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package io.qt.opengl;

import io.qt.*;


/**
 * 

All functions for OpenGL 3.3 compatibility profile

*

Java wrapper for Qt class QOpenGLFunctions_3_3_Compatibility

*/ public class QOpenGLFunctions_3_3_Compatibility extends io.qt.opengl.QAbstractOpenGLFunctions { /** *

See QOpenGLFunctions_3_3_Compatibility::QOpenGLFunctions_3_3_Compatibility()

*/ public QOpenGLFunctions_3_3_Compatibility(){ super((QPrivateConstructor)null); initialize_native(this); } private native static void initialize_native(QOpenGLFunctions_3_3_Compatibility instance); /** *

See QOpenGLFunctions_3_3_Compatibility::glAccum(GLenum,GLfloat)

* @param op * @param value */ @QtUninvokable public final void glAccum(int op, float value){ glAccum_native_GLenum_GLfloat(QtJambi_LibraryUtilities.internal.nativeId(this), op, value); } @QtUninvokable private native void glAccum_native_GLenum_GLfloat(long __this__nativeId, int op, float value); /** *

See QOpenGLFunctions_3_3_Compatibility::glActiveTexture(GLenum)

* @param texture */ @QtUninvokable public final void glActiveTexture(int texture){ glActiveTexture_native_GLenum(QtJambi_LibraryUtilities.internal.nativeId(this), texture); } @QtUninvokable private native void glActiveTexture_native_GLenum(long __this__nativeId, int texture); /** *

See QOpenGLFunctions_3_3_Compatibility::glAlphaFunc(GLenum,GLfloat)

* @param func * @param ref */ @QtUninvokable public final void glAlphaFunc(int func, float ref){ glAlphaFunc_native_GLenum_GLfloat(QtJambi_LibraryUtilities.internal.nativeId(this), func, ref); } @QtUninvokable private native void glAlphaFunc_native_GLenum_GLfloat(long __this__nativeId, int func, float ref); /** *

See QOpenGLFunctions_3_3_Compatibility::glAreTexturesResident(GLsizei,const GLuint*,GLboolean*)

* @param textures * @param residences * @return */ @QtUninvokable public final boolean glAreTexturesResident(java.nio.@Nullable IntBuffer textures, boolean[] residences){ return glAreTexturesResident_native_GLsizei_const_GLuint_ptr_GLboolean_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), textures, residences); } @QtUninvokable private native boolean glAreTexturesResident_native_GLsizei_const_GLuint_ptr_GLboolean_ptr(long __this__nativeId, java.nio.IntBuffer textures, boolean[] residences); /** *

See QOpenGLFunctions_3_3_Compatibility::glArrayElement(GLint)

* @param i */ @QtUninvokable public final void glArrayElement(int i){ glArrayElement_native_GLint(QtJambi_LibraryUtilities.internal.nativeId(this), i); } @QtUninvokable private native void glArrayElement_native_GLint(long __this__nativeId, int i); /** *

See QOpenGLFunctions_3_3_Compatibility::glAttachShader(GLuint,GLuint)

* @param program * @param shader */ @QtUninvokable public final void glAttachShader(int program, int shader){ glAttachShader_native_GLuint_GLuint(QtJambi_LibraryUtilities.internal.nativeId(this), program, shader); } @QtUninvokable private native void glAttachShader_native_GLuint_GLuint(long __this__nativeId, int program, int shader); /** *

See QOpenGLFunctions_3_3_Compatibility::glBegin(GLenum)

* @param mode */ @QtUninvokable public final void glBegin(int mode){ glBegin_native_GLenum(QtJambi_LibraryUtilities.internal.nativeId(this), mode); } @QtUninvokable private native void glBegin_native_GLenum(long __this__nativeId, int mode); /** *

See QOpenGLFunctions_3_3_Compatibility::glBeginConditionalRender(GLuint,GLenum)

* @param id * @param mode */ @QtUninvokable public final void glBeginConditionalRender(int id, int mode){ glBeginConditionalRender_native_GLuint_GLenum(QtJambi_LibraryUtilities.internal.nativeId(this), id, mode); } @QtUninvokable private native void glBeginConditionalRender_native_GLuint_GLenum(long __this__nativeId, int id, int mode); /** *

See QOpenGLFunctions_3_3_Compatibility::glBeginQuery(GLenum,GLuint)

* @param target * @param id */ @QtUninvokable public final void glBeginQuery(int target, int id){ glBeginQuery_native_GLenum_GLuint(QtJambi_LibraryUtilities.internal.nativeId(this), target, id); } @QtUninvokable private native void glBeginQuery_native_GLenum_GLuint(long __this__nativeId, int target, int id); /** *

See QOpenGLFunctions_3_3_Compatibility::glBeginTransformFeedback(GLenum)

* @param primitiveMode */ @QtUninvokable public final void glBeginTransformFeedback(int primitiveMode){ glBeginTransformFeedback_native_GLenum(QtJambi_LibraryUtilities.internal.nativeId(this), primitiveMode); } @QtUninvokable private native void glBeginTransformFeedback_native_GLenum(long __this__nativeId, int primitiveMode); /** *

See QOpenGLFunctions_3_3_Compatibility::glBindAttribLocation(GLuint,GLuint,const GLchar*)

* @param program * @param index * @param name */ @QtUninvokable public final void glBindAttribLocation(int program, int index, java.nio.@Nullable CharBuffer name){ glBindAttribLocation_native_GLuint_GLuint_const_GLchar_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), program, index, name); } @QtUninvokable private native void glBindAttribLocation_native_GLuint_GLuint_const_GLchar_ptr(long __this__nativeId, int program, int index, java.nio.CharBuffer name); /** *

See QOpenGLFunctions_3_3_Compatibility::glBindBuffer(GLenum,GLuint)

* @param target * @param buffer */ @QtUninvokable public final void glBindBuffer(int target, int buffer){ glBindBuffer_native_GLenum_GLuint(QtJambi_LibraryUtilities.internal.nativeId(this), target, buffer); } @QtUninvokable private native void glBindBuffer_native_GLenum_GLuint(long __this__nativeId, int target, int buffer); /** *

See QOpenGLFunctions_3_3_Compatibility::glBindBufferBase(GLenum,GLuint,GLuint)

* @param target * @param index * @param buffer */ @QtUninvokable public final void glBindBufferBase(int target, int index, int buffer){ glBindBufferBase_native_GLenum_GLuint_GLuint(QtJambi_LibraryUtilities.internal.nativeId(this), target, index, buffer); } @QtUninvokable private native void glBindBufferBase_native_GLenum_GLuint_GLuint(long __this__nativeId, int target, int index, int buffer); /** *

See QOpenGLFunctions_3_3_Compatibility::glBindBufferRange(GLenum,GLuint,GLuint,GLintptr,GLsizeiptr)

* @param target * @param index * @param buffer * @param offset * @param size */ @QtUninvokable public final void glBindBufferRange(int target, int index, int buffer, long offset, long size){ glBindBufferRange_native_GLenum_GLuint_GLuint_GLintptr_GLsizeiptr(QtJambi_LibraryUtilities.internal.nativeId(this), target, index, buffer, offset, size); } @QtUninvokable private native void glBindBufferRange_native_GLenum_GLuint_GLuint_GLintptr_GLsizeiptr(long __this__nativeId, int target, int index, int buffer, long offset, long size); /** *

See QOpenGLFunctions_3_3_Compatibility::glBindFragDataLocation(GLuint,GLuint,const GLchar*)

* @param program * @param color * @param name */ @QtUninvokable public final void glBindFragDataLocation(int program, int color, java.nio.@Nullable CharBuffer name){ glBindFragDataLocation_native_GLuint_GLuint_const_GLchar_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), program, color, name); } @QtUninvokable private native void glBindFragDataLocation_native_GLuint_GLuint_const_GLchar_ptr(long __this__nativeId, int program, int color, java.nio.CharBuffer name); /** *

See QOpenGLFunctions_3_3_Compatibility::glBindFragDataLocationIndexed(GLuint,GLuint,GLuint,const GLchar*)

* @param program * @param colorNumber * @param index * @param name */ @QtUninvokable public final void glBindFragDataLocationIndexed(int program, int colorNumber, int index, java.nio.@Nullable CharBuffer name){ glBindFragDataLocationIndexed_native_GLuint_GLuint_GLuint_const_GLchar_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), program, colorNumber, index, name); } @QtUninvokable private native void glBindFragDataLocationIndexed_native_GLuint_GLuint_GLuint_const_GLchar_ptr(long __this__nativeId, int program, int colorNumber, int index, java.nio.CharBuffer name); /** *

See QOpenGLFunctions_3_3_Compatibility::glBindFramebuffer(GLenum,GLuint)

* @param target * @param framebuffer */ @QtUninvokable public final void glBindFramebuffer(int target, int framebuffer){ glBindFramebuffer_native_GLenum_GLuint(QtJambi_LibraryUtilities.internal.nativeId(this), target, framebuffer); } @QtUninvokable private native void glBindFramebuffer_native_GLenum_GLuint(long __this__nativeId, int target, int framebuffer); /** *

See QOpenGLFunctions_3_3_Compatibility::glBindRenderbuffer(GLenum,GLuint)

* @param target * @param renderbuffer */ @QtUninvokable public final void glBindRenderbuffer(int target, int renderbuffer){ glBindRenderbuffer_native_GLenum_GLuint(QtJambi_LibraryUtilities.internal.nativeId(this), target, renderbuffer); } @QtUninvokable private native void glBindRenderbuffer_native_GLenum_GLuint(long __this__nativeId, int target, int renderbuffer); /** *

See QOpenGLFunctions_3_3_Compatibility::glBindSampler(GLuint,GLuint)

* @param unit * @param sampler */ @QtUninvokable public final void glBindSampler(int unit, int sampler){ glBindSampler_native_GLuint_GLuint(QtJambi_LibraryUtilities.internal.nativeId(this), unit, sampler); } @QtUninvokable private native void glBindSampler_native_GLuint_GLuint(long __this__nativeId, int unit, int sampler); /** *

See QOpenGLFunctions_3_3_Compatibility::glBindTexture(GLenum,GLuint)

* @param target * @param texture */ @QtUninvokable public final void glBindTexture(int target, int texture){ glBindTexture_native_GLenum_GLuint(QtJambi_LibraryUtilities.internal.nativeId(this), target, texture); } @QtUninvokable private native void glBindTexture_native_GLenum_GLuint(long __this__nativeId, int target, int texture); /** *

See QOpenGLFunctions_3_3_Compatibility::glBindVertexArray(GLuint)

* @param array */ @QtUninvokable public final void glBindVertexArray(int array){ glBindVertexArray_native_GLuint(QtJambi_LibraryUtilities.internal.nativeId(this), array); } @QtUninvokable private native void glBindVertexArray_native_GLuint(long __this__nativeId, int array); /** *

See QOpenGLFunctions_3_3_Compatibility::glBitmap(GLsizei,GLsizei,GLfloat,GLfloat,GLfloat,GLfloat,const GLubyte*)

* @param width * @param height * @param xorig * @param yorig * @param xmove * @param ymove * @param bitmap */ @QtUninvokable public final void glBitmap(int width, int height, float xorig, float yorig, float xmove, float ymove, java.nio.@Nullable ByteBuffer bitmap){ glBitmap_native_GLsizei_GLsizei_GLfloat_GLfloat_GLfloat_GLfloat_const_GLubyte_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), width, height, xorig, yorig, xmove, ymove, bitmap); } @QtUninvokable private native void glBitmap_native_GLsizei_GLsizei_GLfloat_GLfloat_GLfloat_GLfloat_const_GLubyte_ptr(long __this__nativeId, int width, int height, float xorig, float yorig, float xmove, float ymove, java.nio.ByteBuffer bitmap); /** *

See QOpenGLFunctions_3_3_Compatibility::glBlendColor(GLfloat,GLfloat,GLfloat,GLfloat)

* @param red * @param green * @param blue * @param alpha */ @QtUninvokable public final void glBlendColor(float red, float green, float blue, float alpha){ glBlendColor_native_GLfloat_GLfloat_GLfloat_GLfloat(QtJambi_LibraryUtilities.internal.nativeId(this), red, green, blue, alpha); } @QtUninvokable private native void glBlendColor_native_GLfloat_GLfloat_GLfloat_GLfloat(long __this__nativeId, float red, float green, float blue, float alpha); /** *

See QOpenGLFunctions_3_3_Compatibility::glBlendEquation(GLenum)

* @param mode */ @QtUninvokable public final void glBlendEquation(int mode){ glBlendEquation_native_GLenum(QtJambi_LibraryUtilities.internal.nativeId(this), mode); } @QtUninvokable private native void glBlendEquation_native_GLenum(long __this__nativeId, int mode); /** *

See QOpenGLFunctions_3_3_Compatibility::glBlendEquationSeparate(GLenum,GLenum)

* @param modeRGB * @param modeAlpha */ @QtUninvokable public final void glBlendEquationSeparate(int modeRGB, int modeAlpha){ glBlendEquationSeparate_native_GLenum_GLenum(QtJambi_LibraryUtilities.internal.nativeId(this), modeRGB, modeAlpha); } @QtUninvokable private native void glBlendEquationSeparate_native_GLenum_GLenum(long __this__nativeId, int modeRGB, int modeAlpha); /** *

See QOpenGLFunctions_3_3_Compatibility::glBlendFunc(GLenum,GLenum)

* @param sfactor * @param dfactor */ @QtUninvokable public final void glBlendFunc(int sfactor, int dfactor){ glBlendFunc_native_GLenum_GLenum(QtJambi_LibraryUtilities.internal.nativeId(this), sfactor, dfactor); } @QtUninvokable private native void glBlendFunc_native_GLenum_GLenum(long __this__nativeId, int sfactor, int dfactor); /** *

See QOpenGLFunctions_3_3_Compatibility::glBlendFuncSeparate(GLenum,GLenum,GLenum,GLenum)

* @param sfactorRGB * @param dfactorRGB * @param sfactorAlpha * @param dfactorAlpha */ @QtUninvokable public final void glBlendFuncSeparate(int sfactorRGB, int dfactorRGB, int sfactorAlpha, int dfactorAlpha){ glBlendFuncSeparate_native_GLenum_GLenum_GLenum_GLenum(QtJambi_LibraryUtilities.internal.nativeId(this), sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha); } @QtUninvokable private native void glBlendFuncSeparate_native_GLenum_GLenum_GLenum_GLenum(long __this__nativeId, int sfactorRGB, int dfactorRGB, int sfactorAlpha, int dfactorAlpha); /** *

See QOpenGLFunctions_3_3_Compatibility::glBlitFramebuffer(GLint,GLint,GLint,GLint,GLint,GLint,GLint,GLint,GLbitfield,GLenum)

* @param srcX0 * @param srcY0 * @param srcX1 * @param srcY1 * @param dstX0 * @param dstY0 * @param dstX1 * @param dstY1 * @param mask * @param filter */ @QtUninvokable public final void glBlitFramebuffer(int srcX0, int srcY0, int srcX1, int srcY1, int dstX0, int dstY0, int dstX1, int dstY1, int mask, int filter){ glBlitFramebuffer_native_GLint_GLint_GLint_GLint_GLint_GLint_GLint_GLint_GLbitfield_GLenum(QtJambi_LibraryUtilities.internal.nativeId(this), srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter); } @QtUninvokable private native void glBlitFramebuffer_native_GLint_GLint_GLint_GLint_GLint_GLint_GLint_GLint_GLbitfield_GLenum(long __this__nativeId, int srcX0, int srcY0, int srcX1, int srcY1, int dstX0, int dstY0, int dstX1, int dstY1, int mask, int filter); /** *

See QOpenGLFunctions_3_3_Compatibility::glBufferData(GLenum,GLsizeiptr,const GLvoid*,GLenum)

* @param target * @param size * @param data * @param usage */ @QtUninvokable public final void glBufferData(int target, long size, java.nio.@Nullable Buffer data, int usage){ glBufferData_native_GLenum_GLsizeiptr_const_GLvoid_ptr_GLenum(QtJambi_LibraryUtilities.internal.nativeId(this), target, size, data, usage); } @QtUninvokable private native void glBufferData_native_GLenum_GLsizeiptr_const_GLvoid_ptr_GLenum(long __this__nativeId, int target, long size, java.nio.Buffer data, int usage); /** *

See QOpenGLFunctions_3_3_Compatibility::glBufferSubData(GLenum,GLintptr,GLsizeiptr,const GLvoid*)

* @param target * @param offset * @param size * @param data */ @QtUninvokable public final void glBufferSubData(int target, long offset, long size, java.nio.@Nullable Buffer data){ glBufferSubData_native_GLenum_GLintptr_GLsizeiptr_const_GLvoid_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), target, offset, size, data); } @QtUninvokable private native void glBufferSubData_native_GLenum_GLintptr_GLsizeiptr_const_GLvoid_ptr(long __this__nativeId, int target, long offset, long size, java.nio.Buffer data); /** *

See QOpenGLFunctions_3_3_Compatibility::glCallList(GLuint)

* @param list */ @QtUninvokable public final void glCallList(int list){ glCallList_native_GLuint(QtJambi_LibraryUtilities.internal.nativeId(this), list); } @QtUninvokable private native void glCallList_native_GLuint(long __this__nativeId, int list); /** *

See QOpenGLFunctions_3_3_Compatibility::glCallLists(GLsizei,GLenum,const GLvoid*)

* @param n * @param type * @param lists */ @QtUninvokable public final void glCallLists(int n, int type, java.nio.@Nullable Buffer lists){ glCallLists_native_GLsizei_GLenum_const_GLvoid_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), n, type, lists); } @QtUninvokable private native void glCallLists_native_GLsizei_GLenum_const_GLvoid_ptr(long __this__nativeId, int n, int type, java.nio.Buffer lists); /** *

See QOpenGLFunctions_3_3_Compatibility::glCheckFramebufferStatus(GLenum)

* @param target * @return */ @QtUninvokable public final int glCheckFramebufferStatus(int target){ return glCheckFramebufferStatus_native_GLenum(QtJambi_LibraryUtilities.internal.nativeId(this), target); } @QtUninvokable private native int glCheckFramebufferStatus_native_GLenum(long __this__nativeId, int target); /** *

See QOpenGLFunctions_3_3_Compatibility::glClampColor(GLenum,GLenum)

* @param target * @param clamp */ @QtUninvokable public final void glClampColor(int target, int clamp){ glClampColor_native_GLenum_GLenum(QtJambi_LibraryUtilities.internal.nativeId(this), target, clamp); } @QtUninvokable private native void glClampColor_native_GLenum_GLenum(long __this__nativeId, int target, int clamp); /** *

See QOpenGLFunctions_3_3_Compatibility::glClear(GLbitfield)

* @param mask */ @QtUninvokable public final void glClear(int mask){ glClear_native_GLbitfield(QtJambi_LibraryUtilities.internal.nativeId(this), mask); } @QtUninvokable private native void glClear_native_GLbitfield(long __this__nativeId, int mask); /** *

See QOpenGLFunctions_3_3_Compatibility::glClearAccum(GLfloat,GLfloat,GLfloat,GLfloat)

* @param red * @param green * @param blue * @param alpha */ @QtUninvokable public final void glClearAccum(float red, float green, float blue, float alpha){ glClearAccum_native_GLfloat_GLfloat_GLfloat_GLfloat(QtJambi_LibraryUtilities.internal.nativeId(this), red, green, blue, alpha); } @QtUninvokable private native void glClearAccum_native_GLfloat_GLfloat_GLfloat_GLfloat(long __this__nativeId, float red, float green, float blue, float alpha); /** *

See QOpenGLFunctions_3_3_Compatibility::glClearBufferfi(GLenum,GLint,GLfloat,GLint)

* @param buffer * @param drawbuffer * @param depth * @param stencil */ @QtUninvokable public final void glClearBufferfi(int buffer, int drawbuffer, float depth, int stencil){ glClearBufferfi_native_GLenum_GLint_GLfloat_GLint(QtJambi_LibraryUtilities.internal.nativeId(this), buffer, drawbuffer, depth, stencil); } @QtUninvokable private native void glClearBufferfi_native_GLenum_GLint_GLfloat_GLint(long __this__nativeId, int buffer, int drawbuffer, float depth, int stencil); /** *

See QOpenGLFunctions_3_3_Compatibility::glClearBufferfv(GLenum,GLint,const GLfloat*)

* @param buffer * @param drawbuffer * @param value */ @QtUninvokable public final void glClearBufferfv(int buffer, int drawbuffer, java.nio.@Nullable FloatBuffer value){ glClearBufferfv_native_GLenum_GLint_const_GLfloat_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), buffer, drawbuffer, value); } @QtUninvokable private native void glClearBufferfv_native_GLenum_GLint_const_GLfloat_ptr(long __this__nativeId, int buffer, int drawbuffer, java.nio.FloatBuffer value); /** *

See QOpenGLFunctions_3_3_Compatibility::glClearBufferiv(GLenum,GLint,const GLint*)

* @param buffer * @param drawbuffer * @param value */ @QtUninvokable public final void glClearBufferiv(int buffer, int drawbuffer, java.nio.@Nullable IntBuffer value){ glClearBufferiv_native_GLenum_GLint_const_GLint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), buffer, drawbuffer, value); } @QtUninvokable private native void glClearBufferiv_native_GLenum_GLint_const_GLint_ptr(long __this__nativeId, int buffer, int drawbuffer, java.nio.IntBuffer value); /** *

See QOpenGLFunctions_3_3_Compatibility::glClearBufferuiv(GLenum,GLint,const GLuint*)

* @param buffer * @param drawbuffer * @param value */ @QtUninvokable public final void glClearBufferuiv(int buffer, int drawbuffer, java.nio.@Nullable IntBuffer value){ glClearBufferuiv_native_GLenum_GLint_const_GLuint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), buffer, drawbuffer, value); } @QtUninvokable private native void glClearBufferuiv_native_GLenum_GLint_const_GLuint_ptr(long __this__nativeId, int buffer, int drawbuffer, java.nio.IntBuffer value); /** *

See QOpenGLFunctions_3_3_Compatibility::glClearColor(GLfloat,GLfloat,GLfloat,GLfloat)

* @param red * @param green * @param blue * @param alpha */ @QtUninvokable public final void glClearColor(float red, float green, float blue, float alpha){ glClearColor_native_GLfloat_GLfloat_GLfloat_GLfloat(QtJambi_LibraryUtilities.internal.nativeId(this), red, green, blue, alpha); } @QtUninvokable private native void glClearColor_native_GLfloat_GLfloat_GLfloat_GLfloat(long __this__nativeId, float red, float green, float blue, float alpha); /** *

See QOpenGLFunctions_3_3_Compatibility::glClearDepth(GLdouble)

* @param depth */ @QtUninvokable public final void glClearDepth(double depth){ glClearDepth_native_GLdouble(QtJambi_LibraryUtilities.internal.nativeId(this), depth); } @QtUninvokable private native void glClearDepth_native_GLdouble(long __this__nativeId, double depth); /** *

See QOpenGLFunctions_3_3_Compatibility::glClearIndex(GLfloat)

* @param c */ @QtUninvokable public final void glClearIndex(float c){ glClearIndex_native_GLfloat(QtJambi_LibraryUtilities.internal.nativeId(this), c); } @QtUninvokable private native void glClearIndex_native_GLfloat(long __this__nativeId, float c); /** *

See QOpenGLFunctions_3_3_Compatibility::glClearStencil(GLint)

* @param s */ @QtUninvokable public final void glClearStencil(int s){ glClearStencil_native_GLint(QtJambi_LibraryUtilities.internal.nativeId(this), s); } @QtUninvokable private native void glClearStencil_native_GLint(long __this__nativeId, int s); /** *

See QOpenGLFunctions_3_3_Compatibility::glClientActiveTexture(GLenum)

* @param texture */ @QtUninvokable public final void glClientActiveTexture(int texture){ glClientActiveTexture_native_GLenum(QtJambi_LibraryUtilities.internal.nativeId(this), texture); } @QtUninvokable private native void glClientActiveTexture_native_GLenum(long __this__nativeId, int texture); /** *

See QOpenGLFunctions_3_3_Compatibility::glClientWaitSync(GLsync,GLbitfield,GLuint64)

* @param sync * @param flags * @param timeout * @return */ @QtUninvokable public final int glClientWaitSync(io.qt.gui.gl.@Nullable GLsync sync, int flags, long timeout){ return glClientWaitSync_native___GLsync_ptr_GLbitfield_GLuint64(QtJambi_LibraryUtilities.internal.nativeId(this), QtJambi_LibraryUtilities.internal.checkedNativeId(sync), flags, timeout); } @QtUninvokable private native int glClientWaitSync_native___GLsync_ptr_GLbitfield_GLuint64(long __this__nativeId, long sync, int flags, long timeout); /** *

See QOpenGLFunctions_3_3_Compatibility::glClipPlane(GLenum,const GLdouble*)

* @param plane * @param equation */ @QtUninvokable public final void glClipPlane(int plane, double[] equation){ if(equation!=null && equation.length < 4) throw new IllegalArgumentException("Argument 'equation': Wrong number of elements in array. Found: " + equation.length + ", expected: 4"); glClipPlane_native_GLenum_const_GLdouble_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), plane, equation); } @QtUninvokable private native void glClipPlane_native_GLenum_const_GLdouble_ptr(long __this__nativeId, int plane, double[] equation); /** *

See QOpenGLFunctions_3_3_Compatibility::glColor3b(GLbyte,GLbyte,GLbyte)

* @param red * @param green * @param blue */ @QtUninvokable public final void glColor3b(byte red, byte green, byte blue){ glColor3b_native_GLbyte_GLbyte_GLbyte(QtJambi_LibraryUtilities.internal.nativeId(this), red, green, blue); } @QtUninvokable private native void glColor3b_native_GLbyte_GLbyte_GLbyte(long __this__nativeId, byte red, byte green, byte blue); /** *

See QOpenGLFunctions_3_3_Compatibility::glColor3bv(const GLbyte*)

* @param v */ @QtUninvokable public final void glColor3bv(byte[] v){ if(v!=null && v.length < 3) throw new IllegalArgumentException("Argument 'v': Wrong number of elements in array. Found: " + v.length + ", expected: 3"); glColor3bv_native_const_GLbyte_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), v); } @QtUninvokable private native void glColor3bv_native_const_GLbyte_ptr(long __this__nativeId, byte[] v); /** *

See QOpenGLFunctions_3_3_Compatibility::glColor3d(GLdouble,GLdouble,GLdouble)

* @param red * @param green * @param blue */ @QtUninvokable public final void glColor3d(double red, double green, double blue){ glColor3d_native_GLdouble_GLdouble_GLdouble(QtJambi_LibraryUtilities.internal.nativeId(this), red, green, blue); } @QtUninvokable private native void glColor3d_native_GLdouble_GLdouble_GLdouble(long __this__nativeId, double red, double green, double blue); /** *

See QOpenGLFunctions_3_3_Compatibility::glColor3dv(const GLdouble*)

* @param v */ @QtUninvokable public final void glColor3dv(double[] v){ if(v!=null && v.length < 3) throw new IllegalArgumentException("Argument 'v': Wrong number of elements in array. Found: " + v.length + ", expected: 3"); glColor3dv_native_const_GLdouble_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), v); } @QtUninvokable private native void glColor3dv_native_const_GLdouble_ptr(long __this__nativeId, double[] v); /** *

See QOpenGLFunctions_3_3_Compatibility::glColor3f(GLfloat,GLfloat,GLfloat)

* @param red * @param green * @param blue */ @QtUninvokable public final void glColor3f(float red, float green, float blue){ glColor3f_native_GLfloat_GLfloat_GLfloat(QtJambi_LibraryUtilities.internal.nativeId(this), red, green, blue); } @QtUninvokable private native void glColor3f_native_GLfloat_GLfloat_GLfloat(long __this__nativeId, float red, float green, float blue); /** *

See QOpenGLFunctions_3_3_Compatibility::glColor3fv(const GLfloat*)

* @param v */ @QtUninvokable public final void glColor3fv(float[] v){ if(v!=null && v.length < 3) throw new IllegalArgumentException("Argument 'v': Wrong number of elements in array. Found: " + v.length + ", expected: 3"); glColor3fv_native_const_GLfloat_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), v); } @QtUninvokable private native void glColor3fv_native_const_GLfloat_ptr(long __this__nativeId, float[] v); /** *

See QOpenGLFunctions_3_3_Compatibility::glColor3i(GLint,GLint,GLint)

* @param red * @param green * @param blue */ @QtUninvokable public final void glColor3i(int red, int green, int blue){ glColor3i_native_GLint_GLint_GLint(QtJambi_LibraryUtilities.internal.nativeId(this), red, green, blue); } @QtUninvokable private native void glColor3i_native_GLint_GLint_GLint(long __this__nativeId, int red, int green, int blue); /** *

See QOpenGLFunctions_3_3_Compatibility::glColor3iv(const GLint*)

* @param v */ @QtUninvokable public final void glColor3iv(int[] v){ if(v!=null && v.length < 3) throw new IllegalArgumentException("Argument 'v': Wrong number of elements in array. Found: " + v.length + ", expected: 3"); glColor3iv_native_const_GLint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), v); } @QtUninvokable private native void glColor3iv_native_const_GLint_ptr(long __this__nativeId, int[] v); /** *

See QOpenGLFunctions_3_3_Compatibility::glColor3s(GLshort,GLshort,GLshort)

* @param red * @param green * @param blue */ @QtUninvokable public final void glColor3s(short red, short green, short blue){ glColor3s_native_GLshort_GLshort_GLshort(QtJambi_LibraryUtilities.internal.nativeId(this), red, green, blue); } @QtUninvokable private native void glColor3s_native_GLshort_GLshort_GLshort(long __this__nativeId, short red, short green, short blue); /** *

See QOpenGLFunctions_3_3_Compatibility::glColor3sv(const GLshort*)

* @param v */ @QtUninvokable public final void glColor3sv(short[] v){ if(v!=null && v.length < 3) throw new IllegalArgumentException("Argument 'v': Wrong number of elements in array. Found: " + v.length + ", expected: 3"); glColor3sv_native_const_GLshort_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), v); } @QtUninvokable private native void glColor3sv_native_const_GLshort_ptr(long __this__nativeId, short[] v); /** *

See QOpenGLFunctions_3_3_Compatibility::glColor4b(GLbyte,GLbyte,GLbyte,GLbyte)

* @param red * @param green * @param blue * @param alpha */ @QtUninvokable public final void glColor4b(byte red, byte green, byte blue, byte alpha){ glColor4b_native_GLbyte_GLbyte_GLbyte_GLbyte(QtJambi_LibraryUtilities.internal.nativeId(this), red, green, blue, alpha); } @QtUninvokable private native void glColor4b_native_GLbyte_GLbyte_GLbyte_GLbyte(long __this__nativeId, byte red, byte green, byte blue, byte alpha); /** *

See QOpenGLFunctions_3_3_Compatibility::glColor4bv(const GLbyte*)

* @param v */ @QtUninvokable public final void glColor4bv(byte[] v){ if(v!=null && v.length < 4) throw new IllegalArgumentException("Argument 'v': Wrong number of elements in array. Found: " + v.length + ", expected: 4"); glColor4bv_native_const_GLbyte_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), v); } @QtUninvokable private native void glColor4bv_native_const_GLbyte_ptr(long __this__nativeId, byte[] v); /** *

See QOpenGLFunctions_3_3_Compatibility::glColor4d(GLdouble,GLdouble,GLdouble,GLdouble)

* @param red * @param green * @param blue * @param alpha */ @QtUninvokable public final void glColor4d(double red, double green, double blue, double alpha){ glColor4d_native_GLdouble_GLdouble_GLdouble_GLdouble(QtJambi_LibraryUtilities.internal.nativeId(this), red, green, blue, alpha); } @QtUninvokable private native void glColor4d_native_GLdouble_GLdouble_GLdouble_GLdouble(long __this__nativeId, double red, double green, double blue, double alpha); /** *

See QOpenGLFunctions_3_3_Compatibility::glColor4dv(const GLdouble*)

* @param v */ @QtUninvokable public final void glColor4dv(double[] v){ if(v!=null && v.length < 4) throw new IllegalArgumentException("Argument 'v': Wrong number of elements in array. Found: " + v.length + ", expected: 4"); glColor4dv_native_const_GLdouble_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), v); } @QtUninvokable private native void glColor4dv_native_const_GLdouble_ptr(long __this__nativeId, double[] v); /** *

See QOpenGLFunctions_3_3_Compatibility::glColor4f(GLfloat,GLfloat,GLfloat,GLfloat)

* @param red * @param green * @param blue * @param alpha */ @QtUninvokable public final void glColor4f(float red, float green, float blue, float alpha){ glColor4f_native_GLfloat_GLfloat_GLfloat_GLfloat(QtJambi_LibraryUtilities.internal.nativeId(this), red, green, blue, alpha); } @QtUninvokable private native void glColor4f_native_GLfloat_GLfloat_GLfloat_GLfloat(long __this__nativeId, float red, float green, float blue, float alpha); /** *

See QOpenGLFunctions_3_3_Compatibility::glColor4fv(const GLfloat*)

* @param v */ @QtUninvokable public final void glColor4fv(float[] v){ if(v!=null && v.length < 4) throw new IllegalArgumentException("Argument 'v': Wrong number of elements in array. Found: " + v.length + ", expected: 4"); glColor4fv_native_const_GLfloat_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), v); } @QtUninvokable private native void glColor4fv_native_const_GLfloat_ptr(long __this__nativeId, float[] v); /** *

See QOpenGLFunctions_3_3_Compatibility::glColor4i(GLint,GLint,GLint,GLint)

* @param red * @param green * @param blue * @param alpha */ @QtUninvokable public final void glColor4i(int red, int green, int blue, int alpha){ glColor4i_native_GLint_GLint_GLint_GLint(QtJambi_LibraryUtilities.internal.nativeId(this), red, green, blue, alpha); } @QtUninvokable private native void glColor4i_native_GLint_GLint_GLint_GLint(long __this__nativeId, int red, int green, int blue, int alpha); /** *

See QOpenGLFunctions_3_3_Compatibility::glColor4iv(const GLint*)

* @param v */ @QtUninvokable public final void glColor4iv(int[] v){ if(v!=null && v.length < 4) throw new IllegalArgumentException("Argument 'v': Wrong number of elements in array. Found: " + v.length + ", expected: 4"); glColor4iv_native_const_GLint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), v); } @QtUninvokable private native void glColor4iv_native_const_GLint_ptr(long __this__nativeId, int[] v); /** *

See QOpenGLFunctions_3_3_Compatibility::glColor4s(GLshort,GLshort,GLshort,GLshort)

* @param red * @param green * @param blue * @param alpha */ @QtUninvokable public final void glColor4s(short red, short green, short blue, short alpha){ glColor4s_native_GLshort_GLshort_GLshort_GLshort(QtJambi_LibraryUtilities.internal.nativeId(this), red, green, blue, alpha); } @QtUninvokable private native void glColor4s_native_GLshort_GLshort_GLshort_GLshort(long __this__nativeId, short red, short green, short blue, short alpha); /** *

See QOpenGLFunctions_3_3_Compatibility::glColor4sv(const GLshort*)

* @param v */ @QtUninvokable public final void glColor4sv(short[] v){ if(v!=null && v.length < 4) throw new IllegalArgumentException("Argument 'v': Wrong number of elements in array. Found: " + v.length + ", expected: 4"); glColor4sv_native_const_GLshort_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), v); } @QtUninvokable private native void glColor4sv_native_const_GLshort_ptr(long __this__nativeId, short[] v); /** *

See QOpenGLFunctions_3_3_Compatibility::glColorMask(GLboolean,GLboolean,GLboolean,GLboolean)

* @param red * @param green * @param blue * @param alpha */ @QtUninvokable public final void glColorMask(boolean red, boolean green, boolean blue, boolean alpha){ glColorMask_native_GLboolean_GLboolean_GLboolean_GLboolean(QtJambi_LibraryUtilities.internal.nativeId(this), red, green, blue, alpha); } @QtUninvokable private native void glColorMask_native_GLboolean_GLboolean_GLboolean_GLboolean(long __this__nativeId, boolean red, boolean green, boolean blue, boolean alpha); /** *

See QOpenGLFunctions_3_3_Compatibility::glColorMaski(GLuint,GLboolean,GLboolean,GLboolean,GLboolean)

* @param index * @param r * @param g * @param b * @param a */ @QtUninvokable public final void glColorMaski(int index, boolean r, boolean g, boolean b, boolean a){ glColorMaski_native_GLuint_GLboolean_GLboolean_GLboolean_GLboolean(QtJambi_LibraryUtilities.internal.nativeId(this), index, r, g, b, a); } @QtUninvokable private native void glColorMaski_native_GLuint_GLboolean_GLboolean_GLboolean_GLboolean(long __this__nativeId, int index, boolean r, boolean g, boolean b, boolean a); /** *

See QOpenGLFunctions_3_3_Compatibility::glColorMaterial(GLenum,GLenum)

* @param face * @param mode */ @QtUninvokable public final void glColorMaterial(int face, int mode){ glColorMaterial_native_GLenum_GLenum(QtJambi_LibraryUtilities.internal.nativeId(this), face, mode); } @QtUninvokable private native void glColorMaterial_native_GLenum_GLenum(long __this__nativeId, int face, int mode); /** *

See QOpenGLFunctions_3_3_Compatibility::glColorP3ui(GLenum,GLuint)

* @param type * @param color */ @QtUninvokable public final void glColorP3ui(int type, int color){ glColorP3ui_native_GLenum_GLuint(QtJambi_LibraryUtilities.internal.nativeId(this), type, color); } @QtUninvokable private native void glColorP3ui_native_GLenum_GLuint(long __this__nativeId, int type, int color); /** *

See QOpenGLFunctions_3_3_Compatibility::glColorP3uiv(GLenum,const GLuint*)

* @param type * @param color */ @QtUninvokable public final void glColorP3uiv(int type, java.nio.@Nullable IntBuffer color){ glColorP3uiv_native_GLenum_const_GLuint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), type, color); } @QtUninvokable private native void glColorP3uiv_native_GLenum_const_GLuint_ptr(long __this__nativeId, int type, java.nio.IntBuffer color); /** *

See QOpenGLFunctions_3_3_Compatibility::glColorP4ui(GLenum,GLuint)

* @param type * @param color */ @QtUninvokable public final void glColorP4ui(int type, int color){ glColorP4ui_native_GLenum_GLuint(QtJambi_LibraryUtilities.internal.nativeId(this), type, color); } @QtUninvokable private native void glColorP4ui_native_GLenum_GLuint(long __this__nativeId, int type, int color); /** *

See QOpenGLFunctions_3_3_Compatibility::glColorP4uiv(GLenum,const GLuint*)

* @param type * @param color */ @QtUninvokable public final void glColorP4uiv(int type, java.nio.@Nullable IntBuffer color){ glColorP4uiv_native_GLenum_const_GLuint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), type, color); } @QtUninvokable private native void glColorP4uiv_native_GLenum_const_GLuint_ptr(long __this__nativeId, int type, java.nio.IntBuffer color); /** *

See QOpenGLFunctions_3_3_Compatibility::glColorPointer(GLint,GLenum,GLsizei,const GLvoid*)

* @param size * @param type * @param stride * @param pointer */ @QtUninvokable public final void glColorPointer(int size, int type, int stride, java.nio.@Nullable Buffer pointer){ glColorPointer_native_GLint_GLenum_GLsizei_const_GLvoid_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), size, type, stride, pointer); } @QtUninvokable private native void glColorPointer_native_GLint_GLenum_GLsizei_const_GLvoid_ptr(long __this__nativeId, int size, int type, int stride, java.nio.Buffer pointer); /** *

See QOpenGLFunctions_3_3_Compatibility::glColorSubTable(GLenum,GLsizei,GLsizei,GLenum,GLenum,const GLvoid*)

* @param target * @param start * @param count * @param format * @param type * @param data */ @QtUninvokable public final void glColorSubTable(int target, int start, int count, int format, int type, java.nio.@Nullable Buffer data){ glColorSubTable_native_GLenum_GLsizei_GLsizei_GLenum_GLenum_const_GLvoid_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), target, start, count, format, type, data); } @QtUninvokable private native void glColorSubTable_native_GLenum_GLsizei_GLsizei_GLenum_GLenum_const_GLvoid_ptr(long __this__nativeId, int target, int start, int count, int format, int type, java.nio.Buffer data); /** *

See QOpenGLFunctions_3_3_Compatibility::glColorTable(GLenum,GLenum,GLsizei,GLenum,GLenum,const GLvoid*)

* @param target * @param internalformat * @param width * @param format * @param type * @param table */ @QtUninvokable public final void glColorTable(int target, int internalformat, int width, int format, int type, java.nio.@Nullable Buffer table){ glColorTable_native_GLenum_GLenum_GLsizei_GLenum_GLenum_const_GLvoid_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), target, internalformat, width, format, type, table); } @QtUninvokable private native void glColorTable_native_GLenum_GLenum_GLsizei_GLenum_GLenum_const_GLvoid_ptr(long __this__nativeId, int target, int internalformat, int width, int format, int type, java.nio.Buffer table); /** *

See QOpenGLFunctions_3_3_Compatibility::glColorTableParameterfv(GLenum,GLenum,const GLfloat*)

* @param target * @param pname * @param params */ @QtUninvokable public final void glColorTableParameterfv(int target, int pname, java.nio.@Nullable FloatBuffer params){ glColorTableParameterfv_native_GLenum_GLenum_const_GLfloat_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), target, pname, params); } @QtUninvokable private native void glColorTableParameterfv_native_GLenum_GLenum_const_GLfloat_ptr(long __this__nativeId, int target, int pname, java.nio.FloatBuffer params); /** *

See QOpenGLFunctions_3_3_Compatibility::glColorTableParameteriv(GLenum,GLenum,const GLint*)

* @param target * @param pname * @param params */ @QtUninvokable public final void glColorTableParameteriv(int target, int pname, java.nio.@Nullable IntBuffer params){ glColorTableParameteriv_native_GLenum_GLenum_const_GLint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), target, pname, params); } @QtUninvokable private native void glColorTableParameteriv_native_GLenum_GLenum_const_GLint_ptr(long __this__nativeId, int target, int pname, java.nio.IntBuffer params); /** *

See QOpenGLFunctions_3_3_Compatibility::glCompileShader(GLuint)

* @param shader */ @QtUninvokable public final void glCompileShader(int shader){ glCompileShader_native_GLuint(QtJambi_LibraryUtilities.internal.nativeId(this), shader); } @QtUninvokable private native void glCompileShader_native_GLuint(long __this__nativeId, int shader); /** *

See QOpenGLFunctions_3_3_Compatibility::glCompressedTexImage1D(GLenum,GLint,GLenum,GLsizei,GLint,GLsizei,const GLvoid*)

* @param target * @param level * @param internalformat * @param width * @param border * @param imageSize * @param data */ @QtUninvokable public final void glCompressedTexImage1D(int target, int level, int internalformat, int width, int border, int imageSize, java.nio.@Nullable Buffer data){ glCompressedTexImage1D_native_GLenum_GLint_GLenum_GLsizei_GLint_GLsizei_const_GLvoid_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), target, level, internalformat, width, border, imageSize, data); } @QtUninvokable private native void glCompressedTexImage1D_native_GLenum_GLint_GLenum_GLsizei_GLint_GLsizei_const_GLvoid_ptr(long __this__nativeId, int target, int level, int internalformat, int width, int border, int imageSize, java.nio.Buffer data); /** *

See QOpenGLFunctions_3_3_Compatibility::glCompressedTexImage2D(GLenum,GLint,GLenum,GLsizei,GLsizei,GLint,GLsizei,const GLvoid*)

* @param target * @param level * @param internalformat * @param width * @param height * @param border * @param imageSize * @param data */ @QtUninvokable public final void glCompressedTexImage2D(int target, int level, int internalformat, int width, int height, int border, int imageSize, java.nio.@Nullable Buffer data){ glCompressedTexImage2D_native_GLenum_GLint_GLenum_GLsizei_GLsizei_GLint_GLsizei_const_GLvoid_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), target, level, internalformat, width, height, border, imageSize, data); } @QtUninvokable private native void glCompressedTexImage2D_native_GLenum_GLint_GLenum_GLsizei_GLsizei_GLint_GLsizei_const_GLvoid_ptr(long __this__nativeId, int target, int level, int internalformat, int width, int height, int border, int imageSize, java.nio.Buffer data); /** *

See QOpenGLFunctions_3_3_Compatibility::glCompressedTexImage3D(GLenum,GLint,GLenum,GLsizei,GLsizei,GLsizei,GLint,GLsizei,const GLvoid*)

* @param target * @param level * @param internalformat * @param width * @param height * @param depth * @param border * @param imageSize * @param data */ @QtUninvokable public final void glCompressedTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int imageSize, java.nio.@Nullable Buffer data){ glCompressedTexImage3D_native_GLenum_GLint_GLenum_GLsizei_GLsizei_GLsizei_GLint_GLsizei_const_GLvoid_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), target, level, internalformat, width, height, depth, border, imageSize, data); } @QtUninvokable private native void glCompressedTexImage3D_native_GLenum_GLint_GLenum_GLsizei_GLsizei_GLsizei_GLint_GLsizei_const_GLvoid_ptr(long __this__nativeId, int target, int level, int internalformat, int width, int height, int depth, int border, int imageSize, java.nio.Buffer data); /** *

See QOpenGLFunctions_3_3_Compatibility::glCompressedTexSubImage1D(GLenum,GLint,GLint,GLsizei,GLenum,GLsizei,const GLvoid*)

* @param target * @param level * @param xoffset * @param width * @param format * @param imageSize * @param data */ @QtUninvokable public final void glCompressedTexSubImage1D(int target, int level, int xoffset, int width, int format, int imageSize, java.nio.@Nullable Buffer data){ glCompressedTexSubImage1D_native_GLenum_GLint_GLint_GLsizei_GLenum_GLsizei_const_GLvoid_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), target, level, xoffset, width, format, imageSize, data); } @QtUninvokable private native void glCompressedTexSubImage1D_native_GLenum_GLint_GLint_GLsizei_GLenum_GLsizei_const_GLvoid_ptr(long __this__nativeId, int target, int level, int xoffset, int width, int format, int imageSize, java.nio.Buffer data); /** *

See QOpenGLFunctions_3_3_Compatibility::glCompressedTexSubImage2D(GLenum,GLint,GLint,GLint,GLsizei,GLsizei,GLenum,GLsizei,const GLvoid*)

* @param target * @param level * @param xoffset * @param yoffset * @param width * @param height * @param format * @param imageSize * @param data */ @QtUninvokable public final void glCompressedTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, java.nio.@Nullable Buffer data){ glCompressedTexSubImage2D_native_GLenum_GLint_GLint_GLint_GLsizei_GLsizei_GLenum_GLsizei_const_GLvoid_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), target, level, xoffset, yoffset, width, height, format, imageSize, data); } @QtUninvokable private native void glCompressedTexSubImage2D_native_GLenum_GLint_GLint_GLint_GLsizei_GLsizei_GLenum_GLsizei_const_GLvoid_ptr(long __this__nativeId, int target, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, java.nio.Buffer data); /** *

See QOpenGLFunctions_3_3_Compatibility::glCompressedTexSubImage3D(GLenum,GLint,GLint,GLint,GLint,GLsizei,GLsizei,GLsizei,GLenum,GLsizei,const GLvoid*)

* @param target * @param level * @param xoffset * @param yoffset * @param zoffset * @param width * @param height * @param depth * @param format * @param imageSize * @param data */ @QtUninvokable public final void glCompressedTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int imageSize, java.nio.@Nullable Buffer data){ glCompressedTexSubImage3D_native_GLenum_GLint_GLint_GLint_GLint_GLsizei_GLsizei_GLsizei_GLenum_GLsizei_const_GLvoid_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data); } @QtUninvokable private native void glCompressedTexSubImage3D_native_GLenum_GLint_GLint_GLint_GLint_GLsizei_GLsizei_GLsizei_GLenum_GLsizei_const_GLvoid_ptr(long __this__nativeId, int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int imageSize, java.nio.Buffer data); /** *

See QOpenGLFunctions_3_3_Compatibility::glConvolutionFilter1D(GLenum,GLenum,GLsizei,GLenum,GLenum,const GLvoid*)

* @param target * @param internalformat * @param width * @param format * @param type * @param image */ @QtUninvokable public final void glConvolutionFilter1D(int target, int internalformat, int width, int format, int type, java.nio.@Nullable Buffer image){ glConvolutionFilter1D_native_GLenum_GLenum_GLsizei_GLenum_GLenum_const_GLvoid_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), target, internalformat, width, format, type, image); } @QtUninvokable private native void glConvolutionFilter1D_native_GLenum_GLenum_GLsizei_GLenum_GLenum_const_GLvoid_ptr(long __this__nativeId, int target, int internalformat, int width, int format, int type, java.nio.Buffer image); /** *

See QOpenGLFunctions_3_3_Compatibility::glConvolutionFilter2D(GLenum,GLenum,GLsizei,GLsizei,GLenum,GLenum,const GLvoid*)

* @param target * @param internalformat * @param width * @param height * @param format * @param type * @param image */ @QtUninvokable public final void glConvolutionFilter2D(int target, int internalformat, int width, int height, int format, int type, java.nio.@Nullable Buffer image){ glConvolutionFilter2D_native_GLenum_GLenum_GLsizei_GLsizei_GLenum_GLenum_const_GLvoid_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), target, internalformat, width, height, format, type, image); } @QtUninvokable private native void glConvolutionFilter2D_native_GLenum_GLenum_GLsizei_GLsizei_GLenum_GLenum_const_GLvoid_ptr(long __this__nativeId, int target, int internalformat, int width, int height, int format, int type, java.nio.Buffer image); /** *

See QOpenGLFunctions_3_3_Compatibility::glConvolutionParameterf(GLenum,GLenum,GLfloat)

* @param target * @param pname * @param params */ @QtUninvokable public final void glConvolutionParameterf(int target, int pname, float params){ glConvolutionParameterf_native_GLenum_GLenum_GLfloat(QtJambi_LibraryUtilities.internal.nativeId(this), target, pname, params); } @QtUninvokable private native void glConvolutionParameterf_native_GLenum_GLenum_GLfloat(long __this__nativeId, int target, int pname, float params); /** *

See QOpenGLFunctions_3_3_Compatibility::glConvolutionParameterfv(GLenum,GLenum,const GLfloat*)

* @param target * @param pname * @param params */ @QtUninvokable public final void glConvolutionParameterfv(int target, int pname, java.nio.@Nullable FloatBuffer params){ glConvolutionParameterfv_native_GLenum_GLenum_const_GLfloat_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), target, pname, params); } @QtUninvokable private native void glConvolutionParameterfv_native_GLenum_GLenum_const_GLfloat_ptr(long __this__nativeId, int target, int pname, java.nio.FloatBuffer params); /** *

See QOpenGLFunctions_3_3_Compatibility::glConvolutionParameteri(GLenum,GLenum,GLint)

* @param target * @param pname * @param params */ @QtUninvokable public final void glConvolutionParameteri(int target, int pname, int params){ glConvolutionParameteri_native_GLenum_GLenum_GLint(QtJambi_LibraryUtilities.internal.nativeId(this), target, pname, params); } @QtUninvokable private native void glConvolutionParameteri_native_GLenum_GLenum_GLint(long __this__nativeId, int target, int pname, int params); /** *

See QOpenGLFunctions_3_3_Compatibility::glConvolutionParameteriv(GLenum,GLenum,const GLint*)

* @param target * @param pname * @param params */ @QtUninvokable public final void glConvolutionParameteriv(int target, int pname, java.nio.@Nullable IntBuffer params){ glConvolutionParameteriv_native_GLenum_GLenum_const_GLint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), target, pname, params); } @QtUninvokable private native void glConvolutionParameteriv_native_GLenum_GLenum_const_GLint_ptr(long __this__nativeId, int target, int pname, java.nio.IntBuffer params); /** *

See QOpenGLFunctions_3_3_Compatibility::glCopyBufferSubData(GLenum,GLenum,GLintptr,GLintptr,GLsizeiptr)

* @param readTarget * @param writeTarget * @param readOffset * @param writeOffset * @param size */ @QtUninvokable public final void glCopyBufferSubData(int readTarget, int writeTarget, long readOffset, long writeOffset, long size){ glCopyBufferSubData_native_GLenum_GLenum_GLintptr_GLintptr_GLsizeiptr(QtJambi_LibraryUtilities.internal.nativeId(this), readTarget, writeTarget, readOffset, writeOffset, size); } @QtUninvokable private native void glCopyBufferSubData_native_GLenum_GLenum_GLintptr_GLintptr_GLsizeiptr(long __this__nativeId, int readTarget, int writeTarget, long readOffset, long writeOffset, long size); /** *

See QOpenGLFunctions_3_3_Compatibility::glCopyColorSubTable(GLenum,GLsizei,GLint,GLint,GLsizei)

* @param target * @param start * @param x * @param y * @param width */ @QtUninvokable public final void glCopyColorSubTable(int target, int start, int x, int y, int width){ glCopyColorSubTable_native_GLenum_GLsizei_GLint_GLint_GLsizei(QtJambi_LibraryUtilities.internal.nativeId(this), target, start, x, y, width); } @QtUninvokable private native void glCopyColorSubTable_native_GLenum_GLsizei_GLint_GLint_GLsizei(long __this__nativeId, int target, int start, int x, int y, int width); /** *

See QOpenGLFunctions_3_3_Compatibility::glCopyColorTable(GLenum,GLenum,GLint,GLint,GLsizei)

* @param target * @param internalformat * @param x * @param y * @param width */ @QtUninvokable public final void glCopyColorTable(int target, int internalformat, int x, int y, int width){ glCopyColorTable_native_GLenum_GLenum_GLint_GLint_GLsizei(QtJambi_LibraryUtilities.internal.nativeId(this), target, internalformat, x, y, width); } @QtUninvokable private native void glCopyColorTable_native_GLenum_GLenum_GLint_GLint_GLsizei(long __this__nativeId, int target, int internalformat, int x, int y, int width); /** *

See QOpenGLFunctions_3_3_Compatibility::glCopyConvolutionFilter1D(GLenum,GLenum,GLint,GLint,GLsizei)

* @param target * @param internalformat * @param x * @param y * @param width */ @QtUninvokable public final void glCopyConvolutionFilter1D(int target, int internalformat, int x, int y, int width){ glCopyConvolutionFilter1D_native_GLenum_GLenum_GLint_GLint_GLsizei(QtJambi_LibraryUtilities.internal.nativeId(this), target, internalformat, x, y, width); } @QtUninvokable private native void glCopyConvolutionFilter1D_native_GLenum_GLenum_GLint_GLint_GLsizei(long __this__nativeId, int target, int internalformat, int x, int y, int width); /** *

See QOpenGLFunctions_3_3_Compatibility::glCopyConvolutionFilter2D(GLenum,GLenum,GLint,GLint,GLsizei,GLsizei)

* @param target * @param internalformat * @param x * @param y * @param width * @param height */ @QtUninvokable public final void glCopyConvolutionFilter2D(int target, int internalformat, int x, int y, int width, int height){ glCopyConvolutionFilter2D_native_GLenum_GLenum_GLint_GLint_GLsizei_GLsizei(QtJambi_LibraryUtilities.internal.nativeId(this), target, internalformat, x, y, width, height); } @QtUninvokable private native void glCopyConvolutionFilter2D_native_GLenum_GLenum_GLint_GLint_GLsizei_GLsizei(long __this__nativeId, int target, int internalformat, int x, int y, int width, int height); /** *

See QOpenGLFunctions_3_3_Compatibility::glCopyPixels(GLint,GLint,GLsizei,GLsizei,GLenum)

* @param x * @param y * @param width * @param height * @param type */ @QtUninvokable public final void glCopyPixels(int x, int y, int width, int height, int type){ glCopyPixels_native_GLint_GLint_GLsizei_GLsizei_GLenum(QtJambi_LibraryUtilities.internal.nativeId(this), x, y, width, height, type); } @QtUninvokable private native void glCopyPixels_native_GLint_GLint_GLsizei_GLsizei_GLenum(long __this__nativeId, int x, int y, int width, int height, int type); /** *

See QOpenGLFunctions_3_3_Compatibility::glCopyTexImage1D(GLenum,GLint,GLenum,GLint,GLint,GLsizei,GLint)

* @param target * @param level * @param internalformat * @param x * @param y * @param width * @param border */ @QtUninvokable public final void glCopyTexImage1D(int target, int level, int internalformat, int x, int y, int width, int border){ glCopyTexImage1D_native_GLenum_GLint_GLenum_GLint_GLint_GLsizei_GLint(QtJambi_LibraryUtilities.internal.nativeId(this), target, level, internalformat, x, y, width, border); } @QtUninvokable private native void glCopyTexImage1D_native_GLenum_GLint_GLenum_GLint_GLint_GLsizei_GLint(long __this__nativeId, int target, int level, int internalformat, int x, int y, int width, int border); /** *

See QOpenGLFunctions_3_3_Compatibility::glCopyTexImage2D(GLenum,GLint,GLenum,GLint,GLint,GLsizei,GLsizei,GLint)

* @param target * @param level * @param internalformat * @param x * @param y * @param width * @param height * @param border */ @QtUninvokable public final void glCopyTexImage2D(int target, int level, int internalformat, int x, int y, int width, int height, int border){ glCopyTexImage2D_native_GLenum_GLint_GLenum_GLint_GLint_GLsizei_GLsizei_GLint(QtJambi_LibraryUtilities.internal.nativeId(this), target, level, internalformat, x, y, width, height, border); } @QtUninvokable private native void glCopyTexImage2D_native_GLenum_GLint_GLenum_GLint_GLint_GLsizei_GLsizei_GLint(long __this__nativeId, int target, int level, int internalformat, int x, int y, int width, int height, int border); /** *

See QOpenGLFunctions_3_3_Compatibility::glCopyTexSubImage1D(GLenum,GLint,GLint,GLint,GLint,GLsizei)

* @param target * @param level * @param xoffset * @param x * @param y * @param width */ @QtUninvokable public final void glCopyTexSubImage1D(int target, int level, int xoffset, int x, int y, int width){ glCopyTexSubImage1D_native_GLenum_GLint_GLint_GLint_GLint_GLsizei(QtJambi_LibraryUtilities.internal.nativeId(this), target, level, xoffset, x, y, width); } @QtUninvokable private native void glCopyTexSubImage1D_native_GLenum_GLint_GLint_GLint_GLint_GLsizei(long __this__nativeId, int target, int level, int xoffset, int x, int y, int width); /** *

See QOpenGLFunctions_3_3_Compatibility::glCopyTexSubImage2D(GLenum,GLint,GLint,GLint,GLint,GLint,GLsizei,GLsizei)

* @param target * @param level * @param xoffset * @param yoffset * @param x * @param y * @param width * @param height */ @QtUninvokable public final void glCopyTexSubImage2D(int target, int level, int xoffset, int yoffset, int x, int y, int width, int height){ glCopyTexSubImage2D_native_GLenum_GLint_GLint_GLint_GLint_GLint_GLsizei_GLsizei(QtJambi_LibraryUtilities.internal.nativeId(this), target, level, xoffset, yoffset, x, y, width, height); } @QtUninvokable private native void glCopyTexSubImage2D_native_GLenum_GLint_GLint_GLint_GLint_GLint_GLsizei_GLsizei(long __this__nativeId, int target, int level, int xoffset, int yoffset, int x, int y, int width, int height); /** *

See QOpenGLFunctions_3_3_Compatibility::glCopyTexSubImage3D(GLenum,GLint,GLint,GLint,GLint,GLint,GLint,GLsizei,GLsizei)

* @param target * @param level * @param xoffset * @param yoffset * @param zoffset * @param x * @param y * @param width * @param height */ @QtUninvokable public final void glCopyTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int x, int y, int width, int height){ glCopyTexSubImage3D_native_GLenum_GLint_GLint_GLint_GLint_GLint_GLint_GLsizei_GLsizei(QtJambi_LibraryUtilities.internal.nativeId(this), target, level, xoffset, yoffset, zoffset, x, y, width, height); } @QtUninvokable private native void glCopyTexSubImage3D_native_GLenum_GLint_GLint_GLint_GLint_GLint_GLint_GLsizei_GLsizei(long __this__nativeId, int target, int level, int xoffset, int yoffset, int zoffset, int x, int y, int width, int height); /** *

See QOpenGLFunctions_3_3_Compatibility::glCreateProgram()

* @return */ @QtUninvokable public final int glCreateProgram(){ return glCreateProgram_native(QtJambi_LibraryUtilities.internal.nativeId(this)); } @QtUninvokable private native int glCreateProgram_native(long __this__nativeId); /** *

See QOpenGLFunctions_3_3_Compatibility::glCreateShader(GLenum)

* @param type * @return */ @QtUninvokable public final int glCreateShader(int type){ return glCreateShader_native_GLenum(QtJambi_LibraryUtilities.internal.nativeId(this), type); } @QtUninvokable private native int glCreateShader_native_GLenum(long __this__nativeId, int type); /** *

See QOpenGLFunctions_3_3_Compatibility::glCullFace(GLenum)

* @param mode */ @QtUninvokable public final void glCullFace(int mode){ glCullFace_native_GLenum(QtJambi_LibraryUtilities.internal.nativeId(this), mode); } @QtUninvokable private native void glCullFace_native_GLenum(long __this__nativeId, int mode); /** *

See QOpenGLFunctions_3_3_Compatibility::glDeleteBuffers(GLsizei,const GLuint*)

* @param n * @param buffers */ @QtUninvokable public final void glDeleteBuffers(int n, java.nio.@Nullable IntBuffer buffers){ glDeleteBuffers_native_GLsizei_const_GLuint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), n, buffers); } @QtUninvokable private native void glDeleteBuffers_native_GLsizei_const_GLuint_ptr(long __this__nativeId, int n, java.nio.IntBuffer buffers); /** *

See QOpenGLFunctions_3_3_Compatibility::glDeleteFramebuffers(GLsizei,const GLuint*)

* @param n * @param framebuffers */ @QtUninvokable public final void glDeleteFramebuffers(int n, java.nio.@Nullable IntBuffer framebuffers){ glDeleteFramebuffers_native_GLsizei_const_GLuint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), n, framebuffers); } @QtUninvokable private native void glDeleteFramebuffers_native_GLsizei_const_GLuint_ptr(long __this__nativeId, int n, java.nio.IntBuffer framebuffers); /** *

See QOpenGLFunctions_3_3_Compatibility::glDeleteLists(GLuint,GLsizei)

* @param list * @param range */ @QtUninvokable public final void glDeleteLists(int list, int range){ glDeleteLists_native_GLuint_GLsizei(QtJambi_LibraryUtilities.internal.nativeId(this), list, range); } @QtUninvokable private native void glDeleteLists_native_GLuint_GLsizei(long __this__nativeId, int list, int range); /** *

See QOpenGLFunctions_3_3_Compatibility::glDeleteProgram(GLuint)

* @param program */ @QtUninvokable public final void glDeleteProgram(int program){ glDeleteProgram_native_GLuint(QtJambi_LibraryUtilities.internal.nativeId(this), program); } @QtUninvokable private native void glDeleteProgram_native_GLuint(long __this__nativeId, int program); /** *

See QOpenGLFunctions_3_3_Compatibility::glDeleteQueries(GLsizei,const GLuint*)

* @param n * @param ids */ @QtUninvokable public final void glDeleteQueries(int n, java.nio.@Nullable IntBuffer ids){ glDeleteQueries_native_GLsizei_const_GLuint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), n, ids); } @QtUninvokable private native void glDeleteQueries_native_GLsizei_const_GLuint_ptr(long __this__nativeId, int n, java.nio.IntBuffer ids); /** *

See QOpenGLFunctions_3_3_Compatibility::glDeleteRenderbuffers(GLsizei,const GLuint*)

* @param n * @param renderbuffers */ @QtUninvokable public final void glDeleteRenderbuffers(int n, java.nio.@Nullable IntBuffer renderbuffers){ glDeleteRenderbuffers_native_GLsizei_const_GLuint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), n, renderbuffers); } @QtUninvokable private native void glDeleteRenderbuffers_native_GLsizei_const_GLuint_ptr(long __this__nativeId, int n, java.nio.IntBuffer renderbuffers); /** *

See QOpenGLFunctions_3_3_Compatibility::glDeleteSamplers(GLsizei,const GLuint*)

* @param count * @param samplers */ @QtUninvokable public final void glDeleteSamplers(int count, java.nio.@Nullable IntBuffer samplers){ glDeleteSamplers_native_GLsizei_const_GLuint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), count, samplers); } @QtUninvokable private native void glDeleteSamplers_native_GLsizei_const_GLuint_ptr(long __this__nativeId, int count, java.nio.IntBuffer samplers); /** *

See QOpenGLFunctions_3_3_Compatibility::glDeleteShader(GLuint)

* @param shader */ @QtUninvokable public final void glDeleteShader(int shader){ glDeleteShader_native_GLuint(QtJambi_LibraryUtilities.internal.nativeId(this), shader); } @QtUninvokable private native void glDeleteShader_native_GLuint(long __this__nativeId, int shader); /** *

See QOpenGLFunctions_3_3_Compatibility::glDeleteSync(GLsync)

* @param sync */ @QtUninvokable public final void glDeleteSync(io.qt.gui.gl.@Nullable GLsync sync){ glDeleteSync_native___GLsync_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), QtJambi_LibraryUtilities.internal.checkedNativeId(sync)); } @QtUninvokable private native void glDeleteSync_native___GLsync_ptr(long __this__nativeId, long sync); /** *

See QOpenGLFunctions_3_3_Compatibility::glDeleteTextures(GLsizei,const GLuint*)

* @param n * @param textures */ @QtUninvokable public final void glDeleteTextures(int n, java.nio.@Nullable IntBuffer textures){ glDeleteTextures_native_GLsizei_const_GLuint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), n, textures); } @QtUninvokable private native void glDeleteTextures_native_GLsizei_const_GLuint_ptr(long __this__nativeId, int n, java.nio.IntBuffer textures); /** *

See QOpenGLFunctions_3_3_Compatibility::glDeleteVertexArrays(GLsizei,const GLuint*)

* @param n * @param arrays */ @QtUninvokable public final void glDeleteVertexArrays(int n, java.nio.@Nullable IntBuffer arrays){ glDeleteVertexArrays_native_GLsizei_const_GLuint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), n, arrays); } @QtUninvokable private native void glDeleteVertexArrays_native_GLsizei_const_GLuint_ptr(long __this__nativeId, int n, java.nio.IntBuffer arrays); /** *

See QOpenGLFunctions_3_3_Compatibility::glDepthFunc(GLenum)

* @param func */ @QtUninvokable public final void glDepthFunc(int func){ glDepthFunc_native_GLenum(QtJambi_LibraryUtilities.internal.nativeId(this), func); } @QtUninvokable private native void glDepthFunc_native_GLenum(long __this__nativeId, int func); /** *

See QOpenGLFunctions_3_3_Compatibility::glDepthMask(GLboolean)

* @param flag */ @QtUninvokable public final void glDepthMask(boolean flag){ glDepthMask_native_GLboolean(QtJambi_LibraryUtilities.internal.nativeId(this), flag); } @QtUninvokable private native void glDepthMask_native_GLboolean(long __this__nativeId, boolean flag); /** *

See QOpenGLFunctions_3_3_Compatibility::glDepthRange(GLdouble,GLdouble)

* @param nearVal * @param farVal */ @QtUninvokable public final void glDepthRange(double nearVal, double farVal){ glDepthRange_native_GLdouble_GLdouble(QtJambi_LibraryUtilities.internal.nativeId(this), nearVal, farVal); } @QtUninvokable private native void glDepthRange_native_GLdouble_GLdouble(long __this__nativeId, double nearVal, double farVal); /** *

See QOpenGLFunctions_3_3_Compatibility::glDetachShader(GLuint,GLuint)

* @param program * @param shader */ @QtUninvokable public final void glDetachShader(int program, int shader){ glDetachShader_native_GLuint_GLuint(QtJambi_LibraryUtilities.internal.nativeId(this), program, shader); } @QtUninvokable private native void glDetachShader_native_GLuint_GLuint(long __this__nativeId, int program, int shader); /** *

See QOpenGLFunctions_3_3_Compatibility::glDisable(GLenum)

* @param cap */ @QtUninvokable public final void glDisable(int cap){ glDisable_native_GLenum(QtJambi_LibraryUtilities.internal.nativeId(this), cap); } @QtUninvokable private native void glDisable_native_GLenum(long __this__nativeId, int cap); /** *

See QOpenGLFunctions_3_3_Compatibility::glDisableClientState(GLenum)

* @param array */ @QtUninvokable public final void glDisableClientState(int array){ glDisableClientState_native_GLenum(QtJambi_LibraryUtilities.internal.nativeId(this), array); } @QtUninvokable private native void glDisableClientState_native_GLenum(long __this__nativeId, int array); /** *

See QOpenGLFunctions_3_3_Compatibility::glDisableVertexAttribArray(GLuint)

* @param index */ @QtUninvokable public final void glDisableVertexAttribArray(int index){ glDisableVertexAttribArray_native_GLuint(QtJambi_LibraryUtilities.internal.nativeId(this), index); } @QtUninvokable private native void glDisableVertexAttribArray_native_GLuint(long __this__nativeId, int index); /** *

See QOpenGLFunctions_3_3_Compatibility::glDisablei(GLenum,GLuint)

* @param target * @param index */ @QtUninvokable public final void glDisablei(int target, int index){ glDisablei_native_GLenum_GLuint(QtJambi_LibraryUtilities.internal.nativeId(this), target, index); } @QtUninvokable private native void glDisablei_native_GLenum_GLuint(long __this__nativeId, int target, int index); /** *

See QOpenGLFunctions_3_3_Compatibility::glDrawArrays(GLenum,GLint,GLsizei)

* @param mode * @param first * @param count */ @QtUninvokable public final void glDrawArrays(int mode, int first, int count){ glDrawArrays_native_GLenum_GLint_GLsizei(QtJambi_LibraryUtilities.internal.nativeId(this), mode, first, count); } @QtUninvokable private native void glDrawArrays_native_GLenum_GLint_GLsizei(long __this__nativeId, int mode, int first, int count); /** *

See QOpenGLFunctions_3_3_Compatibility::glDrawArraysInstanced(GLenum,GLint,GLsizei,GLsizei)

* @param mode * @param first * @param count * @param instancecount */ @QtUninvokable public final void glDrawArraysInstanced(int mode, int first, int count, int instancecount){ glDrawArraysInstanced_native_GLenum_GLint_GLsizei_GLsizei(QtJambi_LibraryUtilities.internal.nativeId(this), mode, first, count, instancecount); } @QtUninvokable private native void glDrawArraysInstanced_native_GLenum_GLint_GLsizei_GLsizei(long __this__nativeId, int mode, int first, int count, int instancecount); /** *

See QOpenGLFunctions_3_3_Compatibility::glDrawBuffer(GLenum)

* @param mode */ @QtUninvokable public final void glDrawBuffer(int mode){ glDrawBuffer_native_GLenum(QtJambi_LibraryUtilities.internal.nativeId(this), mode); } @QtUninvokable private native void glDrawBuffer_native_GLenum(long __this__nativeId, int mode); /** *

See QOpenGLFunctions_3_3_Compatibility::glDrawBuffers(GLsizei,const GLenum*)

* @param n * @param bufs */ @QtUninvokable public final void glDrawBuffers(int n, java.nio.@Nullable IntBuffer bufs){ glDrawBuffers_native_GLsizei_const_GLenum_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), n, bufs); } @QtUninvokable private native void glDrawBuffers_native_GLsizei_const_GLenum_ptr(long __this__nativeId, int n, java.nio.IntBuffer bufs); /** *

See QOpenGLFunctions_3_3_Compatibility::glDrawElements(GLenum,GLsizei,GLenum,const GLvoid*)

* @param mode * @param count * @param type * @param indices */ @QtUninvokable public final void glDrawElements(int mode, int count, int type, java.nio.@Nullable Buffer indices){ glDrawElements_native_GLenum_GLsizei_GLenum_const_GLvoid_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), mode, count, type, indices); } @QtUninvokable private native void glDrawElements_native_GLenum_GLsizei_GLenum_const_GLvoid_ptr(long __this__nativeId, int mode, int count, int type, java.nio.Buffer indices); /** *

See QOpenGLFunctions_3_3_Compatibility::glDrawElementsBaseVertex(GLenum,GLsizei,GLenum,const GLvoid*,GLint)

* @param mode * @param count * @param type * @param indices * @param basevertex */ @QtUninvokable public final void glDrawElementsBaseVertex(int mode, int count, int type, java.nio.@Nullable Buffer indices, int basevertex){ glDrawElementsBaseVertex_native_GLenum_GLsizei_GLenum_const_GLvoid_ptr_GLint(QtJambi_LibraryUtilities.internal.nativeId(this), mode, count, type, indices, basevertex); } @QtUninvokable private native void glDrawElementsBaseVertex_native_GLenum_GLsizei_GLenum_const_GLvoid_ptr_GLint(long __this__nativeId, int mode, int count, int type, java.nio.Buffer indices, int basevertex); /** *

See QOpenGLFunctions_3_3_Compatibility::glDrawElementsInstanced(GLenum,GLsizei,GLenum,const GLvoid*,GLsizei)

* @param mode * @param count * @param type * @param indices * @param instancecount */ @QtUninvokable public final void glDrawElementsInstanced(int mode, int count, int type, java.nio.@Nullable Buffer indices, int instancecount){ glDrawElementsInstanced_native_GLenum_GLsizei_GLenum_const_GLvoid_ptr_GLsizei(QtJambi_LibraryUtilities.internal.nativeId(this), mode, count, type, indices, instancecount); } @QtUninvokable private native void glDrawElementsInstanced_native_GLenum_GLsizei_GLenum_const_GLvoid_ptr_GLsizei(long __this__nativeId, int mode, int count, int type, java.nio.Buffer indices, int instancecount); /** *

See QOpenGLFunctions_3_3_Compatibility::glDrawElementsInstancedBaseVertex(GLenum,GLsizei,GLenum,const GLvoid*,GLsizei,GLint)

* @param mode * @param count * @param type * @param indices * @param instancecount * @param basevertex */ @QtUninvokable public final void glDrawElementsInstancedBaseVertex(int mode, int count, int type, java.nio.@Nullable Buffer indices, int instancecount, int basevertex){ glDrawElementsInstancedBaseVertex_native_GLenum_GLsizei_GLenum_const_GLvoid_ptr_GLsizei_GLint(QtJambi_LibraryUtilities.internal.nativeId(this), mode, count, type, indices, instancecount, basevertex); } @QtUninvokable private native void glDrawElementsInstancedBaseVertex_native_GLenum_GLsizei_GLenum_const_GLvoid_ptr_GLsizei_GLint(long __this__nativeId, int mode, int count, int type, java.nio.Buffer indices, int instancecount, int basevertex); /** *

See QOpenGLFunctions_3_3_Compatibility::glDrawPixels(GLsizei,GLsizei,GLenum,GLenum,const GLvoid*)

* @param width * @param height * @param format * @param type * @param pixels */ @QtUninvokable public final void glDrawPixels(int width, int height, int format, int type, java.nio.@Nullable Buffer pixels){ glDrawPixels_native_GLsizei_GLsizei_GLenum_GLenum_const_GLvoid_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), width, height, format, type, pixels); } @QtUninvokable private native void glDrawPixels_native_GLsizei_GLsizei_GLenum_GLenum_const_GLvoid_ptr(long __this__nativeId, int width, int height, int format, int type, java.nio.Buffer pixels); /** *

See QOpenGLFunctions_3_3_Compatibility::glDrawRangeElements(GLenum,GLuint,GLuint,GLsizei,GLenum,const GLvoid*)

* @param mode * @param start * @param end * @param count * @param type * @param indices */ @QtUninvokable public final void glDrawRangeElements(int mode, int start, int end, int count, int type, java.nio.@Nullable Buffer indices){ glDrawRangeElements_native_GLenum_GLuint_GLuint_GLsizei_GLenum_const_GLvoid_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), mode, start, end, count, type, indices); } @QtUninvokable private native void glDrawRangeElements_native_GLenum_GLuint_GLuint_GLsizei_GLenum_const_GLvoid_ptr(long __this__nativeId, int mode, int start, int end, int count, int type, java.nio.Buffer indices); /** *

See QOpenGLFunctions_3_3_Compatibility::glDrawRangeElementsBaseVertex(GLenum,GLuint,GLuint,GLsizei,GLenum,const GLvoid*,GLint)

* @param mode * @param start * @param end * @param count * @param type * @param indices * @param basevertex */ @QtUninvokable public final void glDrawRangeElementsBaseVertex(int mode, int start, int end, int count, int type, java.nio.@Nullable Buffer indices, int basevertex){ glDrawRangeElementsBaseVertex_native_GLenum_GLuint_GLuint_GLsizei_GLenum_const_GLvoid_ptr_GLint(QtJambi_LibraryUtilities.internal.nativeId(this), mode, start, end, count, type, indices, basevertex); } @QtUninvokable private native void glDrawRangeElementsBaseVertex_native_GLenum_GLuint_GLuint_GLsizei_GLenum_const_GLvoid_ptr_GLint(long __this__nativeId, int mode, int start, int end, int count, int type, java.nio.Buffer indices, int basevertex); /** *

See QOpenGLFunctions_3_3_Compatibility::glEdgeFlag(GLboolean)

* @param flag */ @QtUninvokable public final void glEdgeFlag(boolean flag){ glEdgeFlag_native_GLboolean(QtJambi_LibraryUtilities.internal.nativeId(this), flag); } @QtUninvokable private native void glEdgeFlag_native_GLboolean(long __this__nativeId, boolean flag); /** *

See QOpenGLFunctions_3_3_Compatibility::glEdgeFlagPointer(GLsizei,const GLvoid*)

* @param stride * @param pointer */ @QtUninvokable public final void glEdgeFlagPointer(int stride, java.nio.@Nullable Buffer pointer){ glEdgeFlagPointer_native_GLsizei_const_GLvoid_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), stride, pointer); } @QtUninvokable private native void glEdgeFlagPointer_native_GLsizei_const_GLvoid_ptr(long __this__nativeId, int stride, java.nio.Buffer pointer); /** *

See QOpenGLFunctions_3_3_Compatibility::glEnable(GLenum)

* @param cap */ @QtUninvokable public final void glEnable(int cap){ glEnable_native_GLenum(QtJambi_LibraryUtilities.internal.nativeId(this), cap); } @QtUninvokable private native void glEnable_native_GLenum(long __this__nativeId, int cap); /** *

See QOpenGLFunctions_3_3_Compatibility::glEnableClientState(GLenum)

* @param array */ @QtUninvokable public final void glEnableClientState(int array){ glEnableClientState_native_GLenum(QtJambi_LibraryUtilities.internal.nativeId(this), array); } @QtUninvokable private native void glEnableClientState_native_GLenum(long __this__nativeId, int array); /** *

See QOpenGLFunctions_3_3_Compatibility::glEnableVertexAttribArray(GLuint)

* @param index */ @QtUninvokable public final void glEnableVertexAttribArray(int index){ glEnableVertexAttribArray_native_GLuint(QtJambi_LibraryUtilities.internal.nativeId(this), index); } @QtUninvokable private native void glEnableVertexAttribArray_native_GLuint(long __this__nativeId, int index); /** *

See QOpenGLFunctions_3_3_Compatibility::glEnablei(GLenum,GLuint)

* @param target * @param index */ @QtUninvokable public final void glEnablei(int target, int index){ glEnablei_native_GLenum_GLuint(QtJambi_LibraryUtilities.internal.nativeId(this), target, index); } @QtUninvokable private native void glEnablei_native_GLenum_GLuint(long __this__nativeId, int target, int index); /** *

See QOpenGLFunctions_3_3_Compatibility::glEnd()

*/ @QtUninvokable public final void glEnd(){ glEnd_native(QtJambi_LibraryUtilities.internal.nativeId(this)); } @QtUninvokable private native void glEnd_native(long __this__nativeId); /** *

See QOpenGLFunctions_3_3_Compatibility::glEndConditionalRender()

*/ @QtUninvokable public final void glEndConditionalRender(){ glEndConditionalRender_native(QtJambi_LibraryUtilities.internal.nativeId(this)); } @QtUninvokable private native void glEndConditionalRender_native(long __this__nativeId); /** *

See QOpenGLFunctions_3_3_Compatibility::glEndList()

*/ @QtUninvokable public final void glEndList(){ glEndList_native(QtJambi_LibraryUtilities.internal.nativeId(this)); } @QtUninvokable private native void glEndList_native(long __this__nativeId); /** *

See QOpenGLFunctions_3_3_Compatibility::glEndQuery(GLenum)

* @param target */ @QtUninvokable public final void glEndQuery(int target){ glEndQuery_native_GLenum(QtJambi_LibraryUtilities.internal.nativeId(this), target); } @QtUninvokable private native void glEndQuery_native_GLenum(long __this__nativeId, int target); /** *

See QOpenGLFunctions_3_3_Compatibility::glEndTransformFeedback()

*/ @QtUninvokable public final void glEndTransformFeedback(){ glEndTransformFeedback_native(QtJambi_LibraryUtilities.internal.nativeId(this)); } @QtUninvokable private native void glEndTransformFeedback_native(long __this__nativeId); /** *

See QOpenGLFunctions_3_3_Compatibility::glEvalCoord1d(GLdouble)

* @param u */ @QtUninvokable public final void glEvalCoord1d(double u){ glEvalCoord1d_native_GLdouble(QtJambi_LibraryUtilities.internal.nativeId(this), u); } @QtUninvokable private native void glEvalCoord1d_native_GLdouble(long __this__nativeId, double u); /** *

See QOpenGLFunctions_3_3_Compatibility::glEvalCoord1dv(const GLdouble*)

* @param u */ @QtUninvokable public final void glEvalCoord1dv(double[] u){ if(u!=null && u.length < 1) throw new IllegalArgumentException("Argument 'u': Wrong number of elements in array. Found: " + u.length + ", expected: 1"); glEvalCoord1dv_native_const_GLdouble_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), u); } @QtUninvokable private native void glEvalCoord1dv_native_const_GLdouble_ptr(long __this__nativeId, double[] u); /** *

See QOpenGLFunctions_3_3_Compatibility::glEvalCoord1f(GLfloat)

* @param u */ @QtUninvokable public final void glEvalCoord1f(float u){ glEvalCoord1f_native_GLfloat(QtJambi_LibraryUtilities.internal.nativeId(this), u); } @QtUninvokable private native void glEvalCoord1f_native_GLfloat(long __this__nativeId, float u); /** *

See QOpenGLFunctions_3_3_Compatibility::glEvalCoord1fv(const GLfloat*)

* @param u */ @QtUninvokable public final void glEvalCoord1fv(float[] u){ if(u!=null && u.length < 1) throw new IllegalArgumentException("Argument 'u': Wrong number of elements in array. Found: " + u.length + ", expected: 1"); glEvalCoord1fv_native_const_GLfloat_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), u); } @QtUninvokable private native void glEvalCoord1fv_native_const_GLfloat_ptr(long __this__nativeId, float[] u); /** *

See QOpenGLFunctions_3_3_Compatibility::glEvalCoord2d(GLdouble,GLdouble)

* @param u * @param v */ @QtUninvokable public final void glEvalCoord2d(double u, double v){ glEvalCoord2d_native_GLdouble_GLdouble(QtJambi_LibraryUtilities.internal.nativeId(this), u, v); } @QtUninvokable private native void glEvalCoord2d_native_GLdouble_GLdouble(long __this__nativeId, double u, double v); /** *

See QOpenGLFunctions_3_3_Compatibility::glEvalCoord2dv(const GLdouble*)

* @param u */ @QtUninvokable public final void glEvalCoord2dv(double[] u){ if(u!=null && u.length < 2) throw new IllegalArgumentException("Argument 'u': Wrong number of elements in array. Found: " + u.length + ", expected: 2"); glEvalCoord2dv_native_const_GLdouble_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), u); } @QtUninvokable private native void glEvalCoord2dv_native_const_GLdouble_ptr(long __this__nativeId, double[] u); /** *

See QOpenGLFunctions_3_3_Compatibility::glEvalCoord2f(GLfloat,GLfloat)

* @param u * @param v */ @QtUninvokable public final void glEvalCoord2f(float u, float v){ glEvalCoord2f_native_GLfloat_GLfloat(QtJambi_LibraryUtilities.internal.nativeId(this), u, v); } @QtUninvokable private native void glEvalCoord2f_native_GLfloat_GLfloat(long __this__nativeId, float u, float v); /** *

See QOpenGLFunctions_3_3_Compatibility::glEvalCoord2fv(const GLfloat*)

* @param u */ @QtUninvokable public final void glEvalCoord2fv(float[] u){ if(u!=null && u.length < 2) throw new IllegalArgumentException("Argument 'u': Wrong number of elements in array. Found: " + u.length + ", expected: 2"); glEvalCoord2fv_native_const_GLfloat_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), u); } @QtUninvokable private native void glEvalCoord2fv_native_const_GLfloat_ptr(long __this__nativeId, float[] u); /** *

See QOpenGLFunctions_3_3_Compatibility::glEvalMesh1(GLenum,GLint,GLint)

* @param mode * @param i1 * @param i2 */ @QtUninvokable public final void glEvalMesh1(int mode, int i1, int i2){ glEvalMesh1_native_GLenum_GLint_GLint(QtJambi_LibraryUtilities.internal.nativeId(this), mode, i1, i2); } @QtUninvokable private native void glEvalMesh1_native_GLenum_GLint_GLint(long __this__nativeId, int mode, int i1, int i2); /** *

See QOpenGLFunctions_3_3_Compatibility::glEvalMesh2(GLenum,GLint,GLint,GLint,GLint)

* @param mode * @param i1 * @param i2 * @param j1 * @param j2 */ @QtUninvokable public final void glEvalMesh2(int mode, int i1, int i2, int j1, int j2){ glEvalMesh2_native_GLenum_GLint_GLint_GLint_GLint(QtJambi_LibraryUtilities.internal.nativeId(this), mode, i1, i2, j1, j2); } @QtUninvokable private native void glEvalMesh2_native_GLenum_GLint_GLint_GLint_GLint(long __this__nativeId, int mode, int i1, int i2, int j1, int j2); /** *

See QOpenGLFunctions_3_3_Compatibility::glEvalPoint1(GLint)

* @param i */ @QtUninvokable public final void glEvalPoint1(int i){ glEvalPoint1_native_GLint(QtJambi_LibraryUtilities.internal.nativeId(this), i); } @QtUninvokable private native void glEvalPoint1_native_GLint(long __this__nativeId, int i); /** *

See QOpenGLFunctions_3_3_Compatibility::glEvalPoint2(GLint,GLint)

* @param i * @param j */ @QtUninvokable public final void glEvalPoint2(int i, int j){ glEvalPoint2_native_GLint_GLint(QtJambi_LibraryUtilities.internal.nativeId(this), i, j); } @QtUninvokable private native void glEvalPoint2_native_GLint_GLint(long __this__nativeId, int i, int j); /** *

See QOpenGLFunctions_3_3_Compatibility::glFeedbackBuffer(GLsizei,GLenum,GLfloat*)

* @param type * @param buffer */ @QtUninvokable public final void glFeedbackBuffer(int type, java.nio.@Nullable FloatBuffer buffer){ glFeedbackBuffer_native_GLsizei_GLenum_GLfloat_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), type, buffer); } @QtUninvokable private native void glFeedbackBuffer_native_GLsizei_GLenum_GLfloat_ptr(long __this__nativeId, int type, java.nio.FloatBuffer buffer); /** *

See QOpenGLFunctions_3_3_Compatibility::glFenceSync(GLenum,GLbitfield)

* @param condition * @param flags * @return */ @QtUninvokable public final io.qt.gui.gl.@Nullable GLsync glFenceSync(int condition, int flags){ return glFenceSync_native_GLenum_GLbitfield(QtJambi_LibraryUtilities.internal.nativeId(this), condition, flags); } @QtUninvokable private native io.qt.gui.gl.GLsync glFenceSync_native_GLenum_GLbitfield(long __this__nativeId, int condition, int flags); /** *

See QOpenGLFunctions_3_3_Compatibility::glFinish()

*/ @QtUninvokable public final void glFinish(){ glFinish_native(QtJambi_LibraryUtilities.internal.nativeId(this)); } @QtUninvokable private native void glFinish_native(long __this__nativeId); /** *

See QOpenGLFunctions_3_3_Compatibility::glFlush()

*/ @QtUninvokable public final void glFlush(){ glFlush_native(QtJambi_LibraryUtilities.internal.nativeId(this)); } @QtUninvokable private native void glFlush_native(long __this__nativeId); /** *

See QOpenGLFunctions_3_3_Compatibility::glFlushMappedBufferRange(GLenum,GLintptr,GLsizeiptr)

* @param target * @param offset * @param length */ @QtUninvokable public final void glFlushMappedBufferRange(int target, long offset, long length){ glFlushMappedBufferRange_native_GLenum_GLintptr_GLsizeiptr(QtJambi_LibraryUtilities.internal.nativeId(this), target, offset, length); } @QtUninvokable private native void glFlushMappedBufferRange_native_GLenum_GLintptr_GLsizeiptr(long __this__nativeId, int target, long offset, long length); /** *

See QOpenGLFunctions_3_3_Compatibility::glFogCoordPointer(GLenum,GLsizei,const GLvoid*)

* @param type * @param stride * @param pointer */ @QtUninvokable public final void glFogCoordPointer(int type, int stride, java.nio.@Nullable Buffer pointer){ glFogCoordPointer_native_GLenum_GLsizei_const_GLvoid_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), type, stride, pointer); } @QtUninvokable private native void glFogCoordPointer_native_GLenum_GLsizei_const_GLvoid_ptr(long __this__nativeId, int type, int stride, java.nio.Buffer pointer); /** *

See QOpenGLFunctions_3_3_Compatibility::glFogCoordd(GLdouble)

* @param coord */ @QtUninvokable public final void glFogCoordd(double coord){ glFogCoordd_native_GLdouble(QtJambi_LibraryUtilities.internal.nativeId(this), coord); } @QtUninvokable private native void glFogCoordd_native_GLdouble(long __this__nativeId, double coord); /** *

See QOpenGLFunctions_3_3_Compatibility::glFogCoorddv(const GLdouble*)

* @param coord */ @QtUninvokable public final void glFogCoorddv(java.nio.@Nullable DoubleBuffer coord){ glFogCoorddv_native_const_GLdouble_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), coord); } @QtUninvokable private native void glFogCoorddv_native_const_GLdouble_ptr(long __this__nativeId, java.nio.DoubleBuffer coord); /** *

See QOpenGLFunctions_3_3_Compatibility::glFogCoordf(GLfloat)

* @param coord */ @QtUninvokable public final void glFogCoordf(float coord){ glFogCoordf_native_GLfloat(QtJambi_LibraryUtilities.internal.nativeId(this), coord); } @QtUninvokable private native void glFogCoordf_native_GLfloat(long __this__nativeId, float coord); /** *

See QOpenGLFunctions_3_3_Compatibility::glFogCoordfv(const GLfloat*)

* @param coord */ @QtUninvokable public final void glFogCoordfv(java.nio.@Nullable FloatBuffer coord){ glFogCoordfv_native_const_GLfloat_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), coord); } @QtUninvokable private native void glFogCoordfv_native_const_GLfloat_ptr(long __this__nativeId, java.nio.FloatBuffer coord); /** *

See QOpenGLFunctions_3_3_Compatibility::glFogf(GLenum,GLfloat)

* @param pname * @param param */ @QtUninvokable public final void glFogf(int pname, float param){ glFogf_native_GLenum_GLfloat(QtJambi_LibraryUtilities.internal.nativeId(this), pname, param); } @QtUninvokable private native void glFogf_native_GLenum_GLfloat(long __this__nativeId, int pname, float param); /** *

See QOpenGLFunctions_3_3_Compatibility::glFogfv(GLenum,const GLfloat*)

* @param pname * @param params */ @QtUninvokable public final void glFogfv(int pname, float[] params){ if(params!=null && params.length < 1) throw new IllegalArgumentException("Argument 'params': Wrong number of elements in array. Found: " + params.length + ", expected: 1"); glFogfv_native_GLenum_const_GLfloat_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), pname, params); } @QtUninvokable private native void glFogfv_native_GLenum_const_GLfloat_ptr(long __this__nativeId, int pname, float[] params); /** *

See QOpenGLFunctions_3_3_Compatibility::glFogi(GLenum,GLint)

* @param pname * @param param */ @QtUninvokable public final void glFogi(int pname, int param){ glFogi_native_GLenum_GLint(QtJambi_LibraryUtilities.internal.nativeId(this), pname, param); } @QtUninvokable private native void glFogi_native_GLenum_GLint(long __this__nativeId, int pname, int param); /** *

See QOpenGLFunctions_3_3_Compatibility::glFogiv(GLenum,const GLint*)

* @param pname * @param params */ @QtUninvokable public final void glFogiv(int pname, int[] params){ if(params!=null && params.length < 1) throw new IllegalArgumentException("Argument 'params': Wrong number of elements in array. Found: " + params.length + ", expected: 1"); glFogiv_native_GLenum_const_GLint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), pname, params); } @QtUninvokable private native void glFogiv_native_GLenum_const_GLint_ptr(long __this__nativeId, int pname, int[] params); /** *

See QOpenGLFunctions_3_3_Compatibility::glFramebufferRenderbuffer(GLenum,GLenum,GLenum,GLuint)

* @param target * @param attachment * @param renderbuffertarget * @param renderbuffer */ @QtUninvokable public final void glFramebufferRenderbuffer(int target, int attachment, int renderbuffertarget, int renderbuffer){ glFramebufferRenderbuffer_native_GLenum_GLenum_GLenum_GLuint(QtJambi_LibraryUtilities.internal.nativeId(this), target, attachment, renderbuffertarget, renderbuffer); } @QtUninvokable private native void glFramebufferRenderbuffer_native_GLenum_GLenum_GLenum_GLuint(long __this__nativeId, int target, int attachment, int renderbuffertarget, int renderbuffer); /** *

See QOpenGLFunctions_3_3_Compatibility::glFramebufferTexture(GLenum,GLenum,GLuint,GLint)

* @param target * @param attachment * @param texture * @param level */ @QtUninvokable public final void glFramebufferTexture(int target, int attachment, int texture, int level){ glFramebufferTexture_native_GLenum_GLenum_GLuint_GLint(QtJambi_LibraryUtilities.internal.nativeId(this), target, attachment, texture, level); } @QtUninvokable private native void glFramebufferTexture_native_GLenum_GLenum_GLuint_GLint(long __this__nativeId, int target, int attachment, int texture, int level); /** *

See QOpenGLFunctions_3_3_Compatibility::glFramebufferTexture1D(GLenum,GLenum,GLenum,GLuint,GLint)

* @param target * @param attachment * @param textarget * @param texture * @param level */ @QtUninvokable public final void glFramebufferTexture1D(int target, int attachment, int textarget, int texture, int level){ glFramebufferTexture1D_native_GLenum_GLenum_GLenum_GLuint_GLint(QtJambi_LibraryUtilities.internal.nativeId(this), target, attachment, textarget, texture, level); } @QtUninvokable private native void glFramebufferTexture1D_native_GLenum_GLenum_GLenum_GLuint_GLint(long __this__nativeId, int target, int attachment, int textarget, int texture, int level); /** *

See QOpenGLFunctions_3_3_Compatibility::glFramebufferTexture2D(GLenum,GLenum,GLenum,GLuint,GLint)

* @param target * @param attachment * @param textarget * @param texture * @param level */ @QtUninvokable public final void glFramebufferTexture2D(int target, int attachment, int textarget, int texture, int level){ glFramebufferTexture2D_native_GLenum_GLenum_GLenum_GLuint_GLint(QtJambi_LibraryUtilities.internal.nativeId(this), target, attachment, textarget, texture, level); } @QtUninvokable private native void glFramebufferTexture2D_native_GLenum_GLenum_GLenum_GLuint_GLint(long __this__nativeId, int target, int attachment, int textarget, int texture, int level); /** *

See QOpenGLFunctions_3_3_Compatibility::glFramebufferTexture3D(GLenum,GLenum,GLenum,GLuint,GLint,GLint)

* @param target * @param attachment * @param textarget * @param texture * @param level * @param zoffset */ @QtUninvokable public final void glFramebufferTexture3D(int target, int attachment, int textarget, int texture, int level, int zoffset){ glFramebufferTexture3D_native_GLenum_GLenum_GLenum_GLuint_GLint_GLint(QtJambi_LibraryUtilities.internal.nativeId(this), target, attachment, textarget, texture, level, zoffset); } @QtUninvokable private native void glFramebufferTexture3D_native_GLenum_GLenum_GLenum_GLuint_GLint_GLint(long __this__nativeId, int target, int attachment, int textarget, int texture, int level, int zoffset); /** *

See QOpenGLFunctions_3_3_Compatibility::glFramebufferTextureLayer(GLenum,GLenum,GLuint,GLint,GLint)

* @param target * @param attachment * @param texture * @param level * @param layer */ @QtUninvokable public final void glFramebufferTextureLayer(int target, int attachment, int texture, int level, int layer){ glFramebufferTextureLayer_native_GLenum_GLenum_GLuint_GLint_GLint(QtJambi_LibraryUtilities.internal.nativeId(this), target, attachment, texture, level, layer); } @QtUninvokable private native void glFramebufferTextureLayer_native_GLenum_GLenum_GLuint_GLint_GLint(long __this__nativeId, int target, int attachment, int texture, int level, int layer); /** *

See QOpenGLFunctions_3_3_Compatibility::glFrontFace(GLenum)

* @param mode */ @QtUninvokable public final void glFrontFace(int mode){ glFrontFace_native_GLenum(QtJambi_LibraryUtilities.internal.nativeId(this), mode); } @QtUninvokable private native void glFrontFace_native_GLenum(long __this__nativeId, int mode); /** *

See QOpenGLFunctions_3_3_Compatibility::glFrustum(GLdouble,GLdouble,GLdouble,GLdouble,GLdouble,GLdouble)

* @param left * @param right * @param bottom * @param top * @param zNear * @param zFar */ @QtUninvokable public final void glFrustum(double left, double right, double bottom, double top, double zNear, double zFar){ glFrustum_native_GLdouble_GLdouble_GLdouble_GLdouble_GLdouble_GLdouble(QtJambi_LibraryUtilities.internal.nativeId(this), left, right, bottom, top, zNear, zFar); } @QtUninvokable private native void glFrustum_native_GLdouble_GLdouble_GLdouble_GLdouble_GLdouble_GLdouble(long __this__nativeId, double left, double right, double bottom, double top, double zNear, double zFar); /** *

See QOpenGLFunctions_3_3_Compatibility::glGenBuffers(GLsizei,GLuint*)

* @param n * @param buffers */ @QtUninvokable public final void glGenBuffers(int n, java.nio.@Nullable IntBuffer buffers){ glGenBuffers_native_GLsizei_GLuint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), n, buffers); } @QtUninvokable private native void glGenBuffers_native_GLsizei_GLuint_ptr(long __this__nativeId, int n, java.nio.IntBuffer buffers); /** *

See QOpenGLFunctions_3_3_Compatibility::glGenFramebuffers(GLsizei,GLuint*)

* @param n * @param framebuffers */ @QtUninvokable public final void glGenFramebuffers(int n, java.nio.@Nullable IntBuffer framebuffers){ glGenFramebuffers_native_GLsizei_GLuint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), n, framebuffers); } @QtUninvokable private native void glGenFramebuffers_native_GLsizei_GLuint_ptr(long __this__nativeId, int n, java.nio.IntBuffer framebuffers); /** *

See QOpenGLFunctions_3_3_Compatibility::glGenLists(GLsizei)

* @param range * @return */ @QtUninvokable public final int glGenLists(int range){ return glGenLists_native_GLsizei(QtJambi_LibraryUtilities.internal.nativeId(this), range); } @QtUninvokable private native int glGenLists_native_GLsizei(long __this__nativeId, int range); /** *

See QOpenGLFunctions_3_3_Compatibility::glGenQueries(GLsizei,GLuint*)

* @param n * @param ids */ @QtUninvokable public final void glGenQueries(int n, java.nio.@Nullable IntBuffer ids){ glGenQueries_native_GLsizei_GLuint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), n, ids); } @QtUninvokable private native void glGenQueries_native_GLsizei_GLuint_ptr(long __this__nativeId, int n, java.nio.IntBuffer ids); /** *

See QOpenGLFunctions_3_3_Compatibility::glGenRenderbuffers(GLsizei,GLuint*)

* @param n * @param renderbuffers */ @QtUninvokable public final void glGenRenderbuffers(int n, java.nio.@Nullable IntBuffer renderbuffers){ glGenRenderbuffers_native_GLsizei_GLuint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), n, renderbuffers); } @QtUninvokable private native void glGenRenderbuffers_native_GLsizei_GLuint_ptr(long __this__nativeId, int n, java.nio.IntBuffer renderbuffers); /** *

See QOpenGLFunctions_3_3_Compatibility::glGenSamplers(GLsizei,GLuint*)

* @param count * @param samplers */ @QtUninvokable public final void glGenSamplers(int count, java.nio.@Nullable IntBuffer samplers){ glGenSamplers_native_GLsizei_GLuint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), count, samplers); } @QtUninvokable private native void glGenSamplers_native_GLsizei_GLuint_ptr(long __this__nativeId, int count, java.nio.IntBuffer samplers); /** *

See QOpenGLFunctions_3_3_Compatibility::glGenTextures(GLsizei,GLuint*)

* @param n * @param textures */ @QtUninvokable public final void glGenTextures(int n, java.nio.@Nullable IntBuffer textures){ glGenTextures_native_GLsizei_GLuint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), n, textures); } @QtUninvokable private native void glGenTextures_native_GLsizei_GLuint_ptr(long __this__nativeId, int n, java.nio.IntBuffer textures); /** *

See QOpenGLFunctions_3_3_Compatibility::glGenVertexArrays(GLsizei,GLuint*)

* @param n * @param arrays */ @QtUninvokable public final void glGenVertexArrays(int n, java.nio.@Nullable IntBuffer arrays){ glGenVertexArrays_native_GLsizei_GLuint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), n, arrays); } @QtUninvokable private native void glGenVertexArrays_native_GLsizei_GLuint_ptr(long __this__nativeId, int n, java.nio.IntBuffer arrays); /** *

See QOpenGLFunctions_3_3_Compatibility::glGenerateMipmap(GLenum)

* @param target */ @QtUninvokable public final void glGenerateMipmap(int target){ glGenerateMipmap_native_GLenum(QtJambi_LibraryUtilities.internal.nativeId(this), target); } @QtUninvokable private native void glGenerateMipmap_native_GLenum(long __this__nativeId, int target); /** *

See QOpenGLFunctions_3_3_Compatibility::glGetActiveAttrib(GLuint,GLuint,GLsizei,GLsizei*,GLint*,GLenum*,GLchar*)

* @param program * @param index * @param bufSize * @param length * @param size * @param type * @param name */ @QtUninvokable public final void glGetActiveAttrib(int program, int index, int bufSize, java.nio.@Nullable IntBuffer length, java.nio.@Nullable IntBuffer size, java.nio.@Nullable IntBuffer type, java.nio.@Nullable CharBuffer name){ glGetActiveAttrib_native_GLuint_GLuint_GLsizei_GLsizei_ptr_GLint_ptr_GLenum_ptr_GLchar_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), program, index, bufSize, length, size, type, name); } @QtUninvokable private native void glGetActiveAttrib_native_GLuint_GLuint_GLsizei_GLsizei_ptr_GLint_ptr_GLenum_ptr_GLchar_ptr(long __this__nativeId, int program, int index, int bufSize, java.nio.IntBuffer length, java.nio.IntBuffer size, java.nio.IntBuffer type, java.nio.CharBuffer name); /** *

See QOpenGLFunctions_3_3_Compatibility::glGetActiveUniform(GLuint,GLuint,GLsizei,GLsizei*,GLint*,GLenum*,GLchar*)

* @param program * @param index * @param bufSize * @param length * @param size * @param type * @param name */ @QtUninvokable public final void glGetActiveUniform(int program, int index, int bufSize, java.nio.@Nullable IntBuffer length, java.nio.@Nullable IntBuffer size, java.nio.@Nullable IntBuffer type, java.nio.@Nullable CharBuffer name){ glGetActiveUniform_native_GLuint_GLuint_GLsizei_GLsizei_ptr_GLint_ptr_GLenum_ptr_GLchar_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), program, index, bufSize, length, size, type, name); } @QtUninvokable private native void glGetActiveUniform_native_GLuint_GLuint_GLsizei_GLsizei_ptr_GLint_ptr_GLenum_ptr_GLchar_ptr(long __this__nativeId, int program, int index, int bufSize, java.nio.IntBuffer length, java.nio.IntBuffer size, java.nio.IntBuffer type, java.nio.CharBuffer name); /** *

See QOpenGLFunctions_3_3_Compatibility::glGetActiveUniformBlockName(GLuint,GLuint,GLsizei,GLsizei*,GLchar*)

* @param program * @param uniformBlockIndex * @param bufSize * @param length * @param uniformBlockName */ @QtUninvokable public final void glGetActiveUniformBlockName(int program, int uniformBlockIndex, int bufSize, java.nio.@Nullable IntBuffer length, java.nio.@Nullable CharBuffer uniformBlockName){ glGetActiveUniformBlockName_native_GLuint_GLuint_GLsizei_GLsizei_ptr_GLchar_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), program, uniformBlockIndex, bufSize, length, uniformBlockName); } @QtUninvokable private native void glGetActiveUniformBlockName_native_GLuint_GLuint_GLsizei_GLsizei_ptr_GLchar_ptr(long __this__nativeId, int program, int uniformBlockIndex, int bufSize, java.nio.IntBuffer length, java.nio.CharBuffer uniformBlockName); /** *

See QOpenGLFunctions_3_3_Compatibility::glGetActiveUniformBlockiv(GLuint,GLuint,GLenum,GLint*)

* @param program * @param uniformBlockIndex * @param pname * @param params */ @QtUninvokable public final void glGetActiveUniformBlockiv(int program, int uniformBlockIndex, int pname, java.nio.@Nullable IntBuffer params){ glGetActiveUniformBlockiv_native_GLuint_GLuint_GLenum_GLint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), program, uniformBlockIndex, pname, params); } @QtUninvokable private native void glGetActiveUniformBlockiv_native_GLuint_GLuint_GLenum_GLint_ptr(long __this__nativeId, int program, int uniformBlockIndex, int pname, java.nio.IntBuffer params); /** *

See QOpenGLFunctions_3_3_Compatibility::glGetActiveUniformName(GLuint,GLuint,GLsizei,GLsizei*,GLchar*)

* @param program * @param uniformIndex * @param bufSize * @param length * @param uniformName */ @QtUninvokable public final void glGetActiveUniformName(int program, int uniformIndex, int bufSize, java.nio.@Nullable IntBuffer length, java.nio.@Nullable CharBuffer uniformName){ glGetActiveUniformName_native_GLuint_GLuint_GLsizei_GLsizei_ptr_GLchar_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), program, uniformIndex, bufSize, length, uniformName); } @QtUninvokable private native void glGetActiveUniformName_native_GLuint_GLuint_GLsizei_GLsizei_ptr_GLchar_ptr(long __this__nativeId, int program, int uniformIndex, int bufSize, java.nio.IntBuffer length, java.nio.CharBuffer uniformName); /** *

See QOpenGLFunctions_3_3_Compatibility::glGetActiveUniformsiv(GLuint,GLsizei,const GLuint*,GLenum,GLint*)

* @param program * @param uniformCount * @param uniformIndices * @param pname * @param params */ @QtUninvokable public final void glGetActiveUniformsiv(int program, int uniformCount, java.nio.@Nullable IntBuffer uniformIndices, int pname, java.nio.@Nullable IntBuffer params){ glGetActiveUniformsiv_native_GLuint_GLsizei_const_GLuint_ptr_GLenum_GLint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), program, uniformCount, uniformIndices, pname, params); } @QtUninvokable private native void glGetActiveUniformsiv_native_GLuint_GLsizei_const_GLuint_ptr_GLenum_GLint_ptr(long __this__nativeId, int program, int uniformCount, java.nio.IntBuffer uniformIndices, int pname, java.nio.IntBuffer params); /** *

See QOpenGLFunctions_3_3_Compatibility::glGetAttachedShaders(GLuint,GLsizei,GLsizei*,GLuint*)

* @param program * @param maxCount * @param count * @param obj */ @QtUninvokable public final void glGetAttachedShaders(int program, int maxCount, java.nio.@Nullable IntBuffer count, java.nio.@Nullable IntBuffer obj){ glGetAttachedShaders_native_GLuint_GLsizei_GLsizei_ptr_GLuint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), program, maxCount, count, obj); } @QtUninvokable private native void glGetAttachedShaders_native_GLuint_GLsizei_GLsizei_ptr_GLuint_ptr(long __this__nativeId, int program, int maxCount, java.nio.IntBuffer count, java.nio.IntBuffer obj); /** *

See QOpenGLFunctions_3_3_Compatibility::glGetAttribLocation(GLuint,const GLchar*)

* @param program * @param name * @return */ @QtUninvokable public final int glGetAttribLocation(int program, java.nio.@Nullable CharBuffer name){ return glGetAttribLocation_native_GLuint_const_GLchar_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), program, name); } @QtUninvokable private native int glGetAttribLocation_native_GLuint_const_GLchar_ptr(long __this__nativeId, int program, java.nio.CharBuffer name); /** *

See QOpenGLFunctions_3_3_Compatibility::glGetBooleani_v(GLenum,GLuint,GLboolean*)

* @param target * @param index * @param data */ @QtUninvokable public final void glGetBooleani_v(int target, int index, java.nio.@Nullable IntBuffer data){ glGetBooleani_v_native_GLenum_GLuint_GLboolean_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), target, index, data); } @QtUninvokable private native void glGetBooleani_v_native_GLenum_GLuint_GLboolean_ptr(long __this__nativeId, int target, int index, java.nio.IntBuffer data); /** *

See QOpenGLFunctions_3_3_Compatibility::glGetBooleanv(GLenum,GLboolean*)

* @param pname * @param params */ @QtUninvokable public final void glGetBooleanv(int pname, boolean[] params){ if(params!=null && params.length < 1) throw new IllegalArgumentException("Argument 'params': Wrong number of elements in array. Found: " + params.length + ", expected: 1"); glGetBooleanv_native_GLenum_GLboolean_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), pname, params); } @QtUninvokable private native void glGetBooleanv_native_GLenum_GLboolean_ptr(long __this__nativeId, int pname, boolean[] params); /** *

See QOpenGLFunctions_3_3_Compatibility::glGetBufferParameteri64v(GLenum,GLenum,GLint64*)

* @param target * @param pname * @param params */ @QtUninvokable public final void glGetBufferParameteri64v(int target, int pname, java.nio.@Nullable LongBuffer params){ glGetBufferParameteri64v_native_GLenum_GLenum_GLint64_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), target, pname, params); } @QtUninvokable private native void glGetBufferParameteri64v_native_GLenum_GLenum_GLint64_ptr(long __this__nativeId, int target, int pname, java.nio.LongBuffer params); /** *

See QOpenGLFunctions_3_3_Compatibility::glGetBufferParameteriv(GLenum,GLenum,GLint*)

* @param target * @param pname * @param params */ @QtUninvokable public final void glGetBufferParameteriv(int target, int pname, java.nio.@Nullable IntBuffer params){ glGetBufferParameteriv_native_GLenum_GLenum_GLint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), target, pname, params); } @QtUninvokable private native void glGetBufferParameteriv_native_GLenum_GLenum_GLint_ptr(long __this__nativeId, int target, int pname, java.nio.IntBuffer params); /** *

See QOpenGLFunctions_3_3_Compatibility::glGetBufferPointerv(GLenum,GLenum,GLvoid**)

* @param target * @param pname * @param params */ @QtUninvokable public final void glGetBufferPointerv(int target, int pname, java.nio.@Nullable Buffer[] params){ glGetBufferPointerv_native_GLenum_GLenum_GLvoid_ptr_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), target, pname, params); } @QtUninvokable private native void glGetBufferPointerv_native_GLenum_GLenum_GLvoid_ptr_ptr(long __this__nativeId, int target, int pname, java.nio.Buffer[] params); /** *

See QOpenGLFunctions_3_3_Compatibility::glGetBufferSubData(GLenum,GLintptr,GLsizeiptr,GLvoid*)

* @param target * @param offset * @param size * @param data */ @QtUninvokable public final void glGetBufferSubData(int target, long offset, long size, java.nio.@Nullable Buffer data){ glGetBufferSubData_native_GLenum_GLintptr_GLsizeiptr_GLvoid_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), target, offset, size, data); } @QtUninvokable private native void glGetBufferSubData_native_GLenum_GLintptr_GLsizeiptr_GLvoid_ptr(long __this__nativeId, int target, long offset, long size, java.nio.Buffer data); /** *

See QOpenGLFunctions_3_3_Compatibility::glGetClipPlane(GLenum,GLdouble*)

* @param plane * @param equation */ @QtUninvokable public final void glGetClipPlane(int plane, double[] equation){ if(equation!=null && equation.length < 4) throw new IllegalArgumentException("Argument 'equation': Wrong number of elements in array. Found: " + equation.length + ", expected: 4"); glGetClipPlane_native_GLenum_GLdouble_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), plane, equation); } @QtUninvokable private native void glGetClipPlane_native_GLenum_GLdouble_ptr(long __this__nativeId, int plane, double[] equation); /** *

See QOpenGLFunctions_3_3_Compatibility::glGetColorTable(GLenum,GLenum,GLenum,GLvoid*)

* @param target * @param format * @param type * @param table */ @QtUninvokable public final void glGetColorTable(int target, int format, int type, java.nio.@Nullable Buffer table){ glGetColorTable_native_GLenum_GLenum_GLenum_GLvoid_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), target, format, type, table); } @QtUninvokable private native void glGetColorTable_native_GLenum_GLenum_GLenum_GLvoid_ptr(long __this__nativeId, int target, int format, int type, java.nio.Buffer table); /** *

See QOpenGLFunctions_3_3_Compatibility::glGetColorTableParameterfv(GLenum,GLenum,GLfloat*)

* @param target * @param pname * @param params */ @QtUninvokable public final void glGetColorTableParameterfv(int target, int pname, java.nio.@Nullable FloatBuffer params){ glGetColorTableParameterfv_native_GLenum_GLenum_GLfloat_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), target, pname, params); } @QtUninvokable private native void glGetColorTableParameterfv_native_GLenum_GLenum_GLfloat_ptr(long __this__nativeId, int target, int pname, java.nio.FloatBuffer params); /** *

See QOpenGLFunctions_3_3_Compatibility::glGetColorTableParameteriv(GLenum,GLenum,GLint*)

* @param target * @param pname * @param params */ @QtUninvokable public final void glGetColorTableParameteriv(int target, int pname, java.nio.@Nullable IntBuffer params){ glGetColorTableParameteriv_native_GLenum_GLenum_GLint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), target, pname, params); } @QtUninvokable private native void glGetColorTableParameteriv_native_GLenum_GLenum_GLint_ptr(long __this__nativeId, int target, int pname, java.nio.IntBuffer params); /** *

See QOpenGLFunctions_3_3_Compatibility::glGetCompressedTexImage(GLenum,GLint,GLvoid*)

* @param target * @param level * @param img */ @QtUninvokable public final void glGetCompressedTexImage(int target, int level, java.nio.@Nullable Buffer img){ glGetCompressedTexImage_native_GLenum_GLint_GLvoid_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), target, level, img); } @QtUninvokable private native void glGetCompressedTexImage_native_GLenum_GLint_GLvoid_ptr(long __this__nativeId, int target, int level, java.nio.Buffer img); /** *

See QOpenGLFunctions_3_3_Compatibility::glGetConvolutionFilter(GLenum,GLenum,GLenum,GLvoid*)

* @param target * @param format * @param type * @param image */ @QtUninvokable public final void glGetConvolutionFilter(int target, int format, int type, java.nio.@Nullable Buffer image){ glGetConvolutionFilter_native_GLenum_GLenum_GLenum_GLvoid_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), target, format, type, image); } @QtUninvokable private native void glGetConvolutionFilter_native_GLenum_GLenum_GLenum_GLvoid_ptr(long __this__nativeId, int target, int format, int type, java.nio.Buffer image); /** *

See QOpenGLFunctions_3_3_Compatibility::glGetConvolutionParameterfv(GLenum,GLenum,GLfloat*)

* @param target * @param pname * @param params */ @QtUninvokable public final void glGetConvolutionParameterfv(int target, int pname, java.nio.@Nullable FloatBuffer params){ glGetConvolutionParameterfv_native_GLenum_GLenum_GLfloat_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), target, pname, params); } @QtUninvokable private native void glGetConvolutionParameterfv_native_GLenum_GLenum_GLfloat_ptr(long __this__nativeId, int target, int pname, java.nio.FloatBuffer params); /** *

See QOpenGLFunctions_3_3_Compatibility::glGetConvolutionParameteriv(GLenum,GLenum,GLint*)

* @param target * @param pname * @param params */ @QtUninvokable public final void glGetConvolutionParameteriv(int target, int pname, java.nio.@Nullable IntBuffer params){ glGetConvolutionParameteriv_native_GLenum_GLenum_GLint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), target, pname, params); } @QtUninvokable private native void glGetConvolutionParameteriv_native_GLenum_GLenum_GLint_ptr(long __this__nativeId, int target, int pname, java.nio.IntBuffer params); /** *

See QOpenGLFunctions_3_3_Compatibility::glGetDoublev(GLenum,GLdouble*)

* @param pname * @param params */ @QtUninvokable public final void glGetDoublev(int pname, double[] params){ if(params!=null && params.length < 1) throw new IllegalArgumentException("Argument 'params': Wrong number of elements in array. Found: " + params.length + ", expected: 1"); glGetDoublev_native_GLenum_GLdouble_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), pname, params); } @QtUninvokable private native void glGetDoublev_native_GLenum_GLdouble_ptr(long __this__nativeId, int pname, double[] params); /** *

See QOpenGLFunctions_3_3_Compatibility::glGetError()

* @return */ @QtUninvokable public final int glGetError(){ return glGetError_native(QtJambi_LibraryUtilities.internal.nativeId(this)); } @QtUninvokable private native int glGetError_native(long __this__nativeId); /** *

See QOpenGLFunctions_3_3_Compatibility::glGetFloatv(GLenum,GLfloat*)

* @param pname * @param params */ @QtUninvokable public final void glGetFloatv(int pname, float[] params){ if(params!=null && params.length < 1) throw new IllegalArgumentException("Argument 'params': Wrong number of elements in array. Found: " + params.length + ", expected: 1"); glGetFloatv_native_GLenum_GLfloat_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), pname, params); } @QtUninvokable private native void glGetFloatv_native_GLenum_GLfloat_ptr(long __this__nativeId, int pname, float[] params); /** *

See QOpenGLFunctions_3_3_Compatibility::glGetFragDataIndex(GLuint,const GLchar*)

* @param program * @param name * @return */ @QtUninvokable public final int glGetFragDataIndex(int program, java.nio.@Nullable CharBuffer name){ return glGetFragDataIndex_native_GLuint_const_GLchar_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), program, name); } @QtUninvokable private native int glGetFragDataIndex_native_GLuint_const_GLchar_ptr(long __this__nativeId, int program, java.nio.CharBuffer name); /** *

See QOpenGLFunctions_3_3_Compatibility::glGetFragDataLocation(GLuint,const GLchar*)

* @param program * @param name * @return */ @QtUninvokable public final int glGetFragDataLocation(int program, java.nio.@Nullable CharBuffer name){ return glGetFragDataLocation_native_GLuint_const_GLchar_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), program, name); } @QtUninvokable private native int glGetFragDataLocation_native_GLuint_const_GLchar_ptr(long __this__nativeId, int program, java.nio.CharBuffer name); /** *

See QOpenGLFunctions_3_3_Compatibility::glGetFramebufferAttachmentParameteriv(GLenum,GLenum,GLenum,GLint*)

* @param target * @param attachment * @param pname * @param params */ @QtUninvokable public final void glGetFramebufferAttachmentParameteriv(int target, int attachment, int pname, java.nio.@Nullable IntBuffer params){ glGetFramebufferAttachmentParameteriv_native_GLenum_GLenum_GLenum_GLint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), target, attachment, pname, params); } @QtUninvokable private native void glGetFramebufferAttachmentParameteriv_native_GLenum_GLenum_GLenum_GLint_ptr(long __this__nativeId, int target, int attachment, int pname, java.nio.IntBuffer params); /** *

See QOpenGLFunctions_3_3_Compatibility::glGetHistogram(GLenum,GLboolean,GLenum,GLenum,GLvoid*)

* @param target * @param reset * @param format * @param type * @param values */ @QtUninvokable public final void glGetHistogram(int target, boolean reset, int format, int type, java.nio.@Nullable Buffer values){ glGetHistogram_native_GLenum_GLboolean_GLenum_GLenum_GLvoid_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), target, reset, format, type, values); } @QtUninvokable private native void glGetHistogram_native_GLenum_GLboolean_GLenum_GLenum_GLvoid_ptr(long __this__nativeId, int target, boolean reset, int format, int type, java.nio.Buffer values); /** *

See QOpenGLFunctions_3_3_Compatibility::glGetHistogramParameterfv(GLenum,GLenum,GLfloat*)

* @param target * @param pname * @param params */ @QtUninvokable public final void glGetHistogramParameterfv(int target, int pname, java.nio.@Nullable FloatBuffer params){ glGetHistogramParameterfv_native_GLenum_GLenum_GLfloat_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), target, pname, params); } @QtUninvokable private native void glGetHistogramParameterfv_native_GLenum_GLenum_GLfloat_ptr(long __this__nativeId, int target, int pname, java.nio.FloatBuffer params); /** *

See QOpenGLFunctions_3_3_Compatibility::glGetHistogramParameteriv(GLenum,GLenum,GLint*)

* @param target * @param pname * @param params */ @QtUninvokable public final void glGetHistogramParameteriv(int target, int pname, java.nio.@Nullable IntBuffer params){ glGetHistogramParameteriv_native_GLenum_GLenum_GLint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), target, pname, params); } @QtUninvokable private native void glGetHistogramParameteriv_native_GLenum_GLenum_GLint_ptr(long __this__nativeId, int target, int pname, java.nio.IntBuffer params); /** *

See QOpenGLFunctions_3_3_Compatibility::glGetInteger64i_v(GLenum,GLuint,GLint64*)

* @param target * @param index * @param data */ @QtUninvokable public final void glGetInteger64i_v(int target, int index, java.nio.@Nullable LongBuffer data){ glGetInteger64i_v_native_GLenum_GLuint_GLint64_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), target, index, data); } @QtUninvokable private native void glGetInteger64i_v_native_GLenum_GLuint_GLint64_ptr(long __this__nativeId, int target, int index, java.nio.LongBuffer data); /** *

See QOpenGLFunctions_3_3_Compatibility::glGetInteger64v(GLenum,GLint64*)

* @param pname * @param params */ @QtUninvokable public final void glGetInteger64v(int pname, java.nio.@Nullable LongBuffer params){ glGetInteger64v_native_GLenum_GLint64_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), pname, params); } @QtUninvokable private native void glGetInteger64v_native_GLenum_GLint64_ptr(long __this__nativeId, int pname, java.nio.LongBuffer params); /** *

See QOpenGLFunctions_3_3_Compatibility::glGetIntegeri_v(GLenum,GLuint,GLint*)

* @param target * @param index * @param data */ @QtUninvokable public final void glGetIntegeri_v(int target, int index, java.nio.@Nullable IntBuffer data){ glGetIntegeri_v_native_GLenum_GLuint_GLint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), target, index, data); } @QtUninvokable private native void glGetIntegeri_v_native_GLenum_GLuint_GLint_ptr(long __this__nativeId, int target, int index, java.nio.IntBuffer data); /** *

See QOpenGLFunctions_3_3_Compatibility::glGetIntegerv(GLenum,GLint*)

* @param pname * @param params */ @QtUninvokable public final void glGetIntegerv(int pname, int[] params){ if(params!=null && params.length < 1) throw new IllegalArgumentException("Argument 'params': Wrong number of elements in array. Found: " + params.length + ", expected: 1"); glGetIntegerv_native_GLenum_GLint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), pname, params); } @QtUninvokable private native void glGetIntegerv_native_GLenum_GLint_ptr(long __this__nativeId, int pname, int[] params); /** *

See QOpenGLFunctions_3_3_Compatibility::glGetLightfv(GLenum,GLenum,GLfloat*)

* @param light * @param pname * @param params */ @QtUninvokable public final void glGetLightfv(int light, int pname, float[] params){ if(params!=null && params.length < 1) throw new IllegalArgumentException("Argument 'params': Wrong number of elements in array. Found: " + params.length + ", expected: 1"); glGetLightfv_native_GLenum_GLenum_GLfloat_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), light, pname, params); } @QtUninvokable private native void glGetLightfv_native_GLenum_GLenum_GLfloat_ptr(long __this__nativeId, int light, int pname, float[] params); /** *

See QOpenGLFunctions_3_3_Compatibility::glGetLightiv(GLenum,GLenum,GLint*)

* @param light * @param pname * @param params */ @QtUninvokable public final void glGetLightiv(int light, int pname, int[] params){ if(params!=null && params.length < 1) throw new IllegalArgumentException("Argument 'params': Wrong number of elements in array. Found: " + params.length + ", expected: 1"); glGetLightiv_native_GLenum_GLenum_GLint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), light, pname, params); } @QtUninvokable private native void glGetLightiv_native_GLenum_GLenum_GLint_ptr(long __this__nativeId, int light, int pname, int[] params); /** *

See QOpenGLFunctions_3_3_Compatibility::glGetMapdv(GLenum,GLenum,GLdouble*)

* @param target * @param query * @param v */ @QtUninvokable public final void glGetMapdv(int target, int query, double[] v){ if(v!=null && v.length < 1) throw new IllegalArgumentException("Argument 'v': Wrong number of elements in array. Found: " + v.length + ", expected: 1"); glGetMapdv_native_GLenum_GLenum_GLdouble_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), target, query, v); } @QtUninvokable private native void glGetMapdv_native_GLenum_GLenum_GLdouble_ptr(long __this__nativeId, int target, int query, double[] v); /** *

See QOpenGLFunctions_3_3_Compatibility::glGetMapfv(GLenum,GLenum,GLfloat*)

* @param target * @param query * @param v */ @QtUninvokable public final void glGetMapfv(int target, int query, float[] v){ if(v!=null && v.length < 1) throw new IllegalArgumentException("Argument 'v': Wrong number of elements in array. Found: " + v.length + ", expected: 1"); glGetMapfv_native_GLenum_GLenum_GLfloat_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), target, query, v); } @QtUninvokable private native void glGetMapfv_native_GLenum_GLenum_GLfloat_ptr(long __this__nativeId, int target, int query, float[] v); /** *

See QOpenGLFunctions_3_3_Compatibility::glGetMapiv(GLenum,GLenum,GLint*)

* @param target * @param query * @param v */ @QtUninvokable public final void glGetMapiv(int target, int query, int[] v){ if(v!=null && v.length < 1) throw new IllegalArgumentException("Argument 'v': Wrong number of elements in array. Found: " + v.length + ", expected: 1"); glGetMapiv_native_GLenum_GLenum_GLint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), target, query, v); } @QtUninvokable private native void glGetMapiv_native_GLenum_GLenum_GLint_ptr(long __this__nativeId, int target, int query, int[] v); /** *

See QOpenGLFunctions_3_3_Compatibility::glGetMaterialfv(GLenum,GLenum,GLfloat*)

* @param face * @param pname * @param params */ @QtUninvokable public final void glGetMaterialfv(int face, int pname, float[] params){ if(params!=null && params.length < 1) throw new IllegalArgumentException("Argument 'params': Wrong number of elements in array. Found: " + params.length + ", expected: 1"); glGetMaterialfv_native_GLenum_GLenum_GLfloat_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), face, pname, params); } @QtUninvokable private native void glGetMaterialfv_native_GLenum_GLenum_GLfloat_ptr(long __this__nativeId, int face, int pname, float[] params); /** *

See QOpenGLFunctions_3_3_Compatibility::glGetMaterialiv(GLenum,GLenum,GLint*)

* @param face * @param pname * @param params */ @QtUninvokable public final void glGetMaterialiv(int face, int pname, int[] params){ if(params!=null && params.length < 1) throw new IllegalArgumentException("Argument 'params': Wrong number of elements in array. Found: " + params.length + ", expected: 1"); glGetMaterialiv_native_GLenum_GLenum_GLint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), face, pname, params); } @QtUninvokable private native void glGetMaterialiv_native_GLenum_GLenum_GLint_ptr(long __this__nativeId, int face, int pname, int[] params); /** *

See QOpenGLFunctions_3_3_Compatibility::glGetMinmax(GLenum,GLboolean,GLenum,GLenum,GLvoid*)

* @param target * @param reset * @param format * @param type * @param values */ @QtUninvokable public final void glGetMinmax(int target, boolean reset, int format, int type, java.nio.@Nullable Buffer values){ glGetMinmax_native_GLenum_GLboolean_GLenum_GLenum_GLvoid_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), target, reset, format, type, values); } @QtUninvokable private native void glGetMinmax_native_GLenum_GLboolean_GLenum_GLenum_GLvoid_ptr(long __this__nativeId, int target, boolean reset, int format, int type, java.nio.Buffer values); /** *

See QOpenGLFunctions_3_3_Compatibility::glGetMinmaxParameterfv(GLenum,GLenum,GLfloat*)

* @param target * @param pname * @param params */ @QtUninvokable public final void glGetMinmaxParameterfv(int target, int pname, java.nio.@Nullable FloatBuffer params){ glGetMinmaxParameterfv_native_GLenum_GLenum_GLfloat_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), target, pname, params); } @QtUninvokable private native void glGetMinmaxParameterfv_native_GLenum_GLenum_GLfloat_ptr(long __this__nativeId, int target, int pname, java.nio.FloatBuffer params); /** *

See QOpenGLFunctions_3_3_Compatibility::glGetMinmaxParameteriv(GLenum,GLenum,GLint*)

* @param target * @param pname * @param params */ @QtUninvokable public final void glGetMinmaxParameteriv(int target, int pname, java.nio.@Nullable IntBuffer params){ glGetMinmaxParameteriv_native_GLenum_GLenum_GLint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), target, pname, params); } @QtUninvokable private native void glGetMinmaxParameteriv_native_GLenum_GLenum_GLint_ptr(long __this__nativeId, int target, int pname, java.nio.IntBuffer params); /** *

See QOpenGLFunctions_3_3_Compatibility::glGetMultisamplefv(GLenum,GLuint,GLfloat*)

* @param pname * @param index * @param val */ @QtUninvokable public final void glGetMultisamplefv(int pname, int index, java.nio.@Nullable FloatBuffer val){ glGetMultisamplefv_native_GLenum_GLuint_GLfloat_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), pname, index, val); } @QtUninvokable private native void glGetMultisamplefv_native_GLenum_GLuint_GLfloat_ptr(long __this__nativeId, int pname, int index, java.nio.FloatBuffer val); /** *

See QOpenGLFunctions_3_3_Compatibility::glGetPixelMapfv(GLenum,GLfloat*)

* @param map * @param values */ @QtUninvokable public final void glGetPixelMapfv(int map, java.nio.@Nullable FloatBuffer values){ glGetPixelMapfv_native_GLenum_GLfloat_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), map, values); } @QtUninvokable private native void glGetPixelMapfv_native_GLenum_GLfloat_ptr(long __this__nativeId, int map, java.nio.FloatBuffer values); /** *

See QOpenGLFunctions_3_3_Compatibility::glGetPixelMapuiv(GLenum,GLuint*)

* @param map * @param values */ @QtUninvokable public final void glGetPixelMapuiv(int map, java.nio.@Nullable IntBuffer values){ glGetPixelMapuiv_native_GLenum_GLuint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), map, values); } @QtUninvokable private native void glGetPixelMapuiv_native_GLenum_GLuint_ptr(long __this__nativeId, int map, java.nio.IntBuffer values); /** *

See QOpenGLFunctions_3_3_Compatibility::glGetPixelMapusv(GLenum,GLushort*)

* @param map * @param values */ @QtUninvokable public final void glGetPixelMapusv(int map, java.nio.@Nullable ShortBuffer values){ glGetPixelMapusv_native_GLenum_GLushort_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), map, values); } @QtUninvokable private native void glGetPixelMapusv_native_GLenum_GLushort_ptr(long __this__nativeId, int map, java.nio.ShortBuffer values); /** *

See QOpenGLFunctions_3_3_Compatibility::glGetPointerv(GLenum,GLvoid**)

* @param pname * @param params */ @QtUninvokable public final void glGetPointerv(int pname, java.nio.Buffer @StrictNonNull[] params){ java.util.Objects.requireNonNull(params, "Argument 'params': null not expected."); glGetPointerv_native_GLenum_GLvoid_ptr_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), pname, params); } @QtUninvokable private native void glGetPointerv_native_GLenum_GLvoid_ptr_ptr(long __this__nativeId, int pname, java.nio.Buffer[] params); /** *

See QOpenGLFunctions_3_3_Compatibility::glGetPolygonStipple(GLubyte*)

* @param mask */ @QtUninvokable public final void glGetPolygonStipple(java.nio.@Nullable ByteBuffer mask){ glGetPolygonStipple_native_GLubyte_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), mask); } @QtUninvokable private native void glGetPolygonStipple_native_GLubyte_ptr(long __this__nativeId, java.nio.ByteBuffer mask); /** *

See QOpenGLFunctions_3_3_Compatibility::glGetProgramInfoLog(GLuint,GLsizei,GLsizei*,GLchar*)

* @param program * @param bufSize * @param length * @param infoLog */ @QtUninvokable public final void glGetProgramInfoLog(int program, int bufSize, java.nio.@Nullable IntBuffer length, java.nio.@Nullable CharBuffer infoLog){ glGetProgramInfoLog_native_GLuint_GLsizei_GLsizei_ptr_GLchar_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), program, bufSize, length, infoLog); } @QtUninvokable private native void glGetProgramInfoLog_native_GLuint_GLsizei_GLsizei_ptr_GLchar_ptr(long __this__nativeId, int program, int bufSize, java.nio.IntBuffer length, java.nio.CharBuffer infoLog); /** *

See QOpenGLFunctions_3_3_Compatibility::glGetProgramiv(GLuint,GLenum,GLint*)

* @param program * @param pname * @param params */ @QtUninvokable public final void glGetProgramiv(int program, int pname, java.nio.@Nullable IntBuffer params){ glGetProgramiv_native_GLuint_GLenum_GLint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), program, pname, params); } @QtUninvokable private native void glGetProgramiv_native_GLuint_GLenum_GLint_ptr(long __this__nativeId, int program, int pname, java.nio.IntBuffer params); /** *

See QOpenGLFunctions_3_3_Compatibility::glGetQueryObjecti64v(GLuint,GLenum,GLint64*)

* @param id * @param pname * @param params */ @QtUninvokable public final void glGetQueryObjecti64v(int id, int pname, java.nio.@Nullable LongBuffer params){ glGetQueryObjecti64v_native_GLuint_GLenum_GLint64_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), id, pname, params); } @QtUninvokable private native void glGetQueryObjecti64v_native_GLuint_GLenum_GLint64_ptr(long __this__nativeId, int id, int pname, java.nio.LongBuffer params); /** *

See QOpenGLFunctions_3_3_Compatibility::glGetQueryObjectiv(GLuint,GLenum,GLint*)

* @param id * @param pname * @param params */ @QtUninvokable public final void glGetQueryObjectiv(int id, int pname, java.nio.@Nullable IntBuffer params){ glGetQueryObjectiv_native_GLuint_GLenum_GLint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), id, pname, params); } @QtUninvokable private native void glGetQueryObjectiv_native_GLuint_GLenum_GLint_ptr(long __this__nativeId, int id, int pname, java.nio.IntBuffer params); /** *

See QOpenGLFunctions_3_3_Compatibility::glGetQueryObjectui64v(GLuint,GLenum,GLuint64*)

* @param id * @param pname * @param params */ @QtUninvokable public final void glGetQueryObjectui64v(int id, int pname, java.nio.@Nullable LongBuffer params){ glGetQueryObjectui64v_native_GLuint_GLenum_GLuint64_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), id, pname, params); } @QtUninvokable private native void glGetQueryObjectui64v_native_GLuint_GLenum_GLuint64_ptr(long __this__nativeId, int id, int pname, java.nio.LongBuffer params); /** *

See QOpenGLFunctions_3_3_Compatibility::glGetQueryObjectuiv(GLuint,GLenum,GLuint*)

* @param id * @param pname * @param params */ @QtUninvokable public final void glGetQueryObjectuiv(int id, int pname, java.nio.@Nullable IntBuffer params){ glGetQueryObjectuiv_native_GLuint_GLenum_GLuint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), id, pname, params); } @QtUninvokable private native void glGetQueryObjectuiv_native_GLuint_GLenum_GLuint_ptr(long __this__nativeId, int id, int pname, java.nio.IntBuffer params); /** *

See QOpenGLFunctions_3_3_Compatibility::glGetQueryiv(GLenum,GLenum,GLint*)

* @param target * @param pname * @param params */ @QtUninvokable public final void glGetQueryiv(int target, int pname, java.nio.@Nullable IntBuffer params){ glGetQueryiv_native_GLenum_GLenum_GLint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), target, pname, params); } @QtUninvokable private native void glGetQueryiv_native_GLenum_GLenum_GLint_ptr(long __this__nativeId, int target, int pname, java.nio.IntBuffer params); /** *

See QOpenGLFunctions_3_3_Compatibility::glGetRenderbufferParameteriv(GLenum,GLenum,GLint*)

* @param target * @param pname * @param params */ @QtUninvokable public final void glGetRenderbufferParameteriv(int target, int pname, java.nio.@Nullable IntBuffer params){ glGetRenderbufferParameteriv_native_GLenum_GLenum_GLint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), target, pname, params); } @QtUninvokable private native void glGetRenderbufferParameteriv_native_GLenum_GLenum_GLint_ptr(long __this__nativeId, int target, int pname, java.nio.IntBuffer params); /** *

See QOpenGLFunctions_3_3_Compatibility::glGetSamplerParameterIiv(GLuint,GLenum,GLint*)

* @param sampler * @param pname * @param params */ @QtUninvokable public final void glGetSamplerParameterIiv(int sampler, int pname, java.nio.@Nullable IntBuffer params){ glGetSamplerParameterIiv_native_GLuint_GLenum_GLint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), sampler, pname, params); } @QtUninvokable private native void glGetSamplerParameterIiv_native_GLuint_GLenum_GLint_ptr(long __this__nativeId, int sampler, int pname, java.nio.IntBuffer params); /** *

See QOpenGLFunctions_3_3_Compatibility::glGetSamplerParameterIuiv(GLuint,GLenum,GLuint*)

* @param sampler * @param pname * @param params */ @QtUninvokable public final void glGetSamplerParameterIuiv(int sampler, int pname, java.nio.@Nullable IntBuffer params){ glGetSamplerParameterIuiv_native_GLuint_GLenum_GLuint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), sampler, pname, params); } @QtUninvokable private native void glGetSamplerParameterIuiv_native_GLuint_GLenum_GLuint_ptr(long __this__nativeId, int sampler, int pname, java.nio.IntBuffer params); /** *

See QOpenGLFunctions_3_3_Compatibility::glGetSamplerParameterfv(GLuint,GLenum,GLfloat*)

* @param sampler * @param pname * @param params */ @QtUninvokable public final void glGetSamplerParameterfv(int sampler, int pname, java.nio.@Nullable FloatBuffer params){ glGetSamplerParameterfv_native_GLuint_GLenum_GLfloat_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), sampler, pname, params); } @QtUninvokable private native void glGetSamplerParameterfv_native_GLuint_GLenum_GLfloat_ptr(long __this__nativeId, int sampler, int pname, java.nio.FloatBuffer params); /** *

See QOpenGLFunctions_3_3_Compatibility::glGetSamplerParameteriv(GLuint,GLenum,GLint*)

* @param sampler * @param pname * @param params */ @QtUninvokable public final void glGetSamplerParameteriv(int sampler, int pname, java.nio.@Nullable IntBuffer params){ glGetSamplerParameteriv_native_GLuint_GLenum_GLint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), sampler, pname, params); } @QtUninvokable private native void glGetSamplerParameteriv_native_GLuint_GLenum_GLint_ptr(long __this__nativeId, int sampler, int pname, java.nio.IntBuffer params); /** *

See QOpenGLFunctions_3_3_Compatibility::glGetSeparableFilter(GLenum,GLenum,GLenum,GLvoid*,GLvoid*,GLvoid*)

* @param target * @param format * @param type * @param row * @param column * @param span */ @QtUninvokable public final void glGetSeparableFilter(int target, int format, int type, java.nio.@Nullable Buffer row, java.nio.@Nullable Buffer column, java.nio.@Nullable Buffer span){ glGetSeparableFilter_native_GLenum_GLenum_GLenum_GLvoid_ptr_GLvoid_ptr_GLvoid_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), target, format, type, row, column, span); } @QtUninvokable private native void glGetSeparableFilter_native_GLenum_GLenum_GLenum_GLvoid_ptr_GLvoid_ptr_GLvoid_ptr(long __this__nativeId, int target, int format, int type, java.nio.Buffer row, java.nio.Buffer column, java.nio.Buffer span); /** *

See QOpenGLFunctions_3_3_Compatibility::glGetShaderInfoLog(GLuint,GLsizei,GLsizei*,GLchar*)

* @param shader * @param bufSize * @param length * @param infoLog */ @QtUninvokable public final void glGetShaderInfoLog(int shader, int bufSize, java.nio.@Nullable IntBuffer length, java.nio.@Nullable CharBuffer infoLog){ glGetShaderInfoLog_native_GLuint_GLsizei_GLsizei_ptr_GLchar_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), shader, bufSize, length, infoLog); } @QtUninvokable private native void glGetShaderInfoLog_native_GLuint_GLsizei_GLsizei_ptr_GLchar_ptr(long __this__nativeId, int shader, int bufSize, java.nio.IntBuffer length, java.nio.CharBuffer infoLog); /** *

See QOpenGLFunctions_3_3_Compatibility::glGetShaderSource(GLuint,GLsizei,GLsizei*,GLchar*)

* @param shader * @param bufSize * @param length * @param source */ @QtUninvokable public final void glGetShaderSource(int shader, int bufSize, java.nio.@Nullable IntBuffer length, java.nio.@Nullable CharBuffer source){ glGetShaderSource_native_GLuint_GLsizei_GLsizei_ptr_GLchar_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), shader, bufSize, length, source); } @QtUninvokable private native void glGetShaderSource_native_GLuint_GLsizei_GLsizei_ptr_GLchar_ptr(long __this__nativeId, int shader, int bufSize, java.nio.IntBuffer length, java.nio.CharBuffer source); /** *

See QOpenGLFunctions_3_3_Compatibility::glGetShaderiv(GLuint,GLenum,GLint*)

* @param shader * @param pname * @param params */ @QtUninvokable public final void glGetShaderiv(int shader, int pname, java.nio.@Nullable IntBuffer params){ glGetShaderiv_native_GLuint_GLenum_GLint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), shader, pname, params); } @QtUninvokable private native void glGetShaderiv_native_GLuint_GLenum_GLint_ptr(long __this__nativeId, int shader, int pname, java.nio.IntBuffer params); /** *

See QOpenGLFunctions_3_3_Compatibility::glGetString(GLenum)

* @param name * @return */ @QtUninvokable public final java.lang.@NonNull String glGetString(int name){ return glGetString_native_GLenum(QtJambi_LibraryUtilities.internal.nativeId(this), name); } @QtUninvokable private native java.lang.@NonNull String glGetString_native_GLenum(long __this__nativeId, int name); /** *

See QOpenGLFunctions_3_3_Compatibility::glGetStringi(GLenum,GLuint)

* @param name * @param index * @return */ @QtUninvokable public final java.lang.@NonNull String glGetStringi(int name, int index){ return glGetStringi_native_GLenum_GLuint(QtJambi_LibraryUtilities.internal.nativeId(this), name, index); } @QtUninvokable private native java.lang.@NonNull String glGetStringi_native_GLenum_GLuint(long __this__nativeId, int name, int index); /** *

See QOpenGLFunctions_3_3_Compatibility::glGetSynciv(GLsync,GLenum,GLsizei,GLsizei*,GLint*)

* @param sync * @param pname * @param length * @param values */ @QtUninvokable public final void glGetSynciv(io.qt.gui.gl.@Nullable GLsync sync, int pname, int[] length, java.nio.@Nullable IntBuffer values){ if(length!=null && length.length < 1) throw new IllegalArgumentException("Argument 'length': Wrong number of elements in array. Found: " + length.length + ", expected: 1"); glGetSynciv_native___GLsync_ptr_GLenum_GLsizei_GLsizei_ptr_GLint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), QtJambi_LibraryUtilities.internal.checkedNativeId(sync), pname, length, values); } @QtUninvokable private native void glGetSynciv_native___GLsync_ptr_GLenum_GLsizei_GLsizei_ptr_GLint_ptr(long __this__nativeId, long sync, int pname, int[] length, java.nio.IntBuffer values); /** *

See QOpenGLFunctions_3_3_Compatibility::glGetTexEnvfv(GLenum,GLenum,GLfloat*)

* @param target * @param pname * @param params */ @QtUninvokable public final void glGetTexEnvfv(int target, int pname, java.nio.@Nullable FloatBuffer params){ glGetTexEnvfv_native_GLenum_GLenum_GLfloat_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), target, pname, params); } @QtUninvokable private native void glGetTexEnvfv_native_GLenum_GLenum_GLfloat_ptr(long __this__nativeId, int target, int pname, java.nio.FloatBuffer params); /** *

See QOpenGLFunctions_3_3_Compatibility::glGetTexEnviv(GLenum,GLenum,GLint*)

* @param target * @param pname * @param params */ @QtUninvokable public final void glGetTexEnviv(int target, int pname, java.nio.@Nullable IntBuffer params){ glGetTexEnviv_native_GLenum_GLenum_GLint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), target, pname, params); } @QtUninvokable private native void glGetTexEnviv_native_GLenum_GLenum_GLint_ptr(long __this__nativeId, int target, int pname, java.nio.IntBuffer params); /** *

See QOpenGLFunctions_3_3_Compatibility::glGetTexGendv(GLenum,GLenum,GLdouble*)

* @param coord * @param pname * @param params */ @QtUninvokable public final void glGetTexGendv(int coord, int pname, java.nio.@Nullable DoubleBuffer params){ glGetTexGendv_native_GLenum_GLenum_GLdouble_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), coord, pname, params); } @QtUninvokable private native void glGetTexGendv_native_GLenum_GLenum_GLdouble_ptr(long __this__nativeId, int coord, int pname, java.nio.DoubleBuffer params); /** *

See QOpenGLFunctions_3_3_Compatibility::glGetTexGenfv(GLenum,GLenum,GLfloat*)

* @param coord * @param pname * @param params */ @QtUninvokable public final void glGetTexGenfv(int coord, int pname, java.nio.@Nullable FloatBuffer params){ glGetTexGenfv_native_GLenum_GLenum_GLfloat_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), coord, pname, params); } @QtUninvokable private native void glGetTexGenfv_native_GLenum_GLenum_GLfloat_ptr(long __this__nativeId, int coord, int pname, java.nio.FloatBuffer params); /** *

See QOpenGLFunctions_3_3_Compatibility::glGetTexGeniv(GLenum,GLenum,GLint*)

* @param coord * @param pname * @param params */ @QtUninvokable public final void glGetTexGeniv(int coord, int pname, java.nio.@Nullable IntBuffer params){ glGetTexGeniv_native_GLenum_GLenum_GLint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), coord, pname, params); } @QtUninvokable private native void glGetTexGeniv_native_GLenum_GLenum_GLint_ptr(long __this__nativeId, int coord, int pname, java.nio.IntBuffer params); /** *

See QOpenGLFunctions_3_3_Compatibility::glGetTexImage(GLenum,GLint,GLenum,GLenum,GLvoid*)

* @param target * @param level * @param format * @param type * @param pixels */ @QtUninvokable public final void glGetTexImage(int target, int level, int format, int type, java.nio.@Nullable Buffer pixels){ glGetTexImage_native_GLenum_GLint_GLenum_GLenum_GLvoid_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), target, level, format, type, pixels); } @QtUninvokable private native void glGetTexImage_native_GLenum_GLint_GLenum_GLenum_GLvoid_ptr(long __this__nativeId, int target, int level, int format, int type, java.nio.Buffer pixels); /** *

See QOpenGLFunctions_3_3_Compatibility::glGetTexLevelParameterfv(GLenum,GLint,GLenum,GLfloat*)

* @param target * @param level * @param pname * @param params */ @QtUninvokable public final void glGetTexLevelParameterfv(int target, int level, int pname, java.nio.@Nullable FloatBuffer params){ glGetTexLevelParameterfv_native_GLenum_GLint_GLenum_GLfloat_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), target, level, pname, params); } @QtUninvokable private native void glGetTexLevelParameterfv_native_GLenum_GLint_GLenum_GLfloat_ptr(long __this__nativeId, int target, int level, int pname, java.nio.FloatBuffer params); /** *

See QOpenGLFunctions_3_3_Compatibility::glGetTexLevelParameteriv(GLenum,GLint,GLenum,GLint*)

* @param target * @param level * @param pname * @param params */ @QtUninvokable public final void glGetTexLevelParameteriv(int target, int level, int pname, java.nio.@Nullable IntBuffer params){ glGetTexLevelParameteriv_native_GLenum_GLint_GLenum_GLint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), target, level, pname, params); } @QtUninvokable private native void glGetTexLevelParameteriv_native_GLenum_GLint_GLenum_GLint_ptr(long __this__nativeId, int target, int level, int pname, java.nio.IntBuffer params); /** *

See QOpenGLFunctions_3_3_Compatibility::glGetTexParameterIiv(GLenum,GLenum,GLint*)

* @param target * @param pname * @param params */ @QtUninvokable public final void glGetTexParameterIiv(int target, int pname, java.nio.@Nullable IntBuffer params){ glGetTexParameterIiv_native_GLenum_GLenum_GLint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), target, pname, params); } @QtUninvokable private native void glGetTexParameterIiv_native_GLenum_GLenum_GLint_ptr(long __this__nativeId, int target, int pname, java.nio.IntBuffer params); /** *

See QOpenGLFunctions_3_3_Compatibility::glGetTexParameterIuiv(GLenum,GLenum,GLuint*)

* @param target * @param pname * @param params */ @QtUninvokable public final void glGetTexParameterIuiv(int target, int pname, java.nio.@Nullable IntBuffer params){ glGetTexParameterIuiv_native_GLenum_GLenum_GLuint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), target, pname, params); } @QtUninvokable private native void glGetTexParameterIuiv_native_GLenum_GLenum_GLuint_ptr(long __this__nativeId, int target, int pname, java.nio.IntBuffer params); /** *

See QOpenGLFunctions_3_3_Compatibility::glGetTexParameterfv(GLenum,GLenum,GLfloat*)

* @param target * @param pname * @param params */ @QtUninvokable public final void glGetTexParameterfv(int target, int pname, java.nio.@Nullable FloatBuffer params){ glGetTexParameterfv_native_GLenum_GLenum_GLfloat_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), target, pname, params); } @QtUninvokable private native void glGetTexParameterfv_native_GLenum_GLenum_GLfloat_ptr(long __this__nativeId, int target, int pname, java.nio.FloatBuffer params); /** *

See QOpenGLFunctions_3_3_Compatibility::glGetTexParameteriv(GLenum,GLenum,GLint*)

* @param target * @param pname * @param params */ @QtUninvokable public final void glGetTexParameteriv(int target, int pname, java.nio.@Nullable IntBuffer params){ glGetTexParameteriv_native_GLenum_GLenum_GLint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), target, pname, params); } @QtUninvokable private native void glGetTexParameteriv_native_GLenum_GLenum_GLint_ptr(long __this__nativeId, int target, int pname, java.nio.IntBuffer params); /** *

See QOpenGLFunctions_3_3_Compatibility::glGetTransformFeedbackVarying(GLuint,GLuint,GLsizei,GLsizei*,GLsizei*,GLenum*,GLchar*)

* @param program * @param index * @param size * @param type * @param name */ @QtUninvokable public final void glGetTransformFeedbackVarying(int program, int index, int[] size, int[] type, java.lang.String[] name){ if (name.length < 1) throw new IllegalArgumentException("Argument 'name': Wrong number of elements in array. Found: 0, expected: 1"); if(size!=null && size.length < 1) throw new IllegalArgumentException("Argument 'size': Wrong number of elements in array. Found: " + size.length + ", expected: 1"); if(type!=null && type.length < 1) throw new IllegalArgumentException("Argument 'type': Wrong number of elements in array. Found: " + type.length + ", expected: 1"); glGetTransformFeedbackVarying_native_GLuint_GLuint_GLsizei_GLsizei_ptr_GLsizei_ptr_GLenum_ptr_GLchar_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), program, index, size, type, name); } @QtUninvokable private native void glGetTransformFeedbackVarying_native_GLuint_GLuint_GLsizei_GLsizei_ptr_GLsizei_ptr_GLenum_ptr_GLchar_ptr(long __this__nativeId, int program, int index, int[] size, int[] type, java.lang.String[] name); /** *

See QOpenGLFunctions_3_3_Compatibility::glGetUniformBlockIndex(GLuint,const GLchar*)

* @param program * @param uniformBlockName * @return */ @QtUninvokable public final int glGetUniformBlockIndex(int program, java.nio.@Nullable CharBuffer uniformBlockName){ return glGetUniformBlockIndex_native_GLuint_const_GLchar_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), program, uniformBlockName); } @QtUninvokable private native int glGetUniformBlockIndex_native_GLuint_const_GLchar_ptr(long __this__nativeId, int program, java.nio.CharBuffer uniformBlockName); /** *

See QOpenGLFunctions_3_3_Compatibility::glGetUniformIndices(GLuint,GLsizei,const GLchar*const*,GLuint*)

* @param program * @param uniformNames * @param uniformIndices */ @QtUninvokable public final void glGetUniformIndices(int program, java.lang.String[] uniformNames, int[] uniformIndices){ glGetUniformIndices_native_GLuint_GLsizei_const_GLchar_cptr_ptr_GLuint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), program, uniformNames, uniformIndices); } @QtUninvokable private native void glGetUniformIndices_native_GLuint_GLsizei_const_GLchar_cptr_ptr_GLuint_ptr(long __this__nativeId, int program, java.lang.String[] uniformNames, int[] uniformIndices); /** *

See QOpenGLFunctions_3_3_Compatibility::glGetUniformLocation(GLuint,const GLchar*)

* @param program * @param name * @return */ @QtUninvokable public final int glGetUniformLocation(int program, java.nio.@Nullable CharBuffer name){ return glGetUniformLocation_native_GLuint_const_GLchar_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), program, name); } @QtUninvokable private native int glGetUniformLocation_native_GLuint_const_GLchar_ptr(long __this__nativeId, int program, java.nio.CharBuffer name); /** *

See QOpenGLFunctions_3_3_Compatibility::glGetUniformfv(GLuint,GLint,GLfloat*)

* @param program * @param location * @param params */ @QtUninvokable public final void glGetUniformfv(int program, int location, java.nio.@Nullable FloatBuffer params){ glGetUniformfv_native_GLuint_GLint_GLfloat_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), program, location, params); } @QtUninvokable private native void glGetUniformfv_native_GLuint_GLint_GLfloat_ptr(long __this__nativeId, int program, int location, java.nio.FloatBuffer params); /** *

See QOpenGLFunctions_3_3_Compatibility::glGetUniformiv(GLuint,GLint,GLint*)

* @param program * @param location * @param params */ @QtUninvokable public final void glGetUniformiv(int program, int location, java.nio.@Nullable IntBuffer params){ glGetUniformiv_native_GLuint_GLint_GLint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), program, location, params); } @QtUninvokable private native void glGetUniformiv_native_GLuint_GLint_GLint_ptr(long __this__nativeId, int program, int location, java.nio.IntBuffer params); /** *

See QOpenGLFunctions_3_3_Compatibility::glGetUniformuiv(GLuint,GLint,GLuint*)

* @param program * @param location * @param params */ @QtUninvokable public final void glGetUniformuiv(int program, int location, java.nio.@Nullable IntBuffer params){ glGetUniformuiv_native_GLuint_GLint_GLuint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), program, location, params); } @QtUninvokable private native void glGetUniformuiv_native_GLuint_GLint_GLuint_ptr(long __this__nativeId, int program, int location, java.nio.IntBuffer params); /** *

See QOpenGLFunctions_3_3_Compatibility::glGetVertexAttribIiv(GLuint,GLenum,GLint*)

* @param index * @param pname * @param params */ @QtUninvokable public final void glGetVertexAttribIiv(int index, int pname, java.nio.@Nullable IntBuffer params){ glGetVertexAttribIiv_native_GLuint_GLenum_GLint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), index, pname, params); } @QtUninvokable private native void glGetVertexAttribIiv_native_GLuint_GLenum_GLint_ptr(long __this__nativeId, int index, int pname, java.nio.IntBuffer params); /** *

See QOpenGLFunctions_3_3_Compatibility::glGetVertexAttribIuiv(GLuint,GLenum,GLuint*)

* @param index * @param pname * @param params */ @QtUninvokable public final void glGetVertexAttribIuiv(int index, int pname, java.nio.@Nullable IntBuffer params){ glGetVertexAttribIuiv_native_GLuint_GLenum_GLuint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), index, pname, params); } @QtUninvokable private native void glGetVertexAttribIuiv_native_GLuint_GLenum_GLuint_ptr(long __this__nativeId, int index, int pname, java.nio.IntBuffer params); /** *

See QOpenGLFunctions_3_3_Compatibility::glGetVertexAttribPointerv(GLuint,GLenum,GLvoid**)

* @param index * @param pname * @param pointer */ @QtUninvokable public final void glGetVertexAttribPointerv(int index, int pname, java.nio.@Nullable Buffer[] pointer){ glGetVertexAttribPointerv_native_GLuint_GLenum_GLvoid_ptr_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), index, pname, pointer); } @QtUninvokable private native void glGetVertexAttribPointerv_native_GLuint_GLenum_GLvoid_ptr_ptr(long __this__nativeId, int index, int pname, java.nio.Buffer[] pointer); /** *

See QOpenGLFunctions_3_3_Compatibility::glGetVertexAttribdv(GLuint,GLenum,GLdouble*)

* @param index * @param pname * @param params */ @QtUninvokable public final void glGetVertexAttribdv(int index, int pname, java.nio.@Nullable DoubleBuffer params){ glGetVertexAttribdv_native_GLuint_GLenum_GLdouble_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), index, pname, params); } @QtUninvokable private native void glGetVertexAttribdv_native_GLuint_GLenum_GLdouble_ptr(long __this__nativeId, int index, int pname, java.nio.DoubleBuffer params); /** *

See QOpenGLFunctions_3_3_Compatibility::glGetVertexAttribfv(GLuint,GLenum,GLfloat*)

* @param index * @param pname * @param params */ @QtUninvokable public final void glGetVertexAttribfv(int index, int pname, java.nio.@Nullable FloatBuffer params){ glGetVertexAttribfv_native_GLuint_GLenum_GLfloat_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), index, pname, params); } @QtUninvokable private native void glGetVertexAttribfv_native_GLuint_GLenum_GLfloat_ptr(long __this__nativeId, int index, int pname, java.nio.FloatBuffer params); /** *

See QOpenGLFunctions_3_3_Compatibility::glGetVertexAttribiv(GLuint,GLenum,GLint*)

* @param index * @param pname * @param params */ @QtUninvokable public final void glGetVertexAttribiv(int index, int pname, java.nio.@Nullable IntBuffer params){ glGetVertexAttribiv_native_GLuint_GLenum_GLint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), index, pname, params); } @QtUninvokable private native void glGetVertexAttribiv_native_GLuint_GLenum_GLint_ptr(long __this__nativeId, int index, int pname, java.nio.IntBuffer params); /** *

See QOpenGLFunctions_3_3_Compatibility::glHint(GLenum,GLenum)

* @param target * @param mode */ @QtUninvokable public final void glHint(int target, int mode){ glHint_native_GLenum_GLenum(QtJambi_LibraryUtilities.internal.nativeId(this), target, mode); } @QtUninvokable private native void glHint_native_GLenum_GLenum(long __this__nativeId, int target, int mode); /** *

See QOpenGLFunctions_3_3_Compatibility::glHistogram(GLenum,GLsizei,GLenum,GLboolean)

* @param target * @param width * @param internalformat * @param sink */ @QtUninvokable public final void glHistogram(int target, int width, int internalformat, boolean sink){ glHistogram_native_GLenum_GLsizei_GLenum_GLboolean(QtJambi_LibraryUtilities.internal.nativeId(this), target, width, internalformat, sink); } @QtUninvokable private native void glHistogram_native_GLenum_GLsizei_GLenum_GLboolean(long __this__nativeId, int target, int width, int internalformat, boolean sink); /** *

See QOpenGLFunctions_3_3_Compatibility::glIndexMask(GLuint)

* @param mask */ @QtUninvokable public final void glIndexMask(int mask){ glIndexMask_native_GLuint(QtJambi_LibraryUtilities.internal.nativeId(this), mask); } @QtUninvokable private native void glIndexMask_native_GLuint(long __this__nativeId, int mask); /** *

See QOpenGLFunctions_3_3_Compatibility::glIndexPointer(GLenum,GLsizei,const GLvoid*)

* @param type * @param stride * @param pointer */ @QtUninvokable public final void glIndexPointer(int type, int stride, java.nio.@Nullable Buffer pointer){ glIndexPointer_native_GLenum_GLsizei_const_GLvoid_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), type, stride, pointer); } @QtUninvokable private native void glIndexPointer_native_GLenum_GLsizei_const_GLvoid_ptr(long __this__nativeId, int type, int stride, java.nio.Buffer pointer); /** *

See QOpenGLFunctions_3_3_Compatibility::glIndexd(GLdouble)

* @param c */ @QtUninvokable public final void glIndexd(double c){ glIndexd_native_GLdouble(QtJambi_LibraryUtilities.internal.nativeId(this), c); } @QtUninvokable private native void glIndexd_native_GLdouble(long __this__nativeId, double c); /** *

See QOpenGLFunctions_3_3_Compatibility::glIndexdv(const GLdouble*)

* @param c */ @QtUninvokable public final void glIndexdv(double[] c){ if(c!=null && c.length < 1) throw new IllegalArgumentException("Argument 'c': Wrong number of elements in array. Found: " + c.length + ", expected: 1"); glIndexdv_native_const_GLdouble_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), c); } @QtUninvokable private native void glIndexdv_native_const_GLdouble_ptr(long __this__nativeId, double[] c); /** *

See QOpenGLFunctions_3_3_Compatibility::glIndexf(GLfloat)

* @param c */ @QtUninvokable public final void glIndexf(float c){ glIndexf_native_GLfloat(QtJambi_LibraryUtilities.internal.nativeId(this), c); } @QtUninvokable private native void glIndexf_native_GLfloat(long __this__nativeId, float c); /** *

See QOpenGLFunctions_3_3_Compatibility::glIndexfv(const GLfloat*)

* @param c */ @QtUninvokable public final void glIndexfv(float[] c){ if(c!=null && c.length < 1) throw new IllegalArgumentException("Argument 'c': Wrong number of elements in array. Found: " + c.length + ", expected: 1"); glIndexfv_native_const_GLfloat_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), c); } @QtUninvokable private native void glIndexfv_native_const_GLfloat_ptr(long __this__nativeId, float[] c); /** *

See QOpenGLFunctions_3_3_Compatibility::glIndexi(GLint)

* @param c */ @QtUninvokable public final void glIndexi(int c){ glIndexi_native_GLint(QtJambi_LibraryUtilities.internal.nativeId(this), c); } @QtUninvokable private native void glIndexi_native_GLint(long __this__nativeId, int c); /** *

See QOpenGLFunctions_3_3_Compatibility::glIndexiv(const GLint*)

* @param c */ @QtUninvokable public final void glIndexiv(int[] c){ if(c!=null && c.length < 1) throw new IllegalArgumentException("Argument 'c': Wrong number of elements in array. Found: " + c.length + ", expected: 1"); glIndexiv_native_const_GLint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), c); } @QtUninvokable private native void glIndexiv_native_const_GLint_ptr(long __this__nativeId, int[] c); /** *

See QOpenGLFunctions_3_3_Compatibility::glIndexs(GLshort)

* @param c */ @QtUninvokable public final void glIndexs(short c){ glIndexs_native_GLshort(QtJambi_LibraryUtilities.internal.nativeId(this), c); } @QtUninvokable private native void glIndexs_native_GLshort(long __this__nativeId, short c); /** *

See QOpenGLFunctions_3_3_Compatibility::glIndexsv(const GLshort*)

* @param c */ @QtUninvokable public final void glIndexsv(short[] c){ if(c!=null && c.length < 1) throw new IllegalArgumentException("Argument 'c': Wrong number of elements in array. Found: " + c.length + ", expected: 1"); glIndexsv_native_const_GLshort_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), c); } @QtUninvokable private native void glIndexsv_native_const_GLshort_ptr(long __this__nativeId, short[] c); /** *

See QOpenGLFunctions_3_3_Compatibility::glIndexub(GLubyte)

* @param c */ @QtUninvokable public final void glIndexub(byte c){ glIndexub_native_GLubyte(QtJambi_LibraryUtilities.internal.nativeId(this), c); } @QtUninvokable private native void glIndexub_native_GLubyte(long __this__nativeId, byte c); /** *

See QOpenGLFunctions_3_3_Compatibility::glIndexubv(const GLubyte*)

* @param c */ @QtUninvokable public final void glIndexubv(byte[] c){ if(c!=null && c.length < 1) throw new IllegalArgumentException("Argument 'c': Wrong number of elements in array. Found: " + c.length + ", expected: 1"); glIndexubv_native_const_GLubyte_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), c); } @QtUninvokable private native void glIndexubv_native_const_GLubyte_ptr(long __this__nativeId, byte[] c); /** *

See QOpenGLFunctions_3_3_Compatibility::glInitNames()

*/ @QtUninvokable public final void glInitNames(){ glInitNames_native(QtJambi_LibraryUtilities.internal.nativeId(this)); } @QtUninvokable private native void glInitNames_native(long __this__nativeId); /** *

See QOpenGLFunctions_3_3_Compatibility::glInterleavedArrays(GLenum,GLsizei,const GLvoid*)

* @param format * @param stride * @param pointer */ @QtUninvokable public final void glInterleavedArrays(int format, int stride, java.nio.@Nullable Buffer pointer){ glInterleavedArrays_native_GLenum_GLsizei_const_GLvoid_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), format, stride, pointer); } @QtUninvokable private native void glInterleavedArrays_native_GLenum_GLsizei_const_GLvoid_ptr(long __this__nativeId, int format, int stride, java.nio.Buffer pointer); /** *

See QOpenGLFunctions_3_3_Compatibility::glIsBuffer(GLuint)

* @param buffer * @return */ @QtUninvokable public final boolean glIsBuffer(int buffer){ return glIsBuffer_native_GLuint(QtJambi_LibraryUtilities.internal.nativeId(this), buffer); } @QtUninvokable private native boolean glIsBuffer_native_GLuint(long __this__nativeId, int buffer); /** *

See QOpenGLFunctions_3_3_Compatibility::glIsEnabled(GLenum)

* @param cap * @return */ @QtUninvokable public final boolean glIsEnabled(int cap){ return glIsEnabled_native_GLenum(QtJambi_LibraryUtilities.internal.nativeId(this), cap); } @QtUninvokable private native boolean glIsEnabled_native_GLenum(long __this__nativeId, int cap); /** *

See QOpenGLFunctions_3_3_Compatibility::glIsEnabledi(GLenum,GLuint)

* @param target * @param index * @return */ @QtUninvokable public final boolean glIsEnabledi(int target, int index){ return glIsEnabledi_native_GLenum_GLuint(QtJambi_LibraryUtilities.internal.nativeId(this), target, index); } @QtUninvokable private native boolean glIsEnabledi_native_GLenum_GLuint(long __this__nativeId, int target, int index); /** *

See QOpenGLFunctions_3_3_Compatibility::glIsFramebuffer(GLuint)

* @param framebuffer * @return */ @QtUninvokable public final boolean glIsFramebuffer(int framebuffer){ return glIsFramebuffer_native_GLuint(QtJambi_LibraryUtilities.internal.nativeId(this), framebuffer); } @QtUninvokable private native boolean glIsFramebuffer_native_GLuint(long __this__nativeId, int framebuffer); /** *

See QOpenGLFunctions_3_3_Compatibility::glIsList(GLuint)

* @param list * @return */ @QtUninvokable public final boolean glIsList(int list){ return glIsList_native_GLuint(QtJambi_LibraryUtilities.internal.nativeId(this), list); } @QtUninvokable private native boolean glIsList_native_GLuint(long __this__nativeId, int list); /** *

See QOpenGLFunctions_3_3_Compatibility::glIsProgram(GLuint)

* @param program * @return */ @QtUninvokable public final boolean glIsProgram(int program){ return glIsProgram_native_GLuint(QtJambi_LibraryUtilities.internal.nativeId(this), program); } @QtUninvokable private native boolean glIsProgram_native_GLuint(long __this__nativeId, int program); /** *

See QOpenGLFunctions_3_3_Compatibility::glIsQuery(GLuint)

* @param id * @return */ @QtUninvokable public final boolean glIsQuery(int id){ return glIsQuery_native_GLuint(QtJambi_LibraryUtilities.internal.nativeId(this), id); } @QtUninvokable private native boolean glIsQuery_native_GLuint(long __this__nativeId, int id); /** *

See QOpenGLFunctions_3_3_Compatibility::glIsRenderbuffer(GLuint)

* @param renderbuffer * @return */ @QtUninvokable public final boolean glIsRenderbuffer(int renderbuffer){ return glIsRenderbuffer_native_GLuint(QtJambi_LibraryUtilities.internal.nativeId(this), renderbuffer); } @QtUninvokable private native boolean glIsRenderbuffer_native_GLuint(long __this__nativeId, int renderbuffer); /** *

See QOpenGLFunctions_3_3_Compatibility::glIsSampler(GLuint)

* @param sampler * @return */ @QtUninvokable public final boolean glIsSampler(int sampler){ return glIsSampler_native_GLuint(QtJambi_LibraryUtilities.internal.nativeId(this), sampler); } @QtUninvokable private native boolean glIsSampler_native_GLuint(long __this__nativeId, int sampler); /** *

See QOpenGLFunctions_3_3_Compatibility::glIsShader(GLuint)

* @param shader * @return */ @QtUninvokable public final boolean glIsShader(int shader){ return glIsShader_native_GLuint(QtJambi_LibraryUtilities.internal.nativeId(this), shader); } @QtUninvokable private native boolean glIsShader_native_GLuint(long __this__nativeId, int shader); /** *

See QOpenGLFunctions_3_3_Compatibility::glIsSync(GLsync)

* @param sync * @return */ @QtUninvokable public final boolean glIsSync(io.qt.gui.gl.@Nullable GLsync sync){ return glIsSync_native___GLsync_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), QtJambi_LibraryUtilities.internal.checkedNativeId(sync)); } @QtUninvokable private native boolean glIsSync_native___GLsync_ptr(long __this__nativeId, long sync); /** *

See QOpenGLFunctions_3_3_Compatibility::glIsTexture(GLuint)

* @param texture * @return */ @QtUninvokable public final boolean glIsTexture(int texture){ return glIsTexture_native_GLuint(QtJambi_LibraryUtilities.internal.nativeId(this), texture); } @QtUninvokable private native boolean glIsTexture_native_GLuint(long __this__nativeId, int texture); /** *

See QOpenGLFunctions_3_3_Compatibility::glIsVertexArray(GLuint)

* @param array * @return */ @QtUninvokable public final boolean glIsVertexArray(int array){ return glIsVertexArray_native_GLuint(QtJambi_LibraryUtilities.internal.nativeId(this), array); } @QtUninvokable private native boolean glIsVertexArray_native_GLuint(long __this__nativeId, int array); /** *

See QOpenGLFunctions_3_3_Compatibility::glLightModelf(GLenum,GLfloat)

* @param pname * @param param */ @QtUninvokable public final void glLightModelf(int pname, float param){ glLightModelf_native_GLenum_GLfloat(QtJambi_LibraryUtilities.internal.nativeId(this), pname, param); } @QtUninvokable private native void glLightModelf_native_GLenum_GLfloat(long __this__nativeId, int pname, float param); /** *

See QOpenGLFunctions_3_3_Compatibility::glLightModelfv(GLenum,const GLfloat*)

* @param pname * @param params */ @QtUninvokable public final void glLightModelfv(int pname, float[] params){ if(params!=null && params.length < 1) throw new IllegalArgumentException("Argument 'params': Wrong number of elements in array. Found: " + params.length + ", expected: 1"); glLightModelfv_native_GLenum_const_GLfloat_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), pname, params); } @QtUninvokable private native void glLightModelfv_native_GLenum_const_GLfloat_ptr(long __this__nativeId, int pname, float[] params); /** *

See QOpenGLFunctions_3_3_Compatibility::glLightModeli(GLenum,GLint)

* @param pname * @param param */ @QtUninvokable public final void glLightModeli(int pname, int param){ glLightModeli_native_GLenum_GLint(QtJambi_LibraryUtilities.internal.nativeId(this), pname, param); } @QtUninvokable private native void glLightModeli_native_GLenum_GLint(long __this__nativeId, int pname, int param); /** *

See QOpenGLFunctions_3_3_Compatibility::glLightModeliv(GLenum,const GLint*)

* @param pname * @param params */ @QtUninvokable public final void glLightModeliv(int pname, int[] params){ if(params!=null && params.length < 1) throw new IllegalArgumentException("Argument 'params': Wrong number of elements in array. Found: " + params.length + ", expected: 1"); glLightModeliv_native_GLenum_const_GLint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), pname, params); } @QtUninvokable private native void glLightModeliv_native_GLenum_const_GLint_ptr(long __this__nativeId, int pname, int[] params); /** *

See QOpenGLFunctions_3_3_Compatibility::glLightf(GLenum,GLenum,GLfloat)

* @param light * @param pname * @param param */ @QtUninvokable public final void glLightf(int light, int pname, float param){ glLightf_native_GLenum_GLenum_GLfloat(QtJambi_LibraryUtilities.internal.nativeId(this), light, pname, param); } @QtUninvokable private native void glLightf_native_GLenum_GLenum_GLfloat(long __this__nativeId, int light, int pname, float param); /** *

See QOpenGLFunctions_3_3_Compatibility::glLightfv(GLenum,GLenum,const GLfloat*)

* @param light * @param pname * @param params */ @QtUninvokable public final void glLightfv(int light, int pname, float[] params){ if(params!=null && params.length < 1) throw new IllegalArgumentException("Argument 'params': Wrong number of elements in array. Found: " + params.length + ", expected: 1"); glLightfv_native_GLenum_GLenum_const_GLfloat_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), light, pname, params); } @QtUninvokable private native void glLightfv_native_GLenum_GLenum_const_GLfloat_ptr(long __this__nativeId, int light, int pname, float[] params); /** *

See QOpenGLFunctions_3_3_Compatibility::glLighti(GLenum,GLenum,GLint)

* @param light * @param pname * @param param */ @QtUninvokable public final void glLighti(int light, int pname, int param){ glLighti_native_GLenum_GLenum_GLint(QtJambi_LibraryUtilities.internal.nativeId(this), light, pname, param); } @QtUninvokable private native void glLighti_native_GLenum_GLenum_GLint(long __this__nativeId, int light, int pname, int param); /** *

See QOpenGLFunctions_3_3_Compatibility::glLightiv(GLenum,GLenum,const GLint*)

* @param light * @param pname * @param params */ @QtUninvokable public final void glLightiv(int light, int pname, int[] params){ if(params!=null && params.length < 1) throw new IllegalArgumentException("Argument 'params': Wrong number of elements in array. Found: " + params.length + ", expected: 1"); glLightiv_native_GLenum_GLenum_const_GLint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), light, pname, params); } @QtUninvokable private native void glLightiv_native_GLenum_GLenum_const_GLint_ptr(long __this__nativeId, int light, int pname, int[] params); /** *

See QOpenGLFunctions_3_3_Compatibility::glLineStipple(GLint,GLushort)

* @param factor * @param pattern */ @QtUninvokable public final void glLineStipple(int factor, short pattern){ glLineStipple_native_GLint_GLushort(QtJambi_LibraryUtilities.internal.nativeId(this), factor, pattern); } @QtUninvokable private native void glLineStipple_native_GLint_GLushort(long __this__nativeId, int factor, short pattern); /** *

See QOpenGLFunctions_3_3_Compatibility::glLineWidth(GLfloat)

* @param width */ @QtUninvokable public final void glLineWidth(float width){ glLineWidth_native_GLfloat(QtJambi_LibraryUtilities.internal.nativeId(this), width); } @QtUninvokable private native void glLineWidth_native_GLfloat(long __this__nativeId, float width); /** *

See QOpenGLFunctions_3_3_Compatibility::glLinkProgram(GLuint)

* @param program */ @QtUninvokable public final void glLinkProgram(int program){ glLinkProgram_native_GLuint(QtJambi_LibraryUtilities.internal.nativeId(this), program); } @QtUninvokable private native void glLinkProgram_native_GLuint(long __this__nativeId, int program); /** *

See QOpenGLFunctions_3_3_Compatibility::glListBase(GLuint)

* @param base */ @QtUninvokable public final void glListBase(int base){ glListBase_native_GLuint(QtJambi_LibraryUtilities.internal.nativeId(this), base); } @QtUninvokable private native void glListBase_native_GLuint(long __this__nativeId, int base); /** *

See QOpenGLFunctions_3_3_Compatibility::glLoadIdentity()

*/ @QtUninvokable public final void glLoadIdentity(){ glLoadIdentity_native(QtJambi_LibraryUtilities.internal.nativeId(this)); } @QtUninvokable private native void glLoadIdentity_native(long __this__nativeId); /** *

See QOpenGLFunctions_3_3_Compatibility::glLoadMatrixd(const GLdouble*)

* @param m */ @QtUninvokable public final void glLoadMatrixd(double[] m){ if(m!=null && m.length < 16) throw new IllegalArgumentException("Argument 'm': Wrong number of elements in array. Found: " + m.length + ", expected: 16"); glLoadMatrixd_native_const_GLdouble_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), m); } @QtUninvokable private native void glLoadMatrixd_native_const_GLdouble_ptr(long __this__nativeId, double[] m); /** *

See QOpenGLFunctions_3_3_Compatibility::glLoadMatrixf(const GLfloat*)

* @param m */ @QtUninvokable public final void glLoadMatrixf(float[] m){ if(m!=null && m.length < 16) throw new IllegalArgumentException("Argument 'm': Wrong number of elements in array. Found: " + m.length + ", expected: 16"); glLoadMatrixf_native_const_GLfloat_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), m); } @QtUninvokable private native void glLoadMatrixf_native_const_GLfloat_ptr(long __this__nativeId, float[] m); /** *

See QOpenGLFunctions_3_3_Compatibility::glLoadName(GLuint)

* @param name */ @QtUninvokable public final void glLoadName(int name){ glLoadName_native_GLuint(QtJambi_LibraryUtilities.internal.nativeId(this), name); } @QtUninvokable private native void glLoadName_native_GLuint(long __this__nativeId, int name); /** *

See QOpenGLFunctions_3_3_Compatibility::glLoadTransposeMatrixd(const GLdouble*)

* @param m */ @QtUninvokable public final void glLoadTransposeMatrixd(java.nio.@Nullable DoubleBuffer m){ glLoadTransposeMatrixd_native_const_GLdouble_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), m); } @QtUninvokable private native void glLoadTransposeMatrixd_native_const_GLdouble_ptr(long __this__nativeId, java.nio.DoubleBuffer m); /** *

See QOpenGLFunctions_3_3_Compatibility::glLoadTransposeMatrixf(const GLfloat*)

* @param m */ @QtUninvokable public final void glLoadTransposeMatrixf(java.nio.@Nullable FloatBuffer m){ glLoadTransposeMatrixf_native_const_GLfloat_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), m); } @QtUninvokable private native void glLoadTransposeMatrixf_native_const_GLfloat_ptr(long __this__nativeId, java.nio.FloatBuffer m); /** *

See QOpenGLFunctions_3_3_Compatibility::glLogicOp(GLenum)

* @param opcode */ @QtUninvokable public final void glLogicOp(int opcode){ glLogicOp_native_GLenum(QtJambi_LibraryUtilities.internal.nativeId(this), opcode); } @QtUninvokable private native void glLogicOp_native_GLenum(long __this__nativeId, int opcode); /** *

See QOpenGLFunctions_3_3_Compatibility::glMap1d(GLenum,GLdouble,GLdouble,GLint,GLint,const GLdouble*)

* @param target * @param u1 * @param u2 * @param stride * @param order * @param points */ @QtUninvokable public final void glMap1d(int target, double u1, double u2, int stride, int order, java.nio.@Nullable DoubleBuffer points){ glMap1d_native_GLenum_GLdouble_GLdouble_GLint_GLint_const_GLdouble_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), target, u1, u2, stride, order, points); } @QtUninvokable private native void glMap1d_native_GLenum_GLdouble_GLdouble_GLint_GLint_const_GLdouble_ptr(long __this__nativeId, int target, double u1, double u2, int stride, int order, java.nio.DoubleBuffer points); /** *

See QOpenGLFunctions_3_3_Compatibility::glMap1f(GLenum,GLfloat,GLfloat,GLint,GLint,const GLfloat*)

* @param target * @param u1 * @param u2 * @param stride * @param order * @param points */ @QtUninvokable public final void glMap1f(int target, float u1, float u2, int stride, int order, java.nio.@Nullable FloatBuffer points){ glMap1f_native_GLenum_GLfloat_GLfloat_GLint_GLint_const_GLfloat_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), target, u1, u2, stride, order, points); } @QtUninvokable private native void glMap1f_native_GLenum_GLfloat_GLfloat_GLint_GLint_const_GLfloat_ptr(long __this__nativeId, int target, float u1, float u2, int stride, int order, java.nio.FloatBuffer points); /** *

See QOpenGLFunctions_3_3_Compatibility::glMap2d(GLenum,GLdouble,GLdouble,GLint,GLint,GLdouble,GLdouble,GLint,GLint,const GLdouble*)

* @param target * @param u1 * @param u2 * @param ustride * @param uorder * @param v1 * @param v2 * @param vstride * @param vorder * @param points */ @QtUninvokable public final void glMap2d(int target, double u1, double u2, int ustride, int uorder, double v1, double v2, int vstride, int vorder, java.nio.@Nullable DoubleBuffer points){ glMap2d_native_GLenum_GLdouble_GLdouble_GLint_GLint_GLdouble_GLdouble_GLint_GLint_const_GLdouble_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points); } @QtUninvokable private native void glMap2d_native_GLenum_GLdouble_GLdouble_GLint_GLint_GLdouble_GLdouble_GLint_GLint_const_GLdouble_ptr(long __this__nativeId, int target, double u1, double u2, int ustride, int uorder, double v1, double v2, int vstride, int vorder, java.nio.DoubleBuffer points); /** *

See QOpenGLFunctions_3_3_Compatibility::glMap2f(GLenum,GLfloat,GLfloat,GLint,GLint,GLfloat,GLfloat,GLint,GLint,const GLfloat*)

* @param target * @param u1 * @param u2 * @param ustride * @param uorder * @param v1 * @param v2 * @param vstride * @param vorder * @param points */ @QtUninvokable public final void glMap2f(int target, float u1, float u2, int ustride, int uorder, float v1, float v2, int vstride, int vorder, java.nio.@Nullable FloatBuffer points){ glMap2f_native_GLenum_GLfloat_GLfloat_GLint_GLint_GLfloat_GLfloat_GLint_GLint_const_GLfloat_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points); } @QtUninvokable private native void glMap2f_native_GLenum_GLfloat_GLfloat_GLint_GLint_GLfloat_GLfloat_GLint_GLint_const_GLfloat_ptr(long __this__nativeId, int target, float u1, float u2, int ustride, int uorder, float v1, float v2, int vstride, int vorder, java.nio.FloatBuffer points); /** *

See QOpenGLFunctions_3_3_Compatibility::glMapBuffer(GLenum,GLenum)

* @param target * @param access * @return */ @QtUninvokable public final java.nio.@Nullable Buffer glMapBuffer(int target, int access){ return glMapBuffer_native_GLenum_GLenum(QtJambi_LibraryUtilities.internal.nativeId(this), target, access); } @QtUninvokable private native java.nio.Buffer glMapBuffer_native_GLenum_GLenum(long __this__nativeId, int target, int access); /** *

See QOpenGLFunctions_3_3_Compatibility::glMapBufferRange(GLenum,GLintptr,GLsizeiptr,GLbitfield)

* @param target * @param offset * @param access * @return */ @QtUninvokable public final java.nio.@Nullable Buffer glMapBufferRange(int target, long offset, int access){ return glMapBufferRange_native_GLenum_GLintptr_GLsizeiptr_GLbitfield(QtJambi_LibraryUtilities.internal.nativeId(this), target, offset, access); } @QtUninvokable private native java.nio.Buffer glMapBufferRange_native_GLenum_GLintptr_GLsizeiptr_GLbitfield(long __this__nativeId, int target, long offset, int access); /** *

See QOpenGLFunctions_3_3_Compatibility::glMapGrid1d(GLint,GLdouble,GLdouble)

* @param un * @param u1 * @param u2 */ @QtUninvokable public final void glMapGrid1d(int un, double u1, double u2){ glMapGrid1d_native_GLint_GLdouble_GLdouble(QtJambi_LibraryUtilities.internal.nativeId(this), un, u1, u2); } @QtUninvokable private native void glMapGrid1d_native_GLint_GLdouble_GLdouble(long __this__nativeId, int un, double u1, double u2); /** *

See QOpenGLFunctions_3_3_Compatibility::glMapGrid1f(GLint,GLfloat,GLfloat)

* @param un * @param u1 * @param u2 */ @QtUninvokable public final void glMapGrid1f(int un, float u1, float u2){ glMapGrid1f_native_GLint_GLfloat_GLfloat(QtJambi_LibraryUtilities.internal.nativeId(this), un, u1, u2); } @QtUninvokable private native void glMapGrid1f_native_GLint_GLfloat_GLfloat(long __this__nativeId, int un, float u1, float u2); /** *

See QOpenGLFunctions_3_3_Compatibility::glMapGrid2d(GLint,GLdouble,GLdouble,GLint,GLdouble,GLdouble)

* @param un * @param u1 * @param u2 * @param vn * @param v1 * @param v2 */ @QtUninvokable public final void glMapGrid2d(int un, double u1, double u2, int vn, double v1, double v2){ glMapGrid2d_native_GLint_GLdouble_GLdouble_GLint_GLdouble_GLdouble(QtJambi_LibraryUtilities.internal.nativeId(this), un, u1, u2, vn, v1, v2); } @QtUninvokable private native void glMapGrid2d_native_GLint_GLdouble_GLdouble_GLint_GLdouble_GLdouble(long __this__nativeId, int un, double u1, double u2, int vn, double v1, double v2); /** *

See QOpenGLFunctions_3_3_Compatibility::glMapGrid2f(GLint,GLfloat,GLfloat,GLint,GLfloat,GLfloat)

* @param un * @param u1 * @param u2 * @param vn * @param v1 * @param v2 */ @QtUninvokable public final void glMapGrid2f(int un, float u1, float u2, int vn, float v1, float v2){ glMapGrid2f_native_GLint_GLfloat_GLfloat_GLint_GLfloat_GLfloat(QtJambi_LibraryUtilities.internal.nativeId(this), un, u1, u2, vn, v1, v2); } @QtUninvokable private native void glMapGrid2f_native_GLint_GLfloat_GLfloat_GLint_GLfloat_GLfloat(long __this__nativeId, int un, float u1, float u2, int vn, float v1, float v2); /** *

See QOpenGLFunctions_3_3_Compatibility::glMaterialf(GLenum,GLenum,GLfloat)

* @param face * @param pname * @param param */ @QtUninvokable public final void glMaterialf(int face, int pname, float param){ glMaterialf_native_GLenum_GLenum_GLfloat(QtJambi_LibraryUtilities.internal.nativeId(this), face, pname, param); } @QtUninvokable private native void glMaterialf_native_GLenum_GLenum_GLfloat(long __this__nativeId, int face, int pname, float param); /** *

See QOpenGLFunctions_3_3_Compatibility::glMaterialfv(GLenum,GLenum,const GLfloat*)

* @param face * @param pname * @param params */ @QtUninvokable public final void glMaterialfv(int face, int pname, float[] params){ if(params!=null && params.length < 1) throw new IllegalArgumentException("Argument 'params': Wrong number of elements in array. Found: " + params.length + ", expected: 1"); glMaterialfv_native_GLenum_GLenum_const_GLfloat_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), face, pname, params); } @QtUninvokable private native void glMaterialfv_native_GLenum_GLenum_const_GLfloat_ptr(long __this__nativeId, int face, int pname, float[] params); /** *

See QOpenGLFunctions_3_3_Compatibility::glMateriali(GLenum,GLenum,GLint)

* @param face * @param pname * @param param */ @QtUninvokable public final void glMateriali(int face, int pname, int param){ glMateriali_native_GLenum_GLenum_GLint(QtJambi_LibraryUtilities.internal.nativeId(this), face, pname, param); } @QtUninvokable private native void glMateriali_native_GLenum_GLenum_GLint(long __this__nativeId, int face, int pname, int param); /** *

See QOpenGLFunctions_3_3_Compatibility::glMaterialiv(GLenum,GLenum,const GLint*)

* @param face * @param pname * @param params */ @QtUninvokable public final void glMaterialiv(int face, int pname, int[] params){ if(params!=null && params.length < 1) throw new IllegalArgumentException("Argument 'params': Wrong number of elements in array. Found: " + params.length + ", expected: 1"); glMaterialiv_native_GLenum_GLenum_const_GLint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), face, pname, params); } @QtUninvokable private native void glMaterialiv_native_GLenum_GLenum_const_GLint_ptr(long __this__nativeId, int face, int pname, int[] params); /** *

See QOpenGLFunctions_3_3_Compatibility::glMatrixMode(GLenum)

* @param mode */ @QtUninvokable public final void glMatrixMode(int mode){ glMatrixMode_native_GLenum(QtJambi_LibraryUtilities.internal.nativeId(this), mode); } @QtUninvokable private native void glMatrixMode_native_GLenum(long __this__nativeId, int mode); /** *

See QOpenGLFunctions_3_3_Compatibility::glMinmax(GLenum,GLenum,GLboolean)

* @param target * @param internalformat * @param sink */ @QtUninvokable public final void glMinmax(int target, int internalformat, boolean sink){ glMinmax_native_GLenum_GLenum_GLboolean(QtJambi_LibraryUtilities.internal.nativeId(this), target, internalformat, sink); } @QtUninvokable private native void glMinmax_native_GLenum_GLenum_GLboolean(long __this__nativeId, int target, int internalformat, boolean sink); /** *

See QOpenGLFunctions_3_3_Compatibility::glMultMatrixd(const GLdouble*)

* @param m */ @QtUninvokable public final void glMultMatrixd(double[] m){ if(m!=null && m.length < 16) throw new IllegalArgumentException("Argument 'm': Wrong number of elements in array. Found: " + m.length + ", expected: 16"); glMultMatrixd_native_const_GLdouble_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), m); } @QtUninvokable private native void glMultMatrixd_native_const_GLdouble_ptr(long __this__nativeId, double[] m); /** *

See QOpenGLFunctions_3_3_Compatibility::glMultMatrixf(const GLfloat*)

* @param m */ @QtUninvokable public final void glMultMatrixf(float[] m){ if(m!=null && m.length < 16) throw new IllegalArgumentException("Argument 'm': Wrong number of elements in array. Found: " + m.length + ", expected: 16"); glMultMatrixf_native_const_GLfloat_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), m); } @QtUninvokable private native void glMultMatrixf_native_const_GLfloat_ptr(long __this__nativeId, float[] m); /** *

See QOpenGLFunctions_3_3_Compatibility::glMultTransposeMatrixd(const GLdouble*)

* @param m */ @QtUninvokable public final void glMultTransposeMatrixd(java.nio.@Nullable DoubleBuffer m){ glMultTransposeMatrixd_native_const_GLdouble_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), m); } @QtUninvokable private native void glMultTransposeMatrixd_native_const_GLdouble_ptr(long __this__nativeId, java.nio.DoubleBuffer m); /** *

See QOpenGLFunctions_3_3_Compatibility::glMultTransposeMatrixf(const GLfloat*)

* @param m */ @QtUninvokable public final void glMultTransposeMatrixf(java.nio.@Nullable FloatBuffer m){ glMultTransposeMatrixf_native_const_GLfloat_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), m); } @QtUninvokable private native void glMultTransposeMatrixf_native_const_GLfloat_ptr(long __this__nativeId, java.nio.FloatBuffer m); /** *

See QOpenGLFunctions_3_3_Compatibility::glMultiDrawArrays(GLenum,const GLint*,const GLsizei*,GLsizei)

* @param mode * @param first * @param count * @param drawcount */ @QtUninvokable public final void glMultiDrawArrays(int mode, java.nio.@Nullable IntBuffer first, java.nio.@Nullable IntBuffer count, int drawcount){ glMultiDrawArrays_native_GLenum_const_GLint_ptr_const_GLsizei_ptr_GLsizei(QtJambi_LibraryUtilities.internal.nativeId(this), mode, first, count, drawcount); } @QtUninvokable private native void glMultiDrawArrays_native_GLenum_const_GLint_ptr_const_GLsizei_ptr_GLsizei(long __this__nativeId, int mode, java.nio.IntBuffer first, java.nio.IntBuffer count, int drawcount); /** *

See QOpenGLFunctions_3_3_Compatibility::glMultiDrawElements(GLenum,const GLsizei*,GLenum,const GLvoid*const*,GLsizei)

* @param mode * @param count * @param type * @param indices * @param drawcount */ @QtUninvokable public final void glMultiDrawElements(int mode, java.nio.@Nullable IntBuffer count, int type, java.nio.Buffer @StrictNonNull[] indices, int drawcount){ java.util.Objects.requireNonNull(indices, "Argument 'indices': null not expected."); glMultiDrawElements_native_GLenum_const_GLsizei_ptr_GLenum_const_GLvoid_cptr_ptr_GLsizei(QtJambi_LibraryUtilities.internal.nativeId(this), mode, count, type, indices, drawcount); } @QtUninvokable private native void glMultiDrawElements_native_GLenum_const_GLsizei_ptr_GLenum_const_GLvoid_cptr_ptr_GLsizei(long __this__nativeId, int mode, java.nio.IntBuffer count, int type, java.nio.Buffer[] indices, int drawcount); /** *

See QOpenGLFunctions_3_3_Compatibility::glMultiDrawElementsBaseVertex(GLenum,const GLsizei*,GLenum,const GLvoid*const*,GLsizei,const GLint*)

* @param mode * @param count * @param type * @param indices * @param drawcount * @param basevertex */ @QtUninvokable public final void glMultiDrawElementsBaseVertex(int mode, java.nio.@Nullable IntBuffer count, int type, java.nio.Buffer @StrictNonNull[] indices, int drawcount, java.nio.@Nullable IntBuffer basevertex){ java.util.Objects.requireNonNull(indices, "Argument 'indices': null not expected."); glMultiDrawElementsBaseVertex_native_GLenum_const_GLsizei_ptr_GLenum_const_GLvoid_cptr_ptr_GLsizei_const_GLint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), mode, count, type, indices, drawcount, basevertex); } @QtUninvokable private native void glMultiDrawElementsBaseVertex_native_GLenum_const_GLsizei_ptr_GLenum_const_GLvoid_cptr_ptr_GLsizei_const_GLint_ptr(long __this__nativeId, int mode, java.nio.IntBuffer count, int type, java.nio.Buffer[] indices, int drawcount, java.nio.IntBuffer basevertex); /** *

See QOpenGLFunctions_3_3_Compatibility::glMultiTexCoord1d(GLenum,GLdouble)

* @param target * @param s */ @QtUninvokable public final void glMultiTexCoord1d(int target, double s){ glMultiTexCoord1d_native_GLenum_GLdouble(QtJambi_LibraryUtilities.internal.nativeId(this), target, s); } @QtUninvokable private native void glMultiTexCoord1d_native_GLenum_GLdouble(long __this__nativeId, int target, double s); /** *

See QOpenGLFunctions_3_3_Compatibility::glMultiTexCoord1dv(GLenum,const GLdouble*)

* @param target * @param v */ @QtUninvokable public final void glMultiTexCoord1dv(int target, java.nio.@Nullable DoubleBuffer v){ glMultiTexCoord1dv_native_GLenum_const_GLdouble_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), target, v); } @QtUninvokable private native void glMultiTexCoord1dv_native_GLenum_const_GLdouble_ptr(long __this__nativeId, int target, java.nio.DoubleBuffer v); /** *

See QOpenGLFunctions_3_3_Compatibility::glMultiTexCoord1f(GLenum,GLfloat)

* @param target * @param s */ @QtUninvokable public final void glMultiTexCoord1f(int target, float s){ glMultiTexCoord1f_native_GLenum_GLfloat(QtJambi_LibraryUtilities.internal.nativeId(this), target, s); } @QtUninvokable private native void glMultiTexCoord1f_native_GLenum_GLfloat(long __this__nativeId, int target, float s); /** *

See QOpenGLFunctions_3_3_Compatibility::glMultiTexCoord1fv(GLenum,const GLfloat*)

* @param target * @param v */ @QtUninvokable public final void glMultiTexCoord1fv(int target, java.nio.@Nullable FloatBuffer v){ glMultiTexCoord1fv_native_GLenum_const_GLfloat_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), target, v); } @QtUninvokable private native void glMultiTexCoord1fv_native_GLenum_const_GLfloat_ptr(long __this__nativeId, int target, java.nio.FloatBuffer v); /** *

See QOpenGLFunctions_3_3_Compatibility::glMultiTexCoord1i(GLenum,GLint)

* @param target * @param s */ @QtUninvokable public final void glMultiTexCoord1i(int target, int s){ glMultiTexCoord1i_native_GLenum_GLint(QtJambi_LibraryUtilities.internal.nativeId(this), target, s); } @QtUninvokable private native void glMultiTexCoord1i_native_GLenum_GLint(long __this__nativeId, int target, int s); /** *

See QOpenGLFunctions_3_3_Compatibility::glMultiTexCoord1iv(GLenum,const GLint*)

* @param target * @param v */ @QtUninvokable public final void glMultiTexCoord1iv(int target, java.nio.@Nullable IntBuffer v){ glMultiTexCoord1iv_native_GLenum_const_GLint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), target, v); } @QtUninvokable private native void glMultiTexCoord1iv_native_GLenum_const_GLint_ptr(long __this__nativeId, int target, java.nio.IntBuffer v); /** *

See QOpenGLFunctions_3_3_Compatibility::glMultiTexCoord1s(GLenum,GLshort)

* @param target * @param s */ @QtUninvokable public final void glMultiTexCoord1s(int target, short s){ glMultiTexCoord1s_native_GLenum_GLshort(QtJambi_LibraryUtilities.internal.nativeId(this), target, s); } @QtUninvokable private native void glMultiTexCoord1s_native_GLenum_GLshort(long __this__nativeId, int target, short s); /** *

See QOpenGLFunctions_3_3_Compatibility::glMultiTexCoord1sv(GLenum,const GLshort*)

* @param target * @param v */ @QtUninvokable public final void glMultiTexCoord1sv(int target, java.nio.@Nullable ShortBuffer v){ glMultiTexCoord1sv_native_GLenum_const_GLshort_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), target, v); } @QtUninvokable private native void glMultiTexCoord1sv_native_GLenum_const_GLshort_ptr(long __this__nativeId, int target, java.nio.ShortBuffer v); /** *

See QOpenGLFunctions_3_3_Compatibility::glMultiTexCoord2d(GLenum,GLdouble,GLdouble)

* @param target * @param s * @param t */ @QtUninvokable public final void glMultiTexCoord2d(int target, double s, double t){ glMultiTexCoord2d_native_GLenum_GLdouble_GLdouble(QtJambi_LibraryUtilities.internal.nativeId(this), target, s, t); } @QtUninvokable private native void glMultiTexCoord2d_native_GLenum_GLdouble_GLdouble(long __this__nativeId, int target, double s, double t); /** *

See QOpenGLFunctions_3_3_Compatibility::glMultiTexCoord2dv(GLenum,const GLdouble*)

* @param target * @param v */ @QtUninvokable public final void glMultiTexCoord2dv(int target, java.nio.@Nullable DoubleBuffer v){ glMultiTexCoord2dv_native_GLenum_const_GLdouble_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), target, v); } @QtUninvokable private native void glMultiTexCoord2dv_native_GLenum_const_GLdouble_ptr(long __this__nativeId, int target, java.nio.DoubleBuffer v); /** *

See QOpenGLFunctions_3_3_Compatibility::glMultiTexCoord2f(GLenum,GLfloat,GLfloat)

* @param target * @param s * @param t */ @QtUninvokable public final void glMultiTexCoord2f(int target, float s, float t){ glMultiTexCoord2f_native_GLenum_GLfloat_GLfloat(QtJambi_LibraryUtilities.internal.nativeId(this), target, s, t); } @QtUninvokable private native void glMultiTexCoord2f_native_GLenum_GLfloat_GLfloat(long __this__nativeId, int target, float s, float t); /** *

See QOpenGLFunctions_3_3_Compatibility::glMultiTexCoord2fv(GLenum,const GLfloat*)

* @param target * @param v */ @QtUninvokable public final void glMultiTexCoord2fv(int target, java.nio.@Nullable FloatBuffer v){ glMultiTexCoord2fv_native_GLenum_const_GLfloat_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), target, v); } @QtUninvokable private native void glMultiTexCoord2fv_native_GLenum_const_GLfloat_ptr(long __this__nativeId, int target, java.nio.FloatBuffer v); /** *

See QOpenGLFunctions_3_3_Compatibility::glMultiTexCoord2i(GLenum,GLint,GLint)

* @param target * @param s * @param t */ @QtUninvokable public final void glMultiTexCoord2i(int target, int s, int t){ glMultiTexCoord2i_native_GLenum_GLint_GLint(QtJambi_LibraryUtilities.internal.nativeId(this), target, s, t); } @QtUninvokable private native void glMultiTexCoord2i_native_GLenum_GLint_GLint(long __this__nativeId, int target, int s, int t); /** *

See QOpenGLFunctions_3_3_Compatibility::glMultiTexCoord2iv(GLenum,const GLint*)

* @param target * @param v */ @QtUninvokable public final void glMultiTexCoord2iv(int target, java.nio.@Nullable IntBuffer v){ glMultiTexCoord2iv_native_GLenum_const_GLint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), target, v); } @QtUninvokable private native void glMultiTexCoord2iv_native_GLenum_const_GLint_ptr(long __this__nativeId, int target, java.nio.IntBuffer v); /** *

See QOpenGLFunctions_3_3_Compatibility::glMultiTexCoord2s(GLenum,GLshort,GLshort)

* @param target * @param s * @param t */ @QtUninvokable public final void glMultiTexCoord2s(int target, short s, short t){ glMultiTexCoord2s_native_GLenum_GLshort_GLshort(QtJambi_LibraryUtilities.internal.nativeId(this), target, s, t); } @QtUninvokable private native void glMultiTexCoord2s_native_GLenum_GLshort_GLshort(long __this__nativeId, int target, short s, short t); /** *

See QOpenGLFunctions_3_3_Compatibility::glMultiTexCoord2sv(GLenum,const GLshort*)

* @param target * @param v */ @QtUninvokable public final void glMultiTexCoord2sv(int target, java.nio.@Nullable ShortBuffer v){ glMultiTexCoord2sv_native_GLenum_const_GLshort_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), target, v); } @QtUninvokable private native void glMultiTexCoord2sv_native_GLenum_const_GLshort_ptr(long __this__nativeId, int target, java.nio.ShortBuffer v); /** *

See QOpenGLFunctions_3_3_Compatibility::glMultiTexCoord3d(GLenum,GLdouble,GLdouble,GLdouble)

* @param target * @param s * @param t * @param r */ @QtUninvokable public final void glMultiTexCoord3d(int target, double s, double t, double r){ glMultiTexCoord3d_native_GLenum_GLdouble_GLdouble_GLdouble(QtJambi_LibraryUtilities.internal.nativeId(this), target, s, t, r); } @QtUninvokable private native void glMultiTexCoord3d_native_GLenum_GLdouble_GLdouble_GLdouble(long __this__nativeId, int target, double s, double t, double r); /** *

See QOpenGLFunctions_3_3_Compatibility::glMultiTexCoord3dv(GLenum,const GLdouble*)

* @param target * @param v */ @QtUninvokable public final void glMultiTexCoord3dv(int target, java.nio.@Nullable DoubleBuffer v){ glMultiTexCoord3dv_native_GLenum_const_GLdouble_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), target, v); } @QtUninvokable private native void glMultiTexCoord3dv_native_GLenum_const_GLdouble_ptr(long __this__nativeId, int target, java.nio.DoubleBuffer v); /** *

See QOpenGLFunctions_3_3_Compatibility::glMultiTexCoord3f(GLenum,GLfloat,GLfloat,GLfloat)

* @param target * @param s * @param t * @param r */ @QtUninvokable public final void glMultiTexCoord3f(int target, float s, float t, float r){ glMultiTexCoord3f_native_GLenum_GLfloat_GLfloat_GLfloat(QtJambi_LibraryUtilities.internal.nativeId(this), target, s, t, r); } @QtUninvokable private native void glMultiTexCoord3f_native_GLenum_GLfloat_GLfloat_GLfloat(long __this__nativeId, int target, float s, float t, float r); /** *

See QOpenGLFunctions_3_3_Compatibility::glMultiTexCoord3fv(GLenum,const GLfloat*)

* @param target * @param v */ @QtUninvokable public final void glMultiTexCoord3fv(int target, java.nio.@Nullable FloatBuffer v){ glMultiTexCoord3fv_native_GLenum_const_GLfloat_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), target, v); } @QtUninvokable private native void glMultiTexCoord3fv_native_GLenum_const_GLfloat_ptr(long __this__nativeId, int target, java.nio.FloatBuffer v); /** *

See QOpenGLFunctions_3_3_Compatibility::glMultiTexCoord3i(GLenum,GLint,GLint,GLint)

* @param target * @param s * @param t * @param r */ @QtUninvokable public final void glMultiTexCoord3i(int target, int s, int t, int r){ glMultiTexCoord3i_native_GLenum_GLint_GLint_GLint(QtJambi_LibraryUtilities.internal.nativeId(this), target, s, t, r); } @QtUninvokable private native void glMultiTexCoord3i_native_GLenum_GLint_GLint_GLint(long __this__nativeId, int target, int s, int t, int r); /** *

See QOpenGLFunctions_3_3_Compatibility::glMultiTexCoord3iv(GLenum,const GLint*)

* @param target * @param v */ @QtUninvokable public final void glMultiTexCoord3iv(int target, java.nio.@Nullable IntBuffer v){ glMultiTexCoord3iv_native_GLenum_const_GLint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), target, v); } @QtUninvokable private native void glMultiTexCoord3iv_native_GLenum_const_GLint_ptr(long __this__nativeId, int target, java.nio.IntBuffer v); /** *

See QOpenGLFunctions_3_3_Compatibility::glMultiTexCoord3s(GLenum,GLshort,GLshort,GLshort)

* @param target * @param s * @param t * @param r */ @QtUninvokable public final void glMultiTexCoord3s(int target, short s, short t, short r){ glMultiTexCoord3s_native_GLenum_GLshort_GLshort_GLshort(QtJambi_LibraryUtilities.internal.nativeId(this), target, s, t, r); } @QtUninvokable private native void glMultiTexCoord3s_native_GLenum_GLshort_GLshort_GLshort(long __this__nativeId, int target, short s, short t, short r); /** *

See QOpenGLFunctions_3_3_Compatibility::glMultiTexCoord3sv(GLenum,const GLshort*)

* @param target * @param v */ @QtUninvokable public final void glMultiTexCoord3sv(int target, java.nio.@Nullable ShortBuffer v){ glMultiTexCoord3sv_native_GLenum_const_GLshort_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), target, v); } @QtUninvokable private native void glMultiTexCoord3sv_native_GLenum_const_GLshort_ptr(long __this__nativeId, int target, java.nio.ShortBuffer v); /** *

See QOpenGLFunctions_3_3_Compatibility::glMultiTexCoord4d(GLenum,GLdouble,GLdouble,GLdouble,GLdouble)

* @param target * @param s * @param t * @param r * @param q */ @QtUninvokable public final void glMultiTexCoord4d(int target, double s, double t, double r, double q){ glMultiTexCoord4d_native_GLenum_GLdouble_GLdouble_GLdouble_GLdouble(QtJambi_LibraryUtilities.internal.nativeId(this), target, s, t, r, q); } @QtUninvokable private native void glMultiTexCoord4d_native_GLenum_GLdouble_GLdouble_GLdouble_GLdouble(long __this__nativeId, int target, double s, double t, double r, double q); /** *

See QOpenGLFunctions_3_3_Compatibility::glMultiTexCoord4dv(GLenum,const GLdouble*)

* @param target * @param v */ @QtUninvokable public final void glMultiTexCoord4dv(int target, java.nio.@Nullable DoubleBuffer v){ glMultiTexCoord4dv_native_GLenum_const_GLdouble_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), target, v); } @QtUninvokable private native void glMultiTexCoord4dv_native_GLenum_const_GLdouble_ptr(long __this__nativeId, int target, java.nio.DoubleBuffer v); /** *

See QOpenGLFunctions_3_3_Compatibility::glMultiTexCoord4f(GLenum,GLfloat,GLfloat,GLfloat,GLfloat)

* @param target * @param s * @param t * @param r * @param q */ @QtUninvokable public final void glMultiTexCoord4f(int target, float s, float t, float r, float q){ glMultiTexCoord4f_native_GLenum_GLfloat_GLfloat_GLfloat_GLfloat(QtJambi_LibraryUtilities.internal.nativeId(this), target, s, t, r, q); } @QtUninvokable private native void glMultiTexCoord4f_native_GLenum_GLfloat_GLfloat_GLfloat_GLfloat(long __this__nativeId, int target, float s, float t, float r, float q); /** *

See QOpenGLFunctions_3_3_Compatibility::glMultiTexCoord4fv(GLenum,const GLfloat*)

* @param target * @param v */ @QtUninvokable public final void glMultiTexCoord4fv(int target, java.nio.@Nullable FloatBuffer v){ glMultiTexCoord4fv_native_GLenum_const_GLfloat_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), target, v); } @QtUninvokable private native void glMultiTexCoord4fv_native_GLenum_const_GLfloat_ptr(long __this__nativeId, int target, java.nio.FloatBuffer v); /** *

See QOpenGLFunctions_3_3_Compatibility::glMultiTexCoord4i(GLenum,GLint,GLint,GLint,GLint)

* @param target * @param s * @param t * @param r * @param q */ @QtUninvokable public final void glMultiTexCoord4i(int target, int s, int t, int r, int q){ glMultiTexCoord4i_native_GLenum_GLint_GLint_GLint_GLint(QtJambi_LibraryUtilities.internal.nativeId(this), target, s, t, r, q); } @QtUninvokable private native void glMultiTexCoord4i_native_GLenum_GLint_GLint_GLint_GLint(long __this__nativeId, int target, int s, int t, int r, int q); /** *

See QOpenGLFunctions_3_3_Compatibility::glMultiTexCoord4iv(GLenum,const GLint*)

* @param target * @param v */ @QtUninvokable public final void glMultiTexCoord4iv(int target, java.nio.@Nullable IntBuffer v){ glMultiTexCoord4iv_native_GLenum_const_GLint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), target, v); } @QtUninvokable private native void glMultiTexCoord4iv_native_GLenum_const_GLint_ptr(long __this__nativeId, int target, java.nio.IntBuffer v); /** *

See QOpenGLFunctions_3_3_Compatibility::glMultiTexCoord4s(GLenum,GLshort,GLshort,GLshort,GLshort)

* @param target * @param s * @param t * @param r * @param q */ @QtUninvokable public final void glMultiTexCoord4s(int target, short s, short t, short r, short q){ glMultiTexCoord4s_native_GLenum_GLshort_GLshort_GLshort_GLshort(QtJambi_LibraryUtilities.internal.nativeId(this), target, s, t, r, q); } @QtUninvokable private native void glMultiTexCoord4s_native_GLenum_GLshort_GLshort_GLshort_GLshort(long __this__nativeId, int target, short s, short t, short r, short q); /** *

See QOpenGLFunctions_3_3_Compatibility::glMultiTexCoord4sv(GLenum,const GLshort*)

* @param target * @param v */ @QtUninvokable public final void glMultiTexCoord4sv(int target, java.nio.@Nullable ShortBuffer v){ glMultiTexCoord4sv_native_GLenum_const_GLshort_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), target, v); } @QtUninvokable private native void glMultiTexCoord4sv_native_GLenum_const_GLshort_ptr(long __this__nativeId, int target, java.nio.ShortBuffer v); /** *

See QOpenGLFunctions_3_3_Compatibility::glMultiTexCoordP1ui(GLenum,GLenum,GLuint)

* @param texture * @param type * @param coords */ @QtUninvokable public final void glMultiTexCoordP1ui(int texture, int type, int coords){ glMultiTexCoordP1ui_native_GLenum_GLenum_GLuint(QtJambi_LibraryUtilities.internal.nativeId(this), texture, type, coords); } @QtUninvokable private native void glMultiTexCoordP1ui_native_GLenum_GLenum_GLuint(long __this__nativeId, int texture, int type, int coords); /** *

See QOpenGLFunctions_3_3_Compatibility::glMultiTexCoordP1uiv(GLenum,GLenum,const GLuint*)

* @param texture * @param type * @param coords */ @QtUninvokable public final void glMultiTexCoordP1uiv(int texture, int type, java.nio.@Nullable IntBuffer coords){ glMultiTexCoordP1uiv_native_GLenum_GLenum_const_GLuint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), texture, type, coords); } @QtUninvokable private native void glMultiTexCoordP1uiv_native_GLenum_GLenum_const_GLuint_ptr(long __this__nativeId, int texture, int type, java.nio.IntBuffer coords); /** *

See QOpenGLFunctions_3_3_Compatibility::glMultiTexCoordP2ui(GLenum,GLenum,GLuint)

* @param texture * @param type * @param coords */ @QtUninvokable public final void glMultiTexCoordP2ui(int texture, int type, int coords){ glMultiTexCoordP2ui_native_GLenum_GLenum_GLuint(QtJambi_LibraryUtilities.internal.nativeId(this), texture, type, coords); } @QtUninvokable private native void glMultiTexCoordP2ui_native_GLenum_GLenum_GLuint(long __this__nativeId, int texture, int type, int coords); /** *

See QOpenGLFunctions_3_3_Compatibility::glMultiTexCoordP2uiv(GLenum,GLenum,const GLuint*)

* @param texture * @param type * @param coords */ @QtUninvokable public final void glMultiTexCoordP2uiv(int texture, int type, java.nio.@Nullable IntBuffer coords){ glMultiTexCoordP2uiv_native_GLenum_GLenum_const_GLuint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), texture, type, coords); } @QtUninvokable private native void glMultiTexCoordP2uiv_native_GLenum_GLenum_const_GLuint_ptr(long __this__nativeId, int texture, int type, java.nio.IntBuffer coords); /** *

See QOpenGLFunctions_3_3_Compatibility::glMultiTexCoordP3ui(GLenum,GLenum,GLuint)

* @param texture * @param type * @param coords */ @QtUninvokable public final void glMultiTexCoordP3ui(int texture, int type, int coords){ glMultiTexCoordP3ui_native_GLenum_GLenum_GLuint(QtJambi_LibraryUtilities.internal.nativeId(this), texture, type, coords); } @QtUninvokable private native void glMultiTexCoordP3ui_native_GLenum_GLenum_GLuint(long __this__nativeId, int texture, int type, int coords); /** *

See QOpenGLFunctions_3_3_Compatibility::glMultiTexCoordP3uiv(GLenum,GLenum,const GLuint*)

* @param texture * @param type * @param coords */ @QtUninvokable public final void glMultiTexCoordP3uiv(int texture, int type, java.nio.@Nullable IntBuffer coords){ glMultiTexCoordP3uiv_native_GLenum_GLenum_const_GLuint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), texture, type, coords); } @QtUninvokable private native void glMultiTexCoordP3uiv_native_GLenum_GLenum_const_GLuint_ptr(long __this__nativeId, int texture, int type, java.nio.IntBuffer coords); /** *

See QOpenGLFunctions_3_3_Compatibility::glMultiTexCoordP4ui(GLenum,GLenum,GLuint)

* @param texture * @param type * @param coords */ @QtUninvokable public final void glMultiTexCoordP4ui(int texture, int type, int coords){ glMultiTexCoordP4ui_native_GLenum_GLenum_GLuint(QtJambi_LibraryUtilities.internal.nativeId(this), texture, type, coords); } @QtUninvokable private native void glMultiTexCoordP4ui_native_GLenum_GLenum_GLuint(long __this__nativeId, int texture, int type, int coords); /** *

See QOpenGLFunctions_3_3_Compatibility::glMultiTexCoordP4uiv(GLenum,GLenum,const GLuint*)

* @param texture * @param type * @param coords */ @QtUninvokable public final void glMultiTexCoordP4uiv(int texture, int type, java.nio.@Nullable IntBuffer coords){ glMultiTexCoordP4uiv_native_GLenum_GLenum_const_GLuint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), texture, type, coords); } @QtUninvokable private native void glMultiTexCoordP4uiv_native_GLenum_GLenum_const_GLuint_ptr(long __this__nativeId, int texture, int type, java.nio.IntBuffer coords); /** *

See QOpenGLFunctions_3_3_Compatibility::glNewList(GLuint,GLenum)

* @param list * @param mode */ @QtUninvokable public final void glNewList(int list, int mode){ glNewList_native_GLuint_GLenum(QtJambi_LibraryUtilities.internal.nativeId(this), list, mode); } @QtUninvokable private native void glNewList_native_GLuint_GLenum(long __this__nativeId, int list, int mode); /** *

See QOpenGLFunctions_3_3_Compatibility::glNormal3b(GLbyte,GLbyte,GLbyte)

* @param nx * @param ny * @param nz */ @QtUninvokable public final void glNormal3b(byte nx, byte ny, byte nz){ glNormal3b_native_GLbyte_GLbyte_GLbyte(QtJambi_LibraryUtilities.internal.nativeId(this), nx, ny, nz); } @QtUninvokable private native void glNormal3b_native_GLbyte_GLbyte_GLbyte(long __this__nativeId, byte nx, byte ny, byte nz); /** *

See QOpenGLFunctions_3_3_Compatibility::glNormal3bv(const GLbyte*)

* @param v */ @QtUninvokable public final void glNormal3bv(byte[] v){ if(v!=null && v.length < 3) throw new IllegalArgumentException("Argument 'v': Wrong number of elements in array. Found: " + v.length + ", expected: 3"); glNormal3bv_native_const_GLbyte_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), v); } @QtUninvokable private native void glNormal3bv_native_const_GLbyte_ptr(long __this__nativeId, byte[] v); /** *

See QOpenGLFunctions_3_3_Compatibility::glNormal3d(GLdouble,GLdouble,GLdouble)

* @param nx * @param ny * @param nz */ @QtUninvokable public final void glNormal3d(double nx, double ny, double nz){ glNormal3d_native_GLdouble_GLdouble_GLdouble(QtJambi_LibraryUtilities.internal.nativeId(this), nx, ny, nz); } @QtUninvokable private native void glNormal3d_native_GLdouble_GLdouble_GLdouble(long __this__nativeId, double nx, double ny, double nz); /** *

See QOpenGLFunctions_3_3_Compatibility::glNormal3dv(const GLdouble*)

* @param v */ @QtUninvokable public final void glNormal3dv(double[] v){ if(v!=null && v.length < 3) throw new IllegalArgumentException("Argument 'v': Wrong number of elements in array. Found: " + v.length + ", expected: 3"); glNormal3dv_native_const_GLdouble_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), v); } @QtUninvokable private native void glNormal3dv_native_const_GLdouble_ptr(long __this__nativeId, double[] v); /** *

See QOpenGLFunctions_3_3_Compatibility::glNormal3f(GLfloat,GLfloat,GLfloat)

* @param nx * @param ny * @param nz */ @QtUninvokable public final void glNormal3f(float nx, float ny, float nz){ glNormal3f_native_GLfloat_GLfloat_GLfloat(QtJambi_LibraryUtilities.internal.nativeId(this), nx, ny, nz); } @QtUninvokable private native void glNormal3f_native_GLfloat_GLfloat_GLfloat(long __this__nativeId, float nx, float ny, float nz); /** *

See QOpenGLFunctions_3_3_Compatibility::glNormal3fv(const GLfloat*)

* @param v */ @QtUninvokable public final void glNormal3fv(float[] v){ if(v!=null && v.length < 3) throw new IllegalArgumentException("Argument 'v': Wrong number of elements in array. Found: " + v.length + ", expected: 3"); glNormal3fv_native_const_GLfloat_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), v); } @QtUninvokable private native void glNormal3fv_native_const_GLfloat_ptr(long __this__nativeId, float[] v); /** *

See QOpenGLFunctions_3_3_Compatibility::glNormal3i(GLint,GLint,GLint)

* @param nx * @param ny * @param nz */ @QtUninvokable public final void glNormal3i(int nx, int ny, int nz){ glNormal3i_native_GLint_GLint_GLint(QtJambi_LibraryUtilities.internal.nativeId(this), nx, ny, nz); } @QtUninvokable private native void glNormal3i_native_GLint_GLint_GLint(long __this__nativeId, int nx, int ny, int nz); /** *

See QOpenGLFunctions_3_3_Compatibility::glNormal3iv(const GLint*)

* @param v */ @QtUninvokable public final void glNormal3iv(int[] v){ if(v!=null && v.length < 3) throw new IllegalArgumentException("Argument 'v': Wrong number of elements in array. Found: " + v.length + ", expected: 3"); glNormal3iv_native_const_GLint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), v); } @QtUninvokable private native void glNormal3iv_native_const_GLint_ptr(long __this__nativeId, int[] v); /** *

See QOpenGLFunctions_3_3_Compatibility::glNormal3s(GLshort,GLshort,GLshort)

* @param nx * @param ny * @param nz */ @QtUninvokable public final void glNormal3s(short nx, short ny, short nz){ glNormal3s_native_GLshort_GLshort_GLshort(QtJambi_LibraryUtilities.internal.nativeId(this), nx, ny, nz); } @QtUninvokable private native void glNormal3s_native_GLshort_GLshort_GLshort(long __this__nativeId, short nx, short ny, short nz); /** *

See QOpenGLFunctions_3_3_Compatibility::glNormal3sv(const GLshort*)

* @param v */ @QtUninvokable public final void glNormal3sv(short[] v){ if(v!=null && v.length < 3) throw new IllegalArgumentException("Argument 'v': Wrong number of elements in array. Found: " + v.length + ", expected: 3"); glNormal3sv_native_const_GLshort_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), v); } @QtUninvokable private native void glNormal3sv_native_const_GLshort_ptr(long __this__nativeId, short[] v); /** *

See QOpenGLFunctions_3_3_Compatibility::glNormalP3ui(GLenum,GLuint)

* @param type * @param coords */ @QtUninvokable public final void glNormalP3ui(int type, int coords){ glNormalP3ui_native_GLenum_GLuint(QtJambi_LibraryUtilities.internal.nativeId(this), type, coords); } @QtUninvokable private native void glNormalP3ui_native_GLenum_GLuint(long __this__nativeId, int type, int coords); /** *

See QOpenGLFunctions_3_3_Compatibility::glNormalP3uiv(GLenum,const GLuint*)

* @param type * @param coords */ @QtUninvokable public final void glNormalP3uiv(int type, java.nio.@Nullable IntBuffer coords){ glNormalP3uiv_native_GLenum_const_GLuint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), type, coords); } @QtUninvokable private native void glNormalP3uiv_native_GLenum_const_GLuint_ptr(long __this__nativeId, int type, java.nio.IntBuffer coords); /** *

See QOpenGLFunctions_3_3_Compatibility::glNormalPointer(GLenum,GLsizei,const GLvoid*)

* @param type * @param stride * @param pointer */ @QtUninvokable public final void glNormalPointer(int type, int stride, java.nio.@Nullable Buffer pointer){ glNormalPointer_native_GLenum_GLsizei_const_GLvoid_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), type, stride, pointer); } @QtUninvokable private native void glNormalPointer_native_GLenum_GLsizei_const_GLvoid_ptr(long __this__nativeId, int type, int stride, java.nio.Buffer pointer); /** *

See QOpenGLFunctions_3_3_Compatibility::glOrtho(GLdouble,GLdouble,GLdouble,GLdouble,GLdouble,GLdouble)

* @param left * @param right * @param bottom * @param top * @param zNear * @param zFar */ @QtUninvokable public final void glOrtho(double left, double right, double bottom, double top, double zNear, double zFar){ glOrtho_native_GLdouble_GLdouble_GLdouble_GLdouble_GLdouble_GLdouble(QtJambi_LibraryUtilities.internal.nativeId(this), left, right, bottom, top, zNear, zFar); } @QtUninvokable private native void glOrtho_native_GLdouble_GLdouble_GLdouble_GLdouble_GLdouble_GLdouble(long __this__nativeId, double left, double right, double bottom, double top, double zNear, double zFar); /** *

See QOpenGLFunctions_3_3_Compatibility::glPassThrough(GLfloat)

* @param token */ @QtUninvokable public final void glPassThrough(float token){ glPassThrough_native_GLfloat(QtJambi_LibraryUtilities.internal.nativeId(this), token); } @QtUninvokable private native void glPassThrough_native_GLfloat(long __this__nativeId, float token); /** *

See QOpenGLFunctions_3_3_Compatibility::glPixelMapfv(GLenum,GLint,const GLfloat*)

* @param map * @param mapsize * @param values */ @QtUninvokable public final void glPixelMapfv(int map, int mapsize, java.nio.@Nullable FloatBuffer values){ glPixelMapfv_native_GLenum_GLint_const_GLfloat_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), map, mapsize, values); } @QtUninvokable private native void glPixelMapfv_native_GLenum_GLint_const_GLfloat_ptr(long __this__nativeId, int map, int mapsize, java.nio.FloatBuffer values); /** *

See QOpenGLFunctions_3_3_Compatibility::glPixelMapuiv(GLenum,GLint,const GLuint*)

* @param map * @param mapsize * @param values */ @QtUninvokable public final void glPixelMapuiv(int map, int mapsize, java.nio.@Nullable IntBuffer values){ glPixelMapuiv_native_GLenum_GLint_const_GLuint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), map, mapsize, values); } @QtUninvokable private native void glPixelMapuiv_native_GLenum_GLint_const_GLuint_ptr(long __this__nativeId, int map, int mapsize, java.nio.IntBuffer values); /** *

See QOpenGLFunctions_3_3_Compatibility::glPixelMapusv(GLenum,GLint,const GLushort*)

* @param map * @param mapsize * @param values */ @QtUninvokable public final void glPixelMapusv(int map, int mapsize, java.nio.@Nullable ShortBuffer values){ glPixelMapusv_native_GLenum_GLint_const_GLushort_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), map, mapsize, values); } @QtUninvokable private native void glPixelMapusv_native_GLenum_GLint_const_GLushort_ptr(long __this__nativeId, int map, int mapsize, java.nio.ShortBuffer values); /** *

See QOpenGLFunctions_3_3_Compatibility::glPixelStoref(GLenum,GLfloat)

* @param pname * @param param */ @QtUninvokable public final void glPixelStoref(int pname, float param){ glPixelStoref_native_GLenum_GLfloat(QtJambi_LibraryUtilities.internal.nativeId(this), pname, param); } @QtUninvokable private native void glPixelStoref_native_GLenum_GLfloat(long __this__nativeId, int pname, float param); /** *

See QOpenGLFunctions_3_3_Compatibility::glPixelStorei(GLenum,GLint)

* @param pname * @param param */ @QtUninvokable public final void glPixelStorei(int pname, int param){ glPixelStorei_native_GLenum_GLint(QtJambi_LibraryUtilities.internal.nativeId(this), pname, param); } @QtUninvokable private native void glPixelStorei_native_GLenum_GLint(long __this__nativeId, int pname, int param); /** *

See QOpenGLFunctions_3_3_Compatibility::glPixelTransferf(GLenum,GLfloat)

* @param pname * @param param */ @QtUninvokable public final void glPixelTransferf(int pname, float param){ glPixelTransferf_native_GLenum_GLfloat(QtJambi_LibraryUtilities.internal.nativeId(this), pname, param); } @QtUninvokable private native void glPixelTransferf_native_GLenum_GLfloat(long __this__nativeId, int pname, float param); /** *

See QOpenGLFunctions_3_3_Compatibility::glPixelTransferi(GLenum,GLint)

* @param pname * @param param */ @QtUninvokable public final void glPixelTransferi(int pname, int param){ glPixelTransferi_native_GLenum_GLint(QtJambi_LibraryUtilities.internal.nativeId(this), pname, param); } @QtUninvokable private native void glPixelTransferi_native_GLenum_GLint(long __this__nativeId, int pname, int param); /** *

See QOpenGLFunctions_3_3_Compatibility::glPixelZoom(GLfloat,GLfloat)

* @param xfactor * @param yfactor */ @QtUninvokable public final void glPixelZoom(float xfactor, float yfactor){ glPixelZoom_native_GLfloat_GLfloat(QtJambi_LibraryUtilities.internal.nativeId(this), xfactor, yfactor); } @QtUninvokable private native void glPixelZoom_native_GLfloat_GLfloat(long __this__nativeId, float xfactor, float yfactor); /** *

See QOpenGLFunctions_3_3_Compatibility::glPointParameterf(GLenum,GLfloat)

* @param pname * @param param */ @QtUninvokable public final void glPointParameterf(int pname, float param){ glPointParameterf_native_GLenum_GLfloat(QtJambi_LibraryUtilities.internal.nativeId(this), pname, param); } @QtUninvokable private native void glPointParameterf_native_GLenum_GLfloat(long __this__nativeId, int pname, float param); /** *

See QOpenGLFunctions_3_3_Compatibility::glPointParameterfv(GLenum,const GLfloat*)

* @param pname * @param params */ @QtUninvokable public final void glPointParameterfv(int pname, java.nio.@Nullable FloatBuffer params){ glPointParameterfv_native_GLenum_const_GLfloat_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), pname, params); } @QtUninvokable private native void glPointParameterfv_native_GLenum_const_GLfloat_ptr(long __this__nativeId, int pname, java.nio.FloatBuffer params); /** *

See QOpenGLFunctions_3_3_Compatibility::glPointParameteri(GLenum,GLint)

* @param pname * @param param */ @QtUninvokable public final void glPointParameteri(int pname, int param){ glPointParameteri_native_GLenum_GLint(QtJambi_LibraryUtilities.internal.nativeId(this), pname, param); } @QtUninvokable private native void glPointParameteri_native_GLenum_GLint(long __this__nativeId, int pname, int param); /** *

See QOpenGLFunctions_3_3_Compatibility::glPointParameteriv(GLenum,const GLint*)

* @param pname * @param params */ @QtUninvokable public final void glPointParameteriv(int pname, java.nio.@Nullable IntBuffer params){ glPointParameteriv_native_GLenum_const_GLint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), pname, params); } @QtUninvokable private native void glPointParameteriv_native_GLenum_const_GLint_ptr(long __this__nativeId, int pname, java.nio.IntBuffer params); /** *

See QOpenGLFunctions_3_3_Compatibility::glPointSize(GLfloat)

* @param size */ @QtUninvokable public final void glPointSize(float size){ glPointSize_native_GLfloat(QtJambi_LibraryUtilities.internal.nativeId(this), size); } @QtUninvokable private native void glPointSize_native_GLfloat(long __this__nativeId, float size); /** *

See QOpenGLFunctions_3_3_Compatibility::glPolygonMode(GLenum,GLenum)

* @param face * @param mode */ @QtUninvokable public final void glPolygonMode(int face, int mode){ glPolygonMode_native_GLenum_GLenum(QtJambi_LibraryUtilities.internal.nativeId(this), face, mode); } @QtUninvokable private native void glPolygonMode_native_GLenum_GLenum(long __this__nativeId, int face, int mode); /** *

See QOpenGLFunctions_3_3_Compatibility::glPolygonOffset(GLfloat,GLfloat)

* @param factor * @param units */ @QtUninvokable public final void glPolygonOffset(float factor, float units){ glPolygonOffset_native_GLfloat_GLfloat(QtJambi_LibraryUtilities.internal.nativeId(this), factor, units); } @QtUninvokable private native void glPolygonOffset_native_GLfloat_GLfloat(long __this__nativeId, float factor, float units); /** *

See QOpenGLFunctions_3_3_Compatibility::glPolygonStipple(const GLubyte*)

* @param mask */ @QtUninvokable public final void glPolygonStipple(java.nio.@Nullable ByteBuffer mask){ glPolygonStipple_native_const_GLubyte_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), mask); } @QtUninvokable private native void glPolygonStipple_native_const_GLubyte_ptr(long __this__nativeId, java.nio.ByteBuffer mask); /** *

See QOpenGLFunctions_3_3_Compatibility::glPopAttrib()

*/ @QtUninvokable public final void glPopAttrib(){ glPopAttrib_native(QtJambi_LibraryUtilities.internal.nativeId(this)); } @QtUninvokable private native void glPopAttrib_native(long __this__nativeId); /** *

See QOpenGLFunctions_3_3_Compatibility::glPopClientAttrib()

*/ @QtUninvokable public final void glPopClientAttrib(){ glPopClientAttrib_native(QtJambi_LibraryUtilities.internal.nativeId(this)); } @QtUninvokable private native void glPopClientAttrib_native(long __this__nativeId); /** *

See QOpenGLFunctions_3_3_Compatibility::glPopMatrix()

*/ @QtUninvokable public final void glPopMatrix(){ glPopMatrix_native(QtJambi_LibraryUtilities.internal.nativeId(this)); } @QtUninvokable private native void glPopMatrix_native(long __this__nativeId); /** *

See QOpenGLFunctions_3_3_Compatibility::glPopName()

*/ @QtUninvokable public final void glPopName(){ glPopName_native(QtJambi_LibraryUtilities.internal.nativeId(this)); } @QtUninvokable private native void glPopName_native(long __this__nativeId); /** *

See QOpenGLFunctions_3_3_Compatibility::glPrimitiveRestartIndex(GLuint)

* @param index */ @QtUninvokable public final void glPrimitiveRestartIndex(int index){ glPrimitiveRestartIndex_native_GLuint(QtJambi_LibraryUtilities.internal.nativeId(this), index); } @QtUninvokable private native void glPrimitiveRestartIndex_native_GLuint(long __this__nativeId, int index); /** *

See QOpenGLFunctions_3_3_Compatibility::glPrioritizeTextures(GLsizei,const GLuint*,const GLfloat*)

* @param n * @param textures * @param priorities */ @QtUninvokable public final void glPrioritizeTextures(int n, java.nio.@Nullable IntBuffer textures, java.nio.@Nullable FloatBuffer priorities){ glPrioritizeTextures_native_GLsizei_const_GLuint_ptr_const_GLfloat_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), n, textures, priorities); } @QtUninvokable private native void glPrioritizeTextures_native_GLsizei_const_GLuint_ptr_const_GLfloat_ptr(long __this__nativeId, int n, java.nio.IntBuffer textures, java.nio.FloatBuffer priorities); /** *

See QOpenGLFunctions_3_3_Compatibility::glProvokingVertex(GLenum)

* @param mode */ @QtUninvokable public final void glProvokingVertex(int mode){ glProvokingVertex_native_GLenum(QtJambi_LibraryUtilities.internal.nativeId(this), mode); } @QtUninvokable private native void glProvokingVertex_native_GLenum(long __this__nativeId, int mode); /** *

See QOpenGLFunctions_3_3_Compatibility::glPushAttrib(GLbitfield)

* @param mask */ @QtUninvokable public final void glPushAttrib(int mask){ glPushAttrib_native_GLbitfield(QtJambi_LibraryUtilities.internal.nativeId(this), mask); } @QtUninvokable private native void glPushAttrib_native_GLbitfield(long __this__nativeId, int mask); /** *

See QOpenGLFunctions_3_3_Compatibility::glPushClientAttrib(GLbitfield)

* @param mask */ @QtUninvokable public final void glPushClientAttrib(int mask){ glPushClientAttrib_native_GLbitfield(QtJambi_LibraryUtilities.internal.nativeId(this), mask); } @QtUninvokable private native void glPushClientAttrib_native_GLbitfield(long __this__nativeId, int mask); /** *

See QOpenGLFunctions_3_3_Compatibility::glPushMatrix()

*/ @QtUninvokable public final void glPushMatrix(){ glPushMatrix_native(QtJambi_LibraryUtilities.internal.nativeId(this)); } @QtUninvokable private native void glPushMatrix_native(long __this__nativeId); /** *

See QOpenGLFunctions_3_3_Compatibility::glPushName(GLuint)

* @param name */ @QtUninvokable public final void glPushName(int name){ glPushName_native_GLuint(QtJambi_LibraryUtilities.internal.nativeId(this), name); } @QtUninvokable private native void glPushName_native_GLuint(long __this__nativeId, int name); /** *

See QOpenGLFunctions_3_3_Compatibility::glQueryCounter(GLuint,GLenum)

* @param id * @param target */ @QtUninvokable public final void glQueryCounter(int id, int target){ glQueryCounter_native_GLuint_GLenum(QtJambi_LibraryUtilities.internal.nativeId(this), id, target); } @QtUninvokable private native void glQueryCounter_native_GLuint_GLenum(long __this__nativeId, int id, int target); /** *

See QOpenGLFunctions_3_3_Compatibility::glRasterPos2d(GLdouble,GLdouble)

* @param x * @param y */ @QtUninvokable public final void glRasterPos2d(double x, double y){ glRasterPos2d_native_GLdouble_GLdouble(QtJambi_LibraryUtilities.internal.nativeId(this), x, y); } @QtUninvokable private native void glRasterPos2d_native_GLdouble_GLdouble(long __this__nativeId, double x, double y); /** *

See QOpenGLFunctions_3_3_Compatibility::glRasterPos2dv(const GLdouble*)

* @param v */ @QtUninvokable public final void glRasterPos2dv(double[] v){ if(v!=null && v.length < 2) throw new IllegalArgumentException("Argument 'v': Wrong number of elements in array. Found: " + v.length + ", expected: 2"); glRasterPos2dv_native_const_GLdouble_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), v); } @QtUninvokable private native void glRasterPos2dv_native_const_GLdouble_ptr(long __this__nativeId, double[] v); /** *

See QOpenGLFunctions_3_3_Compatibility::glRasterPos2f(GLfloat,GLfloat)

* @param x * @param y */ @QtUninvokable public final void glRasterPos2f(float x, float y){ glRasterPos2f_native_GLfloat_GLfloat(QtJambi_LibraryUtilities.internal.nativeId(this), x, y); } @QtUninvokable private native void glRasterPos2f_native_GLfloat_GLfloat(long __this__nativeId, float x, float y); /** *

See QOpenGLFunctions_3_3_Compatibility::glRasterPos2fv(const GLfloat*)

* @param v */ @QtUninvokable public final void glRasterPos2fv(float[] v){ if(v!=null && v.length < 2) throw new IllegalArgumentException("Argument 'v': Wrong number of elements in array. Found: " + v.length + ", expected: 2"); glRasterPos2fv_native_const_GLfloat_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), v); } @QtUninvokable private native void glRasterPos2fv_native_const_GLfloat_ptr(long __this__nativeId, float[] v); /** *

See QOpenGLFunctions_3_3_Compatibility::glRasterPos2i(GLint,GLint)

* @param x * @param y */ @QtUninvokable public final void glRasterPos2i(int x, int y){ glRasterPos2i_native_GLint_GLint(QtJambi_LibraryUtilities.internal.nativeId(this), x, y); } @QtUninvokable private native void glRasterPos2i_native_GLint_GLint(long __this__nativeId, int x, int y); /** *

See QOpenGLFunctions_3_3_Compatibility::glRasterPos2iv(const GLint*)

* @param v */ @QtUninvokable public final void glRasterPos2iv(int[] v){ if(v!=null && v.length < 2) throw new IllegalArgumentException("Argument 'v': Wrong number of elements in array. Found: " + v.length + ", expected: 2"); glRasterPos2iv_native_const_GLint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), v); } @QtUninvokable private native void glRasterPos2iv_native_const_GLint_ptr(long __this__nativeId, int[] v); /** *

See QOpenGLFunctions_3_3_Compatibility::glRasterPos2s(GLshort,GLshort)

* @param x * @param y */ @QtUninvokable public final void glRasterPos2s(short x, short y){ glRasterPos2s_native_GLshort_GLshort(QtJambi_LibraryUtilities.internal.nativeId(this), x, y); } @QtUninvokable private native void glRasterPos2s_native_GLshort_GLshort(long __this__nativeId, short x, short y); /** *

See QOpenGLFunctions_3_3_Compatibility::glRasterPos2sv(const GLshort*)

* @param v */ @QtUninvokable public final void glRasterPos2sv(short[] v){ if(v!=null && v.length < 2) throw new IllegalArgumentException("Argument 'v': Wrong number of elements in array. Found: " + v.length + ", expected: 2"); glRasterPos2sv_native_const_GLshort_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), v); } @QtUninvokable private native void glRasterPos2sv_native_const_GLshort_ptr(long __this__nativeId, short[] v); /** *

See QOpenGLFunctions_3_3_Compatibility::glRasterPos3d(GLdouble,GLdouble,GLdouble)

* @param x * @param y * @param z */ @QtUninvokable public final void glRasterPos3d(double x, double y, double z){ glRasterPos3d_native_GLdouble_GLdouble_GLdouble(QtJambi_LibraryUtilities.internal.nativeId(this), x, y, z); } @QtUninvokable private native void glRasterPos3d_native_GLdouble_GLdouble_GLdouble(long __this__nativeId, double x, double y, double z); /** *

See QOpenGLFunctions_3_3_Compatibility::glRasterPos3dv(const GLdouble*)

* @param v */ @QtUninvokable public final void glRasterPos3dv(double[] v){ if(v!=null && v.length < 3) throw new IllegalArgumentException("Argument 'v': Wrong number of elements in array. Found: " + v.length + ", expected: 3"); glRasterPos3dv_native_const_GLdouble_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), v); } @QtUninvokable private native void glRasterPos3dv_native_const_GLdouble_ptr(long __this__nativeId, double[] v); /** *

See QOpenGLFunctions_3_3_Compatibility::glRasterPos3f(GLfloat,GLfloat,GLfloat)

* @param x * @param y * @param z */ @QtUninvokable public final void glRasterPos3f(float x, float y, float z){ glRasterPos3f_native_GLfloat_GLfloat_GLfloat(QtJambi_LibraryUtilities.internal.nativeId(this), x, y, z); } @QtUninvokable private native void glRasterPos3f_native_GLfloat_GLfloat_GLfloat(long __this__nativeId, float x, float y, float z); /** *

See QOpenGLFunctions_3_3_Compatibility::glRasterPos3fv(const GLfloat*)

* @param v */ @QtUninvokable public final void glRasterPos3fv(float[] v){ if(v!=null && v.length < 3) throw new IllegalArgumentException("Argument 'v': Wrong number of elements in array. Found: " + v.length + ", expected: 3"); glRasterPos3fv_native_const_GLfloat_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), v); } @QtUninvokable private native void glRasterPos3fv_native_const_GLfloat_ptr(long __this__nativeId, float[] v); /** *

See QOpenGLFunctions_3_3_Compatibility::glRasterPos3i(GLint,GLint,GLint)

* @param x * @param y * @param z */ @QtUninvokable public final void glRasterPos3i(int x, int y, int z){ glRasterPos3i_native_GLint_GLint_GLint(QtJambi_LibraryUtilities.internal.nativeId(this), x, y, z); } @QtUninvokable private native void glRasterPos3i_native_GLint_GLint_GLint(long __this__nativeId, int x, int y, int z); /** *

See QOpenGLFunctions_3_3_Compatibility::glRasterPos3iv(const GLint*)

* @param v */ @QtUninvokable public final void glRasterPos3iv(int[] v){ if(v!=null && v.length < 3) throw new IllegalArgumentException("Argument 'v': Wrong number of elements in array. Found: " + v.length + ", expected: 3"); glRasterPos3iv_native_const_GLint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), v); } @QtUninvokable private native void glRasterPos3iv_native_const_GLint_ptr(long __this__nativeId, int[] v); /** *

See QOpenGLFunctions_3_3_Compatibility::glRasterPos3s(GLshort,GLshort,GLshort)

* @param x * @param y * @param z */ @QtUninvokable public final void glRasterPos3s(short x, short y, short z){ glRasterPos3s_native_GLshort_GLshort_GLshort(QtJambi_LibraryUtilities.internal.nativeId(this), x, y, z); } @QtUninvokable private native void glRasterPos3s_native_GLshort_GLshort_GLshort(long __this__nativeId, short x, short y, short z); /** *

See QOpenGLFunctions_3_3_Compatibility::glRasterPos3sv(const GLshort*)

* @param v */ @QtUninvokable public final void glRasterPos3sv(short[] v){ if(v!=null && v.length < 3) throw new IllegalArgumentException("Argument 'v': Wrong number of elements in array. Found: " + v.length + ", expected: 3"); glRasterPos3sv_native_const_GLshort_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), v); } @QtUninvokable private native void glRasterPos3sv_native_const_GLshort_ptr(long __this__nativeId, short[] v); /** *

See QOpenGLFunctions_3_3_Compatibility::glRasterPos4d(GLdouble,GLdouble,GLdouble,GLdouble)

* @param x * @param y * @param z * @param w */ @QtUninvokable public final void glRasterPos4d(double x, double y, double z, double w){ glRasterPos4d_native_GLdouble_GLdouble_GLdouble_GLdouble(QtJambi_LibraryUtilities.internal.nativeId(this), x, y, z, w); } @QtUninvokable private native void glRasterPos4d_native_GLdouble_GLdouble_GLdouble_GLdouble(long __this__nativeId, double x, double y, double z, double w); /** *

See QOpenGLFunctions_3_3_Compatibility::glRasterPos4dv(const GLdouble*)

* @param v */ @QtUninvokable public final void glRasterPos4dv(double[] v){ if(v!=null && v.length < 4) throw new IllegalArgumentException("Argument 'v': Wrong number of elements in array. Found: " + v.length + ", expected: 4"); glRasterPos4dv_native_const_GLdouble_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), v); } @QtUninvokable private native void glRasterPos4dv_native_const_GLdouble_ptr(long __this__nativeId, double[] v); /** *

See QOpenGLFunctions_3_3_Compatibility::glRasterPos4f(GLfloat,GLfloat,GLfloat,GLfloat)

* @param x * @param y * @param z * @param w */ @QtUninvokable public final void glRasterPos4f(float x, float y, float z, float w){ glRasterPos4f_native_GLfloat_GLfloat_GLfloat_GLfloat(QtJambi_LibraryUtilities.internal.nativeId(this), x, y, z, w); } @QtUninvokable private native void glRasterPos4f_native_GLfloat_GLfloat_GLfloat_GLfloat(long __this__nativeId, float x, float y, float z, float w); /** *

See QOpenGLFunctions_3_3_Compatibility::glRasterPos4fv(const GLfloat*)

* @param v */ @QtUninvokable public final void glRasterPos4fv(float[] v){ if(v!=null && v.length < 4) throw new IllegalArgumentException("Argument 'v': Wrong number of elements in array. Found: " + v.length + ", expected: 4"); glRasterPos4fv_native_const_GLfloat_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), v); } @QtUninvokable private native void glRasterPos4fv_native_const_GLfloat_ptr(long __this__nativeId, float[] v); /** *

See QOpenGLFunctions_3_3_Compatibility::glRasterPos4i(GLint,GLint,GLint,GLint)

* @param x * @param y * @param z * @param w */ @QtUninvokable public final void glRasterPos4i(int x, int y, int z, int w){ glRasterPos4i_native_GLint_GLint_GLint_GLint(QtJambi_LibraryUtilities.internal.nativeId(this), x, y, z, w); } @QtUninvokable private native void glRasterPos4i_native_GLint_GLint_GLint_GLint(long __this__nativeId, int x, int y, int z, int w); /** *

See QOpenGLFunctions_3_3_Compatibility::glRasterPos4iv(const GLint*)

* @param v */ @QtUninvokable public final void glRasterPos4iv(int[] v){ if(v!=null && v.length < 4) throw new IllegalArgumentException("Argument 'v': Wrong number of elements in array. Found: " + v.length + ", expected: 4"); glRasterPos4iv_native_const_GLint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), v); } @QtUninvokable private native void glRasterPos4iv_native_const_GLint_ptr(long __this__nativeId, int[] v); /** *

See QOpenGLFunctions_3_3_Compatibility::glRasterPos4s(GLshort,GLshort,GLshort,GLshort)

* @param x * @param y * @param z * @param w */ @QtUninvokable public final void glRasterPos4s(short x, short y, short z, short w){ glRasterPos4s_native_GLshort_GLshort_GLshort_GLshort(QtJambi_LibraryUtilities.internal.nativeId(this), x, y, z, w); } @QtUninvokable private native void glRasterPos4s_native_GLshort_GLshort_GLshort_GLshort(long __this__nativeId, short x, short y, short z, short w); /** *

See QOpenGLFunctions_3_3_Compatibility::glRasterPos4sv(const GLshort*)

* @param v */ @QtUninvokable public final void glRasterPos4sv(short[] v){ if(v!=null && v.length < 4) throw new IllegalArgumentException("Argument 'v': Wrong number of elements in array. Found: " + v.length + ", expected: 4"); glRasterPos4sv_native_const_GLshort_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), v); } @QtUninvokable private native void glRasterPos4sv_native_const_GLshort_ptr(long __this__nativeId, short[] v); /** *

See QOpenGLFunctions_3_3_Compatibility::glReadBuffer(GLenum)

* @param mode */ @QtUninvokable public final void glReadBuffer(int mode){ glReadBuffer_native_GLenum(QtJambi_LibraryUtilities.internal.nativeId(this), mode); } @QtUninvokable private native void glReadBuffer_native_GLenum(long __this__nativeId, int mode); /** *

See QOpenGLFunctions_3_3_Compatibility::glReadPixels(GLint,GLint,GLsizei,GLsizei,GLenum,GLenum,GLvoid*)

* @param x * @param y * @param width * @param height * @param format * @param type * @param pixels */ @QtUninvokable public final void glReadPixels(int x, int y, int width, int height, int format, int type, java.nio.@Nullable Buffer pixels){ glReadPixels_native_GLint_GLint_GLsizei_GLsizei_GLenum_GLenum_GLvoid_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), x, y, width, height, format, type, pixels); } @QtUninvokable private native void glReadPixels_native_GLint_GLint_GLsizei_GLsizei_GLenum_GLenum_GLvoid_ptr(long __this__nativeId, int x, int y, int width, int height, int format, int type, java.nio.Buffer pixels); /** *

See QOpenGLFunctions_3_3_Compatibility::glRectd(GLdouble,GLdouble,GLdouble,GLdouble)

* @param x1 * @param y1 * @param x2 * @param y2 */ @QtUninvokable public final void glRectd(double x1, double y1, double x2, double y2){ glRectd_native_GLdouble_GLdouble_GLdouble_GLdouble(QtJambi_LibraryUtilities.internal.nativeId(this), x1, y1, x2, y2); } @QtUninvokable private native void glRectd_native_GLdouble_GLdouble_GLdouble_GLdouble(long __this__nativeId, double x1, double y1, double x2, double y2); /** *

See QOpenGLFunctions_3_3_Compatibility::glRectdv(const GLdouble*,const GLdouble*)

* @param v1 * @param v2 */ @QtUninvokable public final void glRectdv(double[] v1, double[] v2){ if(v1!=null && v1.length < 2) throw new IllegalArgumentException("Argument 'v1': Wrong number of elements in array. Found: " + v1.length + ", expected: 2"); if(v2!=null && v2.length < 2) throw new IllegalArgumentException("Argument 'v2': Wrong number of elements in array. Found: " + v2.length + ", expected: 2"); glRectdv_native_const_GLdouble_ptr_const_GLdouble_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), v1, v2); } @QtUninvokable private native void glRectdv_native_const_GLdouble_ptr_const_GLdouble_ptr(long __this__nativeId, double[] v1, double[] v2); /** *

See QOpenGLFunctions_3_3_Compatibility::glRectf(GLfloat,GLfloat,GLfloat,GLfloat)

* @param x1 * @param y1 * @param x2 * @param y2 */ @QtUninvokable public final void glRectf(float x1, float y1, float x2, float y2){ glRectf_native_GLfloat_GLfloat_GLfloat_GLfloat(QtJambi_LibraryUtilities.internal.nativeId(this), x1, y1, x2, y2); } @QtUninvokable private native void glRectf_native_GLfloat_GLfloat_GLfloat_GLfloat(long __this__nativeId, float x1, float y1, float x2, float y2); /** *

See QOpenGLFunctions_3_3_Compatibility::glRectfv(const GLfloat*,const GLfloat*)

* @param v1 * @param v2 */ @QtUninvokable public final void glRectfv(float[] v1, float[] v2){ if(v1!=null && v1.length < 2) throw new IllegalArgumentException("Argument 'v1': Wrong number of elements in array. Found: " + v1.length + ", expected: 2"); if(v2!=null && v2.length < 2) throw new IllegalArgumentException("Argument 'v2': Wrong number of elements in array. Found: " + v2.length + ", expected: 2"); glRectfv_native_const_GLfloat_ptr_const_GLfloat_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), v1, v2); } @QtUninvokable private native void glRectfv_native_const_GLfloat_ptr_const_GLfloat_ptr(long __this__nativeId, float[] v1, float[] v2); /** *

See QOpenGLFunctions_3_3_Compatibility::glRecti(GLint,GLint,GLint,GLint)

* @param x1 * @param y1 * @param x2 * @param y2 */ @QtUninvokable public final void glRecti(int x1, int y1, int x2, int y2){ glRecti_native_GLint_GLint_GLint_GLint(QtJambi_LibraryUtilities.internal.nativeId(this), x1, y1, x2, y2); } @QtUninvokable private native void glRecti_native_GLint_GLint_GLint_GLint(long __this__nativeId, int x1, int y1, int x2, int y2); /** *

See QOpenGLFunctions_3_3_Compatibility::glRectiv(const GLint*,const GLint*)

* @param v1 * @param v2 */ @QtUninvokable public final void glRectiv(int[] v1, int[] v2){ if(v1!=null && v1.length < 2) throw new IllegalArgumentException("Argument 'v1': Wrong number of elements in array. Found: " + v1.length + ", expected: 2"); if(v2!=null && v2.length < 2) throw new IllegalArgumentException("Argument 'v2': Wrong number of elements in array. Found: " + v2.length + ", expected: 2"); glRectiv_native_const_GLint_ptr_const_GLint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), v1, v2); } @QtUninvokable private native void glRectiv_native_const_GLint_ptr_const_GLint_ptr(long __this__nativeId, int[] v1, int[] v2); /** *

See QOpenGLFunctions_3_3_Compatibility::glRects(GLshort,GLshort,GLshort,GLshort)

* @param x1 * @param y1 * @param x2 * @param y2 */ @QtUninvokable public final void glRects(short x1, short y1, short x2, short y2){ glRects_native_GLshort_GLshort_GLshort_GLshort(QtJambi_LibraryUtilities.internal.nativeId(this), x1, y1, x2, y2); } @QtUninvokable private native void glRects_native_GLshort_GLshort_GLshort_GLshort(long __this__nativeId, short x1, short y1, short x2, short y2); /** *

See QOpenGLFunctions_3_3_Compatibility::glRectsv(const GLshort*,const GLshort*)

* @param v1 * @param v2 */ @QtUninvokable public final void glRectsv(short[] v1, short[] v2){ if(v1!=null && v1.length < 2) throw new IllegalArgumentException("Argument 'v1': Wrong number of elements in array. Found: " + v1.length + ", expected: 2"); if(v2!=null && v2.length < 2) throw new IllegalArgumentException("Argument 'v2': Wrong number of elements in array. Found: " + v2.length + ", expected: 2"); glRectsv_native_const_GLshort_ptr_const_GLshort_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), v1, v2); } @QtUninvokable private native void glRectsv_native_const_GLshort_ptr_const_GLshort_ptr(long __this__nativeId, short[] v1, short[] v2); /** *

See QOpenGLFunctions_3_3_Compatibility::glRenderMode(GLenum)

* @param mode * @return */ @QtUninvokable public final int glRenderMode(int mode){ return glRenderMode_native_GLenum(QtJambi_LibraryUtilities.internal.nativeId(this), mode); } @QtUninvokable private native int glRenderMode_native_GLenum(long __this__nativeId, int mode); /** *

See QOpenGLFunctions_3_3_Compatibility::glRenderbufferStorage(GLenum,GLenum,GLsizei,GLsizei)

* @param target * @param internalformat * @param width * @param height */ @QtUninvokable public final void glRenderbufferStorage(int target, int internalformat, int width, int height){ glRenderbufferStorage_native_GLenum_GLenum_GLsizei_GLsizei(QtJambi_LibraryUtilities.internal.nativeId(this), target, internalformat, width, height); } @QtUninvokable private native void glRenderbufferStorage_native_GLenum_GLenum_GLsizei_GLsizei(long __this__nativeId, int target, int internalformat, int width, int height); /** *

See QOpenGLFunctions_3_3_Compatibility::glRenderbufferStorageMultisample(GLenum,GLsizei,GLenum,GLsizei,GLsizei)

* @param target * @param samples * @param internalformat * @param width * @param height */ @QtUninvokable public final void glRenderbufferStorageMultisample(int target, int samples, int internalformat, int width, int height){ glRenderbufferStorageMultisample_native_GLenum_GLsizei_GLenum_GLsizei_GLsizei(QtJambi_LibraryUtilities.internal.nativeId(this), target, samples, internalformat, width, height); } @QtUninvokable private native void glRenderbufferStorageMultisample_native_GLenum_GLsizei_GLenum_GLsizei_GLsizei(long __this__nativeId, int target, int samples, int internalformat, int width, int height); /** *

See QOpenGLFunctions_3_3_Compatibility::glResetHistogram(GLenum)

* @param target */ @QtUninvokable public final void glResetHistogram(int target){ glResetHistogram_native_GLenum(QtJambi_LibraryUtilities.internal.nativeId(this), target); } @QtUninvokable private native void glResetHistogram_native_GLenum(long __this__nativeId, int target); /** *

See QOpenGLFunctions_3_3_Compatibility::glResetMinmax(GLenum)

* @param target */ @QtUninvokable public final void glResetMinmax(int target){ glResetMinmax_native_GLenum(QtJambi_LibraryUtilities.internal.nativeId(this), target); } @QtUninvokable private native void glResetMinmax_native_GLenum(long __this__nativeId, int target); /** *

See QOpenGLFunctions_3_3_Compatibility::glRotated(GLdouble,GLdouble,GLdouble,GLdouble)

* @param angle * @param x * @param y * @param z */ @QtUninvokable public final void glRotated(double angle, double x, double y, double z){ glRotated_native_GLdouble_GLdouble_GLdouble_GLdouble(QtJambi_LibraryUtilities.internal.nativeId(this), angle, x, y, z); } @QtUninvokable private native void glRotated_native_GLdouble_GLdouble_GLdouble_GLdouble(long __this__nativeId, double angle, double x, double y, double z); /** *

See QOpenGLFunctions_3_3_Compatibility::glRotatef(GLfloat,GLfloat,GLfloat,GLfloat)

* @param angle * @param x * @param y * @param z */ @QtUninvokable public final void glRotatef(float angle, float x, float y, float z){ glRotatef_native_GLfloat_GLfloat_GLfloat_GLfloat(QtJambi_LibraryUtilities.internal.nativeId(this), angle, x, y, z); } @QtUninvokable private native void glRotatef_native_GLfloat_GLfloat_GLfloat_GLfloat(long __this__nativeId, float angle, float x, float y, float z); /** *

See QOpenGLFunctions_3_3_Compatibility::glSampleCoverage(GLfloat,GLboolean)

* @param value * @param invert */ @QtUninvokable public final void glSampleCoverage(float value, boolean invert){ glSampleCoverage_native_GLfloat_GLboolean(QtJambi_LibraryUtilities.internal.nativeId(this), value, invert); } @QtUninvokable private native void glSampleCoverage_native_GLfloat_GLboolean(long __this__nativeId, float value, boolean invert); /** *

See QOpenGLFunctions_3_3_Compatibility::glSampleMaski(GLuint,GLbitfield)

* @param index * @param mask */ @QtUninvokable public final void glSampleMaski(int index, int mask){ glSampleMaski_native_GLuint_GLbitfield(QtJambi_LibraryUtilities.internal.nativeId(this), index, mask); } @QtUninvokable private native void glSampleMaski_native_GLuint_GLbitfield(long __this__nativeId, int index, int mask); /** *

See QOpenGLFunctions_3_3_Compatibility::glSamplerParameterIiv(GLuint,GLenum,const GLint*)

* @param sampler * @param pname * @param param */ @QtUninvokable public final void glSamplerParameterIiv(int sampler, int pname, java.nio.@Nullable IntBuffer param){ glSamplerParameterIiv_native_GLuint_GLenum_const_GLint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), sampler, pname, param); } @QtUninvokable private native void glSamplerParameterIiv_native_GLuint_GLenum_const_GLint_ptr(long __this__nativeId, int sampler, int pname, java.nio.IntBuffer param); /** *

See QOpenGLFunctions_3_3_Compatibility::glSamplerParameterIuiv(GLuint,GLenum,const GLuint*)

* @param sampler * @param pname * @param param */ @QtUninvokable public final void glSamplerParameterIuiv(int sampler, int pname, java.nio.@Nullable IntBuffer param){ glSamplerParameterIuiv_native_GLuint_GLenum_const_GLuint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), sampler, pname, param); } @QtUninvokable private native void glSamplerParameterIuiv_native_GLuint_GLenum_const_GLuint_ptr(long __this__nativeId, int sampler, int pname, java.nio.IntBuffer param); /** *

See QOpenGLFunctions_3_3_Compatibility::glSamplerParameterf(GLuint,GLenum,GLfloat)

* @param sampler * @param pname * @param param */ @QtUninvokable public final void glSamplerParameterf(int sampler, int pname, float param){ glSamplerParameterf_native_GLuint_GLenum_GLfloat(QtJambi_LibraryUtilities.internal.nativeId(this), sampler, pname, param); } @QtUninvokable private native void glSamplerParameterf_native_GLuint_GLenum_GLfloat(long __this__nativeId, int sampler, int pname, float param); /** *

See QOpenGLFunctions_3_3_Compatibility::glSamplerParameterfv(GLuint,GLenum,const GLfloat*)

* @param sampler * @param pname * @param param */ @QtUninvokable public final void glSamplerParameterfv(int sampler, int pname, java.nio.@Nullable FloatBuffer param){ glSamplerParameterfv_native_GLuint_GLenum_const_GLfloat_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), sampler, pname, param); } @QtUninvokable private native void glSamplerParameterfv_native_GLuint_GLenum_const_GLfloat_ptr(long __this__nativeId, int sampler, int pname, java.nio.FloatBuffer param); /** *

See QOpenGLFunctions_3_3_Compatibility::glSamplerParameteri(GLuint,GLenum,GLint)

* @param sampler * @param pname * @param param */ @QtUninvokable public final void glSamplerParameteri(int sampler, int pname, int param){ glSamplerParameteri_native_GLuint_GLenum_GLint(QtJambi_LibraryUtilities.internal.nativeId(this), sampler, pname, param); } @QtUninvokable private native void glSamplerParameteri_native_GLuint_GLenum_GLint(long __this__nativeId, int sampler, int pname, int param); /** *

See QOpenGLFunctions_3_3_Compatibility::glSamplerParameteriv(GLuint,GLenum,const GLint*)

* @param sampler * @param pname * @param param */ @QtUninvokable public final void glSamplerParameteriv(int sampler, int pname, java.nio.@Nullable IntBuffer param){ glSamplerParameteriv_native_GLuint_GLenum_const_GLint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), sampler, pname, param); } @QtUninvokable private native void glSamplerParameteriv_native_GLuint_GLenum_const_GLint_ptr(long __this__nativeId, int sampler, int pname, java.nio.IntBuffer param); /** *

See QOpenGLFunctions_3_3_Compatibility::glScaled(GLdouble,GLdouble,GLdouble)

* @param x * @param y * @param z */ @QtUninvokable public final void glScaled(double x, double y, double z){ glScaled_native_GLdouble_GLdouble_GLdouble(QtJambi_LibraryUtilities.internal.nativeId(this), x, y, z); } @QtUninvokable private native void glScaled_native_GLdouble_GLdouble_GLdouble(long __this__nativeId, double x, double y, double z); /** *

See QOpenGLFunctions_3_3_Compatibility::glScalef(GLfloat,GLfloat,GLfloat)

* @param x * @param y * @param z */ @QtUninvokable public final void glScalef(float x, float y, float z){ glScalef_native_GLfloat_GLfloat_GLfloat(QtJambi_LibraryUtilities.internal.nativeId(this), x, y, z); } @QtUninvokable private native void glScalef_native_GLfloat_GLfloat_GLfloat(long __this__nativeId, float x, float y, float z); /** *

See QOpenGLFunctions_3_3_Compatibility::glScissor(GLint,GLint,GLsizei,GLsizei)

* @param x * @param y * @param width * @param height */ @QtUninvokable public final void glScissor(int x, int y, int width, int height){ glScissor_native_GLint_GLint_GLsizei_GLsizei(QtJambi_LibraryUtilities.internal.nativeId(this), x, y, width, height); } @QtUninvokable private native void glScissor_native_GLint_GLint_GLsizei_GLsizei(long __this__nativeId, int x, int y, int width, int height); /** *

See QOpenGLFunctions_3_3_Compatibility::glSecondaryColor3b(GLbyte,GLbyte,GLbyte)

* @param red * @param green * @param blue */ @QtUninvokable public final void glSecondaryColor3b(byte red, byte green, byte blue){ glSecondaryColor3b_native_GLbyte_GLbyte_GLbyte(QtJambi_LibraryUtilities.internal.nativeId(this), red, green, blue); } @QtUninvokable private native void glSecondaryColor3b_native_GLbyte_GLbyte_GLbyte(long __this__nativeId, byte red, byte green, byte blue); /** *

See QOpenGLFunctions_3_3_Compatibility::glSecondaryColor3bv(const GLbyte*)

* @param v */ @QtUninvokable public final void glSecondaryColor3bv(java.nio.@Nullable ByteBuffer v){ glSecondaryColor3bv_native_const_GLbyte_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), v); } @QtUninvokable private native void glSecondaryColor3bv_native_const_GLbyte_ptr(long __this__nativeId, java.nio.ByteBuffer v); /** *

See QOpenGLFunctions_3_3_Compatibility::glSecondaryColor3d(GLdouble,GLdouble,GLdouble)

* @param red * @param green * @param blue */ @QtUninvokable public final void glSecondaryColor3d(double red, double green, double blue){ glSecondaryColor3d_native_GLdouble_GLdouble_GLdouble(QtJambi_LibraryUtilities.internal.nativeId(this), red, green, blue); } @QtUninvokable private native void glSecondaryColor3d_native_GLdouble_GLdouble_GLdouble(long __this__nativeId, double red, double green, double blue); /** *

See QOpenGLFunctions_3_3_Compatibility::glSecondaryColor3dv(const GLdouble*)

* @param v */ @QtUninvokable public final void glSecondaryColor3dv(java.nio.@Nullable DoubleBuffer v){ glSecondaryColor3dv_native_const_GLdouble_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), v); } @QtUninvokable private native void glSecondaryColor3dv_native_const_GLdouble_ptr(long __this__nativeId, java.nio.DoubleBuffer v); /** *

See QOpenGLFunctions_3_3_Compatibility::glSecondaryColor3f(GLfloat,GLfloat,GLfloat)

* @param red * @param green * @param blue */ @QtUninvokable public final void glSecondaryColor3f(float red, float green, float blue){ glSecondaryColor3f_native_GLfloat_GLfloat_GLfloat(QtJambi_LibraryUtilities.internal.nativeId(this), red, green, blue); } @QtUninvokable private native void glSecondaryColor3f_native_GLfloat_GLfloat_GLfloat(long __this__nativeId, float red, float green, float blue); /** *

See QOpenGLFunctions_3_3_Compatibility::glSecondaryColor3fv(const GLfloat*)

* @param v */ @QtUninvokable public final void glSecondaryColor3fv(java.nio.@Nullable FloatBuffer v){ glSecondaryColor3fv_native_const_GLfloat_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), v); } @QtUninvokable private native void glSecondaryColor3fv_native_const_GLfloat_ptr(long __this__nativeId, java.nio.FloatBuffer v); /** *

See QOpenGLFunctions_3_3_Compatibility::glSecondaryColor3i(GLint,GLint,GLint)

* @param red * @param green * @param blue */ @QtUninvokable public final void glSecondaryColor3i(int red, int green, int blue){ glSecondaryColor3i_native_GLint_GLint_GLint(QtJambi_LibraryUtilities.internal.nativeId(this), red, green, blue); } @QtUninvokable private native void glSecondaryColor3i_native_GLint_GLint_GLint(long __this__nativeId, int red, int green, int blue); /** *

See QOpenGLFunctions_3_3_Compatibility::glSecondaryColor3iv(const GLint*)

* @param v */ @QtUninvokable public final void glSecondaryColor3iv(java.nio.@Nullable IntBuffer v){ glSecondaryColor3iv_native_const_GLint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), v); } @QtUninvokable private native void glSecondaryColor3iv_native_const_GLint_ptr(long __this__nativeId, java.nio.IntBuffer v); /** *

See QOpenGLFunctions_3_3_Compatibility::glSecondaryColor3s(GLshort,GLshort,GLshort)

* @param red * @param green * @param blue */ @QtUninvokable public final void glSecondaryColor3s(short red, short green, short blue){ glSecondaryColor3s_native_GLshort_GLshort_GLshort(QtJambi_LibraryUtilities.internal.nativeId(this), red, green, blue); } @QtUninvokable private native void glSecondaryColor3s_native_GLshort_GLshort_GLshort(long __this__nativeId, short red, short green, short blue); /** *

See QOpenGLFunctions_3_3_Compatibility::glSecondaryColor3sv(const GLshort*)

* @param v */ @QtUninvokable public final void glSecondaryColor3sv(java.nio.@Nullable ShortBuffer v){ glSecondaryColor3sv_native_const_GLshort_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), v); } @QtUninvokable private native void glSecondaryColor3sv_native_const_GLshort_ptr(long __this__nativeId, java.nio.ShortBuffer v); /** *

See QOpenGLFunctions_3_3_Compatibility::glSecondaryColor3ub(GLubyte,GLubyte,GLubyte)

* @param red * @param green * @param blue */ @QtUninvokable public final void glSecondaryColor3ub(byte red, byte green, byte blue){ glSecondaryColor3ub_native_GLubyte_GLubyte_GLubyte(QtJambi_LibraryUtilities.internal.nativeId(this), red, green, blue); } @QtUninvokable private native void glSecondaryColor3ub_native_GLubyte_GLubyte_GLubyte(long __this__nativeId, byte red, byte green, byte blue); /** *

See QOpenGLFunctions_3_3_Compatibility::glSecondaryColor3ubv(const GLubyte*)

* @param v */ @QtUninvokable public final void glSecondaryColor3ubv(java.nio.@Nullable ByteBuffer v){ glSecondaryColor3ubv_native_const_GLubyte_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), v); } @QtUninvokable private native void glSecondaryColor3ubv_native_const_GLubyte_ptr(long __this__nativeId, java.nio.ByteBuffer v); /** *

See QOpenGLFunctions_3_3_Compatibility::glSecondaryColor3ui(GLuint,GLuint,GLuint)

* @param red * @param green * @param blue */ @QtUninvokable public final void glSecondaryColor3ui(int red, int green, int blue){ glSecondaryColor3ui_native_GLuint_GLuint_GLuint(QtJambi_LibraryUtilities.internal.nativeId(this), red, green, blue); } @QtUninvokable private native void glSecondaryColor3ui_native_GLuint_GLuint_GLuint(long __this__nativeId, int red, int green, int blue); /** *

See QOpenGLFunctions_3_3_Compatibility::glSecondaryColor3uiv(const GLuint*)

* @param v */ @QtUninvokable public final void glSecondaryColor3uiv(java.nio.@Nullable IntBuffer v){ glSecondaryColor3uiv_native_const_GLuint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), v); } @QtUninvokable private native void glSecondaryColor3uiv_native_const_GLuint_ptr(long __this__nativeId, java.nio.IntBuffer v); /** *

See QOpenGLFunctions_3_3_Compatibility::glSecondaryColor3us(GLushort,GLushort,GLushort)

* @param red * @param green * @param blue */ @QtUninvokable public final void glSecondaryColor3us(short red, short green, short blue){ glSecondaryColor3us_native_GLushort_GLushort_GLushort(QtJambi_LibraryUtilities.internal.nativeId(this), red, green, blue); } @QtUninvokable private native void glSecondaryColor3us_native_GLushort_GLushort_GLushort(long __this__nativeId, short red, short green, short blue); /** *

See QOpenGLFunctions_3_3_Compatibility::glSecondaryColor3usv(const GLushort*)

* @param v */ @QtUninvokable public final void glSecondaryColor3usv(java.nio.@Nullable ShortBuffer v){ glSecondaryColor3usv_native_const_GLushort_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), v); } @QtUninvokable private native void glSecondaryColor3usv_native_const_GLushort_ptr(long __this__nativeId, java.nio.ShortBuffer v); /** *

See QOpenGLFunctions_3_3_Compatibility::glSecondaryColorP3ui(GLenum,GLuint)

* @param type * @param color */ @QtUninvokable public final void glSecondaryColorP3ui(int type, int color){ glSecondaryColorP3ui_native_GLenum_GLuint(QtJambi_LibraryUtilities.internal.nativeId(this), type, color); } @QtUninvokable private native void glSecondaryColorP3ui_native_GLenum_GLuint(long __this__nativeId, int type, int color); /** *

See QOpenGLFunctions_3_3_Compatibility::glSecondaryColorP3uiv(GLenum,const GLuint*)

* @param type * @param color */ @QtUninvokable public final void glSecondaryColorP3uiv(int type, java.nio.@Nullable IntBuffer color){ glSecondaryColorP3uiv_native_GLenum_const_GLuint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), type, color); } @QtUninvokable private native void glSecondaryColorP3uiv_native_GLenum_const_GLuint_ptr(long __this__nativeId, int type, java.nio.IntBuffer color); /** *

See QOpenGLFunctions_3_3_Compatibility::glSecondaryColorPointer(GLint,GLenum,GLsizei,const GLvoid*)

* @param size * @param type * @param stride * @param pointer */ @QtUninvokable public final void glSecondaryColorPointer(int size, int type, int stride, java.nio.@Nullable Buffer pointer){ glSecondaryColorPointer_native_GLint_GLenum_GLsizei_const_GLvoid_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), size, type, stride, pointer); } @QtUninvokable private native void glSecondaryColorPointer_native_GLint_GLenum_GLsizei_const_GLvoid_ptr(long __this__nativeId, int size, int type, int stride, java.nio.Buffer pointer); /** *

See QOpenGLFunctions_3_3_Compatibility::glSelectBuffer(GLsizei,GLuint*)

* @param buffer */ @QtUninvokable public final void glSelectBuffer(java.nio.@Nullable IntBuffer buffer){ glSelectBuffer_native_GLsizei_GLuint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), buffer); } @QtUninvokable private native void glSelectBuffer_native_GLsizei_GLuint_ptr(long __this__nativeId, java.nio.IntBuffer buffer); /** *

See QOpenGLFunctions_3_3_Compatibility::glSeparableFilter2D(GLenum,GLenum,GLsizei,GLsizei,GLenum,GLenum,const GLvoid*,const GLvoid*)

* @param target * @param internalformat * @param width * @param height * @param format * @param type * @param row * @param column */ @QtUninvokable public final void glSeparableFilter2D(int target, int internalformat, int width, int height, int format, int type, java.nio.@Nullable Buffer row, java.nio.@Nullable Buffer column){ glSeparableFilter2D_native_GLenum_GLenum_GLsizei_GLsizei_GLenum_GLenum_const_GLvoid_ptr_const_GLvoid_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), target, internalformat, width, height, format, type, row, column); } @QtUninvokable private native void glSeparableFilter2D_native_GLenum_GLenum_GLsizei_GLsizei_GLenum_GLenum_const_GLvoid_ptr_const_GLvoid_ptr(long __this__nativeId, int target, int internalformat, int width, int height, int format, int type, java.nio.Buffer row, java.nio.Buffer column); /** *

See QOpenGLFunctions_3_3_Compatibility::glShadeModel(GLenum)

* @param mode */ @QtUninvokable public final void glShadeModel(int mode){ glShadeModel_native_GLenum(QtJambi_LibraryUtilities.internal.nativeId(this), mode); } @QtUninvokable private native void glShadeModel_native_GLenum(long __this__nativeId, int mode); /** *

See QOpenGLFunctions_3_3_Compatibility::glShaderSource(GLuint,GLsizei,const GLchar*const*,const GLint*)

* @param shader * @param string * @param length */ @QtUninvokable public final void glShaderSource(int shader, java.lang.String[] string, java.nio.@Nullable IntBuffer length){ glShaderSource_native_GLuint_GLsizei_const_GLchar_cptr_ptr_const_GLint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), shader, string, length); } @QtUninvokable private native void glShaderSource_native_GLuint_GLsizei_const_GLchar_cptr_ptr_const_GLint_ptr(long __this__nativeId, int shader, java.lang.String[] string, java.nio.IntBuffer length); /** *

See QOpenGLFunctions_3_3_Compatibility::glStencilFunc(GLenum,GLint,GLuint)

* @param func * @param ref * @param mask */ @QtUninvokable public final void glStencilFunc(int func, int ref, int mask){ glStencilFunc_native_GLenum_GLint_GLuint(QtJambi_LibraryUtilities.internal.nativeId(this), func, ref, mask); } @QtUninvokable private native void glStencilFunc_native_GLenum_GLint_GLuint(long __this__nativeId, int func, int ref, int mask); /** *

See QOpenGLFunctions_3_3_Compatibility::glStencilFuncSeparate(GLenum,GLenum,GLint,GLuint)

* @param face * @param func * @param ref * @param mask */ @QtUninvokable public final void glStencilFuncSeparate(int face, int func, int ref, int mask){ glStencilFuncSeparate_native_GLenum_GLenum_GLint_GLuint(QtJambi_LibraryUtilities.internal.nativeId(this), face, func, ref, mask); } @QtUninvokable private native void glStencilFuncSeparate_native_GLenum_GLenum_GLint_GLuint(long __this__nativeId, int face, int func, int ref, int mask); /** *

See QOpenGLFunctions_3_3_Compatibility::glStencilMask(GLuint)

* @param mask */ @QtUninvokable public final void glStencilMask(int mask){ glStencilMask_native_GLuint(QtJambi_LibraryUtilities.internal.nativeId(this), mask); } @QtUninvokable private native void glStencilMask_native_GLuint(long __this__nativeId, int mask); /** *

See QOpenGLFunctions_3_3_Compatibility::glStencilMaskSeparate(GLenum,GLuint)

* @param face * @param mask */ @QtUninvokable public final void glStencilMaskSeparate(int face, int mask){ glStencilMaskSeparate_native_GLenum_GLuint(QtJambi_LibraryUtilities.internal.nativeId(this), face, mask); } @QtUninvokable private native void glStencilMaskSeparate_native_GLenum_GLuint(long __this__nativeId, int face, int mask); /** *

See QOpenGLFunctions_3_3_Compatibility::glStencilOp(GLenum,GLenum,GLenum)

* @param fail * @param zfail * @param zpass */ @QtUninvokable public final void glStencilOp(int fail, int zfail, int zpass){ glStencilOp_native_GLenum_GLenum_GLenum(QtJambi_LibraryUtilities.internal.nativeId(this), fail, zfail, zpass); } @QtUninvokable private native void glStencilOp_native_GLenum_GLenum_GLenum(long __this__nativeId, int fail, int zfail, int zpass); /** *

See QOpenGLFunctions_3_3_Compatibility::glStencilOpSeparate(GLenum,GLenum,GLenum,GLenum)

* @param face * @param sfail * @param dpfail * @param dppass */ @QtUninvokable public final void glStencilOpSeparate(int face, int sfail, int dpfail, int dppass){ glStencilOpSeparate_native_GLenum_GLenum_GLenum_GLenum(QtJambi_LibraryUtilities.internal.nativeId(this), face, sfail, dpfail, dppass); } @QtUninvokable private native void glStencilOpSeparate_native_GLenum_GLenum_GLenum_GLenum(long __this__nativeId, int face, int sfail, int dpfail, int dppass); /** *

See QOpenGLFunctions_3_3_Compatibility::glTexBuffer(GLenum,GLenum,GLuint)

* @param target * @param internalformat * @param buffer */ @QtUninvokable public final void glTexBuffer(int target, int internalformat, int buffer){ glTexBuffer_native_GLenum_GLenum_GLuint(QtJambi_LibraryUtilities.internal.nativeId(this), target, internalformat, buffer); } @QtUninvokable private native void glTexBuffer_native_GLenum_GLenum_GLuint(long __this__nativeId, int target, int internalformat, int buffer); /** *

See QOpenGLFunctions_3_3_Compatibility::glTexCoord1d(GLdouble)

* @param s */ @QtUninvokable public final void glTexCoord1d(double s){ glTexCoord1d_native_GLdouble(QtJambi_LibraryUtilities.internal.nativeId(this), s); } @QtUninvokable private native void glTexCoord1d_native_GLdouble(long __this__nativeId, double s); /** *

See QOpenGLFunctions_3_3_Compatibility::glTexCoord1dv(const GLdouble*)

* @param v */ @QtUninvokable public final void glTexCoord1dv(double[] v){ if(v!=null && v.length < 1) throw new IllegalArgumentException("Argument 'v': Wrong number of elements in array. Found: " + v.length + ", expected: 1"); glTexCoord1dv_native_const_GLdouble_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), v); } @QtUninvokable private native void glTexCoord1dv_native_const_GLdouble_ptr(long __this__nativeId, double[] v); /** *

See QOpenGLFunctions_3_3_Compatibility::glTexCoord1f(GLfloat)

* @param s */ @QtUninvokable public final void glTexCoord1f(float s){ glTexCoord1f_native_GLfloat(QtJambi_LibraryUtilities.internal.nativeId(this), s); } @QtUninvokable private native void glTexCoord1f_native_GLfloat(long __this__nativeId, float s); /** *

See QOpenGLFunctions_3_3_Compatibility::glTexCoord1fv(const GLfloat*)

* @param v */ @QtUninvokable public final void glTexCoord1fv(float[] v){ if(v!=null && v.length < 1) throw new IllegalArgumentException("Argument 'v': Wrong number of elements in array. Found: " + v.length + ", expected: 1"); glTexCoord1fv_native_const_GLfloat_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), v); } @QtUninvokable private native void glTexCoord1fv_native_const_GLfloat_ptr(long __this__nativeId, float[] v); /** *

See QOpenGLFunctions_3_3_Compatibility::glTexCoord1i(GLint)

* @param s */ @QtUninvokable public final void glTexCoord1i(int s){ glTexCoord1i_native_GLint(QtJambi_LibraryUtilities.internal.nativeId(this), s); } @QtUninvokable private native void glTexCoord1i_native_GLint(long __this__nativeId, int s); /** *

See QOpenGLFunctions_3_3_Compatibility::glTexCoord1iv(const GLint*)

* @param v */ @QtUninvokable public final void glTexCoord1iv(int[] v){ if(v!=null && v.length < 1) throw new IllegalArgumentException("Argument 'v': Wrong number of elements in array. Found: " + v.length + ", expected: 1"); glTexCoord1iv_native_const_GLint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), v); } @QtUninvokable private native void glTexCoord1iv_native_const_GLint_ptr(long __this__nativeId, int[] v); /** *

See QOpenGLFunctions_3_3_Compatibility::glTexCoord1s(GLshort)

* @param s */ @QtUninvokable public final void glTexCoord1s(short s){ glTexCoord1s_native_GLshort(QtJambi_LibraryUtilities.internal.nativeId(this), s); } @QtUninvokable private native void glTexCoord1s_native_GLshort(long __this__nativeId, short s); /** *

See QOpenGLFunctions_3_3_Compatibility::glTexCoord1sv(const GLshort*)

* @param v */ @QtUninvokable public final void glTexCoord1sv(short[] v){ if(v!=null && v.length < 1) throw new IllegalArgumentException("Argument 'v': Wrong number of elements in array. Found: " + v.length + ", expected: 1"); glTexCoord1sv_native_const_GLshort_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), v); } @QtUninvokable private native void glTexCoord1sv_native_const_GLshort_ptr(long __this__nativeId, short[] v); /** *

See QOpenGLFunctions_3_3_Compatibility::glTexCoord2d(GLdouble,GLdouble)

* @param s * @param t */ @QtUninvokable public final void glTexCoord2d(double s, double t){ glTexCoord2d_native_GLdouble_GLdouble(QtJambi_LibraryUtilities.internal.nativeId(this), s, t); } @QtUninvokable private native void glTexCoord2d_native_GLdouble_GLdouble(long __this__nativeId, double s, double t); /** *

See QOpenGLFunctions_3_3_Compatibility::glTexCoord2dv(const GLdouble*)

* @param v */ @QtUninvokable public final void glTexCoord2dv(double[] v){ if(v!=null && v.length < 2) throw new IllegalArgumentException("Argument 'v': Wrong number of elements in array. Found: " + v.length + ", expected: 2"); glTexCoord2dv_native_const_GLdouble_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), v); } @QtUninvokable private native void glTexCoord2dv_native_const_GLdouble_ptr(long __this__nativeId, double[] v); /** *

See QOpenGLFunctions_3_3_Compatibility::glTexCoord2f(GLfloat,GLfloat)

* @param s * @param t */ @QtUninvokable public final void glTexCoord2f(float s, float t){ glTexCoord2f_native_GLfloat_GLfloat(QtJambi_LibraryUtilities.internal.nativeId(this), s, t); } @QtUninvokable private native void glTexCoord2f_native_GLfloat_GLfloat(long __this__nativeId, float s, float t); /** *

See QOpenGLFunctions_3_3_Compatibility::glTexCoord2fv(const GLfloat*)

* @param v */ @QtUninvokable public final void glTexCoord2fv(float[] v){ if(v!=null && v.length < 2) throw new IllegalArgumentException("Argument 'v': Wrong number of elements in array. Found: " + v.length + ", expected: 2"); glTexCoord2fv_native_const_GLfloat_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), v); } @QtUninvokable private native void glTexCoord2fv_native_const_GLfloat_ptr(long __this__nativeId, float[] v); /** *

See QOpenGLFunctions_3_3_Compatibility::glTexCoord2i(GLint,GLint)

* @param s * @param t */ @QtUninvokable public final void glTexCoord2i(int s, int t){ glTexCoord2i_native_GLint_GLint(QtJambi_LibraryUtilities.internal.nativeId(this), s, t); } @QtUninvokable private native void glTexCoord2i_native_GLint_GLint(long __this__nativeId, int s, int t); /** *

See QOpenGLFunctions_3_3_Compatibility::glTexCoord2iv(const GLint*)

* @param v */ @QtUninvokable public final void glTexCoord2iv(int[] v){ if(v!=null && v.length < 2) throw new IllegalArgumentException("Argument 'v': Wrong number of elements in array. Found: " + v.length + ", expected: 2"); glTexCoord2iv_native_const_GLint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), v); } @QtUninvokable private native void glTexCoord2iv_native_const_GLint_ptr(long __this__nativeId, int[] v); /** *

See QOpenGLFunctions_3_3_Compatibility::glTexCoord2s(GLshort,GLshort)

* @param s * @param t */ @QtUninvokable public final void glTexCoord2s(short s, short t){ glTexCoord2s_native_GLshort_GLshort(QtJambi_LibraryUtilities.internal.nativeId(this), s, t); } @QtUninvokable private native void glTexCoord2s_native_GLshort_GLshort(long __this__nativeId, short s, short t); /** *

See QOpenGLFunctions_3_3_Compatibility::glTexCoord2sv(const GLshort*)

* @param v */ @QtUninvokable public final void glTexCoord2sv(short[] v){ if(v!=null && v.length < 2) throw new IllegalArgumentException("Argument 'v': Wrong number of elements in array. Found: " + v.length + ", expected: 2"); glTexCoord2sv_native_const_GLshort_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), v); } @QtUninvokable private native void glTexCoord2sv_native_const_GLshort_ptr(long __this__nativeId, short[] v); /** *

See QOpenGLFunctions_3_3_Compatibility::glTexCoord3d(GLdouble,GLdouble,GLdouble)

* @param s * @param t * @param r */ @QtUninvokable public final void glTexCoord3d(double s, double t, double r){ glTexCoord3d_native_GLdouble_GLdouble_GLdouble(QtJambi_LibraryUtilities.internal.nativeId(this), s, t, r); } @QtUninvokable private native void glTexCoord3d_native_GLdouble_GLdouble_GLdouble(long __this__nativeId, double s, double t, double r); /** *

See QOpenGLFunctions_3_3_Compatibility::glTexCoord3dv(const GLdouble*)

* @param v */ @QtUninvokable public final void glTexCoord3dv(double[] v){ if(v!=null && v.length < 3) throw new IllegalArgumentException("Argument 'v': Wrong number of elements in array. Found: " + v.length + ", expected: 3"); glTexCoord3dv_native_const_GLdouble_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), v); } @QtUninvokable private native void glTexCoord3dv_native_const_GLdouble_ptr(long __this__nativeId, double[] v); /** *

See QOpenGLFunctions_3_3_Compatibility::glTexCoord3f(GLfloat,GLfloat,GLfloat)

* @param s * @param t * @param r */ @QtUninvokable public final void glTexCoord3f(float s, float t, float r){ glTexCoord3f_native_GLfloat_GLfloat_GLfloat(QtJambi_LibraryUtilities.internal.nativeId(this), s, t, r); } @QtUninvokable private native void glTexCoord3f_native_GLfloat_GLfloat_GLfloat(long __this__nativeId, float s, float t, float r); /** *

See QOpenGLFunctions_3_3_Compatibility::glTexCoord3fv(const GLfloat*)

* @param v */ @QtUninvokable public final void glTexCoord3fv(float[] v){ if(v!=null && v.length < 3) throw new IllegalArgumentException("Argument 'v': Wrong number of elements in array. Found: " + v.length + ", expected: 3"); glTexCoord3fv_native_const_GLfloat_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), v); } @QtUninvokable private native void glTexCoord3fv_native_const_GLfloat_ptr(long __this__nativeId, float[] v); /** *

See QOpenGLFunctions_3_3_Compatibility::glTexCoord3i(GLint,GLint,GLint)

* @param s * @param t * @param r */ @QtUninvokable public final void glTexCoord3i(int s, int t, int r){ glTexCoord3i_native_GLint_GLint_GLint(QtJambi_LibraryUtilities.internal.nativeId(this), s, t, r); } @QtUninvokable private native void glTexCoord3i_native_GLint_GLint_GLint(long __this__nativeId, int s, int t, int r); /** *

See QOpenGLFunctions_3_3_Compatibility::glTexCoord3iv(const GLint*)

* @param v */ @QtUninvokable public final void glTexCoord3iv(int[] v){ if(v!=null && v.length < 3) throw new IllegalArgumentException("Argument 'v': Wrong number of elements in array. Found: " + v.length + ", expected: 3"); glTexCoord3iv_native_const_GLint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), v); } @QtUninvokable private native void glTexCoord3iv_native_const_GLint_ptr(long __this__nativeId, int[] v); /** *

See QOpenGLFunctions_3_3_Compatibility::glTexCoord3s(GLshort,GLshort,GLshort)

* @param s * @param t * @param r */ @QtUninvokable public final void glTexCoord3s(short s, short t, short r){ glTexCoord3s_native_GLshort_GLshort_GLshort(QtJambi_LibraryUtilities.internal.nativeId(this), s, t, r); } @QtUninvokable private native void glTexCoord3s_native_GLshort_GLshort_GLshort(long __this__nativeId, short s, short t, short r); /** *

See QOpenGLFunctions_3_3_Compatibility::glTexCoord3sv(const GLshort*)

* @param v */ @QtUninvokable public final void glTexCoord3sv(short[] v){ if(v!=null && v.length < 3) throw new IllegalArgumentException("Argument 'v': Wrong number of elements in array. Found: " + v.length + ", expected: 3"); glTexCoord3sv_native_const_GLshort_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), v); } @QtUninvokable private native void glTexCoord3sv_native_const_GLshort_ptr(long __this__nativeId, short[] v); /** *

See QOpenGLFunctions_3_3_Compatibility::glTexCoord4d(GLdouble,GLdouble,GLdouble,GLdouble)

* @param s * @param t * @param r * @param q */ @QtUninvokable public final void glTexCoord4d(double s, double t, double r, double q){ glTexCoord4d_native_GLdouble_GLdouble_GLdouble_GLdouble(QtJambi_LibraryUtilities.internal.nativeId(this), s, t, r, q); } @QtUninvokable private native void glTexCoord4d_native_GLdouble_GLdouble_GLdouble_GLdouble(long __this__nativeId, double s, double t, double r, double q); /** *

See QOpenGLFunctions_3_3_Compatibility::glTexCoord4dv(const GLdouble*)

* @param v */ @QtUninvokable public final void glTexCoord4dv(double[] v){ if(v!=null && v.length < 4) throw new IllegalArgumentException("Argument 'v': Wrong number of elements in array. Found: " + v.length + ", expected: 4"); glTexCoord4dv_native_const_GLdouble_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), v); } @QtUninvokable private native void glTexCoord4dv_native_const_GLdouble_ptr(long __this__nativeId, double[] v); /** *

See QOpenGLFunctions_3_3_Compatibility::glTexCoord4f(GLfloat,GLfloat,GLfloat,GLfloat)

* @param s * @param t * @param r * @param q */ @QtUninvokable public final void glTexCoord4f(float s, float t, float r, float q){ glTexCoord4f_native_GLfloat_GLfloat_GLfloat_GLfloat(QtJambi_LibraryUtilities.internal.nativeId(this), s, t, r, q); } @QtUninvokable private native void glTexCoord4f_native_GLfloat_GLfloat_GLfloat_GLfloat(long __this__nativeId, float s, float t, float r, float q); /** *

See QOpenGLFunctions_3_3_Compatibility::glTexCoord4fv(const GLfloat*)

* @param v */ @QtUninvokable public final void glTexCoord4fv(float[] v){ if(v!=null && v.length < 4) throw new IllegalArgumentException("Argument 'v': Wrong number of elements in array. Found: " + v.length + ", expected: 4"); glTexCoord4fv_native_const_GLfloat_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), v); } @QtUninvokable private native void glTexCoord4fv_native_const_GLfloat_ptr(long __this__nativeId, float[] v); /** *

See QOpenGLFunctions_3_3_Compatibility::glTexCoord4i(GLint,GLint,GLint,GLint)

* @param s * @param t * @param r * @param q */ @QtUninvokable public final void glTexCoord4i(int s, int t, int r, int q){ glTexCoord4i_native_GLint_GLint_GLint_GLint(QtJambi_LibraryUtilities.internal.nativeId(this), s, t, r, q); } @QtUninvokable private native void glTexCoord4i_native_GLint_GLint_GLint_GLint(long __this__nativeId, int s, int t, int r, int q); /** *

See QOpenGLFunctions_3_3_Compatibility::glTexCoord4iv(const GLint*)

* @param v */ @QtUninvokable public final void glTexCoord4iv(int[] v){ if(v!=null && v.length < 4) throw new IllegalArgumentException("Argument 'v': Wrong number of elements in array. Found: " + v.length + ", expected: 4"); glTexCoord4iv_native_const_GLint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), v); } @QtUninvokable private native void glTexCoord4iv_native_const_GLint_ptr(long __this__nativeId, int[] v); /** *

See QOpenGLFunctions_3_3_Compatibility::glTexCoord4s(GLshort,GLshort,GLshort,GLshort)

* @param s * @param t * @param r * @param q */ @QtUninvokable public final void glTexCoord4s(short s, short t, short r, short q){ glTexCoord4s_native_GLshort_GLshort_GLshort_GLshort(QtJambi_LibraryUtilities.internal.nativeId(this), s, t, r, q); } @QtUninvokable private native void glTexCoord4s_native_GLshort_GLshort_GLshort_GLshort(long __this__nativeId, short s, short t, short r, short q); /** *

See QOpenGLFunctions_3_3_Compatibility::glTexCoord4sv(const GLshort*)

* @param v */ @QtUninvokable public final void glTexCoord4sv(short[] v){ if(v!=null && v.length < 4) throw new IllegalArgumentException("Argument 'v': Wrong number of elements in array. Found: " + v.length + ", expected: 4"); glTexCoord4sv_native_const_GLshort_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), v); } @QtUninvokable private native void glTexCoord4sv_native_const_GLshort_ptr(long __this__nativeId, short[] v); /** *

See QOpenGLFunctions_3_3_Compatibility::glTexCoordP1ui(GLenum,GLuint)

* @param type * @param coords */ @QtUninvokable public final void glTexCoordP1ui(int type, int coords){ glTexCoordP1ui_native_GLenum_GLuint(QtJambi_LibraryUtilities.internal.nativeId(this), type, coords); } @QtUninvokable private native void glTexCoordP1ui_native_GLenum_GLuint(long __this__nativeId, int type, int coords); /** *

See QOpenGLFunctions_3_3_Compatibility::glTexCoordP1uiv(GLenum,const GLuint*)

* @param type * @param coords */ @QtUninvokable public final void glTexCoordP1uiv(int type, java.nio.@Nullable IntBuffer coords){ glTexCoordP1uiv_native_GLenum_const_GLuint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), type, coords); } @QtUninvokable private native void glTexCoordP1uiv_native_GLenum_const_GLuint_ptr(long __this__nativeId, int type, java.nio.IntBuffer coords); /** *

See QOpenGLFunctions_3_3_Compatibility::glTexCoordP2ui(GLenum,GLuint)

* @param type * @param coords */ @QtUninvokable public final void glTexCoordP2ui(int type, int coords){ glTexCoordP2ui_native_GLenum_GLuint(QtJambi_LibraryUtilities.internal.nativeId(this), type, coords); } @QtUninvokable private native void glTexCoordP2ui_native_GLenum_GLuint(long __this__nativeId, int type, int coords); /** *

See QOpenGLFunctions_3_3_Compatibility::glTexCoordP2uiv(GLenum,const GLuint*)

* @param type * @param coords */ @QtUninvokable public final void glTexCoordP2uiv(int type, java.nio.@Nullable IntBuffer coords){ glTexCoordP2uiv_native_GLenum_const_GLuint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), type, coords); } @QtUninvokable private native void glTexCoordP2uiv_native_GLenum_const_GLuint_ptr(long __this__nativeId, int type, java.nio.IntBuffer coords); /** *

See QOpenGLFunctions_3_3_Compatibility::glTexCoordP3ui(GLenum,GLuint)

* @param type * @param coords */ @QtUninvokable public final void glTexCoordP3ui(int type, int coords){ glTexCoordP3ui_native_GLenum_GLuint(QtJambi_LibraryUtilities.internal.nativeId(this), type, coords); } @QtUninvokable private native void glTexCoordP3ui_native_GLenum_GLuint(long __this__nativeId, int type, int coords); /** *

See QOpenGLFunctions_3_3_Compatibility::glTexCoordP3uiv(GLenum,const GLuint*)

* @param type * @param coords */ @QtUninvokable public final void glTexCoordP3uiv(int type, java.nio.@Nullable IntBuffer coords){ glTexCoordP3uiv_native_GLenum_const_GLuint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), type, coords); } @QtUninvokable private native void glTexCoordP3uiv_native_GLenum_const_GLuint_ptr(long __this__nativeId, int type, java.nio.IntBuffer coords); /** *

See QOpenGLFunctions_3_3_Compatibility::glTexCoordP4ui(GLenum,GLuint)

* @param type * @param coords */ @QtUninvokable public final void glTexCoordP4ui(int type, int coords){ glTexCoordP4ui_native_GLenum_GLuint(QtJambi_LibraryUtilities.internal.nativeId(this), type, coords); } @QtUninvokable private native void glTexCoordP4ui_native_GLenum_GLuint(long __this__nativeId, int type, int coords); /** *

See QOpenGLFunctions_3_3_Compatibility::glTexCoordP4uiv(GLenum,const GLuint*)

* @param type * @param coords */ @QtUninvokable public final void glTexCoordP4uiv(int type, java.nio.@Nullable IntBuffer coords){ glTexCoordP4uiv_native_GLenum_const_GLuint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), type, coords); } @QtUninvokable private native void glTexCoordP4uiv_native_GLenum_const_GLuint_ptr(long __this__nativeId, int type, java.nio.IntBuffer coords); /** *

See QOpenGLFunctions_3_3_Compatibility::glTexCoordPointer(GLint,GLenum,GLsizei,const GLvoid*)

* @param size * @param type * @param stride * @param pointer */ @QtUninvokable public final void glTexCoordPointer(int size, int type, int stride, java.nio.@Nullable Buffer pointer){ glTexCoordPointer_native_GLint_GLenum_GLsizei_const_GLvoid_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), size, type, stride, pointer); } @QtUninvokable private native void glTexCoordPointer_native_GLint_GLenum_GLsizei_const_GLvoid_ptr(long __this__nativeId, int size, int type, int stride, java.nio.Buffer pointer); /** *

See QOpenGLFunctions_3_3_Compatibility::glTexEnvf(GLenum,GLenum,GLfloat)

* @param target * @param pname * @param param */ @QtUninvokable public final void glTexEnvf(int target, int pname, float param){ glTexEnvf_native_GLenum_GLenum_GLfloat(QtJambi_LibraryUtilities.internal.nativeId(this), target, pname, param); } @QtUninvokable private native void glTexEnvf_native_GLenum_GLenum_GLfloat(long __this__nativeId, int target, int pname, float param); /** *

See QOpenGLFunctions_3_3_Compatibility::glTexEnvfv(GLenum,GLenum,const GLfloat*)

* @param target * @param pname * @param params */ @QtUninvokable public final void glTexEnvfv(int target, int pname, float[] params){ if(params!=null && params.length < 1) throw new IllegalArgumentException("Argument 'params': Wrong number of elements in array. Found: " + params.length + ", expected: 1"); glTexEnvfv_native_GLenum_GLenum_const_GLfloat_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), target, pname, params); } @QtUninvokable private native void glTexEnvfv_native_GLenum_GLenum_const_GLfloat_ptr(long __this__nativeId, int target, int pname, float[] params); /** *

See QOpenGLFunctions_3_3_Compatibility::glTexEnvi(GLenum,GLenum,GLint)

* @param target * @param pname * @param param */ @QtUninvokable public final void glTexEnvi(int target, int pname, int param){ glTexEnvi_native_GLenum_GLenum_GLint(QtJambi_LibraryUtilities.internal.nativeId(this), target, pname, param); } @QtUninvokable private native void glTexEnvi_native_GLenum_GLenum_GLint(long __this__nativeId, int target, int pname, int param); /** *

See QOpenGLFunctions_3_3_Compatibility::glTexEnviv(GLenum,GLenum,const GLint*)

* @param target * @param pname * @param params */ @QtUninvokable public final void glTexEnviv(int target, int pname, int[] params){ if(params!=null && params.length < 1) throw new IllegalArgumentException("Argument 'params': Wrong number of elements in array. Found: " + params.length + ", expected: 1"); glTexEnviv_native_GLenum_GLenum_const_GLint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), target, pname, params); } @QtUninvokable private native void glTexEnviv_native_GLenum_GLenum_const_GLint_ptr(long __this__nativeId, int target, int pname, int[] params); /** *

See QOpenGLFunctions_3_3_Compatibility::glTexGend(GLenum,GLenum,GLdouble)

* @param coord * @param pname * @param param */ @QtUninvokable public final void glTexGend(int coord, int pname, double param){ glTexGend_native_GLenum_GLenum_GLdouble(QtJambi_LibraryUtilities.internal.nativeId(this), coord, pname, param); } @QtUninvokable private native void glTexGend_native_GLenum_GLenum_GLdouble(long __this__nativeId, int coord, int pname, double param); /** *

See QOpenGLFunctions_3_3_Compatibility::glTexGendv(GLenum,GLenum,const GLdouble*)

* @param coord * @param pname * @param params */ @QtUninvokable public final void glTexGendv(int coord, int pname, double[] params){ if(params!=null && params.length < 1) throw new IllegalArgumentException("Argument 'params': Wrong number of elements in array. Found: " + params.length + ", expected: 1"); glTexGendv_native_GLenum_GLenum_const_GLdouble_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), coord, pname, params); } @QtUninvokable private native void glTexGendv_native_GLenum_GLenum_const_GLdouble_ptr(long __this__nativeId, int coord, int pname, double[] params); /** *

See QOpenGLFunctions_3_3_Compatibility::glTexGenf(GLenum,GLenum,GLfloat)

* @param coord * @param pname * @param param */ @QtUninvokable public final void glTexGenf(int coord, int pname, float param){ glTexGenf_native_GLenum_GLenum_GLfloat(QtJambi_LibraryUtilities.internal.nativeId(this), coord, pname, param); } @QtUninvokable private native void glTexGenf_native_GLenum_GLenum_GLfloat(long __this__nativeId, int coord, int pname, float param); /** *

See QOpenGLFunctions_3_3_Compatibility::glTexGenfv(GLenum,GLenum,const GLfloat*)

* @param coord * @param pname * @param params */ @QtUninvokable public final void glTexGenfv(int coord, int pname, float[] params){ if(params!=null && params.length < 1) throw new IllegalArgumentException("Argument 'params': Wrong number of elements in array. Found: " + params.length + ", expected: 1"); glTexGenfv_native_GLenum_GLenum_const_GLfloat_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), coord, pname, params); } @QtUninvokable private native void glTexGenfv_native_GLenum_GLenum_const_GLfloat_ptr(long __this__nativeId, int coord, int pname, float[] params); /** *

See QOpenGLFunctions_3_3_Compatibility::glTexGeni(GLenum,GLenum,GLint)

* @param coord * @param pname * @param param */ @QtUninvokable public final void glTexGeni(int coord, int pname, int param){ glTexGeni_native_GLenum_GLenum_GLint(QtJambi_LibraryUtilities.internal.nativeId(this), coord, pname, param); } @QtUninvokable private native void glTexGeni_native_GLenum_GLenum_GLint(long __this__nativeId, int coord, int pname, int param); /** *

See QOpenGLFunctions_3_3_Compatibility::glTexGeniv(GLenum,GLenum,const GLint*)

* @param coord * @param pname * @param params */ @QtUninvokable public final void glTexGeniv(int coord, int pname, int[] params){ if(params!=null && params.length < 1) throw new IllegalArgumentException("Argument 'params': Wrong number of elements in array. Found: " + params.length + ", expected: 1"); glTexGeniv_native_GLenum_GLenum_const_GLint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), coord, pname, params); } @QtUninvokable private native void glTexGeniv_native_GLenum_GLenum_const_GLint_ptr(long __this__nativeId, int coord, int pname, int[] params); /** *

See QOpenGLFunctions_3_3_Compatibility::glTexImage1D(GLenum,GLint,GLint,GLsizei,GLint,GLenum,GLenum,const GLvoid*)

* @param target * @param level * @param internalformat * @param width * @param border * @param format * @param type * @param pixels */ @QtUninvokable public final void glTexImage1D(int target, int level, int internalformat, int width, int border, int format, int type, java.nio.@Nullable Buffer pixels){ glTexImage1D_native_GLenum_GLint_GLint_GLsizei_GLint_GLenum_GLenum_const_GLvoid_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), target, level, internalformat, width, border, format, type, pixels); } @QtUninvokable private native void glTexImage1D_native_GLenum_GLint_GLint_GLsizei_GLint_GLenum_GLenum_const_GLvoid_ptr(long __this__nativeId, int target, int level, int internalformat, int width, int border, int format, int type, java.nio.Buffer pixels); /** *

See QOpenGLFunctions_3_3_Compatibility::glTexImage2D(GLenum,GLint,GLint,GLsizei,GLsizei,GLint,GLenum,GLenum,const GLvoid*)

* @param target * @param level * @param internalformat * @param width * @param height * @param border * @param format * @param type * @param pixels */ @QtUninvokable public final void glTexImage2D(int target, int level, int internalformat, int width, int height, int border, int format, int type, java.nio.@Nullable Buffer pixels){ glTexImage2D_native_GLenum_GLint_GLint_GLsizei_GLsizei_GLint_GLenum_GLenum_const_GLvoid_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), target, level, internalformat, width, height, border, format, type, pixels); } @QtUninvokable private native void glTexImage2D_native_GLenum_GLint_GLint_GLsizei_GLsizei_GLint_GLenum_GLenum_const_GLvoid_ptr(long __this__nativeId, int target, int level, int internalformat, int width, int height, int border, int format, int type, java.nio.Buffer pixels); /** *

See QOpenGLFunctions_3_3_Compatibility::glTexImage2DMultisample(GLenum,GLsizei,GLint,GLsizei,GLsizei,GLboolean)

* @param target * @param samples * @param internalformat * @param width * @param height * @param fixedsamplelocations */ @QtUninvokable public final void glTexImage2DMultisample(int target, int samples, int internalformat, int width, int height, boolean fixedsamplelocations){ glTexImage2DMultisample_native_GLenum_GLsizei_GLint_GLsizei_GLsizei_GLboolean(QtJambi_LibraryUtilities.internal.nativeId(this), target, samples, internalformat, width, height, fixedsamplelocations); } @QtUninvokable private native void glTexImage2DMultisample_native_GLenum_GLsizei_GLint_GLsizei_GLsizei_GLboolean(long __this__nativeId, int target, int samples, int internalformat, int width, int height, boolean fixedsamplelocations); /** *

See QOpenGLFunctions_3_3_Compatibility::glTexImage3D(GLenum,GLint,GLint,GLsizei,GLsizei,GLsizei,GLint,GLenum,GLenum,const GLvoid*)

* @param target * @param level * @param internalformat * @param width * @param height * @param depth * @param border * @param format * @param type * @param pixels */ @QtUninvokable public final void glTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int format, int type, java.nio.@Nullable Buffer pixels){ glTexImage3D_native_GLenum_GLint_GLint_GLsizei_GLsizei_GLsizei_GLint_GLenum_GLenum_const_GLvoid_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), target, level, internalformat, width, height, depth, border, format, type, pixels); } @QtUninvokable private native void glTexImage3D_native_GLenum_GLint_GLint_GLsizei_GLsizei_GLsizei_GLint_GLenum_GLenum_const_GLvoid_ptr(long __this__nativeId, int target, int level, int internalformat, int width, int height, int depth, int border, int format, int type, java.nio.Buffer pixels); /** *

See QOpenGLFunctions_3_3_Compatibility::glTexImage3DMultisample(GLenum,GLsizei,GLint,GLsizei,GLsizei,GLsizei,GLboolean)

* @param target * @param samples * @param internalformat * @param width * @param height * @param depth * @param fixedsamplelocations */ @QtUninvokable public final void glTexImage3DMultisample(int target, int samples, int internalformat, int width, int height, int depth, boolean fixedsamplelocations){ glTexImage3DMultisample_native_GLenum_GLsizei_GLint_GLsizei_GLsizei_GLsizei_GLboolean(QtJambi_LibraryUtilities.internal.nativeId(this), target, samples, internalformat, width, height, depth, fixedsamplelocations); } @QtUninvokable private native void glTexImage3DMultisample_native_GLenum_GLsizei_GLint_GLsizei_GLsizei_GLsizei_GLboolean(long __this__nativeId, int target, int samples, int internalformat, int width, int height, int depth, boolean fixedsamplelocations); /** *

See QOpenGLFunctions_3_3_Compatibility::glTexParameterIiv(GLenum,GLenum,const GLint*)

* @param target * @param pname * @param params */ @QtUninvokable public final void glTexParameterIiv(int target, int pname, java.nio.@Nullable IntBuffer params){ glTexParameterIiv_native_GLenum_GLenum_const_GLint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), target, pname, params); } @QtUninvokable private native void glTexParameterIiv_native_GLenum_GLenum_const_GLint_ptr(long __this__nativeId, int target, int pname, java.nio.IntBuffer params); /** *

See QOpenGLFunctions_3_3_Compatibility::glTexParameterIuiv(GLenum,GLenum,const GLuint*)

* @param target * @param pname * @param params */ @QtUninvokable public final void glTexParameterIuiv(int target, int pname, java.nio.@Nullable IntBuffer params){ glTexParameterIuiv_native_GLenum_GLenum_const_GLuint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), target, pname, params); } @QtUninvokable private native void glTexParameterIuiv_native_GLenum_GLenum_const_GLuint_ptr(long __this__nativeId, int target, int pname, java.nio.IntBuffer params); /** *

See QOpenGLFunctions_3_3_Compatibility::glTexParameterf(GLenum,GLenum,GLfloat)

* @param target * @param pname * @param param */ @QtUninvokable public final void glTexParameterf(int target, int pname, float param){ glTexParameterf_native_GLenum_GLenum_GLfloat(QtJambi_LibraryUtilities.internal.nativeId(this), target, pname, param); } @QtUninvokable private native void glTexParameterf_native_GLenum_GLenum_GLfloat(long __this__nativeId, int target, int pname, float param); /** *

See QOpenGLFunctions_3_3_Compatibility::glTexParameterfv(GLenum,GLenum,const GLfloat*)

* @param target * @param pname * @param params */ @QtUninvokable public final void glTexParameterfv(int target, int pname, java.nio.@Nullable FloatBuffer params){ glTexParameterfv_native_GLenum_GLenum_const_GLfloat_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), target, pname, params); } @QtUninvokable private native void glTexParameterfv_native_GLenum_GLenum_const_GLfloat_ptr(long __this__nativeId, int target, int pname, java.nio.FloatBuffer params); /** *

See QOpenGLFunctions_3_3_Compatibility::glTexParameteri(GLenum,GLenum,GLint)

* @param target * @param pname * @param param */ @QtUninvokable public final void glTexParameteri(int target, int pname, int param){ glTexParameteri_native_GLenum_GLenum_GLint(QtJambi_LibraryUtilities.internal.nativeId(this), target, pname, param); } @QtUninvokable private native void glTexParameteri_native_GLenum_GLenum_GLint(long __this__nativeId, int target, int pname, int param); /** *

See QOpenGLFunctions_3_3_Compatibility::glTexParameteriv(GLenum,GLenum,const GLint*)

* @param target * @param pname * @param params */ @QtUninvokable public final void glTexParameteriv(int target, int pname, java.nio.@Nullable IntBuffer params){ glTexParameteriv_native_GLenum_GLenum_const_GLint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), target, pname, params); } @QtUninvokable private native void glTexParameteriv_native_GLenum_GLenum_const_GLint_ptr(long __this__nativeId, int target, int pname, java.nio.IntBuffer params); /** *

See QOpenGLFunctions_3_3_Compatibility::glTexSubImage1D(GLenum,GLint,GLint,GLsizei,GLenum,GLenum,const GLvoid*)

* @param target * @param level * @param xoffset * @param width * @param format * @param type * @param pixels */ @QtUninvokable public final void glTexSubImage1D(int target, int level, int xoffset, int width, int format, int type, java.nio.@Nullable Buffer pixels){ glTexSubImage1D_native_GLenum_GLint_GLint_GLsizei_GLenum_GLenum_const_GLvoid_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), target, level, xoffset, width, format, type, pixels); } @QtUninvokable private native void glTexSubImage1D_native_GLenum_GLint_GLint_GLsizei_GLenum_GLenum_const_GLvoid_ptr(long __this__nativeId, int target, int level, int xoffset, int width, int format, int type, java.nio.Buffer pixels); /** *

See QOpenGLFunctions_3_3_Compatibility::glTexSubImage2D(GLenum,GLint,GLint,GLint,GLsizei,GLsizei,GLenum,GLenum,const GLvoid*)

* @param target * @param level * @param xoffset * @param yoffset * @param width * @param height * @param format * @param type * @param pixels */ @QtUninvokable public final void glTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, java.nio.@Nullable Buffer pixels){ glTexSubImage2D_native_GLenum_GLint_GLint_GLint_GLsizei_GLsizei_GLenum_GLenum_const_GLvoid_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), target, level, xoffset, yoffset, width, height, format, type, pixels); } @QtUninvokable private native void glTexSubImage2D_native_GLenum_GLint_GLint_GLint_GLsizei_GLsizei_GLenum_GLenum_const_GLvoid_ptr(long __this__nativeId, int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, java.nio.Buffer pixels); /** *

See QOpenGLFunctions_3_3_Compatibility::glTexSubImage3D(GLenum,GLint,GLint,GLint,GLint,GLsizei,GLsizei,GLsizei,GLenum,GLenum,const GLvoid*)

* @param target * @param level * @param xoffset * @param yoffset * @param zoffset * @param width * @param height * @param depth * @param format * @param type * @param pixels */ @QtUninvokable public final void glTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, java.nio.@Nullable Buffer pixels){ glTexSubImage3D_native_GLenum_GLint_GLint_GLint_GLint_GLsizei_GLsizei_GLsizei_GLenum_GLenum_const_GLvoid_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels); } @QtUninvokable private native void glTexSubImage3D_native_GLenum_GLint_GLint_GLint_GLint_GLsizei_GLsizei_GLsizei_GLenum_GLenum_const_GLvoid_ptr(long __this__nativeId, int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, java.nio.Buffer pixels); /** *

See QOpenGLFunctions_3_3_Compatibility::glTransformFeedbackVaryings(GLuint,GLsizei,const GLchar*const*,GLenum)

* @param program * @param varyings * @param bufferMode */ @QtUninvokable public final void glTransformFeedbackVaryings(int program, java.lang.String[] varyings, int bufferMode){ glTransformFeedbackVaryings_native_GLuint_GLsizei_const_GLchar_cptr_ptr_GLenum(QtJambi_LibraryUtilities.internal.nativeId(this), program, varyings, bufferMode); } @QtUninvokable private native void glTransformFeedbackVaryings_native_GLuint_GLsizei_const_GLchar_cptr_ptr_GLenum(long __this__nativeId, int program, java.lang.String[] varyings, int bufferMode); /** *

See QOpenGLFunctions_3_3_Compatibility::glTranslated(GLdouble,GLdouble,GLdouble)

* @param x * @param y * @param z */ @QtUninvokable public final void glTranslated(double x, double y, double z){ glTranslated_native_GLdouble_GLdouble_GLdouble(QtJambi_LibraryUtilities.internal.nativeId(this), x, y, z); } @QtUninvokable private native void glTranslated_native_GLdouble_GLdouble_GLdouble(long __this__nativeId, double x, double y, double z); /** *

See QOpenGLFunctions_3_3_Compatibility::glTranslatef(GLfloat,GLfloat,GLfloat)

* @param x * @param y * @param z */ @QtUninvokable public final void glTranslatef(float x, float y, float z){ glTranslatef_native_GLfloat_GLfloat_GLfloat(QtJambi_LibraryUtilities.internal.nativeId(this), x, y, z); } @QtUninvokable private native void glTranslatef_native_GLfloat_GLfloat_GLfloat(long __this__nativeId, float x, float y, float z); /** *

See QOpenGLFunctions_3_3_Compatibility::glUniform1f(GLint,GLfloat)

* @param location * @param v0 */ @QtUninvokable public final void glUniform1f(int location, float v0){ glUniform1f_native_GLint_GLfloat(QtJambi_LibraryUtilities.internal.nativeId(this), location, v0); } @QtUninvokable private native void glUniform1f_native_GLint_GLfloat(long __this__nativeId, int location, float v0); /** *

See QOpenGLFunctions_3_3_Compatibility::glUniform1fv(GLint,GLsizei,const GLfloat*)

* @param location * @param count * @param value */ @QtUninvokable public final void glUniform1fv(int location, int count, java.nio.@Nullable FloatBuffer value){ glUniform1fv_native_GLint_GLsizei_const_GLfloat_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), location, count, value); } @QtUninvokable private native void glUniform1fv_native_GLint_GLsizei_const_GLfloat_ptr(long __this__nativeId, int location, int count, java.nio.FloatBuffer value); /** *

See QOpenGLFunctions_3_3_Compatibility::glUniform1i(GLint,GLint)

* @param location * @param v0 */ @QtUninvokable public final void glUniform1i(int location, int v0){ glUniform1i_native_GLint_GLint(QtJambi_LibraryUtilities.internal.nativeId(this), location, v0); } @QtUninvokable private native void glUniform1i_native_GLint_GLint(long __this__nativeId, int location, int v0); /** *

See QOpenGLFunctions_3_3_Compatibility::glUniform1iv(GLint,GLsizei,const GLint*)

* @param location * @param count * @param value */ @QtUninvokable public final void glUniform1iv(int location, int count, java.nio.@Nullable IntBuffer value){ glUniform1iv_native_GLint_GLsizei_const_GLint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), location, count, value); } @QtUninvokable private native void glUniform1iv_native_GLint_GLsizei_const_GLint_ptr(long __this__nativeId, int location, int count, java.nio.IntBuffer value); /** *

See QOpenGLFunctions_3_3_Compatibility::glUniform1ui(GLint,GLuint)

* @param location * @param v0 */ @QtUninvokable public final void glUniform1ui(int location, int v0){ glUniform1ui_native_GLint_GLuint(QtJambi_LibraryUtilities.internal.nativeId(this), location, v0); } @QtUninvokable private native void glUniform1ui_native_GLint_GLuint(long __this__nativeId, int location, int v0); /** *

See QOpenGLFunctions_3_3_Compatibility::glUniform1uiv(GLint,GLsizei,const GLuint*)

* @param location * @param count * @param value */ @QtUninvokable public final void glUniform1uiv(int location, int count, java.nio.@Nullable IntBuffer value){ glUniform1uiv_native_GLint_GLsizei_const_GLuint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), location, count, value); } @QtUninvokable private native void glUniform1uiv_native_GLint_GLsizei_const_GLuint_ptr(long __this__nativeId, int location, int count, java.nio.IntBuffer value); /** *

See QOpenGLFunctions_3_3_Compatibility::glUniform2f(GLint,GLfloat,GLfloat)

* @param location * @param v0 * @param v1 */ @QtUninvokable public final void glUniform2f(int location, float v0, float v1){ glUniform2f_native_GLint_GLfloat_GLfloat(QtJambi_LibraryUtilities.internal.nativeId(this), location, v0, v1); } @QtUninvokable private native void glUniform2f_native_GLint_GLfloat_GLfloat(long __this__nativeId, int location, float v0, float v1); /** *

See QOpenGLFunctions_3_3_Compatibility::glUniform2fv(GLint,GLsizei,const GLfloat*)

* @param location * @param count * @param value */ @QtUninvokable public final void glUniform2fv(int location, int count, java.nio.@Nullable FloatBuffer value){ glUniform2fv_native_GLint_GLsizei_const_GLfloat_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), location, count, value); } @QtUninvokable private native void glUniform2fv_native_GLint_GLsizei_const_GLfloat_ptr(long __this__nativeId, int location, int count, java.nio.FloatBuffer value); /** *

See QOpenGLFunctions_3_3_Compatibility::glUniform2i(GLint,GLint,GLint)

* @param location * @param v0 * @param v1 */ @QtUninvokable public final void glUniform2i(int location, int v0, int v1){ glUniform2i_native_GLint_GLint_GLint(QtJambi_LibraryUtilities.internal.nativeId(this), location, v0, v1); } @QtUninvokable private native void glUniform2i_native_GLint_GLint_GLint(long __this__nativeId, int location, int v0, int v1); /** *

See QOpenGLFunctions_3_3_Compatibility::glUniform2iv(GLint,GLsizei,const GLint*)

* @param location * @param count * @param value */ @QtUninvokable public final void glUniform2iv(int location, int count, java.nio.@Nullable IntBuffer value){ glUniform2iv_native_GLint_GLsizei_const_GLint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), location, count, value); } @QtUninvokable private native void glUniform2iv_native_GLint_GLsizei_const_GLint_ptr(long __this__nativeId, int location, int count, java.nio.IntBuffer value); /** *

See QOpenGLFunctions_3_3_Compatibility::glUniform2ui(GLint,GLuint,GLuint)

* @param location * @param v0 * @param v1 */ @QtUninvokable public final void glUniform2ui(int location, int v0, int v1){ glUniform2ui_native_GLint_GLuint_GLuint(QtJambi_LibraryUtilities.internal.nativeId(this), location, v0, v1); } @QtUninvokable private native void glUniform2ui_native_GLint_GLuint_GLuint(long __this__nativeId, int location, int v0, int v1); /** *

See QOpenGLFunctions_3_3_Compatibility::glUniform2uiv(GLint,GLsizei,const GLuint*)

* @param location * @param count * @param value */ @QtUninvokable public final void glUniform2uiv(int location, int count, java.nio.@Nullable IntBuffer value){ glUniform2uiv_native_GLint_GLsizei_const_GLuint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), location, count, value); } @QtUninvokable private native void glUniform2uiv_native_GLint_GLsizei_const_GLuint_ptr(long __this__nativeId, int location, int count, java.nio.IntBuffer value); /** *

See QOpenGLFunctions_3_3_Compatibility::glUniform3f(GLint,GLfloat,GLfloat,GLfloat)

* @param location * @param v0 * @param v1 * @param v2 */ @QtUninvokable public final void glUniform3f(int location, float v0, float v1, float v2){ glUniform3f_native_GLint_GLfloat_GLfloat_GLfloat(QtJambi_LibraryUtilities.internal.nativeId(this), location, v0, v1, v2); } @QtUninvokable private native void glUniform3f_native_GLint_GLfloat_GLfloat_GLfloat(long __this__nativeId, int location, float v0, float v1, float v2); /** *

See QOpenGLFunctions_3_3_Compatibility::glUniform3fv(GLint,GLsizei,const GLfloat*)

* @param location * @param count * @param value */ @QtUninvokable public final void glUniform3fv(int location, int count, java.nio.@Nullable FloatBuffer value){ glUniform3fv_native_GLint_GLsizei_const_GLfloat_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), location, count, value); } @QtUninvokable private native void glUniform3fv_native_GLint_GLsizei_const_GLfloat_ptr(long __this__nativeId, int location, int count, java.nio.FloatBuffer value); /** *

See QOpenGLFunctions_3_3_Compatibility::glUniform3i(GLint,GLint,GLint,GLint)

* @param location * @param v0 * @param v1 * @param v2 */ @QtUninvokable public final void glUniform3i(int location, int v0, int v1, int v2){ glUniform3i_native_GLint_GLint_GLint_GLint(QtJambi_LibraryUtilities.internal.nativeId(this), location, v0, v1, v2); } @QtUninvokable private native void glUniform3i_native_GLint_GLint_GLint_GLint(long __this__nativeId, int location, int v0, int v1, int v2); /** *

See QOpenGLFunctions_3_3_Compatibility::glUniform3iv(GLint,GLsizei,const GLint*)

* @param location * @param count * @param value */ @QtUninvokable public final void glUniform3iv(int location, int count, java.nio.@Nullable IntBuffer value){ glUniform3iv_native_GLint_GLsizei_const_GLint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), location, count, value); } @QtUninvokable private native void glUniform3iv_native_GLint_GLsizei_const_GLint_ptr(long __this__nativeId, int location, int count, java.nio.IntBuffer value); /** *

See QOpenGLFunctions_3_3_Compatibility::glUniform3ui(GLint,GLuint,GLuint,GLuint)

* @param location * @param v0 * @param v1 * @param v2 */ @QtUninvokable public final void glUniform3ui(int location, int v0, int v1, int v2){ glUniform3ui_native_GLint_GLuint_GLuint_GLuint(QtJambi_LibraryUtilities.internal.nativeId(this), location, v0, v1, v2); } @QtUninvokable private native void glUniform3ui_native_GLint_GLuint_GLuint_GLuint(long __this__nativeId, int location, int v0, int v1, int v2); /** *

See QOpenGLFunctions_3_3_Compatibility::glUniform3uiv(GLint,GLsizei,const GLuint*)

* @param location * @param count * @param value */ @QtUninvokable public final void glUniform3uiv(int location, int count, java.nio.@Nullable IntBuffer value){ glUniform3uiv_native_GLint_GLsizei_const_GLuint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), location, count, value); } @QtUninvokable private native void glUniform3uiv_native_GLint_GLsizei_const_GLuint_ptr(long __this__nativeId, int location, int count, java.nio.IntBuffer value); /** *

See QOpenGLFunctions_3_3_Compatibility::glUniform4f(GLint,GLfloat,GLfloat,GLfloat,GLfloat)

* @param location * @param v0 * @param v1 * @param v2 * @param v3 */ @QtUninvokable public final void glUniform4f(int location, float v0, float v1, float v2, float v3){ glUniform4f_native_GLint_GLfloat_GLfloat_GLfloat_GLfloat(QtJambi_LibraryUtilities.internal.nativeId(this), location, v0, v1, v2, v3); } @QtUninvokable private native void glUniform4f_native_GLint_GLfloat_GLfloat_GLfloat_GLfloat(long __this__nativeId, int location, float v0, float v1, float v2, float v3); /** *

See QOpenGLFunctions_3_3_Compatibility::glUniform4fv(GLint,GLsizei,const GLfloat*)

* @param location * @param count * @param value */ @QtUninvokable public final void glUniform4fv(int location, int count, java.nio.@Nullable FloatBuffer value){ glUniform4fv_native_GLint_GLsizei_const_GLfloat_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), location, count, value); } @QtUninvokable private native void glUniform4fv_native_GLint_GLsizei_const_GLfloat_ptr(long __this__nativeId, int location, int count, java.nio.FloatBuffer value); /** *

See QOpenGLFunctions_3_3_Compatibility::glUniform4i(GLint,GLint,GLint,GLint,GLint)

* @param location * @param v0 * @param v1 * @param v2 * @param v3 */ @QtUninvokable public final void glUniform4i(int location, int v0, int v1, int v2, int v3){ glUniform4i_native_GLint_GLint_GLint_GLint_GLint(QtJambi_LibraryUtilities.internal.nativeId(this), location, v0, v1, v2, v3); } @QtUninvokable private native void glUniform4i_native_GLint_GLint_GLint_GLint_GLint(long __this__nativeId, int location, int v0, int v1, int v2, int v3); /** *

See QOpenGLFunctions_3_3_Compatibility::glUniform4iv(GLint,GLsizei,const GLint*)

* @param location * @param count * @param value */ @QtUninvokable public final void glUniform4iv(int location, int count, java.nio.@Nullable IntBuffer value){ glUniform4iv_native_GLint_GLsizei_const_GLint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), location, count, value); } @QtUninvokable private native void glUniform4iv_native_GLint_GLsizei_const_GLint_ptr(long __this__nativeId, int location, int count, java.nio.IntBuffer value); /** *

See QOpenGLFunctions_3_3_Compatibility::glUniform4ui(GLint,GLuint,GLuint,GLuint,GLuint)

* @param location * @param v0 * @param v1 * @param v2 * @param v3 */ @QtUninvokable public final void glUniform4ui(int location, int v0, int v1, int v2, int v3){ glUniform4ui_native_GLint_GLuint_GLuint_GLuint_GLuint(QtJambi_LibraryUtilities.internal.nativeId(this), location, v0, v1, v2, v3); } @QtUninvokable private native void glUniform4ui_native_GLint_GLuint_GLuint_GLuint_GLuint(long __this__nativeId, int location, int v0, int v1, int v2, int v3); /** *

See QOpenGLFunctions_3_3_Compatibility::glUniform4uiv(GLint,GLsizei,const GLuint*)

* @param location * @param count * @param value */ @QtUninvokable public final void glUniform4uiv(int location, int count, java.nio.@Nullable IntBuffer value){ glUniform4uiv_native_GLint_GLsizei_const_GLuint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), location, count, value); } @QtUninvokable private native void glUniform4uiv_native_GLint_GLsizei_const_GLuint_ptr(long __this__nativeId, int location, int count, java.nio.IntBuffer value); /** *

See QOpenGLFunctions_3_3_Compatibility::glUniformBlockBinding(GLuint,GLuint,GLuint)

* @param program * @param uniformBlockIndex * @param uniformBlockBinding */ @QtUninvokable public final void glUniformBlockBinding(int program, int uniformBlockIndex, int uniformBlockBinding){ glUniformBlockBinding_native_GLuint_GLuint_GLuint(QtJambi_LibraryUtilities.internal.nativeId(this), program, uniformBlockIndex, uniformBlockBinding); } @QtUninvokable private native void glUniformBlockBinding_native_GLuint_GLuint_GLuint(long __this__nativeId, int program, int uniformBlockIndex, int uniformBlockBinding); /** *

See QOpenGLFunctions_3_3_Compatibility::glUniformMatrix2fv(GLint,GLsizei,GLboolean,const GLfloat*)

* @param location * @param count * @param transpose * @param value */ @QtUninvokable public final void glUniformMatrix2fv(int location, int count, boolean transpose, java.nio.@Nullable FloatBuffer value){ glUniformMatrix2fv_native_GLint_GLsizei_GLboolean_const_GLfloat_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), location, count, transpose, value); } @QtUninvokable private native void glUniformMatrix2fv_native_GLint_GLsizei_GLboolean_const_GLfloat_ptr(long __this__nativeId, int location, int count, boolean transpose, java.nio.FloatBuffer value); /** *

See QOpenGLFunctions_3_3_Compatibility::glUniformMatrix2x3fv(GLint,GLsizei,GLboolean,const GLfloat*)

* @param location * @param count * @param transpose * @param value */ @QtUninvokable public final void glUniformMatrix2x3fv(int location, int count, boolean transpose, java.nio.@Nullable FloatBuffer value){ glUniformMatrix2x3fv_native_GLint_GLsizei_GLboolean_const_GLfloat_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), location, count, transpose, value); } @QtUninvokable private native void glUniformMatrix2x3fv_native_GLint_GLsizei_GLboolean_const_GLfloat_ptr(long __this__nativeId, int location, int count, boolean transpose, java.nio.FloatBuffer value); /** *

See QOpenGLFunctions_3_3_Compatibility::glUniformMatrix2x4fv(GLint,GLsizei,GLboolean,const GLfloat*)

* @param location * @param count * @param transpose * @param value */ @QtUninvokable public final void glUniformMatrix2x4fv(int location, int count, boolean transpose, java.nio.@Nullable FloatBuffer value){ glUniformMatrix2x4fv_native_GLint_GLsizei_GLboolean_const_GLfloat_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), location, count, transpose, value); } @QtUninvokable private native void glUniformMatrix2x4fv_native_GLint_GLsizei_GLboolean_const_GLfloat_ptr(long __this__nativeId, int location, int count, boolean transpose, java.nio.FloatBuffer value); /** *

See QOpenGLFunctions_3_3_Compatibility::glUniformMatrix3fv(GLint,GLsizei,GLboolean,const GLfloat*)

* @param location * @param count * @param transpose * @param value */ @QtUninvokable public final void glUniformMatrix3fv(int location, int count, boolean transpose, java.nio.@Nullable FloatBuffer value){ glUniformMatrix3fv_native_GLint_GLsizei_GLboolean_const_GLfloat_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), location, count, transpose, value); } @QtUninvokable private native void glUniformMatrix3fv_native_GLint_GLsizei_GLboolean_const_GLfloat_ptr(long __this__nativeId, int location, int count, boolean transpose, java.nio.FloatBuffer value); /** *

See QOpenGLFunctions_3_3_Compatibility::glUniformMatrix3x2fv(GLint,GLsizei,GLboolean,const GLfloat*)

* @param location * @param count * @param transpose * @param value */ @QtUninvokable public final void glUniformMatrix3x2fv(int location, int count, boolean transpose, java.nio.@Nullable FloatBuffer value){ glUniformMatrix3x2fv_native_GLint_GLsizei_GLboolean_const_GLfloat_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), location, count, transpose, value); } @QtUninvokable private native void glUniformMatrix3x2fv_native_GLint_GLsizei_GLboolean_const_GLfloat_ptr(long __this__nativeId, int location, int count, boolean transpose, java.nio.FloatBuffer value); /** *

See QOpenGLFunctions_3_3_Compatibility::glUniformMatrix3x4fv(GLint,GLsizei,GLboolean,const GLfloat*)

* @param location * @param count * @param transpose * @param value */ @QtUninvokable public final void glUniformMatrix3x4fv(int location, int count, boolean transpose, java.nio.@Nullable FloatBuffer value){ glUniformMatrix3x4fv_native_GLint_GLsizei_GLboolean_const_GLfloat_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), location, count, transpose, value); } @QtUninvokable private native void glUniformMatrix3x4fv_native_GLint_GLsizei_GLboolean_const_GLfloat_ptr(long __this__nativeId, int location, int count, boolean transpose, java.nio.FloatBuffer value); /** *

See QOpenGLFunctions_3_3_Compatibility::glUniformMatrix4fv(GLint,GLsizei,GLboolean,const GLfloat*)

* @param location * @param count * @param transpose * @param value */ @QtUninvokable public final void glUniformMatrix4fv(int location, int count, boolean transpose, java.nio.@Nullable FloatBuffer value){ glUniformMatrix4fv_native_GLint_GLsizei_GLboolean_const_GLfloat_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), location, count, transpose, value); } @QtUninvokable private native void glUniformMatrix4fv_native_GLint_GLsizei_GLboolean_const_GLfloat_ptr(long __this__nativeId, int location, int count, boolean transpose, java.nio.FloatBuffer value); /** *

See QOpenGLFunctions_3_3_Compatibility::glUniformMatrix4x2fv(GLint,GLsizei,GLboolean,const GLfloat*)

* @param location * @param count * @param transpose * @param value */ @QtUninvokable public final void glUniformMatrix4x2fv(int location, int count, boolean transpose, java.nio.@Nullable FloatBuffer value){ glUniformMatrix4x2fv_native_GLint_GLsizei_GLboolean_const_GLfloat_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), location, count, transpose, value); } @QtUninvokable private native void glUniformMatrix4x2fv_native_GLint_GLsizei_GLboolean_const_GLfloat_ptr(long __this__nativeId, int location, int count, boolean transpose, java.nio.FloatBuffer value); /** *

See QOpenGLFunctions_3_3_Compatibility::glUniformMatrix4x3fv(GLint,GLsizei,GLboolean,const GLfloat*)

* @param location * @param count * @param transpose * @param value */ @QtUninvokable public final void glUniformMatrix4x3fv(int location, int count, boolean transpose, java.nio.@Nullable FloatBuffer value){ glUniformMatrix4x3fv_native_GLint_GLsizei_GLboolean_const_GLfloat_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), location, count, transpose, value); } @QtUninvokable private native void glUniformMatrix4x3fv_native_GLint_GLsizei_GLboolean_const_GLfloat_ptr(long __this__nativeId, int location, int count, boolean transpose, java.nio.FloatBuffer value); /** *

See QOpenGLFunctions_3_3_Compatibility::glUnmapBuffer(GLenum)

* @param target * @return */ @QtUninvokable public final boolean glUnmapBuffer(int target){ return glUnmapBuffer_native_GLenum(QtJambi_LibraryUtilities.internal.nativeId(this), target); } @QtUninvokable private native boolean glUnmapBuffer_native_GLenum(long __this__nativeId, int target); /** *

See QOpenGLFunctions_3_3_Compatibility::glUseProgram(GLuint)

* @param program */ @QtUninvokable public final void glUseProgram(int program){ glUseProgram_native_GLuint(QtJambi_LibraryUtilities.internal.nativeId(this), program); } @QtUninvokable private native void glUseProgram_native_GLuint(long __this__nativeId, int program); /** *

See QOpenGLFunctions_3_3_Compatibility::glValidateProgram(GLuint)

* @param program */ @QtUninvokable public final void glValidateProgram(int program){ glValidateProgram_native_GLuint(QtJambi_LibraryUtilities.internal.nativeId(this), program); } @QtUninvokable private native void glValidateProgram_native_GLuint(long __this__nativeId, int program); /** *

See QOpenGLFunctions_3_3_Compatibility::glVertex2d(GLdouble,GLdouble)

* @param x * @param y */ @QtUninvokable public final void glVertex2d(double x, double y){ glVertex2d_native_GLdouble_GLdouble(QtJambi_LibraryUtilities.internal.nativeId(this), x, y); } @QtUninvokable private native void glVertex2d_native_GLdouble_GLdouble(long __this__nativeId, double x, double y); /** *

See QOpenGLFunctions_3_3_Compatibility::glVertex2dv(const GLdouble*)

* @param v */ @QtUninvokable public final void glVertex2dv(double[] v){ if(v!=null && v.length < 2) throw new IllegalArgumentException("Argument 'v': Wrong number of elements in array. Found: " + v.length + ", expected: 2"); glVertex2dv_native_const_GLdouble_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), v); } @QtUninvokable private native void glVertex2dv_native_const_GLdouble_ptr(long __this__nativeId, double[] v); /** *

See QOpenGLFunctions_3_3_Compatibility::glVertex2f(GLfloat,GLfloat)

* @param x * @param y */ @QtUninvokable public final void glVertex2f(float x, float y){ glVertex2f_native_GLfloat_GLfloat(QtJambi_LibraryUtilities.internal.nativeId(this), x, y); } @QtUninvokable private native void glVertex2f_native_GLfloat_GLfloat(long __this__nativeId, float x, float y); /** *

See QOpenGLFunctions_3_3_Compatibility::glVertex2fv(const GLfloat*)

* @param v */ @QtUninvokable public final void glVertex2fv(float[] v){ if(v!=null && v.length < 2) throw new IllegalArgumentException("Argument 'v': Wrong number of elements in array. Found: " + v.length + ", expected: 2"); glVertex2fv_native_const_GLfloat_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), v); } @QtUninvokable private native void glVertex2fv_native_const_GLfloat_ptr(long __this__nativeId, float[] v); /** *

See QOpenGLFunctions_3_3_Compatibility::glVertex2i(GLint,GLint)

* @param x * @param y */ @QtUninvokable public final void glVertex2i(int x, int y){ glVertex2i_native_GLint_GLint(QtJambi_LibraryUtilities.internal.nativeId(this), x, y); } @QtUninvokable private native void glVertex2i_native_GLint_GLint(long __this__nativeId, int x, int y); /** *

See QOpenGLFunctions_3_3_Compatibility::glVertex2iv(const GLint*)

* @param v */ @QtUninvokable public final void glVertex2iv(int[] v){ if(v!=null && v.length < 2) throw new IllegalArgumentException("Argument 'v': Wrong number of elements in array. Found: " + v.length + ", expected: 2"); glVertex2iv_native_const_GLint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), v); } @QtUninvokable private native void glVertex2iv_native_const_GLint_ptr(long __this__nativeId, int[] v); /** *

See QOpenGLFunctions_3_3_Compatibility::glVertex2s(GLshort,GLshort)

* @param x * @param y */ @QtUninvokable public final void glVertex2s(short x, short y){ glVertex2s_native_GLshort_GLshort(QtJambi_LibraryUtilities.internal.nativeId(this), x, y); } @QtUninvokable private native void glVertex2s_native_GLshort_GLshort(long __this__nativeId, short x, short y); /** *

See QOpenGLFunctions_3_3_Compatibility::glVertex2sv(const GLshort*)

* @param v */ @QtUninvokable public final void glVertex2sv(short[] v){ if(v!=null && v.length < 2) throw new IllegalArgumentException("Argument 'v': Wrong number of elements in array. Found: " + v.length + ", expected: 2"); glVertex2sv_native_const_GLshort_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), v); } @QtUninvokable private native void glVertex2sv_native_const_GLshort_ptr(long __this__nativeId, short[] v); /** *

See QOpenGLFunctions_3_3_Compatibility::glVertex3d(GLdouble,GLdouble,GLdouble)

* @param x * @param y * @param z */ @QtUninvokable public final void glVertex3d(double x, double y, double z){ glVertex3d_native_GLdouble_GLdouble_GLdouble(QtJambi_LibraryUtilities.internal.nativeId(this), x, y, z); } @QtUninvokable private native void glVertex3d_native_GLdouble_GLdouble_GLdouble(long __this__nativeId, double x, double y, double z); /** *

See QOpenGLFunctions_3_3_Compatibility::glVertex3dv(const GLdouble*)

* @param v */ @QtUninvokable public final void glVertex3dv(double[] v){ if(v!=null && v.length < 3) throw new IllegalArgumentException("Argument 'v': Wrong number of elements in array. Found: " + v.length + ", expected: 3"); glVertex3dv_native_const_GLdouble_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), v); } @QtUninvokable private native void glVertex3dv_native_const_GLdouble_ptr(long __this__nativeId, double[] v); /** *

See QOpenGLFunctions_3_3_Compatibility::glVertex3f(GLfloat,GLfloat,GLfloat)

* @param x * @param y * @param z */ @QtUninvokable public final void glVertex3f(float x, float y, float z){ glVertex3f_native_GLfloat_GLfloat_GLfloat(QtJambi_LibraryUtilities.internal.nativeId(this), x, y, z); } @QtUninvokable private native void glVertex3f_native_GLfloat_GLfloat_GLfloat(long __this__nativeId, float x, float y, float z); /** *

See QOpenGLFunctions_3_3_Compatibility::glVertex3fv(const GLfloat*)

* @param v */ @QtUninvokable public final void glVertex3fv(float[] v){ if(v!=null && v.length < 3) throw new IllegalArgumentException("Argument 'v': Wrong number of elements in array. Found: " + v.length + ", expected: 3"); glVertex3fv_native_const_GLfloat_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), v); } @QtUninvokable private native void glVertex3fv_native_const_GLfloat_ptr(long __this__nativeId, float[] v); /** *

See QOpenGLFunctions_3_3_Compatibility::glVertex3i(GLint,GLint,GLint)

* @param x * @param y * @param z */ @QtUninvokable public final void glVertex3i(int x, int y, int z){ glVertex3i_native_GLint_GLint_GLint(QtJambi_LibraryUtilities.internal.nativeId(this), x, y, z); } @QtUninvokable private native void glVertex3i_native_GLint_GLint_GLint(long __this__nativeId, int x, int y, int z); /** *

See QOpenGLFunctions_3_3_Compatibility::glVertex3iv(const GLint*)

* @param v */ @QtUninvokable public final void glVertex3iv(int[] v){ if(v!=null && v.length < 3) throw new IllegalArgumentException("Argument 'v': Wrong number of elements in array. Found: " + v.length + ", expected: 3"); glVertex3iv_native_const_GLint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), v); } @QtUninvokable private native void glVertex3iv_native_const_GLint_ptr(long __this__nativeId, int[] v); /** *

See QOpenGLFunctions_3_3_Compatibility::glVertex3s(GLshort,GLshort,GLshort)

* @param x * @param y * @param z */ @QtUninvokable public final void glVertex3s(short x, short y, short z){ glVertex3s_native_GLshort_GLshort_GLshort(QtJambi_LibraryUtilities.internal.nativeId(this), x, y, z); } @QtUninvokable private native void glVertex3s_native_GLshort_GLshort_GLshort(long __this__nativeId, short x, short y, short z); /** *

See QOpenGLFunctions_3_3_Compatibility::glVertex3sv(const GLshort*)

* @param v */ @QtUninvokable public final void glVertex3sv(short[] v){ if(v!=null && v.length < 3) throw new IllegalArgumentException("Argument 'v': Wrong number of elements in array. Found: " + v.length + ", expected: 3"); glVertex3sv_native_const_GLshort_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), v); } @QtUninvokable private native void glVertex3sv_native_const_GLshort_ptr(long __this__nativeId, short[] v); /** *

See QOpenGLFunctions_3_3_Compatibility::glVertex4d(GLdouble,GLdouble,GLdouble,GLdouble)

* @param x * @param y * @param z * @param w */ @QtUninvokable public final void glVertex4d(double x, double y, double z, double w){ glVertex4d_native_GLdouble_GLdouble_GLdouble_GLdouble(QtJambi_LibraryUtilities.internal.nativeId(this), x, y, z, w); } @QtUninvokable private native void glVertex4d_native_GLdouble_GLdouble_GLdouble_GLdouble(long __this__nativeId, double x, double y, double z, double w); /** *

See QOpenGLFunctions_3_3_Compatibility::glVertex4dv(const GLdouble*)

* @param v */ @QtUninvokable public final void glVertex4dv(double[] v){ if(v!=null && v.length < 4) throw new IllegalArgumentException("Argument 'v': Wrong number of elements in array. Found: " + v.length + ", expected: 4"); glVertex4dv_native_const_GLdouble_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), v); } @QtUninvokable private native void glVertex4dv_native_const_GLdouble_ptr(long __this__nativeId, double[] v); /** *

See QOpenGLFunctions_3_3_Compatibility::glVertex4f(GLfloat,GLfloat,GLfloat,GLfloat)

* @param x * @param y * @param z * @param w */ @QtUninvokable public final void glVertex4f(float x, float y, float z, float w){ glVertex4f_native_GLfloat_GLfloat_GLfloat_GLfloat(QtJambi_LibraryUtilities.internal.nativeId(this), x, y, z, w); } @QtUninvokable private native void glVertex4f_native_GLfloat_GLfloat_GLfloat_GLfloat(long __this__nativeId, float x, float y, float z, float w); /** *

See QOpenGLFunctions_3_3_Compatibility::glVertex4fv(const GLfloat*)

* @param v */ @QtUninvokable public final void glVertex4fv(float[] v){ if(v!=null && v.length < 4) throw new IllegalArgumentException("Argument 'v': Wrong number of elements in array. Found: " + v.length + ", expected: 4"); glVertex4fv_native_const_GLfloat_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), v); } @QtUninvokable private native void glVertex4fv_native_const_GLfloat_ptr(long __this__nativeId, float[] v); /** *

See QOpenGLFunctions_3_3_Compatibility::glVertex4i(GLint,GLint,GLint,GLint)

* @param x * @param y * @param z * @param w */ @QtUninvokable public final void glVertex4i(int x, int y, int z, int w){ glVertex4i_native_GLint_GLint_GLint_GLint(QtJambi_LibraryUtilities.internal.nativeId(this), x, y, z, w); } @QtUninvokable private native void glVertex4i_native_GLint_GLint_GLint_GLint(long __this__nativeId, int x, int y, int z, int w); /** *

See QOpenGLFunctions_3_3_Compatibility::glVertex4iv(const GLint*)

* @param v */ @QtUninvokable public final void glVertex4iv(int[] v){ if(v!=null && v.length < 4) throw new IllegalArgumentException("Argument 'v': Wrong number of elements in array. Found: " + v.length + ", expected: 4"); glVertex4iv_native_const_GLint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), v); } @QtUninvokable private native void glVertex4iv_native_const_GLint_ptr(long __this__nativeId, int[] v); /** *

See QOpenGLFunctions_3_3_Compatibility::glVertex4s(GLshort,GLshort,GLshort,GLshort)

* @param x * @param y * @param z * @param w */ @QtUninvokable public final void glVertex4s(short x, short y, short z, short w){ glVertex4s_native_GLshort_GLshort_GLshort_GLshort(QtJambi_LibraryUtilities.internal.nativeId(this), x, y, z, w); } @QtUninvokable private native void glVertex4s_native_GLshort_GLshort_GLshort_GLshort(long __this__nativeId, short x, short y, short z, short w); /** *

See QOpenGLFunctions_3_3_Compatibility::glVertex4sv(const GLshort*)

* @param v */ @QtUninvokable public final void glVertex4sv(short[] v){ if(v!=null && v.length < 4) throw new IllegalArgumentException("Argument 'v': Wrong number of elements in array. Found: " + v.length + ", expected: 4"); glVertex4sv_native_const_GLshort_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), v); } @QtUninvokable private native void glVertex4sv_native_const_GLshort_ptr(long __this__nativeId, short[] v); /** *

See QOpenGLFunctions_3_3_Compatibility::glVertexAttrib1d(GLuint,GLdouble)

* @param index * @param x */ @QtUninvokable public final void glVertexAttrib1d(int index, double x){ glVertexAttrib1d_native_GLuint_GLdouble(QtJambi_LibraryUtilities.internal.nativeId(this), index, x); } @QtUninvokable private native void glVertexAttrib1d_native_GLuint_GLdouble(long __this__nativeId, int index, double x); /** *

See QOpenGLFunctions_3_3_Compatibility::glVertexAttrib1dv(GLuint,const GLdouble*)

* @param index * @param v */ @QtUninvokable public final void glVertexAttrib1dv(int index, java.nio.@Nullable DoubleBuffer v){ glVertexAttrib1dv_native_GLuint_const_GLdouble_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), index, v); } @QtUninvokable private native void glVertexAttrib1dv_native_GLuint_const_GLdouble_ptr(long __this__nativeId, int index, java.nio.DoubleBuffer v); /** *

See QOpenGLFunctions_3_3_Compatibility::glVertexAttrib1f(GLuint,GLfloat)

* @param index * @param x */ @QtUninvokable public final void glVertexAttrib1f(int index, float x){ glVertexAttrib1f_native_GLuint_GLfloat(QtJambi_LibraryUtilities.internal.nativeId(this), index, x); } @QtUninvokable private native void glVertexAttrib1f_native_GLuint_GLfloat(long __this__nativeId, int index, float x); /** *

See QOpenGLFunctions_3_3_Compatibility::glVertexAttrib1fv(GLuint,const GLfloat*)

* @param index * @param v */ @QtUninvokable public final void glVertexAttrib1fv(int index, java.nio.@Nullable FloatBuffer v){ glVertexAttrib1fv_native_GLuint_const_GLfloat_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), index, v); } @QtUninvokable private native void glVertexAttrib1fv_native_GLuint_const_GLfloat_ptr(long __this__nativeId, int index, java.nio.FloatBuffer v); /** *

See QOpenGLFunctions_3_3_Compatibility::glVertexAttrib1s(GLuint,GLshort)

* @param index * @param x */ @QtUninvokable public final void glVertexAttrib1s(int index, short x){ glVertexAttrib1s_native_GLuint_GLshort(QtJambi_LibraryUtilities.internal.nativeId(this), index, x); } @QtUninvokable private native void glVertexAttrib1s_native_GLuint_GLshort(long __this__nativeId, int index, short x); /** *

See QOpenGLFunctions_3_3_Compatibility::glVertexAttrib1sv(GLuint,const GLshort*)

* @param index * @param v */ @QtUninvokable public final void glVertexAttrib1sv(int index, java.nio.@Nullable ShortBuffer v){ glVertexAttrib1sv_native_GLuint_const_GLshort_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), index, v); } @QtUninvokable private native void glVertexAttrib1sv_native_GLuint_const_GLshort_ptr(long __this__nativeId, int index, java.nio.ShortBuffer v); /** *

See QOpenGLFunctions_3_3_Compatibility::glVertexAttrib2d(GLuint,GLdouble,GLdouble)

* @param index * @param x * @param y */ @QtUninvokable public final void glVertexAttrib2d(int index, double x, double y){ glVertexAttrib2d_native_GLuint_GLdouble_GLdouble(QtJambi_LibraryUtilities.internal.nativeId(this), index, x, y); } @QtUninvokable private native void glVertexAttrib2d_native_GLuint_GLdouble_GLdouble(long __this__nativeId, int index, double x, double y); /** *

See QOpenGLFunctions_3_3_Compatibility::glVertexAttrib2dv(GLuint,const GLdouble*)

* @param index * @param v */ @QtUninvokable public final void glVertexAttrib2dv(int index, java.nio.@Nullable DoubleBuffer v){ glVertexAttrib2dv_native_GLuint_const_GLdouble_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), index, v); } @QtUninvokable private native void glVertexAttrib2dv_native_GLuint_const_GLdouble_ptr(long __this__nativeId, int index, java.nio.DoubleBuffer v); /** *

See QOpenGLFunctions_3_3_Compatibility::glVertexAttrib2f(GLuint,GLfloat,GLfloat)

* @param index * @param x * @param y */ @QtUninvokable public final void glVertexAttrib2f(int index, float x, float y){ glVertexAttrib2f_native_GLuint_GLfloat_GLfloat(QtJambi_LibraryUtilities.internal.nativeId(this), index, x, y); } @QtUninvokable private native void glVertexAttrib2f_native_GLuint_GLfloat_GLfloat(long __this__nativeId, int index, float x, float y); /** *

See QOpenGLFunctions_3_3_Compatibility::glVertexAttrib2fv(GLuint,const GLfloat*)

* @param index * @param v */ @QtUninvokable public final void glVertexAttrib2fv(int index, java.nio.@Nullable FloatBuffer v){ glVertexAttrib2fv_native_GLuint_const_GLfloat_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), index, v); } @QtUninvokable private native void glVertexAttrib2fv_native_GLuint_const_GLfloat_ptr(long __this__nativeId, int index, java.nio.FloatBuffer v); /** *

See QOpenGLFunctions_3_3_Compatibility::glVertexAttrib2s(GLuint,GLshort,GLshort)

* @param index * @param x * @param y */ @QtUninvokable public final void glVertexAttrib2s(int index, short x, short y){ glVertexAttrib2s_native_GLuint_GLshort_GLshort(QtJambi_LibraryUtilities.internal.nativeId(this), index, x, y); } @QtUninvokable private native void glVertexAttrib2s_native_GLuint_GLshort_GLshort(long __this__nativeId, int index, short x, short y); /** *

See QOpenGLFunctions_3_3_Compatibility::glVertexAttrib2sv(GLuint,const GLshort*)

* @param index * @param v */ @QtUninvokable public final void glVertexAttrib2sv(int index, java.nio.@Nullable ShortBuffer v){ glVertexAttrib2sv_native_GLuint_const_GLshort_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), index, v); } @QtUninvokable private native void glVertexAttrib2sv_native_GLuint_const_GLshort_ptr(long __this__nativeId, int index, java.nio.ShortBuffer v); /** *

See QOpenGLFunctions_3_3_Compatibility::glVertexAttrib3d(GLuint,GLdouble,GLdouble,GLdouble)

* @param index * @param x * @param y * @param z */ @QtUninvokable public final void glVertexAttrib3d(int index, double x, double y, double z){ glVertexAttrib3d_native_GLuint_GLdouble_GLdouble_GLdouble(QtJambi_LibraryUtilities.internal.nativeId(this), index, x, y, z); } @QtUninvokable private native void glVertexAttrib3d_native_GLuint_GLdouble_GLdouble_GLdouble(long __this__nativeId, int index, double x, double y, double z); /** *

See QOpenGLFunctions_3_3_Compatibility::glVertexAttrib3dv(GLuint,const GLdouble*)

* @param index * @param v */ @QtUninvokable public final void glVertexAttrib3dv(int index, java.nio.@Nullable DoubleBuffer v){ glVertexAttrib3dv_native_GLuint_const_GLdouble_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), index, v); } @QtUninvokable private native void glVertexAttrib3dv_native_GLuint_const_GLdouble_ptr(long __this__nativeId, int index, java.nio.DoubleBuffer v); /** *

See QOpenGLFunctions_3_3_Compatibility::glVertexAttrib3f(GLuint,GLfloat,GLfloat,GLfloat)

* @param index * @param x * @param y * @param z */ @QtUninvokable public final void glVertexAttrib3f(int index, float x, float y, float z){ glVertexAttrib3f_native_GLuint_GLfloat_GLfloat_GLfloat(QtJambi_LibraryUtilities.internal.nativeId(this), index, x, y, z); } @QtUninvokable private native void glVertexAttrib3f_native_GLuint_GLfloat_GLfloat_GLfloat(long __this__nativeId, int index, float x, float y, float z); /** *

See QOpenGLFunctions_3_3_Compatibility::glVertexAttrib3fv(GLuint,const GLfloat*)

* @param index * @param v */ @QtUninvokable public final void glVertexAttrib3fv(int index, java.nio.@Nullable FloatBuffer v){ glVertexAttrib3fv_native_GLuint_const_GLfloat_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), index, v); } @QtUninvokable private native void glVertexAttrib3fv_native_GLuint_const_GLfloat_ptr(long __this__nativeId, int index, java.nio.FloatBuffer v); /** *

See QOpenGLFunctions_3_3_Compatibility::glVertexAttrib3s(GLuint,GLshort,GLshort,GLshort)

* @param index * @param x * @param y * @param z */ @QtUninvokable public final void glVertexAttrib3s(int index, short x, short y, short z){ glVertexAttrib3s_native_GLuint_GLshort_GLshort_GLshort(QtJambi_LibraryUtilities.internal.nativeId(this), index, x, y, z); } @QtUninvokable private native void glVertexAttrib3s_native_GLuint_GLshort_GLshort_GLshort(long __this__nativeId, int index, short x, short y, short z); /** *

See QOpenGLFunctions_3_3_Compatibility::glVertexAttrib3sv(GLuint,const GLshort*)

* @param index * @param v */ @QtUninvokable public final void glVertexAttrib3sv(int index, java.nio.@Nullable ShortBuffer v){ glVertexAttrib3sv_native_GLuint_const_GLshort_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), index, v); } @QtUninvokable private native void glVertexAttrib3sv_native_GLuint_const_GLshort_ptr(long __this__nativeId, int index, java.nio.ShortBuffer v); /** *

See QOpenGLFunctions_3_3_Compatibility::glVertexAttrib4Nbv(GLuint,const GLbyte*)

* @param index * @param v */ @QtUninvokable public final void glVertexAttrib4Nbv(int index, java.nio.@Nullable ByteBuffer v){ glVertexAttrib4Nbv_native_GLuint_const_GLbyte_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), index, v); } @QtUninvokable private native void glVertexAttrib4Nbv_native_GLuint_const_GLbyte_ptr(long __this__nativeId, int index, java.nio.ByteBuffer v); /** *

See QOpenGLFunctions_3_3_Compatibility::glVertexAttrib4Niv(GLuint,const GLint*)

* @param index * @param v */ @QtUninvokable public final void glVertexAttrib4Niv(int index, java.nio.@Nullable IntBuffer v){ glVertexAttrib4Niv_native_GLuint_const_GLint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), index, v); } @QtUninvokable private native void glVertexAttrib4Niv_native_GLuint_const_GLint_ptr(long __this__nativeId, int index, java.nio.IntBuffer v); /** *

See QOpenGLFunctions_3_3_Compatibility::glVertexAttrib4Nsv(GLuint,const GLshort*)

* @param index * @param v */ @QtUninvokable public final void glVertexAttrib4Nsv(int index, java.nio.@Nullable ShortBuffer v){ glVertexAttrib4Nsv_native_GLuint_const_GLshort_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), index, v); } @QtUninvokable private native void glVertexAttrib4Nsv_native_GLuint_const_GLshort_ptr(long __this__nativeId, int index, java.nio.ShortBuffer v); /** *

See QOpenGLFunctions_3_3_Compatibility::glVertexAttrib4Nub(GLuint,GLubyte,GLubyte,GLubyte,GLubyte)

* @param index * @param x * @param y * @param z * @param w */ @QtUninvokable public final void glVertexAttrib4Nub(int index, byte x, byte y, byte z, byte w){ glVertexAttrib4Nub_native_GLuint_GLubyte_GLubyte_GLubyte_GLubyte(QtJambi_LibraryUtilities.internal.nativeId(this), index, x, y, z, w); } @QtUninvokable private native void glVertexAttrib4Nub_native_GLuint_GLubyte_GLubyte_GLubyte_GLubyte(long __this__nativeId, int index, byte x, byte y, byte z, byte w); /** *

See QOpenGLFunctions_3_3_Compatibility::glVertexAttrib4Nubv(GLuint,const GLubyte*)

* @param index * @param v */ @QtUninvokable public final void glVertexAttrib4Nubv(int index, java.nio.@Nullable ByteBuffer v){ glVertexAttrib4Nubv_native_GLuint_const_GLubyte_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), index, v); } @QtUninvokable private native void glVertexAttrib4Nubv_native_GLuint_const_GLubyte_ptr(long __this__nativeId, int index, java.nio.ByteBuffer v); /** *

See QOpenGLFunctions_3_3_Compatibility::glVertexAttrib4Nuiv(GLuint,const GLuint*)

* @param index * @param v */ @QtUninvokable public final void glVertexAttrib4Nuiv(int index, java.nio.@Nullable IntBuffer v){ glVertexAttrib4Nuiv_native_GLuint_const_GLuint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), index, v); } @QtUninvokable private native void glVertexAttrib4Nuiv_native_GLuint_const_GLuint_ptr(long __this__nativeId, int index, java.nio.IntBuffer v); /** *

See QOpenGLFunctions_3_3_Compatibility::glVertexAttrib4Nusv(GLuint,const GLushort*)

* @param index * @param v */ @QtUninvokable public final void glVertexAttrib4Nusv(int index, java.nio.@Nullable ShortBuffer v){ glVertexAttrib4Nusv_native_GLuint_const_GLushort_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), index, v); } @QtUninvokable private native void glVertexAttrib4Nusv_native_GLuint_const_GLushort_ptr(long __this__nativeId, int index, java.nio.ShortBuffer v); /** *

See QOpenGLFunctions_3_3_Compatibility::glVertexAttrib4bv(GLuint,const GLbyte*)

* @param index * @param v */ @QtUninvokable public final void glVertexAttrib4bv(int index, java.nio.@Nullable ByteBuffer v){ glVertexAttrib4bv_native_GLuint_const_GLbyte_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), index, v); } @QtUninvokable private native void glVertexAttrib4bv_native_GLuint_const_GLbyte_ptr(long __this__nativeId, int index, java.nio.ByteBuffer v); /** *

See QOpenGLFunctions_3_3_Compatibility::glVertexAttrib4d(GLuint,GLdouble,GLdouble,GLdouble,GLdouble)

* @param index * @param x * @param y * @param z * @param w */ @QtUninvokable public final void glVertexAttrib4d(int index, double x, double y, double z, double w){ glVertexAttrib4d_native_GLuint_GLdouble_GLdouble_GLdouble_GLdouble(QtJambi_LibraryUtilities.internal.nativeId(this), index, x, y, z, w); } @QtUninvokable private native void glVertexAttrib4d_native_GLuint_GLdouble_GLdouble_GLdouble_GLdouble(long __this__nativeId, int index, double x, double y, double z, double w); /** *

See QOpenGLFunctions_3_3_Compatibility::glVertexAttrib4dv(GLuint,const GLdouble*)

* @param index * @param v */ @QtUninvokable public final void glVertexAttrib4dv(int index, java.nio.@Nullable DoubleBuffer v){ glVertexAttrib4dv_native_GLuint_const_GLdouble_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), index, v); } @QtUninvokable private native void glVertexAttrib4dv_native_GLuint_const_GLdouble_ptr(long __this__nativeId, int index, java.nio.DoubleBuffer v); /** *

See QOpenGLFunctions_3_3_Compatibility::glVertexAttrib4f(GLuint,GLfloat,GLfloat,GLfloat,GLfloat)

* @param index * @param x * @param y * @param z * @param w */ @QtUninvokable public final void glVertexAttrib4f(int index, float x, float y, float z, float w){ glVertexAttrib4f_native_GLuint_GLfloat_GLfloat_GLfloat_GLfloat(QtJambi_LibraryUtilities.internal.nativeId(this), index, x, y, z, w); } @QtUninvokable private native void glVertexAttrib4f_native_GLuint_GLfloat_GLfloat_GLfloat_GLfloat(long __this__nativeId, int index, float x, float y, float z, float w); /** *

See QOpenGLFunctions_3_3_Compatibility::glVertexAttrib4fv(GLuint,const GLfloat*)

* @param index * @param v */ @QtUninvokable public final void glVertexAttrib4fv(int index, java.nio.@Nullable FloatBuffer v){ glVertexAttrib4fv_native_GLuint_const_GLfloat_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), index, v); } @QtUninvokable private native void glVertexAttrib4fv_native_GLuint_const_GLfloat_ptr(long __this__nativeId, int index, java.nio.FloatBuffer v); /** *

See QOpenGLFunctions_3_3_Compatibility::glVertexAttrib4iv(GLuint,const GLint*)

* @param index * @param v */ @QtUninvokable public final void glVertexAttrib4iv(int index, java.nio.@Nullable IntBuffer v){ glVertexAttrib4iv_native_GLuint_const_GLint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), index, v); } @QtUninvokable private native void glVertexAttrib4iv_native_GLuint_const_GLint_ptr(long __this__nativeId, int index, java.nio.IntBuffer v); /** *

See QOpenGLFunctions_3_3_Compatibility::glVertexAttrib4s(GLuint,GLshort,GLshort,GLshort,GLshort)

* @param index * @param x * @param y * @param z * @param w */ @QtUninvokable public final void glVertexAttrib4s(int index, short x, short y, short z, short w){ glVertexAttrib4s_native_GLuint_GLshort_GLshort_GLshort_GLshort(QtJambi_LibraryUtilities.internal.nativeId(this), index, x, y, z, w); } @QtUninvokable private native void glVertexAttrib4s_native_GLuint_GLshort_GLshort_GLshort_GLshort(long __this__nativeId, int index, short x, short y, short z, short w); /** *

See QOpenGLFunctions_3_3_Compatibility::glVertexAttrib4sv(GLuint,const GLshort*)

* @param index * @param v */ @QtUninvokable public final void glVertexAttrib4sv(int index, java.nio.@Nullable ShortBuffer v){ glVertexAttrib4sv_native_GLuint_const_GLshort_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), index, v); } @QtUninvokable private native void glVertexAttrib4sv_native_GLuint_const_GLshort_ptr(long __this__nativeId, int index, java.nio.ShortBuffer v); /** *

See QOpenGLFunctions_3_3_Compatibility::glVertexAttrib4ubv(GLuint,const GLubyte*)

* @param index * @param v */ @QtUninvokable public final void glVertexAttrib4ubv(int index, java.nio.@Nullable ByteBuffer v){ glVertexAttrib4ubv_native_GLuint_const_GLubyte_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), index, v); } @QtUninvokable private native void glVertexAttrib4ubv_native_GLuint_const_GLubyte_ptr(long __this__nativeId, int index, java.nio.ByteBuffer v); /** *

See QOpenGLFunctions_3_3_Compatibility::glVertexAttrib4uiv(GLuint,const GLuint*)

* @param index * @param v */ @QtUninvokable public final void glVertexAttrib4uiv(int index, java.nio.@Nullable IntBuffer v){ glVertexAttrib4uiv_native_GLuint_const_GLuint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), index, v); } @QtUninvokable private native void glVertexAttrib4uiv_native_GLuint_const_GLuint_ptr(long __this__nativeId, int index, java.nio.IntBuffer v); /** *

See QOpenGLFunctions_3_3_Compatibility::glVertexAttrib4usv(GLuint,const GLushort*)

* @param index * @param v */ @QtUninvokable public final void glVertexAttrib4usv(int index, java.nio.@Nullable ShortBuffer v){ glVertexAttrib4usv_native_GLuint_const_GLushort_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), index, v); } @QtUninvokable private native void glVertexAttrib4usv_native_GLuint_const_GLushort_ptr(long __this__nativeId, int index, java.nio.ShortBuffer v); /** *

See QOpenGLFunctions_3_3_Compatibility::glVertexAttribDivisor(GLuint,GLuint)

* @param index * @param divisor */ @QtUninvokable public final void glVertexAttribDivisor(int index, int divisor){ glVertexAttribDivisor_native_GLuint_GLuint(QtJambi_LibraryUtilities.internal.nativeId(this), index, divisor); } @QtUninvokable private native void glVertexAttribDivisor_native_GLuint_GLuint(long __this__nativeId, int index, int divisor); /** *

See QOpenGLFunctions_3_3_Compatibility::glVertexAttribI1i(GLuint,GLint)

* @param index * @param x */ @QtUninvokable public final void glVertexAttribI1i(int index, int x){ glVertexAttribI1i_native_GLuint_GLint(QtJambi_LibraryUtilities.internal.nativeId(this), index, x); } @QtUninvokable private native void glVertexAttribI1i_native_GLuint_GLint(long __this__nativeId, int index, int x); /** *

See QOpenGLFunctions_3_3_Compatibility::glVertexAttribI1iv(GLuint,const GLint*)

* @param index * @param v */ @QtUninvokable public final void glVertexAttribI1iv(int index, java.nio.@Nullable IntBuffer v){ glVertexAttribI1iv_native_GLuint_const_GLint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), index, v); } @QtUninvokable private native void glVertexAttribI1iv_native_GLuint_const_GLint_ptr(long __this__nativeId, int index, java.nio.IntBuffer v); /** *

See QOpenGLFunctions_3_3_Compatibility::glVertexAttribI1ui(GLuint,GLuint)

* @param index * @param x */ @QtUninvokable public final void glVertexAttribI1ui(int index, int x){ glVertexAttribI1ui_native_GLuint_GLuint(QtJambi_LibraryUtilities.internal.nativeId(this), index, x); } @QtUninvokable private native void glVertexAttribI1ui_native_GLuint_GLuint(long __this__nativeId, int index, int x); /** *

See QOpenGLFunctions_3_3_Compatibility::glVertexAttribI1uiv(GLuint,const GLuint*)

* @param index * @param v */ @QtUninvokable public final void glVertexAttribI1uiv(int index, java.nio.@Nullable IntBuffer v){ glVertexAttribI1uiv_native_GLuint_const_GLuint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), index, v); } @QtUninvokable private native void glVertexAttribI1uiv_native_GLuint_const_GLuint_ptr(long __this__nativeId, int index, java.nio.IntBuffer v); /** *

See QOpenGLFunctions_3_3_Compatibility::glVertexAttribI2i(GLuint,GLint,GLint)

* @param index * @param x * @param y */ @QtUninvokable public final void glVertexAttribI2i(int index, int x, int y){ glVertexAttribI2i_native_GLuint_GLint_GLint(QtJambi_LibraryUtilities.internal.nativeId(this), index, x, y); } @QtUninvokable private native void glVertexAttribI2i_native_GLuint_GLint_GLint(long __this__nativeId, int index, int x, int y); /** *

See QOpenGLFunctions_3_3_Compatibility::glVertexAttribI2iv(GLuint,const GLint*)

* @param index * @param v */ @QtUninvokable public final void glVertexAttribI2iv(int index, java.nio.@Nullable IntBuffer v){ glVertexAttribI2iv_native_GLuint_const_GLint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), index, v); } @QtUninvokable private native void glVertexAttribI2iv_native_GLuint_const_GLint_ptr(long __this__nativeId, int index, java.nio.IntBuffer v); /** *

See QOpenGLFunctions_3_3_Compatibility::glVertexAttribI2ui(GLuint,GLuint,GLuint)

* @param index * @param x * @param y */ @QtUninvokable public final void glVertexAttribI2ui(int index, int x, int y){ glVertexAttribI2ui_native_GLuint_GLuint_GLuint(QtJambi_LibraryUtilities.internal.nativeId(this), index, x, y); } @QtUninvokable private native void glVertexAttribI2ui_native_GLuint_GLuint_GLuint(long __this__nativeId, int index, int x, int y); /** *

See QOpenGLFunctions_3_3_Compatibility::glVertexAttribI2uiv(GLuint,const GLuint*)

* @param index * @param v */ @QtUninvokable public final void glVertexAttribI2uiv(int index, java.nio.@Nullable IntBuffer v){ glVertexAttribI2uiv_native_GLuint_const_GLuint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), index, v); } @QtUninvokable private native void glVertexAttribI2uiv_native_GLuint_const_GLuint_ptr(long __this__nativeId, int index, java.nio.IntBuffer v); /** *

See QOpenGLFunctions_3_3_Compatibility::glVertexAttribI3i(GLuint,GLint,GLint,GLint)

* @param index * @param x * @param y * @param z */ @QtUninvokable public final void glVertexAttribI3i(int index, int x, int y, int z){ glVertexAttribI3i_native_GLuint_GLint_GLint_GLint(QtJambi_LibraryUtilities.internal.nativeId(this), index, x, y, z); } @QtUninvokable private native void glVertexAttribI3i_native_GLuint_GLint_GLint_GLint(long __this__nativeId, int index, int x, int y, int z); /** *

See QOpenGLFunctions_3_3_Compatibility::glVertexAttribI3iv(GLuint,const GLint*)

* @param index * @param v */ @QtUninvokable public final void glVertexAttribI3iv(int index, java.nio.@Nullable IntBuffer v){ glVertexAttribI3iv_native_GLuint_const_GLint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), index, v); } @QtUninvokable private native void glVertexAttribI3iv_native_GLuint_const_GLint_ptr(long __this__nativeId, int index, java.nio.IntBuffer v); /** *

See QOpenGLFunctions_3_3_Compatibility::glVertexAttribI3ui(GLuint,GLuint,GLuint,GLuint)

* @param index * @param x * @param y * @param z */ @QtUninvokable public final void glVertexAttribI3ui(int index, int x, int y, int z){ glVertexAttribI3ui_native_GLuint_GLuint_GLuint_GLuint(QtJambi_LibraryUtilities.internal.nativeId(this), index, x, y, z); } @QtUninvokable private native void glVertexAttribI3ui_native_GLuint_GLuint_GLuint_GLuint(long __this__nativeId, int index, int x, int y, int z); /** *

See QOpenGLFunctions_3_3_Compatibility::glVertexAttribI3uiv(GLuint,const GLuint*)

* @param index * @param v */ @QtUninvokable public final void glVertexAttribI3uiv(int index, java.nio.@Nullable IntBuffer v){ glVertexAttribI3uiv_native_GLuint_const_GLuint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), index, v); } @QtUninvokable private native void glVertexAttribI3uiv_native_GLuint_const_GLuint_ptr(long __this__nativeId, int index, java.nio.IntBuffer v); /** *

See QOpenGLFunctions_3_3_Compatibility::glVertexAttribI4bv(GLuint,const GLbyte*)

* @param index * @param v */ @QtUninvokable public final void glVertexAttribI4bv(int index, java.nio.@Nullable ByteBuffer v){ glVertexAttribI4bv_native_GLuint_const_GLbyte_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), index, v); } @QtUninvokable private native void glVertexAttribI4bv_native_GLuint_const_GLbyte_ptr(long __this__nativeId, int index, java.nio.ByteBuffer v); /** *

See QOpenGLFunctions_3_3_Compatibility::glVertexAttribI4i(GLuint,GLint,GLint,GLint,GLint)

* @param index * @param x * @param y * @param z * @param w */ @QtUninvokable public final void glVertexAttribI4i(int index, int x, int y, int z, int w){ glVertexAttribI4i_native_GLuint_GLint_GLint_GLint_GLint(QtJambi_LibraryUtilities.internal.nativeId(this), index, x, y, z, w); } @QtUninvokable private native void glVertexAttribI4i_native_GLuint_GLint_GLint_GLint_GLint(long __this__nativeId, int index, int x, int y, int z, int w); /** *

See QOpenGLFunctions_3_3_Compatibility::glVertexAttribI4iv(GLuint,const GLint*)

* @param index * @param v */ @QtUninvokable public final void glVertexAttribI4iv(int index, java.nio.@Nullable IntBuffer v){ glVertexAttribI4iv_native_GLuint_const_GLint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), index, v); } @QtUninvokable private native void glVertexAttribI4iv_native_GLuint_const_GLint_ptr(long __this__nativeId, int index, java.nio.IntBuffer v); /** *

See QOpenGLFunctions_3_3_Compatibility::glVertexAttribI4sv(GLuint,const GLshort*)

* @param index * @param v */ @QtUninvokable public final void glVertexAttribI4sv(int index, java.nio.@Nullable ShortBuffer v){ glVertexAttribI4sv_native_GLuint_const_GLshort_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), index, v); } @QtUninvokable private native void glVertexAttribI4sv_native_GLuint_const_GLshort_ptr(long __this__nativeId, int index, java.nio.ShortBuffer v); /** *

See QOpenGLFunctions_3_3_Compatibility::glVertexAttribI4ubv(GLuint,const GLubyte*)

* @param index * @param v */ @QtUninvokable public final void glVertexAttribI4ubv(int index, java.nio.@Nullable ByteBuffer v){ glVertexAttribI4ubv_native_GLuint_const_GLubyte_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), index, v); } @QtUninvokable private native void glVertexAttribI4ubv_native_GLuint_const_GLubyte_ptr(long __this__nativeId, int index, java.nio.ByteBuffer v); /** *

See QOpenGLFunctions_3_3_Compatibility::glVertexAttribI4ui(GLuint,GLuint,GLuint,GLuint,GLuint)

* @param index * @param x * @param y * @param z * @param w */ @QtUninvokable public final void glVertexAttribI4ui(int index, int x, int y, int z, int w){ glVertexAttribI4ui_native_GLuint_GLuint_GLuint_GLuint_GLuint(QtJambi_LibraryUtilities.internal.nativeId(this), index, x, y, z, w); } @QtUninvokable private native void glVertexAttribI4ui_native_GLuint_GLuint_GLuint_GLuint_GLuint(long __this__nativeId, int index, int x, int y, int z, int w); /** *

See QOpenGLFunctions_3_3_Compatibility::glVertexAttribI4uiv(GLuint,const GLuint*)

* @param index * @param v */ @QtUninvokable public final void glVertexAttribI4uiv(int index, java.nio.@Nullable IntBuffer v){ glVertexAttribI4uiv_native_GLuint_const_GLuint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), index, v); } @QtUninvokable private native void glVertexAttribI4uiv_native_GLuint_const_GLuint_ptr(long __this__nativeId, int index, java.nio.IntBuffer v); /** *

See QOpenGLFunctions_3_3_Compatibility::glVertexAttribI4usv(GLuint,const GLushort*)

* @param index * @param v */ @QtUninvokable public final void glVertexAttribI4usv(int index, java.nio.@Nullable ShortBuffer v){ glVertexAttribI4usv_native_GLuint_const_GLushort_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), index, v); } @QtUninvokable private native void glVertexAttribI4usv_native_GLuint_const_GLushort_ptr(long __this__nativeId, int index, java.nio.ShortBuffer v); /** *

See QOpenGLFunctions_3_3_Compatibility::glVertexAttribIPointer(GLuint,GLint,GLenum,GLsizei,const GLvoid*)

* @param index * @param size * @param type * @param stride * @param pointer */ @QtUninvokable public final void glVertexAttribIPointer(int index, int size, int type, int stride, java.nio.@Nullable Buffer pointer){ glVertexAttribIPointer_native_GLuint_GLint_GLenum_GLsizei_const_GLvoid_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), index, size, type, stride, pointer); } @QtUninvokable private native void glVertexAttribIPointer_native_GLuint_GLint_GLenum_GLsizei_const_GLvoid_ptr(long __this__nativeId, int index, int size, int type, int stride, java.nio.Buffer pointer); /** *

See QOpenGLFunctions_3_3_Compatibility::glVertexAttribP1ui(GLuint,GLenum,GLboolean,GLuint)

* @param index * @param type * @param normalized * @param value */ @QtUninvokable public final void glVertexAttribP1ui(int index, int type, boolean normalized, int value){ glVertexAttribP1ui_native_GLuint_GLenum_GLboolean_GLuint(QtJambi_LibraryUtilities.internal.nativeId(this), index, type, normalized, value); } @QtUninvokable private native void glVertexAttribP1ui_native_GLuint_GLenum_GLboolean_GLuint(long __this__nativeId, int index, int type, boolean normalized, int value); /** *

See QOpenGLFunctions_3_3_Compatibility::glVertexAttribP1uiv(GLuint,GLenum,GLboolean,const GLuint*)

* @param index * @param type * @param normalized * @param value */ @QtUninvokable public final void glVertexAttribP1uiv(int index, int type, boolean normalized, java.nio.@Nullable IntBuffer value){ glVertexAttribP1uiv_native_GLuint_GLenum_GLboolean_const_GLuint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), index, type, normalized, value); } @QtUninvokable private native void glVertexAttribP1uiv_native_GLuint_GLenum_GLboolean_const_GLuint_ptr(long __this__nativeId, int index, int type, boolean normalized, java.nio.IntBuffer value); /** *

See QOpenGLFunctions_3_3_Compatibility::glVertexAttribP2ui(GLuint,GLenum,GLboolean,GLuint)

* @param index * @param type * @param normalized * @param value */ @QtUninvokable public final void glVertexAttribP2ui(int index, int type, boolean normalized, int value){ glVertexAttribP2ui_native_GLuint_GLenum_GLboolean_GLuint(QtJambi_LibraryUtilities.internal.nativeId(this), index, type, normalized, value); } @QtUninvokable private native void glVertexAttribP2ui_native_GLuint_GLenum_GLboolean_GLuint(long __this__nativeId, int index, int type, boolean normalized, int value); /** *

See QOpenGLFunctions_3_3_Compatibility::glVertexAttribP2uiv(GLuint,GLenum,GLboolean,const GLuint*)

* @param index * @param type * @param normalized * @param value */ @QtUninvokable public final void glVertexAttribP2uiv(int index, int type, boolean normalized, java.nio.@Nullable IntBuffer value){ glVertexAttribP2uiv_native_GLuint_GLenum_GLboolean_const_GLuint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), index, type, normalized, value); } @QtUninvokable private native void glVertexAttribP2uiv_native_GLuint_GLenum_GLboolean_const_GLuint_ptr(long __this__nativeId, int index, int type, boolean normalized, java.nio.IntBuffer value); /** *

See QOpenGLFunctions_3_3_Compatibility::glVertexAttribP3ui(GLuint,GLenum,GLboolean,GLuint)

* @param index * @param type * @param normalized * @param value */ @QtUninvokable public final void glVertexAttribP3ui(int index, int type, boolean normalized, int value){ glVertexAttribP3ui_native_GLuint_GLenum_GLboolean_GLuint(QtJambi_LibraryUtilities.internal.nativeId(this), index, type, normalized, value); } @QtUninvokable private native void glVertexAttribP3ui_native_GLuint_GLenum_GLboolean_GLuint(long __this__nativeId, int index, int type, boolean normalized, int value); /** *

See QOpenGLFunctions_3_3_Compatibility::glVertexAttribP3uiv(GLuint,GLenum,GLboolean,const GLuint*)

* @param index * @param type * @param normalized * @param value */ @QtUninvokable public final void glVertexAttribP3uiv(int index, int type, boolean normalized, java.nio.@Nullable IntBuffer value){ glVertexAttribP3uiv_native_GLuint_GLenum_GLboolean_const_GLuint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), index, type, normalized, value); } @QtUninvokable private native void glVertexAttribP3uiv_native_GLuint_GLenum_GLboolean_const_GLuint_ptr(long __this__nativeId, int index, int type, boolean normalized, java.nio.IntBuffer value); /** *

See QOpenGLFunctions_3_3_Compatibility::glVertexAttribP4ui(GLuint,GLenum,GLboolean,GLuint)

* @param index * @param type * @param normalized * @param value */ @QtUninvokable public final void glVertexAttribP4ui(int index, int type, boolean normalized, int value){ glVertexAttribP4ui_native_GLuint_GLenum_GLboolean_GLuint(QtJambi_LibraryUtilities.internal.nativeId(this), index, type, normalized, value); } @QtUninvokable private native void glVertexAttribP4ui_native_GLuint_GLenum_GLboolean_GLuint(long __this__nativeId, int index, int type, boolean normalized, int value); /** *

See QOpenGLFunctions_3_3_Compatibility::glVertexAttribP4uiv(GLuint,GLenum,GLboolean,const GLuint*)

* @param index * @param type * @param normalized * @param value */ @QtUninvokable public final void glVertexAttribP4uiv(int index, int type, boolean normalized, java.nio.@Nullable IntBuffer value){ glVertexAttribP4uiv_native_GLuint_GLenum_GLboolean_const_GLuint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), index, type, normalized, value); } @QtUninvokable private native void glVertexAttribP4uiv_native_GLuint_GLenum_GLboolean_const_GLuint_ptr(long __this__nativeId, int index, int type, boolean normalized, java.nio.IntBuffer value); /** *

See QOpenGLFunctions_3_3_Compatibility::glVertexAttribPointer(GLuint,GLint,GLenum,GLboolean,GLsizei,const GLvoid*)

* @param index * @param size * @param type * @param normalized * @param stride * @param pointer */ @QtUninvokable public final void glVertexAttribPointer(int index, int size, int type, boolean normalized, int stride, java.nio.@Nullable Buffer pointer){ glVertexAttribPointer_native_GLuint_GLint_GLenum_GLboolean_GLsizei_const_GLvoid_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), index, size, type, normalized, stride, pointer); } @QtUninvokable private native void glVertexAttribPointer_native_GLuint_GLint_GLenum_GLboolean_GLsizei_const_GLvoid_ptr(long __this__nativeId, int index, int size, int type, boolean normalized, int stride, java.nio.Buffer pointer); /** *

See QOpenGLFunctions_3_3_Compatibility::glVertexP2ui(GLenum,GLuint)

* @param type * @param value */ @QtUninvokable public final void glVertexP2ui(int type, int value){ glVertexP2ui_native_GLenum_GLuint(QtJambi_LibraryUtilities.internal.nativeId(this), type, value); } @QtUninvokable private native void glVertexP2ui_native_GLenum_GLuint(long __this__nativeId, int type, int value); /** *

See QOpenGLFunctions_3_3_Compatibility::glVertexP2uiv(GLenum,const GLuint*)

* @param type * @param value */ @QtUninvokable public final void glVertexP2uiv(int type, java.nio.@Nullable IntBuffer value){ glVertexP2uiv_native_GLenum_const_GLuint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), type, value); } @QtUninvokable private native void glVertexP2uiv_native_GLenum_const_GLuint_ptr(long __this__nativeId, int type, java.nio.IntBuffer value); /** *

See QOpenGLFunctions_3_3_Compatibility::glVertexP3ui(GLenum,GLuint)

* @param type * @param value */ @QtUninvokable public final void glVertexP3ui(int type, int value){ glVertexP3ui_native_GLenum_GLuint(QtJambi_LibraryUtilities.internal.nativeId(this), type, value); } @QtUninvokable private native void glVertexP3ui_native_GLenum_GLuint(long __this__nativeId, int type, int value); /** *

See QOpenGLFunctions_3_3_Compatibility::glVertexP3uiv(GLenum,const GLuint*)

* @param type * @param value */ @QtUninvokable public final void glVertexP3uiv(int type, java.nio.@Nullable IntBuffer value){ glVertexP3uiv_native_GLenum_const_GLuint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), type, value); } @QtUninvokable private native void glVertexP3uiv_native_GLenum_const_GLuint_ptr(long __this__nativeId, int type, java.nio.IntBuffer value); /** *

See QOpenGLFunctions_3_3_Compatibility::glVertexP4ui(GLenum,GLuint)

* @param type * @param value */ @QtUninvokable public final void glVertexP4ui(int type, int value){ glVertexP4ui_native_GLenum_GLuint(QtJambi_LibraryUtilities.internal.nativeId(this), type, value); } @QtUninvokable private native void glVertexP4ui_native_GLenum_GLuint(long __this__nativeId, int type, int value); /** *

See QOpenGLFunctions_3_3_Compatibility::glVertexP4uiv(GLenum,const GLuint*)

* @param type * @param value */ @QtUninvokable public final void glVertexP4uiv(int type, java.nio.@Nullable IntBuffer value){ glVertexP4uiv_native_GLenum_const_GLuint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), type, value); } @QtUninvokable private native void glVertexP4uiv_native_GLenum_const_GLuint_ptr(long __this__nativeId, int type, java.nio.IntBuffer value); /** *

See QOpenGLFunctions_3_3_Compatibility::glVertexPointer(GLint,GLenum,GLsizei,const GLvoid*)

* @param size * @param type * @param stride * @param pointer */ @QtUninvokable public final void glVertexPointer(int size, int type, int stride, java.nio.@Nullable Buffer pointer){ glVertexPointer_native_GLint_GLenum_GLsizei_const_GLvoid_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), size, type, stride, pointer); } @QtUninvokable private native void glVertexPointer_native_GLint_GLenum_GLsizei_const_GLvoid_ptr(long __this__nativeId, int size, int type, int stride, java.nio.Buffer pointer); /** *

See QOpenGLFunctions_3_3_Compatibility::glViewport(GLint,GLint,GLsizei,GLsizei)

* @param x * @param y * @param width * @param height */ @QtUninvokable public final void glViewport(int x, int y, int width, int height){ glViewport_native_GLint_GLint_GLsizei_GLsizei(QtJambi_LibraryUtilities.internal.nativeId(this), x, y, width, height); } @QtUninvokable private native void glViewport_native_GLint_GLint_GLsizei_GLsizei(long __this__nativeId, int x, int y, int width, int height); /** *

See QOpenGLFunctions_3_3_Compatibility::glWaitSync(GLsync,GLbitfield,GLuint64)

* @param sync * @param flags * @param timeout */ @QtUninvokable public final void glWaitSync(io.qt.gui.gl.@Nullable GLsync sync, int flags, long timeout){ glWaitSync_native___GLsync_ptr_GLbitfield_GLuint64(QtJambi_LibraryUtilities.internal.nativeId(this), QtJambi_LibraryUtilities.internal.checkedNativeId(sync), flags, timeout); } @QtUninvokable private native void glWaitSync_native___GLsync_ptr_GLbitfield_GLuint64(long __this__nativeId, long sync, int flags, long timeout); /** *

See QOpenGLFunctions_3_3_Compatibility::glWindowPos2d(GLdouble,GLdouble)

* @param x * @param y */ @QtUninvokable public final void glWindowPos2d(double x, double y){ glWindowPos2d_native_GLdouble_GLdouble(QtJambi_LibraryUtilities.internal.nativeId(this), x, y); } @QtUninvokable private native void glWindowPos2d_native_GLdouble_GLdouble(long __this__nativeId, double x, double y); /** *

See QOpenGLFunctions_3_3_Compatibility::glWindowPos2dv(const GLdouble*)

* @param v */ @QtUninvokable public final void glWindowPos2dv(java.nio.@Nullable DoubleBuffer v){ glWindowPos2dv_native_const_GLdouble_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), v); } @QtUninvokable private native void glWindowPos2dv_native_const_GLdouble_ptr(long __this__nativeId, java.nio.DoubleBuffer v); /** *

See QOpenGLFunctions_3_3_Compatibility::glWindowPos2f(GLfloat,GLfloat)

* @param x * @param y */ @QtUninvokable public final void glWindowPos2f(float x, float y){ glWindowPos2f_native_GLfloat_GLfloat(QtJambi_LibraryUtilities.internal.nativeId(this), x, y); } @QtUninvokable private native void glWindowPos2f_native_GLfloat_GLfloat(long __this__nativeId, float x, float y); /** *

See QOpenGLFunctions_3_3_Compatibility::glWindowPos2fv(const GLfloat*)

* @param v */ @QtUninvokable public final void glWindowPos2fv(java.nio.@Nullable FloatBuffer v){ glWindowPos2fv_native_const_GLfloat_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), v); } @QtUninvokable private native void glWindowPos2fv_native_const_GLfloat_ptr(long __this__nativeId, java.nio.FloatBuffer v); /** *

See QOpenGLFunctions_3_3_Compatibility::glWindowPos2i(GLint,GLint)

* @param x * @param y */ @QtUninvokable public final void glWindowPos2i(int x, int y){ glWindowPos2i_native_GLint_GLint(QtJambi_LibraryUtilities.internal.nativeId(this), x, y); } @QtUninvokable private native void glWindowPos2i_native_GLint_GLint(long __this__nativeId, int x, int y); /** *

See QOpenGLFunctions_3_3_Compatibility::glWindowPos2iv(const GLint*)

* @param v */ @QtUninvokable public final void glWindowPos2iv(java.nio.@Nullable IntBuffer v){ glWindowPos2iv_native_const_GLint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), v); } @QtUninvokable private native void glWindowPos2iv_native_const_GLint_ptr(long __this__nativeId, java.nio.IntBuffer v); /** *

See QOpenGLFunctions_3_3_Compatibility::glWindowPos2s(GLshort,GLshort)

* @param x * @param y */ @QtUninvokable public final void glWindowPos2s(short x, short y){ glWindowPos2s_native_GLshort_GLshort(QtJambi_LibraryUtilities.internal.nativeId(this), x, y); } @QtUninvokable private native void glWindowPos2s_native_GLshort_GLshort(long __this__nativeId, short x, short y); /** *

See QOpenGLFunctions_3_3_Compatibility::glWindowPos2sv(const GLshort*)

* @param v */ @QtUninvokable public final void glWindowPos2sv(java.nio.@Nullable ShortBuffer v){ glWindowPos2sv_native_const_GLshort_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), v); } @QtUninvokable private native void glWindowPos2sv_native_const_GLshort_ptr(long __this__nativeId, java.nio.ShortBuffer v); /** *

See QOpenGLFunctions_3_3_Compatibility::glWindowPos3d(GLdouble,GLdouble,GLdouble)

* @param x * @param y * @param z */ @QtUninvokable public final void glWindowPos3d(double x, double y, double z){ glWindowPos3d_native_GLdouble_GLdouble_GLdouble(QtJambi_LibraryUtilities.internal.nativeId(this), x, y, z); } @QtUninvokable private native void glWindowPos3d_native_GLdouble_GLdouble_GLdouble(long __this__nativeId, double x, double y, double z); /** *

See QOpenGLFunctions_3_3_Compatibility::glWindowPos3dv(const GLdouble*)

* @param v */ @QtUninvokable public final void glWindowPos3dv(java.nio.@Nullable DoubleBuffer v){ glWindowPos3dv_native_const_GLdouble_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), v); } @QtUninvokable private native void glWindowPos3dv_native_const_GLdouble_ptr(long __this__nativeId, java.nio.DoubleBuffer v); /** *

See QOpenGLFunctions_3_3_Compatibility::glWindowPos3f(GLfloat,GLfloat,GLfloat)

* @param x * @param y * @param z */ @QtUninvokable public final void glWindowPos3f(float x, float y, float z){ glWindowPos3f_native_GLfloat_GLfloat_GLfloat(QtJambi_LibraryUtilities.internal.nativeId(this), x, y, z); } @QtUninvokable private native void glWindowPos3f_native_GLfloat_GLfloat_GLfloat(long __this__nativeId, float x, float y, float z); /** *

See QOpenGLFunctions_3_3_Compatibility::glWindowPos3fv(const GLfloat*)

* @param v */ @QtUninvokable public final void glWindowPos3fv(java.nio.@Nullable FloatBuffer v){ glWindowPos3fv_native_const_GLfloat_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), v); } @QtUninvokable private native void glWindowPos3fv_native_const_GLfloat_ptr(long __this__nativeId, java.nio.FloatBuffer v); /** *

See QOpenGLFunctions_3_3_Compatibility::glWindowPos3i(GLint,GLint,GLint)

* @param x * @param y * @param z */ @QtUninvokable public final void glWindowPos3i(int x, int y, int z){ glWindowPos3i_native_GLint_GLint_GLint(QtJambi_LibraryUtilities.internal.nativeId(this), x, y, z); } @QtUninvokable private native void glWindowPos3i_native_GLint_GLint_GLint(long __this__nativeId, int x, int y, int z); /** *

See QOpenGLFunctions_3_3_Compatibility::glWindowPos3iv(const GLint*)

* @param v */ @QtUninvokable public final void glWindowPos3iv(java.nio.@Nullable IntBuffer v){ glWindowPos3iv_native_const_GLint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), v); } @QtUninvokable private native void glWindowPos3iv_native_const_GLint_ptr(long __this__nativeId, java.nio.IntBuffer v); /** *

See QOpenGLFunctions_3_3_Compatibility::glWindowPos3s(GLshort,GLshort,GLshort)

* @param x * @param y * @param z */ @QtUninvokable public final void glWindowPos3s(short x, short y, short z){ glWindowPos3s_native_GLshort_GLshort_GLshort(QtJambi_LibraryUtilities.internal.nativeId(this), x, y, z); } @QtUninvokable private native void glWindowPos3s_native_GLshort_GLshort_GLshort(long __this__nativeId, short x, short y, short z); /** *

See QOpenGLFunctions_3_3_Compatibility::glWindowPos3sv(const GLshort*)

* @param v */ @QtUninvokable public final void glWindowPos3sv(java.nio.@Nullable ShortBuffer v){ glWindowPos3sv_native_const_GLshort_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), v); } @QtUninvokable private native void glWindowPos3sv_native_const_GLshort_ptr(long __this__nativeId, java.nio.ShortBuffer v); /** *

See QAbstractOpenGLFunctions::initializeOpenGLFunctions()

* @return */ @QtUninvokable @Override public boolean initializeOpenGLFunctions(){ return initializeOpenGLFunctions_native(QtJambi_LibraryUtilities.internal.nativeId(this)); } @QtUninvokable private native boolean initializeOpenGLFunctions_native(long __this__nativeId); /** * Constructor for internal use only. * @param p expected to be null. * @hidden */ @NativeAccess protected QOpenGLFunctions_3_3_Compatibility(QPrivateConstructor p) { super(p); } }




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