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package io.qt.opengl;

import io.qt.*;


/**
 * 

All functions for OpenGL 1.3 specification

*

Java wrapper for Qt class QOpenGLFunctions_1_3

*/ public class QOpenGLFunctions_1_3 extends io.qt.opengl.QAbstractOpenGLFunctions { /** *

See QOpenGLFunctions_1_3::QOpenGLFunctions_1_3()

*/ public QOpenGLFunctions_1_3(){ super((QPrivateConstructor)null); initialize_native(this); } private native static void initialize_native(QOpenGLFunctions_1_3 instance); /** *

See QOpenGLFunctions_1_3::glAccum(GLenum,GLfloat)

* @param op * @param value */ @QtUninvokable public final void glAccum(int op, float value){ glAccum_native_GLenum_GLfloat(QtJambi_LibraryUtilities.internal.nativeId(this), op, value); } @QtUninvokable private native void glAccum_native_GLenum_GLfloat(long __this__nativeId, int op, float value); /** *

See QOpenGLFunctions_1_3::glActiveTexture(GLenum)

* @param texture */ @QtUninvokable public final void glActiveTexture(int texture){ glActiveTexture_native_GLenum(QtJambi_LibraryUtilities.internal.nativeId(this), texture); } @QtUninvokable private native void glActiveTexture_native_GLenum(long __this__nativeId, int texture); /** *

See QOpenGLFunctions_1_3::glAlphaFunc(GLenum,GLfloat)

* @param func * @param ref */ @QtUninvokable public final void glAlphaFunc(int func, float ref){ glAlphaFunc_native_GLenum_GLfloat(QtJambi_LibraryUtilities.internal.nativeId(this), func, ref); } @QtUninvokable private native void glAlphaFunc_native_GLenum_GLfloat(long __this__nativeId, int func, float ref); /** *

See QOpenGLFunctions_1_3::glAreTexturesResident(GLsizei,const GLuint*,GLboolean*)

* @param textures * @param residences * @return */ @QtUninvokable public final boolean glAreTexturesResident(java.nio.@Nullable IntBuffer textures, boolean[] residences){ return glAreTexturesResident_native_GLsizei_const_GLuint_ptr_GLboolean_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), textures, residences); } @QtUninvokable private native boolean glAreTexturesResident_native_GLsizei_const_GLuint_ptr_GLboolean_ptr(long __this__nativeId, java.nio.IntBuffer textures, boolean[] residences); /** *

See QOpenGLFunctions_1_3::glArrayElement(GLint)

* @param i */ @QtUninvokable public final void glArrayElement(int i){ glArrayElement_native_GLint(QtJambi_LibraryUtilities.internal.nativeId(this), i); } @QtUninvokable private native void glArrayElement_native_GLint(long __this__nativeId, int i); /** *

See QOpenGLFunctions_1_3::glBegin(GLenum)

* @param mode */ @QtUninvokable public final void glBegin(int mode){ glBegin_native_GLenum(QtJambi_LibraryUtilities.internal.nativeId(this), mode); } @QtUninvokable private native void glBegin_native_GLenum(long __this__nativeId, int mode); /** *

See QOpenGLFunctions_1_3::glBindTexture(GLenum,GLuint)

* @param target * @param texture */ @QtUninvokable public final void glBindTexture(int target, int texture){ glBindTexture_native_GLenum_GLuint(QtJambi_LibraryUtilities.internal.nativeId(this), target, texture); } @QtUninvokable private native void glBindTexture_native_GLenum_GLuint(long __this__nativeId, int target, int texture); /** *

See QOpenGLFunctions_1_3::glBitmap(GLsizei,GLsizei,GLfloat,GLfloat,GLfloat,GLfloat,const GLubyte*)

* @param width * @param height * @param xorig * @param yorig * @param xmove * @param ymove * @param bitmap */ @QtUninvokable public final void glBitmap(int width, int height, float xorig, float yorig, float xmove, float ymove, java.nio.@Nullable ByteBuffer bitmap){ glBitmap_native_GLsizei_GLsizei_GLfloat_GLfloat_GLfloat_GLfloat_const_GLubyte_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), width, height, xorig, yorig, xmove, ymove, bitmap); } @QtUninvokable private native void glBitmap_native_GLsizei_GLsizei_GLfloat_GLfloat_GLfloat_GLfloat_const_GLubyte_ptr(long __this__nativeId, int width, int height, float xorig, float yorig, float xmove, float ymove, java.nio.ByteBuffer bitmap); /** *

See QOpenGLFunctions_1_3::glBlendColor(GLfloat,GLfloat,GLfloat,GLfloat)

* @param red * @param green * @param blue * @param alpha */ @QtUninvokable public final void glBlendColor(float red, float green, float blue, float alpha){ glBlendColor_native_GLfloat_GLfloat_GLfloat_GLfloat(QtJambi_LibraryUtilities.internal.nativeId(this), red, green, blue, alpha); } @QtUninvokable private native void glBlendColor_native_GLfloat_GLfloat_GLfloat_GLfloat(long __this__nativeId, float red, float green, float blue, float alpha); /** *

See QOpenGLFunctions_1_3::glBlendEquation(GLenum)

* @param mode */ @QtUninvokable public final void glBlendEquation(int mode){ glBlendEquation_native_GLenum(QtJambi_LibraryUtilities.internal.nativeId(this), mode); } @QtUninvokable private native void glBlendEquation_native_GLenum(long __this__nativeId, int mode); /** *

See QOpenGLFunctions_1_3::glBlendFunc(GLenum,GLenum)

* @param sfactor * @param dfactor */ @QtUninvokable public final void glBlendFunc(int sfactor, int dfactor){ glBlendFunc_native_GLenum_GLenum(QtJambi_LibraryUtilities.internal.nativeId(this), sfactor, dfactor); } @QtUninvokable private native void glBlendFunc_native_GLenum_GLenum(long __this__nativeId, int sfactor, int dfactor); /** *

See QOpenGLFunctions_1_3::glCallList(GLuint)

* @param list */ @QtUninvokable public final void glCallList(int list){ glCallList_native_GLuint(QtJambi_LibraryUtilities.internal.nativeId(this), list); } @QtUninvokable private native void glCallList_native_GLuint(long __this__nativeId, int list); /** *

See QOpenGLFunctions_1_3::glCallLists(GLsizei,GLenum,const GLvoid*)

* @param n * @param type * @param lists */ @QtUninvokable public final void glCallLists(int n, int type, java.nio.@Nullable Buffer lists){ glCallLists_native_GLsizei_GLenum_const_GLvoid_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), n, type, lists); } @QtUninvokable private native void glCallLists_native_GLsizei_GLenum_const_GLvoid_ptr(long __this__nativeId, int n, int type, java.nio.Buffer lists); /** *

See QOpenGLFunctions_1_3::glClear(GLbitfield)

* @param mask */ @QtUninvokable public final void glClear(int mask){ glClear_native_GLbitfield(QtJambi_LibraryUtilities.internal.nativeId(this), mask); } @QtUninvokable private native void glClear_native_GLbitfield(long __this__nativeId, int mask); /** *

See QOpenGLFunctions_1_3::glClearAccum(GLfloat,GLfloat,GLfloat,GLfloat)

* @param red * @param green * @param blue * @param alpha */ @QtUninvokable public final void glClearAccum(float red, float green, float blue, float alpha){ glClearAccum_native_GLfloat_GLfloat_GLfloat_GLfloat(QtJambi_LibraryUtilities.internal.nativeId(this), red, green, blue, alpha); } @QtUninvokable private native void glClearAccum_native_GLfloat_GLfloat_GLfloat_GLfloat(long __this__nativeId, float red, float green, float blue, float alpha); /** *

See QOpenGLFunctions_1_3::glClearColor(GLfloat,GLfloat,GLfloat,GLfloat)

* @param red * @param green * @param blue * @param alpha */ @QtUninvokable public final void glClearColor(float red, float green, float blue, float alpha){ glClearColor_native_GLfloat_GLfloat_GLfloat_GLfloat(QtJambi_LibraryUtilities.internal.nativeId(this), red, green, blue, alpha); } @QtUninvokable private native void glClearColor_native_GLfloat_GLfloat_GLfloat_GLfloat(long __this__nativeId, float red, float green, float blue, float alpha); /** *

See QOpenGLFunctions_1_3::glClearDepth(GLdouble)

* @param depth */ @QtUninvokable public final void glClearDepth(double depth){ glClearDepth_native_GLdouble(QtJambi_LibraryUtilities.internal.nativeId(this), depth); } @QtUninvokable private native void glClearDepth_native_GLdouble(long __this__nativeId, double depth); /** *

See QOpenGLFunctions_1_3::glClearIndex(GLfloat)

* @param c */ @QtUninvokable public final void glClearIndex(float c){ glClearIndex_native_GLfloat(QtJambi_LibraryUtilities.internal.nativeId(this), c); } @QtUninvokable private native void glClearIndex_native_GLfloat(long __this__nativeId, float c); /** *

See QOpenGLFunctions_1_3::glClearStencil(GLint)

* @param s */ @QtUninvokable public final void glClearStencil(int s){ glClearStencil_native_GLint(QtJambi_LibraryUtilities.internal.nativeId(this), s); } @QtUninvokable private native void glClearStencil_native_GLint(long __this__nativeId, int s); /** *

See QOpenGLFunctions_1_3::glClientActiveTexture(GLenum)

* @param texture */ @QtUninvokable public final void glClientActiveTexture(int texture){ glClientActiveTexture_native_GLenum(QtJambi_LibraryUtilities.internal.nativeId(this), texture); } @QtUninvokable private native void glClientActiveTexture_native_GLenum(long __this__nativeId, int texture); /** *

See QOpenGLFunctions_1_3::glClipPlane(GLenum,const GLdouble*)

* @param plane * @param equation */ @QtUninvokable public final void glClipPlane(int plane, double[] equation){ if(equation!=null && equation.length < 4) throw new IllegalArgumentException("Argument 'equation': Wrong number of elements in array. Found: " + equation.length + ", expected: 4"); glClipPlane_native_GLenum_const_GLdouble_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), plane, equation); } @QtUninvokable private native void glClipPlane_native_GLenum_const_GLdouble_ptr(long __this__nativeId, int plane, double[] equation); /** *

See QOpenGLFunctions_1_3::glColor3b(GLbyte,GLbyte,GLbyte)

* @param red * @param green * @param blue */ @QtUninvokable public final void glColor3b(byte red, byte green, byte blue){ glColor3b_native_GLbyte_GLbyte_GLbyte(QtJambi_LibraryUtilities.internal.nativeId(this), red, green, blue); } @QtUninvokable private native void glColor3b_native_GLbyte_GLbyte_GLbyte(long __this__nativeId, byte red, byte green, byte blue); /** *

See QOpenGLFunctions_1_3::glColor3bv(const GLbyte*)

* @param v */ @QtUninvokable public final void glColor3bv(byte[] v){ if(v!=null && v.length < 3) throw new IllegalArgumentException("Argument 'v': Wrong number of elements in array. Found: " + v.length + ", expected: 3"); glColor3bv_native_const_GLbyte_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), v); } @QtUninvokable private native void glColor3bv_native_const_GLbyte_ptr(long __this__nativeId, byte[] v); /** *

See QOpenGLFunctions_1_3::glColor3d(GLdouble,GLdouble,GLdouble)

* @param red * @param green * @param blue */ @QtUninvokable public final void glColor3d(double red, double green, double blue){ glColor3d_native_GLdouble_GLdouble_GLdouble(QtJambi_LibraryUtilities.internal.nativeId(this), red, green, blue); } @QtUninvokable private native void glColor3d_native_GLdouble_GLdouble_GLdouble(long __this__nativeId, double red, double green, double blue); /** *

See QOpenGLFunctions_1_3::glColor3dv(const GLdouble*)

* @param v */ @QtUninvokable public final void glColor3dv(double[] v){ if(v!=null && v.length < 3) throw new IllegalArgumentException("Argument 'v': Wrong number of elements in array. Found: " + v.length + ", expected: 3"); glColor3dv_native_const_GLdouble_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), v); } @QtUninvokable private native void glColor3dv_native_const_GLdouble_ptr(long __this__nativeId, double[] v); /** *

See QOpenGLFunctions_1_3::glColor3f(GLfloat,GLfloat,GLfloat)

* @param red * @param green * @param blue */ @QtUninvokable public final void glColor3f(float red, float green, float blue){ glColor3f_native_GLfloat_GLfloat_GLfloat(QtJambi_LibraryUtilities.internal.nativeId(this), red, green, blue); } @QtUninvokable private native void glColor3f_native_GLfloat_GLfloat_GLfloat(long __this__nativeId, float red, float green, float blue); /** *

See QOpenGLFunctions_1_3::glColor3fv(const GLfloat*)

* @param v */ @QtUninvokable public final void glColor3fv(float[] v){ if(v!=null && v.length < 3) throw new IllegalArgumentException("Argument 'v': Wrong number of elements in array. Found: " + v.length + ", expected: 3"); glColor3fv_native_const_GLfloat_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), v); } @QtUninvokable private native void glColor3fv_native_const_GLfloat_ptr(long __this__nativeId, float[] v); /** *

See QOpenGLFunctions_1_3::glColor3i(GLint,GLint,GLint)

* @param red * @param green * @param blue */ @QtUninvokable public final void glColor3i(int red, int green, int blue){ glColor3i_native_GLint_GLint_GLint(QtJambi_LibraryUtilities.internal.nativeId(this), red, green, blue); } @QtUninvokable private native void glColor3i_native_GLint_GLint_GLint(long __this__nativeId, int red, int green, int blue); /** *

See QOpenGLFunctions_1_3::glColor3iv(const GLint*)

* @param v */ @QtUninvokable public final void glColor3iv(int[] v){ if(v!=null && v.length < 3) throw new IllegalArgumentException("Argument 'v': Wrong number of elements in array. Found: " + v.length + ", expected: 3"); glColor3iv_native_const_GLint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), v); } @QtUninvokable private native void glColor3iv_native_const_GLint_ptr(long __this__nativeId, int[] v); /** *

See QOpenGLFunctions_1_3::glColor3s(GLshort,GLshort,GLshort)

* @param red * @param green * @param blue */ @QtUninvokable public final void glColor3s(short red, short green, short blue){ glColor3s_native_GLshort_GLshort_GLshort(QtJambi_LibraryUtilities.internal.nativeId(this), red, green, blue); } @QtUninvokable private native void glColor3s_native_GLshort_GLshort_GLshort(long __this__nativeId, short red, short green, short blue); /** *

See QOpenGLFunctions_1_3::glColor3sv(const GLshort*)

* @param v */ @QtUninvokable public final void glColor3sv(short[] v){ if(v!=null && v.length < 3) throw new IllegalArgumentException("Argument 'v': Wrong number of elements in array. Found: " + v.length + ", expected: 3"); glColor3sv_native_const_GLshort_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), v); } @QtUninvokable private native void glColor3sv_native_const_GLshort_ptr(long __this__nativeId, short[] v); /** *

See QOpenGLFunctions_1_3::glColor4b(GLbyte,GLbyte,GLbyte,GLbyte)

* @param red * @param green * @param blue * @param alpha */ @QtUninvokable public final void glColor4b(byte red, byte green, byte blue, byte alpha){ glColor4b_native_GLbyte_GLbyte_GLbyte_GLbyte(QtJambi_LibraryUtilities.internal.nativeId(this), red, green, blue, alpha); } @QtUninvokable private native void glColor4b_native_GLbyte_GLbyte_GLbyte_GLbyte(long __this__nativeId, byte red, byte green, byte blue, byte alpha); /** *

See QOpenGLFunctions_1_3::glColor4bv(const GLbyte*)

* @param v */ @QtUninvokable public final void glColor4bv(byte[] v){ if(v!=null && v.length < 4) throw new IllegalArgumentException("Argument 'v': Wrong number of elements in array. Found: " + v.length + ", expected: 4"); glColor4bv_native_const_GLbyte_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), v); } @QtUninvokable private native void glColor4bv_native_const_GLbyte_ptr(long __this__nativeId, byte[] v); /** *

See QOpenGLFunctions_1_3::glColor4d(GLdouble,GLdouble,GLdouble,GLdouble)

* @param red * @param green * @param blue * @param alpha */ @QtUninvokable public final void glColor4d(double red, double green, double blue, double alpha){ glColor4d_native_GLdouble_GLdouble_GLdouble_GLdouble(QtJambi_LibraryUtilities.internal.nativeId(this), red, green, blue, alpha); } @QtUninvokable private native void glColor4d_native_GLdouble_GLdouble_GLdouble_GLdouble(long __this__nativeId, double red, double green, double blue, double alpha); /** *

See QOpenGLFunctions_1_3::glColor4dv(const GLdouble*)

* @param v */ @QtUninvokable public final void glColor4dv(double[] v){ if(v!=null && v.length < 4) throw new IllegalArgumentException("Argument 'v': Wrong number of elements in array. Found: " + v.length + ", expected: 4"); glColor4dv_native_const_GLdouble_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), v); } @QtUninvokable private native void glColor4dv_native_const_GLdouble_ptr(long __this__nativeId, double[] v); /** *

See QOpenGLFunctions_1_3::glColor4f(GLfloat,GLfloat,GLfloat,GLfloat)

* @param red * @param green * @param blue * @param alpha */ @QtUninvokable public final void glColor4f(float red, float green, float blue, float alpha){ glColor4f_native_GLfloat_GLfloat_GLfloat_GLfloat(QtJambi_LibraryUtilities.internal.nativeId(this), red, green, blue, alpha); } @QtUninvokable private native void glColor4f_native_GLfloat_GLfloat_GLfloat_GLfloat(long __this__nativeId, float red, float green, float blue, float alpha); /** *

See QOpenGLFunctions_1_3::glColor4fv(const GLfloat*)

* @param v */ @QtUninvokable public final void glColor4fv(float[] v){ if(v!=null && v.length < 4) throw new IllegalArgumentException("Argument 'v': Wrong number of elements in array. Found: " + v.length + ", expected: 4"); glColor4fv_native_const_GLfloat_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), v); } @QtUninvokable private native void glColor4fv_native_const_GLfloat_ptr(long __this__nativeId, float[] v); /** *

See QOpenGLFunctions_1_3::glColor4i(GLint,GLint,GLint,GLint)

* @param red * @param green * @param blue * @param alpha */ @QtUninvokable public final void glColor4i(int red, int green, int blue, int alpha){ glColor4i_native_GLint_GLint_GLint_GLint(QtJambi_LibraryUtilities.internal.nativeId(this), red, green, blue, alpha); } @QtUninvokable private native void glColor4i_native_GLint_GLint_GLint_GLint(long __this__nativeId, int red, int green, int blue, int alpha); /** *

See QOpenGLFunctions_1_3::glColor4iv(const GLint*)

* @param v */ @QtUninvokable public final void glColor4iv(int[] v){ if(v!=null && v.length < 4) throw new IllegalArgumentException("Argument 'v': Wrong number of elements in array. Found: " + v.length + ", expected: 4"); glColor4iv_native_const_GLint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), v); } @QtUninvokable private native void glColor4iv_native_const_GLint_ptr(long __this__nativeId, int[] v); /** *

See QOpenGLFunctions_1_3::glColor4s(GLshort,GLshort,GLshort,GLshort)

* @param red * @param green * @param blue * @param alpha */ @QtUninvokable public final void glColor4s(short red, short green, short blue, short alpha){ glColor4s_native_GLshort_GLshort_GLshort_GLshort(QtJambi_LibraryUtilities.internal.nativeId(this), red, green, blue, alpha); } @QtUninvokable private native void glColor4s_native_GLshort_GLshort_GLshort_GLshort(long __this__nativeId, short red, short green, short blue, short alpha); /** *

See QOpenGLFunctions_1_3::glColor4sv(const GLshort*)

* @param v */ @QtUninvokable public final void glColor4sv(short[] v){ if(v!=null && v.length < 4) throw new IllegalArgumentException("Argument 'v': Wrong number of elements in array. Found: " + v.length + ", expected: 4"); glColor4sv_native_const_GLshort_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), v); } @QtUninvokable private native void glColor4sv_native_const_GLshort_ptr(long __this__nativeId, short[] v); /** *

See QOpenGLFunctions_1_3::glColorMask(GLboolean,GLboolean,GLboolean,GLboolean)

* @param red * @param green * @param blue * @param alpha */ @QtUninvokable public final void glColorMask(boolean red, boolean green, boolean blue, boolean alpha){ glColorMask_native_GLboolean_GLboolean_GLboolean_GLboolean(QtJambi_LibraryUtilities.internal.nativeId(this), red, green, blue, alpha); } @QtUninvokable private native void glColorMask_native_GLboolean_GLboolean_GLboolean_GLboolean(long __this__nativeId, boolean red, boolean green, boolean blue, boolean alpha); /** *

See QOpenGLFunctions_1_3::glColorMaterial(GLenum,GLenum)

* @param face * @param mode */ @QtUninvokable public final void glColorMaterial(int face, int mode){ glColorMaterial_native_GLenum_GLenum(QtJambi_LibraryUtilities.internal.nativeId(this), face, mode); } @QtUninvokable private native void glColorMaterial_native_GLenum_GLenum(long __this__nativeId, int face, int mode); /** *

See QOpenGLFunctions_1_3::glColorPointer(GLint,GLenum,GLsizei,const GLvoid*)

* @param size * @param type * @param stride * @param pointer */ @QtUninvokable public final void glColorPointer(int size, int type, int stride, java.nio.@Nullable Buffer pointer){ glColorPointer_native_GLint_GLenum_GLsizei_const_GLvoid_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), size, type, stride, pointer); } @QtUninvokable private native void glColorPointer_native_GLint_GLenum_GLsizei_const_GLvoid_ptr(long __this__nativeId, int size, int type, int stride, java.nio.Buffer pointer); /** *

See QOpenGLFunctions_1_3::glColorSubTable(GLenum,GLsizei,GLsizei,GLenum,GLenum,const GLvoid*)

* @param target * @param start * @param count * @param format * @param type * @param data */ @QtUninvokable public final void glColorSubTable(int target, int start, int count, int format, int type, java.nio.@Nullable Buffer data){ glColorSubTable_native_GLenum_GLsizei_GLsizei_GLenum_GLenum_const_GLvoid_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), target, start, count, format, type, data); } @QtUninvokable private native void glColorSubTable_native_GLenum_GLsizei_GLsizei_GLenum_GLenum_const_GLvoid_ptr(long __this__nativeId, int target, int start, int count, int format, int type, java.nio.Buffer data); /** *

See QOpenGLFunctions_1_3::glColorTable(GLenum,GLenum,GLsizei,GLenum,GLenum,const GLvoid*)

* @param target * @param internalformat * @param width * @param format * @param type * @param table */ @QtUninvokable public final void glColorTable(int target, int internalformat, int width, int format, int type, java.nio.@Nullable Buffer table){ glColorTable_native_GLenum_GLenum_GLsizei_GLenum_GLenum_const_GLvoid_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), target, internalformat, width, format, type, table); } @QtUninvokable private native void glColorTable_native_GLenum_GLenum_GLsizei_GLenum_GLenum_const_GLvoid_ptr(long __this__nativeId, int target, int internalformat, int width, int format, int type, java.nio.Buffer table); /** *

See QOpenGLFunctions_1_3::glColorTableParameterfv(GLenum,GLenum,const GLfloat*)

* @param target * @param pname * @param params */ @QtUninvokable public final void glColorTableParameterfv(int target, int pname, java.nio.@Nullable FloatBuffer params){ glColorTableParameterfv_native_GLenum_GLenum_const_GLfloat_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), target, pname, params); } @QtUninvokable private native void glColorTableParameterfv_native_GLenum_GLenum_const_GLfloat_ptr(long __this__nativeId, int target, int pname, java.nio.FloatBuffer params); /** *

See QOpenGLFunctions_1_3::glColorTableParameteriv(GLenum,GLenum,const GLint*)

* @param target * @param pname * @param params */ @QtUninvokable public final void glColorTableParameteriv(int target, int pname, java.nio.@Nullable IntBuffer params){ glColorTableParameteriv_native_GLenum_GLenum_const_GLint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), target, pname, params); } @QtUninvokable private native void glColorTableParameteriv_native_GLenum_GLenum_const_GLint_ptr(long __this__nativeId, int target, int pname, java.nio.IntBuffer params); /** *

See QOpenGLFunctions_1_3::glCompressedTexImage1D(GLenum,GLint,GLenum,GLsizei,GLint,GLsizei,const GLvoid*)

* @param target * @param level * @param internalformat * @param width * @param border * @param imageSize * @param data */ @QtUninvokable public final void glCompressedTexImage1D(int target, int level, int internalformat, int width, int border, int imageSize, java.nio.@Nullable Buffer data){ glCompressedTexImage1D_native_GLenum_GLint_GLenum_GLsizei_GLint_GLsizei_const_GLvoid_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), target, level, internalformat, width, border, imageSize, data); } @QtUninvokable private native void glCompressedTexImage1D_native_GLenum_GLint_GLenum_GLsizei_GLint_GLsizei_const_GLvoid_ptr(long __this__nativeId, int target, int level, int internalformat, int width, int border, int imageSize, java.nio.Buffer data); /** *

See QOpenGLFunctions_1_3::glCompressedTexImage2D(GLenum,GLint,GLenum,GLsizei,GLsizei,GLint,GLsizei,const GLvoid*)

* @param target * @param level * @param internalformat * @param width * @param height * @param border * @param imageSize * @param data */ @QtUninvokable public final void glCompressedTexImage2D(int target, int level, int internalformat, int width, int height, int border, int imageSize, java.nio.@Nullable Buffer data){ glCompressedTexImage2D_native_GLenum_GLint_GLenum_GLsizei_GLsizei_GLint_GLsizei_const_GLvoid_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), target, level, internalformat, width, height, border, imageSize, data); } @QtUninvokable private native void glCompressedTexImage2D_native_GLenum_GLint_GLenum_GLsizei_GLsizei_GLint_GLsizei_const_GLvoid_ptr(long __this__nativeId, int target, int level, int internalformat, int width, int height, int border, int imageSize, java.nio.Buffer data); /** *

See QOpenGLFunctions_1_3::glCompressedTexImage3D(GLenum,GLint,GLenum,GLsizei,GLsizei,GLsizei,GLint,GLsizei,const GLvoid*)

* @param target * @param level * @param internalformat * @param width * @param height * @param depth * @param border * @param imageSize * @param data */ @QtUninvokable public final void glCompressedTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int imageSize, java.nio.@Nullable Buffer data){ glCompressedTexImage3D_native_GLenum_GLint_GLenum_GLsizei_GLsizei_GLsizei_GLint_GLsizei_const_GLvoid_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), target, level, internalformat, width, height, depth, border, imageSize, data); } @QtUninvokable private native void glCompressedTexImage3D_native_GLenum_GLint_GLenum_GLsizei_GLsizei_GLsizei_GLint_GLsizei_const_GLvoid_ptr(long __this__nativeId, int target, int level, int internalformat, int width, int height, int depth, int border, int imageSize, java.nio.Buffer data); /** *

See QOpenGLFunctions_1_3::glCompressedTexSubImage1D(GLenum,GLint,GLint,GLsizei,GLenum,GLsizei,const GLvoid*)

* @param target * @param level * @param xoffset * @param width * @param format * @param imageSize * @param data */ @QtUninvokable public final void glCompressedTexSubImage1D(int target, int level, int xoffset, int width, int format, int imageSize, java.nio.@Nullable Buffer data){ glCompressedTexSubImage1D_native_GLenum_GLint_GLint_GLsizei_GLenum_GLsizei_const_GLvoid_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), target, level, xoffset, width, format, imageSize, data); } @QtUninvokable private native void glCompressedTexSubImage1D_native_GLenum_GLint_GLint_GLsizei_GLenum_GLsizei_const_GLvoid_ptr(long __this__nativeId, int target, int level, int xoffset, int width, int format, int imageSize, java.nio.Buffer data); /** *

See QOpenGLFunctions_1_3::glCompressedTexSubImage2D(GLenum,GLint,GLint,GLint,GLsizei,GLsizei,GLenum,GLsizei,const GLvoid*)

* @param target * @param level * @param xoffset * @param yoffset * @param width * @param height * @param format * @param imageSize * @param data */ @QtUninvokable public final void glCompressedTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, java.nio.@Nullable Buffer data){ glCompressedTexSubImage2D_native_GLenum_GLint_GLint_GLint_GLsizei_GLsizei_GLenum_GLsizei_const_GLvoid_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), target, level, xoffset, yoffset, width, height, format, imageSize, data); } @QtUninvokable private native void glCompressedTexSubImage2D_native_GLenum_GLint_GLint_GLint_GLsizei_GLsizei_GLenum_GLsizei_const_GLvoid_ptr(long __this__nativeId, int target, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, java.nio.Buffer data); /** *

See QOpenGLFunctions_1_3::glCompressedTexSubImage3D(GLenum,GLint,GLint,GLint,GLint,GLsizei,GLsizei,GLsizei,GLenum,GLsizei,const GLvoid*)

* @param target * @param level * @param xoffset * @param yoffset * @param zoffset * @param width * @param height * @param depth * @param format * @param imageSize * @param data */ @QtUninvokable public final void glCompressedTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int imageSize, java.nio.@Nullable Buffer data){ glCompressedTexSubImage3D_native_GLenum_GLint_GLint_GLint_GLint_GLsizei_GLsizei_GLsizei_GLenum_GLsizei_const_GLvoid_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data); } @QtUninvokable private native void glCompressedTexSubImage3D_native_GLenum_GLint_GLint_GLint_GLint_GLsizei_GLsizei_GLsizei_GLenum_GLsizei_const_GLvoid_ptr(long __this__nativeId, int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int imageSize, java.nio.Buffer data); /** *

See QOpenGLFunctions_1_3::glConvolutionFilter1D(GLenum,GLenum,GLsizei,GLenum,GLenum,const GLvoid*)

* @param target * @param internalformat * @param width * @param format * @param type * @param image */ @QtUninvokable public final void glConvolutionFilter1D(int target, int internalformat, int width, int format, int type, java.nio.@Nullable Buffer image){ glConvolutionFilter1D_native_GLenum_GLenum_GLsizei_GLenum_GLenum_const_GLvoid_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), target, internalformat, width, format, type, image); } @QtUninvokable private native void glConvolutionFilter1D_native_GLenum_GLenum_GLsizei_GLenum_GLenum_const_GLvoid_ptr(long __this__nativeId, int target, int internalformat, int width, int format, int type, java.nio.Buffer image); /** *

See QOpenGLFunctions_1_3::glConvolutionFilter2D(GLenum,GLenum,GLsizei,GLsizei,GLenum,GLenum,const GLvoid*)

* @param target * @param internalformat * @param width * @param height * @param format * @param type * @param image */ @QtUninvokable public final void glConvolutionFilter2D(int target, int internalformat, int width, int height, int format, int type, java.nio.@Nullable Buffer image){ glConvolutionFilter2D_native_GLenum_GLenum_GLsizei_GLsizei_GLenum_GLenum_const_GLvoid_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), target, internalformat, width, height, format, type, image); } @QtUninvokable private native void glConvolutionFilter2D_native_GLenum_GLenum_GLsizei_GLsizei_GLenum_GLenum_const_GLvoid_ptr(long __this__nativeId, int target, int internalformat, int width, int height, int format, int type, java.nio.Buffer image); /** *

See QOpenGLFunctions_1_3::glConvolutionParameterf(GLenum,GLenum,GLfloat)

* @param target * @param pname * @param params */ @QtUninvokable public final void glConvolutionParameterf(int target, int pname, float params){ glConvolutionParameterf_native_GLenum_GLenum_GLfloat(QtJambi_LibraryUtilities.internal.nativeId(this), target, pname, params); } @QtUninvokable private native void glConvolutionParameterf_native_GLenum_GLenum_GLfloat(long __this__nativeId, int target, int pname, float params); /** *

See QOpenGLFunctions_1_3::glConvolutionParameterfv(GLenum,GLenum,const GLfloat*)

* @param target * @param pname * @param params */ @QtUninvokable public final void glConvolutionParameterfv(int target, int pname, java.nio.@Nullable FloatBuffer params){ glConvolutionParameterfv_native_GLenum_GLenum_const_GLfloat_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), target, pname, params); } @QtUninvokable private native void glConvolutionParameterfv_native_GLenum_GLenum_const_GLfloat_ptr(long __this__nativeId, int target, int pname, java.nio.FloatBuffer params); /** *

See QOpenGLFunctions_1_3::glConvolutionParameteri(GLenum,GLenum,GLint)

* @param target * @param pname * @param params */ @QtUninvokable public final void glConvolutionParameteri(int target, int pname, int params){ glConvolutionParameteri_native_GLenum_GLenum_GLint(QtJambi_LibraryUtilities.internal.nativeId(this), target, pname, params); } @QtUninvokable private native void glConvolutionParameteri_native_GLenum_GLenum_GLint(long __this__nativeId, int target, int pname, int params); /** *

See QOpenGLFunctions_1_3::glConvolutionParameteriv(GLenum,GLenum,const GLint*)

* @param target * @param pname * @param params */ @QtUninvokable public final void glConvolutionParameteriv(int target, int pname, java.nio.@Nullable IntBuffer params){ glConvolutionParameteriv_native_GLenum_GLenum_const_GLint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), target, pname, params); } @QtUninvokable private native void glConvolutionParameteriv_native_GLenum_GLenum_const_GLint_ptr(long __this__nativeId, int target, int pname, java.nio.IntBuffer params); /** *

See QOpenGLFunctions_1_3::glCopyColorSubTable(GLenum,GLsizei,GLint,GLint,GLsizei)

* @param target * @param start * @param x * @param y * @param width */ @QtUninvokable public final void glCopyColorSubTable(int target, int start, int x, int y, int width){ glCopyColorSubTable_native_GLenum_GLsizei_GLint_GLint_GLsizei(QtJambi_LibraryUtilities.internal.nativeId(this), target, start, x, y, width); } @QtUninvokable private native void glCopyColorSubTable_native_GLenum_GLsizei_GLint_GLint_GLsizei(long __this__nativeId, int target, int start, int x, int y, int width); /** *

See QOpenGLFunctions_1_3::glCopyColorTable(GLenum,GLenum,GLint,GLint,GLsizei)

* @param target * @param internalformat * @param x * @param y * @param width */ @QtUninvokable public final void glCopyColorTable(int target, int internalformat, int x, int y, int width){ glCopyColorTable_native_GLenum_GLenum_GLint_GLint_GLsizei(QtJambi_LibraryUtilities.internal.nativeId(this), target, internalformat, x, y, width); } @QtUninvokable private native void glCopyColorTable_native_GLenum_GLenum_GLint_GLint_GLsizei(long __this__nativeId, int target, int internalformat, int x, int y, int width); /** *

See QOpenGLFunctions_1_3::glCopyConvolutionFilter1D(GLenum,GLenum,GLint,GLint,GLsizei)

* @param target * @param internalformat * @param x * @param y * @param width */ @QtUninvokable public final void glCopyConvolutionFilter1D(int target, int internalformat, int x, int y, int width){ glCopyConvolutionFilter1D_native_GLenum_GLenum_GLint_GLint_GLsizei(QtJambi_LibraryUtilities.internal.nativeId(this), target, internalformat, x, y, width); } @QtUninvokable private native void glCopyConvolutionFilter1D_native_GLenum_GLenum_GLint_GLint_GLsizei(long __this__nativeId, int target, int internalformat, int x, int y, int width); /** *

See QOpenGLFunctions_1_3::glCopyConvolutionFilter2D(GLenum,GLenum,GLint,GLint,GLsizei,GLsizei)

* @param target * @param internalformat * @param x * @param y * @param width * @param height */ @QtUninvokable public final void glCopyConvolutionFilter2D(int target, int internalformat, int x, int y, int width, int height){ glCopyConvolutionFilter2D_native_GLenum_GLenum_GLint_GLint_GLsizei_GLsizei(QtJambi_LibraryUtilities.internal.nativeId(this), target, internalformat, x, y, width, height); } @QtUninvokable private native void glCopyConvolutionFilter2D_native_GLenum_GLenum_GLint_GLint_GLsizei_GLsizei(long __this__nativeId, int target, int internalformat, int x, int y, int width, int height); /** *

See QOpenGLFunctions_1_3::glCopyPixels(GLint,GLint,GLsizei,GLsizei,GLenum)

* @param x * @param y * @param width * @param height * @param type */ @QtUninvokable public final void glCopyPixels(int x, int y, int width, int height, int type){ glCopyPixels_native_GLint_GLint_GLsizei_GLsizei_GLenum(QtJambi_LibraryUtilities.internal.nativeId(this), x, y, width, height, type); } @QtUninvokable private native void glCopyPixels_native_GLint_GLint_GLsizei_GLsizei_GLenum(long __this__nativeId, int x, int y, int width, int height, int type); /** *

See QOpenGLFunctions_1_3::glCopyTexImage1D(GLenum,GLint,GLenum,GLint,GLint,GLsizei,GLint)

* @param target * @param level * @param internalformat * @param x * @param y * @param width * @param border */ @QtUninvokable public final void glCopyTexImage1D(int target, int level, int internalformat, int x, int y, int width, int border){ glCopyTexImage1D_native_GLenum_GLint_GLenum_GLint_GLint_GLsizei_GLint(QtJambi_LibraryUtilities.internal.nativeId(this), target, level, internalformat, x, y, width, border); } @QtUninvokable private native void glCopyTexImage1D_native_GLenum_GLint_GLenum_GLint_GLint_GLsizei_GLint(long __this__nativeId, int target, int level, int internalformat, int x, int y, int width, int border); /** *

See QOpenGLFunctions_1_3::glCopyTexImage2D(GLenum,GLint,GLenum,GLint,GLint,GLsizei,GLsizei,GLint)

* @param target * @param level * @param internalformat * @param x * @param y * @param width * @param height * @param border */ @QtUninvokable public final void glCopyTexImage2D(int target, int level, int internalformat, int x, int y, int width, int height, int border){ glCopyTexImage2D_native_GLenum_GLint_GLenum_GLint_GLint_GLsizei_GLsizei_GLint(QtJambi_LibraryUtilities.internal.nativeId(this), target, level, internalformat, x, y, width, height, border); } @QtUninvokable private native void glCopyTexImage2D_native_GLenum_GLint_GLenum_GLint_GLint_GLsizei_GLsizei_GLint(long __this__nativeId, int target, int level, int internalformat, int x, int y, int width, int height, int border); /** *

See QOpenGLFunctions_1_3::glCopyTexSubImage1D(GLenum,GLint,GLint,GLint,GLint,GLsizei)

* @param target * @param level * @param xoffset * @param x * @param y * @param width */ @QtUninvokable public final void glCopyTexSubImage1D(int target, int level, int xoffset, int x, int y, int width){ glCopyTexSubImage1D_native_GLenum_GLint_GLint_GLint_GLint_GLsizei(QtJambi_LibraryUtilities.internal.nativeId(this), target, level, xoffset, x, y, width); } @QtUninvokable private native void glCopyTexSubImage1D_native_GLenum_GLint_GLint_GLint_GLint_GLsizei(long __this__nativeId, int target, int level, int xoffset, int x, int y, int width); /** *

See QOpenGLFunctions_1_3::glCopyTexSubImage2D(GLenum,GLint,GLint,GLint,GLint,GLint,GLsizei,GLsizei)

* @param target * @param level * @param xoffset * @param yoffset * @param x * @param y * @param width * @param height */ @QtUninvokable public final void glCopyTexSubImage2D(int target, int level, int xoffset, int yoffset, int x, int y, int width, int height){ glCopyTexSubImage2D_native_GLenum_GLint_GLint_GLint_GLint_GLint_GLsizei_GLsizei(QtJambi_LibraryUtilities.internal.nativeId(this), target, level, xoffset, yoffset, x, y, width, height); } @QtUninvokable private native void glCopyTexSubImage2D_native_GLenum_GLint_GLint_GLint_GLint_GLint_GLsizei_GLsizei(long __this__nativeId, int target, int level, int xoffset, int yoffset, int x, int y, int width, int height); /** *

See QOpenGLFunctions_1_3::glCopyTexSubImage3D(GLenum,GLint,GLint,GLint,GLint,GLint,GLint,GLsizei,GLsizei)

* @param target * @param level * @param xoffset * @param yoffset * @param zoffset * @param x * @param y * @param width * @param height */ @QtUninvokable public final void glCopyTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int x, int y, int width, int height){ glCopyTexSubImage3D_native_GLenum_GLint_GLint_GLint_GLint_GLint_GLint_GLsizei_GLsizei(QtJambi_LibraryUtilities.internal.nativeId(this), target, level, xoffset, yoffset, zoffset, x, y, width, height); } @QtUninvokable private native void glCopyTexSubImage3D_native_GLenum_GLint_GLint_GLint_GLint_GLint_GLint_GLsizei_GLsizei(long __this__nativeId, int target, int level, int xoffset, int yoffset, int zoffset, int x, int y, int width, int height); /** *

See QOpenGLFunctions_1_3::glCullFace(GLenum)

* @param mode */ @QtUninvokable public final void glCullFace(int mode){ glCullFace_native_GLenum(QtJambi_LibraryUtilities.internal.nativeId(this), mode); } @QtUninvokable private native void glCullFace_native_GLenum(long __this__nativeId, int mode); /** *

See QOpenGLFunctions_1_3::glDeleteLists(GLuint,GLsizei)

* @param list * @param range */ @QtUninvokable public final void glDeleteLists(int list, int range){ glDeleteLists_native_GLuint_GLsizei(QtJambi_LibraryUtilities.internal.nativeId(this), list, range); } @QtUninvokable private native void glDeleteLists_native_GLuint_GLsizei(long __this__nativeId, int list, int range); /** *

See QOpenGLFunctions_1_3::glDeleteTextures(GLsizei,const GLuint*)

* @param n * @param textures */ @QtUninvokable public final void glDeleteTextures(int n, java.nio.@Nullable IntBuffer textures){ glDeleteTextures_native_GLsizei_const_GLuint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), n, textures); } @QtUninvokable private native void glDeleteTextures_native_GLsizei_const_GLuint_ptr(long __this__nativeId, int n, java.nio.IntBuffer textures); /** *

See QOpenGLFunctions_1_3::glDepthFunc(GLenum)

* @param func */ @QtUninvokable public final void glDepthFunc(int func){ glDepthFunc_native_GLenum(QtJambi_LibraryUtilities.internal.nativeId(this), func); } @QtUninvokable private native void glDepthFunc_native_GLenum(long __this__nativeId, int func); /** *

See QOpenGLFunctions_1_3::glDepthMask(GLboolean)

* @param flag */ @QtUninvokable public final void glDepthMask(boolean flag){ glDepthMask_native_GLboolean(QtJambi_LibraryUtilities.internal.nativeId(this), flag); } @QtUninvokable private native void glDepthMask_native_GLboolean(long __this__nativeId, boolean flag); /** *

See QOpenGLFunctions_1_3::glDepthRange(GLdouble,GLdouble)

* @param nearVal * @param farVal */ @QtUninvokable public final void glDepthRange(double nearVal, double farVal){ glDepthRange_native_GLdouble_GLdouble(QtJambi_LibraryUtilities.internal.nativeId(this), nearVal, farVal); } @QtUninvokable private native void glDepthRange_native_GLdouble_GLdouble(long __this__nativeId, double nearVal, double farVal); /** *

See QOpenGLFunctions_1_3::glDisable(GLenum)

* @param cap */ @QtUninvokable public final void glDisable(int cap){ glDisable_native_GLenum(QtJambi_LibraryUtilities.internal.nativeId(this), cap); } @QtUninvokable private native void glDisable_native_GLenum(long __this__nativeId, int cap); /** *

See QOpenGLFunctions_1_3::glDisableClientState(GLenum)

* @param array */ @QtUninvokable public final void glDisableClientState(int array){ glDisableClientState_native_GLenum(QtJambi_LibraryUtilities.internal.nativeId(this), array); } @QtUninvokable private native void glDisableClientState_native_GLenum(long __this__nativeId, int array); /** *

See QOpenGLFunctions_1_3::glDrawArrays(GLenum,GLint,GLsizei)

* @param mode * @param first * @param count */ @QtUninvokable public final void glDrawArrays(int mode, int first, int count){ glDrawArrays_native_GLenum_GLint_GLsizei(QtJambi_LibraryUtilities.internal.nativeId(this), mode, first, count); } @QtUninvokable private native void glDrawArrays_native_GLenum_GLint_GLsizei(long __this__nativeId, int mode, int first, int count); /** *

See QOpenGLFunctions_1_3::glDrawBuffer(GLenum)

* @param mode */ @QtUninvokable public final void glDrawBuffer(int mode){ glDrawBuffer_native_GLenum(QtJambi_LibraryUtilities.internal.nativeId(this), mode); } @QtUninvokable private native void glDrawBuffer_native_GLenum(long __this__nativeId, int mode); /** *

See QOpenGLFunctions_1_3::glDrawElements(GLenum,GLsizei,GLenum,const GLvoid*)

* @param mode * @param count * @param type * @param indices */ @QtUninvokable public final void glDrawElements(int mode, int count, int type, java.nio.@Nullable Buffer indices){ glDrawElements_native_GLenum_GLsizei_GLenum_const_GLvoid_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), mode, count, type, indices); } @QtUninvokable private native void glDrawElements_native_GLenum_GLsizei_GLenum_const_GLvoid_ptr(long __this__nativeId, int mode, int count, int type, java.nio.Buffer indices); /** *

See QOpenGLFunctions_1_3::glDrawPixels(GLsizei,GLsizei,GLenum,GLenum,const GLvoid*)

* @param width * @param height * @param format * @param type * @param pixels */ @QtUninvokable public final void glDrawPixels(int width, int height, int format, int type, java.nio.@Nullable Buffer pixels){ glDrawPixels_native_GLsizei_GLsizei_GLenum_GLenum_const_GLvoid_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), width, height, format, type, pixels); } @QtUninvokable private native void glDrawPixels_native_GLsizei_GLsizei_GLenum_GLenum_const_GLvoid_ptr(long __this__nativeId, int width, int height, int format, int type, java.nio.Buffer pixels); /** *

See QOpenGLFunctions_1_3::glDrawRangeElements(GLenum,GLuint,GLuint,GLsizei,GLenum,const GLvoid*)

* @param mode * @param start * @param end * @param count * @param type * @param indices */ @QtUninvokable public final void glDrawRangeElements(int mode, int start, int end, int count, int type, java.nio.@Nullable Buffer indices){ glDrawRangeElements_native_GLenum_GLuint_GLuint_GLsizei_GLenum_const_GLvoid_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), mode, start, end, count, type, indices); } @QtUninvokable private native void glDrawRangeElements_native_GLenum_GLuint_GLuint_GLsizei_GLenum_const_GLvoid_ptr(long __this__nativeId, int mode, int start, int end, int count, int type, java.nio.Buffer indices); /** *

See QOpenGLFunctions_1_3::glEdgeFlag(GLboolean)

* @param flag */ @QtUninvokable public final void glEdgeFlag(boolean flag){ glEdgeFlag_native_GLboolean(QtJambi_LibraryUtilities.internal.nativeId(this), flag); } @QtUninvokable private native void glEdgeFlag_native_GLboolean(long __this__nativeId, boolean flag); /** *

See QOpenGLFunctions_1_3::glEdgeFlagPointer(GLsizei,const GLvoid*)

* @param stride * @param pointer */ @QtUninvokable public final void glEdgeFlagPointer(int stride, java.nio.@Nullable Buffer pointer){ glEdgeFlagPointer_native_GLsizei_const_GLvoid_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), stride, pointer); } @QtUninvokable private native void glEdgeFlagPointer_native_GLsizei_const_GLvoid_ptr(long __this__nativeId, int stride, java.nio.Buffer pointer); /** *

See QOpenGLFunctions_1_3::glEnable(GLenum)

* @param cap */ @QtUninvokable public final void glEnable(int cap){ glEnable_native_GLenum(QtJambi_LibraryUtilities.internal.nativeId(this), cap); } @QtUninvokable private native void glEnable_native_GLenum(long __this__nativeId, int cap); /** *

See QOpenGLFunctions_1_3::glEnableClientState(GLenum)

* @param array */ @QtUninvokable public final void glEnableClientState(int array){ glEnableClientState_native_GLenum(QtJambi_LibraryUtilities.internal.nativeId(this), array); } @QtUninvokable private native void glEnableClientState_native_GLenum(long __this__nativeId, int array); /** *

See QOpenGLFunctions_1_3::glEnd()

*/ @QtUninvokable public final void glEnd(){ glEnd_native(QtJambi_LibraryUtilities.internal.nativeId(this)); } @QtUninvokable private native void glEnd_native(long __this__nativeId); /** *

See QOpenGLFunctions_1_3::glEndList()

*/ @QtUninvokable public final void glEndList(){ glEndList_native(QtJambi_LibraryUtilities.internal.nativeId(this)); } @QtUninvokable private native void glEndList_native(long __this__nativeId); /** *

See QOpenGLFunctions_1_3::glEvalCoord1d(GLdouble)

* @param u */ @QtUninvokable public final void glEvalCoord1d(double u){ glEvalCoord1d_native_GLdouble(QtJambi_LibraryUtilities.internal.nativeId(this), u); } @QtUninvokable private native void glEvalCoord1d_native_GLdouble(long __this__nativeId, double u); /** *

See QOpenGLFunctions_1_3::glEvalCoord1dv(const GLdouble*)

* @param u */ @QtUninvokable public final void glEvalCoord1dv(double[] u){ if(u!=null && u.length < 1) throw new IllegalArgumentException("Argument 'u': Wrong number of elements in array. Found: " + u.length + ", expected: 1"); glEvalCoord1dv_native_const_GLdouble_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), u); } @QtUninvokable private native void glEvalCoord1dv_native_const_GLdouble_ptr(long __this__nativeId, double[] u); /** *

See QOpenGLFunctions_1_3::glEvalCoord1f(GLfloat)

* @param u */ @QtUninvokable public final void glEvalCoord1f(float u){ glEvalCoord1f_native_GLfloat(QtJambi_LibraryUtilities.internal.nativeId(this), u); } @QtUninvokable private native void glEvalCoord1f_native_GLfloat(long __this__nativeId, float u); /** *

See QOpenGLFunctions_1_3::glEvalCoord1fv(const GLfloat*)

* @param u */ @QtUninvokable public final void glEvalCoord1fv(float[] u){ if(u!=null && u.length < 1) throw new IllegalArgumentException("Argument 'u': Wrong number of elements in array. Found: " + u.length + ", expected: 1"); glEvalCoord1fv_native_const_GLfloat_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), u); } @QtUninvokable private native void glEvalCoord1fv_native_const_GLfloat_ptr(long __this__nativeId, float[] u); /** *

See QOpenGLFunctions_1_3::glEvalCoord2d(GLdouble,GLdouble)

* @param u * @param v */ @QtUninvokable public final void glEvalCoord2d(double u, double v){ glEvalCoord2d_native_GLdouble_GLdouble(QtJambi_LibraryUtilities.internal.nativeId(this), u, v); } @QtUninvokable private native void glEvalCoord2d_native_GLdouble_GLdouble(long __this__nativeId, double u, double v); /** *

See QOpenGLFunctions_1_3::glEvalCoord2dv(const GLdouble*)

* @param u */ @QtUninvokable public final void glEvalCoord2dv(double[] u){ if(u!=null && u.length < 2) throw new IllegalArgumentException("Argument 'u': Wrong number of elements in array. Found: " + u.length + ", expected: 2"); glEvalCoord2dv_native_const_GLdouble_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), u); } @QtUninvokable private native void glEvalCoord2dv_native_const_GLdouble_ptr(long __this__nativeId, double[] u); /** *

See QOpenGLFunctions_1_3::glEvalCoord2f(GLfloat,GLfloat)

* @param u * @param v */ @QtUninvokable public final void glEvalCoord2f(float u, float v){ glEvalCoord2f_native_GLfloat_GLfloat(QtJambi_LibraryUtilities.internal.nativeId(this), u, v); } @QtUninvokable private native void glEvalCoord2f_native_GLfloat_GLfloat(long __this__nativeId, float u, float v); /** *

See QOpenGLFunctions_1_3::glEvalCoord2fv(const GLfloat*)

* @param u */ @QtUninvokable public final void glEvalCoord2fv(float[] u){ if(u!=null && u.length < 2) throw new IllegalArgumentException("Argument 'u': Wrong number of elements in array. Found: " + u.length + ", expected: 2"); glEvalCoord2fv_native_const_GLfloat_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), u); } @QtUninvokable private native void glEvalCoord2fv_native_const_GLfloat_ptr(long __this__nativeId, float[] u); /** *

See QOpenGLFunctions_1_3::glEvalMesh1(GLenum,GLint,GLint)

* @param mode * @param i1 * @param i2 */ @QtUninvokable public final void glEvalMesh1(int mode, int i1, int i2){ glEvalMesh1_native_GLenum_GLint_GLint(QtJambi_LibraryUtilities.internal.nativeId(this), mode, i1, i2); } @QtUninvokable private native void glEvalMesh1_native_GLenum_GLint_GLint(long __this__nativeId, int mode, int i1, int i2); /** *

See QOpenGLFunctions_1_3::glEvalMesh2(GLenum,GLint,GLint,GLint,GLint)

* @param mode * @param i1 * @param i2 * @param j1 * @param j2 */ @QtUninvokable public final void glEvalMesh2(int mode, int i1, int i2, int j1, int j2){ glEvalMesh2_native_GLenum_GLint_GLint_GLint_GLint(QtJambi_LibraryUtilities.internal.nativeId(this), mode, i1, i2, j1, j2); } @QtUninvokable private native void glEvalMesh2_native_GLenum_GLint_GLint_GLint_GLint(long __this__nativeId, int mode, int i1, int i2, int j1, int j2); /** *

See QOpenGLFunctions_1_3::glEvalPoint1(GLint)

* @param i */ @QtUninvokable public final void glEvalPoint1(int i){ glEvalPoint1_native_GLint(QtJambi_LibraryUtilities.internal.nativeId(this), i); } @QtUninvokable private native void glEvalPoint1_native_GLint(long __this__nativeId, int i); /** *

See QOpenGLFunctions_1_3::glEvalPoint2(GLint,GLint)

* @param i * @param j */ @QtUninvokable public final void glEvalPoint2(int i, int j){ glEvalPoint2_native_GLint_GLint(QtJambi_LibraryUtilities.internal.nativeId(this), i, j); } @QtUninvokable private native void glEvalPoint2_native_GLint_GLint(long __this__nativeId, int i, int j); /** *

See QOpenGLFunctions_1_3::glFeedbackBuffer(GLsizei,GLenum,GLfloat*)

* @param type * @param buffer */ @QtUninvokable public final void glFeedbackBuffer(int type, java.nio.@Nullable FloatBuffer buffer){ glFeedbackBuffer_native_GLsizei_GLenum_GLfloat_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), type, buffer); } @QtUninvokable private native void glFeedbackBuffer_native_GLsizei_GLenum_GLfloat_ptr(long __this__nativeId, int type, java.nio.FloatBuffer buffer); /** *

See QOpenGLFunctions_1_3::glFinish()

*/ @QtUninvokable public final void glFinish(){ glFinish_native(QtJambi_LibraryUtilities.internal.nativeId(this)); } @QtUninvokable private native void glFinish_native(long __this__nativeId); /** *

See QOpenGLFunctions_1_3::glFlush()

*/ @QtUninvokable public final void glFlush(){ glFlush_native(QtJambi_LibraryUtilities.internal.nativeId(this)); } @QtUninvokable private native void glFlush_native(long __this__nativeId); /** *

See QOpenGLFunctions_1_3::glFogf(GLenum,GLfloat)

* @param pname * @param param */ @QtUninvokable public final void glFogf(int pname, float param){ glFogf_native_GLenum_GLfloat(QtJambi_LibraryUtilities.internal.nativeId(this), pname, param); } @QtUninvokable private native void glFogf_native_GLenum_GLfloat(long __this__nativeId, int pname, float param); /** *

See QOpenGLFunctions_1_3::glFogfv(GLenum,const GLfloat*)

* @param pname * @param params */ @QtUninvokable public final void glFogfv(int pname, float[] params){ if(params!=null && params.length < 1) throw new IllegalArgumentException("Argument 'params': Wrong number of elements in array. Found: " + params.length + ", expected: 1"); glFogfv_native_GLenum_const_GLfloat_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), pname, params); } @QtUninvokable private native void glFogfv_native_GLenum_const_GLfloat_ptr(long __this__nativeId, int pname, float[] params); /** *

See QOpenGLFunctions_1_3::glFogi(GLenum,GLint)

* @param pname * @param param */ @QtUninvokable public final void glFogi(int pname, int param){ glFogi_native_GLenum_GLint(QtJambi_LibraryUtilities.internal.nativeId(this), pname, param); } @QtUninvokable private native void glFogi_native_GLenum_GLint(long __this__nativeId, int pname, int param); /** *

See QOpenGLFunctions_1_3::glFogiv(GLenum,const GLint*)

* @param pname * @param params */ @QtUninvokable public final void glFogiv(int pname, int[] params){ if(params!=null && params.length < 1) throw new IllegalArgumentException("Argument 'params': Wrong number of elements in array. Found: " + params.length + ", expected: 1"); glFogiv_native_GLenum_const_GLint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), pname, params); } @QtUninvokable private native void glFogiv_native_GLenum_const_GLint_ptr(long __this__nativeId, int pname, int[] params); /** *

See QOpenGLFunctions_1_3::glFrontFace(GLenum)

* @param mode */ @QtUninvokable public final void glFrontFace(int mode){ glFrontFace_native_GLenum(QtJambi_LibraryUtilities.internal.nativeId(this), mode); } @QtUninvokable private native void glFrontFace_native_GLenum(long __this__nativeId, int mode); /** *

See QOpenGLFunctions_1_3::glFrustum(GLdouble,GLdouble,GLdouble,GLdouble,GLdouble,GLdouble)

* @param left * @param right * @param bottom * @param top * @param zNear * @param zFar */ @QtUninvokable public final void glFrustum(double left, double right, double bottom, double top, double zNear, double zFar){ glFrustum_native_GLdouble_GLdouble_GLdouble_GLdouble_GLdouble_GLdouble(QtJambi_LibraryUtilities.internal.nativeId(this), left, right, bottom, top, zNear, zFar); } @QtUninvokable private native void glFrustum_native_GLdouble_GLdouble_GLdouble_GLdouble_GLdouble_GLdouble(long __this__nativeId, double left, double right, double bottom, double top, double zNear, double zFar); /** *

See QOpenGLFunctions_1_3::glGenLists(GLsizei)

* @param range * @return */ @QtUninvokable public final int glGenLists(int range){ return glGenLists_native_GLsizei(QtJambi_LibraryUtilities.internal.nativeId(this), range); } @QtUninvokable private native int glGenLists_native_GLsizei(long __this__nativeId, int range); /** *

See QOpenGLFunctions_1_3::glGenTextures(GLsizei,GLuint*)

* @param n * @param textures */ @QtUninvokable public final void glGenTextures(int n, java.nio.@Nullable IntBuffer textures){ glGenTextures_native_GLsizei_GLuint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), n, textures); } @QtUninvokable private native void glGenTextures_native_GLsizei_GLuint_ptr(long __this__nativeId, int n, java.nio.IntBuffer textures); /** *

See QOpenGLFunctions_1_3::glGetBooleanv(GLenum,GLboolean*)

* @param pname * @param params */ @QtUninvokable public final void glGetBooleanv(int pname, boolean[] params){ if(params!=null && params.length < 1) throw new IllegalArgumentException("Argument 'params': Wrong number of elements in array. Found: " + params.length + ", expected: 1"); glGetBooleanv_native_GLenum_GLboolean_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), pname, params); } @QtUninvokable private native void glGetBooleanv_native_GLenum_GLboolean_ptr(long __this__nativeId, int pname, boolean[] params); /** *

See QOpenGLFunctions_1_3::glGetClipPlane(GLenum,GLdouble*)

* @param plane * @param equation */ @QtUninvokable public final void glGetClipPlane(int plane, double[] equation){ if(equation!=null && equation.length < 4) throw new IllegalArgumentException("Argument 'equation': Wrong number of elements in array. Found: " + equation.length + ", expected: 4"); glGetClipPlane_native_GLenum_GLdouble_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), plane, equation); } @QtUninvokable private native void glGetClipPlane_native_GLenum_GLdouble_ptr(long __this__nativeId, int plane, double[] equation); /** *

See QOpenGLFunctions_1_3::glGetColorTable(GLenum,GLenum,GLenum,GLvoid*)

* @param target * @param format * @param type * @param table */ @QtUninvokable public final void glGetColorTable(int target, int format, int type, java.nio.@Nullable Buffer table){ glGetColorTable_native_GLenum_GLenum_GLenum_GLvoid_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), target, format, type, table); } @QtUninvokable private native void glGetColorTable_native_GLenum_GLenum_GLenum_GLvoid_ptr(long __this__nativeId, int target, int format, int type, java.nio.Buffer table); /** *

See QOpenGLFunctions_1_3::glGetColorTableParameterfv(GLenum,GLenum,GLfloat*)

* @param target * @param pname * @param params */ @QtUninvokable public final void glGetColorTableParameterfv(int target, int pname, java.nio.@Nullable FloatBuffer params){ glGetColorTableParameterfv_native_GLenum_GLenum_GLfloat_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), target, pname, params); } @QtUninvokable private native void glGetColorTableParameterfv_native_GLenum_GLenum_GLfloat_ptr(long __this__nativeId, int target, int pname, java.nio.FloatBuffer params); /** *

See QOpenGLFunctions_1_3::glGetColorTableParameteriv(GLenum,GLenum,GLint*)

* @param target * @param pname * @param params */ @QtUninvokable public final void glGetColorTableParameteriv(int target, int pname, java.nio.@Nullable IntBuffer params){ glGetColorTableParameteriv_native_GLenum_GLenum_GLint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), target, pname, params); } @QtUninvokable private native void glGetColorTableParameteriv_native_GLenum_GLenum_GLint_ptr(long __this__nativeId, int target, int pname, java.nio.IntBuffer params); /** *

See QOpenGLFunctions_1_3::glGetCompressedTexImage(GLenum,GLint,GLvoid*)

* @param target * @param level * @param img */ @QtUninvokable public final void glGetCompressedTexImage(int target, int level, java.nio.@Nullable Buffer img){ glGetCompressedTexImage_native_GLenum_GLint_GLvoid_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), target, level, img); } @QtUninvokable private native void glGetCompressedTexImage_native_GLenum_GLint_GLvoid_ptr(long __this__nativeId, int target, int level, java.nio.Buffer img); /** *

See QOpenGLFunctions_1_3::glGetConvolutionFilter(GLenum,GLenum,GLenum,GLvoid*)

* @param target * @param format * @param type * @param image */ @QtUninvokable public final void glGetConvolutionFilter(int target, int format, int type, java.nio.@Nullable Buffer image){ glGetConvolutionFilter_native_GLenum_GLenum_GLenum_GLvoid_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), target, format, type, image); } @QtUninvokable private native void glGetConvolutionFilter_native_GLenum_GLenum_GLenum_GLvoid_ptr(long __this__nativeId, int target, int format, int type, java.nio.Buffer image); /** *

See QOpenGLFunctions_1_3::glGetConvolutionParameterfv(GLenum,GLenum,GLfloat*)

* @param target * @param pname * @param params */ @QtUninvokable public final void glGetConvolutionParameterfv(int target, int pname, java.nio.@Nullable FloatBuffer params){ glGetConvolutionParameterfv_native_GLenum_GLenum_GLfloat_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), target, pname, params); } @QtUninvokable private native void glGetConvolutionParameterfv_native_GLenum_GLenum_GLfloat_ptr(long __this__nativeId, int target, int pname, java.nio.FloatBuffer params); /** *

See QOpenGLFunctions_1_3::glGetConvolutionParameteriv(GLenum,GLenum,GLint*)

* @param target * @param pname * @param params */ @QtUninvokable public final void glGetConvolutionParameteriv(int target, int pname, java.nio.@Nullable IntBuffer params){ glGetConvolutionParameteriv_native_GLenum_GLenum_GLint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), target, pname, params); } @QtUninvokable private native void glGetConvolutionParameteriv_native_GLenum_GLenum_GLint_ptr(long __this__nativeId, int target, int pname, java.nio.IntBuffer params); /** *

See QOpenGLFunctions_1_3::glGetDoublev(GLenum,GLdouble*)

* @param pname * @param params */ @QtUninvokable public final void glGetDoublev(int pname, double[] params){ if(params!=null && params.length < 1) throw new IllegalArgumentException("Argument 'params': Wrong number of elements in array. Found: " + params.length + ", expected: 1"); glGetDoublev_native_GLenum_GLdouble_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), pname, params); } @QtUninvokable private native void glGetDoublev_native_GLenum_GLdouble_ptr(long __this__nativeId, int pname, double[] params); /** *

See QOpenGLFunctions_1_3::glGetError()

* @return */ @QtUninvokable public final int glGetError(){ return glGetError_native(QtJambi_LibraryUtilities.internal.nativeId(this)); } @QtUninvokable private native int glGetError_native(long __this__nativeId); /** *

See QOpenGLFunctions_1_3::glGetFloatv(GLenum,GLfloat*)

* @param pname * @param params */ @QtUninvokable public final void glGetFloatv(int pname, float[] params){ if(params!=null && params.length < 1) throw new IllegalArgumentException("Argument 'params': Wrong number of elements in array. Found: " + params.length + ", expected: 1"); glGetFloatv_native_GLenum_GLfloat_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), pname, params); } @QtUninvokable private native void glGetFloatv_native_GLenum_GLfloat_ptr(long __this__nativeId, int pname, float[] params); /** *

See QOpenGLFunctions_1_3::glGetHistogram(GLenum,GLboolean,GLenum,GLenum,GLvoid*)

* @param target * @param reset * @param format * @param type * @param values */ @QtUninvokable public final void glGetHistogram(int target, boolean reset, int format, int type, java.nio.@Nullable Buffer values){ glGetHistogram_native_GLenum_GLboolean_GLenum_GLenum_GLvoid_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), target, reset, format, type, values); } @QtUninvokable private native void glGetHistogram_native_GLenum_GLboolean_GLenum_GLenum_GLvoid_ptr(long __this__nativeId, int target, boolean reset, int format, int type, java.nio.Buffer values); /** *

See QOpenGLFunctions_1_3::glGetHistogramParameterfv(GLenum,GLenum,GLfloat*)

* @param target * @param pname * @param params */ @QtUninvokable public final void glGetHistogramParameterfv(int target, int pname, java.nio.@Nullable FloatBuffer params){ glGetHistogramParameterfv_native_GLenum_GLenum_GLfloat_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), target, pname, params); } @QtUninvokable private native void glGetHistogramParameterfv_native_GLenum_GLenum_GLfloat_ptr(long __this__nativeId, int target, int pname, java.nio.FloatBuffer params); /** *

See QOpenGLFunctions_1_3::glGetHistogramParameteriv(GLenum,GLenum,GLint*)

* @param target * @param pname * @param params */ @QtUninvokable public final void glGetHistogramParameteriv(int target, int pname, java.nio.@Nullable IntBuffer params){ glGetHistogramParameteriv_native_GLenum_GLenum_GLint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), target, pname, params); } @QtUninvokable private native void glGetHistogramParameteriv_native_GLenum_GLenum_GLint_ptr(long __this__nativeId, int target, int pname, java.nio.IntBuffer params); /** *

See QOpenGLFunctions_1_3::glGetIntegerv(GLenum,GLint*)

* @param pname * @param params */ @QtUninvokable public final void glGetIntegerv(int pname, int[] params){ if(params!=null && params.length < 1) throw new IllegalArgumentException("Argument 'params': Wrong number of elements in array. Found: " + params.length + ", expected: 1"); glGetIntegerv_native_GLenum_GLint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), pname, params); } @QtUninvokable private native void glGetIntegerv_native_GLenum_GLint_ptr(long __this__nativeId, int pname, int[] params); /** *

See QOpenGLFunctions_1_3::glGetLightfv(GLenum,GLenum,GLfloat*)

* @param light * @param pname * @param params */ @QtUninvokable public final void glGetLightfv(int light, int pname, float[] params){ if(params!=null && params.length < 1) throw new IllegalArgumentException("Argument 'params': Wrong number of elements in array. Found: " + params.length + ", expected: 1"); glGetLightfv_native_GLenum_GLenum_GLfloat_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), light, pname, params); } @QtUninvokable private native void glGetLightfv_native_GLenum_GLenum_GLfloat_ptr(long __this__nativeId, int light, int pname, float[] params); /** *

See QOpenGLFunctions_1_3::glGetLightiv(GLenum,GLenum,GLint*)

* @param light * @param pname * @param params */ @QtUninvokable public final void glGetLightiv(int light, int pname, int[] params){ if(params!=null && params.length < 1) throw new IllegalArgumentException("Argument 'params': Wrong number of elements in array. Found: " + params.length + ", expected: 1"); glGetLightiv_native_GLenum_GLenum_GLint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), light, pname, params); } @QtUninvokable private native void glGetLightiv_native_GLenum_GLenum_GLint_ptr(long __this__nativeId, int light, int pname, int[] params); /** *

See QOpenGLFunctions_1_3::glGetMapdv(GLenum,GLenum,GLdouble*)

* @param target * @param query * @param v */ @QtUninvokable public final void glGetMapdv(int target, int query, double[] v){ if(v!=null && v.length < 1) throw new IllegalArgumentException("Argument 'v': Wrong number of elements in array. Found: " + v.length + ", expected: 1"); glGetMapdv_native_GLenum_GLenum_GLdouble_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), target, query, v); } @QtUninvokable private native void glGetMapdv_native_GLenum_GLenum_GLdouble_ptr(long __this__nativeId, int target, int query, double[] v); /** *

See QOpenGLFunctions_1_3::glGetMapfv(GLenum,GLenum,GLfloat*)

* @param target * @param query * @param v */ @QtUninvokable public final void glGetMapfv(int target, int query, float[] v){ if(v!=null && v.length < 1) throw new IllegalArgumentException("Argument 'v': Wrong number of elements in array. Found: " + v.length + ", expected: 1"); glGetMapfv_native_GLenum_GLenum_GLfloat_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), target, query, v); } @QtUninvokable private native void glGetMapfv_native_GLenum_GLenum_GLfloat_ptr(long __this__nativeId, int target, int query, float[] v); /** *

See QOpenGLFunctions_1_3::glGetMapiv(GLenum,GLenum,GLint*)

* @param target * @param query * @param v */ @QtUninvokable public final void glGetMapiv(int target, int query, int[] v){ if(v!=null && v.length < 1) throw new IllegalArgumentException("Argument 'v': Wrong number of elements in array. Found: " + v.length + ", expected: 1"); glGetMapiv_native_GLenum_GLenum_GLint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), target, query, v); } @QtUninvokable private native void glGetMapiv_native_GLenum_GLenum_GLint_ptr(long __this__nativeId, int target, int query, int[] v); /** *

See QOpenGLFunctions_1_3::glGetMaterialfv(GLenum,GLenum,GLfloat*)

* @param face * @param pname * @param params */ @QtUninvokable public final void glGetMaterialfv(int face, int pname, float[] params){ if(params!=null && params.length < 1) throw new IllegalArgumentException("Argument 'params': Wrong number of elements in array. Found: " + params.length + ", expected: 1"); glGetMaterialfv_native_GLenum_GLenum_GLfloat_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), face, pname, params); } @QtUninvokable private native void glGetMaterialfv_native_GLenum_GLenum_GLfloat_ptr(long __this__nativeId, int face, int pname, float[] params); /** *

See QOpenGLFunctions_1_3::glGetMaterialiv(GLenum,GLenum,GLint*)

* @param face * @param pname * @param params */ @QtUninvokable public final void glGetMaterialiv(int face, int pname, int[] params){ if(params!=null && params.length < 1) throw new IllegalArgumentException("Argument 'params': Wrong number of elements in array. Found: " + params.length + ", expected: 1"); glGetMaterialiv_native_GLenum_GLenum_GLint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), face, pname, params); } @QtUninvokable private native void glGetMaterialiv_native_GLenum_GLenum_GLint_ptr(long __this__nativeId, int face, int pname, int[] params); /** *

See QOpenGLFunctions_1_3::glGetMinmax(GLenum,GLboolean,GLenum,GLenum,GLvoid*)

* @param target * @param reset * @param format * @param type * @param values */ @QtUninvokable public final void glGetMinmax(int target, boolean reset, int format, int type, java.nio.@Nullable Buffer values){ glGetMinmax_native_GLenum_GLboolean_GLenum_GLenum_GLvoid_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), target, reset, format, type, values); } @QtUninvokable private native void glGetMinmax_native_GLenum_GLboolean_GLenum_GLenum_GLvoid_ptr(long __this__nativeId, int target, boolean reset, int format, int type, java.nio.Buffer values); /** *

See QOpenGLFunctions_1_3::glGetMinmaxParameterfv(GLenum,GLenum,GLfloat*)

* @param target * @param pname * @param params */ @QtUninvokable public final void glGetMinmaxParameterfv(int target, int pname, java.nio.@Nullable FloatBuffer params){ glGetMinmaxParameterfv_native_GLenum_GLenum_GLfloat_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), target, pname, params); } @QtUninvokable private native void glGetMinmaxParameterfv_native_GLenum_GLenum_GLfloat_ptr(long __this__nativeId, int target, int pname, java.nio.FloatBuffer params); /** *

See QOpenGLFunctions_1_3::glGetMinmaxParameteriv(GLenum,GLenum,GLint*)

* @param target * @param pname * @param params */ @QtUninvokable public final void glGetMinmaxParameteriv(int target, int pname, java.nio.@Nullable IntBuffer params){ glGetMinmaxParameteriv_native_GLenum_GLenum_GLint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), target, pname, params); } @QtUninvokable private native void glGetMinmaxParameteriv_native_GLenum_GLenum_GLint_ptr(long __this__nativeId, int target, int pname, java.nio.IntBuffer params); /** *

See QOpenGLFunctions_1_3::glGetPixelMapfv(GLenum,GLfloat*)

* @param map * @param values */ @QtUninvokable public final void glGetPixelMapfv(int map, java.nio.@Nullable FloatBuffer values){ glGetPixelMapfv_native_GLenum_GLfloat_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), map, values); } @QtUninvokable private native void glGetPixelMapfv_native_GLenum_GLfloat_ptr(long __this__nativeId, int map, java.nio.FloatBuffer values); /** *

See QOpenGLFunctions_1_3::glGetPixelMapuiv(GLenum,GLuint*)

* @param map * @param values */ @QtUninvokable public final void glGetPixelMapuiv(int map, java.nio.@Nullable IntBuffer values){ glGetPixelMapuiv_native_GLenum_GLuint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), map, values); } @QtUninvokable private native void glGetPixelMapuiv_native_GLenum_GLuint_ptr(long __this__nativeId, int map, java.nio.IntBuffer values); /** *

See QOpenGLFunctions_1_3::glGetPixelMapusv(GLenum,GLushort*)

* @param map * @param values */ @QtUninvokable public final void glGetPixelMapusv(int map, java.nio.@Nullable ShortBuffer values){ glGetPixelMapusv_native_GLenum_GLushort_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), map, values); } @QtUninvokable private native void glGetPixelMapusv_native_GLenum_GLushort_ptr(long __this__nativeId, int map, java.nio.ShortBuffer values); /** *

See QOpenGLFunctions_1_3::glGetPointerv(GLenum,GLvoid**)

* @param pname * @param params */ @QtUninvokable public final void glGetPointerv(int pname, java.nio.Buffer @StrictNonNull[] params){ java.util.Objects.requireNonNull(params, "Argument 'params': null not expected."); glGetPointerv_native_GLenum_GLvoid_ptr_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), pname, params); } @QtUninvokable private native void glGetPointerv_native_GLenum_GLvoid_ptr_ptr(long __this__nativeId, int pname, java.nio.Buffer[] params); /** *

See QOpenGLFunctions_1_3::glGetPolygonStipple(GLubyte*)

* @param mask */ @QtUninvokable public final void glGetPolygonStipple(java.nio.@Nullable ByteBuffer mask){ glGetPolygonStipple_native_GLubyte_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), mask); } @QtUninvokable private native void glGetPolygonStipple_native_GLubyte_ptr(long __this__nativeId, java.nio.ByteBuffer mask); /** *

See QOpenGLFunctions_1_3::glGetSeparableFilter(GLenum,GLenum,GLenum,GLvoid*,GLvoid*,GLvoid*)

* @param target * @param format * @param type * @param row * @param column * @param span */ @QtUninvokable public final void glGetSeparableFilter(int target, int format, int type, java.nio.@Nullable Buffer row, java.nio.@Nullable Buffer column, java.nio.@Nullable Buffer span){ glGetSeparableFilter_native_GLenum_GLenum_GLenum_GLvoid_ptr_GLvoid_ptr_GLvoid_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), target, format, type, row, column, span); } @QtUninvokable private native void glGetSeparableFilter_native_GLenum_GLenum_GLenum_GLvoid_ptr_GLvoid_ptr_GLvoid_ptr(long __this__nativeId, int target, int format, int type, java.nio.Buffer row, java.nio.Buffer column, java.nio.Buffer span); /** *

See QOpenGLFunctions_1_3::glGetString(GLenum)

* @param name * @return */ @QtUninvokable public final java.lang.@NonNull String glGetString(int name){ return glGetString_native_GLenum(QtJambi_LibraryUtilities.internal.nativeId(this), name); } @QtUninvokable private native java.lang.@NonNull String glGetString_native_GLenum(long __this__nativeId, int name); /** *

See QOpenGLFunctions_1_3::glGetTexEnvfv(GLenum,GLenum,GLfloat*)

* @param target * @param pname * @param params */ @QtUninvokable public final void glGetTexEnvfv(int target, int pname, java.nio.@Nullable FloatBuffer params){ glGetTexEnvfv_native_GLenum_GLenum_GLfloat_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), target, pname, params); } @QtUninvokable private native void glGetTexEnvfv_native_GLenum_GLenum_GLfloat_ptr(long __this__nativeId, int target, int pname, java.nio.FloatBuffer params); /** *

See QOpenGLFunctions_1_3::glGetTexEnviv(GLenum,GLenum,GLint*)

* @param target * @param pname * @param params */ @QtUninvokable public final void glGetTexEnviv(int target, int pname, java.nio.@Nullable IntBuffer params){ glGetTexEnviv_native_GLenum_GLenum_GLint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), target, pname, params); } @QtUninvokable private native void glGetTexEnviv_native_GLenum_GLenum_GLint_ptr(long __this__nativeId, int target, int pname, java.nio.IntBuffer params); /** *

See QOpenGLFunctions_1_3::glGetTexGendv(GLenum,GLenum,GLdouble*)

* @param coord * @param pname * @param params */ @QtUninvokable public final void glGetTexGendv(int coord, int pname, java.nio.@Nullable DoubleBuffer params){ glGetTexGendv_native_GLenum_GLenum_GLdouble_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), coord, pname, params); } @QtUninvokable private native void glGetTexGendv_native_GLenum_GLenum_GLdouble_ptr(long __this__nativeId, int coord, int pname, java.nio.DoubleBuffer params); /** *

See QOpenGLFunctions_1_3::glGetTexGenfv(GLenum,GLenum,GLfloat*)

* @param coord * @param pname * @param params */ @QtUninvokable public final void glGetTexGenfv(int coord, int pname, java.nio.@Nullable FloatBuffer params){ glGetTexGenfv_native_GLenum_GLenum_GLfloat_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), coord, pname, params); } @QtUninvokable private native void glGetTexGenfv_native_GLenum_GLenum_GLfloat_ptr(long __this__nativeId, int coord, int pname, java.nio.FloatBuffer params); /** *

See QOpenGLFunctions_1_3::glGetTexGeniv(GLenum,GLenum,GLint*)

* @param coord * @param pname * @param params */ @QtUninvokable public final void glGetTexGeniv(int coord, int pname, java.nio.@Nullable IntBuffer params){ glGetTexGeniv_native_GLenum_GLenum_GLint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), coord, pname, params); } @QtUninvokable private native void glGetTexGeniv_native_GLenum_GLenum_GLint_ptr(long __this__nativeId, int coord, int pname, java.nio.IntBuffer params); /** *

See QOpenGLFunctions_1_3::glGetTexImage(GLenum,GLint,GLenum,GLenum,GLvoid*)

* @param target * @param level * @param format * @param type * @param pixels */ @QtUninvokable public final void glGetTexImage(int target, int level, int format, int type, java.nio.@Nullable Buffer pixels){ glGetTexImage_native_GLenum_GLint_GLenum_GLenum_GLvoid_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), target, level, format, type, pixels); } @QtUninvokable private native void glGetTexImage_native_GLenum_GLint_GLenum_GLenum_GLvoid_ptr(long __this__nativeId, int target, int level, int format, int type, java.nio.Buffer pixels); /** *

See QOpenGLFunctions_1_3::glGetTexLevelParameterfv(GLenum,GLint,GLenum,GLfloat*)

* @param target * @param level * @param pname * @param params */ @QtUninvokable public final void glGetTexLevelParameterfv(int target, int level, int pname, java.nio.@Nullable FloatBuffer params){ glGetTexLevelParameterfv_native_GLenum_GLint_GLenum_GLfloat_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), target, level, pname, params); } @QtUninvokable private native void glGetTexLevelParameterfv_native_GLenum_GLint_GLenum_GLfloat_ptr(long __this__nativeId, int target, int level, int pname, java.nio.FloatBuffer params); /** *

See QOpenGLFunctions_1_3::glGetTexLevelParameteriv(GLenum,GLint,GLenum,GLint*)

* @param target * @param level * @param pname * @param params */ @QtUninvokable public final void glGetTexLevelParameteriv(int target, int level, int pname, java.nio.@Nullable IntBuffer params){ glGetTexLevelParameteriv_native_GLenum_GLint_GLenum_GLint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), target, level, pname, params); } @QtUninvokable private native void glGetTexLevelParameteriv_native_GLenum_GLint_GLenum_GLint_ptr(long __this__nativeId, int target, int level, int pname, java.nio.IntBuffer params); /** *

See QOpenGLFunctions_1_3::glGetTexParameterfv(GLenum,GLenum,GLfloat*)

* @param target * @param pname * @param params */ @QtUninvokable public final void glGetTexParameterfv(int target, int pname, java.nio.@Nullable FloatBuffer params){ glGetTexParameterfv_native_GLenum_GLenum_GLfloat_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), target, pname, params); } @QtUninvokable private native void glGetTexParameterfv_native_GLenum_GLenum_GLfloat_ptr(long __this__nativeId, int target, int pname, java.nio.FloatBuffer params); /** *

See QOpenGLFunctions_1_3::glGetTexParameteriv(GLenum,GLenum,GLint*)

* @param target * @param pname * @param params */ @QtUninvokable public final void glGetTexParameteriv(int target, int pname, java.nio.@Nullable IntBuffer params){ glGetTexParameteriv_native_GLenum_GLenum_GLint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), target, pname, params); } @QtUninvokable private native void glGetTexParameteriv_native_GLenum_GLenum_GLint_ptr(long __this__nativeId, int target, int pname, java.nio.IntBuffer params); /** *

See QOpenGLFunctions_1_3::glHint(GLenum,GLenum)

* @param target * @param mode */ @QtUninvokable public final void glHint(int target, int mode){ glHint_native_GLenum_GLenum(QtJambi_LibraryUtilities.internal.nativeId(this), target, mode); } @QtUninvokable private native void glHint_native_GLenum_GLenum(long __this__nativeId, int target, int mode); /** *

See QOpenGLFunctions_1_3::glHistogram(GLenum,GLsizei,GLenum,GLboolean)

* @param target * @param width * @param internalformat * @param sink */ @QtUninvokable public final void glHistogram(int target, int width, int internalformat, boolean sink){ glHistogram_native_GLenum_GLsizei_GLenum_GLboolean(QtJambi_LibraryUtilities.internal.nativeId(this), target, width, internalformat, sink); } @QtUninvokable private native void glHistogram_native_GLenum_GLsizei_GLenum_GLboolean(long __this__nativeId, int target, int width, int internalformat, boolean sink); /** *

See QOpenGLFunctions_1_3::glIndexMask(GLuint)

* @param mask */ @QtUninvokable public final void glIndexMask(int mask){ glIndexMask_native_GLuint(QtJambi_LibraryUtilities.internal.nativeId(this), mask); } @QtUninvokable private native void glIndexMask_native_GLuint(long __this__nativeId, int mask); /** *

See QOpenGLFunctions_1_3::glIndexPointer(GLenum,GLsizei,const GLvoid*)

* @param type * @param stride * @param pointer */ @QtUninvokable public final void glIndexPointer(int type, int stride, java.nio.@Nullable Buffer pointer){ glIndexPointer_native_GLenum_GLsizei_const_GLvoid_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), type, stride, pointer); } @QtUninvokable private native void glIndexPointer_native_GLenum_GLsizei_const_GLvoid_ptr(long __this__nativeId, int type, int stride, java.nio.Buffer pointer); /** *

See QOpenGLFunctions_1_3::glIndexd(GLdouble)

* @param c */ @QtUninvokable public final void glIndexd(double c){ glIndexd_native_GLdouble(QtJambi_LibraryUtilities.internal.nativeId(this), c); } @QtUninvokable private native void glIndexd_native_GLdouble(long __this__nativeId, double c); /** *

See QOpenGLFunctions_1_3::glIndexdv(const GLdouble*)

* @param c */ @QtUninvokable public final void glIndexdv(double[] c){ if(c!=null && c.length < 1) throw new IllegalArgumentException("Argument 'c': Wrong number of elements in array. Found: " + c.length + ", expected: 1"); glIndexdv_native_const_GLdouble_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), c); } @QtUninvokable private native void glIndexdv_native_const_GLdouble_ptr(long __this__nativeId, double[] c); /** *

See QOpenGLFunctions_1_3::glIndexf(GLfloat)

* @param c */ @QtUninvokable public final void glIndexf(float c){ glIndexf_native_GLfloat(QtJambi_LibraryUtilities.internal.nativeId(this), c); } @QtUninvokable private native void glIndexf_native_GLfloat(long __this__nativeId, float c); /** *

See QOpenGLFunctions_1_3::glIndexfv(const GLfloat*)

* @param c */ @QtUninvokable public final void glIndexfv(float[] c){ if(c!=null && c.length < 1) throw new IllegalArgumentException("Argument 'c': Wrong number of elements in array. Found: " + c.length + ", expected: 1"); glIndexfv_native_const_GLfloat_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), c); } @QtUninvokable private native void glIndexfv_native_const_GLfloat_ptr(long __this__nativeId, float[] c); /** *

See QOpenGLFunctions_1_3::glIndexi(GLint)

* @param c */ @QtUninvokable public final void glIndexi(int c){ glIndexi_native_GLint(QtJambi_LibraryUtilities.internal.nativeId(this), c); } @QtUninvokable private native void glIndexi_native_GLint(long __this__nativeId, int c); /** *

See QOpenGLFunctions_1_3::glIndexiv(const GLint*)

* @param c */ @QtUninvokable public final void glIndexiv(int[] c){ if(c!=null && c.length < 1) throw new IllegalArgumentException("Argument 'c': Wrong number of elements in array. Found: " + c.length + ", expected: 1"); glIndexiv_native_const_GLint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), c); } @QtUninvokable private native void glIndexiv_native_const_GLint_ptr(long __this__nativeId, int[] c); /** *

See QOpenGLFunctions_1_3::glIndexs(GLshort)

* @param c */ @QtUninvokable public final void glIndexs(short c){ glIndexs_native_GLshort(QtJambi_LibraryUtilities.internal.nativeId(this), c); } @QtUninvokable private native void glIndexs_native_GLshort(long __this__nativeId, short c); /** *

See QOpenGLFunctions_1_3::glIndexsv(const GLshort*)

* @param c */ @QtUninvokable public final void glIndexsv(short[] c){ if(c!=null && c.length < 1) throw new IllegalArgumentException("Argument 'c': Wrong number of elements in array. Found: " + c.length + ", expected: 1"); glIndexsv_native_const_GLshort_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), c); } @QtUninvokable private native void glIndexsv_native_const_GLshort_ptr(long __this__nativeId, short[] c); /** *

See QOpenGLFunctions_1_3::glIndexub(GLubyte)

* @param c */ @QtUninvokable public final void glIndexub(byte c){ glIndexub_native_GLubyte(QtJambi_LibraryUtilities.internal.nativeId(this), c); } @QtUninvokable private native void glIndexub_native_GLubyte(long __this__nativeId, byte c); /** *

See QOpenGLFunctions_1_3::glIndexubv(const GLubyte*)

* @param c */ @QtUninvokable public final void glIndexubv(byte[] c){ if(c!=null && c.length < 1) throw new IllegalArgumentException("Argument 'c': Wrong number of elements in array. Found: " + c.length + ", expected: 1"); glIndexubv_native_const_GLubyte_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), c); } @QtUninvokable private native void glIndexubv_native_const_GLubyte_ptr(long __this__nativeId, byte[] c); /** *

See QOpenGLFunctions_1_3::glInitNames()

*/ @QtUninvokable public final void glInitNames(){ glInitNames_native(QtJambi_LibraryUtilities.internal.nativeId(this)); } @QtUninvokable private native void glInitNames_native(long __this__nativeId); /** *

See QOpenGLFunctions_1_3::glInterleavedArrays(GLenum,GLsizei,const GLvoid*)

* @param format * @param stride * @param pointer */ @QtUninvokable public final void glInterleavedArrays(int format, int stride, java.nio.@Nullable Buffer pointer){ glInterleavedArrays_native_GLenum_GLsizei_const_GLvoid_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), format, stride, pointer); } @QtUninvokable private native void glInterleavedArrays_native_GLenum_GLsizei_const_GLvoid_ptr(long __this__nativeId, int format, int stride, java.nio.Buffer pointer); /** *

See QOpenGLFunctions_1_3::glIsEnabled(GLenum)

* @param cap * @return */ @QtUninvokable public final boolean glIsEnabled(int cap){ return glIsEnabled_native_GLenum(QtJambi_LibraryUtilities.internal.nativeId(this), cap); } @QtUninvokable private native boolean glIsEnabled_native_GLenum(long __this__nativeId, int cap); /** *

See QOpenGLFunctions_1_3::glIsList(GLuint)

* @param list * @return */ @QtUninvokable public final boolean glIsList(int list){ return glIsList_native_GLuint(QtJambi_LibraryUtilities.internal.nativeId(this), list); } @QtUninvokable private native boolean glIsList_native_GLuint(long __this__nativeId, int list); /** *

See QOpenGLFunctions_1_3::glIsTexture(GLuint)

* @param texture * @return */ @QtUninvokable public final boolean glIsTexture(int texture){ return glIsTexture_native_GLuint(QtJambi_LibraryUtilities.internal.nativeId(this), texture); } @QtUninvokable private native boolean glIsTexture_native_GLuint(long __this__nativeId, int texture); /** *

See QOpenGLFunctions_1_3::glLightModelf(GLenum,GLfloat)

* @param pname * @param param */ @QtUninvokable public final void glLightModelf(int pname, float param){ glLightModelf_native_GLenum_GLfloat(QtJambi_LibraryUtilities.internal.nativeId(this), pname, param); } @QtUninvokable private native void glLightModelf_native_GLenum_GLfloat(long __this__nativeId, int pname, float param); /** *

See QOpenGLFunctions_1_3::glLightModelfv(GLenum,const GLfloat*)

* @param pname * @param params */ @QtUninvokable public final void glLightModelfv(int pname, float[] params){ if(params!=null && params.length < 1) throw new IllegalArgumentException("Argument 'params': Wrong number of elements in array. Found: " + params.length + ", expected: 1"); glLightModelfv_native_GLenum_const_GLfloat_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), pname, params); } @QtUninvokable private native void glLightModelfv_native_GLenum_const_GLfloat_ptr(long __this__nativeId, int pname, float[] params); /** *

See QOpenGLFunctions_1_3::glLightModeli(GLenum,GLint)

* @param pname * @param param */ @QtUninvokable public final void glLightModeli(int pname, int param){ glLightModeli_native_GLenum_GLint(QtJambi_LibraryUtilities.internal.nativeId(this), pname, param); } @QtUninvokable private native void glLightModeli_native_GLenum_GLint(long __this__nativeId, int pname, int param); /** *

See QOpenGLFunctions_1_3::glLightModeliv(GLenum,const GLint*)

* @param pname * @param params */ @QtUninvokable public final void glLightModeliv(int pname, int[] params){ if(params!=null && params.length < 1) throw new IllegalArgumentException("Argument 'params': Wrong number of elements in array. Found: " + params.length + ", expected: 1"); glLightModeliv_native_GLenum_const_GLint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), pname, params); } @QtUninvokable private native void glLightModeliv_native_GLenum_const_GLint_ptr(long __this__nativeId, int pname, int[] params); /** *

See QOpenGLFunctions_1_3::glLightf(GLenum,GLenum,GLfloat)

* @param light * @param pname * @param param */ @QtUninvokable public final void glLightf(int light, int pname, float param){ glLightf_native_GLenum_GLenum_GLfloat(QtJambi_LibraryUtilities.internal.nativeId(this), light, pname, param); } @QtUninvokable private native void glLightf_native_GLenum_GLenum_GLfloat(long __this__nativeId, int light, int pname, float param); /** *

See QOpenGLFunctions_1_3::glLightfv(GLenum,GLenum,const GLfloat*)

* @param light * @param pname * @param params */ @QtUninvokable public final void glLightfv(int light, int pname, float[] params){ if(params!=null && params.length < 1) throw new IllegalArgumentException("Argument 'params': Wrong number of elements in array. Found: " + params.length + ", expected: 1"); glLightfv_native_GLenum_GLenum_const_GLfloat_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), light, pname, params); } @QtUninvokable private native void glLightfv_native_GLenum_GLenum_const_GLfloat_ptr(long __this__nativeId, int light, int pname, float[] params); /** *

See QOpenGLFunctions_1_3::glLighti(GLenum,GLenum,GLint)

* @param light * @param pname * @param param */ @QtUninvokable public final void glLighti(int light, int pname, int param){ glLighti_native_GLenum_GLenum_GLint(QtJambi_LibraryUtilities.internal.nativeId(this), light, pname, param); } @QtUninvokable private native void glLighti_native_GLenum_GLenum_GLint(long __this__nativeId, int light, int pname, int param); /** *

See QOpenGLFunctions_1_3::glLightiv(GLenum,GLenum,const GLint*)

* @param light * @param pname * @param params */ @QtUninvokable public final void glLightiv(int light, int pname, int[] params){ if(params!=null && params.length < 1) throw new IllegalArgumentException("Argument 'params': Wrong number of elements in array. Found: " + params.length + ", expected: 1"); glLightiv_native_GLenum_GLenum_const_GLint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), light, pname, params); } @QtUninvokable private native void glLightiv_native_GLenum_GLenum_const_GLint_ptr(long __this__nativeId, int light, int pname, int[] params); /** *

See QOpenGLFunctions_1_3::glLineStipple(GLint,GLushort)

* @param factor * @param pattern */ @QtUninvokable public final void glLineStipple(int factor, short pattern){ glLineStipple_native_GLint_GLushort(QtJambi_LibraryUtilities.internal.nativeId(this), factor, pattern); } @QtUninvokable private native void glLineStipple_native_GLint_GLushort(long __this__nativeId, int factor, short pattern); /** *

See QOpenGLFunctions_1_3::glLineWidth(GLfloat)

* @param width */ @QtUninvokable public final void glLineWidth(float width){ glLineWidth_native_GLfloat(QtJambi_LibraryUtilities.internal.nativeId(this), width); } @QtUninvokable private native void glLineWidth_native_GLfloat(long __this__nativeId, float width); /** *

See QOpenGLFunctions_1_3::glListBase(GLuint)

* @param base */ @QtUninvokable public final void glListBase(int base){ glListBase_native_GLuint(QtJambi_LibraryUtilities.internal.nativeId(this), base); } @QtUninvokable private native void glListBase_native_GLuint(long __this__nativeId, int base); /** *

See QOpenGLFunctions_1_3::glLoadIdentity()

*/ @QtUninvokable public final void glLoadIdentity(){ glLoadIdentity_native(QtJambi_LibraryUtilities.internal.nativeId(this)); } @QtUninvokable private native void glLoadIdentity_native(long __this__nativeId); /** *

See QOpenGLFunctions_1_3::glLoadMatrixd(const GLdouble*)

* @param m */ @QtUninvokable public final void glLoadMatrixd(double[] m){ if(m!=null && m.length < 16) throw new IllegalArgumentException("Argument 'm': Wrong number of elements in array. Found: " + m.length + ", expected: 16"); glLoadMatrixd_native_const_GLdouble_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), m); } @QtUninvokable private native void glLoadMatrixd_native_const_GLdouble_ptr(long __this__nativeId, double[] m); /** *

See QOpenGLFunctions_1_3::glLoadMatrixf(const GLfloat*)

* @param m */ @QtUninvokable public final void glLoadMatrixf(float[] m){ if(m!=null && m.length < 16) throw new IllegalArgumentException("Argument 'm': Wrong number of elements in array. Found: " + m.length + ", expected: 16"); glLoadMatrixf_native_const_GLfloat_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), m); } @QtUninvokable private native void glLoadMatrixf_native_const_GLfloat_ptr(long __this__nativeId, float[] m); /** *

See QOpenGLFunctions_1_3::glLoadName(GLuint)

* @param name */ @QtUninvokable public final void glLoadName(int name){ glLoadName_native_GLuint(QtJambi_LibraryUtilities.internal.nativeId(this), name); } @QtUninvokable private native void glLoadName_native_GLuint(long __this__nativeId, int name); /** *

See QOpenGLFunctions_1_3::glLoadTransposeMatrixd(const GLdouble*)

* @param m */ @QtUninvokable public final void glLoadTransposeMatrixd(java.nio.@Nullable DoubleBuffer m){ glLoadTransposeMatrixd_native_const_GLdouble_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), m); } @QtUninvokable private native void glLoadTransposeMatrixd_native_const_GLdouble_ptr(long __this__nativeId, java.nio.DoubleBuffer m); /** *

See QOpenGLFunctions_1_3::glLoadTransposeMatrixf(const GLfloat*)

* @param m */ @QtUninvokable public final void glLoadTransposeMatrixf(java.nio.@Nullable FloatBuffer m){ glLoadTransposeMatrixf_native_const_GLfloat_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), m); } @QtUninvokable private native void glLoadTransposeMatrixf_native_const_GLfloat_ptr(long __this__nativeId, java.nio.FloatBuffer m); /** *

See QOpenGLFunctions_1_3::glLogicOp(GLenum)

* @param opcode */ @QtUninvokable public final void glLogicOp(int opcode){ glLogicOp_native_GLenum(QtJambi_LibraryUtilities.internal.nativeId(this), opcode); } @QtUninvokable private native void glLogicOp_native_GLenum(long __this__nativeId, int opcode); /** *

See QOpenGLFunctions_1_3::glMap1d(GLenum,GLdouble,GLdouble,GLint,GLint,const GLdouble*)

* @param target * @param u1 * @param u2 * @param stride * @param order * @param points */ @QtUninvokable public final void glMap1d(int target, double u1, double u2, int stride, int order, java.nio.@Nullable DoubleBuffer points){ glMap1d_native_GLenum_GLdouble_GLdouble_GLint_GLint_const_GLdouble_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), target, u1, u2, stride, order, points); } @QtUninvokable private native void glMap1d_native_GLenum_GLdouble_GLdouble_GLint_GLint_const_GLdouble_ptr(long __this__nativeId, int target, double u1, double u2, int stride, int order, java.nio.DoubleBuffer points); /** *

See QOpenGLFunctions_1_3::glMap1f(GLenum,GLfloat,GLfloat,GLint,GLint,const GLfloat*)

* @param target * @param u1 * @param u2 * @param stride * @param order * @param points */ @QtUninvokable public final void glMap1f(int target, float u1, float u2, int stride, int order, java.nio.@Nullable FloatBuffer points){ glMap1f_native_GLenum_GLfloat_GLfloat_GLint_GLint_const_GLfloat_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), target, u1, u2, stride, order, points); } @QtUninvokable private native void glMap1f_native_GLenum_GLfloat_GLfloat_GLint_GLint_const_GLfloat_ptr(long __this__nativeId, int target, float u1, float u2, int stride, int order, java.nio.FloatBuffer points); /** *

See QOpenGLFunctions_1_3::glMap2d(GLenum,GLdouble,GLdouble,GLint,GLint,GLdouble,GLdouble,GLint,GLint,const GLdouble*)

* @param target * @param u1 * @param u2 * @param ustride * @param uorder * @param v1 * @param v2 * @param vstride * @param vorder * @param points */ @QtUninvokable public final void glMap2d(int target, double u1, double u2, int ustride, int uorder, double v1, double v2, int vstride, int vorder, java.nio.@Nullable DoubleBuffer points){ glMap2d_native_GLenum_GLdouble_GLdouble_GLint_GLint_GLdouble_GLdouble_GLint_GLint_const_GLdouble_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points); } @QtUninvokable private native void glMap2d_native_GLenum_GLdouble_GLdouble_GLint_GLint_GLdouble_GLdouble_GLint_GLint_const_GLdouble_ptr(long __this__nativeId, int target, double u1, double u2, int ustride, int uorder, double v1, double v2, int vstride, int vorder, java.nio.DoubleBuffer points); /** *

See QOpenGLFunctions_1_3::glMap2f(GLenum,GLfloat,GLfloat,GLint,GLint,GLfloat,GLfloat,GLint,GLint,const GLfloat*)

* @param target * @param u1 * @param u2 * @param ustride * @param uorder * @param v1 * @param v2 * @param vstride * @param vorder * @param points */ @QtUninvokable public final void glMap2f(int target, float u1, float u2, int ustride, int uorder, float v1, float v2, int vstride, int vorder, java.nio.@Nullable FloatBuffer points){ glMap2f_native_GLenum_GLfloat_GLfloat_GLint_GLint_GLfloat_GLfloat_GLint_GLint_const_GLfloat_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points); } @QtUninvokable private native void glMap2f_native_GLenum_GLfloat_GLfloat_GLint_GLint_GLfloat_GLfloat_GLint_GLint_const_GLfloat_ptr(long __this__nativeId, int target, float u1, float u2, int ustride, int uorder, float v1, float v2, int vstride, int vorder, java.nio.FloatBuffer points); /** *

See QOpenGLFunctions_1_3::glMapGrid1d(GLint,GLdouble,GLdouble)

* @param un * @param u1 * @param u2 */ @QtUninvokable public final void glMapGrid1d(int un, double u1, double u2){ glMapGrid1d_native_GLint_GLdouble_GLdouble(QtJambi_LibraryUtilities.internal.nativeId(this), un, u1, u2); } @QtUninvokable private native void glMapGrid1d_native_GLint_GLdouble_GLdouble(long __this__nativeId, int un, double u1, double u2); /** *

See QOpenGLFunctions_1_3::glMapGrid1f(GLint,GLfloat,GLfloat)

* @param un * @param u1 * @param u2 */ @QtUninvokable public final void glMapGrid1f(int un, float u1, float u2){ glMapGrid1f_native_GLint_GLfloat_GLfloat(QtJambi_LibraryUtilities.internal.nativeId(this), un, u1, u2); } @QtUninvokable private native void glMapGrid1f_native_GLint_GLfloat_GLfloat(long __this__nativeId, int un, float u1, float u2); /** *

See QOpenGLFunctions_1_3::glMapGrid2d(GLint,GLdouble,GLdouble,GLint,GLdouble,GLdouble)

* @param un * @param u1 * @param u2 * @param vn * @param v1 * @param v2 */ @QtUninvokable public final void glMapGrid2d(int un, double u1, double u2, int vn, double v1, double v2){ glMapGrid2d_native_GLint_GLdouble_GLdouble_GLint_GLdouble_GLdouble(QtJambi_LibraryUtilities.internal.nativeId(this), un, u1, u2, vn, v1, v2); } @QtUninvokable private native void glMapGrid2d_native_GLint_GLdouble_GLdouble_GLint_GLdouble_GLdouble(long __this__nativeId, int un, double u1, double u2, int vn, double v1, double v2); /** *

See QOpenGLFunctions_1_3::glMapGrid2f(GLint,GLfloat,GLfloat,GLint,GLfloat,GLfloat)

* @param un * @param u1 * @param u2 * @param vn * @param v1 * @param v2 */ @QtUninvokable public final void glMapGrid2f(int un, float u1, float u2, int vn, float v1, float v2){ glMapGrid2f_native_GLint_GLfloat_GLfloat_GLint_GLfloat_GLfloat(QtJambi_LibraryUtilities.internal.nativeId(this), un, u1, u2, vn, v1, v2); } @QtUninvokable private native void glMapGrid2f_native_GLint_GLfloat_GLfloat_GLint_GLfloat_GLfloat(long __this__nativeId, int un, float u1, float u2, int vn, float v1, float v2); /** *

See QOpenGLFunctions_1_3::glMaterialf(GLenum,GLenum,GLfloat)

* @param face * @param pname * @param param */ @QtUninvokable public final void glMaterialf(int face, int pname, float param){ glMaterialf_native_GLenum_GLenum_GLfloat(QtJambi_LibraryUtilities.internal.nativeId(this), face, pname, param); } @QtUninvokable private native void glMaterialf_native_GLenum_GLenum_GLfloat(long __this__nativeId, int face, int pname, float param); /** *

See QOpenGLFunctions_1_3::glMaterialfv(GLenum,GLenum,const GLfloat*)

* @param face * @param pname * @param params */ @QtUninvokable public final void glMaterialfv(int face, int pname, float[] params){ if(params!=null && params.length < 1) throw new IllegalArgumentException("Argument 'params': Wrong number of elements in array. Found: " + params.length + ", expected: 1"); glMaterialfv_native_GLenum_GLenum_const_GLfloat_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), face, pname, params); } @QtUninvokable private native void glMaterialfv_native_GLenum_GLenum_const_GLfloat_ptr(long __this__nativeId, int face, int pname, float[] params); /** *

See QOpenGLFunctions_1_3::glMateriali(GLenum,GLenum,GLint)

* @param face * @param pname * @param param */ @QtUninvokable public final void glMateriali(int face, int pname, int param){ glMateriali_native_GLenum_GLenum_GLint(QtJambi_LibraryUtilities.internal.nativeId(this), face, pname, param); } @QtUninvokable private native void glMateriali_native_GLenum_GLenum_GLint(long __this__nativeId, int face, int pname, int param); /** *

See QOpenGLFunctions_1_3::glMaterialiv(GLenum,GLenum,const GLint*)

* @param face * @param pname * @param params */ @QtUninvokable public final void glMaterialiv(int face, int pname, int[] params){ if(params!=null && params.length < 1) throw new IllegalArgumentException("Argument 'params': Wrong number of elements in array. Found: " + params.length + ", expected: 1"); glMaterialiv_native_GLenum_GLenum_const_GLint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), face, pname, params); } @QtUninvokable private native void glMaterialiv_native_GLenum_GLenum_const_GLint_ptr(long __this__nativeId, int face, int pname, int[] params); /** *

See QOpenGLFunctions_1_3::glMatrixMode(GLenum)

* @param mode */ @QtUninvokable public final void glMatrixMode(int mode){ glMatrixMode_native_GLenum(QtJambi_LibraryUtilities.internal.nativeId(this), mode); } @QtUninvokable private native void glMatrixMode_native_GLenum(long __this__nativeId, int mode); /** *

See QOpenGLFunctions_1_3::glMinmax(GLenum,GLenum,GLboolean)

* @param target * @param internalformat * @param sink */ @QtUninvokable public final void glMinmax(int target, int internalformat, boolean sink){ glMinmax_native_GLenum_GLenum_GLboolean(QtJambi_LibraryUtilities.internal.nativeId(this), target, internalformat, sink); } @QtUninvokable private native void glMinmax_native_GLenum_GLenum_GLboolean(long __this__nativeId, int target, int internalformat, boolean sink); /** *

See QOpenGLFunctions_1_3::glMultMatrixd(const GLdouble*)

* @param m */ @QtUninvokable public final void glMultMatrixd(double[] m){ if(m!=null && m.length < 16) throw new IllegalArgumentException("Argument 'm': Wrong number of elements in array. Found: " + m.length + ", expected: 16"); glMultMatrixd_native_const_GLdouble_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), m); } @QtUninvokable private native void glMultMatrixd_native_const_GLdouble_ptr(long __this__nativeId, double[] m); /** *

See QOpenGLFunctions_1_3::glMultMatrixf(const GLfloat*)

* @param m */ @QtUninvokable public final void glMultMatrixf(float[] m){ if(m!=null && m.length < 16) throw new IllegalArgumentException("Argument 'm': Wrong number of elements in array. Found: " + m.length + ", expected: 16"); glMultMatrixf_native_const_GLfloat_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), m); } @QtUninvokable private native void glMultMatrixf_native_const_GLfloat_ptr(long __this__nativeId, float[] m); /** *

See QOpenGLFunctions_1_3::glMultTransposeMatrixd(const GLdouble*)

* @param m */ @QtUninvokable public final void glMultTransposeMatrixd(java.nio.@Nullable DoubleBuffer m){ glMultTransposeMatrixd_native_const_GLdouble_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), m); } @QtUninvokable private native void glMultTransposeMatrixd_native_const_GLdouble_ptr(long __this__nativeId, java.nio.DoubleBuffer m); /** *

See QOpenGLFunctions_1_3::glMultTransposeMatrixf(const GLfloat*)

* @param m */ @QtUninvokable public final void glMultTransposeMatrixf(java.nio.@Nullable FloatBuffer m){ glMultTransposeMatrixf_native_const_GLfloat_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), m); } @QtUninvokable private native void glMultTransposeMatrixf_native_const_GLfloat_ptr(long __this__nativeId, java.nio.FloatBuffer m); /** *

See QOpenGLFunctions_1_3::glMultiTexCoord1d(GLenum,GLdouble)

* @param target * @param s */ @QtUninvokable public final void glMultiTexCoord1d(int target, double s){ glMultiTexCoord1d_native_GLenum_GLdouble(QtJambi_LibraryUtilities.internal.nativeId(this), target, s); } @QtUninvokable private native void glMultiTexCoord1d_native_GLenum_GLdouble(long __this__nativeId, int target, double s); /** *

See QOpenGLFunctions_1_3::glMultiTexCoord1dv(GLenum,const GLdouble*)

* @param target * @param v */ @QtUninvokable public final void glMultiTexCoord1dv(int target, java.nio.@Nullable DoubleBuffer v){ glMultiTexCoord1dv_native_GLenum_const_GLdouble_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), target, v); } @QtUninvokable private native void glMultiTexCoord1dv_native_GLenum_const_GLdouble_ptr(long __this__nativeId, int target, java.nio.DoubleBuffer v); /** *

See QOpenGLFunctions_1_3::glMultiTexCoord1f(GLenum,GLfloat)

* @param target * @param s */ @QtUninvokable public final void glMultiTexCoord1f(int target, float s){ glMultiTexCoord1f_native_GLenum_GLfloat(QtJambi_LibraryUtilities.internal.nativeId(this), target, s); } @QtUninvokable private native void glMultiTexCoord1f_native_GLenum_GLfloat(long __this__nativeId, int target, float s); /** *

See QOpenGLFunctions_1_3::glMultiTexCoord1fv(GLenum,const GLfloat*)

* @param target * @param v */ @QtUninvokable public final void glMultiTexCoord1fv(int target, java.nio.@Nullable FloatBuffer v){ glMultiTexCoord1fv_native_GLenum_const_GLfloat_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), target, v); } @QtUninvokable private native void glMultiTexCoord1fv_native_GLenum_const_GLfloat_ptr(long __this__nativeId, int target, java.nio.FloatBuffer v); /** *

See QOpenGLFunctions_1_3::glMultiTexCoord1i(GLenum,GLint)

* @param target * @param s */ @QtUninvokable public final void glMultiTexCoord1i(int target, int s){ glMultiTexCoord1i_native_GLenum_GLint(QtJambi_LibraryUtilities.internal.nativeId(this), target, s); } @QtUninvokable private native void glMultiTexCoord1i_native_GLenum_GLint(long __this__nativeId, int target, int s); /** *

See QOpenGLFunctions_1_3::glMultiTexCoord1iv(GLenum,const GLint*)

* @param target * @param v */ @QtUninvokable public final void glMultiTexCoord1iv(int target, java.nio.@Nullable IntBuffer v){ glMultiTexCoord1iv_native_GLenum_const_GLint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), target, v); } @QtUninvokable private native void glMultiTexCoord1iv_native_GLenum_const_GLint_ptr(long __this__nativeId, int target, java.nio.IntBuffer v); /** *

See QOpenGLFunctions_1_3::glMultiTexCoord1s(GLenum,GLshort)

* @param target * @param s */ @QtUninvokable public final void glMultiTexCoord1s(int target, short s){ glMultiTexCoord1s_native_GLenum_GLshort(QtJambi_LibraryUtilities.internal.nativeId(this), target, s); } @QtUninvokable private native void glMultiTexCoord1s_native_GLenum_GLshort(long __this__nativeId, int target, short s); /** *

See QOpenGLFunctions_1_3::glMultiTexCoord1sv(GLenum,const GLshort*)

* @param target * @param v */ @QtUninvokable public final void glMultiTexCoord1sv(int target, java.nio.@Nullable ShortBuffer v){ glMultiTexCoord1sv_native_GLenum_const_GLshort_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), target, v); } @QtUninvokable private native void glMultiTexCoord1sv_native_GLenum_const_GLshort_ptr(long __this__nativeId, int target, java.nio.ShortBuffer v); /** *

See QOpenGLFunctions_1_3::glMultiTexCoord2d(GLenum,GLdouble,GLdouble)

* @param target * @param s * @param t */ @QtUninvokable public final void glMultiTexCoord2d(int target, double s, double t){ glMultiTexCoord2d_native_GLenum_GLdouble_GLdouble(QtJambi_LibraryUtilities.internal.nativeId(this), target, s, t); } @QtUninvokable private native void glMultiTexCoord2d_native_GLenum_GLdouble_GLdouble(long __this__nativeId, int target, double s, double t); /** *

See QOpenGLFunctions_1_3::glMultiTexCoord2dv(GLenum,const GLdouble*)

* @param target * @param v */ @QtUninvokable public final void glMultiTexCoord2dv(int target, java.nio.@Nullable DoubleBuffer v){ glMultiTexCoord2dv_native_GLenum_const_GLdouble_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), target, v); } @QtUninvokable private native void glMultiTexCoord2dv_native_GLenum_const_GLdouble_ptr(long __this__nativeId, int target, java.nio.DoubleBuffer v); /** *

See QOpenGLFunctions_1_3::glMultiTexCoord2f(GLenum,GLfloat,GLfloat)

* @param target * @param s * @param t */ @QtUninvokable public final void glMultiTexCoord2f(int target, float s, float t){ glMultiTexCoord2f_native_GLenum_GLfloat_GLfloat(QtJambi_LibraryUtilities.internal.nativeId(this), target, s, t); } @QtUninvokable private native void glMultiTexCoord2f_native_GLenum_GLfloat_GLfloat(long __this__nativeId, int target, float s, float t); /** *

See QOpenGLFunctions_1_3::glMultiTexCoord2fv(GLenum,const GLfloat*)

* @param target * @param v */ @QtUninvokable public final void glMultiTexCoord2fv(int target, java.nio.@Nullable FloatBuffer v){ glMultiTexCoord2fv_native_GLenum_const_GLfloat_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), target, v); } @QtUninvokable private native void glMultiTexCoord2fv_native_GLenum_const_GLfloat_ptr(long __this__nativeId, int target, java.nio.FloatBuffer v); /** *

See QOpenGLFunctions_1_3::glMultiTexCoord2i(GLenum,GLint,GLint)

* @param target * @param s * @param t */ @QtUninvokable public final void glMultiTexCoord2i(int target, int s, int t){ glMultiTexCoord2i_native_GLenum_GLint_GLint(QtJambi_LibraryUtilities.internal.nativeId(this), target, s, t); } @QtUninvokable private native void glMultiTexCoord2i_native_GLenum_GLint_GLint(long __this__nativeId, int target, int s, int t); /** *

See QOpenGLFunctions_1_3::glMultiTexCoord2iv(GLenum,const GLint*)

* @param target * @param v */ @QtUninvokable public final void glMultiTexCoord2iv(int target, java.nio.@Nullable IntBuffer v){ glMultiTexCoord2iv_native_GLenum_const_GLint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), target, v); } @QtUninvokable private native void glMultiTexCoord2iv_native_GLenum_const_GLint_ptr(long __this__nativeId, int target, java.nio.IntBuffer v); /** *

See QOpenGLFunctions_1_3::glMultiTexCoord2s(GLenum,GLshort,GLshort)

* @param target * @param s * @param t */ @QtUninvokable public final void glMultiTexCoord2s(int target, short s, short t){ glMultiTexCoord2s_native_GLenum_GLshort_GLshort(QtJambi_LibraryUtilities.internal.nativeId(this), target, s, t); } @QtUninvokable private native void glMultiTexCoord2s_native_GLenum_GLshort_GLshort(long __this__nativeId, int target, short s, short t); /** *

See QOpenGLFunctions_1_3::glMultiTexCoord2sv(GLenum,const GLshort*)

* @param target * @param v */ @QtUninvokable public final void glMultiTexCoord2sv(int target, java.nio.@Nullable ShortBuffer v){ glMultiTexCoord2sv_native_GLenum_const_GLshort_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), target, v); } @QtUninvokable private native void glMultiTexCoord2sv_native_GLenum_const_GLshort_ptr(long __this__nativeId, int target, java.nio.ShortBuffer v); /** *

See QOpenGLFunctions_1_3::glMultiTexCoord3d(GLenum,GLdouble,GLdouble,GLdouble)

* @param target * @param s * @param t * @param r */ @QtUninvokable public final void glMultiTexCoord3d(int target, double s, double t, double r){ glMultiTexCoord3d_native_GLenum_GLdouble_GLdouble_GLdouble(QtJambi_LibraryUtilities.internal.nativeId(this), target, s, t, r); } @QtUninvokable private native void glMultiTexCoord3d_native_GLenum_GLdouble_GLdouble_GLdouble(long __this__nativeId, int target, double s, double t, double r); /** *

See QOpenGLFunctions_1_3::glMultiTexCoord3dv(GLenum,const GLdouble*)

* @param target * @param v */ @QtUninvokable public final void glMultiTexCoord3dv(int target, java.nio.@Nullable DoubleBuffer v){ glMultiTexCoord3dv_native_GLenum_const_GLdouble_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), target, v); } @QtUninvokable private native void glMultiTexCoord3dv_native_GLenum_const_GLdouble_ptr(long __this__nativeId, int target, java.nio.DoubleBuffer v); /** *

See QOpenGLFunctions_1_3::glMultiTexCoord3f(GLenum,GLfloat,GLfloat,GLfloat)

* @param target * @param s * @param t * @param r */ @QtUninvokable public final void glMultiTexCoord3f(int target, float s, float t, float r){ glMultiTexCoord3f_native_GLenum_GLfloat_GLfloat_GLfloat(QtJambi_LibraryUtilities.internal.nativeId(this), target, s, t, r); } @QtUninvokable private native void glMultiTexCoord3f_native_GLenum_GLfloat_GLfloat_GLfloat(long __this__nativeId, int target, float s, float t, float r); /** *

See QOpenGLFunctions_1_3::glMultiTexCoord3fv(GLenum,const GLfloat*)

* @param target * @param v */ @QtUninvokable public final void glMultiTexCoord3fv(int target, java.nio.@Nullable FloatBuffer v){ glMultiTexCoord3fv_native_GLenum_const_GLfloat_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), target, v); } @QtUninvokable private native void glMultiTexCoord3fv_native_GLenum_const_GLfloat_ptr(long __this__nativeId, int target, java.nio.FloatBuffer v); /** *

See QOpenGLFunctions_1_3::glMultiTexCoord3i(GLenum,GLint,GLint,GLint)

* @param target * @param s * @param t * @param r */ @QtUninvokable public final void glMultiTexCoord3i(int target, int s, int t, int r){ glMultiTexCoord3i_native_GLenum_GLint_GLint_GLint(QtJambi_LibraryUtilities.internal.nativeId(this), target, s, t, r); } @QtUninvokable private native void glMultiTexCoord3i_native_GLenum_GLint_GLint_GLint(long __this__nativeId, int target, int s, int t, int r); /** *

See QOpenGLFunctions_1_3::glMultiTexCoord3iv(GLenum,const GLint*)

* @param target * @param v */ @QtUninvokable public final void glMultiTexCoord3iv(int target, java.nio.@Nullable IntBuffer v){ glMultiTexCoord3iv_native_GLenum_const_GLint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), target, v); } @QtUninvokable private native void glMultiTexCoord3iv_native_GLenum_const_GLint_ptr(long __this__nativeId, int target, java.nio.IntBuffer v); /** *

See QOpenGLFunctions_1_3::glMultiTexCoord3s(GLenum,GLshort,GLshort,GLshort)

* @param target * @param s * @param t * @param r */ @QtUninvokable public final void glMultiTexCoord3s(int target, short s, short t, short r){ glMultiTexCoord3s_native_GLenum_GLshort_GLshort_GLshort(QtJambi_LibraryUtilities.internal.nativeId(this), target, s, t, r); } @QtUninvokable private native void glMultiTexCoord3s_native_GLenum_GLshort_GLshort_GLshort(long __this__nativeId, int target, short s, short t, short r); /** *

See QOpenGLFunctions_1_3::glMultiTexCoord3sv(GLenum,const GLshort*)

* @param target * @param v */ @QtUninvokable public final void glMultiTexCoord3sv(int target, java.nio.@Nullable ShortBuffer v){ glMultiTexCoord3sv_native_GLenum_const_GLshort_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), target, v); } @QtUninvokable private native void glMultiTexCoord3sv_native_GLenum_const_GLshort_ptr(long __this__nativeId, int target, java.nio.ShortBuffer v); /** *

See QOpenGLFunctions_1_3::glMultiTexCoord4d(GLenum,GLdouble,GLdouble,GLdouble,GLdouble)

* @param target * @param s * @param t * @param r * @param q */ @QtUninvokable public final void glMultiTexCoord4d(int target, double s, double t, double r, double q){ glMultiTexCoord4d_native_GLenum_GLdouble_GLdouble_GLdouble_GLdouble(QtJambi_LibraryUtilities.internal.nativeId(this), target, s, t, r, q); } @QtUninvokable private native void glMultiTexCoord4d_native_GLenum_GLdouble_GLdouble_GLdouble_GLdouble(long __this__nativeId, int target, double s, double t, double r, double q); /** *

See QOpenGLFunctions_1_3::glMultiTexCoord4dv(GLenum,const GLdouble*)

* @param target * @param v */ @QtUninvokable public final void glMultiTexCoord4dv(int target, java.nio.@Nullable DoubleBuffer v){ glMultiTexCoord4dv_native_GLenum_const_GLdouble_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), target, v); } @QtUninvokable private native void glMultiTexCoord4dv_native_GLenum_const_GLdouble_ptr(long __this__nativeId, int target, java.nio.DoubleBuffer v); /** *

See QOpenGLFunctions_1_3::glMultiTexCoord4f(GLenum,GLfloat,GLfloat,GLfloat,GLfloat)

* @param target * @param s * @param t * @param r * @param q */ @QtUninvokable public final void glMultiTexCoord4f(int target, float s, float t, float r, float q){ glMultiTexCoord4f_native_GLenum_GLfloat_GLfloat_GLfloat_GLfloat(QtJambi_LibraryUtilities.internal.nativeId(this), target, s, t, r, q); } @QtUninvokable private native void glMultiTexCoord4f_native_GLenum_GLfloat_GLfloat_GLfloat_GLfloat(long __this__nativeId, int target, float s, float t, float r, float q); /** *

See QOpenGLFunctions_1_3::glMultiTexCoord4fv(GLenum,const GLfloat*)

* @param target * @param v */ @QtUninvokable public final void glMultiTexCoord4fv(int target, java.nio.@Nullable FloatBuffer v){ glMultiTexCoord4fv_native_GLenum_const_GLfloat_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), target, v); } @QtUninvokable private native void glMultiTexCoord4fv_native_GLenum_const_GLfloat_ptr(long __this__nativeId, int target, java.nio.FloatBuffer v); /** *

See QOpenGLFunctions_1_3::glMultiTexCoord4i(GLenum,GLint,GLint,GLint,GLint)

* @param target * @param s * @param t * @param r * @param q */ @QtUninvokable public final void glMultiTexCoord4i(int target, int s, int t, int r, int q){ glMultiTexCoord4i_native_GLenum_GLint_GLint_GLint_GLint(QtJambi_LibraryUtilities.internal.nativeId(this), target, s, t, r, q); } @QtUninvokable private native void glMultiTexCoord4i_native_GLenum_GLint_GLint_GLint_GLint(long __this__nativeId, int target, int s, int t, int r, int q); /** *

See QOpenGLFunctions_1_3::glMultiTexCoord4iv(GLenum,const GLint*)

* @param target * @param v */ @QtUninvokable public final void glMultiTexCoord4iv(int target, java.nio.@Nullable IntBuffer v){ glMultiTexCoord4iv_native_GLenum_const_GLint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), target, v); } @QtUninvokable private native void glMultiTexCoord4iv_native_GLenum_const_GLint_ptr(long __this__nativeId, int target, java.nio.IntBuffer v); /** *

See QOpenGLFunctions_1_3::glMultiTexCoord4s(GLenum,GLshort,GLshort,GLshort,GLshort)

* @param target * @param s * @param t * @param r * @param q */ @QtUninvokable public final void glMultiTexCoord4s(int target, short s, short t, short r, short q){ glMultiTexCoord4s_native_GLenum_GLshort_GLshort_GLshort_GLshort(QtJambi_LibraryUtilities.internal.nativeId(this), target, s, t, r, q); } @QtUninvokable private native void glMultiTexCoord4s_native_GLenum_GLshort_GLshort_GLshort_GLshort(long __this__nativeId, int target, short s, short t, short r, short q); /** *

See QOpenGLFunctions_1_3::glMultiTexCoord4sv(GLenum,const GLshort*)

* @param target * @param v */ @QtUninvokable public final void glMultiTexCoord4sv(int target, java.nio.@Nullable ShortBuffer v){ glMultiTexCoord4sv_native_GLenum_const_GLshort_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), target, v); } @QtUninvokable private native void glMultiTexCoord4sv_native_GLenum_const_GLshort_ptr(long __this__nativeId, int target, java.nio.ShortBuffer v); /** *

See QOpenGLFunctions_1_3::glNewList(GLuint,GLenum)

* @param list * @param mode */ @QtUninvokable public final void glNewList(int list, int mode){ glNewList_native_GLuint_GLenum(QtJambi_LibraryUtilities.internal.nativeId(this), list, mode); } @QtUninvokable private native void glNewList_native_GLuint_GLenum(long __this__nativeId, int list, int mode); /** *

See QOpenGLFunctions_1_3::glNormal3b(GLbyte,GLbyte,GLbyte)

* @param nx * @param ny * @param nz */ @QtUninvokable public final void glNormal3b(byte nx, byte ny, byte nz){ glNormal3b_native_GLbyte_GLbyte_GLbyte(QtJambi_LibraryUtilities.internal.nativeId(this), nx, ny, nz); } @QtUninvokable private native void glNormal3b_native_GLbyte_GLbyte_GLbyte(long __this__nativeId, byte nx, byte ny, byte nz); /** *

See QOpenGLFunctions_1_3::glNormal3bv(const GLbyte*)

* @param v */ @QtUninvokable public final void glNormal3bv(byte[] v){ if(v!=null && v.length < 3) throw new IllegalArgumentException("Argument 'v': Wrong number of elements in array. Found: " + v.length + ", expected: 3"); glNormal3bv_native_const_GLbyte_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), v); } @QtUninvokable private native void glNormal3bv_native_const_GLbyte_ptr(long __this__nativeId, byte[] v); /** *

See QOpenGLFunctions_1_3::glNormal3d(GLdouble,GLdouble,GLdouble)

* @param nx * @param ny * @param nz */ @QtUninvokable public final void glNormal3d(double nx, double ny, double nz){ glNormal3d_native_GLdouble_GLdouble_GLdouble(QtJambi_LibraryUtilities.internal.nativeId(this), nx, ny, nz); } @QtUninvokable private native void glNormal3d_native_GLdouble_GLdouble_GLdouble(long __this__nativeId, double nx, double ny, double nz); /** *

See QOpenGLFunctions_1_3::glNormal3dv(const GLdouble*)

* @param v */ @QtUninvokable public final void glNormal3dv(double[] v){ if(v!=null && v.length < 3) throw new IllegalArgumentException("Argument 'v': Wrong number of elements in array. Found: " + v.length + ", expected: 3"); glNormal3dv_native_const_GLdouble_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), v); } @QtUninvokable private native void glNormal3dv_native_const_GLdouble_ptr(long __this__nativeId, double[] v); /** *

See QOpenGLFunctions_1_3::glNormal3f(GLfloat,GLfloat,GLfloat)

* @param nx * @param ny * @param nz */ @QtUninvokable public final void glNormal3f(float nx, float ny, float nz){ glNormal3f_native_GLfloat_GLfloat_GLfloat(QtJambi_LibraryUtilities.internal.nativeId(this), nx, ny, nz); } @QtUninvokable private native void glNormal3f_native_GLfloat_GLfloat_GLfloat(long __this__nativeId, float nx, float ny, float nz); /** *

See QOpenGLFunctions_1_3::glNormal3fv(const GLfloat*)

* @param v */ @QtUninvokable public final void glNormal3fv(float[] v){ if(v!=null && v.length < 3) throw new IllegalArgumentException("Argument 'v': Wrong number of elements in array. Found: " + v.length + ", expected: 3"); glNormal3fv_native_const_GLfloat_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), v); } @QtUninvokable private native void glNormal3fv_native_const_GLfloat_ptr(long __this__nativeId, float[] v); /** *

See QOpenGLFunctions_1_3::glNormal3i(GLint,GLint,GLint)

* @param nx * @param ny * @param nz */ @QtUninvokable public final void glNormal3i(int nx, int ny, int nz){ glNormal3i_native_GLint_GLint_GLint(QtJambi_LibraryUtilities.internal.nativeId(this), nx, ny, nz); } @QtUninvokable private native void glNormal3i_native_GLint_GLint_GLint(long __this__nativeId, int nx, int ny, int nz); /** *

See QOpenGLFunctions_1_3::glNormal3iv(const GLint*)

* @param v */ @QtUninvokable public final void glNormal3iv(int[] v){ if(v!=null && v.length < 3) throw new IllegalArgumentException("Argument 'v': Wrong number of elements in array. Found: " + v.length + ", expected: 3"); glNormal3iv_native_const_GLint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), v); } @QtUninvokable private native void glNormal3iv_native_const_GLint_ptr(long __this__nativeId, int[] v); /** *

See QOpenGLFunctions_1_3::glNormal3s(GLshort,GLshort,GLshort)

* @param nx * @param ny * @param nz */ @QtUninvokable public final void glNormal3s(short nx, short ny, short nz){ glNormal3s_native_GLshort_GLshort_GLshort(QtJambi_LibraryUtilities.internal.nativeId(this), nx, ny, nz); } @QtUninvokable private native void glNormal3s_native_GLshort_GLshort_GLshort(long __this__nativeId, short nx, short ny, short nz); /** *

See QOpenGLFunctions_1_3::glNormal3sv(const GLshort*)

* @param v */ @QtUninvokable public final void glNormal3sv(short[] v){ if(v!=null && v.length < 3) throw new IllegalArgumentException("Argument 'v': Wrong number of elements in array. Found: " + v.length + ", expected: 3"); glNormal3sv_native_const_GLshort_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), v); } @QtUninvokable private native void glNormal3sv_native_const_GLshort_ptr(long __this__nativeId, short[] v); /** *

See QOpenGLFunctions_1_3::glNormalPointer(GLenum,GLsizei,const GLvoid*)

* @param type * @param stride * @param pointer */ @QtUninvokable public final void glNormalPointer(int type, int stride, java.nio.@Nullable Buffer pointer){ glNormalPointer_native_GLenum_GLsizei_const_GLvoid_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), type, stride, pointer); } @QtUninvokable private native void glNormalPointer_native_GLenum_GLsizei_const_GLvoid_ptr(long __this__nativeId, int type, int stride, java.nio.Buffer pointer); /** *

See QOpenGLFunctions_1_3::glOrtho(GLdouble,GLdouble,GLdouble,GLdouble,GLdouble,GLdouble)

* @param left * @param right * @param bottom * @param top * @param zNear * @param zFar */ @QtUninvokable public final void glOrtho(double left, double right, double bottom, double top, double zNear, double zFar){ glOrtho_native_GLdouble_GLdouble_GLdouble_GLdouble_GLdouble_GLdouble(QtJambi_LibraryUtilities.internal.nativeId(this), left, right, bottom, top, zNear, zFar); } @QtUninvokable private native void glOrtho_native_GLdouble_GLdouble_GLdouble_GLdouble_GLdouble_GLdouble(long __this__nativeId, double left, double right, double bottom, double top, double zNear, double zFar); /** *

See QOpenGLFunctions_1_3::glPassThrough(GLfloat)

* @param token */ @QtUninvokable public final void glPassThrough(float token){ glPassThrough_native_GLfloat(QtJambi_LibraryUtilities.internal.nativeId(this), token); } @QtUninvokable private native void glPassThrough_native_GLfloat(long __this__nativeId, float token); /** *

See QOpenGLFunctions_1_3::glPixelMapfv(GLenum,GLint,const GLfloat*)

* @param map * @param mapsize * @param values */ @QtUninvokable public final void glPixelMapfv(int map, int mapsize, java.nio.@Nullable FloatBuffer values){ glPixelMapfv_native_GLenum_GLint_const_GLfloat_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), map, mapsize, values); } @QtUninvokable private native void glPixelMapfv_native_GLenum_GLint_const_GLfloat_ptr(long __this__nativeId, int map, int mapsize, java.nio.FloatBuffer values); /** *

See QOpenGLFunctions_1_3::glPixelMapuiv(GLenum,GLint,const GLuint*)

* @param map * @param mapsize * @param values */ @QtUninvokable public final void glPixelMapuiv(int map, int mapsize, java.nio.@Nullable IntBuffer values){ glPixelMapuiv_native_GLenum_GLint_const_GLuint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), map, mapsize, values); } @QtUninvokable private native void glPixelMapuiv_native_GLenum_GLint_const_GLuint_ptr(long __this__nativeId, int map, int mapsize, java.nio.IntBuffer values); /** *

See QOpenGLFunctions_1_3::glPixelMapusv(GLenum,GLint,const GLushort*)

* @param map * @param mapsize * @param values */ @QtUninvokable public final void glPixelMapusv(int map, int mapsize, java.nio.@Nullable ShortBuffer values){ glPixelMapusv_native_GLenum_GLint_const_GLushort_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), map, mapsize, values); } @QtUninvokable private native void glPixelMapusv_native_GLenum_GLint_const_GLushort_ptr(long __this__nativeId, int map, int mapsize, java.nio.ShortBuffer values); /** *

See QOpenGLFunctions_1_3::glPixelStoref(GLenum,GLfloat)

* @param pname * @param param */ @QtUninvokable public final void glPixelStoref(int pname, float param){ glPixelStoref_native_GLenum_GLfloat(QtJambi_LibraryUtilities.internal.nativeId(this), pname, param); } @QtUninvokable private native void glPixelStoref_native_GLenum_GLfloat(long __this__nativeId, int pname, float param); /** *

See QOpenGLFunctions_1_3::glPixelStorei(GLenum,GLint)

* @param pname * @param param */ @QtUninvokable public final void glPixelStorei(int pname, int param){ glPixelStorei_native_GLenum_GLint(QtJambi_LibraryUtilities.internal.nativeId(this), pname, param); } @QtUninvokable private native void glPixelStorei_native_GLenum_GLint(long __this__nativeId, int pname, int param); /** *

See QOpenGLFunctions_1_3::glPixelTransferf(GLenum,GLfloat)

* @param pname * @param param */ @QtUninvokable public final void glPixelTransferf(int pname, float param){ glPixelTransferf_native_GLenum_GLfloat(QtJambi_LibraryUtilities.internal.nativeId(this), pname, param); } @QtUninvokable private native void glPixelTransferf_native_GLenum_GLfloat(long __this__nativeId, int pname, float param); /** *

See QOpenGLFunctions_1_3::glPixelTransferi(GLenum,GLint)

* @param pname * @param param */ @QtUninvokable public final void glPixelTransferi(int pname, int param){ glPixelTransferi_native_GLenum_GLint(QtJambi_LibraryUtilities.internal.nativeId(this), pname, param); } @QtUninvokable private native void glPixelTransferi_native_GLenum_GLint(long __this__nativeId, int pname, int param); /** *

See QOpenGLFunctions_1_3::glPixelZoom(GLfloat,GLfloat)

* @param xfactor * @param yfactor */ @QtUninvokable public final void glPixelZoom(float xfactor, float yfactor){ glPixelZoom_native_GLfloat_GLfloat(QtJambi_LibraryUtilities.internal.nativeId(this), xfactor, yfactor); } @QtUninvokable private native void glPixelZoom_native_GLfloat_GLfloat(long __this__nativeId, float xfactor, float yfactor); /** *

See QOpenGLFunctions_1_3::glPointSize(GLfloat)

* @param size */ @QtUninvokable public final void glPointSize(float size){ glPointSize_native_GLfloat(QtJambi_LibraryUtilities.internal.nativeId(this), size); } @QtUninvokable private native void glPointSize_native_GLfloat(long __this__nativeId, float size); /** *

See QOpenGLFunctions_1_3::glPolygonMode(GLenum,GLenum)

* @param face * @param mode */ @QtUninvokable public final void glPolygonMode(int face, int mode){ glPolygonMode_native_GLenum_GLenum(QtJambi_LibraryUtilities.internal.nativeId(this), face, mode); } @QtUninvokable private native void glPolygonMode_native_GLenum_GLenum(long __this__nativeId, int face, int mode); /** *

See QOpenGLFunctions_1_3::glPolygonOffset(GLfloat,GLfloat)

* @param factor * @param units */ @QtUninvokable public final void glPolygonOffset(float factor, float units){ glPolygonOffset_native_GLfloat_GLfloat(QtJambi_LibraryUtilities.internal.nativeId(this), factor, units); } @QtUninvokable private native void glPolygonOffset_native_GLfloat_GLfloat(long __this__nativeId, float factor, float units); /** *

See QOpenGLFunctions_1_3::glPolygonStipple(const GLubyte*)

* @param mask */ @QtUninvokable public final void glPolygonStipple(java.nio.@Nullable ByteBuffer mask){ glPolygonStipple_native_const_GLubyte_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), mask); } @QtUninvokable private native void glPolygonStipple_native_const_GLubyte_ptr(long __this__nativeId, java.nio.ByteBuffer mask); /** *

See QOpenGLFunctions_1_3::glPopAttrib()

*/ @QtUninvokable public final void glPopAttrib(){ glPopAttrib_native(QtJambi_LibraryUtilities.internal.nativeId(this)); } @QtUninvokable private native void glPopAttrib_native(long __this__nativeId); /** *

See QOpenGLFunctions_1_3::glPopClientAttrib()

*/ @QtUninvokable public final void glPopClientAttrib(){ glPopClientAttrib_native(QtJambi_LibraryUtilities.internal.nativeId(this)); } @QtUninvokable private native void glPopClientAttrib_native(long __this__nativeId); /** *

See QOpenGLFunctions_1_3::glPopMatrix()

*/ @QtUninvokable public final void glPopMatrix(){ glPopMatrix_native(QtJambi_LibraryUtilities.internal.nativeId(this)); } @QtUninvokable private native void glPopMatrix_native(long __this__nativeId); /** *

See QOpenGLFunctions_1_3::glPopName()

*/ @QtUninvokable public final void glPopName(){ glPopName_native(QtJambi_LibraryUtilities.internal.nativeId(this)); } @QtUninvokable private native void glPopName_native(long __this__nativeId); /** *

See QOpenGLFunctions_1_3::glPrioritizeTextures(GLsizei,const GLuint*,const GLfloat*)

* @param n * @param textures * @param priorities */ @QtUninvokable public final void glPrioritizeTextures(int n, java.nio.@Nullable IntBuffer textures, java.nio.@Nullable FloatBuffer priorities){ glPrioritizeTextures_native_GLsizei_const_GLuint_ptr_const_GLfloat_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), n, textures, priorities); } @QtUninvokable private native void glPrioritizeTextures_native_GLsizei_const_GLuint_ptr_const_GLfloat_ptr(long __this__nativeId, int n, java.nio.IntBuffer textures, java.nio.FloatBuffer priorities); /** *

See QOpenGLFunctions_1_3::glPushAttrib(GLbitfield)

* @param mask */ @QtUninvokable public final void glPushAttrib(int mask){ glPushAttrib_native_GLbitfield(QtJambi_LibraryUtilities.internal.nativeId(this), mask); } @QtUninvokable private native void glPushAttrib_native_GLbitfield(long __this__nativeId, int mask); /** *

See QOpenGLFunctions_1_3::glPushClientAttrib(GLbitfield)

* @param mask */ @QtUninvokable public final void glPushClientAttrib(int mask){ glPushClientAttrib_native_GLbitfield(QtJambi_LibraryUtilities.internal.nativeId(this), mask); } @QtUninvokable private native void glPushClientAttrib_native_GLbitfield(long __this__nativeId, int mask); /** *

See QOpenGLFunctions_1_3::glPushMatrix()

*/ @QtUninvokable public final void glPushMatrix(){ glPushMatrix_native(QtJambi_LibraryUtilities.internal.nativeId(this)); } @QtUninvokable private native void glPushMatrix_native(long __this__nativeId); /** *

See QOpenGLFunctions_1_3::glPushName(GLuint)

* @param name */ @QtUninvokable public final void glPushName(int name){ glPushName_native_GLuint(QtJambi_LibraryUtilities.internal.nativeId(this), name); } @QtUninvokable private native void glPushName_native_GLuint(long __this__nativeId, int name); /** *

See QOpenGLFunctions_1_3::glRasterPos2d(GLdouble,GLdouble)

* @param x * @param y */ @QtUninvokable public final void glRasterPos2d(double x, double y){ glRasterPos2d_native_GLdouble_GLdouble(QtJambi_LibraryUtilities.internal.nativeId(this), x, y); } @QtUninvokable private native void glRasterPos2d_native_GLdouble_GLdouble(long __this__nativeId, double x, double y); /** *

See QOpenGLFunctions_1_3::glRasterPos2dv(const GLdouble*)

* @param v */ @QtUninvokable public final void glRasterPos2dv(double[] v){ if(v!=null && v.length < 2) throw new IllegalArgumentException("Argument 'v': Wrong number of elements in array. Found: " + v.length + ", expected: 2"); glRasterPos2dv_native_const_GLdouble_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), v); } @QtUninvokable private native void glRasterPos2dv_native_const_GLdouble_ptr(long __this__nativeId, double[] v); /** *

See QOpenGLFunctions_1_3::glRasterPos2f(GLfloat,GLfloat)

* @param x * @param y */ @QtUninvokable public final void glRasterPos2f(float x, float y){ glRasterPos2f_native_GLfloat_GLfloat(QtJambi_LibraryUtilities.internal.nativeId(this), x, y); } @QtUninvokable private native void glRasterPos2f_native_GLfloat_GLfloat(long __this__nativeId, float x, float y); /** *

See QOpenGLFunctions_1_3::glRasterPos2fv(const GLfloat*)

* @param v */ @QtUninvokable public final void glRasterPos2fv(float[] v){ if(v!=null && v.length < 2) throw new IllegalArgumentException("Argument 'v': Wrong number of elements in array. Found: " + v.length + ", expected: 2"); glRasterPos2fv_native_const_GLfloat_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), v); } @QtUninvokable private native void glRasterPos2fv_native_const_GLfloat_ptr(long __this__nativeId, float[] v); /** *

See QOpenGLFunctions_1_3::glRasterPos2i(GLint,GLint)

* @param x * @param y */ @QtUninvokable public final void glRasterPos2i(int x, int y){ glRasterPos2i_native_GLint_GLint(QtJambi_LibraryUtilities.internal.nativeId(this), x, y); } @QtUninvokable private native void glRasterPos2i_native_GLint_GLint(long __this__nativeId, int x, int y); /** *

See QOpenGLFunctions_1_3::glRasterPos2iv(const GLint*)

* @param v */ @QtUninvokable public final void glRasterPos2iv(int[] v){ if(v!=null && v.length < 2) throw new IllegalArgumentException("Argument 'v': Wrong number of elements in array. Found: " + v.length + ", expected: 2"); glRasterPos2iv_native_const_GLint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), v); } @QtUninvokable private native void glRasterPos2iv_native_const_GLint_ptr(long __this__nativeId, int[] v); /** *

See QOpenGLFunctions_1_3::glRasterPos2s(GLshort,GLshort)

* @param x * @param y */ @QtUninvokable public final void glRasterPos2s(short x, short y){ glRasterPos2s_native_GLshort_GLshort(QtJambi_LibraryUtilities.internal.nativeId(this), x, y); } @QtUninvokable private native void glRasterPos2s_native_GLshort_GLshort(long __this__nativeId, short x, short y); /** *

See QOpenGLFunctions_1_3::glRasterPos2sv(const GLshort*)

* @param v */ @QtUninvokable public final void glRasterPos2sv(short[] v){ if(v!=null && v.length < 2) throw new IllegalArgumentException("Argument 'v': Wrong number of elements in array. Found: " + v.length + ", expected: 2"); glRasterPos2sv_native_const_GLshort_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), v); } @QtUninvokable private native void glRasterPos2sv_native_const_GLshort_ptr(long __this__nativeId, short[] v); /** *

See QOpenGLFunctions_1_3::glRasterPos3d(GLdouble,GLdouble,GLdouble)

* @param x * @param y * @param z */ @QtUninvokable public final void glRasterPos3d(double x, double y, double z){ glRasterPos3d_native_GLdouble_GLdouble_GLdouble(QtJambi_LibraryUtilities.internal.nativeId(this), x, y, z); } @QtUninvokable private native void glRasterPos3d_native_GLdouble_GLdouble_GLdouble(long __this__nativeId, double x, double y, double z); /** *

See QOpenGLFunctions_1_3::glRasterPos3dv(const GLdouble*)

* @param v */ @QtUninvokable public final void glRasterPos3dv(double[] v){ if(v!=null && v.length < 3) throw new IllegalArgumentException("Argument 'v': Wrong number of elements in array. Found: " + v.length + ", expected: 3"); glRasterPos3dv_native_const_GLdouble_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), v); } @QtUninvokable private native void glRasterPos3dv_native_const_GLdouble_ptr(long __this__nativeId, double[] v); /** *

See QOpenGLFunctions_1_3::glRasterPos3f(GLfloat,GLfloat,GLfloat)

* @param x * @param y * @param z */ @QtUninvokable public final void glRasterPos3f(float x, float y, float z){ glRasterPos3f_native_GLfloat_GLfloat_GLfloat(QtJambi_LibraryUtilities.internal.nativeId(this), x, y, z); } @QtUninvokable private native void glRasterPos3f_native_GLfloat_GLfloat_GLfloat(long __this__nativeId, float x, float y, float z); /** *

See QOpenGLFunctions_1_3::glRasterPos3fv(const GLfloat*)

* @param v */ @QtUninvokable public final void glRasterPos3fv(float[] v){ if(v!=null && v.length < 3) throw new IllegalArgumentException("Argument 'v': Wrong number of elements in array. Found: " + v.length + ", expected: 3"); glRasterPos3fv_native_const_GLfloat_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), v); } @QtUninvokable private native void glRasterPos3fv_native_const_GLfloat_ptr(long __this__nativeId, float[] v); /** *

See QOpenGLFunctions_1_3::glRasterPos3i(GLint,GLint,GLint)

* @param x * @param y * @param z */ @QtUninvokable public final void glRasterPos3i(int x, int y, int z){ glRasterPos3i_native_GLint_GLint_GLint(QtJambi_LibraryUtilities.internal.nativeId(this), x, y, z); } @QtUninvokable private native void glRasterPos3i_native_GLint_GLint_GLint(long __this__nativeId, int x, int y, int z); /** *

See QOpenGLFunctions_1_3::glRasterPos3iv(const GLint*)

* @param v */ @QtUninvokable public final void glRasterPos3iv(int[] v){ if(v!=null && v.length < 3) throw new IllegalArgumentException("Argument 'v': Wrong number of elements in array. Found: " + v.length + ", expected: 3"); glRasterPos3iv_native_const_GLint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), v); } @QtUninvokable private native void glRasterPos3iv_native_const_GLint_ptr(long __this__nativeId, int[] v); /** *

See QOpenGLFunctions_1_3::glRasterPos3s(GLshort,GLshort,GLshort)

* @param x * @param y * @param z */ @QtUninvokable public final void glRasterPos3s(short x, short y, short z){ glRasterPos3s_native_GLshort_GLshort_GLshort(QtJambi_LibraryUtilities.internal.nativeId(this), x, y, z); } @QtUninvokable private native void glRasterPos3s_native_GLshort_GLshort_GLshort(long __this__nativeId, short x, short y, short z); /** *

See QOpenGLFunctions_1_3::glRasterPos3sv(const GLshort*)

* @param v */ @QtUninvokable public final void glRasterPos3sv(short[] v){ if(v!=null && v.length < 3) throw new IllegalArgumentException("Argument 'v': Wrong number of elements in array. Found: " + v.length + ", expected: 3"); glRasterPos3sv_native_const_GLshort_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), v); } @QtUninvokable private native void glRasterPos3sv_native_const_GLshort_ptr(long __this__nativeId, short[] v); /** *

See QOpenGLFunctions_1_3::glRasterPos4d(GLdouble,GLdouble,GLdouble,GLdouble)

* @param x * @param y * @param z * @param w */ @QtUninvokable public final void glRasterPos4d(double x, double y, double z, double w){ glRasterPos4d_native_GLdouble_GLdouble_GLdouble_GLdouble(QtJambi_LibraryUtilities.internal.nativeId(this), x, y, z, w); } @QtUninvokable private native void glRasterPos4d_native_GLdouble_GLdouble_GLdouble_GLdouble(long __this__nativeId, double x, double y, double z, double w); /** *

See QOpenGLFunctions_1_3::glRasterPos4dv(const GLdouble*)

* @param v */ @QtUninvokable public final void glRasterPos4dv(double[] v){ if(v!=null && v.length < 4) throw new IllegalArgumentException("Argument 'v': Wrong number of elements in array. Found: " + v.length + ", expected: 4"); glRasterPos4dv_native_const_GLdouble_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), v); } @QtUninvokable private native void glRasterPos4dv_native_const_GLdouble_ptr(long __this__nativeId, double[] v); /** *

See QOpenGLFunctions_1_3::glRasterPos4f(GLfloat,GLfloat,GLfloat,GLfloat)

* @param x * @param y * @param z * @param w */ @QtUninvokable public final void glRasterPos4f(float x, float y, float z, float w){ glRasterPos4f_native_GLfloat_GLfloat_GLfloat_GLfloat(QtJambi_LibraryUtilities.internal.nativeId(this), x, y, z, w); } @QtUninvokable private native void glRasterPos4f_native_GLfloat_GLfloat_GLfloat_GLfloat(long __this__nativeId, float x, float y, float z, float w); /** *

See QOpenGLFunctions_1_3::glRasterPos4fv(const GLfloat*)

* @param v */ @QtUninvokable public final void glRasterPos4fv(float[] v){ if(v!=null && v.length < 4) throw new IllegalArgumentException("Argument 'v': Wrong number of elements in array. Found: " + v.length + ", expected: 4"); glRasterPos4fv_native_const_GLfloat_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), v); } @QtUninvokable private native void glRasterPos4fv_native_const_GLfloat_ptr(long __this__nativeId, float[] v); /** *

See QOpenGLFunctions_1_3::glRasterPos4i(GLint,GLint,GLint,GLint)

* @param x * @param y * @param z * @param w */ @QtUninvokable public final void glRasterPos4i(int x, int y, int z, int w){ glRasterPos4i_native_GLint_GLint_GLint_GLint(QtJambi_LibraryUtilities.internal.nativeId(this), x, y, z, w); } @QtUninvokable private native void glRasterPos4i_native_GLint_GLint_GLint_GLint(long __this__nativeId, int x, int y, int z, int w); /** *

See QOpenGLFunctions_1_3::glRasterPos4iv(const GLint*)

* @param v */ @QtUninvokable public final void glRasterPos4iv(int[] v){ if(v!=null && v.length < 4) throw new IllegalArgumentException("Argument 'v': Wrong number of elements in array. Found: " + v.length + ", expected: 4"); glRasterPos4iv_native_const_GLint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), v); } @QtUninvokable private native void glRasterPos4iv_native_const_GLint_ptr(long __this__nativeId, int[] v); /** *

See QOpenGLFunctions_1_3::glRasterPos4s(GLshort,GLshort,GLshort,GLshort)

* @param x * @param y * @param z * @param w */ @QtUninvokable public final void glRasterPos4s(short x, short y, short z, short w){ glRasterPos4s_native_GLshort_GLshort_GLshort_GLshort(QtJambi_LibraryUtilities.internal.nativeId(this), x, y, z, w); } @QtUninvokable private native void glRasterPos4s_native_GLshort_GLshort_GLshort_GLshort(long __this__nativeId, short x, short y, short z, short w); /** *

See QOpenGLFunctions_1_3::glRasterPos4sv(const GLshort*)

* @param v */ @QtUninvokable public final void glRasterPos4sv(short[] v){ if(v!=null && v.length < 4) throw new IllegalArgumentException("Argument 'v': Wrong number of elements in array. Found: " + v.length + ", expected: 4"); glRasterPos4sv_native_const_GLshort_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), v); } @QtUninvokable private native void glRasterPos4sv_native_const_GLshort_ptr(long __this__nativeId, short[] v); /** *

See QOpenGLFunctions_1_3::glReadBuffer(GLenum)

* @param mode */ @QtUninvokable public final void glReadBuffer(int mode){ glReadBuffer_native_GLenum(QtJambi_LibraryUtilities.internal.nativeId(this), mode); } @QtUninvokable private native void glReadBuffer_native_GLenum(long __this__nativeId, int mode); /** *

See QOpenGLFunctions_1_3::glReadPixels(GLint,GLint,GLsizei,GLsizei,GLenum,GLenum,GLvoid*)

* @param x * @param y * @param width * @param height * @param format * @param type * @param pixels */ @QtUninvokable public final void glReadPixels(int x, int y, int width, int height, int format, int type, java.nio.@Nullable Buffer pixels){ glReadPixels_native_GLint_GLint_GLsizei_GLsizei_GLenum_GLenum_GLvoid_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), x, y, width, height, format, type, pixels); } @QtUninvokable private native void glReadPixels_native_GLint_GLint_GLsizei_GLsizei_GLenum_GLenum_GLvoid_ptr(long __this__nativeId, int x, int y, int width, int height, int format, int type, java.nio.Buffer pixels); /** *

See QOpenGLFunctions_1_3::glRectd(GLdouble,GLdouble,GLdouble,GLdouble)

* @param x1 * @param y1 * @param x2 * @param y2 */ @QtUninvokable public final void glRectd(double x1, double y1, double x2, double y2){ glRectd_native_GLdouble_GLdouble_GLdouble_GLdouble(QtJambi_LibraryUtilities.internal.nativeId(this), x1, y1, x2, y2); } @QtUninvokable private native void glRectd_native_GLdouble_GLdouble_GLdouble_GLdouble(long __this__nativeId, double x1, double y1, double x2, double y2); /** *

See QOpenGLFunctions_1_3::glRectdv(const GLdouble*,const GLdouble*)

* @param v1 * @param v2 */ @QtUninvokable public final void glRectdv(double[] v1, double[] v2){ if(v1!=null && v1.length < 2) throw new IllegalArgumentException("Argument 'v1': Wrong number of elements in array. Found: " + v1.length + ", expected: 2"); if(v2!=null && v2.length < 2) throw new IllegalArgumentException("Argument 'v2': Wrong number of elements in array. Found: " + v2.length + ", expected: 2"); glRectdv_native_const_GLdouble_ptr_const_GLdouble_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), v1, v2); } @QtUninvokable private native void glRectdv_native_const_GLdouble_ptr_const_GLdouble_ptr(long __this__nativeId, double[] v1, double[] v2); /** *

See QOpenGLFunctions_1_3::glRectf(GLfloat,GLfloat,GLfloat,GLfloat)

* @param x1 * @param y1 * @param x2 * @param y2 */ @QtUninvokable public final void glRectf(float x1, float y1, float x2, float y2){ glRectf_native_GLfloat_GLfloat_GLfloat_GLfloat(QtJambi_LibraryUtilities.internal.nativeId(this), x1, y1, x2, y2); } @QtUninvokable private native void glRectf_native_GLfloat_GLfloat_GLfloat_GLfloat(long __this__nativeId, float x1, float y1, float x2, float y2); /** *

See QOpenGLFunctions_1_3::glRectfv(const GLfloat*,const GLfloat*)

* @param v1 * @param v2 */ @QtUninvokable public final void glRectfv(float[] v1, float[] v2){ if(v1!=null && v1.length < 2) throw new IllegalArgumentException("Argument 'v1': Wrong number of elements in array. Found: " + v1.length + ", expected: 2"); if(v2!=null && v2.length < 2) throw new IllegalArgumentException("Argument 'v2': Wrong number of elements in array. Found: " + v2.length + ", expected: 2"); glRectfv_native_const_GLfloat_ptr_const_GLfloat_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), v1, v2); } @QtUninvokable private native void glRectfv_native_const_GLfloat_ptr_const_GLfloat_ptr(long __this__nativeId, float[] v1, float[] v2); /** *

See QOpenGLFunctions_1_3::glRecti(GLint,GLint,GLint,GLint)

* @param x1 * @param y1 * @param x2 * @param y2 */ @QtUninvokable public final void glRecti(int x1, int y1, int x2, int y2){ glRecti_native_GLint_GLint_GLint_GLint(QtJambi_LibraryUtilities.internal.nativeId(this), x1, y1, x2, y2); } @QtUninvokable private native void glRecti_native_GLint_GLint_GLint_GLint(long __this__nativeId, int x1, int y1, int x2, int y2); /** *

See QOpenGLFunctions_1_3::glRectiv(const GLint*,const GLint*)

* @param v1 * @param v2 */ @QtUninvokable public final void glRectiv(int[] v1, int[] v2){ if(v1!=null && v1.length < 2) throw new IllegalArgumentException("Argument 'v1': Wrong number of elements in array. Found: " + v1.length + ", expected: 2"); if(v2!=null && v2.length < 2) throw new IllegalArgumentException("Argument 'v2': Wrong number of elements in array. Found: " + v2.length + ", expected: 2"); glRectiv_native_const_GLint_ptr_const_GLint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), v1, v2); } @QtUninvokable private native void glRectiv_native_const_GLint_ptr_const_GLint_ptr(long __this__nativeId, int[] v1, int[] v2); /** *

See QOpenGLFunctions_1_3::glRects(GLshort,GLshort,GLshort,GLshort)

* @param x1 * @param y1 * @param x2 * @param y2 */ @QtUninvokable public final void glRects(short x1, short y1, short x2, short y2){ glRects_native_GLshort_GLshort_GLshort_GLshort(QtJambi_LibraryUtilities.internal.nativeId(this), x1, y1, x2, y2); } @QtUninvokable private native void glRects_native_GLshort_GLshort_GLshort_GLshort(long __this__nativeId, short x1, short y1, short x2, short y2); /** *

See QOpenGLFunctions_1_3::glRectsv(const GLshort*,const GLshort*)

* @param v1 * @param v2 */ @QtUninvokable public final void glRectsv(short[] v1, short[] v2){ if(v1!=null && v1.length < 2) throw new IllegalArgumentException("Argument 'v1': Wrong number of elements in array. Found: " + v1.length + ", expected: 2"); if(v2!=null && v2.length < 2) throw new IllegalArgumentException("Argument 'v2': Wrong number of elements in array. Found: " + v2.length + ", expected: 2"); glRectsv_native_const_GLshort_ptr_const_GLshort_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), v1, v2); } @QtUninvokable private native void glRectsv_native_const_GLshort_ptr_const_GLshort_ptr(long __this__nativeId, short[] v1, short[] v2); /** *

See QOpenGLFunctions_1_3::glRenderMode(GLenum)

* @param mode * @return */ @QtUninvokable public final int glRenderMode(int mode){ return glRenderMode_native_GLenum(QtJambi_LibraryUtilities.internal.nativeId(this), mode); } @QtUninvokable private native int glRenderMode_native_GLenum(long __this__nativeId, int mode); /** *

See QOpenGLFunctions_1_3::glResetHistogram(GLenum)

* @param target */ @QtUninvokable public final void glResetHistogram(int target){ glResetHistogram_native_GLenum(QtJambi_LibraryUtilities.internal.nativeId(this), target); } @QtUninvokable private native void glResetHistogram_native_GLenum(long __this__nativeId, int target); /** *

See QOpenGLFunctions_1_3::glResetMinmax(GLenum)

* @param target */ @QtUninvokable public final void glResetMinmax(int target){ glResetMinmax_native_GLenum(QtJambi_LibraryUtilities.internal.nativeId(this), target); } @QtUninvokable private native void glResetMinmax_native_GLenum(long __this__nativeId, int target); /** *

See QOpenGLFunctions_1_3::glRotated(GLdouble,GLdouble,GLdouble,GLdouble)

* @param angle * @param x * @param y * @param z */ @QtUninvokable public final void glRotated(double angle, double x, double y, double z){ glRotated_native_GLdouble_GLdouble_GLdouble_GLdouble(QtJambi_LibraryUtilities.internal.nativeId(this), angle, x, y, z); } @QtUninvokable private native void glRotated_native_GLdouble_GLdouble_GLdouble_GLdouble(long __this__nativeId, double angle, double x, double y, double z); /** *

See QOpenGLFunctions_1_3::glRotatef(GLfloat,GLfloat,GLfloat,GLfloat)

* @param angle * @param x * @param y * @param z */ @QtUninvokable public final void glRotatef(float angle, float x, float y, float z){ glRotatef_native_GLfloat_GLfloat_GLfloat_GLfloat(QtJambi_LibraryUtilities.internal.nativeId(this), angle, x, y, z); } @QtUninvokable private native void glRotatef_native_GLfloat_GLfloat_GLfloat_GLfloat(long __this__nativeId, float angle, float x, float y, float z); /** *

See QOpenGLFunctions_1_3::glSampleCoverage(GLfloat,GLboolean)

* @param value * @param invert */ @QtUninvokable public final void glSampleCoverage(float value, boolean invert){ glSampleCoverage_native_GLfloat_GLboolean(QtJambi_LibraryUtilities.internal.nativeId(this), value, invert); } @QtUninvokable private native void glSampleCoverage_native_GLfloat_GLboolean(long __this__nativeId, float value, boolean invert); /** *

See QOpenGLFunctions_1_3::glScaled(GLdouble,GLdouble,GLdouble)

* @param x * @param y * @param z */ @QtUninvokable public final void glScaled(double x, double y, double z){ glScaled_native_GLdouble_GLdouble_GLdouble(QtJambi_LibraryUtilities.internal.nativeId(this), x, y, z); } @QtUninvokable private native void glScaled_native_GLdouble_GLdouble_GLdouble(long __this__nativeId, double x, double y, double z); /** *

See QOpenGLFunctions_1_3::glScalef(GLfloat,GLfloat,GLfloat)

* @param x * @param y * @param z */ @QtUninvokable public final void glScalef(float x, float y, float z){ glScalef_native_GLfloat_GLfloat_GLfloat(QtJambi_LibraryUtilities.internal.nativeId(this), x, y, z); } @QtUninvokable private native void glScalef_native_GLfloat_GLfloat_GLfloat(long __this__nativeId, float x, float y, float z); /** *

See QOpenGLFunctions_1_3::glScissor(GLint,GLint,GLsizei,GLsizei)

* @param x * @param y * @param width * @param height */ @QtUninvokable public final void glScissor(int x, int y, int width, int height){ glScissor_native_GLint_GLint_GLsizei_GLsizei(QtJambi_LibraryUtilities.internal.nativeId(this), x, y, width, height); } @QtUninvokable private native void glScissor_native_GLint_GLint_GLsizei_GLsizei(long __this__nativeId, int x, int y, int width, int height); /** *

See QOpenGLFunctions_1_3::glSelectBuffer(GLsizei,GLuint*)

* @param buffer */ @QtUninvokable public final void glSelectBuffer(java.nio.@Nullable IntBuffer buffer){ glSelectBuffer_native_GLsizei_GLuint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), buffer); } @QtUninvokable private native void glSelectBuffer_native_GLsizei_GLuint_ptr(long __this__nativeId, java.nio.IntBuffer buffer); /** *

See QOpenGLFunctions_1_3::glSeparableFilter2D(GLenum,GLenum,GLsizei,GLsizei,GLenum,GLenum,const GLvoid*,const GLvoid*)

* @param target * @param internalformat * @param width * @param height * @param format * @param type * @param row * @param column */ @QtUninvokable public final void glSeparableFilter2D(int target, int internalformat, int width, int height, int format, int type, java.nio.@Nullable Buffer row, java.nio.@Nullable Buffer column){ glSeparableFilter2D_native_GLenum_GLenum_GLsizei_GLsizei_GLenum_GLenum_const_GLvoid_ptr_const_GLvoid_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), target, internalformat, width, height, format, type, row, column); } @QtUninvokable private native void glSeparableFilter2D_native_GLenum_GLenum_GLsizei_GLsizei_GLenum_GLenum_const_GLvoid_ptr_const_GLvoid_ptr(long __this__nativeId, int target, int internalformat, int width, int height, int format, int type, java.nio.Buffer row, java.nio.Buffer column); /** *

See QOpenGLFunctions_1_3::glShadeModel(GLenum)

* @param mode */ @QtUninvokable public final void glShadeModel(int mode){ glShadeModel_native_GLenum(QtJambi_LibraryUtilities.internal.nativeId(this), mode); } @QtUninvokable private native void glShadeModel_native_GLenum(long __this__nativeId, int mode); /** *

See QOpenGLFunctions_1_3::glStencilFunc(GLenum,GLint,GLuint)

* @param func * @param ref * @param mask */ @QtUninvokable public final void glStencilFunc(int func, int ref, int mask){ glStencilFunc_native_GLenum_GLint_GLuint(QtJambi_LibraryUtilities.internal.nativeId(this), func, ref, mask); } @QtUninvokable private native void glStencilFunc_native_GLenum_GLint_GLuint(long __this__nativeId, int func, int ref, int mask); /** *

See QOpenGLFunctions_1_3::glStencilMask(GLuint)

* @param mask */ @QtUninvokable public final void glStencilMask(int mask){ glStencilMask_native_GLuint(QtJambi_LibraryUtilities.internal.nativeId(this), mask); } @QtUninvokable private native void glStencilMask_native_GLuint(long __this__nativeId, int mask); /** *

See QOpenGLFunctions_1_3::glStencilOp(GLenum,GLenum,GLenum)

* @param fail * @param zfail * @param zpass */ @QtUninvokable public final void glStencilOp(int fail, int zfail, int zpass){ glStencilOp_native_GLenum_GLenum_GLenum(QtJambi_LibraryUtilities.internal.nativeId(this), fail, zfail, zpass); } @QtUninvokable private native void glStencilOp_native_GLenum_GLenum_GLenum(long __this__nativeId, int fail, int zfail, int zpass); /** *

See QOpenGLFunctions_1_3::glTexCoord1d(GLdouble)

* @param s */ @QtUninvokable public final void glTexCoord1d(double s){ glTexCoord1d_native_GLdouble(QtJambi_LibraryUtilities.internal.nativeId(this), s); } @QtUninvokable private native void glTexCoord1d_native_GLdouble(long __this__nativeId, double s); /** *

See QOpenGLFunctions_1_3::glTexCoord1dv(const GLdouble*)

* @param v */ @QtUninvokable public final void glTexCoord1dv(double[] v){ if(v!=null && v.length < 1) throw new IllegalArgumentException("Argument 'v': Wrong number of elements in array. Found: " + v.length + ", expected: 1"); glTexCoord1dv_native_const_GLdouble_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), v); } @QtUninvokable private native void glTexCoord1dv_native_const_GLdouble_ptr(long __this__nativeId, double[] v); /** *

See QOpenGLFunctions_1_3::glTexCoord1f(GLfloat)

* @param s */ @QtUninvokable public final void glTexCoord1f(float s){ glTexCoord1f_native_GLfloat(QtJambi_LibraryUtilities.internal.nativeId(this), s); } @QtUninvokable private native void glTexCoord1f_native_GLfloat(long __this__nativeId, float s); /** *

See QOpenGLFunctions_1_3::glTexCoord1fv(const GLfloat*)

* @param v */ @QtUninvokable public final void glTexCoord1fv(float[] v){ if(v!=null && v.length < 1) throw new IllegalArgumentException("Argument 'v': Wrong number of elements in array. Found: " + v.length + ", expected: 1"); glTexCoord1fv_native_const_GLfloat_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), v); } @QtUninvokable private native void glTexCoord1fv_native_const_GLfloat_ptr(long __this__nativeId, float[] v); /** *

See QOpenGLFunctions_1_3::glTexCoord1i(GLint)

* @param s */ @QtUninvokable public final void glTexCoord1i(int s){ glTexCoord1i_native_GLint(QtJambi_LibraryUtilities.internal.nativeId(this), s); } @QtUninvokable private native void glTexCoord1i_native_GLint(long __this__nativeId, int s); /** *

See QOpenGLFunctions_1_3::glTexCoord1iv(const GLint*)

* @param v */ @QtUninvokable public final void glTexCoord1iv(int[] v){ if(v!=null && v.length < 1) throw new IllegalArgumentException("Argument 'v': Wrong number of elements in array. Found: " + v.length + ", expected: 1"); glTexCoord1iv_native_const_GLint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), v); } @QtUninvokable private native void glTexCoord1iv_native_const_GLint_ptr(long __this__nativeId, int[] v); /** *

See QOpenGLFunctions_1_3::glTexCoord1s(GLshort)

* @param s */ @QtUninvokable public final void glTexCoord1s(short s){ glTexCoord1s_native_GLshort(QtJambi_LibraryUtilities.internal.nativeId(this), s); } @QtUninvokable private native void glTexCoord1s_native_GLshort(long __this__nativeId, short s); /** *

See QOpenGLFunctions_1_3::glTexCoord1sv(const GLshort*)

* @param v */ @QtUninvokable public final void glTexCoord1sv(short[] v){ if(v!=null && v.length < 1) throw new IllegalArgumentException("Argument 'v': Wrong number of elements in array. Found: " + v.length + ", expected: 1"); glTexCoord1sv_native_const_GLshort_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), v); } @QtUninvokable private native void glTexCoord1sv_native_const_GLshort_ptr(long __this__nativeId, short[] v); /** *

See QOpenGLFunctions_1_3::glTexCoord2d(GLdouble,GLdouble)

* @param s * @param t */ @QtUninvokable public final void glTexCoord2d(double s, double t){ glTexCoord2d_native_GLdouble_GLdouble(QtJambi_LibraryUtilities.internal.nativeId(this), s, t); } @QtUninvokable private native void glTexCoord2d_native_GLdouble_GLdouble(long __this__nativeId, double s, double t); /** *

See QOpenGLFunctions_1_3::glTexCoord2dv(const GLdouble*)

* @param v */ @QtUninvokable public final void glTexCoord2dv(double[] v){ if(v!=null && v.length < 2) throw new IllegalArgumentException("Argument 'v': Wrong number of elements in array. Found: " + v.length + ", expected: 2"); glTexCoord2dv_native_const_GLdouble_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), v); } @QtUninvokable private native void glTexCoord2dv_native_const_GLdouble_ptr(long __this__nativeId, double[] v); /** *

See QOpenGLFunctions_1_3::glTexCoord2f(GLfloat,GLfloat)

* @param s * @param t */ @QtUninvokable public final void glTexCoord2f(float s, float t){ glTexCoord2f_native_GLfloat_GLfloat(QtJambi_LibraryUtilities.internal.nativeId(this), s, t); } @QtUninvokable private native void glTexCoord2f_native_GLfloat_GLfloat(long __this__nativeId, float s, float t); /** *

See QOpenGLFunctions_1_3::glTexCoord2fv(const GLfloat*)

* @param v */ @QtUninvokable public final void glTexCoord2fv(float[] v){ if(v!=null && v.length < 2) throw new IllegalArgumentException("Argument 'v': Wrong number of elements in array. Found: " + v.length + ", expected: 2"); glTexCoord2fv_native_const_GLfloat_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), v); } @QtUninvokable private native void glTexCoord2fv_native_const_GLfloat_ptr(long __this__nativeId, float[] v); /** *

See QOpenGLFunctions_1_3::glTexCoord2i(GLint,GLint)

* @param s * @param t */ @QtUninvokable public final void glTexCoord2i(int s, int t){ glTexCoord2i_native_GLint_GLint(QtJambi_LibraryUtilities.internal.nativeId(this), s, t); } @QtUninvokable private native void glTexCoord2i_native_GLint_GLint(long __this__nativeId, int s, int t); /** *

See QOpenGLFunctions_1_3::glTexCoord2iv(const GLint*)

* @param v */ @QtUninvokable public final void glTexCoord2iv(int[] v){ if(v!=null && v.length < 2) throw new IllegalArgumentException("Argument 'v': Wrong number of elements in array. Found: " + v.length + ", expected: 2"); glTexCoord2iv_native_const_GLint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), v); } @QtUninvokable private native void glTexCoord2iv_native_const_GLint_ptr(long __this__nativeId, int[] v); /** *

See QOpenGLFunctions_1_3::glTexCoord2s(GLshort,GLshort)

* @param s * @param t */ @QtUninvokable public final void glTexCoord2s(short s, short t){ glTexCoord2s_native_GLshort_GLshort(QtJambi_LibraryUtilities.internal.nativeId(this), s, t); } @QtUninvokable private native void glTexCoord2s_native_GLshort_GLshort(long __this__nativeId, short s, short t); /** *

See QOpenGLFunctions_1_3::glTexCoord2sv(const GLshort*)

* @param v */ @QtUninvokable public final void glTexCoord2sv(short[] v){ if(v!=null && v.length < 2) throw new IllegalArgumentException("Argument 'v': Wrong number of elements in array. Found: " + v.length + ", expected: 2"); glTexCoord2sv_native_const_GLshort_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), v); } @QtUninvokable private native void glTexCoord2sv_native_const_GLshort_ptr(long __this__nativeId, short[] v); /** *

See QOpenGLFunctions_1_3::glTexCoord3d(GLdouble,GLdouble,GLdouble)

* @param s * @param t * @param r */ @QtUninvokable public final void glTexCoord3d(double s, double t, double r){ glTexCoord3d_native_GLdouble_GLdouble_GLdouble(QtJambi_LibraryUtilities.internal.nativeId(this), s, t, r); } @QtUninvokable private native void glTexCoord3d_native_GLdouble_GLdouble_GLdouble(long __this__nativeId, double s, double t, double r); /** *

See QOpenGLFunctions_1_3::glTexCoord3dv(const GLdouble*)

* @param v */ @QtUninvokable public final void glTexCoord3dv(double[] v){ if(v!=null && v.length < 3) throw new IllegalArgumentException("Argument 'v': Wrong number of elements in array. Found: " + v.length + ", expected: 3"); glTexCoord3dv_native_const_GLdouble_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), v); } @QtUninvokable private native void glTexCoord3dv_native_const_GLdouble_ptr(long __this__nativeId, double[] v); /** *

See QOpenGLFunctions_1_3::glTexCoord3f(GLfloat,GLfloat,GLfloat)

* @param s * @param t * @param r */ @QtUninvokable public final void glTexCoord3f(float s, float t, float r){ glTexCoord3f_native_GLfloat_GLfloat_GLfloat(QtJambi_LibraryUtilities.internal.nativeId(this), s, t, r); } @QtUninvokable private native void glTexCoord3f_native_GLfloat_GLfloat_GLfloat(long __this__nativeId, float s, float t, float r); /** *

See QOpenGLFunctions_1_3::glTexCoord3fv(const GLfloat*)

* @param v */ @QtUninvokable public final void glTexCoord3fv(float[] v){ if(v!=null && v.length < 3) throw new IllegalArgumentException("Argument 'v': Wrong number of elements in array. Found: " + v.length + ", expected: 3"); glTexCoord3fv_native_const_GLfloat_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), v); } @QtUninvokable private native void glTexCoord3fv_native_const_GLfloat_ptr(long __this__nativeId, float[] v); /** *

See QOpenGLFunctions_1_3::glTexCoord3i(GLint,GLint,GLint)

* @param s * @param t * @param r */ @QtUninvokable public final void glTexCoord3i(int s, int t, int r){ glTexCoord3i_native_GLint_GLint_GLint(QtJambi_LibraryUtilities.internal.nativeId(this), s, t, r); } @QtUninvokable private native void glTexCoord3i_native_GLint_GLint_GLint(long __this__nativeId, int s, int t, int r); /** *

See QOpenGLFunctions_1_3::glTexCoord3iv(const GLint*)

* @param v */ @QtUninvokable public final void glTexCoord3iv(int[] v){ if(v!=null && v.length < 3) throw new IllegalArgumentException("Argument 'v': Wrong number of elements in array. Found: " + v.length + ", expected: 3"); glTexCoord3iv_native_const_GLint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), v); } @QtUninvokable private native void glTexCoord3iv_native_const_GLint_ptr(long __this__nativeId, int[] v); /** *

See QOpenGLFunctions_1_3::glTexCoord3s(GLshort,GLshort,GLshort)

* @param s * @param t * @param r */ @QtUninvokable public final void glTexCoord3s(short s, short t, short r){ glTexCoord3s_native_GLshort_GLshort_GLshort(QtJambi_LibraryUtilities.internal.nativeId(this), s, t, r); } @QtUninvokable private native void glTexCoord3s_native_GLshort_GLshort_GLshort(long __this__nativeId, short s, short t, short r); /** *

See QOpenGLFunctions_1_3::glTexCoord3sv(const GLshort*)

* @param v */ @QtUninvokable public final void glTexCoord3sv(short[] v){ if(v!=null && v.length < 3) throw new IllegalArgumentException("Argument 'v': Wrong number of elements in array. Found: " + v.length + ", expected: 3"); glTexCoord3sv_native_const_GLshort_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), v); } @QtUninvokable private native void glTexCoord3sv_native_const_GLshort_ptr(long __this__nativeId, short[] v); /** *

See QOpenGLFunctions_1_3::glTexCoord4d(GLdouble,GLdouble,GLdouble,GLdouble)

* @param s * @param t * @param r * @param q */ @QtUninvokable public final void glTexCoord4d(double s, double t, double r, double q){ glTexCoord4d_native_GLdouble_GLdouble_GLdouble_GLdouble(QtJambi_LibraryUtilities.internal.nativeId(this), s, t, r, q); } @QtUninvokable private native void glTexCoord4d_native_GLdouble_GLdouble_GLdouble_GLdouble(long __this__nativeId, double s, double t, double r, double q); /** *

See QOpenGLFunctions_1_3::glTexCoord4dv(const GLdouble*)

* @param v */ @QtUninvokable public final void glTexCoord4dv(double[] v){ if(v!=null && v.length < 4) throw new IllegalArgumentException("Argument 'v': Wrong number of elements in array. Found: " + v.length + ", expected: 4"); glTexCoord4dv_native_const_GLdouble_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), v); } @QtUninvokable private native void glTexCoord4dv_native_const_GLdouble_ptr(long __this__nativeId, double[] v); /** *

See QOpenGLFunctions_1_3::glTexCoord4f(GLfloat,GLfloat,GLfloat,GLfloat)

* @param s * @param t * @param r * @param q */ @QtUninvokable public final void glTexCoord4f(float s, float t, float r, float q){ glTexCoord4f_native_GLfloat_GLfloat_GLfloat_GLfloat(QtJambi_LibraryUtilities.internal.nativeId(this), s, t, r, q); } @QtUninvokable private native void glTexCoord4f_native_GLfloat_GLfloat_GLfloat_GLfloat(long __this__nativeId, float s, float t, float r, float q); /** *

See QOpenGLFunctions_1_3::glTexCoord4fv(const GLfloat*)

* @param v */ @QtUninvokable public final void glTexCoord4fv(float[] v){ if(v!=null && v.length < 4) throw new IllegalArgumentException("Argument 'v': Wrong number of elements in array. Found: " + v.length + ", expected: 4"); glTexCoord4fv_native_const_GLfloat_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), v); } @QtUninvokable private native void glTexCoord4fv_native_const_GLfloat_ptr(long __this__nativeId, float[] v); /** *

See QOpenGLFunctions_1_3::glTexCoord4i(GLint,GLint,GLint,GLint)

* @param s * @param t * @param r * @param q */ @QtUninvokable public final void glTexCoord4i(int s, int t, int r, int q){ glTexCoord4i_native_GLint_GLint_GLint_GLint(QtJambi_LibraryUtilities.internal.nativeId(this), s, t, r, q); } @QtUninvokable private native void glTexCoord4i_native_GLint_GLint_GLint_GLint(long __this__nativeId, int s, int t, int r, int q); /** *

See QOpenGLFunctions_1_3::glTexCoord4iv(const GLint*)

* @param v */ @QtUninvokable public final void glTexCoord4iv(int[] v){ if(v!=null && v.length < 4) throw new IllegalArgumentException("Argument 'v': Wrong number of elements in array. Found: " + v.length + ", expected: 4"); glTexCoord4iv_native_const_GLint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), v); } @QtUninvokable private native void glTexCoord4iv_native_const_GLint_ptr(long __this__nativeId, int[] v); /** *

See QOpenGLFunctions_1_3::glTexCoord4s(GLshort,GLshort,GLshort,GLshort)

* @param s * @param t * @param r * @param q */ @QtUninvokable public final void glTexCoord4s(short s, short t, short r, short q){ glTexCoord4s_native_GLshort_GLshort_GLshort_GLshort(QtJambi_LibraryUtilities.internal.nativeId(this), s, t, r, q); } @QtUninvokable private native void glTexCoord4s_native_GLshort_GLshort_GLshort_GLshort(long __this__nativeId, short s, short t, short r, short q); /** *

See QOpenGLFunctions_1_3::glTexCoord4sv(const GLshort*)

* @param v */ @QtUninvokable public final void glTexCoord4sv(short[] v){ if(v!=null && v.length < 4) throw new IllegalArgumentException("Argument 'v': Wrong number of elements in array. Found: " + v.length + ", expected: 4"); glTexCoord4sv_native_const_GLshort_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), v); } @QtUninvokable private native void glTexCoord4sv_native_const_GLshort_ptr(long __this__nativeId, short[] v); /** *

See QOpenGLFunctions_1_3::glTexCoordPointer(GLint,GLenum,GLsizei,const GLvoid*)

* @param size * @param type * @param stride * @param pointer */ @QtUninvokable public final void glTexCoordPointer(int size, int type, int stride, java.nio.@Nullable Buffer pointer){ glTexCoordPointer_native_GLint_GLenum_GLsizei_const_GLvoid_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), size, type, stride, pointer); } @QtUninvokable private native void glTexCoordPointer_native_GLint_GLenum_GLsizei_const_GLvoid_ptr(long __this__nativeId, int size, int type, int stride, java.nio.Buffer pointer); /** *

See QOpenGLFunctions_1_3::glTexEnvf(GLenum,GLenum,GLfloat)

* @param target * @param pname * @param param */ @QtUninvokable public final void glTexEnvf(int target, int pname, float param){ glTexEnvf_native_GLenum_GLenum_GLfloat(QtJambi_LibraryUtilities.internal.nativeId(this), target, pname, param); } @QtUninvokable private native void glTexEnvf_native_GLenum_GLenum_GLfloat(long __this__nativeId, int target, int pname, float param); /** *

See QOpenGLFunctions_1_3::glTexEnvfv(GLenum,GLenum,const GLfloat*)

* @param target * @param pname * @param params */ @QtUninvokable public final void glTexEnvfv(int target, int pname, float[] params){ if(params!=null && params.length < 1) throw new IllegalArgumentException("Argument 'params': Wrong number of elements in array. Found: " + params.length + ", expected: 1"); glTexEnvfv_native_GLenum_GLenum_const_GLfloat_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), target, pname, params); } @QtUninvokable private native void glTexEnvfv_native_GLenum_GLenum_const_GLfloat_ptr(long __this__nativeId, int target, int pname, float[] params); /** *

See QOpenGLFunctions_1_3::glTexEnvi(GLenum,GLenum,GLint)

* @param target * @param pname * @param param */ @QtUninvokable public final void glTexEnvi(int target, int pname, int param){ glTexEnvi_native_GLenum_GLenum_GLint(QtJambi_LibraryUtilities.internal.nativeId(this), target, pname, param); } @QtUninvokable private native void glTexEnvi_native_GLenum_GLenum_GLint(long __this__nativeId, int target, int pname, int param); /** *

See QOpenGLFunctions_1_3::glTexEnviv(GLenum,GLenum,const GLint*)

* @param target * @param pname * @param params */ @QtUninvokable public final void glTexEnviv(int target, int pname, int[] params){ if(params!=null && params.length < 1) throw new IllegalArgumentException("Argument 'params': Wrong number of elements in array. Found: " + params.length + ", expected: 1"); glTexEnviv_native_GLenum_GLenum_const_GLint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), target, pname, params); } @QtUninvokable private native void glTexEnviv_native_GLenum_GLenum_const_GLint_ptr(long __this__nativeId, int target, int pname, int[] params); /** *

See QOpenGLFunctions_1_3::glTexGend(GLenum,GLenum,GLdouble)

* @param coord * @param pname * @param param */ @QtUninvokable public final void glTexGend(int coord, int pname, double param){ glTexGend_native_GLenum_GLenum_GLdouble(QtJambi_LibraryUtilities.internal.nativeId(this), coord, pname, param); } @QtUninvokable private native void glTexGend_native_GLenum_GLenum_GLdouble(long __this__nativeId, int coord, int pname, double param); /** *

See QOpenGLFunctions_1_3::glTexGendv(GLenum,GLenum,const GLdouble*)

* @param coord * @param pname * @param params */ @QtUninvokable public final void glTexGendv(int coord, int pname, double[] params){ if(params!=null && params.length < 1) throw new IllegalArgumentException("Argument 'params': Wrong number of elements in array. Found: " + params.length + ", expected: 1"); glTexGendv_native_GLenum_GLenum_const_GLdouble_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), coord, pname, params); } @QtUninvokable private native void glTexGendv_native_GLenum_GLenum_const_GLdouble_ptr(long __this__nativeId, int coord, int pname, double[] params); /** *

See QOpenGLFunctions_1_3::glTexGenf(GLenum,GLenum,GLfloat)

* @param coord * @param pname * @param param */ @QtUninvokable public final void glTexGenf(int coord, int pname, float param){ glTexGenf_native_GLenum_GLenum_GLfloat(QtJambi_LibraryUtilities.internal.nativeId(this), coord, pname, param); } @QtUninvokable private native void glTexGenf_native_GLenum_GLenum_GLfloat(long __this__nativeId, int coord, int pname, float param); /** *

See QOpenGLFunctions_1_3::glTexGenfv(GLenum,GLenum,const GLfloat*)

* @param coord * @param pname * @param params */ @QtUninvokable public final void glTexGenfv(int coord, int pname, float[] params){ if(params!=null && params.length < 1) throw new IllegalArgumentException("Argument 'params': Wrong number of elements in array. Found: " + params.length + ", expected: 1"); glTexGenfv_native_GLenum_GLenum_const_GLfloat_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), coord, pname, params); } @QtUninvokable private native void glTexGenfv_native_GLenum_GLenum_const_GLfloat_ptr(long __this__nativeId, int coord, int pname, float[] params); /** *

See QOpenGLFunctions_1_3::glTexGeni(GLenum,GLenum,GLint)

* @param coord * @param pname * @param param */ @QtUninvokable public final void glTexGeni(int coord, int pname, int param){ glTexGeni_native_GLenum_GLenum_GLint(QtJambi_LibraryUtilities.internal.nativeId(this), coord, pname, param); } @QtUninvokable private native void glTexGeni_native_GLenum_GLenum_GLint(long __this__nativeId, int coord, int pname, int param); /** *

See QOpenGLFunctions_1_3::glTexGeniv(GLenum,GLenum,const GLint*)

* @param coord * @param pname * @param params */ @QtUninvokable public final void glTexGeniv(int coord, int pname, int[] params){ if(params!=null && params.length < 1) throw new IllegalArgumentException("Argument 'params': Wrong number of elements in array. Found: " + params.length + ", expected: 1"); glTexGeniv_native_GLenum_GLenum_const_GLint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), coord, pname, params); } @QtUninvokable private native void glTexGeniv_native_GLenum_GLenum_const_GLint_ptr(long __this__nativeId, int coord, int pname, int[] params); /** *

See QOpenGLFunctions_1_3::glTexImage1D(GLenum,GLint,GLint,GLsizei,GLint,GLenum,GLenum,const GLvoid*)

* @param target * @param level * @param internalformat * @param width * @param border * @param format * @param type * @param pixels */ @QtUninvokable public final void glTexImage1D(int target, int level, int internalformat, int width, int border, int format, int type, java.nio.@Nullable Buffer pixels){ glTexImage1D_native_GLenum_GLint_GLint_GLsizei_GLint_GLenum_GLenum_const_GLvoid_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), target, level, internalformat, width, border, format, type, pixels); } @QtUninvokable private native void glTexImage1D_native_GLenum_GLint_GLint_GLsizei_GLint_GLenum_GLenum_const_GLvoid_ptr(long __this__nativeId, int target, int level, int internalformat, int width, int border, int format, int type, java.nio.Buffer pixels); /** *

See QOpenGLFunctions_1_3::glTexImage2D(GLenum,GLint,GLint,GLsizei,GLsizei,GLint,GLenum,GLenum,const GLvoid*)

* @param target * @param level * @param internalformat * @param width * @param height * @param border * @param format * @param type * @param pixels */ @QtUninvokable public final void glTexImage2D(int target, int level, int internalformat, int width, int height, int border, int format, int type, java.nio.@Nullable Buffer pixels){ glTexImage2D_native_GLenum_GLint_GLint_GLsizei_GLsizei_GLint_GLenum_GLenum_const_GLvoid_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), target, level, internalformat, width, height, border, format, type, pixels); } @QtUninvokable private native void glTexImage2D_native_GLenum_GLint_GLint_GLsizei_GLsizei_GLint_GLenum_GLenum_const_GLvoid_ptr(long __this__nativeId, int target, int level, int internalformat, int width, int height, int border, int format, int type, java.nio.Buffer pixels); /** *

See QOpenGLFunctions_1_3::glTexImage3D(GLenum,GLint,GLint,GLsizei,GLsizei,GLsizei,GLint,GLenum,GLenum,const GLvoid*)

* @param target * @param level * @param internalformat * @param width * @param height * @param depth * @param border * @param format * @param type * @param pixels */ @QtUninvokable public final void glTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int format, int type, java.nio.@Nullable Buffer pixels){ glTexImage3D_native_GLenum_GLint_GLint_GLsizei_GLsizei_GLsizei_GLint_GLenum_GLenum_const_GLvoid_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), target, level, internalformat, width, height, depth, border, format, type, pixels); } @QtUninvokable private native void glTexImage3D_native_GLenum_GLint_GLint_GLsizei_GLsizei_GLsizei_GLint_GLenum_GLenum_const_GLvoid_ptr(long __this__nativeId, int target, int level, int internalformat, int width, int height, int depth, int border, int format, int type, java.nio.Buffer pixels); /** *

See QOpenGLFunctions_1_3::glTexParameterf(GLenum,GLenum,GLfloat)

* @param target * @param pname * @param param */ @QtUninvokable public final void glTexParameterf(int target, int pname, float param){ glTexParameterf_native_GLenum_GLenum_GLfloat(QtJambi_LibraryUtilities.internal.nativeId(this), target, pname, param); } @QtUninvokable private native void glTexParameterf_native_GLenum_GLenum_GLfloat(long __this__nativeId, int target, int pname, float param); /** *

See QOpenGLFunctions_1_3::glTexParameterfv(GLenum,GLenum,const GLfloat*)

* @param target * @param pname * @param params */ @QtUninvokable public final void glTexParameterfv(int target, int pname, java.nio.@Nullable FloatBuffer params){ glTexParameterfv_native_GLenum_GLenum_const_GLfloat_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), target, pname, params); } @QtUninvokable private native void glTexParameterfv_native_GLenum_GLenum_const_GLfloat_ptr(long __this__nativeId, int target, int pname, java.nio.FloatBuffer params); /** *

See QOpenGLFunctions_1_3::glTexParameteri(GLenum,GLenum,GLint)

* @param target * @param pname * @param param */ @QtUninvokable public final void glTexParameteri(int target, int pname, int param){ glTexParameteri_native_GLenum_GLenum_GLint(QtJambi_LibraryUtilities.internal.nativeId(this), target, pname, param); } @QtUninvokable private native void glTexParameteri_native_GLenum_GLenum_GLint(long __this__nativeId, int target, int pname, int param); /** *

See QOpenGLFunctions_1_3::glTexParameteriv(GLenum,GLenum,const GLint*)

* @param target * @param pname * @param params */ @QtUninvokable public final void glTexParameteriv(int target, int pname, java.nio.@Nullable IntBuffer params){ glTexParameteriv_native_GLenum_GLenum_const_GLint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), target, pname, params); } @QtUninvokable private native void glTexParameteriv_native_GLenum_GLenum_const_GLint_ptr(long __this__nativeId, int target, int pname, java.nio.IntBuffer params); /** *

See QOpenGLFunctions_1_3::glTexSubImage1D(GLenum,GLint,GLint,GLsizei,GLenum,GLenum,const GLvoid*)

* @param target * @param level * @param xoffset * @param width * @param format * @param type * @param pixels */ @QtUninvokable public final void glTexSubImage1D(int target, int level, int xoffset, int width, int format, int type, java.nio.@Nullable Buffer pixels){ glTexSubImage1D_native_GLenum_GLint_GLint_GLsizei_GLenum_GLenum_const_GLvoid_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), target, level, xoffset, width, format, type, pixels); } @QtUninvokable private native void glTexSubImage1D_native_GLenum_GLint_GLint_GLsizei_GLenum_GLenum_const_GLvoid_ptr(long __this__nativeId, int target, int level, int xoffset, int width, int format, int type, java.nio.Buffer pixels); /** *

See QOpenGLFunctions_1_3::glTexSubImage2D(GLenum,GLint,GLint,GLint,GLsizei,GLsizei,GLenum,GLenum,const GLvoid*)

* @param target * @param level * @param xoffset * @param yoffset * @param width * @param height * @param format * @param type * @param pixels */ @QtUninvokable public final void glTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, java.nio.@Nullable Buffer pixels){ glTexSubImage2D_native_GLenum_GLint_GLint_GLint_GLsizei_GLsizei_GLenum_GLenum_const_GLvoid_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), target, level, xoffset, yoffset, width, height, format, type, pixels); } @QtUninvokable private native void glTexSubImage2D_native_GLenum_GLint_GLint_GLint_GLsizei_GLsizei_GLenum_GLenum_const_GLvoid_ptr(long __this__nativeId, int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, java.nio.Buffer pixels); /** *

See QOpenGLFunctions_1_3::glTexSubImage3D(GLenum,GLint,GLint,GLint,GLint,GLsizei,GLsizei,GLsizei,GLenum,GLenum,const GLvoid*)

* @param target * @param level * @param xoffset * @param yoffset * @param zoffset * @param width * @param height * @param depth * @param format * @param type * @param pixels */ @QtUninvokable public final void glTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, java.nio.@Nullable Buffer pixels){ glTexSubImage3D_native_GLenum_GLint_GLint_GLint_GLint_GLsizei_GLsizei_GLsizei_GLenum_GLenum_const_GLvoid_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels); } @QtUninvokable private native void glTexSubImage3D_native_GLenum_GLint_GLint_GLint_GLint_GLsizei_GLsizei_GLsizei_GLenum_GLenum_const_GLvoid_ptr(long __this__nativeId, int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, java.nio.Buffer pixels); /** *

See QOpenGLFunctions_1_3::glTranslated(GLdouble,GLdouble,GLdouble)

* @param x * @param y * @param z */ @QtUninvokable public final void glTranslated(double x, double y, double z){ glTranslated_native_GLdouble_GLdouble_GLdouble(QtJambi_LibraryUtilities.internal.nativeId(this), x, y, z); } @QtUninvokable private native void glTranslated_native_GLdouble_GLdouble_GLdouble(long __this__nativeId, double x, double y, double z); /** *

See QOpenGLFunctions_1_3::glTranslatef(GLfloat,GLfloat,GLfloat)

* @param x * @param y * @param z */ @QtUninvokable public final void glTranslatef(float x, float y, float z){ glTranslatef_native_GLfloat_GLfloat_GLfloat(QtJambi_LibraryUtilities.internal.nativeId(this), x, y, z); } @QtUninvokable private native void glTranslatef_native_GLfloat_GLfloat_GLfloat(long __this__nativeId, float x, float y, float z); /** *

See QOpenGLFunctions_1_3::glVertex2d(GLdouble,GLdouble)

* @param x * @param y */ @QtUninvokable public final void glVertex2d(double x, double y){ glVertex2d_native_GLdouble_GLdouble(QtJambi_LibraryUtilities.internal.nativeId(this), x, y); } @QtUninvokable private native void glVertex2d_native_GLdouble_GLdouble(long __this__nativeId, double x, double y); /** *

See QOpenGLFunctions_1_3::glVertex2dv(const GLdouble*)

* @param v */ @QtUninvokable public final void glVertex2dv(double[] v){ if(v!=null && v.length < 2) throw new IllegalArgumentException("Argument 'v': Wrong number of elements in array. Found: " + v.length + ", expected: 2"); glVertex2dv_native_const_GLdouble_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), v); } @QtUninvokable private native void glVertex2dv_native_const_GLdouble_ptr(long __this__nativeId, double[] v); /** *

See QOpenGLFunctions_1_3::glVertex2f(GLfloat,GLfloat)

* @param x * @param y */ @QtUninvokable public final void glVertex2f(float x, float y){ glVertex2f_native_GLfloat_GLfloat(QtJambi_LibraryUtilities.internal.nativeId(this), x, y); } @QtUninvokable private native void glVertex2f_native_GLfloat_GLfloat(long __this__nativeId, float x, float y); /** *

See QOpenGLFunctions_1_3::glVertex2fv(const GLfloat*)

* @param v */ @QtUninvokable public final void glVertex2fv(float[] v){ if(v!=null && v.length < 2) throw new IllegalArgumentException("Argument 'v': Wrong number of elements in array. Found: " + v.length + ", expected: 2"); glVertex2fv_native_const_GLfloat_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), v); } @QtUninvokable private native void glVertex2fv_native_const_GLfloat_ptr(long __this__nativeId, float[] v); /** *

See QOpenGLFunctions_1_3::glVertex2i(GLint,GLint)

* @param x * @param y */ @QtUninvokable public final void glVertex2i(int x, int y){ glVertex2i_native_GLint_GLint(QtJambi_LibraryUtilities.internal.nativeId(this), x, y); } @QtUninvokable private native void glVertex2i_native_GLint_GLint(long __this__nativeId, int x, int y); /** *

See QOpenGLFunctions_1_3::glVertex2iv(const GLint*)

* @param v */ @QtUninvokable public final void glVertex2iv(int[] v){ if(v!=null && v.length < 2) throw new IllegalArgumentException("Argument 'v': Wrong number of elements in array. Found: " + v.length + ", expected: 2"); glVertex2iv_native_const_GLint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), v); } @QtUninvokable private native void glVertex2iv_native_const_GLint_ptr(long __this__nativeId, int[] v); /** *

See QOpenGLFunctions_1_3::glVertex2s(GLshort,GLshort)

* @param x * @param y */ @QtUninvokable public final void glVertex2s(short x, short y){ glVertex2s_native_GLshort_GLshort(QtJambi_LibraryUtilities.internal.nativeId(this), x, y); } @QtUninvokable private native void glVertex2s_native_GLshort_GLshort(long __this__nativeId, short x, short y); /** *

See QOpenGLFunctions_1_3::glVertex2sv(const GLshort*)

* @param v */ @QtUninvokable public final void glVertex2sv(short[] v){ if(v!=null && v.length < 2) throw new IllegalArgumentException("Argument 'v': Wrong number of elements in array. Found: " + v.length + ", expected: 2"); glVertex2sv_native_const_GLshort_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), v); } @QtUninvokable private native void glVertex2sv_native_const_GLshort_ptr(long __this__nativeId, short[] v); /** *

See QOpenGLFunctions_1_3::glVertex3d(GLdouble,GLdouble,GLdouble)

* @param x * @param y * @param z */ @QtUninvokable public final void glVertex3d(double x, double y, double z){ glVertex3d_native_GLdouble_GLdouble_GLdouble(QtJambi_LibraryUtilities.internal.nativeId(this), x, y, z); } @QtUninvokable private native void glVertex3d_native_GLdouble_GLdouble_GLdouble(long __this__nativeId, double x, double y, double z); /** *

See QOpenGLFunctions_1_3::glVertex3dv(const GLdouble*)

* @param v */ @QtUninvokable public final void glVertex3dv(double[] v){ if(v!=null && v.length < 3) throw new IllegalArgumentException("Argument 'v': Wrong number of elements in array. Found: " + v.length + ", expected: 3"); glVertex3dv_native_const_GLdouble_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), v); } @QtUninvokable private native void glVertex3dv_native_const_GLdouble_ptr(long __this__nativeId, double[] v); /** *

See QOpenGLFunctions_1_3::glVertex3f(GLfloat,GLfloat,GLfloat)

* @param x * @param y * @param z */ @QtUninvokable public final void glVertex3f(float x, float y, float z){ glVertex3f_native_GLfloat_GLfloat_GLfloat(QtJambi_LibraryUtilities.internal.nativeId(this), x, y, z); } @QtUninvokable private native void glVertex3f_native_GLfloat_GLfloat_GLfloat(long __this__nativeId, float x, float y, float z); /** *

See QOpenGLFunctions_1_3::glVertex3fv(const GLfloat*)

* @param v */ @QtUninvokable public final void glVertex3fv(float[] v){ if(v!=null && v.length < 3) throw new IllegalArgumentException("Argument 'v': Wrong number of elements in array. Found: " + v.length + ", expected: 3"); glVertex3fv_native_const_GLfloat_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), v); } @QtUninvokable private native void glVertex3fv_native_const_GLfloat_ptr(long __this__nativeId, float[] v); /** *

See QOpenGLFunctions_1_3::glVertex3i(GLint,GLint,GLint)

* @param x * @param y * @param z */ @QtUninvokable public final void glVertex3i(int x, int y, int z){ glVertex3i_native_GLint_GLint_GLint(QtJambi_LibraryUtilities.internal.nativeId(this), x, y, z); } @QtUninvokable private native void glVertex3i_native_GLint_GLint_GLint(long __this__nativeId, int x, int y, int z); /** *

See QOpenGLFunctions_1_3::glVertex3iv(const GLint*)

* @param v */ @QtUninvokable public final void glVertex3iv(int[] v){ if(v!=null && v.length < 3) throw new IllegalArgumentException("Argument 'v': Wrong number of elements in array. Found: " + v.length + ", expected: 3"); glVertex3iv_native_const_GLint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), v); } @QtUninvokable private native void glVertex3iv_native_const_GLint_ptr(long __this__nativeId, int[] v); /** *

See QOpenGLFunctions_1_3::glVertex3s(GLshort,GLshort,GLshort)

* @param x * @param y * @param z */ @QtUninvokable public final void glVertex3s(short x, short y, short z){ glVertex3s_native_GLshort_GLshort_GLshort(QtJambi_LibraryUtilities.internal.nativeId(this), x, y, z); } @QtUninvokable private native void glVertex3s_native_GLshort_GLshort_GLshort(long __this__nativeId, short x, short y, short z); /** *

See QOpenGLFunctions_1_3::glVertex3sv(const GLshort*)

* @param v */ @QtUninvokable public final void glVertex3sv(short[] v){ if(v!=null && v.length < 3) throw new IllegalArgumentException("Argument 'v': Wrong number of elements in array. Found: " + v.length + ", expected: 3"); glVertex3sv_native_const_GLshort_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), v); } @QtUninvokable private native void glVertex3sv_native_const_GLshort_ptr(long __this__nativeId, short[] v); /** *

See QOpenGLFunctions_1_3::glVertex4d(GLdouble,GLdouble,GLdouble,GLdouble)

* @param x * @param y * @param z * @param w */ @QtUninvokable public final void glVertex4d(double x, double y, double z, double w){ glVertex4d_native_GLdouble_GLdouble_GLdouble_GLdouble(QtJambi_LibraryUtilities.internal.nativeId(this), x, y, z, w); } @QtUninvokable private native void glVertex4d_native_GLdouble_GLdouble_GLdouble_GLdouble(long __this__nativeId, double x, double y, double z, double w); /** *

See QOpenGLFunctions_1_3::glVertex4dv(const GLdouble*)

* @param v */ @QtUninvokable public final void glVertex4dv(double[] v){ if(v!=null && v.length < 4) throw new IllegalArgumentException("Argument 'v': Wrong number of elements in array. Found: " + v.length + ", expected: 4"); glVertex4dv_native_const_GLdouble_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), v); } @QtUninvokable private native void glVertex4dv_native_const_GLdouble_ptr(long __this__nativeId, double[] v); /** *

See QOpenGLFunctions_1_3::glVertex4f(GLfloat,GLfloat,GLfloat,GLfloat)

* @param x * @param y * @param z * @param w */ @QtUninvokable public final void glVertex4f(float x, float y, float z, float w){ glVertex4f_native_GLfloat_GLfloat_GLfloat_GLfloat(QtJambi_LibraryUtilities.internal.nativeId(this), x, y, z, w); } @QtUninvokable private native void glVertex4f_native_GLfloat_GLfloat_GLfloat_GLfloat(long __this__nativeId, float x, float y, float z, float w); /** *

See QOpenGLFunctions_1_3::glVertex4fv(const GLfloat*)

* @param v */ @QtUninvokable public final void glVertex4fv(float[] v){ if(v!=null && v.length < 4) throw new IllegalArgumentException("Argument 'v': Wrong number of elements in array. Found: " + v.length + ", expected: 4"); glVertex4fv_native_const_GLfloat_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), v); } @QtUninvokable private native void glVertex4fv_native_const_GLfloat_ptr(long __this__nativeId, float[] v); /** *

See QOpenGLFunctions_1_3::glVertex4i(GLint,GLint,GLint,GLint)

* @param x * @param y * @param z * @param w */ @QtUninvokable public final void glVertex4i(int x, int y, int z, int w){ glVertex4i_native_GLint_GLint_GLint_GLint(QtJambi_LibraryUtilities.internal.nativeId(this), x, y, z, w); } @QtUninvokable private native void glVertex4i_native_GLint_GLint_GLint_GLint(long __this__nativeId, int x, int y, int z, int w); /** *

See QOpenGLFunctions_1_3::glVertex4iv(const GLint*)

* @param v */ @QtUninvokable public final void glVertex4iv(int[] v){ if(v!=null && v.length < 4) throw new IllegalArgumentException("Argument 'v': Wrong number of elements in array. Found: " + v.length + ", expected: 4"); glVertex4iv_native_const_GLint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), v); } @QtUninvokable private native void glVertex4iv_native_const_GLint_ptr(long __this__nativeId, int[] v); /** *

See QOpenGLFunctions_1_3::glVertex4s(GLshort,GLshort,GLshort,GLshort)

* @param x * @param y * @param z * @param w */ @QtUninvokable public final void glVertex4s(short x, short y, short z, short w){ glVertex4s_native_GLshort_GLshort_GLshort_GLshort(QtJambi_LibraryUtilities.internal.nativeId(this), x, y, z, w); } @QtUninvokable private native void glVertex4s_native_GLshort_GLshort_GLshort_GLshort(long __this__nativeId, short x, short y, short z, short w); /** *

See QOpenGLFunctions_1_3::glVertex4sv(const GLshort*)

* @param v */ @QtUninvokable public final void glVertex4sv(short[] v){ if(v!=null && v.length < 4) throw new IllegalArgumentException("Argument 'v': Wrong number of elements in array. Found: " + v.length + ", expected: 4"); glVertex4sv_native_const_GLshort_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), v); } @QtUninvokable private native void glVertex4sv_native_const_GLshort_ptr(long __this__nativeId, short[] v); /** *

See QOpenGLFunctions_1_3::glVertexPointer(GLint,GLenum,GLsizei,const GLvoid*)

* @param size * @param type * @param stride * @param pointer */ @QtUninvokable public final void glVertexPointer(int size, int type, int stride, java.nio.@Nullable Buffer pointer){ glVertexPointer_native_GLint_GLenum_GLsizei_const_GLvoid_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), size, type, stride, pointer); } @QtUninvokable private native void glVertexPointer_native_GLint_GLenum_GLsizei_const_GLvoid_ptr(long __this__nativeId, int size, int type, int stride, java.nio.Buffer pointer); /** *

See QOpenGLFunctions_1_3::glViewport(GLint,GLint,GLsizei,GLsizei)

* @param x * @param y * @param width * @param height */ @QtUninvokable public final void glViewport(int x, int y, int width, int height){ glViewport_native_GLint_GLint_GLsizei_GLsizei(QtJambi_LibraryUtilities.internal.nativeId(this), x, y, width, height); } @QtUninvokable private native void glViewport_native_GLint_GLint_GLsizei_GLsizei(long __this__nativeId, int x, int y, int width, int height); /** *

See QAbstractOpenGLFunctions::initializeOpenGLFunctions()

* @return */ @QtUninvokable @Override public boolean initializeOpenGLFunctions(){ return initializeOpenGLFunctions_native(QtJambi_LibraryUtilities.internal.nativeId(this)); } @QtUninvokable private native boolean initializeOpenGLFunctions_native(long __this__nativeId); /** * Constructor for internal use only. * @param p expected to be null. * @hidden */ @NativeAccess protected QOpenGLFunctions_1_3(QPrivateConstructor p) { super(p); } }




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