
private native void glColorMaterial_native_GLenum_GLenum(long __this__nativeId, int face, int mode);
/**
* See QOpenGLFunctions_1_0:: glCopyPixels(GLint, GLint, GLsizei, GLsizei, GLenum)
* @param x
* @param y
* @param width
* @param height
* @param type
*/
@QtUninvokable
public final void glCopyPixels(int x, int y, int width, int height, int type){
glCopyPixels_native_GLint_GLint_GLsizei_GLsizei_GLenum(QtJambi_LibraryUtilities.internal.nativeId(this), x, y, width, height, type);
}
@QtUninvokable
private native void glCopyPixels_native_GLint_GLint_GLsizei_GLsizei_GLenum(long __this__nativeId, int x, int y, int width, int height, int type);
/**
* See QOpenGLFunctions_1_0:: glCullFace(GLenum)
* @param mode
*/
@QtUninvokable
public final void glCullFace(int mode){
glCullFace_native_GLenum(QtJambi_LibraryUtilities.internal.nativeId(this), mode);
}
@QtUninvokable
private native void glCullFace_native_GLenum(long __this__nativeId, int mode);
/**
* See QOpenGLFunctions_1_0:: glDeleteLists(GLuint, GLsizei)
* @param list
* @param range
*/
@QtUninvokable
public final void glDeleteLists(int list, int range){
glDeleteLists_native_GLuint_GLsizei(QtJambi_LibraryUtilities.internal.nativeId(this), list, range);
}
@QtUninvokable
private native void glDeleteLists_native_GLuint_GLsizei(long __this__nativeId, int list, int range);
/**
* See QOpenGLFunctions_1_0:: glDepthFunc(GLenum)
* @param func
*/
@QtUninvokable
public final void glDepthFunc(int func){
glDepthFunc_native_GLenum(QtJambi_LibraryUtilities.internal.nativeId(this), func);
}
@QtUninvokable
private native void glDepthFunc_native_GLenum(long __this__nativeId, int func);
/**
* See QOpenGLFunctions_1_0:: glDepthMask(GLboolean)
* @param flag
*/
@QtUninvokable
public final void glDepthMask(boolean flag){
glDepthMask_native_GLboolean(QtJambi_LibraryUtilities.internal.nativeId(this), flag);
}
@QtUninvokable
private native void glDepthMask_native_GLboolean(long __this__nativeId, boolean flag);
/**
* See QOpenGLFunctions_1_0:: glDepthRange(GLdouble, GLdouble)
* @param nearVal
* @param farVal
*/
@QtUninvokable
public final void glDepthRange(double nearVal, double farVal){
glDepthRange_native_GLdouble_GLdouble(QtJambi_LibraryUtilities.internal.nativeId(this), nearVal, farVal);
}
@QtUninvokable
private native void glDepthRange_native_GLdouble_GLdouble(long __this__nativeId, double nearVal, double farVal);
/**
* See QOpenGLFunctions_1_0:: glDisable(GLenum)
* @param cap
*/
@QtUninvokable
public final void glDisable(int cap){
glDisable_native_GLenum(QtJambi_LibraryUtilities.internal.nativeId(this), cap);
}
@QtUninvokable
private native void glDisable_native_GLenum(long __this__nativeId, int cap);
/**
* See QOpenGLFunctions_1_0:: glDrawBuffer(GLenum)
* @param mode
*/
@QtUninvokable
public final void glDrawBuffer(int mode){
glDrawBuffer_native_GLenum(QtJambi_LibraryUtilities.internal.nativeId(this), mode);
}
@QtUninvokable
private native void glDrawBuffer_native_GLenum(long __this__nativeId, int mode);
/**
* See QOpenGLFunctions_1_0:: glDrawPixels(GLsizei, GLsizei, GLenum, GLenum, const GLvoid*)
* @param width
* @param height
* @param format
* @param type
* @param pixels
*/
@QtUninvokable
public final void glDrawPixels(int width, int height, int format, int type, java.nio.@Nullable Buffer pixels){
glDrawPixels_native_GLsizei_GLsizei_GLenum_GLenum_const_GLvoid_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), width, height, format, type, pixels);
}
@QtUninvokable
private native void glDrawPixels_native_GLsizei_GLsizei_GLenum_GLenum_const_GLvoid_ptr(long __this__nativeId, int width, int height, int format, int type, java.nio.Buffer pixels);
/**
* See QOpenGLFunctions_1_0:: glEdgeFlag(GLboolean)
* @param flag
*/
@QtUninvokable
public final void glEdgeFlag(boolean flag){
glEdgeFlag_native_GLboolean(QtJambi_LibraryUtilities.internal.nativeId(this), flag);
}
@QtUninvokable
private native void glEdgeFlag_native_GLboolean(long __this__nativeId, boolean flag);
/**
* See QOpenGLFunctions_1_0:: glEnable(GLenum)
* @param cap
*/
@QtUninvokable
public final void glEnable(int cap){
glEnable_native_GLenum(QtJambi_LibraryUtilities.internal.nativeId(this), cap);
}
@QtUninvokable
private native void glEnable_native_GLenum(long __this__nativeId, int cap);
/**
* See QOpenGLFunctions_1_0:: glEnd()
*/
@QtUninvokable
public final void glEnd(){
glEnd_native(QtJambi_LibraryUtilities.internal.nativeId(this));
}
@QtUninvokable
private native void glEnd_native(long __this__nativeId);
/**
* See QOpenGLFunctions_1_0:: glEndList()
*/
@QtUninvokable
public final void glEndList(){
glEndList_native(QtJambi_LibraryUtilities.internal.nativeId(this));
}
@QtUninvokable
private native void glEndList_native(long __this__nativeId);
/**
* See QOpenGLFunctions_1_0:: glEvalCoord1d(GLdouble)
* @param u
*/
@QtUninvokable
public final void glEvalCoord1d(double u){
glEvalCoord1d_native_GLdouble(QtJambi_LibraryUtilities.internal.nativeId(this), u);
}
@QtUninvokable
private native void glEvalCoord1d_native_GLdouble(long __this__nativeId, double u);
/**
* See QOpenGLFunctions_1_0:: glEvalCoord1dv(const GLdouble*)
* @param u
*/
@QtUninvokable
public final void glEvalCoord1dv(double[] u){
if(u!=null && u.length < 1)
throw new IllegalArgumentException("Argument 'u': Wrong number of elements in array. Found: " + u.length + ", expected: 1");
glEvalCoord1dv_native_const_GLdouble_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), u);
}
@QtUninvokable
private native void glEvalCoord1dv_native_const_GLdouble_ptr(long __this__nativeId, double[] u);
/**
* See QOpenGLFunctions_1_0:: glEvalCoord1f(GLfloat)
* @param u
*/
@QtUninvokable
public final void glEvalCoord1f(float u){
glEvalCoord1f_native_GLfloat(QtJambi_LibraryUtilities.internal.nativeId(this), u);
}
@QtUninvokable
private native void glEvalCoord1f_native_GLfloat(long __this__nativeId, float u);
/**
* See QOpenGLFunctions_1_0:: glEvalCoord1fv(const GLfloat*)
* @param u
*/
@QtUninvokable
public final void glEvalCoord1fv(float[] u){
if(u!=null && u.length < 1)
throw new IllegalArgumentException("Argument 'u': Wrong number of elements in array. Found: " + u.length + ", expected: 1");
glEvalCoord1fv_native_const_GLfloat_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), u);
}
@QtUninvokable
private native void glEvalCoord1fv_native_const_GLfloat_ptr(long __this__nativeId, float[] u);
/**
* See QOpenGLFunctions_1_0:: glEvalCoord2d(GLdouble, GLdouble)
* @param u
* @param v
*/
@QtUninvokable
public final void glEvalCoord2d(double u, double v){
glEvalCoord2d_native_GLdouble_GLdouble(QtJambi_LibraryUtilities.internal.nativeId(this), u, v);
}
@QtUninvokable
private native void glEvalCoord2d_native_GLdouble_GLdouble(long __this__nativeId, double u, double v);
/**
* See QOpenGLFunctions_1_0:: glEvalCoord2dv(const GLdouble*)
* @param u
*/
@QtUninvokable
public final void glEvalCoord2dv(double[] u){
if(u!=null && u.length < 2)
throw new IllegalArgumentException("Argument 'u': Wrong number of elements in array. Found: " + u.length + ", expected: 2");
glEvalCoord2dv_native_const_GLdouble_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), u);
}
@QtUninvokable
private native void glEvalCoord2dv_native_const_GLdouble_ptr(long __this__nativeId, double[] u);
/**
* See QOpenGLFunctions_1_0:: glEvalCoord2f(GLfloat, GLfloat)
* @param u
* @param v
*/
@QtUninvokable
public final void glEvalCoord2f(float u, float v){
glEvalCoord2f_native_GLfloat_GLfloat(QtJambi_LibraryUtilities.internal.nativeId(this), u, v);
}
@QtUninvokable
private native void glEvalCoord2f_native_GLfloat_GLfloat(long __this__nativeId, float u, float v);
/**
* See QOpenGLFunctions_1_0:: glEvalCoord2fv(const GLfloat*)
* @param u
*/
@QtUninvokable
public final void glEvalCoord2fv(float[] u){
if(u!=null && u.length < 2)
throw new IllegalArgumentException("Argument 'u': Wrong number of elements in array. Found: " + u.length + ", expected: 2");
glEvalCoord2fv_native_const_GLfloat_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), u);
}
@QtUninvokable
private native void glEvalCoord2fv_native_const_GLfloat_ptr(long __this__nativeId, float[] u);
/**
* See QOpenGLFunctions_1_0:: glEvalMesh1(GLenum, GLint, GLint)
* @param mode
* @param i1
* @param i2
*/
@QtUninvokable
public final void glEvalMesh1(int mode, int i1, int i2){
glEvalMesh1_native_GLenum_GLint_GLint(QtJambi_LibraryUtilities.internal.nativeId(this), mode, i1, i2);
}
@QtUninvokable
private native void glEvalMesh1_native_GLenum_GLint_GLint(long __this__nativeId, int mode, int i1, int i2);
/**
* See QOpenGLFunctions_1_0:: glEvalMesh2(GLenum, GLint, GLint, GLint, GLint)
* @param mode
* @param i1
* @param i2
* @param j1
* @param j2
*/
@QtUninvokable
public final void glEvalMesh2(int mode, int i1, int i2, int j1, int j2){
glEvalMesh2_native_GLenum_GLint_GLint_GLint_GLint(QtJambi_LibraryUtilities.internal.nativeId(this), mode, i1, i2, j1, j2);
}
@QtUninvokable
private native void glEvalMesh2_native_GLenum_GLint_GLint_GLint_GLint(long __this__nativeId, int mode, int i1, int i2, int j1, int j2);
/**
* See QOpenGLFunctions_1_0:: glEvalPoint1(GLint)
* @param i
*/
@QtUninvokable
public final void glEvalPoint1(int i){
glEvalPoint1_native_GLint(QtJambi_LibraryUtilities.internal.nativeId(this), i);
}
@QtUninvokable
private native void glEvalPoint1_native_GLint(long __this__nativeId, int i);
/**
* See QOpenGLFunctions_1_0:: glEvalPoint2(GLint, GLint)
* @param i
* @param j
*/
@QtUninvokable
public final void glEvalPoint2(int i, int j){
glEvalPoint2_native_GLint_GLint(QtJambi_LibraryUtilities.internal.nativeId(this), i, j);
}
@QtUninvokable
private native void glEvalPoint2_native_GLint_GLint(long __this__nativeId, int i, int j);
/**
* See QOpenGLFunctions_1_0:: glFeedbackBuffer(GLsizei, GLenum, GLfloat*)
* @param type
* @param buffer
*/
@QtUninvokable
public final void glFeedbackBuffer(int type, java.nio.@Nullable FloatBuffer buffer){
glFeedbackBuffer_native_GLsizei_GLenum_GLfloat_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), type, buffer);
}
@QtUninvokable
private native void glFeedbackBuffer_native_GLsizei_GLenum_GLfloat_ptr(long __this__nativeId, int type, java.nio.FloatBuffer buffer);
/**
* See QOpenGLFunctions_1_0:: glFinish()
*/
@QtUninvokable
public final void glFinish(){
glFinish_native(QtJambi_LibraryUtilities.internal.nativeId(this));
}
@QtUninvokable
private native void glFinish_native(long __this__nativeId);
/**
* See QOpenGLFunctions_1_0:: glFlush()
*/
@QtUninvokable
public final void glFlush(){
glFlush_native(QtJambi_LibraryUtilities.internal.nativeId(this));
}
@QtUninvokable
private native void glFlush_native(long __this__nativeId);
/**
* See QOpenGLFunctions_1_0:: glFogf(GLenum, GLfloat)
* @param pname
* @param param
*/
@QtUninvokable
public final void glFogf(int pname, float param){
glFogf_native_GLenum_GLfloat(QtJambi_LibraryUtilities.internal.nativeId(this), pname, param);
}
@QtUninvokable
private native void glFogf_native_GLenum_GLfloat(long __this__nativeId, int pname, float param);
/**
* See QOpenGLFunctions_1_0:: glFogfv(GLenum, const GLfloat*)
* @param pname
* @param params
*/
@QtUninvokable
public final void glFogfv(int pname, float[] params){
if(params!=null && params.length < 1)
throw new IllegalArgumentException("Argument 'params': Wrong number of elements in array. Found: " + params.length + ", expected: 1");
glFogfv_native_GLenum_const_GLfloat_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), pname, params);
}
@QtUninvokable
private native void glFogfv_native_GLenum_const_GLfloat_ptr(long __this__nativeId, int pname, float[] params);
/**
* See QOpenGLFunctions_1_0:: glFogi(GLenum, GLint)
* @param pname
* @param param
*/
@QtUninvokable
public final void glFogi(int pname, int param){
glFogi_native_GLenum_GLint(QtJambi_LibraryUtilities.internal.nativeId(this), pname, param);
}
@QtUninvokable
private native void glFogi_native_GLenum_GLint(long __this__nativeId, int pname, int param);
/**
* See QOpenGLFunctions_1_0:: glFogiv(GLenum, const GLint*)
* @param pname
* @param params
*/
@QtUninvokable
public final void glFogiv(int pname, int[] params){
if(params!=null && params.length < 1)
throw new IllegalArgumentException("Argument 'params': Wrong number of elements in array. Found: " + params.length + ", expected: 1");
glFogiv_native_GLenum_const_GLint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), pname, params);
}
@QtUninvokable
private native void glFogiv_native_GLenum_const_GLint_ptr(long __this__nativeId, int pname, int[] params);
/**
* See QOpenGLFunctions_1_0:: glFrontFace(GLenum)
* @param mode
*/
@QtUninvokable
public final void glFrontFace(int mode){
glFrontFace_native_GLenum(QtJambi_LibraryUtilities.internal.nativeId(this), mode);
}
@QtUninvokable
private native void glFrontFace_native_GLenum(long __this__nativeId, int mode);
/**
* See QOpenGLFunctions_1_0:: glFrustum(GLdouble, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble)
* @param left
* @param right
* @param bottom
* @param top
* @param zNear
* @param zFar
*/
@QtUninvokable
public final void glFrustum(double left, double right, double bottom, double top, double zNear, double zFar){
glFrustum_native_GLdouble_GLdouble_GLdouble_GLdouble_GLdouble_GLdouble(QtJambi_LibraryUtilities.internal.nativeId(this), left, right, bottom, top, zNear, zFar);
}
@QtUninvokable
private native void glFrustum_native_GLdouble_GLdouble_GLdouble_GLdouble_GLdouble_GLdouble(long __this__nativeId, double left, double right, double bottom, double top, double zNear, double zFar);
/**
* See QOpenGLFunctions_1_0:: glGenLists(GLsizei)
* @param range
* @return
*/
@QtUninvokable
public final int glGenLists(int range){
return glGenLists_native_GLsizei(QtJambi_LibraryUtilities.internal.nativeId(this), range);
}
@QtUninvokable
private native int glGenLists_native_GLsizei(long __this__nativeId, int range);
/**
* See QOpenGLFunctions_1_0:: glGetBooleanv(GLenum, GLboolean*)
* @param pname
* @param params
*/
@QtUninvokable
public final void glGetBooleanv(int pname, boolean[] params){
if(params!=null && params.length < 1)
throw new IllegalArgumentException("Argument 'params': Wrong number of elements in array. Found: " + params.length + ", expected: 1");
glGetBooleanv_native_GLenum_GLboolean_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), pname, params);
}
@QtUninvokable
private native void glGetBooleanv_native_GLenum_GLboolean_ptr(long __this__nativeId, int pname, boolean[] params);
/**
* See QOpenGLFunctions_1_0:: glGetClipPlane(GLenum, GLdouble*)
* @param plane
* @param equation
*/
@QtUninvokable
public final void glGetClipPlane(int plane, double[] equation){
if(equation!=null && equation.length < 4)
throw new IllegalArgumentException("Argument 'equation': Wrong number of elements in array. Found: " + equation.length + ", expected: 4");
glGetClipPlane_native_GLenum_GLdouble_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), plane, equation);
}
@QtUninvokable
private native void glGetClipPlane_native_GLenum_GLdouble_ptr(long __this__nativeId, int plane, double[] equation);
/**
* See QOpenGLFunctions_1_0:: glGetDoublev(GLenum, GLdouble*)
* @param pname
* @param params
*/
@QtUninvokable
public final void glGetDoublev(int pname, double[] params){
if(params!=null && params.length < 1)
throw new IllegalArgumentException("Argument 'params': Wrong number of elements in array. Found: " + params.length + ", expected: 1");
glGetDoublev_native_GLenum_GLdouble_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), pname, params);
}
@QtUninvokable
private native void glGetDoublev_native_GLenum_GLdouble_ptr(long __this__nativeId, int pname, double[] params);
/**
* See QOpenGLFunctions_1_0:: glGetError()
* @return
*/
@QtUninvokable
public final int glGetError(){
return glGetError_native(QtJambi_LibraryUtilities.internal.nativeId(this));
}
@QtUninvokable
private native int glGetError_native(long __this__nativeId);
/**
* See QOpenGLFunctions_1_0:: glGetFloatv(GLenum, GLfloat*)
* @param pname
* @param params
*/
@QtUninvokable
public final void glGetFloatv(int pname, float[] params){
if(params!=null && params.length < 1)
throw new IllegalArgumentException("Argument 'params': Wrong number of elements in array. Found: " + params.length + ", expected: 1");
glGetFloatv_native_GLenum_GLfloat_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), pname, params);
}
@QtUninvokable
private native void glGetFloatv_native_GLenum_GLfloat_ptr(long __this__nativeId, int pname, float[] params);
/**
* See QOpenGLFunctions_1_0:: glGetIntegerv(GLenum, GLint*)
* @param pname
* @param params
*/
@QtUninvokable
public final void glGetIntegerv(int pname, int[] params){
if(params!=null && params.length < 1)
throw new IllegalArgumentException("Argument 'params': Wrong number of elements in array. Found: " + params.length + ", expected: 1");
glGetIntegerv_native_GLenum_GLint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), pname, params);
}
@QtUninvokable
private native void glGetIntegerv_native_GLenum_GLint_ptr(long __this__nativeId, int pname, int[] params);
/**
* See QOpenGLFunctions_1_0:: glGetLightfv(GLenum, GLenum, GLfloat*)
* @param light
* @param pname
* @param params
*/
@QtUninvokable
public final void glGetLightfv(int light, int pname, float[] params){
if(params!=null && params.length < 1)
throw new IllegalArgumentException("Argument 'params': Wrong number of elements in array. Found: " + params.length + ", expected: 1");
glGetLightfv_native_GLenum_GLenum_GLfloat_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), light, pname, params);
}
@QtUninvokable
private native void glGetLightfv_native_GLenum_GLenum_GLfloat_ptr(long __this__nativeId, int light, int pname, float[] params);
/**
* See QOpenGLFunctions_1_0:: glGetLightiv(GLenum, GLenum, GLint*)
* @param light
* @param pname
* @param params
*/
@QtUninvokable
public final void glGetLightiv(int light, int pname, int[] params){
if(params!=null && params.length < 1)
throw new IllegalArgumentException("Argument 'params': Wrong number of elements in array. Found: " + params.length + ", expected: 1");
glGetLightiv_native_GLenum_GLenum_GLint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), light, pname, params);
}
@QtUninvokable
private native void glGetLightiv_native_GLenum_GLenum_GLint_ptr(long __this__nativeId, int light, int pname, int[] params);
/**
* See QOpenGLFunctions_1_0:: glGetMapdv(GLenum, GLenum, GLdouble*)
* @param target
* @param query
* @param v
*/
@QtUninvokable
public final void glGetMapdv(int target, int query, double[] v){
if(v!=null && v.length < 1)
throw new IllegalArgumentException("Argument 'v': Wrong number of elements in array. Found: " + v.length + ", expected: 1");
glGetMapdv_native_GLenum_GLenum_GLdouble_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), target, query, v);
}
@QtUninvokable
private native void glGetMapdv_native_GLenum_GLenum_GLdouble_ptr(long __this__nativeId, int target, int query, double[] v);
/**
* See QOpenGLFunctions_1_0:: glGetMapfv(GLenum, GLenum, GLfloat*)
* @param target
* @param query
* @param v
*/
@QtUninvokable
public final void glGetMapfv(int target, int query, float[] v){
if(v!=null && v.length < 1)
throw new IllegalArgumentException("Argument 'v': Wrong number of elements in array. Found: " + v.length + ", expected: 1");
glGetMapfv_native_GLenum_GLenum_GLfloat_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), target, query, v);
}
@QtUninvokable
private native void glGetMapfv_native_GLenum_GLenum_GLfloat_ptr(long __this__nativeId, int target, int query, float[] v);
/**
* See QOpenGLFunctions_1_0:: glGetMapiv(GLenum, GLenum, GLint*)
* @param target
* @param query
* @param v
*/
@QtUninvokable
public final void glGetMapiv(int target, int query, int[] v){
if(v!=null && v.length < 1)
throw new IllegalArgumentException("Argument 'v': Wrong number of elements in array. Found: " + v.length + ", expected: 1");
glGetMapiv_native_GLenum_GLenum_GLint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), target, query, v);
}
@QtUninvokable
private native void glGetMapiv_native_GLenum_GLenum_GLint_ptr(long __this__nativeId, int target, int query, int[] v);
/**
* See QOpenGLFunctions_1_0:: glGetMaterialfv(GLenum, GLenum, GLfloat*)
* @param face
* @param pname
* @param params
*/
@QtUninvokable
public final void glGetMaterialfv(int face, int pname, float[] params){
if(params!=null && params.length < 1)
throw new IllegalArgumentException("Argument 'params': Wrong number of elements in array. Found: " + params.length + ", expected: 1");
glGetMaterialfv_native_GLenum_GLenum_GLfloat_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), face, pname, params);
}
@QtUninvokable
private native void glGetMaterialfv_native_GLenum_GLenum_GLfloat_ptr(long __this__nativeId, int face, int pname, float[] params);
/**
* See QOpenGLFunctions_1_0:: glGetMaterialiv(GLenum, GLenum, GLint*)
* @param face
* @param pname
* @param params
*/
@QtUninvokable
public final void glGetMaterialiv(int face, int pname, int[] params){
if(params!=null && params.length < 1)
throw new IllegalArgumentException("Argument 'params': Wrong number of elements in array. Found: " + params.length + ", expected: 1");
glGetMaterialiv_native_GLenum_GLenum_GLint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), face, pname, params);
}
@QtUninvokable
private native void glGetMaterialiv_native_GLenum_GLenum_GLint_ptr(long __this__nativeId, int face, int pname, int[] params);
/**
* See QOpenGLFunctions_1_0:: glGetPixelMapfv(GLenum, GLfloat*)
* @param map
* @param values
*/
@QtUninvokable
public final void glGetPixelMapfv(int map, java.nio.@Nullable FloatBuffer values){
glGetPixelMapfv_native_GLenum_GLfloat_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), map, values);
}
@QtUninvokable
private native void glGetPixelMapfv_native_GLenum_GLfloat_ptr(long __this__nativeId, int map, java.nio.FloatBuffer values);
/**
* See QOpenGLFunctions_1_0:: glGetPixelMapuiv(GLenum, GLuint*)
* @param map
* @param values
*/
@QtUninvokable
public final void glGetPixelMapuiv(int map, java.nio.@Nullable IntBuffer values){
glGetPixelMapuiv_native_GLenum_GLuint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), map, values);
}
@QtUninvokable
private native void glGetPixelMapuiv_native_GLenum_GLuint_ptr(long __this__nativeId, int map, java.nio.IntBuffer values);
/**
* See QOpenGLFunctions_1_0:: glGetPixelMapusv(GLenum, GLushort*)
* @param map
* @param values
*/
@QtUninvokable
public final void glGetPixelMapusv(int map, java.nio.@Nullable ShortBuffer values){
glGetPixelMapusv_native_GLenum_GLushort_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), map, values);
}
@QtUninvokable
private native void glGetPixelMapusv_native_GLenum_GLushort_ptr(long __this__nativeId, int map, java.nio.ShortBuffer values);
/**
* See QOpenGLFunctions_1_0:: glGetPolygonStipple(GLubyte*)
* @param mask
*/
@QtUninvokable
public final void glGetPolygonStipple(java.nio.@Nullable ByteBuffer mask){
glGetPolygonStipple_native_GLubyte_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), mask);
}
@QtUninvokable
private native void glGetPolygonStipple_native_GLubyte_ptr(long __this__nativeId, java.nio.ByteBuffer mask);
/**
* See QOpenGLFunctions_1_0:: glGetString(GLenum)
* @param name
* @return
*/
@QtUninvokable
public final java.lang.@NonNull String glGetString(int name){
return glGetString_native_GLenum(QtJambi_LibraryUtilities.internal.nativeId(this), name);
}
@QtUninvokable
private native java.lang.@NonNull String glGetString_native_GLenum(long __this__nativeId, int name);
/**
* See QOpenGLFunctions_1_0:: glGetTexEnvfv(GLenum, GLenum, GLfloat*)
* @param target
* @param pname
* @param params
*/
@QtUninvokable
public final void glGetTexEnvfv(int target, int pname, java.nio.@Nullable FloatBuffer params){
glGetTexEnvfv_native_GLenum_GLenum_GLfloat_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), target, pname, params);
}
@QtUninvokable
private native void glGetTexEnvfv_native_GLenum_GLenum_GLfloat_ptr(long __this__nativeId, int target, int pname, java.nio.FloatBuffer params);
/**
* See QOpenGLFunctions_1_0:: glGetTexEnviv(GLenum, GLenum, GLint*)
* @param target
* @param pname
* @param params
*/
@QtUninvokable
public final void glGetTexEnviv(int target, int pname, java.nio.@Nullable IntBuffer params){
glGetTexEnviv_native_GLenum_GLenum_GLint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), target, pname, params);
}
@QtUninvokable
private native void glGetTexEnviv_native_GLenum_GLenum_GLint_ptr(long __this__nativeId, int target, int pname, java.nio.IntBuffer params);
/**
* See QOpenGLFunctions_1_0:: glGetTexGendv(GLenum, GLenum, GLdouble*)
* @param coord
* @param pname
* @param params
*/
@QtUninvokable
public final void glGetTexGendv(int coord, int pname, java.nio.@Nullable DoubleBuffer params){
glGetTexGendv_native_GLenum_GLenum_GLdouble_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), coord, pname, params);
}
@QtUninvokable
private native void glGetTexGendv_native_GLenum_GLenum_GLdouble_ptr(long __this__nativeId, int coord, int pname, java.nio.DoubleBuffer params);
/**
* See QOpenGLFunctions_1_0:: glGetTexGenfv(GLenum, GLenum, GLfloat*)
* @param coord
* @param pname
* @param params
*/
@QtUninvokable
public final void glGetTexGenfv(int coord, int pname, java.nio.@Nullable FloatBuffer params){
glGetTexGenfv_native_GLenum_GLenum_GLfloat_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), coord, pname, params);
}
@QtUninvokable
private native void glGetTexGenfv_native_GLenum_GLenum_GLfloat_ptr(long __this__nativeId, int coord, int pname, java.nio.FloatBuffer params);
/**
* See QOpenGLFunctions_1_0:: glGetTexGeniv(GLenum, GLenum, GLint*)
* @param coord
* @param pname
* @param params
*/
@QtUninvokable
public final void glGetTexGeniv(int coord, int pname, java.nio.@Nullable IntBuffer params){
glGetTexGeniv_native_GLenum_GLenum_GLint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), coord, pname, params);
}
@QtUninvokable
private native void glGetTexGeniv_native_GLenum_GLenum_GLint_ptr(long __this__nativeId, int coord, int pname, java.nio.IntBuffer params);
/**
* See QOpenGLFunctions_1_0:: glGetTexImage(GLenum, GLint, GLenum, GLenum, GLvoid*)
* @param target
* @param level
* @param format
* @param type
* @param pixels
*/
@QtUninvokable
public final void glGetTexImage(int target, int level, int format, int type, java.nio.@Nullable Buffer pixels){
glGetTexImage_native_GLenum_GLint_GLenum_GLenum_GLvoid_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), target, level, format, type, pixels);
}
@QtUninvokable
private native void glGetTexImage_native_GLenum_GLint_GLenum_GLenum_GLvoid_ptr(long __this__nativeId, int target, int level, int format, int type, java.nio.Buffer pixels);
/**
* See QOpenGLFunctions_1_0:: glGetTexLevelParameterfv(GLenum, GLint, GLenum, GLfloat*)
* @param target
* @param level
* @param pname
* @param params
*/
@QtUninvokable
public final void glGetTexLevelParameterfv(int target, int level, int pname, java.nio.@Nullable FloatBuffer params){
glGetTexLevelParameterfv_native_GLenum_GLint_GLenum_GLfloat_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), target, level, pname, params);
}
@QtUninvokable
private native void glGetTexLevelParameterfv_native_GLenum_GLint_GLenum_GLfloat_ptr(long __this__nativeId, int target, int level, int pname, java.nio.FloatBuffer params);
/**
* See QOpenGLFunctions_1_0:: glGetTexLevelParameteriv(GLenum, GLint, GLenum, GLint*)
* @param target
* @param level
* @param pname
* @param params
*/
@QtUninvokable
public final void glGetTexLevelParameteriv(int target, int level, int pname, java.nio.@Nullable IntBuffer params){
glGetTexLevelParameteriv_native_GLenum_GLint_GLenum_GLint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), target, level, pname, params);
}
@QtUninvokable
private native void glGetTexLevelParameteriv_native_GLenum_GLint_GLenum_GLint_ptr(long __this__nativeId, int target, int level, int pname, java.nio.IntBuffer params);
/**
* See QOpenGLFunctions_1_0:: glGetTexParameterfv(GLenum, GLenum, GLfloat*)
* @param target
* @param pname
* @param params
*/
@QtUninvokable
public final void glGetTexParameterfv(int target, int pname, java.nio.@Nullable FloatBuffer params){
glGetTexParameterfv_native_GLenum_GLenum_GLfloat_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), target, pname, params);
}
@QtUninvokable
private native void glGetTexParameterfv_native_GLenum_GLenum_GLfloat_ptr(long __this__nativeId, int target, int pname, java.nio.FloatBuffer params);
/**
* See QOpenGLFunctions_1_0:: glGetTexParameteriv(GLenum, GLenum, GLint*)
* @param target
* @param pname
* @param params
*/
@QtUninvokable
public final void glGetTexParameteriv(int target, int pname, java.nio.@Nullable IntBuffer params){
glGetTexParameteriv_native_GLenum_GLenum_GLint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), target, pname, params);
}
@QtUninvokable
private native void glGetTexParameteriv_native_GLenum_GLenum_GLint_ptr(long __this__nativeId, int target, int pname, java.nio.IntBuffer params);
/**
* See QOpenGLFunctions_1_0:: glHint(GLenum, GLenum)
* @param target
* @param mode
*/
@QtUninvokable
public final void glHint(int target, int mode){
glHint_native_GLenum_GLenum(QtJambi_LibraryUtilities.internal.nativeId(this), target, mode);
}
@QtUninvokable
private native void glHint_native_GLenum_GLenum(long __this__nativeId, int target, int mode);
/**
* See QOpenGLFunctions_1_0:: glIndexMask(GLuint)
* @param mask
*/
@QtUninvokable
public final void glIndexMask(int mask){
glIndexMask_native_GLuint(QtJambi_LibraryUtilities.internal.nativeId(this), mask);
}
@QtUninvokable
private native void glIndexMask_native_GLuint(long __this__nativeId, int mask);
/**
* See QOpenGLFunctions_1_0:: glIndexd(GLdouble)
* @param c
*/
@QtUninvokable
public final void glIndexd(double c){
glIndexd_native_GLdouble(QtJambi_LibraryUtilities.internal.nativeId(this), c);
}
@QtUninvokable
private native void glIndexd_native_GLdouble(long __this__nativeId, double c);
/**
* See QOpenGLFunctions_1_0:: glIndexdv(const GLdouble*)
* @param c
*/
@QtUninvokable
public final void glIndexdv(double[] c){
if(c!=null && c.length < 1)
throw new IllegalArgumentException("Argument 'c': Wrong number of elements in array. Found: " + c.length + ", expected: 1");
glIndexdv_native_const_GLdouble_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), c);
}
@QtUninvokable
private native void glIndexdv_native_const_GLdouble_ptr(long __this__nativeId, double[] c);
/**
* See QOpenGLFunctions_1_0:: glIndexf(GLfloat)
* @param c
*/
@QtUninvokable
public final void glIndexf(float c){
glIndexf_native_GLfloat(QtJambi_LibraryUtilities.internal.nativeId(this), c);
}
@QtUninvokable
private native void glIndexf_native_GLfloat(long __this__nativeId, float c);
/**
* See QOpenGLFunctions_1_0:: glIndexfv(const GLfloat*)
* @param c
*/
@QtUninvokable
public final void glIndexfv(float[] c){
if(c!=null && c.length < 1)
throw new IllegalArgumentException("Argument 'c': Wrong number of elements in array. Found: " + c.length + ", expected: 1");
glIndexfv_native_const_GLfloat_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), c);
}
@QtUninvokable
private native void glIndexfv_native_const_GLfloat_ptr(long __this__nativeId, float[] c);
/**
* See QOpenGLFunctions_1_0:: glIndexi(GLint)
* @param c
*/
@QtUninvokable
public final void glIndexi(int c){
glIndexi_native_GLint(QtJambi_LibraryUtilities.internal.nativeId(this), c);
}
@QtUninvokable
private native void glIndexi_native_GLint(long __this__nativeId, int c);
/**
* See QOpenGLFunctions_1_0:: glIndexiv(const GLint*)
* @param c
*/
@QtUninvokable
public final void glIndexiv(int[] c){
if(c!=null && c.length < 1)
throw new IllegalArgumentException("Argument 'c': Wrong number of elements in array. Found: " + c.length + ", expected: 1");
glIndexiv_native_const_GLint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), c);
}
@QtUninvokable
private native void glIndexiv_native_const_GLint_ptr(long __this__nativeId, int[] c);
/**
* See QOpenGLFunctions_1_0:: glIndexs(GLshort)
* @param c
*/
@QtUninvokable
public final void glIndexs(short c){
glIndexs_native_GLshort(QtJambi_LibraryUtilities.internal.nativeId(this), c);
}
@QtUninvokable
private native void glIndexs_native_GLshort(long __this__nativeId, short c);
/**
* See QOpenGLFunctions_1_0:: glIndexsv(const GLshort*)
* @param c
*/
@QtUninvokable
public final void glIndexsv(short[] c){
if(c!=null && c.length < 1)
throw new IllegalArgumentException("Argument 'c': Wrong number of elements in array. Found: " + c.length + ", expected: 1");
glIndexsv_native_const_GLshort_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), c);
}
@QtUninvokable
private native void glIndexsv_native_const_GLshort_ptr(long __this__nativeId, short[] c);
/**
* See QOpenGLFunctions_1_0:: glInitNames()
*/
@QtUninvokable
public final void glInitNames(){
glInitNames_native(QtJambi_LibraryUtilities.internal.nativeId(this));
}
@QtUninvokable
private native void glInitNames_native(long __this__nativeId);
/**
* See QOpenGLFunctions_1_0:: glIsEnabled(GLenum)
* @param cap
* @return
*/
@QtUninvokable
public final boolean glIsEnabled(int cap){
return glIsEnabled_native_GLenum(QtJambi_LibraryUtilities.internal.nativeId(this), cap);
}
@QtUninvokable
private native boolean glIsEnabled_native_GLenum(long __this__nativeId, int cap);
/**
* See QOpenGLFunctions_1_0:: glIsList(GLuint)
* @param list
* @return
*/
@QtUninvokable
public final boolean glIsList(int list){
return glIsList_native_GLuint(QtJambi_LibraryUtilities.internal.nativeId(this), list);
}
@QtUninvokable
private native boolean glIsList_native_GLuint(long __this__nativeId, int list);
/**
* See QOpenGLFunctions_1_0:: glLightModelf(GLenum, GLfloat)
* @param pname
* @param param
*/
@QtUninvokable
public final void glLightModelf(int pname, float param){
glLightModelf_native_GLenum_GLfloat(QtJambi_LibraryUtilities.internal.nativeId(this), pname, param);
}
@QtUninvokable
private native void glLightModelf_native_GLenum_GLfloat(long __this__nativeId, int pname, float param);
/**
* See QOpenGLFunctions_1_0:: glLightModelfv(GLenum, const GLfloat*)
* @param pname
* @param params
*/
@QtUninvokable
public final void glLightModelfv(int pname, float[] params){
if(params!=null && params.length < 1)
throw new IllegalArgumentException("Argument 'params': Wrong number of elements in array. Found: " + params.length + ", expected: 1");
glLightModelfv_native_GLenum_const_GLfloat_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), pname, params);
}
@QtUninvokable
private native void glLightModelfv_native_GLenum_const_GLfloat_ptr(long __this__nativeId, int pname, float[] params);
/**
* See QOpenGLFunctions_1_0:: glLightModeli(GLenum, GLint)
* @param pname
* @param param
*/
@QtUninvokable
public final void glLightModeli(int pname, int param){
glLightModeli_native_GLenum_GLint(QtJambi_LibraryUtilities.internal.nativeId(this), pname, param);
}
@QtUninvokable
private native void glLightModeli_native_GLenum_GLint(long __this__nativeId, int pname, int param);
/**
* See QOpenGLFunctions_1_0:: glLightModeliv(GLenum, const GLint*)
* @param pname
* @param params
*/
@QtUninvokable
public final void glLightModeliv(int pname, int[] params){
if(params!=null && params.length < 1)
throw new IllegalArgumentException("Argument 'params': Wrong number of elements in array. Found: " + params.length + ", expected: 1");
glLightModeliv_native_GLenum_const_GLint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), pname, params);
}
@QtUninvokable
private native void glLightModeliv_native_GLenum_const_GLint_ptr(long __this__nativeId, int pname, int[] params);
/**
* See QOpenGLFunctions_1_0:: glLightf(GLenum, GLenum, GLfloat)
* @param light
* @param pname
* @param param
*/
@QtUninvokable
public final void glLightf(int light, int pname, float param){
glLightf_native_GLenum_GLenum_GLfloat(QtJambi_LibraryUtilities.internal.nativeId(this), light, pname, param);
}
@QtUninvokable
private native void glLightf_native_GLenum_GLenum_GLfloat(long __this__nativeId, int light, int pname, float param);
/**
* See QOpenGLFunctions_1_0:: glLightfv(GLenum, GLenum, const GLfloat*)
* @param light
* @param pname
* @param params
*/
@QtUninvokable
public final void glLightfv(int light, int pname, float[] params){
if(params!=null && params.length < 1)
throw new IllegalArgumentException("Argument 'params': Wrong number of elements in array. Found: " + params.length + ", expected: 1");
glLightfv_native_GLenum_GLenum_const_GLfloat_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), light, pname, params);
}
@QtUninvokable
private native void glLightfv_native_GLenum_GLenum_const_GLfloat_ptr(long __this__nativeId, int light, int pname, float[] params);
/**
* See QOpenGLFunctions_1_0:: glLighti(GLenum, GLenum, GLint)
* @param light
* @param pname
* @param param
*/
@QtUninvokable
public final void glLighti(int light, int pname, int param){
glLighti_native_GLenum_GLenum_GLint(QtJambi_LibraryUtilities.internal.nativeId(this), light, pname, param);
}
@QtUninvokable
private native void glLighti_native_GLenum_GLenum_GLint(long __this__nativeId, int light, int pname, int param);
/**
* See QOpenGLFunctions_1_0:: glLightiv(GLenum, GLenum, const GLint*)
* @param light
* @param pname
* @param params
*/
@QtUninvokable
public final void glLightiv(int light, int pname, int[] params){
if(params!=null && params.length < 1)
throw new IllegalArgumentException("Argument 'params': Wrong number of elements in array. Found: " + params.length + ", expected: 1");
glLightiv_native_GLenum_GLenum_const_GLint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), light, pname, params);
}
@QtUninvokable
private native void glLightiv_native_GLenum_GLenum_const_GLint_ptr(long __this__nativeId, int light, int pname, int[] params);
/**
* See QOpenGLFunctions_1_0:: glLineStipple(GLint, GLushort)
* @param factor
* @param pattern
*/
@QtUninvokable
public final void glLineStipple(int factor, short pattern){
glLineStipple_native_GLint_GLushort(QtJambi_LibraryUtilities.internal.nativeId(this), factor, pattern);
}
@QtUninvokable
private native void glLineStipple_native_GLint_GLushort(long __this__nativeId, int factor, short pattern);
/**
* See QOpenGLFunctions_1_0:: glLineWidth(GLfloat)
* @param width
*/
@QtUninvokable
public final void glLineWidth(float width){
glLineWidth_native_GLfloat(QtJambi_LibraryUtilities.internal.nativeId(this), width);
}
@QtUninvokable
private native void glLineWidth_native_GLfloat(long __this__nativeId, float width);
/**
* See QOpenGLFunctions_1_0:: glListBase(GLuint)
* @param base
*/
@QtUninvokable
public final void glListBase(int base){
glListBase_native_GLuint(QtJambi_LibraryUtilities.internal.nativeId(this), base);
}
@QtUninvokable
private native void glListBase_native_GLuint(long __this__nativeId, int base);
/**
* See QOpenGLFunctions_1_0:: glLoadIdentity()
*/
@QtUninvokable
public final void glLoadIdentity(){
glLoadIdentity_native(QtJambi_LibraryUtilities.internal.nativeId(this));
}
@QtUninvokable
private native void glLoadIdentity_native(long __this__nativeId);
/**
* See QOpenGLFunctions_1_0:: glLoadMatrixd(const GLdouble*)
* @param m
*/
@QtUninvokable
public final void glLoadMatrixd(double[] m){
if(m!=null && m.length < 16)
throw new IllegalArgumentException("Argument 'm': Wrong number of elements in array. Found: " + m.length + ", expected: 16");
glLoadMatrixd_native_const_GLdouble_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), m);
}
@QtUninvokable
private native void glLoadMatrixd_native_const_GLdouble_ptr(long __this__nativeId, double[] m);
/**
* See QOpenGLFunctions_1_0:: glLoadMatrixf(const GLfloat*)
* @param m
*/
@QtUninvokable
public final void glLoadMatrixf(float[] m){
if(m!=null && m.length < 16)
throw new IllegalArgumentException("Argument 'm': Wrong number of elements in array. Found: " + m.length + ", expected: 16");
glLoadMatrixf_native_const_GLfloat_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), m);
}
@QtUninvokable
private native void glLoadMatrixf_native_const_GLfloat_ptr(long __this__nativeId, float[] m);
/**
* See QOpenGLFunctions_1_0:: glLoadName(GLuint)
* @param name
*/
@QtUninvokable
public final void glLoadName(int name){
glLoadName_native_GLuint(QtJambi_LibraryUtilities.internal.nativeId(this), name);
}
@QtUninvokable
private native void glLoadName_native_GLuint(long __this__nativeId, int name);
/**
* See QOpenGLFunctions_1_0:: glLogicOp(GLenum)
* @param opcode
*/
@QtUninvokable
public final void glLogicOp(int opcode){
glLogicOp_native_GLenum(QtJambi_LibraryUtilities.internal.nativeId(this), opcode);
}
@QtUninvokable
private native void glLogicOp_native_GLenum(long __this__nativeId, int opcode);
/**
* See QOpenGLFunctions_1_0:: glMap1d(GLenum, GLdouble, GLdouble, GLint, GLint, const GLdouble*)
* @param target
* @param u1
* @param u2
* @param stride
* @param order
* @param points
*/
@QtUninvokable
public final void glMap1d(int target, double u1, double u2, int stride, int order, java.nio.@Nullable DoubleBuffer points){
glMap1d_native_GLenum_GLdouble_GLdouble_GLint_GLint_const_GLdouble_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), target, u1, u2, stride, order, points);
}
@QtUninvokable
private native void glMap1d_native_GLenum_GLdouble_GLdouble_GLint_GLint_const_GLdouble_ptr(long __this__nativeId, int target, double u1, double u2, int stride, int order, java.nio.DoubleBuffer points);
/**
* See QOpenGLFunctions_1_0:: glMap1f(GLenum, GLfloat, GLfloat, GLint, GLint, const GLfloat*)
* @param target
* @param u1
* @param u2
* @param stride
* @param order
* @param points
*/
@QtUninvokable
public final void glMap1f(int target, float u1, float u2, int stride, int order, java.nio.@Nullable FloatBuffer points){
glMap1f_native_GLenum_GLfloat_GLfloat_GLint_GLint_const_GLfloat_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), target, u1, u2, stride, order, points);
}
@QtUninvokable
private native void glMap1f_native_GLenum_GLfloat_GLfloat_GLint_GLint_const_GLfloat_ptr(long __this__nativeId, int target, float u1, float u2, int stride, int order, java.nio.FloatBuffer points);
/**
* See QOpenGLFunctions_1_0:: glMap2d(GLenum, GLdouble, GLdouble, GLint, GLint, GLdouble, GLdouble, GLint, GLint, const GLdouble*)
* @param target
* @param u1
* @param u2
* @param ustride
* @param uorder
* @param v1
* @param v2
* @param vstride
* @param vorder
* @param points
*/
@QtUninvokable
public final void glMap2d(int target, double u1, double u2, int ustride, int uorder, double v1, double v2, int vstride, int vorder, java.nio.@Nullable DoubleBuffer points){
glMap2d_native_GLenum_GLdouble_GLdouble_GLint_GLint_GLdouble_GLdouble_GLint_GLint_const_GLdouble_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points);
}
@QtUninvokable
private native void glMap2d_native_GLenum_GLdouble_GLdouble_GLint_GLint_GLdouble_GLdouble_GLint_GLint_const_GLdouble_ptr(long __this__nativeId, int target, double u1, double u2, int ustride, int uorder, double v1, double v2, int vstride, int vorder, java.nio.DoubleBuffer points);
/**
* See QOpenGLFunctions_1_0:: glMap2f(GLenum, GLfloat, GLfloat, GLint, GLint, GLfloat, GLfloat, GLint, GLint, const GLfloat*)
* @param target
* @param u1
* @param u2
* @param ustride
* @param uorder
* @param v1
* @param v2
* @param vstride
* @param vorder
* @param points
*/
@QtUninvokable
public final void glMap2f(int target, float u1, float u2, int ustride, int uorder, float v1, float v2, int vstride, int vorder, java.nio.@Nullable FloatBuffer points){
glMap2f_native_GLenum_GLfloat_GLfloat_GLint_GLint_GLfloat_GLfloat_GLint_GLint_const_GLfloat_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points);
}
@QtUninvokable
private native void glMap2f_native_GLenum_GLfloat_GLfloat_GLint_GLint_GLfloat_GLfloat_GLint_GLint_const_GLfloat_ptr(long __this__nativeId, int target, float u1, float u2, int ustride, int uorder, float v1, float v2, int vstride, int vorder, java.nio.FloatBuffer points);
/**
* See QOpenGLFunctions_1_0:: glMapGrid1d(GLint, GLdouble, GLdouble)
* @param un
* @param u1
* @param u2
*/
@QtUninvokable
public final void glMapGrid1d(int un, double u1, double u2){
glMapGrid1d_native_GLint_GLdouble_GLdouble(QtJambi_LibraryUtilities.internal.nativeId(this), un, u1, u2);
}
@QtUninvokable
private native void glMapGrid1d_native_GLint_GLdouble_GLdouble(long __this__nativeId, int un, double u1, double u2);
/**
* See QOpenGLFunctions_1_0:: glMapGrid1f(GLint, GLfloat, GLfloat)
* @param un
* @param u1
* @param u2
*/
@QtUninvokable
public final void glMapGrid1f(int un, float u1, float u2){
glMapGrid1f_native_GLint_GLfloat_GLfloat(QtJambi_LibraryUtilities.internal.nativeId(this), un, u1, u2);
}
@QtUninvokable
private native void glMapGrid1f_native_GLint_GLfloat_GLfloat(long __this__nativeId, int un, float u1, float u2);
/**
* See QOpenGLFunctions_1_0:: glMapGrid2d(GLint, GLdouble, GLdouble, GLint, GLdouble, GLdouble)
* @param un
* @param u1
* @param u2
* @param vn
* @param v1
* @param v2
*/
@QtUninvokable
public final void glMapGrid2d(int un, double u1, double u2, int vn, double v1, double v2){
glMapGrid2d_native_GLint_GLdouble_GLdouble_GLint_GLdouble_GLdouble(QtJambi_LibraryUtilities.internal.nativeId(this), un, u1, u2, vn, v1, v2);
}
@QtUninvokable
private native void glMapGrid2d_native_GLint_GLdouble_GLdouble_GLint_GLdouble_GLdouble(long __this__nativeId, int un, double u1, double u2, int vn, double v1, double v2);
/**
* See QOpenGLFunctions_1_0:: glMapGrid2f(GLint, GLfloat, GLfloat, GLint, GLfloat, GLfloat)
* @param un
* @param u1
* @param u2
* @param vn
* @param v1
* @param v2
*/
@QtUninvokable
public final void glMapGrid2f(int un, float u1, float u2, int vn, float v1, float v2){
glMapGrid2f_native_GLint_GLfloat_GLfloat_GLint_GLfloat_GLfloat(QtJambi_LibraryUtilities.internal.nativeId(this), un, u1, u2, vn, v1, v2);
}
@QtUninvokable
private native void glMapGrid2f_native_GLint_GLfloat_GLfloat_GLint_GLfloat_GLfloat(long __this__nativeId, int un, float u1, float u2, int vn, float v1, float v2);
/**
* See QOpenGLFunctions_1_0:: glMaterialf(GLenum, GLenum, GLfloat)
* @param face
* @param pname
* @param param
*/
@QtUninvokable
public final void glMaterialf(int face, int pname, float param){
glMaterialf_native_GLenum_GLenum_GLfloat(QtJambi_LibraryUtilities.internal.nativeId(this), face, pname, param);
}
@QtUninvokable
private native void glMaterialf_native_GLenum_GLenum_GLfloat(long __this__nativeId, int face, int pname, float param);
/**
* See QOpenGLFunctions_1_0:: glMaterialfv(GLenum, GLenum, const GLfloat*)
* @param face
* @param pname
* @param params
*/
@QtUninvokable
public final void glMaterialfv(int face, int pname, float[] params){
if(params!=null && params.length < 1)
throw new IllegalArgumentException("Argument 'params': Wrong number of elements in array. Found: " + params.length + ", expected: 1");
glMaterialfv_native_GLenum_GLenum_const_GLfloat_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), face, pname, params);
}
@QtUninvokable
private native void glMaterialfv_native_GLenum_GLenum_const_GLfloat_ptr(long __this__nativeId, int face, int pname, float[] params);
/**
* See QOpenGLFunctions_1_0:: glMateriali(GLenum, GLenum, GLint)
* @param face
* @param pname
* @param param
*/
@QtUninvokable
public final void glMateriali(int face, int pname, int param){
glMateriali_native_GLenum_GLenum_GLint(QtJambi_LibraryUtilities.internal.nativeId(this), face, pname, param);
}
@QtUninvokable
private native void glMateriali_native_GLenum_GLenum_GLint(long __this__nativeId, int face, int pname, int param);
/**
* See QOpenGLFunctions_1_0:: glMaterialiv(GLenum, GLenum, const GLint*)
* @param face
* @param pname
* @param params
*/
@QtUninvokable
public final void glMaterialiv(int face, int pname, int[] params){
if(params!=null && params.length < 1)
throw new IllegalArgumentException("Argument 'params': Wrong number of elements in array. Found: " + params.length + ", expected: 1");
glMaterialiv_native_GLenum_GLenum_const_GLint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), face, pname, params);
}
@QtUninvokable
private native void glMaterialiv_native_GLenum_GLenum_const_GLint_ptr(long __this__nativeId, int face, int pname, int[] params);
/**
* See QOpenGLFunctions_1_0:: glMatrixMode(GLenum)
* @param mode
*/
@QtUninvokable
public final void glMatrixMode(int mode){
glMatrixMode_native_GLenum(QtJambi_LibraryUtilities.internal.nativeId(this), mode);
}
@QtUninvokable
private native void glMatrixMode_native_GLenum(long __this__nativeId, int mode);
/**
* See QOpenGLFunctions_1_0:: glMultMatrixd(const GLdouble*)
* @param m
*/
@QtUninvokable
public final void glMultMatrixd(double[] m){
if(m!=null && m.length < 16)
throw new IllegalArgumentException("Argument 'm': Wrong number of elements in array. Found: " + m.length + ", expected: 16");
glMultMatrixd_native_const_GLdouble_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), m);
}
@QtUninvokable
private native void glMultMatrixd_native_const_GLdouble_ptr(long __this__nativeId, double[] m);
/**
* See QOpenGLFunctions_1_0:: glMultMatrixf(const GLfloat*)
* @param m
*/
@QtUninvokable
public final void glMultMatrixf(float[] m){
if(m!=null && m.length < 16)
throw new IllegalArgumentException("Argument 'm': Wrong number of elements in array. Found: " + m.length + ", expected: 16");
glMultMatrixf_native_const_GLfloat_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), m);
}
@QtUninvokable
private native void glMultMatrixf_native_const_GLfloat_ptr(long __this__nativeId, float[] m);
/**
* See QOpenGLFunctions_1_0:: glNewList(GLuint, GLenum)
* @param list
* @param mode
*/
@QtUninvokable
public final void glNewList(int list, int mode){
glNewList_native_GLuint_GLenum(QtJambi_LibraryUtilities.internal.nativeId(this), list, mode);
}
@QtUninvokable
private native void glNewList_native_GLuint_GLenum(long __this__nativeId, int list, int mode);
/**
* See QOpenGLFunctions_1_0:: glNormal3b(GLbyte, GLbyte, GLbyte)
* @param nx
* @param ny
* @param nz
*/
@QtUninvokable
public final void glNormal3b(byte nx, byte ny, byte nz){
glNormal3b_native_GLbyte_GLbyte_GLbyte(QtJambi_LibraryUtilities.internal.nativeId(this), nx, ny, nz);
}
@QtUninvokable
private native void glNormal3b_native_GLbyte_GLbyte_GLbyte(long __this__nativeId, byte nx, byte ny, byte nz);
/**
* See QOpenGLFunctions_1_0:: glNormal3bv(const GLbyte*)
* @param v
*/
@QtUninvokable
public final void glNormal3bv(byte[] v){
if(v!=null && v.length < 3)
throw new IllegalArgumentException("Argument 'v': Wrong number of elements in array. Found: " + v.length + ", expected: 3");
glNormal3bv_native_const_GLbyte_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), v);
}
@QtUninvokable
private native void glNormal3bv_native_const_GLbyte_ptr(long __this__nativeId, byte[] v);
/**
* See QOpenGLFunctions_1_0:: glNormal3d(GLdouble, GLdouble, GLdouble)
* @param nx
* @param ny
* @param nz
*/
@QtUninvokable
public final void glNormal3d(double nx, double ny, double nz){
glNormal3d_native_GLdouble_GLdouble_GLdouble(QtJambi_LibraryUtilities.internal.nativeId(this), nx, ny, nz);
}
@QtUninvokable
private native void glNormal3d_native_GLdouble_GLdouble_GLdouble(long __this__nativeId, double nx, double ny, double nz);
/**
* See QOpenGLFunctions_1_0:: glNormal3dv(const GLdouble*)
* @param v
*/
@QtUninvokable
public final void glNormal3dv(double[] v){
if(v!=null && v.length < 3)
throw new IllegalArgumentException("Argument 'v': Wrong number of elements in array. Found: " + v.length + ", expected: 3");
glNormal3dv_native_const_GLdouble_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), v);
}
@QtUninvokable
private native void glNormal3dv_native_const_GLdouble_ptr(long __this__nativeId, double[] v);
/**
* See QOpenGLFunctions_1_0:: glNormal3f(GLfloat, GLfloat, GLfloat)
* @param nx
* @param ny
* @param nz
*/
@QtUninvokable
public final void glNormal3f(float nx, float ny, float nz){
glNormal3f_native_GLfloat_GLfloat_GLfloat(QtJambi_LibraryUtilities.internal.nativeId(this), nx, ny, nz);
}
@QtUninvokable
private native void glNormal3f_native_GLfloat_GLfloat_GLfloat(long __this__nativeId, float nx, float ny, float nz);
/**
* See QOpenGLFunctions_1_0:: glNormal3fv(const GLfloat*)
* @param v
*/
@QtUninvokable
public final void glNormal3fv(float[] v){
if(v!=null && v.length < 3)
throw new IllegalArgumentException("Argument 'v': Wrong number of elements in array. Found: " + v.length + ", expected: 3");
glNormal3fv_native_const_GLfloat_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), v);
}
@QtUninvokable
private native void glNormal3fv_native_const_GLfloat_ptr(long __this__nativeId, float[] v);
/**
* See QOpenGLFunctions_1_0:: glNormal3i(GLint, GLint, GLint)
* @param nx
* @param ny
* @param nz
*/
@QtUninvokable
public final void glNormal3i(int nx, int ny, int nz){
glNormal3i_native_GLint_GLint_GLint(QtJambi_LibraryUtilities.internal.nativeId(this), nx, ny, nz);
}
@QtUninvokable
private native void glNormal3i_native_GLint_GLint_GLint(long __this__nativeId, int nx, int ny, int nz);
/**
* See QOpenGLFunctions_1_0:: glNormal3iv(const GLint*)
* @param v
*/
@QtUninvokable
public final void glNormal3iv(int[] v){
if(v!=null && v.length < 3)
throw new IllegalArgumentException("Argument 'v': Wrong number of elements in array. Found: " + v.length + ", expected: 3");
glNormal3iv_native_const_GLint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), v);
}
@QtUninvokable
private native void glNormal3iv_native_const_GLint_ptr(long __this__nativeId, int[] v);
/**
* See QOpenGLFunctions_1_0:: glNormal3s(GLshort, GLshort, GLshort)
* @param nx
* @param ny
* @param nz
*/
@QtUninvokable
public final void glNormal3s(short nx, short ny, short nz){
glNormal3s_native_GLshort_GLshort_GLshort(QtJambi_LibraryUtilities.internal.nativeId(this), nx, ny, nz);
}
@QtUninvokable
private native void glNormal3s_native_GLshort_GLshort_GLshort(long __this__nativeId, short nx, short ny, short nz);
/**
* See QOpenGLFunctions_1_0:: glNormal3sv(const GLshort*)
* @param v
*/
@QtUninvokable
public final void glNormal3sv(short[] v){
if(v!=null && v.length < 3)
throw new IllegalArgumentException("Argument 'v': Wrong number of elements in array. Found: " + v.length + ", expected: 3");
glNormal3sv_native_const_GLshort_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), v);
}
@QtUninvokable
private native void glNormal3sv_native_const_GLshort_ptr(long __this__nativeId, short[] v);
/**
* See QOpenGLFunctions_1_0:: glOrtho(GLdouble, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble)
* @param left
* @param right
* @param bottom
* @param top
* @param zNear
* @param zFar
*/
@QtUninvokable
public final void glOrtho(double left, double right, double bottom, double top, double zNear, double zFar){
glOrtho_native_GLdouble_GLdouble_GLdouble_GLdouble_GLdouble_GLdouble(QtJambi_LibraryUtilities.internal.nativeId(this), left, right, bottom, top, zNear, zFar);
}
@QtUninvokable
private native void glOrtho_native_GLdouble_GLdouble_GLdouble_GLdouble_GLdouble_GLdouble(long __this__nativeId, double left, double right, double bottom, double top, double zNear, double zFar);
/**
* See QOpenGLFunctions_1_0:: glPassThrough(GLfloat)
* @param token
*/
@QtUninvokable
public final void glPassThrough(float token){
glPassThrough_native_GLfloat(QtJambi_LibraryUtilities.internal.nativeId(this), token);
}
@QtUninvokable
private native void glPassThrough_native_GLfloat(long __this__nativeId, float token);
/**
* See QOpenGLFunctions_1_0:: glPixelMapfv(GLenum, GLint, const GLfloat*)
* @param map
* @param mapsize
* @param values
*/
@QtUninvokable
public final void glPixelMapfv(int map, int mapsize, java.nio.@Nullable FloatBuffer values){
glPixelMapfv_native_GLenum_GLint_const_GLfloat_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), map, mapsize, values);
}
@QtUninvokable
private native void glPixelMapfv_native_GLenum_GLint_const_GLfloat_ptr(long __this__nativeId, int map, int mapsize, java.nio.FloatBuffer values);
/**
* See QOpenGLFunctions_1_0:: glPixelMapuiv(GLenum, GLint, const GLuint*)
* @param map
* @param mapsize
* @param values
*/
@QtUninvokable
public final void glPixelMapuiv(int map, int mapsize, java.nio.@Nullable IntBuffer values){
glPixelMapuiv_native_GLenum_GLint_const_GLuint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), map, mapsize, values);
}
@QtUninvokable
private native void glPixelMapuiv_native_GLenum_GLint_const_GLuint_ptr(long __this__nativeId, int map, int mapsize, java.nio.IntBuffer values);
/**
* See QOpenGLFunctions_1_0:: glPixelMapusv(GLenum, GLint, const GLushort*)
* @param map
* @param mapsize
* @param values
*/
@QtUninvokable
public final void glPixelMapusv(int map, int mapsize, java.nio.@Nullable ShortBuffer values){
glPixelMapusv_native_GLenum_GLint_const_GLushort_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), map, mapsize, values);
}
@QtUninvokable
private native void glPixelMapusv_native_GLenum_GLint_const_GLushort_ptr(long __this__nativeId, int map, int mapsize, java.nio.ShortBuffer values);
/**
* See QOpenGLFunctions_1_0:: glPixelStoref(GLenum, GLfloat)
* @param pname
* @param param
*/
@QtUninvokable
public final void glPixelStoref(int pname, float param){
glPixelStoref_native_GLenum_GLfloat(QtJambi_LibraryUtilities.internal.nativeId(this), pname, param);
}
@QtUninvokable
private native void glPixelStoref_native_GLenum_GLfloat(long __this__nativeId, int pname, float param);
/**
* See QOpenGLFunctions_1_0:: glPixelStorei(GLenum, GLint)
* @param pname
* @param param
*/
@QtUninvokable
public final void glPixelStorei(int pname, int param){
glPixelStorei_native_GLenum_GLint(QtJambi_LibraryUtilities.internal.nativeId(this), pname, param);
}
@QtUninvokable
private native void glPixelStorei_native_GLenum_GLint(long __this__nativeId, int pname, int param);
/**
* See QOpenGLFunctions_1_0:: glPixelTransferf(GLenum, GLfloat)
* @param pname
* @param param
*/
@QtUninvokable
public final void glPixelTransferf(int pname, float param){
glPixelTransferf_native_GLenum_GLfloat(QtJambi_LibraryUtilities.internal.nativeId(this), pname, param);
}
@QtUninvokable
private native void glPixelTransferf_native_GLenum_GLfloat(long __this__nativeId, int pname, float param);
/**
* See QOpenGLFunctions_1_0:: glPixelTransferi(GLenum, GLint)
* @param pname
* @param param
*/
@QtUninvokable
public final void glPixelTransferi(int pname, int param){
glPixelTransferi_native_GLenum_GLint(QtJambi_LibraryUtilities.internal.nativeId(this), pname, param);
}
@QtUninvokable
private native void glPixelTransferi_native_GLenum_GLint(long __this__nativeId, int pname, int param);
/**
* See QOpenGLFunctions_1_0:: glPixelZoom(GLfloat, GLfloat)
* @param xfactor
* @param yfactor
*/
@QtUninvokable
public final void glPixelZoom(float xfactor, float yfactor){
glPixelZoom_native_GLfloat_GLfloat(QtJambi_LibraryUtilities.internal.nativeId(this), xfactor, yfactor);
}
@QtUninvokable
private native void glPixelZoom_native_GLfloat_GLfloat(long __this__nativeId, float xfactor, float yfactor);
/**
* See QOpenGLFunctions_1_0:: glPointSize(GLfloat)
* @param size
*/
@QtUninvokable
public final void glPointSize(float size){
glPointSize_native_GLfloat(QtJambi_LibraryUtilities.internal.nativeId(this), size);
}
@QtUninvokable
private native void glPointSize_native_GLfloat(long __this__nativeId, float size);
/**
* See QOpenGLFunctions_1_0:: glPolygonMode(GLenum, GLenum)
* @param face
* @param mode
*/
@QtUninvokable
public final void glPolygonMode(int face, int mode){
glPolygonMode_native_GLenum_GLenum(QtJambi_LibraryUtilities.internal.nativeId(this), face, mode);
}
@QtUninvokable
private native void glPolygonMode_native_GLenum_GLenum(long __this__nativeId, int face, int mode);
/**
* See QOpenGLFunctions_1_0:: glPolygonStipple(const GLubyte*)
* @param mask
*/
@QtUninvokable
public final void glPolygonStipple(java.nio.@Nullable ByteBuffer mask){
glPolygonStipple_native_const_GLubyte_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), mask);
}
@QtUninvokable
private native void glPolygonStipple_native_const_GLubyte_ptr(long __this__nativeId, java.nio.ByteBuffer mask);
/**
* See QOpenGLFunctions_1_0:: glPopAttrib()
*/
@QtUninvokable
public final void glPopAttrib(){
glPopAttrib_native(QtJambi_LibraryUtilities.internal.nativeId(this));
}
@QtUninvokable
private native void glPopAttrib_native(long __this__nativeId);
/**
* See QOpenGLFunctions_1_0:: glPopMatrix()
*/
@QtUninvokable
public final void glPopMatrix(){
glPopMatrix_native(QtJambi_LibraryUtilities.internal.nativeId(this));
}
@QtUninvokable
private native void glPopMatrix_native(long __this__nativeId);
/**
* See QOpenGLFunctions_1_0:: glPopName()
*/
@QtUninvokable
public final void glPopName(){
glPopName_native(QtJambi_LibraryUtilities.internal.nativeId(this));
}
@QtUninvokable
private native void glPopName_native(long __this__nativeId);
/**
* See QOpenGLFunctions_1_0:: glPushAttrib(GLbitfield)
* @param mask
*/
@QtUninvokable
public final void glPushAttrib(int mask){
glPushAttrib_native_GLbitfield(QtJambi_LibraryUtilities.internal.nativeId(this), mask);
}
@QtUninvokable
private native void glPushAttrib_native_GLbitfield(long __this__nativeId, int mask);
/**
* See QOpenGLFunctions_1_0:: glPushMatrix()
*/
@QtUninvokable
public final void glPushMatrix(){
glPushMatrix_native(QtJambi_LibraryUtilities.internal.nativeId(this));
}
@QtUninvokable
private native void glPushMatrix_native(long __this__nativeId);
/**
* See QOpenGLFunctions_1_0:: glPushName(GLuint)
* @param name
*/
@QtUninvokable
public final void glPushName(int name){
glPushName_native_GLuint(QtJambi_LibraryUtilities.internal.nativeId(this), name);
}
@QtUninvokable
private native void glPushName_native_GLuint(long __this__nativeId, int name);
/**
* See QOpenGLFunctions_1_0:: glRasterPos2d(GLdouble, GLdouble)
* @param x
* @param y
*/
@QtUninvokable
public final void glRasterPos2d(double x, double y){
glRasterPos2d_native_GLdouble_GLdouble(QtJambi_LibraryUtilities.internal.nativeId(this), x, y);
}
@QtUninvokable
private native void glRasterPos2d_native_GLdouble_GLdouble(long __this__nativeId, double x, double y);
/**
* See QOpenGLFunctions_1_0:: glRasterPos2dv(const GLdouble*)
* @param v
*/
@QtUninvokable
public final void glRasterPos2dv(double[] v){
if(v!=null && v.length < 2)
throw new IllegalArgumentException("Argument 'v': Wrong number of elements in array. Found: " + v.length + ", expected: 2");
glRasterPos2dv_native_const_GLdouble_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), v);
}
@QtUninvokable
private native void glRasterPos2dv_native_const_GLdouble_ptr(long __this__nativeId, double[] v);
/**
* See QOpenGLFunctions_1_0:: glRasterPos2f(GLfloat, GLfloat)
* @param x
* @param y
*/
@QtUninvokable
public final void glRasterPos2f(float x, float y){
glRasterPos2f_native_GLfloat_GLfloat(QtJambi_LibraryUtilities.internal.nativeId(this), x, y);
}
@QtUninvokable
private native void glRasterPos2f_native_GLfloat_GLfloat(long __this__nativeId, float x, float y);
/**
* See QOpenGLFunctions_1_0:: glRasterPos2fv(const GLfloat*)
* @param v
*/
@QtUninvokable
public final void glRasterPos2fv(float[] v){
if(v!=null && v.length < 2)
throw new IllegalArgumentException("Argument 'v': Wrong number of elements in array. Found: " + v.length + ", expected: 2");
glRasterPos2fv_native_const_GLfloat_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), v);
}
@QtUninvokable
private native void glRasterPos2fv_native_const_GLfloat_ptr(long __this__nativeId, float[] v);
/**
* See QOpenGLFunctions_1_0:: glRasterPos2i(GLint, GLint)
* @param x
* @param y
*/
@QtUninvokable
public final void glRasterPos2i(int x, int y){
glRasterPos2i_native_GLint_GLint(QtJambi_LibraryUtilities.internal.nativeId(this), x, y);
}
@QtUninvokable
private native void glRasterPos2i_native_GLint_GLint(long __this__nativeId, int x, int y);
/**
* See QOpenGLFunctions_1_0:: glRasterPos2iv(const GLint*)
* @param v
*/
@QtUninvokable
public final void glRasterPos2iv(int[] v){
if(v!=null && v.length < 2)
throw new IllegalArgumentException("Argument 'v': Wrong number of elements in array. Found: " + v.length + ", expected: 2");
glRasterPos2iv_native_const_GLint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), v);
}
@QtUninvokable
private native void glRasterPos2iv_native_const_GLint_ptr(long __this__nativeId, int[] v);
/**
* See QOpenGLFunctions_1_0:: glRasterPos2s(GLshort, GLshort)
* @param x
* @param y
*/
@QtUninvokable
public final void glRasterPos2s(short x, short y){
glRasterPos2s_native_GLshort_GLshort(QtJambi_LibraryUtilities.internal.nativeId(this), x, y);
}
@QtUninvokable
private native void glRasterPos2s_native_GLshort_GLshort(long __this__nativeId, short x, short y);
/**
* See QOpenGLFunctions_1_0:: glRasterPos2sv(const GLshort*)
* @param v
*/
@QtUninvokable
public final void glRasterPos2sv(short[] v){
if(v!=null && v.length < 2)
throw new IllegalArgumentException("Argument 'v': Wrong number of elements in array. Found: " + v.length + ", expected: 2");
glRasterPos2sv_native_const_GLshort_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), v);
}
@QtUninvokable
private native void glRasterPos2sv_native_const_GLshort_ptr(long __this__nativeId, short[] v);
/**
* See QOpenGLFunctions_1_0:: glRasterPos3d(GLdouble, GLdouble, GLdouble)
* @param x
* @param y
* @param z
*/
@QtUninvokable
public final void glRasterPos3d(double x, double y, double z){
glRasterPos3d_native_GLdouble_GLdouble_GLdouble(QtJambi_LibraryUtilities.internal.nativeId(this), x, y, z);
}
@QtUninvokable
private native void glRasterPos3d_native_GLdouble_GLdouble_GLdouble(long __this__nativeId, double x, double y, double z);
/**
* See QOpenGLFunctions_1_0:: glRasterPos3dv(const GLdouble*)
* @param v
*/
@QtUninvokable
public final void glRasterPos3dv(double[] v){
if(v!=null && v.length < 3)
throw new IllegalArgumentException("Argument 'v': Wrong number of elements in array. Found: " + v.length + ", expected: 3");
glRasterPos3dv_native_const_GLdouble_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), v);
}
@QtUninvokable
private native void glRasterPos3dv_native_const_GLdouble_ptr(long __this__nativeId, double[] v);
/**
* See QOpenGLFunctions_1_0:: glRasterPos3f(GLfloat, GLfloat, GLfloat)
* @param x
* @param y
* @param z
*/
@QtUninvokable
public final void glRasterPos3f(float x, float y, float z){
glRasterPos3f_native_GLfloat_GLfloat_GLfloat(QtJambi_LibraryUtilities.internal.nativeId(this), x, y, z);
}
@QtUninvokable
private native void glRasterPos3f_native_GLfloat_GLfloat_GLfloat(long __this__nativeId, float x, float y, float z);
/**
* See QOpenGLFunctions_1_0:: glRasterPos3fv(const GLfloat*)
* @param v
*/
@QtUninvokable
public final void glRasterPos3fv(float[] v){
if(v!=null && v.length < 3)
throw new IllegalArgumentException("Argument 'v': Wrong number of elements in array. Found: " + v.length + ", expected: 3");
glRasterPos3fv_native_const_GLfloat_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), v);
}
@QtUninvokable
private native void glRasterPos3fv_native_const_GLfloat_ptr(long __this__nativeId, float[] v);
/**
* See QOpenGLFunctions_1_0:: glRasterPos3i(GLint, GLint, GLint)
* @param x
* @param y
* @param z
*/
@QtUninvokable
public final void glRasterPos3i(int x, int y, int z){
glRasterPos3i_native_GLint_GLint_GLint(QtJambi_LibraryUtilities.internal.nativeId(this), x, y, z);
}
@QtUninvokable
private native void glRasterPos3i_native_GLint_GLint_GLint(long __this__nativeId, int x, int y, int z);
/**
* See QOpenGLFunctions_1_0:: glRasterPos3iv(const GLint*)
* @param v
*/
@QtUninvokable
public final void glRasterPos3iv(int[] v){
if(v!=null && v.length < 3)
throw new IllegalArgumentException("Argument 'v': Wrong number of elements in array. Found: " + v.length + ", expected: 3");
glRasterPos3iv_native_const_GLint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), v);
}
@QtUninvokable
private native void glRasterPos3iv_native_const_GLint_ptr(long __this__nativeId, int[] v);
/**
* See QOpenGLFunctions_1_0:: glRasterPos3s(GLshort, GLshort, GLshort)
* @param x
* @param y
* @param z
*/
@QtUninvokable
public final void glRasterPos3s(short x, short y, short z){
glRasterPos3s_native_GLshort_GLshort_GLshort(QtJambi_LibraryUtilities.internal.nativeId(this), x, y, z);
}
@QtUninvokable
private native void glRasterPos3s_native_GLshort_GLshort_GLshort(long __this__nativeId, short x, short y, short z);
/**
* See QOpenGLFunctions_1_0:: glRasterPos3sv(const GLshort*)
* @param v
*/
@QtUninvokable
public final void glRasterPos3sv(short[] v){
if(v!=null && v.length < 3)
throw new IllegalArgumentException("Argument 'v': Wrong number of elements in array. Found: " + v.length + ", expected: 3");
glRasterPos3sv_native_const_GLshort_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), v);
}
@QtUninvokable
private native void glRasterPos3sv_native_const_GLshort_ptr(long __this__nativeId, short[] v);
/**
* See QOpenGLFunctions_1_0:: glRasterPos4d(GLdouble, GLdouble, GLdouble, GLdouble)
* @param x
* @param y
* @param z
* @param w
*/
@QtUninvokable
public final void glRasterPos4d(double x, double y, double z, double w){
glRasterPos4d_native_GLdouble_GLdouble_GLdouble_GLdouble(QtJambi_LibraryUtilities.internal.nativeId(this), x, y, z, w);
}
@QtUninvokable
private native void glRasterPos4d_native_GLdouble_GLdouble_GLdouble_GLdouble(long __this__nativeId, double x, double y, double z, double w);
/**
* See QOpenGLFunctions_1_0:: glRasterPos4dv(const GLdouble*)
* @param v
*/
@QtUninvokable
public final void glRasterPos4dv(double[] v){
if(v!=null && v.length < 4)
throw new IllegalArgumentException("Argument 'v': Wrong number of elements in array. Found: " + v.length + ", expected: 4");
glRasterPos4dv_native_const_GLdouble_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), v);
}
@QtUninvokable
private native void glRasterPos4dv_native_const_GLdouble_ptr(long __this__nativeId, double[] v);
/**
* See QOpenGLFunctions_1_0:: glRasterPos4f(GLfloat, GLfloat, GLfloat, GLfloat)
* @param x
* @param y
* @param z
* @param w
*/
@QtUninvokable
public final void glRasterPos4f(float x, float y, float z, float w){
glRasterPos4f_native_GLfloat_GLfloat_GLfloat_GLfloat(QtJambi_LibraryUtilities.internal.nativeId(this), x, y, z, w);
}
@QtUninvokable
private native void glRasterPos4f_native_GLfloat_GLfloat_GLfloat_GLfloat(long __this__nativeId, float x, float y, float z, float w);
/**
* See QOpenGLFunctions_1_0:: glRasterPos4fv(const GLfloat*)
* @param v
*/
@QtUninvokable
public final void glRasterPos4fv(float[] v){
if(v!=null && v.length < 4)
throw new IllegalArgumentException("Argument 'v': Wrong number of elements in array. Found: " + v.length + ", expected: 4");
glRasterPos4fv_native_const_GLfloat_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), v);
}
@QtUninvokable
private native void glRasterPos4fv_native_const_GLfloat_ptr(long __this__nativeId, float[] v);
/**
* See QOpenGLFunctions_1_0:: glRasterPos4i(GLint, GLint, GLint, GLint)
* @param x
* @param y
* @param z
* @param w
*/
@QtUninvokable
public final void glRasterPos4i(int x, int y, int z, int w){
glRasterPos4i_native_GLint_GLint_GLint_GLint(QtJambi_LibraryUtilities.internal.nativeId(this), x, y, z, w);
}
@QtUninvokable
private native void glRasterPos4i_native_GLint_GLint_GLint_GLint(long __this__nativeId, int x, int y, int z, int w);
/**
* See QOpenGLFunctions_1_0:: glRasterPos4iv(const GLint*)
* @param v
*/
@QtUninvokable
public final void glRasterPos4iv(int[] v){
if(v!=null && v.length < 4)
throw new IllegalArgumentException("Argument 'v': Wrong number of elements in array. Found: " + v.length + ", expected: 4");
glRasterPos4iv_native_const_GLint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), v);
}
@QtUninvokable
private native void glRasterPos4iv_native_const_GLint_ptr(long __this__nativeId, int[] v);
/**
* See QOpenGLFunctions_1_0:: glRasterPos4s(GLshort, GLshort, GLshort, GLshort)
* @param x
* @param y
* @param z
* @param w
*/
@QtUninvokable
public final void glRasterPos4s(short x, short y, short z, short w){
glRasterPos4s_native_GLshort_GLshort_GLshort_GLshort(QtJambi_LibraryUtilities.internal.nativeId(this), x, y, z, w);
}
@QtUninvokable
private native void glRasterPos4s_native_GLshort_GLshort_GLshort_GLshort(long __this__nativeId, short x, short y, short z, short w);
/**
* See QOpenGLFunctions_1_0:: glRasterPos4sv(const GLshort*)
* @param v
*/
@QtUninvokable
public final void glRasterPos4sv(short[] v){
if(v!=null && v.length < 4)
throw new IllegalArgumentException("Argument 'v': Wrong number of elements in array. Found: " + v.length + ", expected: 4");
glRasterPos4sv_native_const_GLshort_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), v);
}
@QtUninvokable
private native void glRasterPos4sv_native_const_GLshort_ptr(long __this__nativeId, short[] v);
/**
* See QOpenGLFunctions_1_0:: glReadBuffer(GLenum)
* @param mode
*/
@QtUninvokable
public final void glReadBuffer(int mode){
glReadBuffer_native_GLenum(QtJambi_LibraryUtilities.internal.nativeId(this), mode);
}
@QtUninvokable
private native void glReadBuffer_native_GLenum(long __this__nativeId, int mode);
/**
* See QOpenGLFunctions_1_0:: glReadPixels(GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, GLvoid*)
* @param x
* @param y
* @param width
* @param height
* @param format
* @param type
* @param pixels
*/
@QtUninvokable
public final void glReadPixels(int x, int y, int width, int height, int format, int type, java.nio.@Nullable Buffer pixels){
glReadPixels_native_GLint_GLint_GLsizei_GLsizei_GLenum_GLenum_GLvoid_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), x, y, width, height, format, type, pixels);
}
@QtUninvokable
private native void glReadPixels_native_GLint_GLint_GLsizei_GLsizei_GLenum_GLenum_GLvoid_ptr(long __this__nativeId, int x, int y, int width, int height, int format, int type, java.nio.Buffer pixels);
/**
* See QOpenGLFunctions_1_0:: glRectd(GLdouble, GLdouble, GLdouble, GLdouble)
* @param x1
* @param y1
* @param x2
* @param y2
*/
@QtUninvokable
public final void glRectd(double x1, double y1, double x2, double y2){
glRectd_native_GLdouble_GLdouble_GLdouble_GLdouble(QtJambi_LibraryUtilities.internal.nativeId(this), x1, y1, x2, y2);
}
@QtUninvokable
private native void glRectd_native_GLdouble_GLdouble_GLdouble_GLdouble(long __this__nativeId, double x1, double y1, double x2, double y2);
/**
* See QOpenGLFunctions_1_0:: glRectdv(const GLdouble*, const GLdouble*)
* @param v1
* @param v2
*/
@QtUninvokable
public final void glRectdv(double[] v1, double[] v2){
if(v1!=null && v1.length < 2)
throw new IllegalArgumentException("Argument 'v1': Wrong number of elements in array. Found: " + v1.length + ", expected: 2");
if(v2!=null && v2.length < 2)
throw new IllegalArgumentException("Argument 'v2': Wrong number of elements in array. Found: " + v2.length + ", expected: 2");
glRectdv_native_const_GLdouble_ptr_const_GLdouble_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), v1, v2);
}
@QtUninvokable
private native void glRectdv_native_const_GLdouble_ptr_const_GLdouble_ptr(long __this__nativeId, double[] v1, double[] v2);
/**
* See QOpenGLFunctions_1_0:: glRectf(GLfloat, GLfloat, GLfloat, GLfloat)
* @param x1
* @param y1
* @param x2
* @param y2
*/
@QtUninvokable
public final void glRectf(float x1, float y1, float x2, float y2){
glRectf_native_GLfloat_GLfloat_GLfloat_GLfloat(QtJambi_LibraryUtilities.internal.nativeId(this), x1, y1, x2, y2);
}
@QtUninvokable
private native void glRectf_native_GLfloat_GLfloat_GLfloat_GLfloat(long __this__nativeId, float x1, float y1, float x2, float y2);
/**
* See QOpenGLFunctions_1_0:: glRectfv(const GLfloat*, const GLfloat*)
* @param v1
* @param v2
*/
@QtUninvokable
public final void glRectfv(float[] v1, float[] v2){
if(v1!=null && v1.length < 2)
throw new IllegalArgumentException("Argument 'v1': Wrong number of elements in array. Found: " + v1.length + ", expected: 2");
if(v2!=null && v2.length < 2)
throw new IllegalArgumentException("Argument 'v2': Wrong number of elements in array. Found: " + v2.length + ", expected: 2");
glRectfv_native_const_GLfloat_ptr_const_GLfloat_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), v1, v2);
}
@QtUninvokable
private native void glRectfv_native_const_GLfloat_ptr_const_GLfloat_ptr(long __this__nativeId, float[] v1, float[] v2);
/**
* See QOpenGLFunctions_1_0:: glRecti(GLint, GLint, GLint, GLint)
* @param x1
* @param y1
* @param x2
* @param y2
*/
@QtUninvokable
public final void glRecti(int x1, int y1, int x2, int y2){
glRecti_native_GLint_GLint_GLint_GLint(QtJambi_LibraryUtilities.internal.nativeId(this), x1, y1, x2, y2);
}
@QtUninvokable
private native void glRecti_native_GLint_GLint_GLint_GLint(long __this__nativeId, int x1, int y1, int x2, int y2);
/**
* See QOpenGLFunctions_1_0:: glRectiv(const GLint*, const GLint*)
* @param v1
* @param v2
*/
@QtUninvokable
public final void glRectiv(int[] v1, int[] v2){
if(v1!=null && v1.length < 2)
throw new IllegalArgumentException("Argument 'v1': Wrong number of elements in array. Found: " + v1.length + ", expected: 2");
if(v2!=null && v2.length < 2)
throw new IllegalArgumentException("Argument 'v2': Wrong number of elements in array. Found: " + v2.length + ", expected: 2");
glRectiv_native_const_GLint_ptr_const_GLint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), v1, v2);
}
@QtUninvokable
private native void glRectiv_native_const_GLint_ptr_const_GLint_ptr(long __this__nativeId, int[] v1, int[] v2);
/**
* See QOpenGLFunctions_1_0:: glRects(GLshort, GLshort, GLshort, GLshort)
* @param x1
* @param y1
* @param x2
* @param y2
*/
@QtUninvokable
public final void glRects(short x1, short y1, short x2, short y2){
glRects_native_GLshort_GLshort_GLshort_GLshort(QtJambi_LibraryUtilities.internal.nativeId(this), x1, y1, x2, y2);
}
@QtUninvokable
private native void glRects_native_GLshort_GLshort_GLshort_GLshort(long __this__nativeId, short x1, short y1, short x2, short y2);
/**
* See QOpenGLFunctions_1_0:: glRectsv(const GLshort*, const GLshort*)
* @param v1
* @param v2
*/
@QtUninvokable
public final void glRectsv(short[] v1, short[] v2){
if(v1!=null && v1.length < 2)
throw new IllegalArgumentException("Argument 'v1': Wrong number of elements in array. Found: " + v1.length + ", expected: 2");
if(v2!=null && v2.length < 2)
throw new IllegalArgumentException("Argument 'v2': Wrong number of elements in array. Found: " + v2.length + ", expected: 2");
glRectsv_native_const_GLshort_ptr_const_GLshort_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), v1, v2);
}
@QtUninvokable
private native void glRectsv_native_const_GLshort_ptr_const_GLshort_ptr(long __this__nativeId, short[] v1, short[] v2);
/**
* See QOpenGLFunctions_1_0:: glRenderMode(GLenum)
* @param mode
* @return
*/
@QtUninvokable
public final int glRenderMode(int mode){
return glRenderMode_native_GLenum(QtJambi_LibraryUtilities.internal.nativeId(this), mode);
}
@QtUninvokable
private native int glRenderMode_native_GLenum(long __this__nativeId, int mode);
/**
* See QOpenGLFunctions_1_0:: glRotated(GLdouble, GLdouble, GLdouble, GLdouble)
* @param angle
* @param x
* @param y
* @param z
*/
@QtUninvokable
public final void glRotated(double angle, double x, double y, double z){
glRotated_native_GLdouble_GLdouble_GLdouble_GLdouble(QtJambi_LibraryUtilities.internal.nativeId(this), angle, x, y, z);
}
@QtUninvokable
private native void glRotated_native_GLdouble_GLdouble_GLdouble_GLdouble(long __this__nativeId, double angle, double x, double y, double z);
/**
* See QOpenGLFunctions_1_0:: glRotatef(GLfloat, GLfloat, GLfloat, GLfloat)
* @param angle
* @param x
* @param y
* @param z
*/
@QtUninvokable
public final void glRotatef(float angle, float x, float y, float z){
glRotatef_native_GLfloat_GLfloat_GLfloat_GLfloat(QtJambi_LibraryUtilities.internal.nativeId(this), angle, x, y, z);
}
@QtUninvokable
private native void glRotatef_native_GLfloat_GLfloat_GLfloat_GLfloat(long __this__nativeId, float angle, float x, float y, float z);
/**
* See QOpenGLFunctions_1_0:: glScaled(GLdouble, GLdouble, GLdouble)
* @param x
* @param y
* @param z
*/
@QtUninvokable
public final void glScaled(double x, double y, double z){
glScaled_native_GLdouble_GLdouble_GLdouble(QtJambi_LibraryUtilities.internal.nativeId(this), x, y, z);
}
@QtUninvokable
private native void glScaled_native_GLdouble_GLdouble_GLdouble(long __this__nativeId, double x, double y, double z);
/**
* See QOpenGLFunctions_1_0:: glScalef(GLfloat, GLfloat, GLfloat)
* @param x
* @param y
* @param z
*/
@QtUninvokable
public final void glScalef(float x, float y, float z){
glScalef_native_GLfloat_GLfloat_GLfloat(QtJambi_LibraryUtilities.internal.nativeId(this), x, y, z);
}
@QtUninvokable
private native void glScalef_native_GLfloat_GLfloat_GLfloat(long __this__nativeId, float x, float y, float z);
/**
* See QOpenGLFunctions_1_0:: glScissor(GLint, GLint, GLsizei, GLsizei)
* @param x
* @param y
* @param width
* @param height
*/
@QtUninvokable
public final void glScissor(int x, int y, int width, int height){
glScissor_native_GLint_GLint_GLsizei_GLsizei(QtJambi_LibraryUtilities.internal.nativeId(this), x, y, width, height);
}
@QtUninvokable
private native void glScissor_native_GLint_GLint_GLsizei_GLsizei(long __this__nativeId, int x, int y, int width, int height);
/**
* See QOpenGLFunctions_1_0:: glSelectBuffer(GLsizei, GLuint*)
* @param buffer
*/
@QtUninvokable
public final void glSelectBuffer(java.nio.@Nullable IntBuffer buffer){
glSelectBuffer_native_GLsizei_GLuint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), buffer);
}
@QtUninvokable
private native void glSelectBuffer_native_GLsizei_GLuint_ptr(long __this__nativeId, java.nio.IntBuffer buffer);
/**
* See QOpenGLFunctions_1_0:: glShadeModel(GLenum)
* @param mode
*/
@QtUninvokable
public final void glShadeModel(int mode){
glShadeModel_native_GLenum(QtJambi_LibraryUtilities.internal.nativeId(this), mode);
}
@QtUninvokable
private native void glShadeModel_native_GLenum(long __this__nativeId, int mode);
/**
* See QOpenGLFunctions_1_0:: glStencilFunc(GLenum, GLint, GLuint)
* @param func
* @param ref
* @param mask
*/
@QtUninvokable
public final void glStencilFunc(int func, int ref, int mask){
glStencilFunc_native_GLenum_GLint_GLuint(QtJambi_LibraryUtilities.internal.nativeId(this), func, ref, mask);
}
@QtUninvokable
private native void glStencilFunc_native_GLenum_GLint_GLuint(long __this__nativeId, int func, int ref, int mask);
/**
* See QOpenGLFunctions_1_0:: glStencilMask(GLuint)
* @param mask
*/
@QtUninvokable
public final void glStencilMask(int mask){
glStencilMask_native_GLuint(QtJambi_LibraryUtilities.internal.nativeId(this), mask);
}
@QtUninvokable
private native void glStencilMask_native_GLuint(long __this__nativeId, int mask);
/**
* See QOpenGLFunctions_1_0:: glStencilOp(GLenum, GLenum, GLenum)
* @param fail
* @param zfail
* @param zpass
*/
@QtUninvokable
public final void glStencilOp(int fail, int zfail, int zpass){
glStencilOp_native_GLenum_GLenum_GLenum(QtJambi_LibraryUtilities.internal.nativeId(this), fail, zfail, zpass);
}
@QtUninvokable
private native void glStencilOp_native_GLenum_GLenum_GLenum(long __this__nativeId, int fail, int zfail, int zpass);
/**
* See QOpenGLFunctions_1_0:: glTexCoord1d(GLdouble)
* @param s
*/
@QtUninvokable
public final void glTexCoord1d(double s){
glTexCoord1d_native_GLdouble(QtJambi_LibraryUtilities.internal.nativeId(this), s);
}
@QtUninvokable
private native void glTexCoord1d_native_GLdouble(long __this__nativeId, double s);
/**
* See QOpenGLFunctions_1_0:: glTexCoord1dv(const GLdouble*)
* @param v
*/
@QtUninvokable
public final void glTexCoord1dv(double[] v){
if(v!=null && v.length < 1)
throw new IllegalArgumentException("Argument 'v': Wrong number of elements in array. Found: " + v.length + ", expected: 1");
glTexCoord1dv_native_const_GLdouble_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), v);
}
@QtUninvokable
private native void glTexCoord1dv_native_const_GLdouble_ptr(long __this__nativeId, double[] v);
/**
* See QOpenGLFunctions_1_0:: glTexCoord1f(GLfloat)
* @param s
*/
@QtUninvokable
public final void glTexCoord1f(float s){
glTexCoord1f_native_GLfloat(QtJambi_LibraryUtilities.internal.nativeId(this), s);
}
@QtUninvokable
private native void glTexCoord1f_native_GLfloat(long __this__nativeId, float s);
/**
* See QOpenGLFunctions_1_0:: glTexCoord1fv(const GLfloat*)
* @param v
*/
@QtUninvokable
public final void glTexCoord1fv(float[] v){
if(v!=null && v.length < 1)
throw new IllegalArgumentException("Argument 'v': Wrong number of elements in array. Found: " + v.length + ", expected: 1");
glTexCoord1fv_native_const_GLfloat_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), v);
}
@QtUninvokable
private native void glTexCoord1fv_native_const_GLfloat_ptr(long __this__nativeId, float[] v);
/**
* See QOpenGLFunctions_1_0:: glTexCoord1i(GLint)
* @param s
*/
@QtUninvokable
public final void glTexCoord1i(int s){
glTexCoord1i_native_GLint(QtJambi_LibraryUtilities.internal.nativeId(this), s);
}
@QtUninvokable
private native void glTexCoord1i_native_GLint(long __this__nativeId, int s);
/**
* See QOpenGLFunctions_1_0:: glTexCoord1iv(const GLint*)
* @param v
*/
@QtUninvokable
public final void glTexCoord1iv(int[] v){
if(v!=null && v.length < 1)
throw new IllegalArgumentException("Argument 'v': Wrong number of elements in array. Found: " + v.length + ", expected: 1");
glTexCoord1iv_native_const_GLint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), v);
}
@QtUninvokable
private native void glTexCoord1iv_native_const_GLint_ptr(long __this__nativeId, int[] v);
/**
* See QOpenGLFunctions_1_0:: glTexCoord1s(GLshort)
* @param s
*/
@QtUninvokable
public final void glTexCoord1s(short s){
glTexCoord1s_native_GLshort(QtJambi_LibraryUtilities.internal.nativeId(this), s);
}
@QtUninvokable
private native void glTexCoord1s_native_GLshort(long __this__nativeId, short s);
/**
* See QOpenGLFunctions_1_0:: glTexCoord1sv(const GLshort*)
* @param v
*/
@QtUninvokable
public final void glTexCoord1sv(short[] v){
if(v!=null && v.length < 1)
throw new IllegalArgumentException("Argument 'v': Wrong number of elements in array. Found: " + v.length + ", expected: 1");
glTexCoord1sv_native_const_GLshort_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), v);
}
@QtUninvokable
private native void glTexCoord1sv_native_const_GLshort_ptr(long __this__nativeId, short[] v);
/**
* See QOpenGLFunctions_1_0:: glTexCoord2d(GLdouble, GLdouble)
* @param s
* @param t
*/
@QtUninvokable
public final void glTexCoord2d(double s, double t){
glTexCoord2d_native_GLdouble_GLdouble(QtJambi_LibraryUtilities.internal.nativeId(this), s, t);
}
@QtUninvokable
private native void glTexCoord2d_native_GLdouble_GLdouble(long __this__nativeId, double s, double t);
/**
* See QOpenGLFunctions_1_0:: glTexCoord2dv(const GLdouble*)
* @param v
*/
@QtUninvokable
public final void glTexCoord2dv(double[] v){
if(v!=null && v.length < 2)
throw new IllegalArgumentException("Argument 'v': Wrong number of elements in array. Found: " + v.length + ", expected: 2");
glTexCoord2dv_native_const_GLdouble_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), v);
}
@QtUninvokable
private native void glTexCoord2dv_native_const_GLdouble_ptr(long __this__nativeId, double[] v);
/**
* See QOpenGLFunctions_1_0:: glTexCoord2f(GLfloat, GLfloat)
* @param s
* @param t
*/
@QtUninvokable
public final void glTexCoord2f(float s, float t){
glTexCoord2f_native_GLfloat_GLfloat(QtJambi_LibraryUtilities.internal.nativeId(this), s, t);
}
@QtUninvokable
private native void glTexCoord2f_native_GLfloat_GLfloat(long __this__nativeId, float s, float t);
/**
* See QOpenGLFunctions_1_0:: glTexCoord2fv(const GLfloat*)
* @param v
*/
@QtUninvokable
public final void glTexCoord2fv(float[] v){
if(v!=null && v.length < 2)
throw new IllegalArgumentException("Argument 'v': Wrong number of elements in array. Found: " + v.length + ", expected: 2");
glTexCoord2fv_native_const_GLfloat_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), v);
}
@QtUninvokable
private native void glTexCoord2fv_native_const_GLfloat_ptr(long __this__nativeId, float[] v);
/**
* See QOpenGLFunctions_1_0:: glTexCoord2i(GLint, GLint)
* @param s
* @param t
*/
@QtUninvokable
public final void glTexCoord2i(int s, int t){
glTexCoord2i_native_GLint_GLint(QtJambi_LibraryUtilities.internal.nativeId(this), s, t);
}
@QtUninvokable
private native void glTexCoord2i_native_GLint_GLint(long __this__nativeId, int s, int t);
/**
* See QOpenGLFunctions_1_0:: glTexCoord2iv(const GLint*)
* @param v
*/
@QtUninvokable
public final void glTexCoord2iv(int[] v){
if(v!=null && v.length < 2)
throw new IllegalArgumentException("Argument 'v': Wrong number of elements in array. Found: " + v.length + ", expected: 2");
glTexCoord2iv_native_const_GLint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), v);
}
@QtUninvokable
private native void glTexCoord2iv_native_const_GLint_ptr(long __this__nativeId, int[] v);
/**
* See QOpenGLFunctions_1_0:: glTexCoord2s(GLshort, GLshort)
* @param s
* @param t
*/
@QtUninvokable
public final void glTexCoord2s(short s, short t){
glTexCoord2s_native_GLshort_GLshort(QtJambi_LibraryUtilities.internal.nativeId(this), s, t);
}
@QtUninvokable
private native void glTexCoord2s_native_GLshort_GLshort(long __this__nativeId, short s, short t);
/**
* See QOpenGLFunctions_1_0:: glTexCoord2sv(const GLshort*)
* @param v
*/
@QtUninvokable
public final void glTexCoord2sv(short[] v){
if(v!=null && v.length < 2)
throw new IllegalArgumentException("Argument 'v': Wrong number of elements in array. Found: " + v.length + ", expected: 2");
glTexCoord2sv_native_const_GLshort_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), v);
}
@QtUninvokable
private native void glTexCoord2sv_native_const_GLshort_ptr(long __this__nativeId, short[] v);
/**
* See QOpenGLFunctions_1_0:: glTexCoord3d(GLdouble, GLdouble, GLdouble)
* @param s
* @param t
* @param r
*/
@QtUninvokable
public final void glTexCoord3d(double s, double t, double r){
glTexCoord3d_native_GLdouble_GLdouble_GLdouble(QtJambi_LibraryUtilities.internal.nativeId(this), s, t, r);
}
@QtUninvokable
private native void glTexCoord3d_native_GLdouble_GLdouble_GLdouble(long __this__nativeId, double s, double t, double r);
/**
* See QOpenGLFunctions_1_0:: glTexCoord3dv(const GLdouble*)
* @param v
*/
@QtUninvokable
public final void glTexCoord3dv(double[] v){
if(v!=null && v.length < 3)
throw new IllegalArgumentException("Argument 'v': Wrong number of elements in array. Found: " + v.length + ", expected: 3");
glTexCoord3dv_native_const_GLdouble_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), v);
}
@QtUninvokable
private native void glTexCoord3dv_native_const_GLdouble_ptr(long __this__nativeId, double[] v);
/**
* See QOpenGLFunctions_1_0:: glTexCoord3f(GLfloat, GLfloat, GLfloat)
* @param s
* @param t
* @param r
*/
@QtUninvokable
public final void glTexCoord3f(float s, float t, float r){
glTexCoord3f_native_GLfloat_GLfloat_GLfloat(QtJambi_LibraryUtilities.internal.nativeId(this), s, t, r);
}
@QtUninvokable
private native void glTexCoord3f_native_GLfloat_GLfloat_GLfloat(long __this__nativeId, float s, float t, float r);
/**
* See QOpenGLFunctions_1_0:: glTexCoord3fv(const GLfloat*)
* @param v
*/
@QtUninvokable
public final void glTexCoord3fv(float[] v){
if(v!=null && v.length < 3)
throw new IllegalArgumentException("Argument 'v': Wrong number of elements in array. Found: " + v.length + ", expected: 3");
glTexCoord3fv_native_const_GLfloat_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), v);
}
@QtUninvokable
private native void glTexCoord3fv_native_const_GLfloat_ptr(long __this__nativeId, float[] v);
/**
* See QOpenGLFunctions_1_0:: glTexCoord3i(GLint, GLint, GLint)
* @param s
* @param t
* @param r
*/
@QtUninvokable
public final void glTexCoord3i(int s, int t, int r){
glTexCoord3i_native_GLint_GLint_GLint(QtJambi_LibraryUtilities.internal.nativeId(this), s, t, r);
}
@QtUninvokable
private native void glTexCoord3i_native_GLint_GLint_GLint(long __this__nativeId, int s, int t, int r);
/**
* See QOpenGLFunctions_1_0:: glTexCoord3iv(const GLint*)
* @param v
*/
@QtUninvokable
public final void glTexCoord3iv(int[] v){
if(v!=null && v.length < 3)
throw new IllegalArgumentException("Argument 'v': Wrong number of elements in array. Found: " + v.length + ", expected: 3");
glTexCoord3iv_native_const_GLint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), v);
}
@QtUninvokable
private native void glTexCoord3iv_native_const_GLint_ptr(long __this__nativeId, int[] v);
/**
* See QOpenGLFunctions_1_0:: glTexCoord3s(GLshort, GLshort, GLshort)
* @param s
* @param t
* @param r
*/
@QtUninvokable
public final void glTexCoord3s(short s, short t, short r){
glTexCoord3s_native_GLshort_GLshort_GLshort(QtJambi_LibraryUtilities.internal.nativeId(this), s, t, r);
}
@QtUninvokable
private native void glTexCoord3s_native_GLshort_GLshort_GLshort(long __this__nativeId, short s, short t, short r);
/**
* See QOpenGLFunctions_1_0:: glTexCoord3sv(const GLshort*)
* @param v
*/
@QtUninvokable
public final void glTexCoord3sv(short[] v){
if(v!=null && v.length < 3)
throw new IllegalArgumentException("Argument 'v': Wrong number of elements in array. Found: " + v.length + ", expected: 3");
glTexCoord3sv_native_const_GLshort_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), v);
}
@QtUninvokable
private native void glTexCoord3sv_native_const_GLshort_ptr(long __this__nativeId, short[] v);
/**
* See QOpenGLFunctions_1_0:: glTexCoord4d(GLdouble, GLdouble, GLdouble, GLdouble)
* @param s
* @param t
* @param r
* @param q
*/
@QtUninvokable
public final void glTexCoord4d(double s, double t, double r, double q){
glTexCoord4d_native_GLdouble_GLdouble_GLdouble_GLdouble(QtJambi_LibraryUtilities.internal.nativeId(this), s, t, r, q);
}
@QtUninvokable
private native void glTexCoord4d_native_GLdouble_GLdouble_GLdouble_GLdouble(long __this__nativeId, double s, double t, double r, double q);
/**
* See QOpenGLFunctions_1_0:: glTexCoord4dv(const GLdouble*)
* @param v
*/
@QtUninvokable
public final void glTexCoord4dv(double[] v){
if(v!=null && v.length < 4)
throw new IllegalArgumentException("Argument 'v': Wrong number of elements in array. Found: " + v.length + ", expected: 4");
glTexCoord4dv_native_const_GLdouble_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), v);
}
@QtUninvokable
private native void glTexCoord4dv_native_const_GLdouble_ptr(long __this__nativeId, double[] v);
/**
* See QOpenGLFunctions_1_0:: glTexCoord4f(GLfloat, GLfloat, GLfloat, GLfloat)
* @param s
* @param t
* @param r
* @param q
*/
@QtUninvokable
public final void glTexCoord4f(float s, float t, float r, float q){
glTexCoord4f_native_GLfloat_GLfloat_GLfloat_GLfloat(QtJambi_LibraryUtilities.internal.nativeId(this), s, t, r, q);
}
@QtUninvokable
private native void glTexCoord4f_native_GLfloat_GLfloat_GLfloat_GLfloat(long __this__nativeId, float s, float t, float r, float q);
/**
* See QOpenGLFunctions_1_0:: glTexCoord4fv(const GLfloat*)
* @param v
*/
@QtUninvokable
public final void glTexCoord4fv(float[] v){
if(v!=null && v.length < 4)
throw new IllegalArgumentException("Argument 'v': Wrong number of elements in array. Found: " + v.length + ", expected: 4");
glTexCoord4fv_native_const_GLfloat_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), v);
}
@QtUninvokable
private native void glTexCoord4fv_native_const_GLfloat_ptr(long __this__nativeId, float[] v);
/**
* See QOpenGLFunctions_1_0:: glTexCoord4i(GLint, GLint, GLint, GLint)
* @param s
* @param t
* @param r
* @param q
*/
@QtUninvokable
public final void glTexCoord4i(int s, int t, int r, int q){
glTexCoord4i_native_GLint_GLint_GLint_GLint(QtJambi_LibraryUtilities.internal.nativeId(this), s, t, r, q);
}
@QtUninvokable
private native void glTexCoord4i_native_GLint_GLint_GLint_GLint(long __this__nativeId, int s, int t, int r, int q);
/**
* See QOpenGLFunctions_1_0:: glTexCoord4iv(const GLint*)
* @param v
*/
@QtUninvokable
public final void glTexCoord4iv(int[] v){
if(v!=null && v.length < 4)
throw new IllegalArgumentException("Argument 'v': Wrong number of elements in array. Found: " + v.length + ", expected: 4");
glTexCoord4iv_native_const_GLint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), v);
}
@QtUninvokable
private native void glTexCoord4iv_native_const_GLint_ptr(long __this__nativeId, int[] v);
/**
* See QOpenGLFunctions_1_0:: glTexCoord4s(GLshort, GLshort, GLshort, GLshort)
* @param s
* @param t
* @param r
* @param q
*/
@QtUninvokable
public final void glTexCoord4s(short s, short t, short r, short q){
glTexCoord4s_native_GLshort_GLshort_GLshort_GLshort(QtJambi_LibraryUtilities.internal.nativeId(this), s, t, r, q);
}
@QtUninvokable
private native void glTexCoord4s_native_GLshort_GLshort_GLshort_GLshort(long __this__nativeId, short s, short t, short r, short q);
/**
* See QOpenGLFunctions_1_0:: glTexCoord4sv(const GLshort*)
* @param v
*/
@QtUninvokable
public final void glTexCoord4sv(short[] v){
if(v!=null && v.length < 4)
throw new IllegalArgumentException("Argument 'v': Wrong number of elements in array. Found: " + v.length + ", expected: 4");
glTexCoord4sv_native_const_GLshort_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), v);
}
@QtUninvokable
private native void glTexCoord4sv_native_const_GLshort_ptr(long __this__nativeId, short[] v);
/**
* See QOpenGLFunctions_1_0:: glTexEnvf(GLenum, GLenum, GLfloat)
* @param target
* @param pname
* @param param
*/
@QtUninvokable
public final void glTexEnvf(int target, int pname, float param){
glTexEnvf_native_GLenum_GLenum_GLfloat(QtJambi_LibraryUtilities.internal.nativeId(this), target, pname, param);
}
@QtUninvokable
private native void glTexEnvf_native_GLenum_GLenum_GLfloat(long __this__nativeId, int target, int pname, float param);
/**
* See QOpenGLFunctions_1_0:: glTexEnvfv(GLenum, GLenum, const GLfloat*)
* @param target
* @param pname
* @param params
*/
@QtUninvokable
public final void glTexEnvfv(int target, int pname, float[] params){
if(params!=null && params.length < 1)
throw new IllegalArgumentException("Argument 'params': Wrong number of elements in array. Found: " + params.length + ", expected: 1");
glTexEnvfv_native_GLenum_GLenum_const_GLfloat_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), target, pname, params);
}
@QtUninvokable
private native void glTexEnvfv_native_GLenum_GLenum_const_GLfloat_ptr(long __this__nativeId, int target, int pname, float[] params);
/**
* See QOpenGLFunctions_1_0:: glTexEnvi(GLenum, GLenum, GLint)
* @param target
* @param pname
* @param param
*/
@QtUninvokable
public final void glTexEnvi(int target, int pname, int param){
glTexEnvi_native_GLenum_GLenum_GLint(QtJambi_LibraryUtilities.internal.nativeId(this), target, pname, param);
}
@QtUninvokable
private native void glTexEnvi_native_GLenum_GLenum_GLint(long __this__nativeId, int target, int pname, int param);
/**
* See QOpenGLFunctions_1_0:: glTexEnviv(GLenum, GLenum, const GLint*)
* @param target
* @param pname
* @param params
*/
@QtUninvokable
public final void glTexEnviv(int target, int pname, int[] params){
if(params!=null && params.length < 1)
throw new IllegalArgumentException("Argument 'params': Wrong number of elements in array. Found: " + params.length + ", expected: 1");
glTexEnviv_native_GLenum_GLenum_const_GLint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), target, pname, params);
}
@QtUninvokable
private native void glTexEnviv_native_GLenum_GLenum_const_GLint_ptr(long __this__nativeId, int target, int pname, int[] params);
/**
* See QOpenGLFunctions_1_0:: glTexGend(GLenum, GLenum, GLdouble)
* @param coord
* @param pname
* @param param
*/
@QtUninvokable
public final void glTexGend(int coord, int pname, double param){
glTexGend_native_GLenum_GLenum_GLdouble(QtJambi_LibraryUtilities.internal.nativeId(this), coord, pname, param);
}
@QtUninvokable
private native void glTexGend_native_GLenum_GLenum_GLdouble(long __this__nativeId, int coord, int pname, double param);
/**
* See QOpenGLFunctions_1_0:: glTexGendv(GLenum, GLenum, const GLdouble*)
* @param coord
* @param pname
* @param params
*/
@QtUninvokable
public final void glTexGendv(int coord, int pname, double[] params){
if(params!=null && params.length < 1)
throw new IllegalArgumentException("Argument 'params': Wrong number of elements in array. Found: " + params.length + ", expected: 1");
glTexGendv_native_GLenum_GLenum_const_GLdouble_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), coord, pname, params);
}
@QtUninvokable
private native void glTexGendv_native_GLenum_GLenum_const_GLdouble_ptr(long __this__nativeId, int coord, int pname, double[] params);
/**
* See QOpenGLFunctions_1_0:: glTexGenf(GLenum, GLenum, GLfloat)
* @param coord
* @param pname
* @param param
*/
@QtUninvokable
public final void glTexGenf(int coord, int pname, float param){
glTexGenf_native_GLenum_GLenum_GLfloat(QtJambi_LibraryUtilities.internal.nativeId(this), coord, pname, param);
}
@QtUninvokable
private native void glTexGenf_native_GLenum_GLenum_GLfloat(long __this__nativeId, int coord, int pname, float param);
/**
* See QOpenGLFunctions_1_0:: glTexGenfv(GLenum, GLenum, const GLfloat*)
* @param coord
* @param pname
* @param params
*/
@QtUninvokable
public final void glTexGenfv(int coord, int pname, float[] params){
if(params!=null && params.length < 1)
throw new IllegalArgumentException("Argument 'params': Wrong number of elements in array. Found: " + params.length + ", expected: 1");
glTexGenfv_native_GLenum_GLenum_const_GLfloat_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), coord, pname, params);
}
@QtUninvokable
private native void glTexGenfv_native_GLenum_GLenum_const_GLfloat_ptr(long __this__nativeId, int coord, int pname, float[] params);
/**
* See QOpenGLFunctions_1_0:: glTexGeni(GLenum, GLenum, GLint)
* @param coord
* @param pname
* @param param
*/
@QtUninvokable
public final void glTexGeni(int coord, int pname, int param){
glTexGeni_native_GLenum_GLenum_GLint(QtJambi_LibraryUtilities.internal.nativeId(this), coord, pname, param);
}
@QtUninvokable
private native void glTexGeni_native_GLenum_GLenum_GLint(long __this__nativeId, int coord, int pname, int param);
/**
* See QOpenGLFunctions_1_0:: glTexGeniv(GLenum, GLenum, const GLint*)
* @param coord
* @param pname
* @param params
*/
@QtUninvokable
public final void glTexGeniv(int coord, int pname, int[] params){
if(params!=null && params.length < 1)
throw new IllegalArgumentException("Argument 'params': Wrong number of elements in array. Found: " + params.length + ", expected: 1");
glTexGeniv_native_GLenum_GLenum_const_GLint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), coord, pname, params);
}
@QtUninvokable
private native void glTexGeniv_native_GLenum_GLenum_const_GLint_ptr(long __this__nativeId, int coord, int pname, int[] params);
/**
* See QOpenGLFunctions_1_0:: glTexImage1D(GLenum, GLint, GLint, GLsizei, GLint, GLenum, GLenum, const GLvoid*)
* @param target
* @param level
* @param internalformat
* @param width
* @param border
* @param format
* @param type
* @param pixels
*/
@QtUninvokable
public final void glTexImage1D(int target, int level, int internalformat, int width, int border, int format, int type, java.nio.@Nullable Buffer pixels){
glTexImage1D_native_GLenum_GLint_GLint_GLsizei_GLint_GLenum_GLenum_const_GLvoid_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), target, level, internalformat, width, border, format, type, pixels);
}
@QtUninvokable
private native void glTexImage1D_native_GLenum_GLint_GLint_GLsizei_GLint_GLenum_GLenum_const_GLvoid_ptr(long __this__nativeId, int target, int level, int internalformat, int width, int border, int format, int type, java.nio.Buffer pixels);
/**
* See QOpenGLFunctions_1_0:: glTexImage2D(GLenum, GLint, GLint, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid*)
* @param target
* @param level
* @param internalformat
* @param width
* @param height
* @param border
* @param format
* @param type
* @param pixels
*/
@QtUninvokable
public final void glTexImage2D(int target, int level, int internalformat, int width, int height, int border, int format, int type, java.nio.@Nullable Buffer pixels){
glTexImage2D_native_GLenum_GLint_GLint_GLsizei_GLsizei_GLint_GLenum_GLenum_const_GLvoid_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), target, level, internalformat, width, height, border, format, type, pixels);
}
@QtUninvokable
private native void glTexImage2D_native_GLenum_GLint_GLint_GLsizei_GLsizei_GLint_GLenum_GLenum_const_GLvoid_ptr(long __this__nativeId, int target, int level, int internalformat, int width, int height, int border, int format, int type, java.nio.Buffer pixels);
/**
* See QOpenGLFunctions_1_0:: glTexParameterf(GLenum, GLenum, GLfloat)
* @param target
* @param pname
* @param param
*/
@QtUninvokable
public final void glTexParameterf(int target, int pname, float param){
glTexParameterf_native_GLenum_GLenum_GLfloat(QtJambi_LibraryUtilities.internal.nativeId(this), target, pname, param);
}
@QtUninvokable
private native void glTexParameterf_native_GLenum_GLenum_GLfloat(long __this__nativeId, int target, int pname, float param);
/**
* See QOpenGLFunctions_1_0:: glTexParameterfv(GLenum, GLenum, const GLfloat*)
* @param target
* @param pname
* @param params
*/
@QtUninvokable
public final void glTexParameterfv(int target, int pname, java.nio.@Nullable FloatBuffer params){
glTexParameterfv_native_GLenum_GLenum_const_GLfloat_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), target, pname, params);
}
@QtUninvokable
private native void glTexParameterfv_native_GLenum_GLenum_const_GLfloat_ptr(long __this__nativeId, int target, int pname, java.nio.FloatBuffer params);
/**
* See QOpenGLFunctions_1_0:: glTexParameteri(GLenum, GLenum, GLint)
* @param target
* @param pname
* @param param
*/
@QtUninvokable
public final void glTexParameteri(int target, int pname, int param){
glTexParameteri_native_GLenum_GLenum_GLint(QtJambi_LibraryUtilities.internal.nativeId(this), target, pname, param);
}
@QtUninvokable
private native void glTexParameteri_native_GLenum_GLenum_GLint(long __this__nativeId, int target, int pname, int param);
/**
* See QOpenGLFunctions_1_0:: glTexParameteriv(GLenum, GLenum, const GLint*)
* @param target
* @param pname
* @param params
*/
@QtUninvokable
public final void glTexParameteriv(int target, int pname, java.nio.@Nullable IntBuffer params){
glTexParameteriv_native_GLenum_GLenum_const_GLint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), target, pname, params);
}
@QtUninvokable
private native void glTexParameteriv_native_GLenum_GLenum_const_GLint_ptr(long __this__nativeId, int target, int pname, java.nio.IntBuffer params);
/**
* See QOpenGLFunctions_1_0:: glTranslated(GLdouble, GLdouble, GLdouble)
* @param x
* @param y
* @param z
*/
@QtUninvokable
public final void glTranslated(double x, double y, double z){
glTranslated_native_GLdouble_GLdouble_GLdouble(QtJambi_LibraryUtilities.internal.nativeId(this), x, y, z);
}
@QtUninvokable
private native void glTranslated_native_GLdouble_GLdouble_GLdouble(long __this__nativeId, double x, double y, double z);
/**
* See QOpenGLFunctions_1_0:: glTranslatef(GLfloat, GLfloat, GLfloat)
* @param x
* @param y
* @param z
*/
@QtUninvokable
public final void glTranslatef(float x, float y, float z){
glTranslatef_native_GLfloat_GLfloat_GLfloat(QtJambi_LibraryUtilities.internal.nativeId(this), x, y, z);
}
@QtUninvokable
private native void glTranslatef_native_GLfloat_GLfloat_GLfloat(long __this__nativeId, float x, float y, float z);
/**
* See QOpenGLFunctions_1_0:: glVertex2d(GLdouble, GLdouble)
* @param x
* @param y
*/
@QtUninvokable
public final void glVertex2d(double x, double y){
glVertex2d_native_GLdouble_GLdouble(QtJambi_LibraryUtilities.internal.nativeId(this), x, y);
}
@QtUninvokable
private native void glVertex2d_native_GLdouble_GLdouble(long __this__nativeId, double x, double y);
/**
* See QOpenGLFunctions_1_0:: glVertex2dv(const GLdouble*)
* @param v
*/
@QtUninvokable
public final void glVertex2dv(double[] v){
if(v!=null && v.length < 2)
throw new IllegalArgumentException("Argument 'v': Wrong number of elements in array. Found: " + v.length + ", expected: 2");
glVertex2dv_native_const_GLdouble_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), v);
}
@QtUninvokable
private native void glVertex2dv_native_const_GLdouble_ptr(long __this__nativeId, double[] v);
/**
* See QOpenGLFunctions_1_0:: glVertex2f(GLfloat, GLfloat)
* @param x
* @param y
*/
@QtUninvokable
public final void glVertex2f(float x, float y){
glVertex2f_native_GLfloat_GLfloat(QtJambi_LibraryUtilities.internal.nativeId(this), x, y);
}
@QtUninvokable
private native void glVertex2f_native_GLfloat_GLfloat(long __this__nativeId, float x, float y);
/**
* See QOpenGLFunctions_1_0:: glVertex2fv(const GLfloat*)
* @param v
*/
@QtUninvokable
public final void glVertex2fv(float[] v){
if(v!=null && v.length < 2)
throw new IllegalArgumentException("Argument 'v': Wrong number of elements in array. Found: " + v.length + ", expected: 2");
glVertex2fv_native_const_GLfloat_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), v);
}
@QtUninvokable
private native void glVertex2fv_native_const_GLfloat_ptr(long __this__nativeId, float[] v);
/**
* See QOpenGLFunctions_1_0:: glVertex2i(GLint, GLint)
* @param x
* @param y
*/
@QtUninvokable
public final void glVertex2i(int x, int y){
glVertex2i_native_GLint_GLint(QtJambi_LibraryUtilities.internal.nativeId(this), x, y);
}
@QtUninvokable
private native void glVertex2i_native_GLint_GLint(long __this__nativeId, int x, int y);
/**
* See QOpenGLFunctions_1_0:: glVertex2iv(const GLint*)
* @param v
*/
@QtUninvokable
public final void glVertex2iv(int[] v){
if(v!=null && v.length < 2)
throw new IllegalArgumentException("Argument 'v': Wrong number of elements in array. Found: " + v.length + ", expected: 2");
glVertex2iv_native_const_GLint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), v);
}
@QtUninvokable
private native void glVertex2iv_native_const_GLint_ptr(long __this__nativeId, int[] v);
/**
* See QOpenGLFunctions_1_0:: glVertex2s(GLshort, GLshort)
* @param x
* @param y
*/
@QtUninvokable
public final void glVertex2s(short x, short y){
glVertex2s_native_GLshort_GLshort(QtJambi_LibraryUtilities.internal.nativeId(this), x, y);
}
@QtUninvokable
private native void glVertex2s_native_GLshort_GLshort(long __this__nativeId, short x, short y);
/**
* See QOpenGLFunctions_1_0:: glVertex2sv(const GLshort*)
* @param v
*/
@QtUninvokable
public final void glVertex2sv(short[] v){
if(v!=null && v.length < 2)
throw new IllegalArgumentException("Argument 'v': Wrong number of elements in array. Found: " + v.length + ", expected: 2");
glVertex2sv_native_const_GLshort_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), v);
}
@QtUninvokable
private native void glVertex2sv_native_const_GLshort_ptr(long __this__nativeId, short[] v);
/**
* See QOpenGLFunctions_1_0:: glVertex3d(GLdouble, GLdouble, GLdouble)
* @param x
* @param y
* @param z
*/
@QtUninvokable
public final void glVertex3d(double x, double y, double z){
glVertex3d_native_GLdouble_GLdouble_GLdouble(QtJambi_LibraryUtilities.internal.nativeId(this), x, y, z);
}
@QtUninvokable
private native void glVertex3d_native_GLdouble_GLdouble_GLdouble(long __this__nativeId, double x, double y, double z);
/**
* See QOpenGLFunctions_1_0:: glVertex3dv(const GLdouble*)
* @param v
*/
@QtUninvokable
public final void glVertex3dv(double[] v){
if(v!=null && v.length < 3)
throw new IllegalArgumentException("Argument 'v': Wrong number of elements in array. Found: " + v.length + ", expected: 3");
glVertex3dv_native_const_GLdouble_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), v);
}
@QtUninvokable
private native void glVertex3dv_native_const_GLdouble_ptr(long __this__nativeId, double[] v);
/**
* See QOpenGLFunctions_1_0:: glVertex3f(GLfloat, GLfloat, GLfloat)
* @param x
* @param y
* @param z
*/
@QtUninvokable
public final void glVertex3f(float x, float y, float z){
glVertex3f_native_GLfloat_GLfloat_GLfloat(QtJambi_LibraryUtilities.internal.nativeId(this), x, y, z);
}
@QtUninvokable
private native void glVertex3f_native_GLfloat_GLfloat_GLfloat(long __this__nativeId, float x, float y, float z);
/**
* See QOpenGLFunctions_1_0:: glVertex3fv(const GLfloat*)
* @param v
*/
@QtUninvokable
public final void glVertex3fv(float[] v){
if(v!=null && v.length < 3)
throw new IllegalArgumentException("Argument 'v': Wrong number of elements in array. Found: " + v.length + ", expected: 3");
glVertex3fv_native_const_GLfloat_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), v);
}
@QtUninvokable
private native void glVertex3fv_native_const_GLfloat_ptr(long __this__nativeId, float[] v);
/**
* See QOpenGLFunctions_1_0:: glVertex3i(GLint, GLint, GLint)
* @param x
* @param y
* @param z
*/
@QtUninvokable
public final void glVertex3i(int x, int y, int z){
glVertex3i_native_GLint_GLint_GLint(QtJambi_LibraryUtilities.internal.nativeId(this), x, y, z);
}
@QtUninvokable
private native void glVertex3i_native_GLint_GLint_GLint(long __this__nativeId, int x, int y, int z);
/**
* See QOpenGLFunctions_1_0:: glVertex3iv(const GLint*)
* @param v
*/
@QtUninvokable
public final void glVertex3iv(int[] v){
if(v!=null && v.length < 3)
throw new IllegalArgumentException("Argument 'v': Wrong number of elements in array. Found: " + v.length + ", expected: 3");
glVertex3iv_native_const_GLint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), v);
}
@QtUninvokable
private native void glVertex3iv_native_const_GLint_ptr(long __this__nativeId, int[] v);
/**
* See QOpenGLFunctions_1_0:: glVertex3s(GLshort, GLshort, GLshort)
* @param x
* @param y
* @param z
*/
@QtUninvokable
public final void glVertex3s(short x, short y, short z){
glVertex3s_native_GLshort_GLshort_GLshort(QtJambi_LibraryUtilities.internal.nativeId(this), x, y, z);
}
@QtUninvokable
private native void glVertex3s_native_GLshort_GLshort_GLshort(long __this__nativeId, short x, short y, short z);
/**
* See QOpenGLFunctions_1_0:: glVertex3sv(const GLshort*)
* @param v
*/
@QtUninvokable
public final void glVertex3sv(short[] v){
if(v!=null && v.length < 3)
throw new IllegalArgumentException("Argument 'v': Wrong number of elements in array. Found: " + v.length + ", expected: 3");
glVertex3sv_native_const_GLshort_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), v);
}
@QtUninvokable
private native void glVertex3sv_native_const_GLshort_ptr(long __this__nativeId, short[] v);
/**
* See QOpenGLFunctions_1_0:: glVertex4d(GLdouble, GLdouble, GLdouble, GLdouble)
* @param x
* @param y
* @param z
* @param w
*/
@QtUninvokable
public final void glVertex4d(double x, double y, double z, double w){
glVertex4d_native_GLdouble_GLdouble_GLdouble_GLdouble(QtJambi_LibraryUtilities.internal.nativeId(this), x, y, z, w);
}
@QtUninvokable
private native void glVertex4d_native_GLdouble_GLdouble_GLdouble_GLdouble(long __this__nativeId, double x, double y, double z, double w);
/**
* See QOpenGLFunctions_1_0:: glVertex4dv(const GLdouble*)
* @param v
*/
@QtUninvokable
public final void glVertex4dv(double[] v){
if(v!=null && v.length < 4)
throw new IllegalArgumentException("Argument 'v': Wrong number of elements in array. Found: " + v.length + ", expected: 4");
glVertex4dv_native_const_GLdouble_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), v);
}
@QtUninvokable
private native void glVertex4dv_native_const_GLdouble_ptr(long __this__nativeId, double[] v);
/**
* See QOpenGLFunctions_1_0:: glVertex4f(GLfloat, GLfloat, GLfloat, GLfloat)
* @param x
* @param y
* @param z
* @param w
*/
@QtUninvokable
public final void glVertex4f(float x, float y, float z, float w){
glVertex4f_native_GLfloat_GLfloat_GLfloat_GLfloat(QtJambi_LibraryUtilities.internal.nativeId(this), x, y, z, w);
}
@QtUninvokable
private native void glVertex4f_native_GLfloat_GLfloat_GLfloat_GLfloat(long __this__nativeId, float x, float y, float z, float w);
/**
* See QOpenGLFunctions_1_0:: glVertex4fv(const GLfloat*)
* @param v
*/
@QtUninvokable
public final void glVertex4fv(float[] v){
if(v!=null && v.length < 4)
throw new IllegalArgumentException("Argument 'v': Wrong number of elements in array. Found: " + v.length + ", expected: 4");
glVertex4fv_native_const_GLfloat_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), v);
}
@QtUninvokable
private native void glVertex4fv_native_const_GLfloat_ptr(long __this__nativeId, float[] v);
/**
* See QOpenGLFunctions_1_0:: glVertex4i(GLint, GLint, GLint, GLint)
* @param x
* @param y
* @param z
* @param w
*/
@QtUninvokable
public final void glVertex4i(int x, int y, int z, int w){
glVertex4i_native_GLint_GLint_GLint_GLint(QtJambi_LibraryUtilities.internal.nativeId(this), x, y, z, w);
}
@QtUninvokable
private native void glVertex4i_native_GLint_GLint_GLint_GLint(long __this__nativeId, int x, int y, int z, int w);
/**
* See QOpenGLFunctions_1_0:: glVertex4iv(const GLint*)
* @param v
*/
@QtUninvokable
public final void glVertex4iv(int[] v){
if(v!=null && v.length < 4)
throw new IllegalArgumentException("Argument 'v': Wrong number of elements in array. Found: " + v.length + ", expected: 4");
glVertex4iv_native_const_GLint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), v);
}
@QtUninvokable
private native void glVertex4iv_native_const_GLint_ptr(long __this__nativeId, int[] v);
/**
* See QOpenGLFunctions_1_0:: glVertex4s(GLshort, GLshort, GLshort, GLshort)
* @param x
* @param y
* @param z
* @param w
*/
@QtUninvokable
public final void glVertex4s(short x, short y, short z, short w){
glVertex4s_native_GLshort_GLshort_GLshort_GLshort(QtJambi_LibraryUtilities.internal.nativeId(this), x, y, z, w);
}
@QtUninvokable
private native void glVertex4s_native_GLshort_GLshort_GLshort_GLshort(long __this__nativeId, short x, short y, short z, short w);
/**
* See QOpenGLFunctions_1_0:: glVertex4sv(const GLshort*)
* @param v
*/
@QtUninvokable
public final void glVertex4sv(short[] v){
if(v!=null && v.length < 4)
throw new IllegalArgumentException("Argument 'v': Wrong number of elements in array. Found: " + v.length + ", expected: 4");
glVertex4sv_native_const_GLshort_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), v);
}
@QtUninvokable
private native void glVertex4sv_native_const_GLshort_ptr(long __this__nativeId, short[] v);
/**
* See QOpenGLFunctions_1_0:: glViewport(GLint, GLint, GLsizei, GLsizei)
* @param x
* @param y
* @param width
* @param height
*/
@QtUninvokable
public final void glViewport(int x, int y, int width, int height){
glViewport_native_GLint_GLint_GLsizei_GLsizei(QtJambi_LibraryUtilities.internal.nativeId(this), x, y, width, height);
}
@QtUninvokable
private native void glViewport_native_GLint_GLint_GLsizei_GLsizei(long __this__nativeId, int x, int y, int width, int height);
/**
* See QAbstractOpenGLFunctions:: initializeOpenGLFunctions()
* @return
*/
@QtUninvokable
@Override
public boolean initializeOpenGLFunctions(){
return initializeOpenGLFunctions_native(QtJambi_LibraryUtilities.internal.nativeId(this));
}
@QtUninvokable
private native boolean initializeOpenGLFunctions_native(long __this__nativeId);
/**
* Constructor for internal use only.
* @param p expected to be null
.
* @hidden
*/
@NativeAccess
protected QOpenGLFunctions_1_0(QPrivateConstructor p) { super(p); }
}