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package io.qt.opengl;
import io.qt.*;
/**
* All functions for OpenGL 3.3 compatibility profile
* Java wrapper for Qt class QOpenGLFunctions_3_3_Compatibility
*/
public class QOpenGLFunctions_3_3_Compatibility extends io.qt.opengl.QAbstractOpenGLFunctions
{
/**
* See QOpenGLFunctions_3_3_Compatibility:: QOpenGLFunctions_3_3_Compatibility()
*/
public QOpenGLFunctions_3_3_Compatibility(){
super((QPrivateConstructor)null);
initialize_native(this);
}
private native static void initialize_native(QOpenGLFunctions_3_3_Compatibility instance);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glAccum(GLenum, GLfloat)
* @param op
* @param value
*/
@QtUninvokable
public final void glAccum(int op, float value){
glAccum_native_GLenum_GLfloat(QtJambi_LibraryUtilities.internal.nativeId(this), op, value);
}
@QtUninvokable
private native void glAccum_native_GLenum_GLfloat(long __this__nativeId, int op, float value);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glActiveTexture(GLenum)
* @param texture
*/
@QtUninvokable
public final void glActiveTexture(int texture){
glActiveTexture_native_GLenum(QtJambi_LibraryUtilities.internal.nativeId(this), texture);
}
@QtUninvokable
private native void glActiveTexture_native_GLenum(long __this__nativeId, int texture);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glAlphaFunc(GLenum, GLfloat)
* @param func
* @param ref
*/
@QtUninvokable
public final void glAlphaFunc(int func, float ref){
glAlphaFunc_native_GLenum_GLfloat(QtJambi_LibraryUtilities.internal.nativeId(this), func, ref);
}
@QtUninvokable
private native void glAlphaFunc_native_GLenum_GLfloat(long __this__nativeId, int func, float ref);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glAreTexturesResident(GLsizei, const GLuint*, GLboolean*)
* @param textures
* @param residences
* @return
*/
@QtUninvokable
public final boolean glAreTexturesResident(java.nio.@Nullable IntBuffer textures, boolean[] residences){
return glAreTexturesResident_native_GLsizei_const_GLuint_ptr_GLboolean_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), textures, residences);
}
@QtUninvokable
private native boolean glAreTexturesResident_native_GLsizei_const_GLuint_ptr_GLboolean_ptr(long __this__nativeId, java.nio.IntBuffer textures, boolean[] residences);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glArrayElement(GLint)
* @param i
*/
@QtUninvokable
public final void glArrayElement(int i){
glArrayElement_native_GLint(QtJambi_LibraryUtilities.internal.nativeId(this), i);
}
@QtUninvokable
private native void glArrayElement_native_GLint(long __this__nativeId, int i);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glAttachShader(GLuint, GLuint)
* @param program
* @param shader
*/
@QtUninvokable
public final void glAttachShader(int program, int shader){
glAttachShader_native_GLuint_GLuint(QtJambi_LibraryUtilities.internal.nativeId(this), program, shader);
}
@QtUninvokable
private native void glAttachShader_native_GLuint_GLuint(long __this__nativeId, int program, int shader);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glBegin(GLenum)
* @param mode
*/
@QtUninvokable
public final void glBegin(int mode){
glBegin_native_GLenum(QtJambi_LibraryUtilities.internal.nativeId(this), mode);
}
@QtUninvokable
private native void glBegin_native_GLenum(long __this__nativeId, int mode);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glBeginConditionalRender(GLuint, GLenum)
* @param id
* @param mode
*/
@QtUninvokable
public final void glBeginConditionalRender(int id, int mode){
glBeginConditionalRender_native_GLuint_GLenum(QtJambi_LibraryUtilities.internal.nativeId(this), id, mode);
}
@QtUninvokable
private native void glBeginConditionalRender_native_GLuint_GLenum(long __this__nativeId, int id, int mode);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glBeginQuery(GLenum, GLuint)
* @param target
* @param id
*/
@QtUninvokable
public final void glBeginQuery(int target, int id){
glBeginQuery_native_GLenum_GLuint(QtJambi_LibraryUtilities.internal.nativeId(this), target, id);
}
@QtUninvokable
private native void glBeginQuery_native_GLenum_GLuint(long __this__nativeId, int target, int id);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glBeginTransformFeedback(GLenum)
* @param primitiveMode
*/
@QtUninvokable
public final void glBeginTransformFeedback(int primitiveMode){
glBeginTransformFeedback_native_GLenum(QtJambi_LibraryUtilities.internal.nativeId(this), primitiveMode);
}
@QtUninvokable
private native void glBeginTransformFeedback_native_GLenum(long __this__nativeId, int primitiveMode);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glBindAttribLocation(GLuint, GLuint, const GLchar*)
* @param program
* @param index
* @param name
*/
@QtUninvokable
public final void glBindAttribLocation(int program, int index, java.nio.@Nullable CharBuffer name){
glBindAttribLocation_native_GLuint_GLuint_const_GLchar_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), program, index, name);
}
@QtUninvokable
private native void glBindAttribLocation_native_GLuint_GLuint_const_GLchar_ptr(long __this__nativeId, int program, int index, java.nio.CharBuffer name);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glBindBuffer(GLenum, GLuint)
* @param target
* @param buffer
*/
@QtUninvokable
public final void glBindBuffer(int target, int buffer){
glBindBuffer_native_GLenum_GLuint(QtJambi_LibraryUtilities.internal.nativeId(this), target, buffer);
}
@QtUninvokable
private native void glBindBuffer_native_GLenum_GLuint(long __this__nativeId, int target, int buffer);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glBindBufferBase(GLenum, GLuint, GLuint)
* @param target
* @param index
* @param buffer
*/
@QtUninvokable
public final void glBindBufferBase(int target, int index, int buffer){
glBindBufferBase_native_GLenum_GLuint_GLuint(QtJambi_LibraryUtilities.internal.nativeId(this), target, index, buffer);
}
@QtUninvokable
private native void glBindBufferBase_native_GLenum_GLuint_GLuint(long __this__nativeId, int target, int index, int buffer);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glBindBufferRange(GLenum, GLuint, GLuint, GLintptr, GLsizeiptr)
* @param target
* @param index
* @param buffer
* @param offset
* @param size
*/
@QtUninvokable
public final void glBindBufferRange(int target, int index, int buffer, long offset, long size){
glBindBufferRange_native_GLenum_GLuint_GLuint_GLintptr_GLsizeiptr(QtJambi_LibraryUtilities.internal.nativeId(this), target, index, buffer, offset, size);
}
@QtUninvokable
private native void glBindBufferRange_native_GLenum_GLuint_GLuint_GLintptr_GLsizeiptr(long __this__nativeId, int target, int index, int buffer, long offset, long size);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glBindFragDataLocation(GLuint, GLuint, const GLchar*)
* @param program
* @param color
* @param name
*/
@QtUninvokable
public final void glBindFragDataLocation(int program, int color, java.nio.@Nullable CharBuffer name){
glBindFragDataLocation_native_GLuint_GLuint_const_GLchar_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), program, color, name);
}
@QtUninvokable
private native void glBindFragDataLocation_native_GLuint_GLuint_const_GLchar_ptr(long __this__nativeId, int program, int color, java.nio.CharBuffer name);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glBindFragDataLocationIndexed(GLuint, GLuint, GLuint, const GLchar*)
* @param program
* @param colorNumber
* @param index
* @param name
*/
@QtUninvokable
public final void glBindFragDataLocationIndexed(int program, int colorNumber, int index, java.nio.@Nullable CharBuffer name){
glBindFragDataLocationIndexed_native_GLuint_GLuint_GLuint_const_GLchar_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), program, colorNumber, index, name);
}
@QtUninvokable
private native void glBindFragDataLocationIndexed_native_GLuint_GLuint_GLuint_const_GLchar_ptr(long __this__nativeId, int program, int colorNumber, int index, java.nio.CharBuffer name);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glBindFramebuffer(GLenum, GLuint)
* @param target
* @param framebuffer
*/
@QtUninvokable
public final void glBindFramebuffer(int target, int framebuffer){
glBindFramebuffer_native_GLenum_GLuint(QtJambi_LibraryUtilities.internal.nativeId(this), target, framebuffer);
}
@QtUninvokable
private native void glBindFramebuffer_native_GLenum_GLuint(long __this__nativeId, int target, int framebuffer);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glBindRenderbuffer(GLenum, GLuint)
* @param target
* @param renderbuffer
*/
@QtUninvokable
public final void glBindRenderbuffer(int target, int renderbuffer){
glBindRenderbuffer_native_GLenum_GLuint(QtJambi_LibraryUtilities.internal.nativeId(this), target, renderbuffer);
}
@QtUninvokable
private native void glBindRenderbuffer_native_GLenum_GLuint(long __this__nativeId, int target, int renderbuffer);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glBindSampler(GLuint, GLuint)
* @param unit
* @param sampler
*/
@QtUninvokable
public final void glBindSampler(int unit, int sampler){
glBindSampler_native_GLuint_GLuint(QtJambi_LibraryUtilities.internal.nativeId(this), unit, sampler);
}
@QtUninvokable
private native void glBindSampler_native_GLuint_GLuint(long __this__nativeId, int unit, int sampler);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glBindTexture(GLenum, GLuint)
* @param target
* @param texture
*/
@QtUninvokable
public final void glBindTexture(int target, int texture){
glBindTexture_native_GLenum_GLuint(QtJambi_LibraryUtilities.internal.nativeId(this), target, texture);
}
@QtUninvokable
private native void glBindTexture_native_GLenum_GLuint(long __this__nativeId, int target, int texture);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glBindVertexArray(GLuint)
* @param array
*/
@QtUninvokable
public final void glBindVertexArray(int array){
glBindVertexArray_native_GLuint(QtJambi_LibraryUtilities.internal.nativeId(this), array);
}
@QtUninvokable
private native void glBindVertexArray_native_GLuint(long __this__nativeId, int array);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glBitmap(GLsizei, GLsizei, GLfloat, GLfloat, GLfloat, GLfloat, const GLubyte*)
* @param width
* @param height
* @param xorig
* @param yorig
* @param xmove
* @param ymove
* @param bitmap
*/
@QtUninvokable
public final void glBitmap(int width, int height, float xorig, float yorig, float xmove, float ymove, java.nio.@Nullable ByteBuffer bitmap){
glBitmap_native_GLsizei_GLsizei_GLfloat_GLfloat_GLfloat_GLfloat_const_GLubyte_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), width, height, xorig, yorig, xmove, ymove, bitmap);
}
@QtUninvokable
private native void glBitmap_native_GLsizei_GLsizei_GLfloat_GLfloat_GLfloat_GLfloat_const_GLubyte_ptr(long __this__nativeId, int width, int height, float xorig, float yorig, float xmove, float ymove, java.nio.ByteBuffer bitmap);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glBlendColor(GLfloat, GLfloat, GLfloat, GLfloat)
* @param red
* @param green
* @param blue
* @param alpha
*/
@QtUninvokable
public final void glBlendColor(float red, float green, float blue, float alpha){
glBlendColor_native_GLfloat_GLfloat_GLfloat_GLfloat(QtJambi_LibraryUtilities.internal.nativeId(this), red, green, blue, alpha);
}
@QtUninvokable
private native void glBlendColor_native_GLfloat_GLfloat_GLfloat_GLfloat(long __this__nativeId, float red, float green, float blue, float alpha);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glBlendEquation(GLenum)
* @param mode
*/
@QtUninvokable
public final void glBlendEquation(int mode){
glBlendEquation_native_GLenum(QtJambi_LibraryUtilities.internal.nativeId(this), mode);
}
@QtUninvokable
private native void glBlendEquation_native_GLenum(long __this__nativeId, int mode);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glBlendEquationSeparate(GLenum, GLenum)
* @param modeRGB
* @param modeAlpha
*/
@QtUninvokable
public final void glBlendEquationSeparate(int modeRGB, int modeAlpha){
glBlendEquationSeparate_native_GLenum_GLenum(QtJambi_LibraryUtilities.internal.nativeId(this), modeRGB, modeAlpha);
}
@QtUninvokable
private native void glBlendEquationSeparate_native_GLenum_GLenum(long __this__nativeId, int modeRGB, int modeAlpha);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glBlendFunc(GLenum, GLenum)
* @param sfactor
* @param dfactor
*/
@QtUninvokable
public final void glBlendFunc(int sfactor, int dfactor){
glBlendFunc_native_GLenum_GLenum(QtJambi_LibraryUtilities.internal.nativeId(this), sfactor, dfactor);
}
@QtUninvokable
private native void glBlendFunc_native_GLenum_GLenum(long __this__nativeId, int sfactor, int dfactor);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glBlendFuncSeparate(GLenum, GLenum, GLenum, GLenum)
* @param sfactorRGB
* @param dfactorRGB
* @param sfactorAlpha
* @param dfactorAlpha
*/
@QtUninvokable
public final void glBlendFuncSeparate(int sfactorRGB, int dfactorRGB, int sfactorAlpha, int dfactorAlpha){
glBlendFuncSeparate_native_GLenum_GLenum_GLenum_GLenum(QtJambi_LibraryUtilities.internal.nativeId(this), sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha);
}
@QtUninvokable
private native void glBlendFuncSeparate_native_GLenum_GLenum_GLenum_GLenum(long __this__nativeId, int sfactorRGB, int dfactorRGB, int sfactorAlpha, int dfactorAlpha);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glBlitFramebuffer(GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLbitfield, GLenum)
* @param srcX0
* @param srcY0
* @param srcX1
* @param srcY1
* @param dstX0
* @param dstY0
* @param dstX1
* @param dstY1
* @param mask
* @param filter
*/
@QtUninvokable
public final void glBlitFramebuffer(int srcX0, int srcY0, int srcX1, int srcY1, int dstX0, int dstY0, int dstX1, int dstY1, int mask, int filter){
glBlitFramebuffer_native_GLint_GLint_GLint_GLint_GLint_GLint_GLint_GLint_GLbitfield_GLenum(QtJambi_LibraryUtilities.internal.nativeId(this), srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter);
}
@QtUninvokable
private native void glBlitFramebuffer_native_GLint_GLint_GLint_GLint_GLint_GLint_GLint_GLint_GLbitfield_GLenum(long __this__nativeId, int srcX0, int srcY0, int srcX1, int srcY1, int dstX0, int dstY0, int dstX1, int dstY1, int mask, int filter);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glBufferData(GLenum, GLsizeiptr, const GLvoid*, GLenum)
* @param target
* @param size
* @param data
* @param usage
*/
@QtUninvokable
public final void glBufferData(int target, long size, java.nio.@Nullable Buffer data, int usage){
glBufferData_native_GLenum_GLsizeiptr_const_GLvoid_ptr_GLenum(QtJambi_LibraryUtilities.internal.nativeId(this), target, size, data, usage);
}
@QtUninvokable
private native void glBufferData_native_GLenum_GLsizeiptr_const_GLvoid_ptr_GLenum(long __this__nativeId, int target, long size, java.nio.Buffer data, int usage);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glBufferSubData(GLenum, GLintptr, GLsizeiptr, const GLvoid*)
* @param target
* @param offset
* @param size
* @param data
*/
@QtUninvokable
public final void glBufferSubData(int target, long offset, long size, java.nio.@Nullable Buffer data){
glBufferSubData_native_GLenum_GLintptr_GLsizeiptr_const_GLvoid_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), target, offset, size, data);
}
@QtUninvokable
private native void glBufferSubData_native_GLenum_GLintptr_GLsizeiptr_const_GLvoid_ptr(long __this__nativeId, int target, long offset, long size, java.nio.Buffer data);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glCallList(GLuint)
* @param list
*/
@QtUninvokable
public final void glCallList(int list){
glCallList_native_GLuint(QtJambi_LibraryUtilities.internal.nativeId(this), list);
}
@QtUninvokable
private native void glCallList_native_GLuint(long __this__nativeId, int list);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glCallLists(GLsizei, GLenum, const GLvoid*)
* @param n
* @param type
* @param lists
*/
@QtUninvokable
public final void glCallLists(int n, int type, java.nio.@Nullable Buffer lists){
glCallLists_native_GLsizei_GLenum_const_GLvoid_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), n, type, lists);
}
@QtUninvokable
private native void glCallLists_native_GLsizei_GLenum_const_GLvoid_ptr(long __this__nativeId, int n, int type, java.nio.Buffer lists);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glCheckFramebufferStatus(GLenum)
* @param target
* @return
*/
@QtUninvokable
public final int glCheckFramebufferStatus(int target){
return glCheckFramebufferStatus_native_GLenum(QtJambi_LibraryUtilities.internal.nativeId(this), target);
}
@QtUninvokable
private native int glCheckFramebufferStatus_native_GLenum(long __this__nativeId, int target);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glClampColor(GLenum, GLenum)
* @param target
* @param clamp
*/
@QtUninvokable
public final void glClampColor(int target, int clamp){
glClampColor_native_GLenum_GLenum(QtJambi_LibraryUtilities.internal.nativeId(this), target, clamp);
}
@QtUninvokable
private native void glClampColor_native_GLenum_GLenum(long __this__nativeId, int target, int clamp);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glClear(GLbitfield)
* @param mask
*/
@QtUninvokable
public final void glClear(int mask){
glClear_native_GLbitfield(QtJambi_LibraryUtilities.internal.nativeId(this), mask);
}
@QtUninvokable
private native void glClear_native_GLbitfield(long __this__nativeId, int mask);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glClearAccum(GLfloat, GLfloat, GLfloat, GLfloat)
* @param red
* @param green
* @param blue
* @param alpha
*/
@QtUninvokable
public final void glClearAccum(float red, float green, float blue, float alpha){
glClearAccum_native_GLfloat_GLfloat_GLfloat_GLfloat(QtJambi_LibraryUtilities.internal.nativeId(this), red, green, blue, alpha);
}
@QtUninvokable
private native void glClearAccum_native_GLfloat_GLfloat_GLfloat_GLfloat(long __this__nativeId, float red, float green, float blue, float alpha);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glClearBufferfi(GLenum, GLint, GLfloat, GLint)
* @param buffer
* @param drawbuffer
* @param depth
* @param stencil
*/
@QtUninvokable
public final void glClearBufferfi(int buffer, int drawbuffer, float depth, int stencil){
glClearBufferfi_native_GLenum_GLint_GLfloat_GLint(QtJambi_LibraryUtilities.internal.nativeId(this), buffer, drawbuffer, depth, stencil);
}
@QtUninvokable
private native void glClearBufferfi_native_GLenum_GLint_GLfloat_GLint(long __this__nativeId, int buffer, int drawbuffer, float depth, int stencil);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glClearBufferfv(GLenum, GLint, const GLfloat*)
* @param buffer
* @param drawbuffer
* @param value
*/
@QtUninvokable
public final void glClearBufferfv(int buffer, int drawbuffer, java.nio.@Nullable FloatBuffer value){
glClearBufferfv_native_GLenum_GLint_const_GLfloat_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), buffer, drawbuffer, value);
}
@QtUninvokable
private native void glClearBufferfv_native_GLenum_GLint_const_GLfloat_ptr(long __this__nativeId, int buffer, int drawbuffer, java.nio.FloatBuffer value);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glClearBufferiv(GLenum, GLint, const GLint*)
* @param buffer
* @param drawbuffer
* @param value
*/
@QtUninvokable
public final void glClearBufferiv(int buffer, int drawbuffer, java.nio.@Nullable IntBuffer value){
glClearBufferiv_native_GLenum_GLint_const_GLint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), buffer, drawbuffer, value);
}
@QtUninvokable
private native void glClearBufferiv_native_GLenum_GLint_const_GLint_ptr(long __this__nativeId, int buffer, int drawbuffer, java.nio.IntBuffer value);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glClearBufferuiv(GLenum, GLint, const GLuint*)
* @param buffer
* @param drawbuffer
* @param value
*/
@QtUninvokable
public final void glClearBufferuiv(int buffer, int drawbuffer, java.nio.@Nullable IntBuffer value){
glClearBufferuiv_native_GLenum_GLint_const_GLuint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), buffer, drawbuffer, value);
}
@QtUninvokable
private native void glClearBufferuiv_native_GLenum_GLint_const_GLuint_ptr(long __this__nativeId, int buffer, int drawbuffer, java.nio.IntBuffer value);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glClearColor(GLfloat, GLfloat, GLfloat, GLfloat)
* @param red
* @param green
* @param blue
* @param alpha
*/
@QtUninvokable
public final void glClearColor(float red, float green, float blue, float alpha){
glClearColor_native_GLfloat_GLfloat_GLfloat_GLfloat(QtJambi_LibraryUtilities.internal.nativeId(this), red, green, blue, alpha);
}
@QtUninvokable
private native void glClearColor_native_GLfloat_GLfloat_GLfloat_GLfloat(long __this__nativeId, float red, float green, float blue, float alpha);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glClearDepth(GLdouble)
* @param depth
*/
@QtUninvokable
public final void glClearDepth(double depth){
glClearDepth_native_GLdouble(QtJambi_LibraryUtilities.internal.nativeId(this), depth);
}
@QtUninvokable
private native void glClearDepth_native_GLdouble(long __this__nativeId, double depth);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glClearIndex(GLfloat)
* @param c
*/
@QtUninvokable
public final void glClearIndex(float c){
glClearIndex_native_GLfloat(QtJambi_LibraryUtilities.internal.nativeId(this), c);
}
@QtUninvokable
private native void glClearIndex_native_GLfloat(long __this__nativeId, float c);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glClearStencil(GLint)
* @param s
*/
@QtUninvokable
public final void glClearStencil(int s){
glClearStencil_native_GLint(QtJambi_LibraryUtilities.internal.nativeId(this), s);
}
@QtUninvokable
private native void glClearStencil_native_GLint(long __this__nativeId, int s);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glClientActiveTexture(GLenum)
* @param texture
*/
@QtUninvokable
public final void glClientActiveTexture(int texture){
glClientActiveTexture_native_GLenum(QtJambi_LibraryUtilities.internal.nativeId(this), texture);
}
@QtUninvokable
private native void glClientActiveTexture_native_GLenum(long __this__nativeId, int texture);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glClientWaitSync(GLsync, GLbitfield, GLuint64)
* @param sync
* @param flags
* @param timeout
* @return
*/
@QtUninvokable
public final int glClientWaitSync(io.qt.gui.gl.@Nullable GLsync sync, int flags, long timeout){
return glClientWaitSync_native___GLsync_ptr_GLbitfield_GLuint64(QtJambi_LibraryUtilities.internal.nativeId(this), QtJambi_LibraryUtilities.internal.checkedNativeId(sync), flags, timeout);
}
@QtUninvokable
private native int glClientWaitSync_native___GLsync_ptr_GLbitfield_GLuint64(long __this__nativeId, long sync, int flags, long timeout);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glClipPlane(GLenum, const GLdouble*)
* @param plane
* @param equation
*/
@QtUninvokable
public final void glClipPlane(int plane, double[] equation){
if(equation!=null && equation.length < 4)
throw new IllegalArgumentException("Argument 'equation': Wrong number of elements in array. Found: " + equation.length + ", expected: 4");
glClipPlane_native_GLenum_const_GLdouble_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), plane, equation);
}
@QtUninvokable
private native void glClipPlane_native_GLenum_const_GLdouble_ptr(long __this__nativeId, int plane, double[] equation);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glColor3b(GLbyte, GLbyte, GLbyte)
* @param red
* @param green
* @param blue
*/
@QtUninvokable
public final void glColor3b(byte red, byte green, byte blue){
glColor3b_native_GLbyte_GLbyte_GLbyte(QtJambi_LibraryUtilities.internal.nativeId(this), red, green, blue);
}
@QtUninvokable
private native void glColor3b_native_GLbyte_GLbyte_GLbyte(long __this__nativeId, byte red, byte green, byte blue);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glColor3bv(const GLbyte*)
* @param v
*/
@QtUninvokable
public final void glColor3bv(byte[] v){
if(v!=null && v.length < 3)
throw new IllegalArgumentException("Argument 'v': Wrong number of elements in array. Found: " + v.length + ", expected: 3");
glColor3bv_native_const_GLbyte_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), v);
}
@QtUninvokable
private native void glColor3bv_native_const_GLbyte_ptr(long __this__nativeId, byte[] v);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glColor3d(GLdouble, GLdouble, GLdouble)
* @param red
* @param green
* @param blue
*/
@QtUninvokable
public final void glColor3d(double red, double green, double blue){
glColor3d_native_GLdouble_GLdouble_GLdouble(QtJambi_LibraryUtilities.internal.nativeId(this), red, green, blue);
}
@QtUninvokable
private native void glColor3d_native_GLdouble_GLdouble_GLdouble(long __this__nativeId, double red, double green, double blue);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glColor3dv(const GLdouble*)
* @param v
*/
@QtUninvokable
public final void glColor3dv(double[] v){
if(v!=null && v.length < 3)
throw new IllegalArgumentException("Argument 'v': Wrong number of elements in array. Found: " + v.length + ", expected: 3");
glColor3dv_native_const_GLdouble_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), v);
}
@QtUninvokable
private native void glColor3dv_native_const_GLdouble_ptr(long __this__nativeId, double[] v);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glColor3f(GLfloat, GLfloat, GLfloat)
* @param red
* @param green
* @param blue
*/
@QtUninvokable
public final void glColor3f(float red, float green, float blue){
glColor3f_native_GLfloat_GLfloat_GLfloat(QtJambi_LibraryUtilities.internal.nativeId(this), red, green, blue);
}
@QtUninvokable
private native void glColor3f_native_GLfloat_GLfloat_GLfloat(long __this__nativeId, float red, float green, float blue);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glColor3fv(const GLfloat*)
* @param v
*/
@QtUninvokable
public final void glColor3fv(float[] v){
if(v!=null && v.length < 3)
throw new IllegalArgumentException("Argument 'v': Wrong number of elements in array. Found: " + v.length + ", expected: 3");
glColor3fv_native_const_GLfloat_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), v);
}
@QtUninvokable
private native void glColor3fv_native_const_GLfloat_ptr(long __this__nativeId, float[] v);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glColor3i(GLint, GLint, GLint)
* @param red
* @param green
* @param blue
*/
@QtUninvokable
public final void glColor3i(int red, int green, int blue){
glColor3i_native_GLint_GLint_GLint(QtJambi_LibraryUtilities.internal.nativeId(this), red, green, blue);
}
@QtUninvokable
private native void glColor3i_native_GLint_GLint_GLint(long __this__nativeId, int red, int green, int blue);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glColor3iv(const GLint*)
* @param v
*/
@QtUninvokable
public final void glColor3iv(int[] v){
if(v!=null && v.length < 3)
throw new IllegalArgumentException("Argument 'v': Wrong number of elements in array. Found: " + v.length + ", expected: 3");
glColor3iv_native_const_GLint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), v);
}
@QtUninvokable
private native void glColor3iv_native_const_GLint_ptr(long __this__nativeId, int[] v);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glColor3s(GLshort, GLshort, GLshort)
* @param red
* @param green
* @param blue
*/
@QtUninvokable
public final void glColor3s(short red, short green, short blue){
glColor3s_native_GLshort_GLshort_GLshort(QtJambi_LibraryUtilities.internal.nativeId(this), red, green, blue);
}
@QtUninvokable
private native void glColor3s_native_GLshort_GLshort_GLshort(long __this__nativeId, short red, short green, short blue);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glColor3sv(const GLshort*)
* @param v
*/
@QtUninvokable
public final void glColor3sv(short[] v){
if(v!=null && v.length < 3)
throw new IllegalArgumentException("Argument 'v': Wrong number of elements in array. Found: " + v.length + ", expected: 3");
glColor3sv_native_const_GLshort_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), v);
}
@QtUninvokable
private native void glColor3sv_native_const_GLshort_ptr(long __this__nativeId, short[] v);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glColor4b(GLbyte, GLbyte, GLbyte, GLbyte)
* @param red
* @param green
* @param blue
* @param alpha
*/
@QtUninvokable
public final void glColor4b(byte red, byte green, byte blue, byte alpha){
glColor4b_native_GLbyte_GLbyte_GLbyte_GLbyte(QtJambi_LibraryUtilities.internal.nativeId(this), red, green, blue, alpha);
}
@QtUninvokable
private native void glColor4b_native_GLbyte_GLbyte_GLbyte_GLbyte(long __this__nativeId, byte red, byte green, byte blue, byte alpha);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glColor4bv(const GLbyte*)
* @param v
*/
@QtUninvokable
public final void glColor4bv(byte[] v){
if(v!=null && v.length < 4)
throw new IllegalArgumentException("Argument 'v': Wrong number of elements in array. Found: " + v.length + ", expected: 4");
glColor4bv_native_const_GLbyte_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), v);
}
@QtUninvokable
private native void glColor4bv_native_const_GLbyte_ptr(long __this__nativeId, byte[] v);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glColor4d(GLdouble, GLdouble, GLdouble, GLdouble)
* @param red
* @param green
* @param blue
* @param alpha
*/
@QtUninvokable
public final void glColor4d(double red, double green, double blue, double alpha){
glColor4d_native_GLdouble_GLdouble_GLdouble_GLdouble(QtJambi_LibraryUtilities.internal.nativeId(this), red, green, blue, alpha);
}
@QtUninvokable
private native void glColor4d_native_GLdouble_GLdouble_GLdouble_GLdouble(long __this__nativeId, double red, double green, double blue, double alpha);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glColor4dv(const GLdouble*)
* @param v
*/
@QtUninvokable
public final void glColor4dv(double[] v){
if(v!=null && v.length < 4)
throw new IllegalArgumentException("Argument 'v': Wrong number of elements in array. Found: " + v.length + ", expected: 4");
glColor4dv_native_const_GLdouble_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), v);
}
@QtUninvokable
private native void glColor4dv_native_const_GLdouble_ptr(long __this__nativeId, double[] v);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glColor4f(GLfloat, GLfloat, GLfloat, GLfloat)
* @param red
* @param green
* @param blue
* @param alpha
*/
@QtUninvokable
public final void glColor4f(float red, float green, float blue, float alpha){
glColor4f_native_GLfloat_GLfloat_GLfloat_GLfloat(QtJambi_LibraryUtilities.internal.nativeId(this), red, green, blue, alpha);
}
@QtUninvokable
private native void glColor4f_native_GLfloat_GLfloat_GLfloat_GLfloat(long __this__nativeId, float red, float green, float blue, float alpha);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glColor4fv(const GLfloat*)
* @param v
*/
@QtUninvokable
public final void glColor4fv(float[] v){
if(v!=null && v.length < 4)
throw new IllegalArgumentException("Argument 'v': Wrong number of elements in array. Found: " + v.length + ", expected: 4");
glColor4fv_native_const_GLfloat_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), v);
}
@QtUninvokable
private native void glColor4fv_native_const_GLfloat_ptr(long __this__nativeId, float[] v);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glColor4i(GLint, GLint, GLint, GLint)
* @param red
* @param green
* @param blue
* @param alpha
*/
@QtUninvokable
public final void glColor4i(int red, int green, int blue, int alpha){
glColor4i_native_GLint_GLint_GLint_GLint(QtJambi_LibraryUtilities.internal.nativeId(this), red, green, blue, alpha);
}
@QtUninvokable
private native void glColor4i_native_GLint_GLint_GLint_GLint(long __this__nativeId, int red, int green, int blue, int alpha);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glColor4iv(const GLint*)
* @param v
*/
@QtUninvokable
public final void glColor4iv(int[] v){
if(v!=null && v.length < 4)
throw new IllegalArgumentException("Argument 'v': Wrong number of elements in array. Found: " + v.length + ", expected: 4");
glColor4iv_native_const_GLint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), v);
}
@QtUninvokable
private native void glColor4iv_native_const_GLint_ptr(long __this__nativeId, int[] v);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glColor4s(GLshort, GLshort, GLshort, GLshort)
* @param red
* @param green
* @param blue
* @param alpha
*/
@QtUninvokable
public final void glColor4s(short red, short green, short blue, short alpha){
glColor4s_native_GLshort_GLshort_GLshort_GLshort(QtJambi_LibraryUtilities.internal.nativeId(this), red, green, blue, alpha);
}
@QtUninvokable
private native void glColor4s_native_GLshort_GLshort_GLshort_GLshort(long __this__nativeId, short red, short green, short blue, short alpha);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glColor4sv(const GLshort*)
* @param v
*/
@QtUninvokable
public final void glColor4sv(short[] v){
if(v!=null && v.length < 4)
throw new IllegalArgumentException("Argument 'v': Wrong number of elements in array. Found: " + v.length + ", expected: 4");
glColor4sv_native_const_GLshort_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), v);
}
@QtUninvokable
private native void glColor4sv_native_const_GLshort_ptr(long __this__nativeId, short[] v);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glColorMask(GLboolean, GLboolean, GLboolean, GLboolean)
* @param red
* @param green
* @param blue
* @param alpha
*/
@QtUninvokable
public final void glColorMask(boolean red, boolean green, boolean blue, boolean alpha){
glColorMask_native_GLboolean_GLboolean_GLboolean_GLboolean(QtJambi_LibraryUtilities.internal.nativeId(this), red, green, blue, alpha);
}
@QtUninvokable
private native void glColorMask_native_GLboolean_GLboolean_GLboolean_GLboolean(long __this__nativeId, boolean red, boolean green, boolean blue, boolean alpha);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glColorMaski(GLuint, GLboolean, GLboolean, GLboolean, GLboolean)
* @param index
* @param r
* @param g
* @param b
* @param a
*/
@QtUninvokable
public final void glColorMaski(int index, boolean r, boolean g, boolean b, boolean a){
glColorMaski_native_GLuint_GLboolean_GLboolean_GLboolean_GLboolean(QtJambi_LibraryUtilities.internal.nativeId(this), index, r, g, b, a);
}
@QtUninvokable
private native void glColorMaski_native_GLuint_GLboolean_GLboolean_GLboolean_GLboolean(long __this__nativeId, int index, boolean r, boolean g, boolean b, boolean a);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glColorMaterial(GLenum, GLenum)
* @param face
* @param mode
*/
@QtUninvokable
public final void glColorMaterial(int face, int mode){
glColorMaterial_native_GLenum_GLenum(QtJambi_LibraryUtilities.internal.nativeId(this), face, mode);
}
@QtUninvokable
private native void glColorMaterial_native_GLenum_GLenum(long __this__nativeId, int face, int mode);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glColorP3ui(GLenum, GLuint)
* @param type
* @param color
*/
@QtUninvokable
public final void glColorP3ui(int type, int color){
glColorP3ui_native_GLenum_GLuint(QtJambi_LibraryUtilities.internal.nativeId(this), type, color);
}
@QtUninvokable
private native void glColorP3ui_native_GLenum_GLuint(long __this__nativeId, int type, int color);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glColorP3uiv(GLenum, const GLuint*)
* @param type
* @param color
*/
@QtUninvokable
public final void glColorP3uiv(int type, java.nio.@Nullable IntBuffer color){
glColorP3uiv_native_GLenum_const_GLuint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), type, color);
}
@QtUninvokable
private native void glColorP3uiv_native_GLenum_const_GLuint_ptr(long __this__nativeId, int type, java.nio.IntBuffer color);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glColorP4ui(GLenum, GLuint)
* @param type
* @param color
*/
@QtUninvokable
public final void glColorP4ui(int type, int color){
glColorP4ui_native_GLenum_GLuint(QtJambi_LibraryUtilities.internal.nativeId(this), type, color);
}
@QtUninvokable
private native void glColorP4ui_native_GLenum_GLuint(long __this__nativeId, int type, int color);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glColorP4uiv(GLenum, const GLuint*)
* @param type
* @param color
*/
@QtUninvokable
public final void glColorP4uiv(int type, java.nio.@Nullable IntBuffer color){
glColorP4uiv_native_GLenum_const_GLuint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), type, color);
}
@QtUninvokable
private native void glColorP4uiv_native_GLenum_const_GLuint_ptr(long __this__nativeId, int type, java.nio.IntBuffer color);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glColorPointer(GLint, GLenum, GLsizei, const GLvoid*)
* @param size
* @param type
* @param stride
* @param pointer
*/
@QtUninvokable
public final void glColorPointer(int size, int type, int stride, java.nio.@Nullable Buffer pointer){
glColorPointer_native_GLint_GLenum_GLsizei_const_GLvoid_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), size, type, stride, pointer);
}
@QtUninvokable
private native void glColorPointer_native_GLint_GLenum_GLsizei_const_GLvoid_ptr(long __this__nativeId, int size, int type, int stride, java.nio.Buffer pointer);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glColorSubTable(GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid*)
* @param target
* @param start
* @param count
* @param format
* @param type
* @param data
*/
@QtUninvokable
public final void glColorSubTable(int target, int start, int count, int format, int type, java.nio.@Nullable Buffer data){
glColorSubTable_native_GLenum_GLsizei_GLsizei_GLenum_GLenum_const_GLvoid_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), target, start, count, format, type, data);
}
@QtUninvokable
private native void glColorSubTable_native_GLenum_GLsizei_GLsizei_GLenum_GLenum_const_GLvoid_ptr(long __this__nativeId, int target, int start, int count, int format, int type, java.nio.Buffer data);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glColorTable(GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid*)
* @param target
* @param internalformat
* @param width
* @param format
* @param type
* @param table
*/
@QtUninvokable
public final void glColorTable(int target, int internalformat, int width, int format, int type, java.nio.@Nullable Buffer table){
glColorTable_native_GLenum_GLenum_GLsizei_GLenum_GLenum_const_GLvoid_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), target, internalformat, width, format, type, table);
}
@QtUninvokable
private native void glColorTable_native_GLenum_GLenum_GLsizei_GLenum_GLenum_const_GLvoid_ptr(long __this__nativeId, int target, int internalformat, int width, int format, int type, java.nio.Buffer table);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glColorTableParameterfv(GLenum, GLenum, const GLfloat*)
* @param target
* @param pname
* @param params
*/
@QtUninvokable
public final void glColorTableParameterfv(int target, int pname, java.nio.@Nullable FloatBuffer params){
glColorTableParameterfv_native_GLenum_GLenum_const_GLfloat_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), target, pname, params);
}
@QtUninvokable
private native void glColorTableParameterfv_native_GLenum_GLenum_const_GLfloat_ptr(long __this__nativeId, int target, int pname, java.nio.FloatBuffer params);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glColorTableParameteriv(GLenum, GLenum, const GLint*)
* @param target
* @param pname
* @param params
*/
@QtUninvokable
public final void glColorTableParameteriv(int target, int pname, java.nio.@Nullable IntBuffer params){
glColorTableParameteriv_native_GLenum_GLenum_const_GLint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), target, pname, params);
}
@QtUninvokable
private native void glColorTableParameteriv_native_GLenum_GLenum_const_GLint_ptr(long __this__nativeId, int target, int pname, java.nio.IntBuffer params);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glCompileShader(GLuint)
* @param shader
*/
@QtUninvokable
public final void glCompileShader(int shader){
glCompileShader_native_GLuint(QtJambi_LibraryUtilities.internal.nativeId(this), shader);
}
@QtUninvokable
private native void glCompileShader_native_GLuint(long __this__nativeId, int shader);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glCompressedTexImage1D(GLenum, GLint, GLenum, GLsizei, GLint, GLsizei, const GLvoid*)
* @param target
* @param level
* @param internalformat
* @param width
* @param border
* @param imageSize
* @param data
*/
@QtUninvokable
public final void glCompressedTexImage1D(int target, int level, int internalformat, int width, int border, int imageSize, java.nio.@Nullable Buffer data){
glCompressedTexImage1D_native_GLenum_GLint_GLenum_GLsizei_GLint_GLsizei_const_GLvoid_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), target, level, internalformat, width, border, imageSize, data);
}
@QtUninvokable
private native void glCompressedTexImage1D_native_GLenum_GLint_GLenum_GLsizei_GLint_GLsizei_const_GLvoid_ptr(long __this__nativeId, int target, int level, int internalformat, int width, int border, int imageSize, java.nio.Buffer data);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glCompressedTexImage2D(GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, const GLvoid*)
* @param target
* @param level
* @param internalformat
* @param width
* @param height
* @param border
* @param imageSize
* @param data
*/
@QtUninvokable
public final void glCompressedTexImage2D(int target, int level, int internalformat, int width, int height, int border, int imageSize, java.nio.@Nullable Buffer data){
glCompressedTexImage2D_native_GLenum_GLint_GLenum_GLsizei_GLsizei_GLint_GLsizei_const_GLvoid_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), target, level, internalformat, width, height, border, imageSize, data);
}
@QtUninvokable
private native void glCompressedTexImage2D_native_GLenum_GLint_GLenum_GLsizei_GLsizei_GLint_GLsizei_const_GLvoid_ptr(long __this__nativeId, int target, int level, int internalformat, int width, int height, int border, int imageSize, java.nio.Buffer data);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glCompressedTexImage3D(GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, const GLvoid*)
* @param target
* @param level
* @param internalformat
* @param width
* @param height
* @param depth
* @param border
* @param imageSize
* @param data
*/
@QtUninvokable
public final void glCompressedTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int imageSize, java.nio.@Nullable Buffer data){
glCompressedTexImage3D_native_GLenum_GLint_GLenum_GLsizei_GLsizei_GLsizei_GLint_GLsizei_const_GLvoid_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), target, level, internalformat, width, height, depth, border, imageSize, data);
}
@QtUninvokable
private native void glCompressedTexImage3D_native_GLenum_GLint_GLenum_GLsizei_GLsizei_GLsizei_GLint_GLsizei_const_GLvoid_ptr(long __this__nativeId, int target, int level, int internalformat, int width, int height, int depth, int border, int imageSize, java.nio.Buffer data);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glCompressedTexSubImage1D(GLenum, GLint, GLint, GLsizei, GLenum, GLsizei, const GLvoid*)
* @param target
* @param level
* @param xoffset
* @param width
* @param format
* @param imageSize
* @param data
*/
@QtUninvokable
public final void glCompressedTexSubImage1D(int target, int level, int xoffset, int width, int format, int imageSize, java.nio.@Nullable Buffer data){
glCompressedTexSubImage1D_native_GLenum_GLint_GLint_GLsizei_GLenum_GLsizei_const_GLvoid_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), target, level, xoffset, width, format, imageSize, data);
}
@QtUninvokable
private native void glCompressedTexSubImage1D_native_GLenum_GLint_GLint_GLsizei_GLenum_GLsizei_const_GLvoid_ptr(long __this__nativeId, int target, int level, int xoffset, int width, int format, int imageSize, java.nio.Buffer data);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glCompressedTexSubImage2D(GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid*)
* @param target
* @param level
* @param xoffset
* @param yoffset
* @param width
* @param height
* @param format
* @param imageSize
* @param data
*/
@QtUninvokable
public final void glCompressedTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, java.nio.@Nullable Buffer data){
glCompressedTexSubImage2D_native_GLenum_GLint_GLint_GLint_GLsizei_GLsizei_GLenum_GLsizei_const_GLvoid_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), target, level, xoffset, yoffset, width, height, format, imageSize, data);
}
@QtUninvokable
private native void glCompressedTexSubImage2D_native_GLenum_GLint_GLint_GLint_GLsizei_GLsizei_GLenum_GLsizei_const_GLvoid_ptr(long __this__nativeId, int target, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, java.nio.Buffer data);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glCompressedTexSubImage3D(GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid*)
* @param target
* @param level
* @param xoffset
* @param yoffset
* @param zoffset
* @param width
* @param height
* @param depth
* @param format
* @param imageSize
* @param data
*/
@QtUninvokable
public final void glCompressedTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int imageSize, java.nio.@Nullable Buffer data){
glCompressedTexSubImage3D_native_GLenum_GLint_GLint_GLint_GLint_GLsizei_GLsizei_GLsizei_GLenum_GLsizei_const_GLvoid_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data);
}
@QtUninvokable
private native void glCompressedTexSubImage3D_native_GLenum_GLint_GLint_GLint_GLint_GLsizei_GLsizei_GLsizei_GLenum_GLsizei_const_GLvoid_ptr(long __this__nativeId, int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int imageSize, java.nio.Buffer data);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glConvolutionFilter1D(GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid*)
* @param target
* @param internalformat
* @param width
* @param format
* @param type
* @param image
*/
@QtUninvokable
public final void glConvolutionFilter1D(int target, int internalformat, int width, int format, int type, java.nio.@Nullable Buffer image){
glConvolutionFilter1D_native_GLenum_GLenum_GLsizei_GLenum_GLenum_const_GLvoid_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), target, internalformat, width, format, type, image);
}
@QtUninvokable
private native void glConvolutionFilter1D_native_GLenum_GLenum_GLsizei_GLenum_GLenum_const_GLvoid_ptr(long __this__nativeId, int target, int internalformat, int width, int format, int type, java.nio.Buffer image);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glConvolutionFilter2D(GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid*)
* @param target
* @param internalformat
* @param width
* @param height
* @param format
* @param type
* @param image
*/
@QtUninvokable
public final void glConvolutionFilter2D(int target, int internalformat, int width, int height, int format, int type, java.nio.@Nullable Buffer image){
glConvolutionFilter2D_native_GLenum_GLenum_GLsizei_GLsizei_GLenum_GLenum_const_GLvoid_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), target, internalformat, width, height, format, type, image);
}
@QtUninvokable
private native void glConvolutionFilter2D_native_GLenum_GLenum_GLsizei_GLsizei_GLenum_GLenum_const_GLvoid_ptr(long __this__nativeId, int target, int internalformat, int width, int height, int format, int type, java.nio.Buffer image);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glConvolutionParameterf(GLenum, GLenum, GLfloat)
* @param target
* @param pname
* @param params
*/
@QtUninvokable
public final void glConvolutionParameterf(int target, int pname, float params){
glConvolutionParameterf_native_GLenum_GLenum_GLfloat(QtJambi_LibraryUtilities.internal.nativeId(this), target, pname, params);
}
@QtUninvokable
private native void glConvolutionParameterf_native_GLenum_GLenum_GLfloat(long __this__nativeId, int target, int pname, float params);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glConvolutionParameterfv(GLenum, GLenum, const GLfloat*)
* @param target
* @param pname
* @param params
*/
@QtUninvokable
public final void glConvolutionParameterfv(int target, int pname, java.nio.@Nullable FloatBuffer params){
glConvolutionParameterfv_native_GLenum_GLenum_const_GLfloat_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), target, pname, params);
}
@QtUninvokable
private native void glConvolutionParameterfv_native_GLenum_GLenum_const_GLfloat_ptr(long __this__nativeId, int target, int pname, java.nio.FloatBuffer params);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glConvolutionParameteri(GLenum, GLenum, GLint)
* @param target
* @param pname
* @param params
*/
@QtUninvokable
public final void glConvolutionParameteri(int target, int pname, int params){
glConvolutionParameteri_native_GLenum_GLenum_GLint(QtJambi_LibraryUtilities.internal.nativeId(this), target, pname, params);
}
@QtUninvokable
private native void glConvolutionParameteri_native_GLenum_GLenum_GLint(long __this__nativeId, int target, int pname, int params);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glConvolutionParameteriv(GLenum, GLenum, const GLint*)
* @param target
* @param pname
* @param params
*/
@QtUninvokable
public final void glConvolutionParameteriv(int target, int pname, java.nio.@Nullable IntBuffer params){
glConvolutionParameteriv_native_GLenum_GLenum_const_GLint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), target, pname, params);
}
@QtUninvokable
private native void glConvolutionParameteriv_native_GLenum_GLenum_const_GLint_ptr(long __this__nativeId, int target, int pname, java.nio.IntBuffer params);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glCopyBufferSubData(GLenum, GLenum, GLintptr, GLintptr, GLsizeiptr)
* @param readTarget
* @param writeTarget
* @param readOffset
* @param writeOffset
* @param size
*/
@QtUninvokable
public final void glCopyBufferSubData(int readTarget, int writeTarget, long readOffset, long writeOffset, long size){
glCopyBufferSubData_native_GLenum_GLenum_GLintptr_GLintptr_GLsizeiptr(QtJambi_LibraryUtilities.internal.nativeId(this), readTarget, writeTarget, readOffset, writeOffset, size);
}
@QtUninvokable
private native void glCopyBufferSubData_native_GLenum_GLenum_GLintptr_GLintptr_GLsizeiptr(long __this__nativeId, int readTarget, int writeTarget, long readOffset, long writeOffset, long size);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glCopyColorSubTable(GLenum, GLsizei, GLint, GLint, GLsizei)
* @param target
* @param start
* @param x
* @param y
* @param width
*/
@QtUninvokable
public final void glCopyColorSubTable(int target, int start, int x, int y, int width){
glCopyColorSubTable_native_GLenum_GLsizei_GLint_GLint_GLsizei(QtJambi_LibraryUtilities.internal.nativeId(this), target, start, x, y, width);
}
@QtUninvokable
private native void glCopyColorSubTable_native_GLenum_GLsizei_GLint_GLint_GLsizei(long __this__nativeId, int target, int start, int x, int y, int width);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glCopyColorTable(GLenum, GLenum, GLint, GLint, GLsizei)
* @param target
* @param internalformat
* @param x
* @param y
* @param width
*/
@QtUninvokable
public final void glCopyColorTable(int target, int internalformat, int x, int y, int width){
glCopyColorTable_native_GLenum_GLenum_GLint_GLint_GLsizei(QtJambi_LibraryUtilities.internal.nativeId(this), target, internalformat, x, y, width);
}
@QtUninvokable
private native void glCopyColorTable_native_GLenum_GLenum_GLint_GLint_GLsizei(long __this__nativeId, int target, int internalformat, int x, int y, int width);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glCopyConvolutionFilter1D(GLenum, GLenum, GLint, GLint, GLsizei)
* @param target
* @param internalformat
* @param x
* @param y
* @param width
*/
@QtUninvokable
public final void glCopyConvolutionFilter1D(int target, int internalformat, int x, int y, int width){
glCopyConvolutionFilter1D_native_GLenum_GLenum_GLint_GLint_GLsizei(QtJambi_LibraryUtilities.internal.nativeId(this), target, internalformat, x, y, width);
}
@QtUninvokable
private native void glCopyConvolutionFilter1D_native_GLenum_GLenum_GLint_GLint_GLsizei(long __this__nativeId, int target, int internalformat, int x, int y, int width);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glCopyConvolutionFilter2D(GLenum, GLenum, GLint, GLint, GLsizei, GLsizei)
* @param target
* @param internalformat
* @param x
* @param y
* @param width
* @param height
*/
@QtUninvokable
public final void glCopyConvolutionFilter2D(int target, int internalformat, int x, int y, int width, int height){
glCopyConvolutionFilter2D_native_GLenum_GLenum_GLint_GLint_GLsizei_GLsizei(QtJambi_LibraryUtilities.internal.nativeId(this), target, internalformat, x, y, width, height);
}
@QtUninvokable
private native void glCopyConvolutionFilter2D_native_GLenum_GLenum_GLint_GLint_GLsizei_GLsizei(long __this__nativeId, int target, int internalformat, int x, int y, int width, int height);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glCopyPixels(GLint, GLint, GLsizei, GLsizei, GLenum)
* @param x
* @param y
* @param width
* @param height
* @param type
*/
@QtUninvokable
public final void glCopyPixels(int x, int y, int width, int height, int type){
glCopyPixels_native_GLint_GLint_GLsizei_GLsizei_GLenum(QtJambi_LibraryUtilities.internal.nativeId(this), x, y, width, height, type);
}
@QtUninvokable
private native void glCopyPixels_native_GLint_GLint_GLsizei_GLsizei_GLenum(long __this__nativeId, int x, int y, int width, int height, int type);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glCopyTexImage1D(GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLint)
* @param target
* @param level
* @param internalformat
* @param x
* @param y
* @param width
* @param border
*/
@QtUninvokable
public final void glCopyTexImage1D(int target, int level, int internalformat, int x, int y, int width, int border){
glCopyTexImage1D_native_GLenum_GLint_GLenum_GLint_GLint_GLsizei_GLint(QtJambi_LibraryUtilities.internal.nativeId(this), target, level, internalformat, x, y, width, border);
}
@QtUninvokable
private native void glCopyTexImage1D_native_GLenum_GLint_GLenum_GLint_GLint_GLsizei_GLint(long __this__nativeId, int target, int level, int internalformat, int x, int y, int width, int border);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glCopyTexImage2D(GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint)
* @param target
* @param level
* @param internalformat
* @param x
* @param y
* @param width
* @param height
* @param border
*/
@QtUninvokable
public final void glCopyTexImage2D(int target, int level, int internalformat, int x, int y, int width, int height, int border){
glCopyTexImage2D_native_GLenum_GLint_GLenum_GLint_GLint_GLsizei_GLsizei_GLint(QtJambi_LibraryUtilities.internal.nativeId(this), target, level, internalformat, x, y, width, height, border);
}
@QtUninvokable
private native void glCopyTexImage2D_native_GLenum_GLint_GLenum_GLint_GLint_GLsizei_GLsizei_GLint(long __this__nativeId, int target, int level, int internalformat, int x, int y, int width, int height, int border);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glCopyTexSubImage1D(GLenum, GLint, GLint, GLint, GLint, GLsizei)
* @param target
* @param level
* @param xoffset
* @param x
* @param y
* @param width
*/
@QtUninvokable
public final void glCopyTexSubImage1D(int target, int level, int xoffset, int x, int y, int width){
glCopyTexSubImage1D_native_GLenum_GLint_GLint_GLint_GLint_GLsizei(QtJambi_LibraryUtilities.internal.nativeId(this), target, level, xoffset, x, y, width);
}
@QtUninvokable
private native void glCopyTexSubImage1D_native_GLenum_GLint_GLint_GLint_GLint_GLsizei(long __this__nativeId, int target, int level, int xoffset, int x, int y, int width);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glCopyTexSubImage2D(GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei)
* @param target
* @param level
* @param xoffset
* @param yoffset
* @param x
* @param y
* @param width
* @param height
*/
@QtUninvokable
public final void glCopyTexSubImage2D(int target, int level, int xoffset, int yoffset, int x, int y, int width, int height){
glCopyTexSubImage2D_native_GLenum_GLint_GLint_GLint_GLint_GLint_GLsizei_GLsizei(QtJambi_LibraryUtilities.internal.nativeId(this), target, level, xoffset, yoffset, x, y, width, height);
}
@QtUninvokable
private native void glCopyTexSubImage2D_native_GLenum_GLint_GLint_GLint_GLint_GLint_GLsizei_GLsizei(long __this__nativeId, int target, int level, int xoffset, int yoffset, int x, int y, int width, int height);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glCopyTexSubImage3D(GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei)
* @param target
* @param level
* @param xoffset
* @param yoffset
* @param zoffset
* @param x
* @param y
* @param width
* @param height
*/
@QtUninvokable
public final void glCopyTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int x, int y, int width, int height){
glCopyTexSubImage3D_native_GLenum_GLint_GLint_GLint_GLint_GLint_GLint_GLsizei_GLsizei(QtJambi_LibraryUtilities.internal.nativeId(this), target, level, xoffset, yoffset, zoffset, x, y, width, height);
}
@QtUninvokable
private native void glCopyTexSubImage3D_native_GLenum_GLint_GLint_GLint_GLint_GLint_GLint_GLsizei_GLsizei(long __this__nativeId, int target, int level, int xoffset, int yoffset, int zoffset, int x, int y, int width, int height);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glCreateProgram()
* @return
*/
@QtUninvokable
public final int glCreateProgram(){
return glCreateProgram_native(QtJambi_LibraryUtilities.internal.nativeId(this));
}
@QtUninvokable
private native int glCreateProgram_native(long __this__nativeId);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glCreateShader(GLenum)
* @param type
* @return
*/
@QtUninvokable
public final int glCreateShader(int type){
return glCreateShader_native_GLenum(QtJambi_LibraryUtilities.internal.nativeId(this), type);
}
@QtUninvokable
private native int glCreateShader_native_GLenum(long __this__nativeId, int type);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glCullFace(GLenum)
* @param mode
*/
@QtUninvokable
public final void glCullFace(int mode){
glCullFace_native_GLenum(QtJambi_LibraryUtilities.internal.nativeId(this), mode);
}
@QtUninvokable
private native void glCullFace_native_GLenum(long __this__nativeId, int mode);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glDeleteBuffers(GLsizei, const GLuint*)
* @param n
* @param buffers
*/
@QtUninvokable
public final void glDeleteBuffers(int n, java.nio.@Nullable IntBuffer buffers){
glDeleteBuffers_native_GLsizei_const_GLuint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), n, buffers);
}
@QtUninvokable
private native void glDeleteBuffers_native_GLsizei_const_GLuint_ptr(long __this__nativeId, int n, java.nio.IntBuffer buffers);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glDeleteFramebuffers(GLsizei, const GLuint*)
* @param n
* @param framebuffers
*/
@QtUninvokable
public final void glDeleteFramebuffers(int n, java.nio.@Nullable IntBuffer framebuffers){
glDeleteFramebuffers_native_GLsizei_const_GLuint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), n, framebuffers);
}
@QtUninvokable
private native void glDeleteFramebuffers_native_GLsizei_const_GLuint_ptr(long __this__nativeId, int n, java.nio.IntBuffer framebuffers);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glDeleteLists(GLuint, GLsizei)
* @param list
* @param range
*/
@QtUninvokable
public final void glDeleteLists(int list, int range){
glDeleteLists_native_GLuint_GLsizei(QtJambi_LibraryUtilities.internal.nativeId(this), list, range);
}
@QtUninvokable
private native void glDeleteLists_native_GLuint_GLsizei(long __this__nativeId, int list, int range);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glDeleteProgram(GLuint)
* @param program
*/
@QtUninvokable
public final void glDeleteProgram(int program){
glDeleteProgram_native_GLuint(QtJambi_LibraryUtilities.internal.nativeId(this), program);
}
@QtUninvokable
private native void glDeleteProgram_native_GLuint(long __this__nativeId, int program);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glDeleteQueries(GLsizei, const GLuint*)
* @param n
* @param ids
*/
@QtUninvokable
public final void glDeleteQueries(int n, java.nio.@Nullable IntBuffer ids){
glDeleteQueries_native_GLsizei_const_GLuint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), n, ids);
}
@QtUninvokable
private native void glDeleteQueries_native_GLsizei_const_GLuint_ptr(long __this__nativeId, int n, java.nio.IntBuffer ids);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glDeleteRenderbuffers(GLsizei, const GLuint*)
* @param n
* @param renderbuffers
*/
@QtUninvokable
public final void glDeleteRenderbuffers(int n, java.nio.@Nullable IntBuffer renderbuffers){
glDeleteRenderbuffers_native_GLsizei_const_GLuint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), n, renderbuffers);
}
@QtUninvokable
private native void glDeleteRenderbuffers_native_GLsizei_const_GLuint_ptr(long __this__nativeId, int n, java.nio.IntBuffer renderbuffers);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glDeleteSamplers(GLsizei, const GLuint*)
* @param count
* @param samplers
*/
@QtUninvokable
public final void glDeleteSamplers(int count, java.nio.@Nullable IntBuffer samplers){
glDeleteSamplers_native_GLsizei_const_GLuint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), count, samplers);
}
@QtUninvokable
private native void glDeleteSamplers_native_GLsizei_const_GLuint_ptr(long __this__nativeId, int count, java.nio.IntBuffer samplers);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glDeleteShader(GLuint)
* @param shader
*/
@QtUninvokable
public final void glDeleteShader(int shader){
glDeleteShader_native_GLuint(QtJambi_LibraryUtilities.internal.nativeId(this), shader);
}
@QtUninvokable
private native void glDeleteShader_native_GLuint(long __this__nativeId, int shader);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glDeleteSync(GLsync)
* @param sync
*/
@QtUninvokable
public final void glDeleteSync(io.qt.gui.gl.@Nullable GLsync sync){
glDeleteSync_native___GLsync_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), QtJambi_LibraryUtilities.internal.checkedNativeId(sync));
}
@QtUninvokable
private native void glDeleteSync_native___GLsync_ptr(long __this__nativeId, long sync);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glDeleteTextures(GLsizei, const GLuint*)
* @param n
* @param textures
*/
@QtUninvokable
public final void glDeleteTextures(int n, java.nio.@Nullable IntBuffer textures){
glDeleteTextures_native_GLsizei_const_GLuint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), n, textures);
}
@QtUninvokable
private native void glDeleteTextures_native_GLsizei_const_GLuint_ptr(long __this__nativeId, int n, java.nio.IntBuffer textures);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glDeleteVertexArrays(GLsizei, const GLuint*)
* @param n
* @param arrays
*/
@QtUninvokable
public final void glDeleteVertexArrays(int n, java.nio.@Nullable IntBuffer arrays){
glDeleteVertexArrays_native_GLsizei_const_GLuint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), n, arrays);
}
@QtUninvokable
private native void glDeleteVertexArrays_native_GLsizei_const_GLuint_ptr(long __this__nativeId, int n, java.nio.IntBuffer arrays);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glDepthFunc(GLenum)
* @param func
*/
@QtUninvokable
public final void glDepthFunc(int func){
glDepthFunc_native_GLenum(QtJambi_LibraryUtilities.internal.nativeId(this), func);
}
@QtUninvokable
private native void glDepthFunc_native_GLenum(long __this__nativeId, int func);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glDepthMask(GLboolean)
* @param flag
*/
@QtUninvokable
public final void glDepthMask(boolean flag){
glDepthMask_native_GLboolean(QtJambi_LibraryUtilities.internal.nativeId(this), flag);
}
@QtUninvokable
private native void glDepthMask_native_GLboolean(long __this__nativeId, boolean flag);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glDepthRange(GLdouble, GLdouble)
* @param nearVal
* @param farVal
*/
@QtUninvokable
public final void glDepthRange(double nearVal, double farVal){
glDepthRange_native_GLdouble_GLdouble(QtJambi_LibraryUtilities.internal.nativeId(this), nearVal, farVal);
}
@QtUninvokable
private native void glDepthRange_native_GLdouble_GLdouble(long __this__nativeId, double nearVal, double farVal);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glDetachShader(GLuint, GLuint)
* @param program
* @param shader
*/
@QtUninvokable
public final void glDetachShader(int program, int shader){
glDetachShader_native_GLuint_GLuint(QtJambi_LibraryUtilities.internal.nativeId(this), program, shader);
}
@QtUninvokable
private native void glDetachShader_native_GLuint_GLuint(long __this__nativeId, int program, int shader);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glDisable(GLenum)
* @param cap
*/
@QtUninvokable
public final void glDisable(int cap){
glDisable_native_GLenum(QtJambi_LibraryUtilities.internal.nativeId(this), cap);
}
@QtUninvokable
private native void glDisable_native_GLenum(long __this__nativeId, int cap);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glDisableClientState(GLenum)
* @param array
*/
@QtUninvokable
public final void glDisableClientState(int array){
glDisableClientState_native_GLenum(QtJambi_LibraryUtilities.internal.nativeId(this), array);
}
@QtUninvokable
private native void glDisableClientState_native_GLenum(long __this__nativeId, int array);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glDisableVertexAttribArray(GLuint)
* @param index
*/
@QtUninvokable
public final void glDisableVertexAttribArray(int index){
glDisableVertexAttribArray_native_GLuint(QtJambi_LibraryUtilities.internal.nativeId(this), index);
}
@QtUninvokable
private native void glDisableVertexAttribArray_native_GLuint(long __this__nativeId, int index);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glDisablei(GLenum, GLuint)
* @param target
* @param index
*/
@QtUninvokable
public final void glDisablei(int target, int index){
glDisablei_native_GLenum_GLuint(QtJambi_LibraryUtilities.internal.nativeId(this), target, index);
}
@QtUninvokable
private native void glDisablei_native_GLenum_GLuint(long __this__nativeId, int target, int index);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glDrawArrays(GLenum, GLint, GLsizei)
* @param mode
* @param first
* @param count
*/
@QtUninvokable
public final void glDrawArrays(int mode, int first, int count){
glDrawArrays_native_GLenum_GLint_GLsizei(QtJambi_LibraryUtilities.internal.nativeId(this), mode, first, count);
}
@QtUninvokable
private native void glDrawArrays_native_GLenum_GLint_GLsizei(long __this__nativeId, int mode, int first, int count);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glDrawArraysInstanced(GLenum, GLint, GLsizei, GLsizei)
* @param mode
* @param first
* @param count
* @param instancecount
*/
@QtUninvokable
public final void glDrawArraysInstanced(int mode, int first, int count, int instancecount){
glDrawArraysInstanced_native_GLenum_GLint_GLsizei_GLsizei(QtJambi_LibraryUtilities.internal.nativeId(this), mode, first, count, instancecount);
}
@QtUninvokable
private native void glDrawArraysInstanced_native_GLenum_GLint_GLsizei_GLsizei(long __this__nativeId, int mode, int first, int count, int instancecount);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glDrawBuffer(GLenum)
* @param mode
*/
@QtUninvokable
public final void glDrawBuffer(int mode){
glDrawBuffer_native_GLenum(QtJambi_LibraryUtilities.internal.nativeId(this), mode);
}
@QtUninvokable
private native void glDrawBuffer_native_GLenum(long __this__nativeId, int mode);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glDrawBuffers(GLsizei, const GLenum*)
* @param n
* @param bufs
*/
@QtUninvokable
public final void glDrawBuffers(int n, java.nio.@Nullable IntBuffer bufs){
glDrawBuffers_native_GLsizei_const_GLenum_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), n, bufs);
}
@QtUninvokable
private native void glDrawBuffers_native_GLsizei_const_GLenum_ptr(long __this__nativeId, int n, java.nio.IntBuffer bufs);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glDrawElements(GLenum, GLsizei, GLenum, const GLvoid*)
* @param mode
* @param count
* @param type
* @param indices
*/
@QtUninvokable
public final void glDrawElements(int mode, int count, int type, java.nio.@Nullable Buffer indices){
glDrawElements_native_GLenum_GLsizei_GLenum_const_GLvoid_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), mode, count, type, indices);
}
@QtUninvokable
private native void glDrawElements_native_GLenum_GLsizei_GLenum_const_GLvoid_ptr(long __this__nativeId, int mode, int count, int type, java.nio.Buffer indices);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glDrawElementsBaseVertex(GLenum, GLsizei, GLenum, const GLvoid*, GLint)
* @param mode
* @param count
* @param type
* @param indices
* @param basevertex
*/
@QtUninvokable
public final void glDrawElementsBaseVertex(int mode, int count, int type, java.nio.@Nullable Buffer indices, int basevertex){
glDrawElementsBaseVertex_native_GLenum_GLsizei_GLenum_const_GLvoid_ptr_GLint(QtJambi_LibraryUtilities.internal.nativeId(this), mode, count, type, indices, basevertex);
}
@QtUninvokable
private native void glDrawElementsBaseVertex_native_GLenum_GLsizei_GLenum_const_GLvoid_ptr_GLint(long __this__nativeId, int mode, int count, int type, java.nio.Buffer indices, int basevertex);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glDrawElementsInstanced(GLenum, GLsizei, GLenum, const GLvoid*, GLsizei)
* @param mode
* @param count
* @param type
* @param indices
* @param instancecount
*/
@QtUninvokable
public final void glDrawElementsInstanced(int mode, int count, int type, java.nio.@Nullable Buffer indices, int instancecount){
glDrawElementsInstanced_native_GLenum_GLsizei_GLenum_const_GLvoid_ptr_GLsizei(QtJambi_LibraryUtilities.internal.nativeId(this), mode, count, type, indices, instancecount);
}
@QtUninvokable
private native void glDrawElementsInstanced_native_GLenum_GLsizei_GLenum_const_GLvoid_ptr_GLsizei(long __this__nativeId, int mode, int count, int type, java.nio.Buffer indices, int instancecount);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glDrawElementsInstancedBaseVertex(GLenum, GLsizei, GLenum, const GLvoid*, GLsizei, GLint)
* @param mode
* @param count
* @param type
* @param indices
* @param instancecount
* @param basevertex
*/
@QtUninvokable
public final void glDrawElementsInstancedBaseVertex(int mode, int count, int type, java.nio.@Nullable Buffer indices, int instancecount, int basevertex){
glDrawElementsInstancedBaseVertex_native_GLenum_GLsizei_GLenum_const_GLvoid_ptr_GLsizei_GLint(QtJambi_LibraryUtilities.internal.nativeId(this), mode, count, type, indices, instancecount, basevertex);
}
@QtUninvokable
private native void glDrawElementsInstancedBaseVertex_native_GLenum_GLsizei_GLenum_const_GLvoid_ptr_GLsizei_GLint(long __this__nativeId, int mode, int count, int type, java.nio.Buffer indices, int instancecount, int basevertex);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glDrawPixels(GLsizei, GLsizei, GLenum, GLenum, const GLvoid*)
* @param width
* @param height
* @param format
* @param type
* @param pixels
*/
@QtUninvokable
public final void glDrawPixels(int width, int height, int format, int type, java.nio.@Nullable Buffer pixels){
glDrawPixels_native_GLsizei_GLsizei_GLenum_GLenum_const_GLvoid_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), width, height, format, type, pixels);
}
@QtUninvokable
private native void glDrawPixels_native_GLsizei_GLsizei_GLenum_GLenum_const_GLvoid_ptr(long __this__nativeId, int width, int height, int format, int type, java.nio.Buffer pixels);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glDrawRangeElements(GLenum, GLuint, GLuint, GLsizei, GLenum, const GLvoid*)
* @param mode
* @param start
* @param end
* @param count
* @param type
* @param indices
*/
@QtUninvokable
public final void glDrawRangeElements(int mode, int start, int end, int count, int type, java.nio.@Nullable Buffer indices){
glDrawRangeElements_native_GLenum_GLuint_GLuint_GLsizei_GLenum_const_GLvoid_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), mode, start, end, count, type, indices);
}
@QtUninvokable
private native void glDrawRangeElements_native_GLenum_GLuint_GLuint_GLsizei_GLenum_const_GLvoid_ptr(long __this__nativeId, int mode, int start, int end, int count, int type, java.nio.Buffer indices);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glDrawRangeElementsBaseVertex(GLenum, GLuint, GLuint, GLsizei, GLenum, const GLvoid*, GLint)
* @param mode
* @param start
* @param end
* @param count
* @param type
* @param indices
* @param basevertex
*/
@QtUninvokable
public final void glDrawRangeElementsBaseVertex(int mode, int start, int end, int count, int type, java.nio.@Nullable Buffer indices, int basevertex){
glDrawRangeElementsBaseVertex_native_GLenum_GLuint_GLuint_GLsizei_GLenum_const_GLvoid_ptr_GLint(QtJambi_LibraryUtilities.internal.nativeId(this), mode, start, end, count, type, indices, basevertex);
}
@QtUninvokable
private native void glDrawRangeElementsBaseVertex_native_GLenum_GLuint_GLuint_GLsizei_GLenum_const_GLvoid_ptr_GLint(long __this__nativeId, int mode, int start, int end, int count, int type, java.nio.Buffer indices, int basevertex);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glEdgeFlag(GLboolean)
* @param flag
*/
@QtUninvokable
public final void glEdgeFlag(boolean flag){
glEdgeFlag_native_GLboolean(QtJambi_LibraryUtilities.internal.nativeId(this), flag);
}
@QtUninvokable
private native void glEdgeFlag_native_GLboolean(long __this__nativeId, boolean flag);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glEdgeFlagPointer(GLsizei, const GLvoid*)
* @param stride
* @param pointer
*/
@QtUninvokable
public final void glEdgeFlagPointer(int stride, java.nio.@Nullable Buffer pointer){
glEdgeFlagPointer_native_GLsizei_const_GLvoid_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), stride, pointer);
}
@QtUninvokable
private native void glEdgeFlagPointer_native_GLsizei_const_GLvoid_ptr(long __this__nativeId, int stride, java.nio.Buffer pointer);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glEnable(GLenum)
* @param cap
*/
@QtUninvokable
public final void glEnable(int cap){
glEnable_native_GLenum(QtJambi_LibraryUtilities.internal.nativeId(this), cap);
}
@QtUninvokable
private native void glEnable_native_GLenum(long __this__nativeId, int cap);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glEnableClientState(GLenum)
* @param array
*/
@QtUninvokable
public final void glEnableClientState(int array){
glEnableClientState_native_GLenum(QtJambi_LibraryUtilities.internal.nativeId(this), array);
}
@QtUninvokable
private native void glEnableClientState_native_GLenum(long __this__nativeId, int array);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glEnableVertexAttribArray(GLuint)
* @param index
*/
@QtUninvokable
public final void glEnableVertexAttribArray(int index){
glEnableVertexAttribArray_native_GLuint(QtJambi_LibraryUtilities.internal.nativeId(this), index);
}
@QtUninvokable
private native void glEnableVertexAttribArray_native_GLuint(long __this__nativeId, int index);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glEnablei(GLenum, GLuint)
* @param target
* @param index
*/
@QtUninvokable
public final void glEnablei(int target, int index){
glEnablei_native_GLenum_GLuint(QtJambi_LibraryUtilities.internal.nativeId(this), target, index);
}
@QtUninvokable
private native void glEnablei_native_GLenum_GLuint(long __this__nativeId, int target, int index);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glEnd()
*/
@QtUninvokable
public final void glEnd(){
glEnd_native(QtJambi_LibraryUtilities.internal.nativeId(this));
}
@QtUninvokable
private native void glEnd_native(long __this__nativeId);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glEndConditionalRender()
*/
@QtUninvokable
public final void glEndConditionalRender(){
glEndConditionalRender_native(QtJambi_LibraryUtilities.internal.nativeId(this));
}
@QtUninvokable
private native void glEndConditionalRender_native(long __this__nativeId);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glEndList()
*/
@QtUninvokable
public final void glEndList(){
glEndList_native(QtJambi_LibraryUtilities.internal.nativeId(this));
}
@QtUninvokable
private native void glEndList_native(long __this__nativeId);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glEndQuery(GLenum)
* @param target
*/
@QtUninvokable
public final void glEndQuery(int target){
glEndQuery_native_GLenum(QtJambi_LibraryUtilities.internal.nativeId(this), target);
}
@QtUninvokable
private native void glEndQuery_native_GLenum(long __this__nativeId, int target);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glEndTransformFeedback()
*/
@QtUninvokable
public final void glEndTransformFeedback(){
glEndTransformFeedback_native(QtJambi_LibraryUtilities.internal.nativeId(this));
}
@QtUninvokable
private native void glEndTransformFeedback_native(long __this__nativeId);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glEvalCoord1d(GLdouble)
* @param u
*/
@QtUninvokable
public final void glEvalCoord1d(double u){
glEvalCoord1d_native_GLdouble(QtJambi_LibraryUtilities.internal.nativeId(this), u);
}
@QtUninvokable
private native void glEvalCoord1d_native_GLdouble(long __this__nativeId, double u);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glEvalCoord1dv(const GLdouble*)
* @param u
*/
@QtUninvokable
public final void glEvalCoord1dv(double[] u){
if(u!=null && u.length < 1)
throw new IllegalArgumentException("Argument 'u': Wrong number of elements in array. Found: " + u.length + ", expected: 1");
glEvalCoord1dv_native_const_GLdouble_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), u);
}
@QtUninvokable
private native void glEvalCoord1dv_native_const_GLdouble_ptr(long __this__nativeId, double[] u);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glEvalCoord1f(GLfloat)
* @param u
*/
@QtUninvokable
public final void glEvalCoord1f(float u){
glEvalCoord1f_native_GLfloat(QtJambi_LibraryUtilities.internal.nativeId(this), u);
}
@QtUninvokable
private native void glEvalCoord1f_native_GLfloat(long __this__nativeId, float u);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glEvalCoord1fv(const GLfloat*)
* @param u
*/
@QtUninvokable
public final void glEvalCoord1fv(float[] u){
if(u!=null && u.length < 1)
throw new IllegalArgumentException("Argument 'u': Wrong number of elements in array. Found: " + u.length + ", expected: 1");
glEvalCoord1fv_native_const_GLfloat_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), u);
}
@QtUninvokable
private native void glEvalCoord1fv_native_const_GLfloat_ptr(long __this__nativeId, float[] u);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glEvalCoord2d(GLdouble, GLdouble)
* @param u
* @param v
*/
@QtUninvokable
public final void glEvalCoord2d(double u, double v){
glEvalCoord2d_native_GLdouble_GLdouble(QtJambi_LibraryUtilities.internal.nativeId(this), u, v);
}
@QtUninvokable
private native void glEvalCoord2d_native_GLdouble_GLdouble(long __this__nativeId, double u, double v);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glEvalCoord2dv(const GLdouble*)
* @param u
*/
@QtUninvokable
public final void glEvalCoord2dv(double[] u){
if(u!=null && u.length < 2)
throw new IllegalArgumentException("Argument 'u': Wrong number of elements in array. Found: " + u.length + ", expected: 2");
glEvalCoord2dv_native_const_GLdouble_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), u);
}
@QtUninvokable
private native void glEvalCoord2dv_native_const_GLdouble_ptr(long __this__nativeId, double[] u);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glEvalCoord2f(GLfloat, GLfloat)
* @param u
* @param v
*/
@QtUninvokable
public final void glEvalCoord2f(float u, float v){
glEvalCoord2f_native_GLfloat_GLfloat(QtJambi_LibraryUtilities.internal.nativeId(this), u, v);
}
@QtUninvokable
private native void glEvalCoord2f_native_GLfloat_GLfloat(long __this__nativeId, float u, float v);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glEvalCoord2fv(const GLfloat*)
* @param u
*/
@QtUninvokable
public final void glEvalCoord2fv(float[] u){
if(u!=null && u.length < 2)
throw new IllegalArgumentException("Argument 'u': Wrong number of elements in array. Found: " + u.length + ", expected: 2");
glEvalCoord2fv_native_const_GLfloat_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), u);
}
@QtUninvokable
private native void glEvalCoord2fv_native_const_GLfloat_ptr(long __this__nativeId, float[] u);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glEvalMesh1(GLenum, GLint, GLint)
* @param mode
* @param i1
* @param i2
*/
@QtUninvokable
public final void glEvalMesh1(int mode, int i1, int i2){
glEvalMesh1_native_GLenum_GLint_GLint(QtJambi_LibraryUtilities.internal.nativeId(this), mode, i1, i2);
}
@QtUninvokable
private native void glEvalMesh1_native_GLenum_GLint_GLint(long __this__nativeId, int mode, int i1, int i2);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glEvalMesh2(GLenum, GLint, GLint, GLint, GLint)
* @param mode
* @param i1
* @param i2
* @param j1
* @param j2
*/
@QtUninvokable
public final void glEvalMesh2(int mode, int i1, int i2, int j1, int j2){
glEvalMesh2_native_GLenum_GLint_GLint_GLint_GLint(QtJambi_LibraryUtilities.internal.nativeId(this), mode, i1, i2, j1, j2);
}
@QtUninvokable
private native void glEvalMesh2_native_GLenum_GLint_GLint_GLint_GLint(long __this__nativeId, int mode, int i1, int i2, int j1, int j2);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glEvalPoint1(GLint)
* @param i
*/
@QtUninvokable
public final void glEvalPoint1(int i){
glEvalPoint1_native_GLint(QtJambi_LibraryUtilities.internal.nativeId(this), i);
}
@QtUninvokable
private native void glEvalPoint1_native_GLint(long __this__nativeId, int i);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glEvalPoint2(GLint, GLint)
* @param i
* @param j
*/
@QtUninvokable
public final void glEvalPoint2(int i, int j){
glEvalPoint2_native_GLint_GLint(QtJambi_LibraryUtilities.internal.nativeId(this), i, j);
}
@QtUninvokable
private native void glEvalPoint2_native_GLint_GLint(long __this__nativeId, int i, int j);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glFeedbackBuffer(GLsizei, GLenum, GLfloat*)
* @param type
* @param buffer
*/
@QtUninvokable
public final void glFeedbackBuffer(int type, java.nio.@Nullable FloatBuffer buffer){
glFeedbackBuffer_native_GLsizei_GLenum_GLfloat_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), type, buffer);
}
@QtUninvokable
private native void glFeedbackBuffer_native_GLsizei_GLenum_GLfloat_ptr(long __this__nativeId, int type, java.nio.FloatBuffer buffer);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glFenceSync(GLenum, GLbitfield)
* @param condition
* @param flags
* @return
*/
@QtUninvokable
public final io.qt.gui.gl.@Nullable GLsync glFenceSync(int condition, int flags){
return glFenceSync_native_GLenum_GLbitfield(QtJambi_LibraryUtilities.internal.nativeId(this), condition, flags);
}
@QtUninvokable
private native io.qt.gui.gl.GLsync glFenceSync_native_GLenum_GLbitfield(long __this__nativeId, int condition, int flags);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glFinish()
*/
@QtUninvokable
public final void glFinish(){
glFinish_native(QtJambi_LibraryUtilities.internal.nativeId(this));
}
@QtUninvokable
private native void glFinish_native(long __this__nativeId);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glFlush()
*/
@QtUninvokable
public final void glFlush(){
glFlush_native(QtJambi_LibraryUtilities.internal.nativeId(this));
}
@QtUninvokable
private native void glFlush_native(long __this__nativeId);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glFlushMappedBufferRange(GLenum, GLintptr, GLsizeiptr)
* @param target
* @param offset
* @param length
*/
@QtUninvokable
public final void glFlushMappedBufferRange(int target, long offset, long length){
glFlushMappedBufferRange_native_GLenum_GLintptr_GLsizeiptr(QtJambi_LibraryUtilities.internal.nativeId(this), target, offset, length);
}
@QtUninvokable
private native void glFlushMappedBufferRange_native_GLenum_GLintptr_GLsizeiptr(long __this__nativeId, int target, long offset, long length);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glFogCoordPointer(GLenum, GLsizei, const GLvoid*)
* @param type
* @param stride
* @param pointer
*/
@QtUninvokable
public final void glFogCoordPointer(int type, int stride, java.nio.@Nullable Buffer pointer){
glFogCoordPointer_native_GLenum_GLsizei_const_GLvoid_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), type, stride, pointer);
}
@QtUninvokable
private native void glFogCoordPointer_native_GLenum_GLsizei_const_GLvoid_ptr(long __this__nativeId, int type, int stride, java.nio.Buffer pointer);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glFogCoordd(GLdouble)
* @param coord
*/
@QtUninvokable
public final void glFogCoordd(double coord){
glFogCoordd_native_GLdouble(QtJambi_LibraryUtilities.internal.nativeId(this), coord);
}
@QtUninvokable
private native void glFogCoordd_native_GLdouble(long __this__nativeId, double coord);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glFogCoorddv(const GLdouble*)
* @param coord
*/
@QtUninvokable
public final void glFogCoorddv(java.nio.@Nullable DoubleBuffer coord){
glFogCoorddv_native_const_GLdouble_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), coord);
}
@QtUninvokable
private native void glFogCoorddv_native_const_GLdouble_ptr(long __this__nativeId, java.nio.DoubleBuffer coord);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glFogCoordf(GLfloat)
* @param coord
*/
@QtUninvokable
public final void glFogCoordf(float coord){
glFogCoordf_native_GLfloat(QtJambi_LibraryUtilities.internal.nativeId(this), coord);
}
@QtUninvokable
private native void glFogCoordf_native_GLfloat(long __this__nativeId, float coord);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glFogCoordfv(const GLfloat*)
* @param coord
*/
@QtUninvokable
public final void glFogCoordfv(java.nio.@Nullable FloatBuffer coord){
glFogCoordfv_native_const_GLfloat_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), coord);
}
@QtUninvokable
private native void glFogCoordfv_native_const_GLfloat_ptr(long __this__nativeId, java.nio.FloatBuffer coord);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glFogf(GLenum, GLfloat)
* @param pname
* @param param
*/
@QtUninvokable
public final void glFogf(int pname, float param){
glFogf_native_GLenum_GLfloat(QtJambi_LibraryUtilities.internal.nativeId(this), pname, param);
}
@QtUninvokable
private native void glFogf_native_GLenum_GLfloat(long __this__nativeId, int pname, float param);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glFogfv(GLenum, const GLfloat*)
* @param pname
* @param params
*/
@QtUninvokable
public final void glFogfv(int pname, float[] params){
if(params!=null && params.length < 1)
throw new IllegalArgumentException("Argument 'params': Wrong number of elements in array. Found: " + params.length + ", expected: 1");
glFogfv_native_GLenum_const_GLfloat_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), pname, params);
}
@QtUninvokable
private native void glFogfv_native_GLenum_const_GLfloat_ptr(long __this__nativeId, int pname, float[] params);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glFogi(GLenum, GLint)
* @param pname
* @param param
*/
@QtUninvokable
public final void glFogi(int pname, int param){
glFogi_native_GLenum_GLint(QtJambi_LibraryUtilities.internal.nativeId(this), pname, param);
}
@QtUninvokable
private native void glFogi_native_GLenum_GLint(long __this__nativeId, int pname, int param);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glFogiv(GLenum, const GLint*)
* @param pname
* @param params
*/
@QtUninvokable
public final void glFogiv(int pname, int[] params){
if(params!=null && params.length < 1)
throw new IllegalArgumentException("Argument 'params': Wrong number of elements in array. Found: " + params.length + ", expected: 1");
glFogiv_native_GLenum_const_GLint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), pname, params);
}
@QtUninvokable
private native void glFogiv_native_GLenum_const_GLint_ptr(long __this__nativeId, int pname, int[] params);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glFramebufferRenderbuffer(GLenum, GLenum, GLenum, GLuint)
* @param target
* @param attachment
* @param renderbuffertarget
* @param renderbuffer
*/
@QtUninvokable
public final void glFramebufferRenderbuffer(int target, int attachment, int renderbuffertarget, int renderbuffer){
glFramebufferRenderbuffer_native_GLenum_GLenum_GLenum_GLuint(QtJambi_LibraryUtilities.internal.nativeId(this), target, attachment, renderbuffertarget, renderbuffer);
}
@QtUninvokable
private native void glFramebufferRenderbuffer_native_GLenum_GLenum_GLenum_GLuint(long __this__nativeId, int target, int attachment, int renderbuffertarget, int renderbuffer);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glFramebufferTexture(GLenum, GLenum, GLuint, GLint)
* @param target
* @param attachment
* @param texture
* @param level
*/
@QtUninvokable
public final void glFramebufferTexture(int target, int attachment, int texture, int level){
glFramebufferTexture_native_GLenum_GLenum_GLuint_GLint(QtJambi_LibraryUtilities.internal.nativeId(this), target, attachment, texture, level);
}
@QtUninvokable
private native void glFramebufferTexture_native_GLenum_GLenum_GLuint_GLint(long __this__nativeId, int target, int attachment, int texture, int level);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glFramebufferTexture1D(GLenum, GLenum, GLenum, GLuint, GLint)
* @param target
* @param attachment
* @param textarget
* @param texture
* @param level
*/
@QtUninvokable
public final void glFramebufferTexture1D(int target, int attachment, int textarget, int texture, int level){
glFramebufferTexture1D_native_GLenum_GLenum_GLenum_GLuint_GLint(QtJambi_LibraryUtilities.internal.nativeId(this), target, attachment, textarget, texture, level);
}
@QtUninvokable
private native void glFramebufferTexture1D_native_GLenum_GLenum_GLenum_GLuint_GLint(long __this__nativeId, int target, int attachment, int textarget, int texture, int level);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glFramebufferTexture2D(GLenum, GLenum, GLenum, GLuint, GLint)
* @param target
* @param attachment
* @param textarget
* @param texture
* @param level
*/
@QtUninvokable
public final void glFramebufferTexture2D(int target, int attachment, int textarget, int texture, int level){
glFramebufferTexture2D_native_GLenum_GLenum_GLenum_GLuint_GLint(QtJambi_LibraryUtilities.internal.nativeId(this), target, attachment, textarget, texture, level);
}
@QtUninvokable
private native void glFramebufferTexture2D_native_GLenum_GLenum_GLenum_GLuint_GLint(long __this__nativeId, int target, int attachment, int textarget, int texture, int level);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glFramebufferTexture3D(GLenum, GLenum, GLenum, GLuint, GLint, GLint)
* @param target
* @param attachment
* @param textarget
* @param texture
* @param level
* @param zoffset
*/
@QtUninvokable
public final void glFramebufferTexture3D(int target, int attachment, int textarget, int texture, int level, int zoffset){
glFramebufferTexture3D_native_GLenum_GLenum_GLenum_GLuint_GLint_GLint(QtJambi_LibraryUtilities.internal.nativeId(this), target, attachment, textarget, texture, level, zoffset);
}
@QtUninvokable
private native void glFramebufferTexture3D_native_GLenum_GLenum_GLenum_GLuint_GLint_GLint(long __this__nativeId, int target, int attachment, int textarget, int texture, int level, int zoffset);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glFramebufferTextureLayer(GLenum, GLenum, GLuint, GLint, GLint)
* @param target
* @param attachment
* @param texture
* @param level
* @param layer
*/
@QtUninvokable
public final void glFramebufferTextureLayer(int target, int attachment, int texture, int level, int layer){
glFramebufferTextureLayer_native_GLenum_GLenum_GLuint_GLint_GLint(QtJambi_LibraryUtilities.internal.nativeId(this), target, attachment, texture, level, layer);
}
@QtUninvokable
private native void glFramebufferTextureLayer_native_GLenum_GLenum_GLuint_GLint_GLint(long __this__nativeId, int target, int attachment, int texture, int level, int layer);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glFrontFace(GLenum)
* @param mode
*/
@QtUninvokable
public final void glFrontFace(int mode){
glFrontFace_native_GLenum(QtJambi_LibraryUtilities.internal.nativeId(this), mode);
}
@QtUninvokable
private native void glFrontFace_native_GLenum(long __this__nativeId, int mode);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glFrustum(GLdouble, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble)
* @param left
* @param right
* @param bottom
* @param top
* @param zNear
* @param zFar
*/
@QtUninvokable
public final void glFrustum(double left, double right, double bottom, double top, double zNear, double zFar){
glFrustum_native_GLdouble_GLdouble_GLdouble_GLdouble_GLdouble_GLdouble(QtJambi_LibraryUtilities.internal.nativeId(this), left, right, bottom, top, zNear, zFar);
}
@QtUninvokable
private native void glFrustum_native_GLdouble_GLdouble_GLdouble_GLdouble_GLdouble_GLdouble(long __this__nativeId, double left, double right, double bottom, double top, double zNear, double zFar);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glGenBuffers(GLsizei, GLuint*)
* @param n
* @param buffers
*/
@QtUninvokable
public final void glGenBuffers(int n, java.nio.@Nullable IntBuffer buffers){
glGenBuffers_native_GLsizei_GLuint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), n, buffers);
}
@QtUninvokable
private native void glGenBuffers_native_GLsizei_GLuint_ptr(long __this__nativeId, int n, java.nio.IntBuffer buffers);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glGenFramebuffers(GLsizei, GLuint*)
* @param n
* @param framebuffers
*/
@QtUninvokable
public final void glGenFramebuffers(int n, java.nio.@Nullable IntBuffer framebuffers){
glGenFramebuffers_native_GLsizei_GLuint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), n, framebuffers);
}
@QtUninvokable
private native void glGenFramebuffers_native_GLsizei_GLuint_ptr(long __this__nativeId, int n, java.nio.IntBuffer framebuffers);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glGenLists(GLsizei)
* @param range
* @return
*/
@QtUninvokable
public final int glGenLists(int range){
return glGenLists_native_GLsizei(QtJambi_LibraryUtilities.internal.nativeId(this), range);
}
@QtUninvokable
private native int glGenLists_native_GLsizei(long __this__nativeId, int range);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glGenQueries(GLsizei, GLuint*)
* @param n
* @param ids
*/
@QtUninvokable
public final void glGenQueries(int n, java.nio.@Nullable IntBuffer ids){
glGenQueries_native_GLsizei_GLuint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), n, ids);
}
@QtUninvokable
private native void glGenQueries_native_GLsizei_GLuint_ptr(long __this__nativeId, int n, java.nio.IntBuffer ids);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glGenRenderbuffers(GLsizei, GLuint*)
* @param n
* @param renderbuffers
*/
@QtUninvokable
public final void glGenRenderbuffers(int n, java.nio.@Nullable IntBuffer renderbuffers){
glGenRenderbuffers_native_GLsizei_GLuint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), n, renderbuffers);
}
@QtUninvokable
private native void glGenRenderbuffers_native_GLsizei_GLuint_ptr(long __this__nativeId, int n, java.nio.IntBuffer renderbuffers);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glGenSamplers(GLsizei, GLuint*)
* @param count
* @param samplers
*/
@QtUninvokable
public final void glGenSamplers(int count, java.nio.@Nullable IntBuffer samplers){
glGenSamplers_native_GLsizei_GLuint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), count, samplers);
}
@QtUninvokable
private native void glGenSamplers_native_GLsizei_GLuint_ptr(long __this__nativeId, int count, java.nio.IntBuffer samplers);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glGenTextures(GLsizei, GLuint*)
* @param n
* @param textures
*/
@QtUninvokable
public final void glGenTextures(int n, java.nio.@Nullable IntBuffer textures){
glGenTextures_native_GLsizei_GLuint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), n, textures);
}
@QtUninvokable
private native void glGenTextures_native_GLsizei_GLuint_ptr(long __this__nativeId, int n, java.nio.IntBuffer textures);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glGenVertexArrays(GLsizei, GLuint*)
* @param n
* @param arrays
*/
@QtUninvokable
public final void glGenVertexArrays(int n, java.nio.@Nullable IntBuffer arrays){
glGenVertexArrays_native_GLsizei_GLuint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), n, arrays);
}
@QtUninvokable
private native void glGenVertexArrays_native_GLsizei_GLuint_ptr(long __this__nativeId, int n, java.nio.IntBuffer arrays);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glGenerateMipmap(GLenum)
* @param target
*/
@QtUninvokable
public final void glGenerateMipmap(int target){
glGenerateMipmap_native_GLenum(QtJambi_LibraryUtilities.internal.nativeId(this), target);
}
@QtUninvokable
private native void glGenerateMipmap_native_GLenum(long __this__nativeId, int target);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glGetActiveAttrib(GLuint, GLuint, GLsizei, GLsizei*, GLint*, GLenum*, GLchar*)
* @param program
* @param index
* @param bufSize
* @param length
* @param size
* @param type
* @param name
*/
@QtUninvokable
public final void glGetActiveAttrib(int program, int index, int bufSize, java.nio.@Nullable IntBuffer length, java.nio.@Nullable IntBuffer size, java.nio.@Nullable IntBuffer type, java.nio.@Nullable CharBuffer name){
glGetActiveAttrib_native_GLuint_GLuint_GLsizei_GLsizei_ptr_GLint_ptr_GLenum_ptr_GLchar_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), program, index, bufSize, length, size, type, name);
}
@QtUninvokable
private native void glGetActiveAttrib_native_GLuint_GLuint_GLsizei_GLsizei_ptr_GLint_ptr_GLenum_ptr_GLchar_ptr(long __this__nativeId, int program, int index, int bufSize, java.nio.IntBuffer length, java.nio.IntBuffer size, java.nio.IntBuffer type, java.nio.CharBuffer name);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glGetActiveUniform(GLuint, GLuint, GLsizei, GLsizei*, GLint*, GLenum*, GLchar*)
* @param program
* @param index
* @param bufSize
* @param length
* @param size
* @param type
* @param name
*/
@QtUninvokable
public final void glGetActiveUniform(int program, int index, int bufSize, java.nio.@Nullable IntBuffer length, java.nio.@Nullable IntBuffer size, java.nio.@Nullable IntBuffer type, java.nio.@Nullable CharBuffer name){
glGetActiveUniform_native_GLuint_GLuint_GLsizei_GLsizei_ptr_GLint_ptr_GLenum_ptr_GLchar_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), program, index, bufSize, length, size, type, name);
}
@QtUninvokable
private native void glGetActiveUniform_native_GLuint_GLuint_GLsizei_GLsizei_ptr_GLint_ptr_GLenum_ptr_GLchar_ptr(long __this__nativeId, int program, int index, int bufSize, java.nio.IntBuffer length, java.nio.IntBuffer size, java.nio.IntBuffer type, java.nio.CharBuffer name);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glGetActiveUniformBlockName(GLuint, GLuint, GLsizei, GLsizei*, GLchar*)
* @param program
* @param uniformBlockIndex
* @param bufSize
* @param length
* @param uniformBlockName
*/
@QtUninvokable
public final void glGetActiveUniformBlockName(int program, int uniformBlockIndex, int bufSize, java.nio.@Nullable IntBuffer length, java.nio.@Nullable CharBuffer uniformBlockName){
glGetActiveUniformBlockName_native_GLuint_GLuint_GLsizei_GLsizei_ptr_GLchar_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), program, uniformBlockIndex, bufSize, length, uniformBlockName);
}
@QtUninvokable
private native void glGetActiveUniformBlockName_native_GLuint_GLuint_GLsizei_GLsizei_ptr_GLchar_ptr(long __this__nativeId, int program, int uniformBlockIndex, int bufSize, java.nio.IntBuffer length, java.nio.CharBuffer uniformBlockName);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glGetActiveUniformBlockiv(GLuint, GLuint, GLenum, GLint*)
* @param program
* @param uniformBlockIndex
* @param pname
* @param params
*/
@QtUninvokable
public final void glGetActiveUniformBlockiv(int program, int uniformBlockIndex, int pname, java.nio.@Nullable IntBuffer params){
glGetActiveUniformBlockiv_native_GLuint_GLuint_GLenum_GLint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), program, uniformBlockIndex, pname, params);
}
@QtUninvokable
private native void glGetActiveUniformBlockiv_native_GLuint_GLuint_GLenum_GLint_ptr(long __this__nativeId, int program, int uniformBlockIndex, int pname, java.nio.IntBuffer params);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glGetActiveUniformName(GLuint, GLuint, GLsizei, GLsizei*, GLchar*)
* @param program
* @param uniformIndex
* @param bufSize
* @param length
* @param uniformName
*/
@QtUninvokable
public final void glGetActiveUniformName(int program, int uniformIndex, int bufSize, java.nio.@Nullable IntBuffer length, java.nio.@Nullable CharBuffer uniformName){
glGetActiveUniformName_native_GLuint_GLuint_GLsizei_GLsizei_ptr_GLchar_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), program, uniformIndex, bufSize, length, uniformName);
}
@QtUninvokable
private native void glGetActiveUniformName_native_GLuint_GLuint_GLsizei_GLsizei_ptr_GLchar_ptr(long __this__nativeId, int program, int uniformIndex, int bufSize, java.nio.IntBuffer length, java.nio.CharBuffer uniformName);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glGetActiveUniformsiv(GLuint, GLsizei, const GLuint*, GLenum, GLint*)
* @param program
* @param uniformCount
* @param uniformIndices
* @param pname
* @param params
*/
@QtUninvokable
public final void glGetActiveUniformsiv(int program, int uniformCount, java.nio.@Nullable IntBuffer uniformIndices, int pname, java.nio.@Nullable IntBuffer params){
glGetActiveUniformsiv_native_GLuint_GLsizei_const_GLuint_ptr_GLenum_GLint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), program, uniformCount, uniformIndices, pname, params);
}
@QtUninvokable
private native void glGetActiveUniformsiv_native_GLuint_GLsizei_const_GLuint_ptr_GLenum_GLint_ptr(long __this__nativeId, int program, int uniformCount, java.nio.IntBuffer uniformIndices, int pname, java.nio.IntBuffer params);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glGetAttachedShaders(GLuint, GLsizei, GLsizei*, GLuint*)
* @param program
* @param maxCount
* @param count
* @param obj
*/
@QtUninvokable
public final void glGetAttachedShaders(int program, int maxCount, java.nio.@Nullable IntBuffer count, java.nio.@Nullable IntBuffer obj){
glGetAttachedShaders_native_GLuint_GLsizei_GLsizei_ptr_GLuint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), program, maxCount, count, obj);
}
@QtUninvokable
private native void glGetAttachedShaders_native_GLuint_GLsizei_GLsizei_ptr_GLuint_ptr(long __this__nativeId, int program, int maxCount, java.nio.IntBuffer count, java.nio.IntBuffer obj);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glGetAttribLocation(GLuint, const GLchar*)
* @param program
* @param name
* @return
*/
@QtUninvokable
public final int glGetAttribLocation(int program, java.nio.@Nullable CharBuffer name){
return glGetAttribLocation_native_GLuint_const_GLchar_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), program, name);
}
@QtUninvokable
private native int glGetAttribLocation_native_GLuint_const_GLchar_ptr(long __this__nativeId, int program, java.nio.CharBuffer name);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glGetBooleani_v(GLenum, GLuint, GLboolean*)
* @param target
* @param index
* @param data
*/
@QtUninvokable
public final void glGetBooleani_v(int target, int index, java.nio.@Nullable IntBuffer data){
glGetBooleani_v_native_GLenum_GLuint_GLboolean_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), target, index, data);
}
@QtUninvokable
private native void glGetBooleani_v_native_GLenum_GLuint_GLboolean_ptr(long __this__nativeId, int target, int index, java.nio.IntBuffer data);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glGetBooleanv(GLenum, GLboolean*)
* @param pname
* @param params
*/
@QtUninvokable
public final void glGetBooleanv(int pname, boolean[] params){
if(params!=null && params.length < 1)
throw new IllegalArgumentException("Argument 'params': Wrong number of elements in array. Found: " + params.length + ", expected: 1");
glGetBooleanv_native_GLenum_GLboolean_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), pname, params);
}
@QtUninvokable
private native void glGetBooleanv_native_GLenum_GLboolean_ptr(long __this__nativeId, int pname, boolean[] params);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glGetBufferParameteri64v(GLenum, GLenum, GLint64*)
* @param target
* @param pname
* @param params
*/
@QtUninvokable
public final void glGetBufferParameteri64v(int target, int pname, java.nio.@Nullable LongBuffer params){
glGetBufferParameteri64v_native_GLenum_GLenum_GLint64_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), target, pname, params);
}
@QtUninvokable
private native void glGetBufferParameteri64v_native_GLenum_GLenum_GLint64_ptr(long __this__nativeId, int target, int pname, java.nio.LongBuffer params);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glGetBufferParameteriv(GLenum, GLenum, GLint*)
* @param target
* @param pname
* @param params
*/
@QtUninvokable
public final void glGetBufferParameteriv(int target, int pname, java.nio.@Nullable IntBuffer params){
glGetBufferParameteriv_native_GLenum_GLenum_GLint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), target, pname, params);
}
@QtUninvokable
private native void glGetBufferParameteriv_native_GLenum_GLenum_GLint_ptr(long __this__nativeId, int target, int pname, java.nio.IntBuffer params);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glGetBufferPointerv(GLenum, GLenum, GLvoid**)
* @param target
* @param pname
* @param params
*/
@QtUninvokable
public final void glGetBufferPointerv(int target, int pname, java.nio.@Nullable Buffer[] params){
glGetBufferPointerv_native_GLenum_GLenum_GLvoid_ptr_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), target, pname, params);
}
@QtUninvokable
private native void glGetBufferPointerv_native_GLenum_GLenum_GLvoid_ptr_ptr(long __this__nativeId, int target, int pname, java.nio.Buffer[] params);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glGetBufferSubData(GLenum, GLintptr, GLsizeiptr, GLvoid*)
* @param target
* @param offset
* @param size
* @param data
*/
@QtUninvokable
public final void glGetBufferSubData(int target, long offset, long size, java.nio.@Nullable Buffer data){
glGetBufferSubData_native_GLenum_GLintptr_GLsizeiptr_GLvoid_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), target, offset, size, data);
}
@QtUninvokable
private native void glGetBufferSubData_native_GLenum_GLintptr_GLsizeiptr_GLvoid_ptr(long __this__nativeId, int target, long offset, long size, java.nio.Buffer data);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glGetClipPlane(GLenum, GLdouble*)
* @param plane
* @param equation
*/
@QtUninvokable
public final void glGetClipPlane(int plane, double[] equation){
if(equation!=null && equation.length < 4)
throw new IllegalArgumentException("Argument 'equation': Wrong number of elements in array. Found: " + equation.length + ", expected: 4");
glGetClipPlane_native_GLenum_GLdouble_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), plane, equation);
}
@QtUninvokable
private native void glGetClipPlane_native_GLenum_GLdouble_ptr(long __this__nativeId, int plane, double[] equation);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glGetColorTable(GLenum, GLenum, GLenum, GLvoid*)
* @param target
* @param format
* @param type
* @param table
*/
@QtUninvokable
public final void glGetColorTable(int target, int format, int type, java.nio.@Nullable Buffer table){
glGetColorTable_native_GLenum_GLenum_GLenum_GLvoid_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), target, format, type, table);
}
@QtUninvokable
private native void glGetColorTable_native_GLenum_GLenum_GLenum_GLvoid_ptr(long __this__nativeId, int target, int format, int type, java.nio.Buffer table);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glGetColorTableParameterfv(GLenum, GLenum, GLfloat*)
* @param target
* @param pname
* @param params
*/
@QtUninvokable
public final void glGetColorTableParameterfv(int target, int pname, java.nio.@Nullable FloatBuffer params){
glGetColorTableParameterfv_native_GLenum_GLenum_GLfloat_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), target, pname, params);
}
@QtUninvokable
private native void glGetColorTableParameterfv_native_GLenum_GLenum_GLfloat_ptr(long __this__nativeId, int target, int pname, java.nio.FloatBuffer params);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glGetColorTableParameteriv(GLenum, GLenum, GLint*)
* @param target
* @param pname
* @param params
*/
@QtUninvokable
public final void glGetColorTableParameteriv(int target, int pname, java.nio.@Nullable IntBuffer params){
glGetColorTableParameteriv_native_GLenum_GLenum_GLint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), target, pname, params);
}
@QtUninvokable
private native void glGetColorTableParameteriv_native_GLenum_GLenum_GLint_ptr(long __this__nativeId, int target, int pname, java.nio.IntBuffer params);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glGetCompressedTexImage(GLenum, GLint, GLvoid*)
* @param target
* @param level
* @param img
*/
@QtUninvokable
public final void glGetCompressedTexImage(int target, int level, java.nio.@Nullable Buffer img){
glGetCompressedTexImage_native_GLenum_GLint_GLvoid_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), target, level, img);
}
@QtUninvokable
private native void glGetCompressedTexImage_native_GLenum_GLint_GLvoid_ptr(long __this__nativeId, int target, int level, java.nio.Buffer img);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glGetConvolutionFilter(GLenum, GLenum, GLenum, GLvoid*)
* @param target
* @param format
* @param type
* @param image
*/
@QtUninvokable
public final void glGetConvolutionFilter(int target, int format, int type, java.nio.@Nullable Buffer image){
glGetConvolutionFilter_native_GLenum_GLenum_GLenum_GLvoid_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), target, format, type, image);
}
@QtUninvokable
private native void glGetConvolutionFilter_native_GLenum_GLenum_GLenum_GLvoid_ptr(long __this__nativeId, int target, int format, int type, java.nio.Buffer image);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glGetConvolutionParameterfv(GLenum, GLenum, GLfloat*)
* @param target
* @param pname
* @param params
*/
@QtUninvokable
public final void glGetConvolutionParameterfv(int target, int pname, java.nio.@Nullable FloatBuffer params){
glGetConvolutionParameterfv_native_GLenum_GLenum_GLfloat_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), target, pname, params);
}
@QtUninvokable
private native void glGetConvolutionParameterfv_native_GLenum_GLenum_GLfloat_ptr(long __this__nativeId, int target, int pname, java.nio.FloatBuffer params);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glGetConvolutionParameteriv(GLenum, GLenum, GLint*)
* @param target
* @param pname
* @param params
*/
@QtUninvokable
public final void glGetConvolutionParameteriv(int target, int pname, java.nio.@Nullable IntBuffer params){
glGetConvolutionParameteriv_native_GLenum_GLenum_GLint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), target, pname, params);
}
@QtUninvokable
private native void glGetConvolutionParameteriv_native_GLenum_GLenum_GLint_ptr(long __this__nativeId, int target, int pname, java.nio.IntBuffer params);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glGetDoublev(GLenum, GLdouble*)
* @param pname
* @param params
*/
@QtUninvokable
public final void glGetDoublev(int pname, double[] params){
if(params!=null && params.length < 1)
throw new IllegalArgumentException("Argument 'params': Wrong number of elements in array. Found: " + params.length + ", expected: 1");
glGetDoublev_native_GLenum_GLdouble_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), pname, params);
}
@QtUninvokable
private native void glGetDoublev_native_GLenum_GLdouble_ptr(long __this__nativeId, int pname, double[] params);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glGetError()
* @return
*/
@QtUninvokable
public final int glGetError(){
return glGetError_native(QtJambi_LibraryUtilities.internal.nativeId(this));
}
@QtUninvokable
private native int glGetError_native(long __this__nativeId);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glGetFloatv(GLenum, GLfloat*)
* @param pname
* @param params
*/
@QtUninvokable
public final void glGetFloatv(int pname, float[] params){
if(params!=null && params.length < 1)
throw new IllegalArgumentException("Argument 'params': Wrong number of elements in array. Found: " + params.length + ", expected: 1");
glGetFloatv_native_GLenum_GLfloat_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), pname, params);
}
@QtUninvokable
private native void glGetFloatv_native_GLenum_GLfloat_ptr(long __this__nativeId, int pname, float[] params);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glGetFragDataIndex(GLuint, const GLchar*)
* @param program
* @param name
* @return
*/
@QtUninvokable
public final int glGetFragDataIndex(int program, java.nio.@Nullable CharBuffer name){
return glGetFragDataIndex_native_GLuint_const_GLchar_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), program, name);
}
@QtUninvokable
private native int glGetFragDataIndex_native_GLuint_const_GLchar_ptr(long __this__nativeId, int program, java.nio.CharBuffer name);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glGetFragDataLocation(GLuint, const GLchar*)
* @param program
* @param name
* @return
*/
@QtUninvokable
public final int glGetFragDataLocation(int program, java.nio.@Nullable CharBuffer name){
return glGetFragDataLocation_native_GLuint_const_GLchar_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), program, name);
}
@QtUninvokable
private native int glGetFragDataLocation_native_GLuint_const_GLchar_ptr(long __this__nativeId, int program, java.nio.CharBuffer name);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glGetFramebufferAttachmentParameteriv(GLenum, GLenum, GLenum, GLint*)
* @param target
* @param attachment
* @param pname
* @param params
*/
@QtUninvokable
public final void glGetFramebufferAttachmentParameteriv(int target, int attachment, int pname, java.nio.@Nullable IntBuffer params){
glGetFramebufferAttachmentParameteriv_native_GLenum_GLenum_GLenum_GLint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), target, attachment, pname, params);
}
@QtUninvokable
private native void glGetFramebufferAttachmentParameteriv_native_GLenum_GLenum_GLenum_GLint_ptr(long __this__nativeId, int target, int attachment, int pname, java.nio.IntBuffer params);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glGetHistogram(GLenum, GLboolean, GLenum, GLenum, GLvoid*)
* @param target
* @param reset
* @param format
* @param type
* @param values
*/
@QtUninvokable
public final void glGetHistogram(int target, boolean reset, int format, int type, java.nio.@Nullable Buffer values){
glGetHistogram_native_GLenum_GLboolean_GLenum_GLenum_GLvoid_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), target, reset, format, type, values);
}
@QtUninvokable
private native void glGetHistogram_native_GLenum_GLboolean_GLenum_GLenum_GLvoid_ptr(long __this__nativeId, int target, boolean reset, int format, int type, java.nio.Buffer values);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glGetHistogramParameterfv(GLenum, GLenum, GLfloat*)
* @param target
* @param pname
* @param params
*/
@QtUninvokable
public final void glGetHistogramParameterfv(int target, int pname, java.nio.@Nullable FloatBuffer params){
glGetHistogramParameterfv_native_GLenum_GLenum_GLfloat_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), target, pname, params);
}
@QtUninvokable
private native void glGetHistogramParameterfv_native_GLenum_GLenum_GLfloat_ptr(long __this__nativeId, int target, int pname, java.nio.FloatBuffer params);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glGetHistogramParameteriv(GLenum, GLenum, GLint*)
* @param target
* @param pname
* @param params
*/
@QtUninvokable
public final void glGetHistogramParameteriv(int target, int pname, java.nio.@Nullable IntBuffer params){
glGetHistogramParameteriv_native_GLenum_GLenum_GLint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), target, pname, params);
}
@QtUninvokable
private native void glGetHistogramParameteriv_native_GLenum_GLenum_GLint_ptr(long __this__nativeId, int target, int pname, java.nio.IntBuffer params);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glGetInteger64i_v(GLenum, GLuint, GLint64*)
* @param target
* @param index
* @param data
*/
@QtUninvokable
public final void glGetInteger64i_v(int target, int index, java.nio.@Nullable LongBuffer data){
glGetInteger64i_v_native_GLenum_GLuint_GLint64_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), target, index, data);
}
@QtUninvokable
private native void glGetInteger64i_v_native_GLenum_GLuint_GLint64_ptr(long __this__nativeId, int target, int index, java.nio.LongBuffer data);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glGetInteger64v(GLenum, GLint64*)
* @param pname
* @param params
*/
@QtUninvokable
public final void glGetInteger64v(int pname, java.nio.@Nullable LongBuffer params){
glGetInteger64v_native_GLenum_GLint64_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), pname, params);
}
@QtUninvokable
private native void glGetInteger64v_native_GLenum_GLint64_ptr(long __this__nativeId, int pname, java.nio.LongBuffer params);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glGetIntegeri_v(GLenum, GLuint, GLint*)
* @param target
* @param index
* @param data
*/
@QtUninvokable
public final void glGetIntegeri_v(int target, int index, java.nio.@Nullable IntBuffer data){
glGetIntegeri_v_native_GLenum_GLuint_GLint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), target, index, data);
}
@QtUninvokable
private native void glGetIntegeri_v_native_GLenum_GLuint_GLint_ptr(long __this__nativeId, int target, int index, java.nio.IntBuffer data);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glGetIntegerv(GLenum, GLint*)
* @param pname
* @param params
*/
@QtUninvokable
public final void glGetIntegerv(int pname, int[] params){
if(params!=null && params.length < 1)
throw new IllegalArgumentException("Argument 'params': Wrong number of elements in array. Found: " + params.length + ", expected: 1");
glGetIntegerv_native_GLenum_GLint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), pname, params);
}
@QtUninvokable
private native void glGetIntegerv_native_GLenum_GLint_ptr(long __this__nativeId, int pname, int[] params);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glGetLightfv(GLenum, GLenum, GLfloat*)
* @param light
* @param pname
* @param params
*/
@QtUninvokable
public final void glGetLightfv(int light, int pname, float[] params){
if(params!=null && params.length < 1)
throw new IllegalArgumentException("Argument 'params': Wrong number of elements in array. Found: " + params.length + ", expected: 1");
glGetLightfv_native_GLenum_GLenum_GLfloat_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), light, pname, params);
}
@QtUninvokable
private native void glGetLightfv_native_GLenum_GLenum_GLfloat_ptr(long __this__nativeId, int light, int pname, float[] params);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glGetLightiv(GLenum, GLenum, GLint*)
* @param light
* @param pname
* @param params
*/
@QtUninvokable
public final void glGetLightiv(int light, int pname, int[] params){
if(params!=null && params.length < 1)
throw new IllegalArgumentException("Argument 'params': Wrong number of elements in array. Found: " + params.length + ", expected: 1");
glGetLightiv_native_GLenum_GLenum_GLint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), light, pname, params);
}
@QtUninvokable
private native void glGetLightiv_native_GLenum_GLenum_GLint_ptr(long __this__nativeId, int light, int pname, int[] params);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glGetMapdv(GLenum, GLenum, GLdouble*)
* @param target
* @param query
* @param v
*/
@QtUninvokable
public final void glGetMapdv(int target, int query, double[] v){
if(v!=null && v.length < 1)
throw new IllegalArgumentException("Argument 'v': Wrong number of elements in array. Found: " + v.length + ", expected: 1");
glGetMapdv_native_GLenum_GLenum_GLdouble_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), target, query, v);
}
@QtUninvokable
private native void glGetMapdv_native_GLenum_GLenum_GLdouble_ptr(long __this__nativeId, int target, int query, double[] v);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glGetMapfv(GLenum, GLenum, GLfloat*)
* @param target
* @param query
* @param v
*/
@QtUninvokable
public final void glGetMapfv(int target, int query, float[] v){
if(v!=null && v.length < 1)
throw new IllegalArgumentException("Argument 'v': Wrong number of elements in array. Found: " + v.length + ", expected: 1");
glGetMapfv_native_GLenum_GLenum_GLfloat_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), target, query, v);
}
@QtUninvokable
private native void glGetMapfv_native_GLenum_GLenum_GLfloat_ptr(long __this__nativeId, int target, int query, float[] v);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glGetMapiv(GLenum, GLenum, GLint*)
* @param target
* @param query
* @param v
*/
@QtUninvokable
public final void glGetMapiv(int target, int query, int[] v){
if(v!=null && v.length < 1)
throw new IllegalArgumentException("Argument 'v': Wrong number of elements in array. Found: " + v.length + ", expected: 1");
glGetMapiv_native_GLenum_GLenum_GLint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), target, query, v);
}
@QtUninvokable
private native void glGetMapiv_native_GLenum_GLenum_GLint_ptr(long __this__nativeId, int target, int query, int[] v);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glGetMaterialfv(GLenum, GLenum, GLfloat*)
* @param face
* @param pname
* @param params
*/
@QtUninvokable
public final void glGetMaterialfv(int face, int pname, float[] params){
if(params!=null && params.length < 1)
throw new IllegalArgumentException("Argument 'params': Wrong number of elements in array. Found: " + params.length + ", expected: 1");
glGetMaterialfv_native_GLenum_GLenum_GLfloat_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), face, pname, params);
}
@QtUninvokable
private native void glGetMaterialfv_native_GLenum_GLenum_GLfloat_ptr(long __this__nativeId, int face, int pname, float[] params);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glGetMaterialiv(GLenum, GLenum, GLint*)
* @param face
* @param pname
* @param params
*/
@QtUninvokable
public final void glGetMaterialiv(int face, int pname, int[] params){
if(params!=null && params.length < 1)
throw new IllegalArgumentException("Argument 'params': Wrong number of elements in array. Found: " + params.length + ", expected: 1");
glGetMaterialiv_native_GLenum_GLenum_GLint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), face, pname, params);
}
@QtUninvokable
private native void glGetMaterialiv_native_GLenum_GLenum_GLint_ptr(long __this__nativeId, int face, int pname, int[] params);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glGetMinmax(GLenum, GLboolean, GLenum, GLenum, GLvoid*)
* @param target
* @param reset
* @param format
* @param type
* @param values
*/
@QtUninvokable
public final void glGetMinmax(int target, boolean reset, int format, int type, java.nio.@Nullable Buffer values){
glGetMinmax_native_GLenum_GLboolean_GLenum_GLenum_GLvoid_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), target, reset, format, type, values);
}
@QtUninvokable
private native void glGetMinmax_native_GLenum_GLboolean_GLenum_GLenum_GLvoid_ptr(long __this__nativeId, int target, boolean reset, int format, int type, java.nio.Buffer values);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glGetMinmaxParameterfv(GLenum, GLenum, GLfloat*)
* @param target
* @param pname
* @param params
*/
@QtUninvokable
public final void glGetMinmaxParameterfv(int target, int pname, java.nio.@Nullable FloatBuffer params){
glGetMinmaxParameterfv_native_GLenum_GLenum_GLfloat_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), target, pname, params);
}
@QtUninvokable
private native void glGetMinmaxParameterfv_native_GLenum_GLenum_GLfloat_ptr(long __this__nativeId, int target, int pname, java.nio.FloatBuffer params);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glGetMinmaxParameteriv(GLenum, GLenum, GLint*)
* @param target
* @param pname
* @param params
*/
@QtUninvokable
public final void glGetMinmaxParameteriv(int target, int pname, java.nio.@Nullable IntBuffer params){
glGetMinmaxParameteriv_native_GLenum_GLenum_GLint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), target, pname, params);
}
@QtUninvokable
private native void glGetMinmaxParameteriv_native_GLenum_GLenum_GLint_ptr(long __this__nativeId, int target, int pname, java.nio.IntBuffer params);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glGetMultisamplefv(GLenum, GLuint, GLfloat*)
* @param pname
* @param index
* @param val
*/
@QtUninvokable
public final void glGetMultisamplefv(int pname, int index, java.nio.@Nullable FloatBuffer val){
glGetMultisamplefv_native_GLenum_GLuint_GLfloat_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), pname, index, val);
}
@QtUninvokable
private native void glGetMultisamplefv_native_GLenum_GLuint_GLfloat_ptr(long __this__nativeId, int pname, int index, java.nio.FloatBuffer val);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glGetPixelMapfv(GLenum, GLfloat*)
* @param map
* @param values
*/
@QtUninvokable
public final void glGetPixelMapfv(int map, java.nio.@Nullable FloatBuffer values){
glGetPixelMapfv_native_GLenum_GLfloat_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), map, values);
}
@QtUninvokable
private native void glGetPixelMapfv_native_GLenum_GLfloat_ptr(long __this__nativeId, int map, java.nio.FloatBuffer values);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glGetPixelMapuiv(GLenum, GLuint*)
* @param map
* @param values
*/
@QtUninvokable
public final void glGetPixelMapuiv(int map, java.nio.@Nullable IntBuffer values){
glGetPixelMapuiv_native_GLenum_GLuint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), map, values);
}
@QtUninvokable
private native void glGetPixelMapuiv_native_GLenum_GLuint_ptr(long __this__nativeId, int map, java.nio.IntBuffer values);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glGetPixelMapusv(GLenum, GLushort*)
* @param map
* @param values
*/
@QtUninvokable
public final void glGetPixelMapusv(int map, java.nio.@Nullable ShortBuffer values){
glGetPixelMapusv_native_GLenum_GLushort_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), map, values);
}
@QtUninvokable
private native void glGetPixelMapusv_native_GLenum_GLushort_ptr(long __this__nativeId, int map, java.nio.ShortBuffer values);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glGetPointerv(GLenum, GLvoid**)
* @param pname
* @param params
*/
@QtUninvokable
public final void glGetPointerv(int pname, java.nio.Buffer @StrictNonNull[] params){
java.util.Objects.requireNonNull(params, "Argument 'params': null not expected.");
glGetPointerv_native_GLenum_GLvoid_ptr_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), pname, params);
}
@QtUninvokable
private native void glGetPointerv_native_GLenum_GLvoid_ptr_ptr(long __this__nativeId, int pname, java.nio.Buffer[] params);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glGetPolygonStipple(GLubyte*)
* @param mask
*/
@QtUninvokable
public final void glGetPolygonStipple(java.nio.@Nullable ByteBuffer mask){
glGetPolygonStipple_native_GLubyte_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), mask);
}
@QtUninvokable
private native void glGetPolygonStipple_native_GLubyte_ptr(long __this__nativeId, java.nio.ByteBuffer mask);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glGetProgramInfoLog(GLuint, GLsizei, GLsizei*, GLchar*)
* @param program
* @param bufSize
* @param length
* @param infoLog
*/
@QtUninvokable
public final void glGetProgramInfoLog(int program, int bufSize, java.nio.@Nullable IntBuffer length, java.nio.@Nullable CharBuffer infoLog){
glGetProgramInfoLog_native_GLuint_GLsizei_GLsizei_ptr_GLchar_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), program, bufSize, length, infoLog);
}
@QtUninvokable
private native void glGetProgramInfoLog_native_GLuint_GLsizei_GLsizei_ptr_GLchar_ptr(long __this__nativeId, int program, int bufSize, java.nio.IntBuffer length, java.nio.CharBuffer infoLog);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glGetProgramiv(GLuint, GLenum, GLint*)
* @param program
* @param pname
* @param params
*/
@QtUninvokable
public final void glGetProgramiv(int program, int pname, java.nio.@Nullable IntBuffer params){
glGetProgramiv_native_GLuint_GLenum_GLint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), program, pname, params);
}
@QtUninvokable
private native void glGetProgramiv_native_GLuint_GLenum_GLint_ptr(long __this__nativeId, int program, int pname, java.nio.IntBuffer params);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glGetQueryObjecti64v(GLuint, GLenum, GLint64*)
* @param id
* @param pname
* @param params
*/
@QtUninvokable
public final void glGetQueryObjecti64v(int id, int pname, java.nio.@Nullable LongBuffer params){
glGetQueryObjecti64v_native_GLuint_GLenum_GLint64_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), id, pname, params);
}
@QtUninvokable
private native void glGetQueryObjecti64v_native_GLuint_GLenum_GLint64_ptr(long __this__nativeId, int id, int pname, java.nio.LongBuffer params);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glGetQueryObjectiv(GLuint, GLenum, GLint*)
* @param id
* @param pname
* @param params
*/
@QtUninvokable
public final void glGetQueryObjectiv(int id, int pname, java.nio.@Nullable IntBuffer params){
glGetQueryObjectiv_native_GLuint_GLenum_GLint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), id, pname, params);
}
@QtUninvokable
private native void glGetQueryObjectiv_native_GLuint_GLenum_GLint_ptr(long __this__nativeId, int id, int pname, java.nio.IntBuffer params);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glGetQueryObjectui64v(GLuint, GLenum, GLuint64*)
* @param id
* @param pname
* @param params
*/
@QtUninvokable
public final void glGetQueryObjectui64v(int id, int pname, java.nio.@Nullable LongBuffer params){
glGetQueryObjectui64v_native_GLuint_GLenum_GLuint64_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), id, pname, params);
}
@QtUninvokable
private native void glGetQueryObjectui64v_native_GLuint_GLenum_GLuint64_ptr(long __this__nativeId, int id, int pname, java.nio.LongBuffer params);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glGetQueryObjectuiv(GLuint, GLenum, GLuint*)
* @param id
* @param pname
* @param params
*/
@QtUninvokable
public final void glGetQueryObjectuiv(int id, int pname, java.nio.@Nullable IntBuffer params){
glGetQueryObjectuiv_native_GLuint_GLenum_GLuint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), id, pname, params);
}
@QtUninvokable
private native void glGetQueryObjectuiv_native_GLuint_GLenum_GLuint_ptr(long __this__nativeId, int id, int pname, java.nio.IntBuffer params);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glGetQueryiv(GLenum, GLenum, GLint*)
* @param target
* @param pname
* @param params
*/
@QtUninvokable
public final void glGetQueryiv(int target, int pname, java.nio.@Nullable IntBuffer params){
glGetQueryiv_native_GLenum_GLenum_GLint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), target, pname, params);
}
@QtUninvokable
private native void glGetQueryiv_native_GLenum_GLenum_GLint_ptr(long __this__nativeId, int target, int pname, java.nio.IntBuffer params);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glGetRenderbufferParameteriv(GLenum, GLenum, GLint*)
* @param target
* @param pname
* @param params
*/
@QtUninvokable
public final void glGetRenderbufferParameteriv(int target, int pname, java.nio.@Nullable IntBuffer params){
glGetRenderbufferParameteriv_native_GLenum_GLenum_GLint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), target, pname, params);
}
@QtUninvokable
private native void glGetRenderbufferParameteriv_native_GLenum_GLenum_GLint_ptr(long __this__nativeId, int target, int pname, java.nio.IntBuffer params);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glGetSamplerParameterIiv(GLuint, GLenum, GLint*)
* @param sampler
* @param pname
* @param params
*/
@QtUninvokable
public final void glGetSamplerParameterIiv(int sampler, int pname, java.nio.@Nullable IntBuffer params){
glGetSamplerParameterIiv_native_GLuint_GLenum_GLint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), sampler, pname, params);
}
@QtUninvokable
private native void glGetSamplerParameterIiv_native_GLuint_GLenum_GLint_ptr(long __this__nativeId, int sampler, int pname, java.nio.IntBuffer params);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glGetSamplerParameterIuiv(GLuint, GLenum, GLuint*)
* @param sampler
* @param pname
* @param params
*/
@QtUninvokable
public final void glGetSamplerParameterIuiv(int sampler, int pname, java.nio.@Nullable IntBuffer params){
glGetSamplerParameterIuiv_native_GLuint_GLenum_GLuint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), sampler, pname, params);
}
@QtUninvokable
private native void glGetSamplerParameterIuiv_native_GLuint_GLenum_GLuint_ptr(long __this__nativeId, int sampler, int pname, java.nio.IntBuffer params);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glGetSamplerParameterfv(GLuint, GLenum, GLfloat*)
* @param sampler
* @param pname
* @param params
*/
@QtUninvokable
public final void glGetSamplerParameterfv(int sampler, int pname, java.nio.@Nullable FloatBuffer params){
glGetSamplerParameterfv_native_GLuint_GLenum_GLfloat_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), sampler, pname, params);
}
@QtUninvokable
private native void glGetSamplerParameterfv_native_GLuint_GLenum_GLfloat_ptr(long __this__nativeId, int sampler, int pname, java.nio.FloatBuffer params);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glGetSamplerParameteriv(GLuint, GLenum, GLint*)
* @param sampler
* @param pname
* @param params
*/
@QtUninvokable
public final void glGetSamplerParameteriv(int sampler, int pname, java.nio.@Nullable IntBuffer params){
glGetSamplerParameteriv_native_GLuint_GLenum_GLint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), sampler, pname, params);
}
@QtUninvokable
private native void glGetSamplerParameteriv_native_GLuint_GLenum_GLint_ptr(long __this__nativeId, int sampler, int pname, java.nio.IntBuffer params);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glGetSeparableFilter(GLenum, GLenum, GLenum, GLvoid*, GLvoid*, GLvoid*)
* @param target
* @param format
* @param type
* @param row
* @param column
* @param span
*/
@QtUninvokable
public final void glGetSeparableFilter(int target, int format, int type, java.nio.@Nullable Buffer row, java.nio.@Nullable Buffer column, java.nio.@Nullable Buffer span){
glGetSeparableFilter_native_GLenum_GLenum_GLenum_GLvoid_ptr_GLvoid_ptr_GLvoid_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), target, format, type, row, column, span);
}
@QtUninvokable
private native void glGetSeparableFilter_native_GLenum_GLenum_GLenum_GLvoid_ptr_GLvoid_ptr_GLvoid_ptr(long __this__nativeId, int target, int format, int type, java.nio.Buffer row, java.nio.Buffer column, java.nio.Buffer span);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glGetShaderInfoLog(GLuint, GLsizei, GLsizei*, GLchar*)
* @param shader
* @param bufSize
* @param length
* @param infoLog
*/
@QtUninvokable
public final void glGetShaderInfoLog(int shader, int bufSize, java.nio.@Nullable IntBuffer length, java.nio.@Nullable CharBuffer infoLog){
glGetShaderInfoLog_native_GLuint_GLsizei_GLsizei_ptr_GLchar_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), shader, bufSize, length, infoLog);
}
@QtUninvokable
private native void glGetShaderInfoLog_native_GLuint_GLsizei_GLsizei_ptr_GLchar_ptr(long __this__nativeId, int shader, int bufSize, java.nio.IntBuffer length, java.nio.CharBuffer infoLog);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glGetShaderSource(GLuint, GLsizei, GLsizei*, GLchar*)
* @param shader
* @param bufSize
* @param length
* @param source
*/
@QtUninvokable
public final void glGetShaderSource(int shader, int bufSize, java.nio.@Nullable IntBuffer length, java.nio.@Nullable CharBuffer source){
glGetShaderSource_native_GLuint_GLsizei_GLsizei_ptr_GLchar_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), shader, bufSize, length, source);
}
@QtUninvokable
private native void glGetShaderSource_native_GLuint_GLsizei_GLsizei_ptr_GLchar_ptr(long __this__nativeId, int shader, int bufSize, java.nio.IntBuffer length, java.nio.CharBuffer source);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glGetShaderiv(GLuint, GLenum, GLint*)
* @param shader
* @param pname
* @param params
*/
@QtUninvokable
public final void glGetShaderiv(int shader, int pname, java.nio.@Nullable IntBuffer params){
glGetShaderiv_native_GLuint_GLenum_GLint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), shader, pname, params);
}
@QtUninvokable
private native void glGetShaderiv_native_GLuint_GLenum_GLint_ptr(long __this__nativeId, int shader, int pname, java.nio.IntBuffer params);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glGetString(GLenum)
* @param name
* @return
*/
@QtUninvokable
public final java.lang.@NonNull String glGetString(int name){
return glGetString_native_GLenum(QtJambi_LibraryUtilities.internal.nativeId(this), name);
}
@QtUninvokable
private native java.lang.@NonNull String glGetString_native_GLenum(long __this__nativeId, int name);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glGetStringi(GLenum, GLuint)
* @param name
* @param index
* @return
*/
@QtUninvokable
public final java.lang.@NonNull String glGetStringi(int name, int index){
return glGetStringi_native_GLenum_GLuint(QtJambi_LibraryUtilities.internal.nativeId(this), name, index);
}
@QtUninvokable
private native java.lang.@NonNull String glGetStringi_native_GLenum_GLuint(long __this__nativeId, int name, int index);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glGetSynciv(GLsync, GLenum, GLsizei, GLsizei*, GLint*)
* @param sync
* @param pname
* @param length
* @param values
*/
@QtUninvokable
public final void glGetSynciv(io.qt.gui.gl.@Nullable GLsync sync, int pname, int[] length, java.nio.@Nullable IntBuffer values){
if(length!=null && length.length < 1)
throw new IllegalArgumentException("Argument 'length': Wrong number of elements in array. Found: " + length.length + ", expected: 1");
glGetSynciv_native___GLsync_ptr_GLenum_GLsizei_GLsizei_ptr_GLint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), QtJambi_LibraryUtilities.internal.checkedNativeId(sync), pname, length, values);
}
@QtUninvokable
private native void glGetSynciv_native___GLsync_ptr_GLenum_GLsizei_GLsizei_ptr_GLint_ptr(long __this__nativeId, long sync, int pname, int[] length, java.nio.IntBuffer values);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glGetTexEnvfv(GLenum, GLenum, GLfloat*)
* @param target
* @param pname
* @param params
*/
@QtUninvokable
public final void glGetTexEnvfv(int target, int pname, java.nio.@Nullable FloatBuffer params){
glGetTexEnvfv_native_GLenum_GLenum_GLfloat_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), target, pname, params);
}
@QtUninvokable
private native void glGetTexEnvfv_native_GLenum_GLenum_GLfloat_ptr(long __this__nativeId, int target, int pname, java.nio.FloatBuffer params);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glGetTexEnviv(GLenum, GLenum, GLint*)
* @param target
* @param pname
* @param params
*/
@QtUninvokable
public final void glGetTexEnviv(int target, int pname, java.nio.@Nullable IntBuffer params){
glGetTexEnviv_native_GLenum_GLenum_GLint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), target, pname, params);
}
@QtUninvokable
private native void glGetTexEnviv_native_GLenum_GLenum_GLint_ptr(long __this__nativeId, int target, int pname, java.nio.IntBuffer params);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glGetTexGendv(GLenum, GLenum, GLdouble*)
* @param coord
* @param pname
* @param params
*/
@QtUninvokable
public final void glGetTexGendv(int coord, int pname, java.nio.@Nullable DoubleBuffer params){
glGetTexGendv_native_GLenum_GLenum_GLdouble_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), coord, pname, params);
}
@QtUninvokable
private native void glGetTexGendv_native_GLenum_GLenum_GLdouble_ptr(long __this__nativeId, int coord, int pname, java.nio.DoubleBuffer params);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glGetTexGenfv(GLenum, GLenum, GLfloat*)
* @param coord
* @param pname
* @param params
*/
@QtUninvokable
public final void glGetTexGenfv(int coord, int pname, java.nio.@Nullable FloatBuffer params){
glGetTexGenfv_native_GLenum_GLenum_GLfloat_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), coord, pname, params);
}
@QtUninvokable
private native void glGetTexGenfv_native_GLenum_GLenum_GLfloat_ptr(long __this__nativeId, int coord, int pname, java.nio.FloatBuffer params);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glGetTexGeniv(GLenum, GLenum, GLint*)
* @param coord
* @param pname
* @param params
*/
@QtUninvokable
public final void glGetTexGeniv(int coord, int pname, java.nio.@Nullable IntBuffer params){
glGetTexGeniv_native_GLenum_GLenum_GLint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), coord, pname, params);
}
@QtUninvokable
private native void glGetTexGeniv_native_GLenum_GLenum_GLint_ptr(long __this__nativeId, int coord, int pname, java.nio.IntBuffer params);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glGetTexImage(GLenum, GLint, GLenum, GLenum, GLvoid*)
* @param target
* @param level
* @param format
* @param type
* @param pixels
*/
@QtUninvokable
public final void glGetTexImage(int target, int level, int format, int type, java.nio.@Nullable Buffer pixels){
glGetTexImage_native_GLenum_GLint_GLenum_GLenum_GLvoid_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), target, level, format, type, pixels);
}
@QtUninvokable
private native void glGetTexImage_native_GLenum_GLint_GLenum_GLenum_GLvoid_ptr(long __this__nativeId, int target, int level, int format, int type, java.nio.Buffer pixels);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glGetTexLevelParameterfv(GLenum, GLint, GLenum, GLfloat*)
* @param target
* @param level
* @param pname
* @param params
*/
@QtUninvokable
public final void glGetTexLevelParameterfv(int target, int level, int pname, java.nio.@Nullable FloatBuffer params){
glGetTexLevelParameterfv_native_GLenum_GLint_GLenum_GLfloat_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), target, level, pname, params);
}
@QtUninvokable
private native void glGetTexLevelParameterfv_native_GLenum_GLint_GLenum_GLfloat_ptr(long __this__nativeId, int target, int level, int pname, java.nio.FloatBuffer params);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glGetTexLevelParameteriv(GLenum, GLint, GLenum, GLint*)
* @param target
* @param level
* @param pname
* @param params
*/
@QtUninvokable
public final void glGetTexLevelParameteriv(int target, int level, int pname, java.nio.@Nullable IntBuffer params){
glGetTexLevelParameteriv_native_GLenum_GLint_GLenum_GLint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), target, level, pname, params);
}
@QtUninvokable
private native void glGetTexLevelParameteriv_native_GLenum_GLint_GLenum_GLint_ptr(long __this__nativeId, int target, int level, int pname, java.nio.IntBuffer params);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glGetTexParameterIiv(GLenum, GLenum, GLint*)
* @param target
* @param pname
* @param params
*/
@QtUninvokable
public final void glGetTexParameterIiv(int target, int pname, java.nio.@Nullable IntBuffer params){
glGetTexParameterIiv_native_GLenum_GLenum_GLint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), target, pname, params);
}
@QtUninvokable
private native void glGetTexParameterIiv_native_GLenum_GLenum_GLint_ptr(long __this__nativeId, int target, int pname, java.nio.IntBuffer params);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glGetTexParameterIuiv(GLenum, GLenum, GLuint*)
* @param target
* @param pname
* @param params
*/
@QtUninvokable
public final void glGetTexParameterIuiv(int target, int pname, java.nio.@Nullable IntBuffer params){
glGetTexParameterIuiv_native_GLenum_GLenum_GLuint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), target, pname, params);
}
@QtUninvokable
private native void glGetTexParameterIuiv_native_GLenum_GLenum_GLuint_ptr(long __this__nativeId, int target, int pname, java.nio.IntBuffer params);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glGetTexParameterfv(GLenum, GLenum, GLfloat*)
* @param target
* @param pname
* @param params
*/
@QtUninvokable
public final void glGetTexParameterfv(int target, int pname, java.nio.@Nullable FloatBuffer params){
glGetTexParameterfv_native_GLenum_GLenum_GLfloat_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), target, pname, params);
}
@QtUninvokable
private native void glGetTexParameterfv_native_GLenum_GLenum_GLfloat_ptr(long __this__nativeId, int target, int pname, java.nio.FloatBuffer params);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glGetTexParameteriv(GLenum, GLenum, GLint*)
* @param target
* @param pname
* @param params
*/
@QtUninvokable
public final void glGetTexParameteriv(int target, int pname, java.nio.@Nullable IntBuffer params){
glGetTexParameteriv_native_GLenum_GLenum_GLint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), target, pname, params);
}
@QtUninvokable
private native void glGetTexParameteriv_native_GLenum_GLenum_GLint_ptr(long __this__nativeId, int target, int pname, java.nio.IntBuffer params);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glGetTransformFeedbackVarying(GLuint, GLuint, GLsizei, GLsizei*, GLsizei*, GLenum*, GLchar*)
* @param program
* @param index
* @param size
* @param type
* @param name
*/
@QtUninvokable
public final void glGetTransformFeedbackVarying(int program, int index, int[] size, int[] type, java.lang.String[] name){
if (name.length < 1)
throw new IllegalArgumentException("Argument 'name': Wrong number of elements in array. Found: 0, expected: 1");
if(size!=null && size.length < 1)
throw new IllegalArgumentException("Argument 'size': Wrong number of elements in array. Found: " + size.length + ", expected: 1");
if(type!=null && type.length < 1)
throw new IllegalArgumentException("Argument 'type': Wrong number of elements in array. Found: " + type.length + ", expected: 1");
glGetTransformFeedbackVarying_native_GLuint_GLuint_GLsizei_GLsizei_ptr_GLsizei_ptr_GLenum_ptr_GLchar_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), program, index, size, type, name);
}
@QtUninvokable
private native void glGetTransformFeedbackVarying_native_GLuint_GLuint_GLsizei_GLsizei_ptr_GLsizei_ptr_GLenum_ptr_GLchar_ptr(long __this__nativeId, int program, int index, int[] size, int[] type, java.lang.String[] name);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glGetUniformBlockIndex(GLuint, const GLchar*)
* @param program
* @param uniformBlockName
* @return
*/
@QtUninvokable
public final int glGetUniformBlockIndex(int program, java.nio.@Nullable CharBuffer uniformBlockName){
return glGetUniformBlockIndex_native_GLuint_const_GLchar_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), program, uniformBlockName);
}
@QtUninvokable
private native int glGetUniformBlockIndex_native_GLuint_const_GLchar_ptr(long __this__nativeId, int program, java.nio.CharBuffer uniformBlockName);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glGetUniformIndices(GLuint, GLsizei, const GLchar*const*, GLuint*)
* @param program
* @param uniformNames
* @param uniformIndices
*/
@QtUninvokable
public final void glGetUniformIndices(int program, java.lang.String[] uniformNames, int[] uniformIndices){
glGetUniformIndices_native_GLuint_GLsizei_const_GLchar_cptr_ptr_GLuint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), program, uniformNames, uniformIndices);
}
@QtUninvokable
private native void glGetUniformIndices_native_GLuint_GLsizei_const_GLchar_cptr_ptr_GLuint_ptr(long __this__nativeId, int program, java.lang.String[] uniformNames, int[] uniformIndices);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glGetUniformLocation(GLuint, const GLchar*)
* @param program
* @param name
* @return
*/
@QtUninvokable
public final int glGetUniformLocation(int program, java.nio.@Nullable CharBuffer name){
return glGetUniformLocation_native_GLuint_const_GLchar_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), program, name);
}
@QtUninvokable
private native int glGetUniformLocation_native_GLuint_const_GLchar_ptr(long __this__nativeId, int program, java.nio.CharBuffer name);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glGetUniformfv(GLuint, GLint, GLfloat*)
* @param program
* @param location
* @param params
*/
@QtUninvokable
public final void glGetUniformfv(int program, int location, java.nio.@Nullable FloatBuffer params){
glGetUniformfv_native_GLuint_GLint_GLfloat_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), program, location, params);
}
@QtUninvokable
private native void glGetUniformfv_native_GLuint_GLint_GLfloat_ptr(long __this__nativeId, int program, int location, java.nio.FloatBuffer params);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glGetUniformiv(GLuint, GLint, GLint*)
* @param program
* @param location
* @param params
*/
@QtUninvokable
public final void glGetUniformiv(int program, int location, java.nio.@Nullable IntBuffer params){
glGetUniformiv_native_GLuint_GLint_GLint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), program, location, params);
}
@QtUninvokable
private native void glGetUniformiv_native_GLuint_GLint_GLint_ptr(long __this__nativeId, int program, int location, java.nio.IntBuffer params);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glGetUniformuiv(GLuint, GLint, GLuint*)
* @param program
* @param location
* @param params
*/
@QtUninvokable
public final void glGetUniformuiv(int program, int location, java.nio.@Nullable IntBuffer params){
glGetUniformuiv_native_GLuint_GLint_GLuint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), program, location, params);
}
@QtUninvokable
private native void glGetUniformuiv_native_GLuint_GLint_GLuint_ptr(long __this__nativeId, int program, int location, java.nio.IntBuffer params);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glGetVertexAttribIiv(GLuint, GLenum, GLint*)
* @param index
* @param pname
* @param params
*/
@QtUninvokable
public final void glGetVertexAttribIiv(int index, int pname, java.nio.@Nullable IntBuffer params){
glGetVertexAttribIiv_native_GLuint_GLenum_GLint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), index, pname, params);
}
@QtUninvokable
private native void glGetVertexAttribIiv_native_GLuint_GLenum_GLint_ptr(long __this__nativeId, int index, int pname, java.nio.IntBuffer params);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glGetVertexAttribIuiv(GLuint, GLenum, GLuint*)
* @param index
* @param pname
* @param params
*/
@QtUninvokable
public final void glGetVertexAttribIuiv(int index, int pname, java.nio.@Nullable IntBuffer params){
glGetVertexAttribIuiv_native_GLuint_GLenum_GLuint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), index, pname, params);
}
@QtUninvokable
private native void glGetVertexAttribIuiv_native_GLuint_GLenum_GLuint_ptr(long __this__nativeId, int index, int pname, java.nio.IntBuffer params);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glGetVertexAttribPointerv(GLuint, GLenum, GLvoid**)
* @param index
* @param pname
* @param pointer
*/
@QtUninvokable
public final void glGetVertexAttribPointerv(int index, int pname, java.nio.@Nullable Buffer[] pointer){
glGetVertexAttribPointerv_native_GLuint_GLenum_GLvoid_ptr_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), index, pname, pointer);
}
@QtUninvokable
private native void glGetVertexAttribPointerv_native_GLuint_GLenum_GLvoid_ptr_ptr(long __this__nativeId, int index, int pname, java.nio.Buffer[] pointer);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glGetVertexAttribdv(GLuint, GLenum, GLdouble*)
* @param index
* @param pname
* @param params
*/
@QtUninvokable
public final void glGetVertexAttribdv(int index, int pname, java.nio.@Nullable DoubleBuffer params){
glGetVertexAttribdv_native_GLuint_GLenum_GLdouble_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), index, pname, params);
}
@QtUninvokable
private native void glGetVertexAttribdv_native_GLuint_GLenum_GLdouble_ptr(long __this__nativeId, int index, int pname, java.nio.DoubleBuffer params);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glGetVertexAttribfv(GLuint, GLenum, GLfloat*)
* @param index
* @param pname
* @param params
*/
@QtUninvokable
public final void glGetVertexAttribfv(int index, int pname, java.nio.@Nullable FloatBuffer params){
glGetVertexAttribfv_native_GLuint_GLenum_GLfloat_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), index, pname, params);
}
@QtUninvokable
private native void glGetVertexAttribfv_native_GLuint_GLenum_GLfloat_ptr(long __this__nativeId, int index, int pname, java.nio.FloatBuffer params);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glGetVertexAttribiv(GLuint, GLenum, GLint*)
* @param index
* @param pname
* @param params
*/
@QtUninvokable
public final void glGetVertexAttribiv(int index, int pname, java.nio.@Nullable IntBuffer params){
glGetVertexAttribiv_native_GLuint_GLenum_GLint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), index, pname, params);
}
@QtUninvokable
private native void glGetVertexAttribiv_native_GLuint_GLenum_GLint_ptr(long __this__nativeId, int index, int pname, java.nio.IntBuffer params);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glHint(GLenum, GLenum)
* @param target
* @param mode
*/
@QtUninvokable
public final void glHint(int target, int mode){
glHint_native_GLenum_GLenum(QtJambi_LibraryUtilities.internal.nativeId(this), target, mode);
}
@QtUninvokable
private native void glHint_native_GLenum_GLenum(long __this__nativeId, int target, int mode);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glHistogram(GLenum, GLsizei, GLenum, GLboolean)
* @param target
* @param width
* @param internalformat
* @param sink
*/
@QtUninvokable
public final void glHistogram(int target, int width, int internalformat, boolean sink){
glHistogram_native_GLenum_GLsizei_GLenum_GLboolean(QtJambi_LibraryUtilities.internal.nativeId(this), target, width, internalformat, sink);
}
@QtUninvokable
private native void glHistogram_native_GLenum_GLsizei_GLenum_GLboolean(long __this__nativeId, int target, int width, int internalformat, boolean sink);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glIndexMask(GLuint)
* @param mask
*/
@QtUninvokable
public final void glIndexMask(int mask){
glIndexMask_native_GLuint(QtJambi_LibraryUtilities.internal.nativeId(this), mask);
}
@QtUninvokable
private native void glIndexMask_native_GLuint(long __this__nativeId, int mask);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glIndexPointer(GLenum, GLsizei, const GLvoid*)
* @param type
* @param stride
* @param pointer
*/
@QtUninvokable
public final void glIndexPointer(int type, int stride, java.nio.@Nullable Buffer pointer){
glIndexPointer_native_GLenum_GLsizei_const_GLvoid_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), type, stride, pointer);
}
@QtUninvokable
private native void glIndexPointer_native_GLenum_GLsizei_const_GLvoid_ptr(long __this__nativeId, int type, int stride, java.nio.Buffer pointer);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glIndexd(GLdouble)
* @param c
*/
@QtUninvokable
public final void glIndexd(double c){
glIndexd_native_GLdouble(QtJambi_LibraryUtilities.internal.nativeId(this), c);
}
@QtUninvokable
private native void glIndexd_native_GLdouble(long __this__nativeId, double c);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glIndexdv(const GLdouble*)
* @param c
*/
@QtUninvokable
public final void glIndexdv(double[] c){
if(c!=null && c.length < 1)
throw new IllegalArgumentException("Argument 'c': Wrong number of elements in array. Found: " + c.length + ", expected: 1");
glIndexdv_native_const_GLdouble_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), c);
}
@QtUninvokable
private native void glIndexdv_native_const_GLdouble_ptr(long __this__nativeId, double[] c);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glIndexf(GLfloat)
* @param c
*/
@QtUninvokable
public final void glIndexf(float c){
glIndexf_native_GLfloat(QtJambi_LibraryUtilities.internal.nativeId(this), c);
}
@QtUninvokable
private native void glIndexf_native_GLfloat(long __this__nativeId, float c);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glIndexfv(const GLfloat*)
* @param c
*/
@QtUninvokable
public final void glIndexfv(float[] c){
if(c!=null && c.length < 1)
throw new IllegalArgumentException("Argument 'c': Wrong number of elements in array. Found: " + c.length + ", expected: 1");
glIndexfv_native_const_GLfloat_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), c);
}
@QtUninvokable
private native void glIndexfv_native_const_GLfloat_ptr(long __this__nativeId, float[] c);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glIndexi(GLint)
* @param c
*/
@QtUninvokable
public final void glIndexi(int c){
glIndexi_native_GLint(QtJambi_LibraryUtilities.internal.nativeId(this), c);
}
@QtUninvokable
private native void glIndexi_native_GLint(long __this__nativeId, int c);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glIndexiv(const GLint*)
* @param c
*/
@QtUninvokable
public final void glIndexiv(int[] c){
if(c!=null && c.length < 1)
throw new IllegalArgumentException("Argument 'c': Wrong number of elements in array. Found: " + c.length + ", expected: 1");
glIndexiv_native_const_GLint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), c);
}
@QtUninvokable
private native void glIndexiv_native_const_GLint_ptr(long __this__nativeId, int[] c);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glIndexs(GLshort)
* @param c
*/
@QtUninvokable
public final void glIndexs(short c){
glIndexs_native_GLshort(QtJambi_LibraryUtilities.internal.nativeId(this), c);
}
@QtUninvokable
private native void glIndexs_native_GLshort(long __this__nativeId, short c);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glIndexsv(const GLshort*)
* @param c
*/
@QtUninvokable
public final void glIndexsv(short[] c){
if(c!=null && c.length < 1)
throw new IllegalArgumentException("Argument 'c': Wrong number of elements in array. Found: " + c.length + ", expected: 1");
glIndexsv_native_const_GLshort_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), c);
}
@QtUninvokable
private native void glIndexsv_native_const_GLshort_ptr(long __this__nativeId, short[] c);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glIndexub(GLubyte)
* @param c
*/
@QtUninvokable
public final void glIndexub(byte c){
glIndexub_native_GLubyte(QtJambi_LibraryUtilities.internal.nativeId(this), c);
}
@QtUninvokable
private native void glIndexub_native_GLubyte(long __this__nativeId, byte c);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glIndexubv(const GLubyte*)
* @param c
*/
@QtUninvokable
public final void glIndexubv(byte[] c){
if(c!=null && c.length < 1)
throw new IllegalArgumentException("Argument 'c': Wrong number of elements in array. Found: " + c.length + ", expected: 1");
glIndexubv_native_const_GLubyte_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), c);
}
@QtUninvokable
private native void glIndexubv_native_const_GLubyte_ptr(long __this__nativeId, byte[] c);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glInitNames()
*/
@QtUninvokable
public final void glInitNames(){
glInitNames_native(QtJambi_LibraryUtilities.internal.nativeId(this));
}
@QtUninvokable
private native void glInitNames_native(long __this__nativeId);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glInterleavedArrays(GLenum, GLsizei, const GLvoid*)
* @param format
* @param stride
* @param pointer
*/
@QtUninvokable
public final void glInterleavedArrays(int format, int stride, java.nio.@Nullable Buffer pointer){
glInterleavedArrays_native_GLenum_GLsizei_const_GLvoid_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), format, stride, pointer);
}
@QtUninvokable
private native void glInterleavedArrays_native_GLenum_GLsizei_const_GLvoid_ptr(long __this__nativeId, int format, int stride, java.nio.Buffer pointer);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glIsBuffer(GLuint)
* @param buffer
* @return
*/
@QtUninvokable
public final boolean glIsBuffer(int buffer){
return glIsBuffer_native_GLuint(QtJambi_LibraryUtilities.internal.nativeId(this), buffer);
}
@QtUninvokable
private native boolean glIsBuffer_native_GLuint(long __this__nativeId, int buffer);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glIsEnabled(GLenum)
* @param cap
* @return
*/
@QtUninvokable
public final boolean glIsEnabled(int cap){
return glIsEnabled_native_GLenum(QtJambi_LibraryUtilities.internal.nativeId(this), cap);
}
@QtUninvokable
private native boolean glIsEnabled_native_GLenum(long __this__nativeId, int cap);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glIsEnabledi(GLenum, GLuint)
* @param target
* @param index
* @return
*/
@QtUninvokable
public final boolean glIsEnabledi(int target, int index){
return glIsEnabledi_native_GLenum_GLuint(QtJambi_LibraryUtilities.internal.nativeId(this), target, index);
}
@QtUninvokable
private native boolean glIsEnabledi_native_GLenum_GLuint(long __this__nativeId, int target, int index);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glIsFramebuffer(GLuint)
* @param framebuffer
* @return
*/
@QtUninvokable
public final boolean glIsFramebuffer(int framebuffer){
return glIsFramebuffer_native_GLuint(QtJambi_LibraryUtilities.internal.nativeId(this), framebuffer);
}
@QtUninvokable
private native boolean glIsFramebuffer_native_GLuint(long __this__nativeId, int framebuffer);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glIsList(GLuint)
* @param list
* @return
*/
@QtUninvokable
public final boolean glIsList(int list){
return glIsList_native_GLuint(QtJambi_LibraryUtilities.internal.nativeId(this), list);
}
@QtUninvokable
private native boolean glIsList_native_GLuint(long __this__nativeId, int list);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glIsProgram(GLuint)
* @param program
* @return
*/
@QtUninvokable
public final boolean glIsProgram(int program){
return glIsProgram_native_GLuint(QtJambi_LibraryUtilities.internal.nativeId(this), program);
}
@QtUninvokable
private native boolean glIsProgram_native_GLuint(long __this__nativeId, int program);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glIsQuery(GLuint)
* @param id
* @return
*/
@QtUninvokable
public final boolean glIsQuery(int id){
return glIsQuery_native_GLuint(QtJambi_LibraryUtilities.internal.nativeId(this), id);
}
@QtUninvokable
private native boolean glIsQuery_native_GLuint(long __this__nativeId, int id);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glIsRenderbuffer(GLuint)
* @param renderbuffer
* @return
*/
@QtUninvokable
public final boolean glIsRenderbuffer(int renderbuffer){
return glIsRenderbuffer_native_GLuint(QtJambi_LibraryUtilities.internal.nativeId(this), renderbuffer);
}
@QtUninvokable
private native boolean glIsRenderbuffer_native_GLuint(long __this__nativeId, int renderbuffer);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glIsSampler(GLuint)
* @param sampler
* @return
*/
@QtUninvokable
public final boolean glIsSampler(int sampler){
return glIsSampler_native_GLuint(QtJambi_LibraryUtilities.internal.nativeId(this), sampler);
}
@QtUninvokable
private native boolean glIsSampler_native_GLuint(long __this__nativeId, int sampler);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glIsShader(GLuint)
* @param shader
* @return
*/
@QtUninvokable
public final boolean glIsShader(int shader){
return glIsShader_native_GLuint(QtJambi_LibraryUtilities.internal.nativeId(this), shader);
}
@QtUninvokable
private native boolean glIsShader_native_GLuint(long __this__nativeId, int shader);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glIsSync(GLsync)
* @param sync
* @return
*/
@QtUninvokable
public final boolean glIsSync(io.qt.gui.gl.@Nullable GLsync sync){
return glIsSync_native___GLsync_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), QtJambi_LibraryUtilities.internal.checkedNativeId(sync));
}
@QtUninvokable
private native boolean glIsSync_native___GLsync_ptr(long __this__nativeId, long sync);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glIsTexture(GLuint)
* @param texture
* @return
*/
@QtUninvokable
public final boolean glIsTexture(int texture){
return glIsTexture_native_GLuint(QtJambi_LibraryUtilities.internal.nativeId(this), texture);
}
@QtUninvokable
private native boolean glIsTexture_native_GLuint(long __this__nativeId, int texture);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glIsVertexArray(GLuint)
* @param array
* @return
*/
@QtUninvokable
public final boolean glIsVertexArray(int array){
return glIsVertexArray_native_GLuint(QtJambi_LibraryUtilities.internal.nativeId(this), array);
}
@QtUninvokable
private native boolean glIsVertexArray_native_GLuint(long __this__nativeId, int array);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glLightModelf(GLenum, GLfloat)
* @param pname
* @param param
*/
@QtUninvokable
public final void glLightModelf(int pname, float param){
glLightModelf_native_GLenum_GLfloat(QtJambi_LibraryUtilities.internal.nativeId(this), pname, param);
}
@QtUninvokable
private native void glLightModelf_native_GLenum_GLfloat(long __this__nativeId, int pname, float param);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glLightModelfv(GLenum, const GLfloat*)
* @param pname
* @param params
*/
@QtUninvokable
public final void glLightModelfv(int pname, float[] params){
if(params!=null && params.length < 1)
throw new IllegalArgumentException("Argument 'params': Wrong number of elements in array. Found: " + params.length + ", expected: 1");
glLightModelfv_native_GLenum_const_GLfloat_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), pname, params);
}
@QtUninvokable
private native void glLightModelfv_native_GLenum_const_GLfloat_ptr(long __this__nativeId, int pname, float[] params);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glLightModeli(GLenum, GLint)
* @param pname
* @param param
*/
@QtUninvokable
public final void glLightModeli(int pname, int param){
glLightModeli_native_GLenum_GLint(QtJambi_LibraryUtilities.internal.nativeId(this), pname, param);
}
@QtUninvokable
private native void glLightModeli_native_GLenum_GLint(long __this__nativeId, int pname, int param);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glLightModeliv(GLenum, const GLint*)
* @param pname
* @param params
*/
@QtUninvokable
public final void glLightModeliv(int pname, int[] params){
if(params!=null && params.length < 1)
throw new IllegalArgumentException("Argument 'params': Wrong number of elements in array. Found: " + params.length + ", expected: 1");
glLightModeliv_native_GLenum_const_GLint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), pname, params);
}
@QtUninvokable
private native void glLightModeliv_native_GLenum_const_GLint_ptr(long __this__nativeId, int pname, int[] params);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glLightf(GLenum, GLenum, GLfloat)
* @param light
* @param pname
* @param param
*/
@QtUninvokable
public final void glLightf(int light, int pname, float param){
glLightf_native_GLenum_GLenum_GLfloat(QtJambi_LibraryUtilities.internal.nativeId(this), light, pname, param);
}
@QtUninvokable
private native void glLightf_native_GLenum_GLenum_GLfloat(long __this__nativeId, int light, int pname, float param);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glLightfv(GLenum, GLenum, const GLfloat*)
* @param light
* @param pname
* @param params
*/
@QtUninvokable
public final void glLightfv(int light, int pname, float[] params){
if(params!=null && params.length < 1)
throw new IllegalArgumentException("Argument 'params': Wrong number of elements in array. Found: " + params.length + ", expected: 1");
glLightfv_native_GLenum_GLenum_const_GLfloat_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), light, pname, params);
}
@QtUninvokable
private native void glLightfv_native_GLenum_GLenum_const_GLfloat_ptr(long __this__nativeId, int light, int pname, float[] params);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glLighti(GLenum, GLenum, GLint)
* @param light
* @param pname
* @param param
*/
@QtUninvokable
public final void glLighti(int light, int pname, int param){
glLighti_native_GLenum_GLenum_GLint(QtJambi_LibraryUtilities.internal.nativeId(this), light, pname, param);
}
@QtUninvokable
private native void glLighti_native_GLenum_GLenum_GLint(long __this__nativeId, int light, int pname, int param);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glLightiv(GLenum, GLenum, const GLint*)
* @param light
* @param pname
* @param params
*/
@QtUninvokable
public final void glLightiv(int light, int pname, int[] params){
if(params!=null && params.length < 1)
throw new IllegalArgumentException("Argument 'params': Wrong number of elements in array. Found: " + params.length + ", expected: 1");
glLightiv_native_GLenum_GLenum_const_GLint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), light, pname, params);
}
@QtUninvokable
private native void glLightiv_native_GLenum_GLenum_const_GLint_ptr(long __this__nativeId, int light, int pname, int[] params);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glLineStipple(GLint, GLushort)
* @param factor
* @param pattern
*/
@QtUninvokable
public final void glLineStipple(int factor, short pattern){
glLineStipple_native_GLint_GLushort(QtJambi_LibraryUtilities.internal.nativeId(this), factor, pattern);
}
@QtUninvokable
private native void glLineStipple_native_GLint_GLushort(long __this__nativeId, int factor, short pattern);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glLineWidth(GLfloat)
* @param width
*/
@QtUninvokable
public final void glLineWidth(float width){
glLineWidth_native_GLfloat(QtJambi_LibraryUtilities.internal.nativeId(this), width);
}
@QtUninvokable
private native void glLineWidth_native_GLfloat(long __this__nativeId, float width);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glLinkProgram(GLuint)
* @param program
*/
@QtUninvokable
public final void glLinkProgram(int program){
glLinkProgram_native_GLuint(QtJambi_LibraryUtilities.internal.nativeId(this), program);
}
@QtUninvokable
private native void glLinkProgram_native_GLuint(long __this__nativeId, int program);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glListBase(GLuint)
* @param base
*/
@QtUninvokable
public final void glListBase(int base){
glListBase_native_GLuint(QtJambi_LibraryUtilities.internal.nativeId(this), base);
}
@QtUninvokable
private native void glListBase_native_GLuint(long __this__nativeId, int base);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glLoadIdentity()
*/
@QtUninvokable
public final void glLoadIdentity(){
glLoadIdentity_native(QtJambi_LibraryUtilities.internal.nativeId(this));
}
@QtUninvokable
private native void glLoadIdentity_native(long __this__nativeId);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glLoadMatrixd(const GLdouble*)
* @param m
*/
@QtUninvokable
public final void glLoadMatrixd(double[] m){
if(m!=null && m.length < 16)
throw new IllegalArgumentException("Argument 'm': Wrong number of elements in array. Found: " + m.length + ", expected: 16");
glLoadMatrixd_native_const_GLdouble_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), m);
}
@QtUninvokable
private native void glLoadMatrixd_native_const_GLdouble_ptr(long __this__nativeId, double[] m);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glLoadMatrixf(const GLfloat*)
* @param m
*/
@QtUninvokable
public final void glLoadMatrixf(float[] m){
if(m!=null && m.length < 16)
throw new IllegalArgumentException("Argument 'm': Wrong number of elements in array. Found: " + m.length + ", expected: 16");
glLoadMatrixf_native_const_GLfloat_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), m);
}
@QtUninvokable
private native void glLoadMatrixf_native_const_GLfloat_ptr(long __this__nativeId, float[] m);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glLoadName(GLuint)
* @param name
*/
@QtUninvokable
public final void glLoadName(int name){
glLoadName_native_GLuint(QtJambi_LibraryUtilities.internal.nativeId(this), name);
}
@QtUninvokable
private native void glLoadName_native_GLuint(long __this__nativeId, int name);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glLoadTransposeMatrixd(const GLdouble*)
* @param m
*/
@QtUninvokable
public final void glLoadTransposeMatrixd(java.nio.@Nullable DoubleBuffer m){
glLoadTransposeMatrixd_native_const_GLdouble_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), m);
}
@QtUninvokable
private native void glLoadTransposeMatrixd_native_const_GLdouble_ptr(long __this__nativeId, java.nio.DoubleBuffer m);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glLoadTransposeMatrixf(const GLfloat*)
* @param m
*/
@QtUninvokable
public final void glLoadTransposeMatrixf(java.nio.@Nullable FloatBuffer m){
glLoadTransposeMatrixf_native_const_GLfloat_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), m);
}
@QtUninvokable
private native void glLoadTransposeMatrixf_native_const_GLfloat_ptr(long __this__nativeId, java.nio.FloatBuffer m);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glLogicOp(GLenum)
* @param opcode
*/
@QtUninvokable
public final void glLogicOp(int opcode){
glLogicOp_native_GLenum(QtJambi_LibraryUtilities.internal.nativeId(this), opcode);
}
@QtUninvokable
private native void glLogicOp_native_GLenum(long __this__nativeId, int opcode);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glMap1d(GLenum, GLdouble, GLdouble, GLint, GLint, const GLdouble*)
* @param target
* @param u1
* @param u2
* @param stride
* @param order
* @param points
*/
@QtUninvokable
public final void glMap1d(int target, double u1, double u2, int stride, int order, java.nio.@Nullable DoubleBuffer points){
glMap1d_native_GLenum_GLdouble_GLdouble_GLint_GLint_const_GLdouble_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), target, u1, u2, stride, order, points);
}
@QtUninvokable
private native void glMap1d_native_GLenum_GLdouble_GLdouble_GLint_GLint_const_GLdouble_ptr(long __this__nativeId, int target, double u1, double u2, int stride, int order, java.nio.DoubleBuffer points);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glMap1f(GLenum, GLfloat, GLfloat, GLint, GLint, const GLfloat*)
* @param target
* @param u1
* @param u2
* @param stride
* @param order
* @param points
*/
@QtUninvokable
public final void glMap1f(int target, float u1, float u2, int stride, int order, java.nio.@Nullable FloatBuffer points){
glMap1f_native_GLenum_GLfloat_GLfloat_GLint_GLint_const_GLfloat_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), target, u1, u2, stride, order, points);
}
@QtUninvokable
private native void glMap1f_native_GLenum_GLfloat_GLfloat_GLint_GLint_const_GLfloat_ptr(long __this__nativeId, int target, float u1, float u2, int stride, int order, java.nio.FloatBuffer points);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glMap2d(GLenum, GLdouble, GLdouble, GLint, GLint, GLdouble, GLdouble, GLint, GLint, const GLdouble*)
* @param target
* @param u1
* @param u2
* @param ustride
* @param uorder
* @param v1
* @param v2
* @param vstride
* @param vorder
* @param points
*/
@QtUninvokable
public final void glMap2d(int target, double u1, double u2, int ustride, int uorder, double v1, double v2, int vstride, int vorder, java.nio.@Nullable DoubleBuffer points){
glMap2d_native_GLenum_GLdouble_GLdouble_GLint_GLint_GLdouble_GLdouble_GLint_GLint_const_GLdouble_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points);
}
@QtUninvokable
private native void glMap2d_native_GLenum_GLdouble_GLdouble_GLint_GLint_GLdouble_GLdouble_GLint_GLint_const_GLdouble_ptr(long __this__nativeId, int target, double u1, double u2, int ustride, int uorder, double v1, double v2, int vstride, int vorder, java.nio.DoubleBuffer points);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glMap2f(GLenum, GLfloat, GLfloat, GLint, GLint, GLfloat, GLfloat, GLint, GLint, const GLfloat*)
* @param target
* @param u1
* @param u2
* @param ustride
* @param uorder
* @param v1
* @param v2
* @param vstride
* @param vorder
* @param points
*/
@QtUninvokable
public final void glMap2f(int target, float u1, float u2, int ustride, int uorder, float v1, float v2, int vstride, int vorder, java.nio.@Nullable FloatBuffer points){
glMap2f_native_GLenum_GLfloat_GLfloat_GLint_GLint_GLfloat_GLfloat_GLint_GLint_const_GLfloat_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points);
}
@QtUninvokable
private native void glMap2f_native_GLenum_GLfloat_GLfloat_GLint_GLint_GLfloat_GLfloat_GLint_GLint_const_GLfloat_ptr(long __this__nativeId, int target, float u1, float u2, int ustride, int uorder, float v1, float v2, int vstride, int vorder, java.nio.FloatBuffer points);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glMapBuffer(GLenum, GLenum)
* @param target
* @param access
* @return
*/
@QtUninvokable
public final java.nio.@Nullable Buffer glMapBuffer(int target, int access){
return glMapBuffer_native_GLenum_GLenum(QtJambi_LibraryUtilities.internal.nativeId(this), target, access);
}
@QtUninvokable
private native java.nio.Buffer glMapBuffer_native_GLenum_GLenum(long __this__nativeId, int target, int access);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glMapBufferRange(GLenum, GLintptr, GLsizeiptr, GLbitfield)
* @param target
* @param offset
* @param access
* @return
*/
@QtUninvokable
public final java.nio.@Nullable Buffer glMapBufferRange(int target, long offset, int access){
return glMapBufferRange_native_GLenum_GLintptr_GLsizeiptr_GLbitfield(QtJambi_LibraryUtilities.internal.nativeId(this), target, offset, access);
}
@QtUninvokable
private native java.nio.Buffer glMapBufferRange_native_GLenum_GLintptr_GLsizeiptr_GLbitfield(long __this__nativeId, int target, long offset, int access);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glMapGrid1d(GLint, GLdouble, GLdouble)
* @param un
* @param u1
* @param u2
*/
@QtUninvokable
public final void glMapGrid1d(int un, double u1, double u2){
glMapGrid1d_native_GLint_GLdouble_GLdouble(QtJambi_LibraryUtilities.internal.nativeId(this), un, u1, u2);
}
@QtUninvokable
private native void glMapGrid1d_native_GLint_GLdouble_GLdouble(long __this__nativeId, int un, double u1, double u2);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glMapGrid1f(GLint, GLfloat, GLfloat)
* @param un
* @param u1
* @param u2
*/
@QtUninvokable
public final void glMapGrid1f(int un, float u1, float u2){
glMapGrid1f_native_GLint_GLfloat_GLfloat(QtJambi_LibraryUtilities.internal.nativeId(this), un, u1, u2);
}
@QtUninvokable
private native void glMapGrid1f_native_GLint_GLfloat_GLfloat(long __this__nativeId, int un, float u1, float u2);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glMapGrid2d(GLint, GLdouble, GLdouble, GLint, GLdouble, GLdouble)
* @param un
* @param u1
* @param u2
* @param vn
* @param v1
* @param v2
*/
@QtUninvokable
public final void glMapGrid2d(int un, double u1, double u2, int vn, double v1, double v2){
glMapGrid2d_native_GLint_GLdouble_GLdouble_GLint_GLdouble_GLdouble(QtJambi_LibraryUtilities.internal.nativeId(this), un, u1, u2, vn, v1, v2);
}
@QtUninvokable
private native void glMapGrid2d_native_GLint_GLdouble_GLdouble_GLint_GLdouble_GLdouble(long __this__nativeId, int un, double u1, double u2, int vn, double v1, double v2);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glMapGrid2f(GLint, GLfloat, GLfloat, GLint, GLfloat, GLfloat)
* @param un
* @param u1
* @param u2
* @param vn
* @param v1
* @param v2
*/
@QtUninvokable
public final void glMapGrid2f(int un, float u1, float u2, int vn, float v1, float v2){
glMapGrid2f_native_GLint_GLfloat_GLfloat_GLint_GLfloat_GLfloat(QtJambi_LibraryUtilities.internal.nativeId(this), un, u1, u2, vn, v1, v2);
}
@QtUninvokable
private native void glMapGrid2f_native_GLint_GLfloat_GLfloat_GLint_GLfloat_GLfloat(long __this__nativeId, int un, float u1, float u2, int vn, float v1, float v2);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glMaterialf(GLenum, GLenum, GLfloat)
* @param face
* @param pname
* @param param
*/
@QtUninvokable
public final void glMaterialf(int face, int pname, float param){
glMaterialf_native_GLenum_GLenum_GLfloat(QtJambi_LibraryUtilities.internal.nativeId(this), face, pname, param);
}
@QtUninvokable
private native void glMaterialf_native_GLenum_GLenum_GLfloat(long __this__nativeId, int face, int pname, float param);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glMaterialfv(GLenum, GLenum, const GLfloat*)
* @param face
* @param pname
* @param params
*/
@QtUninvokable
public final void glMaterialfv(int face, int pname, float[] params){
if(params!=null && params.length < 1)
throw new IllegalArgumentException("Argument 'params': Wrong number of elements in array. Found: " + params.length + ", expected: 1");
glMaterialfv_native_GLenum_GLenum_const_GLfloat_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), face, pname, params);
}
@QtUninvokable
private native void glMaterialfv_native_GLenum_GLenum_const_GLfloat_ptr(long __this__nativeId, int face, int pname, float[] params);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glMateriali(GLenum, GLenum, GLint)
* @param face
* @param pname
* @param param
*/
@QtUninvokable
public final void glMateriali(int face, int pname, int param){
glMateriali_native_GLenum_GLenum_GLint(QtJambi_LibraryUtilities.internal.nativeId(this), face, pname, param);
}
@QtUninvokable
private native void glMateriali_native_GLenum_GLenum_GLint(long __this__nativeId, int face, int pname, int param);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glMaterialiv(GLenum, GLenum, const GLint*)
* @param face
* @param pname
* @param params
*/
@QtUninvokable
public final void glMaterialiv(int face, int pname, int[] params){
if(params!=null && params.length < 1)
throw new IllegalArgumentException("Argument 'params': Wrong number of elements in array. Found: " + params.length + ", expected: 1");
glMaterialiv_native_GLenum_GLenum_const_GLint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), face, pname, params);
}
@QtUninvokable
private native void glMaterialiv_native_GLenum_GLenum_const_GLint_ptr(long __this__nativeId, int face, int pname, int[] params);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glMatrixMode(GLenum)
* @param mode
*/
@QtUninvokable
public final void glMatrixMode(int mode){
glMatrixMode_native_GLenum(QtJambi_LibraryUtilities.internal.nativeId(this), mode);
}
@QtUninvokable
private native void glMatrixMode_native_GLenum(long __this__nativeId, int mode);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glMinmax(GLenum, GLenum, GLboolean)
* @param target
* @param internalformat
* @param sink
*/
@QtUninvokable
public final void glMinmax(int target, int internalformat, boolean sink){
glMinmax_native_GLenum_GLenum_GLboolean(QtJambi_LibraryUtilities.internal.nativeId(this), target, internalformat, sink);
}
@QtUninvokable
private native void glMinmax_native_GLenum_GLenum_GLboolean(long __this__nativeId, int target, int internalformat, boolean sink);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glMultMatrixd(const GLdouble*)
* @param m
*/
@QtUninvokable
public final void glMultMatrixd(double[] m){
if(m!=null && m.length < 16)
throw new IllegalArgumentException("Argument 'm': Wrong number of elements in array. Found: " + m.length + ", expected: 16");
glMultMatrixd_native_const_GLdouble_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), m);
}
@QtUninvokable
private native void glMultMatrixd_native_const_GLdouble_ptr(long __this__nativeId, double[] m);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glMultMatrixf(const GLfloat*)
* @param m
*/
@QtUninvokable
public final void glMultMatrixf(float[] m){
if(m!=null && m.length < 16)
throw new IllegalArgumentException("Argument 'm': Wrong number of elements in array. Found: " + m.length + ", expected: 16");
glMultMatrixf_native_const_GLfloat_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), m);
}
@QtUninvokable
private native void glMultMatrixf_native_const_GLfloat_ptr(long __this__nativeId, float[] m);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glMultTransposeMatrixd(const GLdouble*)
* @param m
*/
@QtUninvokable
public final void glMultTransposeMatrixd(java.nio.@Nullable DoubleBuffer m){
glMultTransposeMatrixd_native_const_GLdouble_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), m);
}
@QtUninvokable
private native void glMultTransposeMatrixd_native_const_GLdouble_ptr(long __this__nativeId, java.nio.DoubleBuffer m);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glMultTransposeMatrixf(const GLfloat*)
* @param m
*/
@QtUninvokable
public final void glMultTransposeMatrixf(java.nio.@Nullable FloatBuffer m){
glMultTransposeMatrixf_native_const_GLfloat_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), m);
}
@QtUninvokable
private native void glMultTransposeMatrixf_native_const_GLfloat_ptr(long __this__nativeId, java.nio.FloatBuffer m);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glMultiDrawArrays(GLenum, const GLint*, const GLsizei*, GLsizei)
* @param mode
* @param first
* @param count
* @param drawcount
*/
@QtUninvokable
public final void glMultiDrawArrays(int mode, java.nio.@Nullable IntBuffer first, java.nio.@Nullable IntBuffer count, int drawcount){
glMultiDrawArrays_native_GLenum_const_GLint_ptr_const_GLsizei_ptr_GLsizei(QtJambi_LibraryUtilities.internal.nativeId(this), mode, first, count, drawcount);
}
@QtUninvokable
private native void glMultiDrawArrays_native_GLenum_const_GLint_ptr_const_GLsizei_ptr_GLsizei(long __this__nativeId, int mode, java.nio.IntBuffer first, java.nio.IntBuffer count, int drawcount);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glMultiDrawElements(GLenum, const GLsizei*, GLenum, const GLvoid*const*, GLsizei)
* @param mode
* @param count
* @param type
* @param indices
* @param drawcount
*/
@QtUninvokable
public final void glMultiDrawElements(int mode, java.nio.@Nullable IntBuffer count, int type, java.nio.Buffer @StrictNonNull[] indices, int drawcount){
java.util.Objects.requireNonNull(indices, "Argument 'indices': null not expected.");
glMultiDrawElements_native_GLenum_const_GLsizei_ptr_GLenum_const_GLvoid_cptr_ptr_GLsizei(QtJambi_LibraryUtilities.internal.nativeId(this), mode, count, type, indices, drawcount);
}
@QtUninvokable
private native void glMultiDrawElements_native_GLenum_const_GLsizei_ptr_GLenum_const_GLvoid_cptr_ptr_GLsizei(long __this__nativeId, int mode, java.nio.IntBuffer count, int type, java.nio.Buffer[] indices, int drawcount);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glMultiDrawElementsBaseVertex(GLenum, const GLsizei*, GLenum, const GLvoid*const*, GLsizei, const GLint*)
* @param mode
* @param count
* @param type
* @param indices
* @param drawcount
* @param basevertex
*/
@QtUninvokable
public final void glMultiDrawElementsBaseVertex(int mode, java.nio.@Nullable IntBuffer count, int type, java.nio.Buffer @StrictNonNull[] indices, int drawcount, java.nio.@Nullable IntBuffer basevertex){
java.util.Objects.requireNonNull(indices, "Argument 'indices': null not expected.");
glMultiDrawElementsBaseVertex_native_GLenum_const_GLsizei_ptr_GLenum_const_GLvoid_cptr_ptr_GLsizei_const_GLint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), mode, count, type, indices, drawcount, basevertex);
}
@QtUninvokable
private native void glMultiDrawElementsBaseVertex_native_GLenum_const_GLsizei_ptr_GLenum_const_GLvoid_cptr_ptr_GLsizei_const_GLint_ptr(long __this__nativeId, int mode, java.nio.IntBuffer count, int type, java.nio.Buffer[] indices, int drawcount, java.nio.IntBuffer basevertex);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glMultiTexCoord1d(GLenum, GLdouble)
* @param target
* @param s
*/
@QtUninvokable
public final void glMultiTexCoord1d(int target, double s){
glMultiTexCoord1d_native_GLenum_GLdouble(QtJambi_LibraryUtilities.internal.nativeId(this), target, s);
}
@QtUninvokable
private native void glMultiTexCoord1d_native_GLenum_GLdouble(long __this__nativeId, int target, double s);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glMultiTexCoord1dv(GLenum, const GLdouble*)
* @param target
* @param v
*/
@QtUninvokable
public final void glMultiTexCoord1dv(int target, java.nio.@Nullable DoubleBuffer v){
glMultiTexCoord1dv_native_GLenum_const_GLdouble_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), target, v);
}
@QtUninvokable
private native void glMultiTexCoord1dv_native_GLenum_const_GLdouble_ptr(long __this__nativeId, int target, java.nio.DoubleBuffer v);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glMultiTexCoord1f(GLenum, GLfloat)
* @param target
* @param s
*/
@QtUninvokable
public final void glMultiTexCoord1f(int target, float s){
glMultiTexCoord1f_native_GLenum_GLfloat(QtJambi_LibraryUtilities.internal.nativeId(this), target, s);
}
@QtUninvokable
private native void glMultiTexCoord1f_native_GLenum_GLfloat(long __this__nativeId, int target, float s);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glMultiTexCoord1fv(GLenum, const GLfloat*)
* @param target
* @param v
*/
@QtUninvokable
public final void glMultiTexCoord1fv(int target, java.nio.@Nullable FloatBuffer v){
glMultiTexCoord1fv_native_GLenum_const_GLfloat_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), target, v);
}
@QtUninvokable
private native void glMultiTexCoord1fv_native_GLenum_const_GLfloat_ptr(long __this__nativeId, int target, java.nio.FloatBuffer v);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glMultiTexCoord1i(GLenum, GLint)
* @param target
* @param s
*/
@QtUninvokable
public final void glMultiTexCoord1i(int target, int s){
glMultiTexCoord1i_native_GLenum_GLint(QtJambi_LibraryUtilities.internal.nativeId(this), target, s);
}
@QtUninvokable
private native void glMultiTexCoord1i_native_GLenum_GLint(long __this__nativeId, int target, int s);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glMultiTexCoord1iv(GLenum, const GLint*)
* @param target
* @param v
*/
@QtUninvokable
public final void glMultiTexCoord1iv(int target, java.nio.@Nullable IntBuffer v){
glMultiTexCoord1iv_native_GLenum_const_GLint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), target, v);
}
@QtUninvokable
private native void glMultiTexCoord1iv_native_GLenum_const_GLint_ptr(long __this__nativeId, int target, java.nio.IntBuffer v);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glMultiTexCoord1s(GLenum, GLshort)
* @param target
* @param s
*/
@QtUninvokable
public final void glMultiTexCoord1s(int target, short s){
glMultiTexCoord1s_native_GLenum_GLshort(QtJambi_LibraryUtilities.internal.nativeId(this), target, s);
}
@QtUninvokable
private native void glMultiTexCoord1s_native_GLenum_GLshort(long __this__nativeId, int target, short s);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glMultiTexCoord1sv(GLenum, const GLshort*)
* @param target
* @param v
*/
@QtUninvokable
public final void glMultiTexCoord1sv(int target, java.nio.@Nullable ShortBuffer v){
glMultiTexCoord1sv_native_GLenum_const_GLshort_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), target, v);
}
@QtUninvokable
private native void glMultiTexCoord1sv_native_GLenum_const_GLshort_ptr(long __this__nativeId, int target, java.nio.ShortBuffer v);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glMultiTexCoord2d(GLenum, GLdouble, GLdouble)
* @param target
* @param s
* @param t
*/
@QtUninvokable
public final void glMultiTexCoord2d(int target, double s, double t){
glMultiTexCoord2d_native_GLenum_GLdouble_GLdouble(QtJambi_LibraryUtilities.internal.nativeId(this), target, s, t);
}
@QtUninvokable
private native void glMultiTexCoord2d_native_GLenum_GLdouble_GLdouble(long __this__nativeId, int target, double s, double t);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glMultiTexCoord2dv(GLenum, const GLdouble*)
* @param target
* @param v
*/
@QtUninvokable
public final void glMultiTexCoord2dv(int target, java.nio.@Nullable DoubleBuffer v){
glMultiTexCoord2dv_native_GLenum_const_GLdouble_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), target, v);
}
@QtUninvokable
private native void glMultiTexCoord2dv_native_GLenum_const_GLdouble_ptr(long __this__nativeId, int target, java.nio.DoubleBuffer v);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glMultiTexCoord2f(GLenum, GLfloat, GLfloat)
* @param target
* @param s
* @param t
*/
@QtUninvokable
public final void glMultiTexCoord2f(int target, float s, float t){
glMultiTexCoord2f_native_GLenum_GLfloat_GLfloat(QtJambi_LibraryUtilities.internal.nativeId(this), target, s, t);
}
@QtUninvokable
private native void glMultiTexCoord2f_native_GLenum_GLfloat_GLfloat(long __this__nativeId, int target, float s, float t);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glMultiTexCoord2fv(GLenum, const GLfloat*)
* @param target
* @param v
*/
@QtUninvokable
public final void glMultiTexCoord2fv(int target, java.nio.@Nullable FloatBuffer v){
glMultiTexCoord2fv_native_GLenum_const_GLfloat_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), target, v);
}
@QtUninvokable
private native void glMultiTexCoord2fv_native_GLenum_const_GLfloat_ptr(long __this__nativeId, int target, java.nio.FloatBuffer v);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glMultiTexCoord2i(GLenum, GLint, GLint)
* @param target
* @param s
* @param t
*/
@QtUninvokable
public final void glMultiTexCoord2i(int target, int s, int t){
glMultiTexCoord2i_native_GLenum_GLint_GLint(QtJambi_LibraryUtilities.internal.nativeId(this), target, s, t);
}
@QtUninvokable
private native void glMultiTexCoord2i_native_GLenum_GLint_GLint(long __this__nativeId, int target, int s, int t);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glMultiTexCoord2iv(GLenum, const GLint*)
* @param target
* @param v
*/
@QtUninvokable
public final void glMultiTexCoord2iv(int target, java.nio.@Nullable IntBuffer v){
glMultiTexCoord2iv_native_GLenum_const_GLint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), target, v);
}
@QtUninvokable
private native void glMultiTexCoord2iv_native_GLenum_const_GLint_ptr(long __this__nativeId, int target, java.nio.IntBuffer v);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glMultiTexCoord2s(GLenum, GLshort, GLshort)
* @param target
* @param s
* @param t
*/
@QtUninvokable
public final void glMultiTexCoord2s(int target, short s, short t){
glMultiTexCoord2s_native_GLenum_GLshort_GLshort(QtJambi_LibraryUtilities.internal.nativeId(this), target, s, t);
}
@QtUninvokable
private native void glMultiTexCoord2s_native_GLenum_GLshort_GLshort(long __this__nativeId, int target, short s, short t);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glMultiTexCoord2sv(GLenum, const GLshort*)
* @param target
* @param v
*/
@QtUninvokable
public final void glMultiTexCoord2sv(int target, java.nio.@Nullable ShortBuffer v){
glMultiTexCoord2sv_native_GLenum_const_GLshort_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), target, v);
}
@QtUninvokable
private native void glMultiTexCoord2sv_native_GLenum_const_GLshort_ptr(long __this__nativeId, int target, java.nio.ShortBuffer v);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glMultiTexCoord3d(GLenum, GLdouble, GLdouble, GLdouble)
* @param target
* @param s
* @param t
* @param r
*/
@QtUninvokable
public final void glMultiTexCoord3d(int target, double s, double t, double r){
glMultiTexCoord3d_native_GLenum_GLdouble_GLdouble_GLdouble(QtJambi_LibraryUtilities.internal.nativeId(this), target, s, t, r);
}
@QtUninvokable
private native void glMultiTexCoord3d_native_GLenum_GLdouble_GLdouble_GLdouble(long __this__nativeId, int target, double s, double t, double r);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glMultiTexCoord3dv(GLenum, const GLdouble*)
* @param target
* @param v
*/
@QtUninvokable
public final void glMultiTexCoord3dv(int target, java.nio.@Nullable DoubleBuffer v){
glMultiTexCoord3dv_native_GLenum_const_GLdouble_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), target, v);
}
@QtUninvokable
private native void glMultiTexCoord3dv_native_GLenum_const_GLdouble_ptr(long __this__nativeId, int target, java.nio.DoubleBuffer v);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glMultiTexCoord3f(GLenum, GLfloat, GLfloat, GLfloat)
* @param target
* @param s
* @param t
* @param r
*/
@QtUninvokable
public final void glMultiTexCoord3f(int target, float s, float t, float r){
glMultiTexCoord3f_native_GLenum_GLfloat_GLfloat_GLfloat(QtJambi_LibraryUtilities.internal.nativeId(this), target, s, t, r);
}
@QtUninvokable
private native void glMultiTexCoord3f_native_GLenum_GLfloat_GLfloat_GLfloat(long __this__nativeId, int target, float s, float t, float r);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glMultiTexCoord3fv(GLenum, const GLfloat*)
* @param target
* @param v
*/
@QtUninvokable
public final void glMultiTexCoord3fv(int target, java.nio.@Nullable FloatBuffer v){
glMultiTexCoord3fv_native_GLenum_const_GLfloat_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), target, v);
}
@QtUninvokable
private native void glMultiTexCoord3fv_native_GLenum_const_GLfloat_ptr(long __this__nativeId, int target, java.nio.FloatBuffer v);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glMultiTexCoord3i(GLenum, GLint, GLint, GLint)
* @param target
* @param s
* @param t
* @param r
*/
@QtUninvokable
public final void glMultiTexCoord3i(int target, int s, int t, int r){
glMultiTexCoord3i_native_GLenum_GLint_GLint_GLint(QtJambi_LibraryUtilities.internal.nativeId(this), target, s, t, r);
}
@QtUninvokable
private native void glMultiTexCoord3i_native_GLenum_GLint_GLint_GLint(long __this__nativeId, int target, int s, int t, int r);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glMultiTexCoord3iv(GLenum, const GLint*)
* @param target
* @param v
*/
@QtUninvokable
public final void glMultiTexCoord3iv(int target, java.nio.@Nullable IntBuffer v){
glMultiTexCoord3iv_native_GLenum_const_GLint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), target, v);
}
@QtUninvokable
private native void glMultiTexCoord3iv_native_GLenum_const_GLint_ptr(long __this__nativeId, int target, java.nio.IntBuffer v);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glMultiTexCoord3s(GLenum, GLshort, GLshort, GLshort)
* @param target
* @param s
* @param t
* @param r
*/
@QtUninvokable
public final void glMultiTexCoord3s(int target, short s, short t, short r){
glMultiTexCoord3s_native_GLenum_GLshort_GLshort_GLshort(QtJambi_LibraryUtilities.internal.nativeId(this), target, s, t, r);
}
@QtUninvokable
private native void glMultiTexCoord3s_native_GLenum_GLshort_GLshort_GLshort(long __this__nativeId, int target, short s, short t, short r);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glMultiTexCoord3sv(GLenum, const GLshort*)
* @param target
* @param v
*/
@QtUninvokable
public final void glMultiTexCoord3sv(int target, java.nio.@Nullable ShortBuffer v){
glMultiTexCoord3sv_native_GLenum_const_GLshort_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), target, v);
}
@QtUninvokable
private native void glMultiTexCoord3sv_native_GLenum_const_GLshort_ptr(long __this__nativeId, int target, java.nio.ShortBuffer v);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glMultiTexCoord4d(GLenum, GLdouble, GLdouble, GLdouble, GLdouble)
* @param target
* @param s
* @param t
* @param r
* @param q
*/
@QtUninvokable
public final void glMultiTexCoord4d(int target, double s, double t, double r, double q){
glMultiTexCoord4d_native_GLenum_GLdouble_GLdouble_GLdouble_GLdouble(QtJambi_LibraryUtilities.internal.nativeId(this), target, s, t, r, q);
}
@QtUninvokable
private native void glMultiTexCoord4d_native_GLenum_GLdouble_GLdouble_GLdouble_GLdouble(long __this__nativeId, int target, double s, double t, double r, double q);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glMultiTexCoord4dv(GLenum, const GLdouble*)
* @param target
* @param v
*/
@QtUninvokable
public final void glMultiTexCoord4dv(int target, java.nio.@Nullable DoubleBuffer v){
glMultiTexCoord4dv_native_GLenum_const_GLdouble_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), target, v);
}
@QtUninvokable
private native void glMultiTexCoord4dv_native_GLenum_const_GLdouble_ptr(long __this__nativeId, int target, java.nio.DoubleBuffer v);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glMultiTexCoord4f(GLenum, GLfloat, GLfloat, GLfloat, GLfloat)
* @param target
* @param s
* @param t
* @param r
* @param q
*/
@QtUninvokable
public final void glMultiTexCoord4f(int target, float s, float t, float r, float q){
glMultiTexCoord4f_native_GLenum_GLfloat_GLfloat_GLfloat_GLfloat(QtJambi_LibraryUtilities.internal.nativeId(this), target, s, t, r, q);
}
@QtUninvokable
private native void glMultiTexCoord4f_native_GLenum_GLfloat_GLfloat_GLfloat_GLfloat(long __this__nativeId, int target, float s, float t, float r, float q);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glMultiTexCoord4fv(GLenum, const GLfloat*)
* @param target
* @param v
*/
@QtUninvokable
public final void glMultiTexCoord4fv(int target, java.nio.@Nullable FloatBuffer v){
glMultiTexCoord4fv_native_GLenum_const_GLfloat_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), target, v);
}
@QtUninvokable
private native void glMultiTexCoord4fv_native_GLenum_const_GLfloat_ptr(long __this__nativeId, int target, java.nio.FloatBuffer v);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glMultiTexCoord4i(GLenum, GLint, GLint, GLint, GLint)
* @param target
* @param s
* @param t
* @param r
* @param q
*/
@QtUninvokable
public final void glMultiTexCoord4i(int target, int s, int t, int r, int q){
glMultiTexCoord4i_native_GLenum_GLint_GLint_GLint_GLint(QtJambi_LibraryUtilities.internal.nativeId(this), target, s, t, r, q);
}
@QtUninvokable
private native void glMultiTexCoord4i_native_GLenum_GLint_GLint_GLint_GLint(long __this__nativeId, int target, int s, int t, int r, int q);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glMultiTexCoord4iv(GLenum, const GLint*)
* @param target
* @param v
*/
@QtUninvokable
public final void glMultiTexCoord4iv(int target, java.nio.@Nullable IntBuffer v){
glMultiTexCoord4iv_native_GLenum_const_GLint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), target, v);
}
@QtUninvokable
private native void glMultiTexCoord4iv_native_GLenum_const_GLint_ptr(long __this__nativeId, int target, java.nio.IntBuffer v);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glMultiTexCoord4s(GLenum, GLshort, GLshort, GLshort, GLshort)
* @param target
* @param s
* @param t
* @param r
* @param q
*/
@QtUninvokable
public final void glMultiTexCoord4s(int target, short s, short t, short r, short q){
glMultiTexCoord4s_native_GLenum_GLshort_GLshort_GLshort_GLshort(QtJambi_LibraryUtilities.internal.nativeId(this), target, s, t, r, q);
}
@QtUninvokable
private native void glMultiTexCoord4s_native_GLenum_GLshort_GLshort_GLshort_GLshort(long __this__nativeId, int target, short s, short t, short r, short q);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glMultiTexCoord4sv(GLenum, const GLshort*)
* @param target
* @param v
*/
@QtUninvokable
public final void glMultiTexCoord4sv(int target, java.nio.@Nullable ShortBuffer v){
glMultiTexCoord4sv_native_GLenum_const_GLshort_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), target, v);
}
@QtUninvokable
private native void glMultiTexCoord4sv_native_GLenum_const_GLshort_ptr(long __this__nativeId, int target, java.nio.ShortBuffer v);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glMultiTexCoordP1ui(GLenum, GLenum, GLuint)
* @param texture
* @param type
* @param coords
*/
@QtUninvokable
public final void glMultiTexCoordP1ui(int texture, int type, int coords){
glMultiTexCoordP1ui_native_GLenum_GLenum_GLuint(QtJambi_LibraryUtilities.internal.nativeId(this), texture, type, coords);
}
@QtUninvokable
private native void glMultiTexCoordP1ui_native_GLenum_GLenum_GLuint(long __this__nativeId, int texture, int type, int coords);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glMultiTexCoordP1uiv(GLenum, GLenum, const GLuint*)
* @param texture
* @param type
* @param coords
*/
@QtUninvokable
public final void glMultiTexCoordP1uiv(int texture, int type, java.nio.@Nullable IntBuffer coords){
glMultiTexCoordP1uiv_native_GLenum_GLenum_const_GLuint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), texture, type, coords);
}
@QtUninvokable
private native void glMultiTexCoordP1uiv_native_GLenum_GLenum_const_GLuint_ptr(long __this__nativeId, int texture, int type, java.nio.IntBuffer coords);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glMultiTexCoordP2ui(GLenum, GLenum, GLuint)
* @param texture
* @param type
* @param coords
*/
@QtUninvokable
public final void glMultiTexCoordP2ui(int texture, int type, int coords){
glMultiTexCoordP2ui_native_GLenum_GLenum_GLuint(QtJambi_LibraryUtilities.internal.nativeId(this), texture, type, coords);
}
@QtUninvokable
private native void glMultiTexCoordP2ui_native_GLenum_GLenum_GLuint(long __this__nativeId, int texture, int type, int coords);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glMultiTexCoordP2uiv(GLenum, GLenum, const GLuint*)
* @param texture
* @param type
* @param coords
*/
@QtUninvokable
public final void glMultiTexCoordP2uiv(int texture, int type, java.nio.@Nullable IntBuffer coords){
glMultiTexCoordP2uiv_native_GLenum_GLenum_const_GLuint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), texture, type, coords);
}
@QtUninvokable
private native void glMultiTexCoordP2uiv_native_GLenum_GLenum_const_GLuint_ptr(long __this__nativeId, int texture, int type, java.nio.IntBuffer coords);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glMultiTexCoordP3ui(GLenum, GLenum, GLuint)
* @param texture
* @param type
* @param coords
*/
@QtUninvokable
public final void glMultiTexCoordP3ui(int texture, int type, int coords){
glMultiTexCoordP3ui_native_GLenum_GLenum_GLuint(QtJambi_LibraryUtilities.internal.nativeId(this), texture, type, coords);
}
@QtUninvokable
private native void glMultiTexCoordP3ui_native_GLenum_GLenum_GLuint(long __this__nativeId, int texture, int type, int coords);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glMultiTexCoordP3uiv(GLenum, GLenum, const GLuint*)
* @param texture
* @param type
* @param coords
*/
@QtUninvokable
public final void glMultiTexCoordP3uiv(int texture, int type, java.nio.@Nullable IntBuffer coords){
glMultiTexCoordP3uiv_native_GLenum_GLenum_const_GLuint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), texture, type, coords);
}
@QtUninvokable
private native void glMultiTexCoordP3uiv_native_GLenum_GLenum_const_GLuint_ptr(long __this__nativeId, int texture, int type, java.nio.IntBuffer coords);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glMultiTexCoordP4ui(GLenum, GLenum, GLuint)
* @param texture
* @param type
* @param coords
*/
@QtUninvokable
public final void glMultiTexCoordP4ui(int texture, int type, int coords){
glMultiTexCoordP4ui_native_GLenum_GLenum_GLuint(QtJambi_LibraryUtilities.internal.nativeId(this), texture, type, coords);
}
@QtUninvokable
private native void glMultiTexCoordP4ui_native_GLenum_GLenum_GLuint(long __this__nativeId, int texture, int type, int coords);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glMultiTexCoordP4uiv(GLenum, GLenum, const GLuint*)
* @param texture
* @param type
* @param coords
*/
@QtUninvokable
public final void glMultiTexCoordP4uiv(int texture, int type, java.nio.@Nullable IntBuffer coords){
glMultiTexCoordP4uiv_native_GLenum_GLenum_const_GLuint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), texture, type, coords);
}
@QtUninvokable
private native void glMultiTexCoordP4uiv_native_GLenum_GLenum_const_GLuint_ptr(long __this__nativeId, int texture, int type, java.nio.IntBuffer coords);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glNewList(GLuint, GLenum)
* @param list
* @param mode
*/
@QtUninvokable
public final void glNewList(int list, int mode){
glNewList_native_GLuint_GLenum(QtJambi_LibraryUtilities.internal.nativeId(this), list, mode);
}
@QtUninvokable
private native void glNewList_native_GLuint_GLenum(long __this__nativeId, int list, int mode);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glNormal3b(GLbyte, GLbyte, GLbyte)
* @param nx
* @param ny
* @param nz
*/
@QtUninvokable
public final void glNormal3b(byte nx, byte ny, byte nz){
glNormal3b_native_GLbyte_GLbyte_GLbyte(QtJambi_LibraryUtilities.internal.nativeId(this), nx, ny, nz);
}
@QtUninvokable
private native void glNormal3b_native_GLbyte_GLbyte_GLbyte(long __this__nativeId, byte nx, byte ny, byte nz);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glNormal3bv(const GLbyte*)
* @param v
*/
@QtUninvokable
public final void glNormal3bv(byte[] v){
if(v!=null && v.length < 3)
throw new IllegalArgumentException("Argument 'v': Wrong number of elements in array. Found: " + v.length + ", expected: 3");
glNormal3bv_native_const_GLbyte_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), v);
}
@QtUninvokable
private native void glNormal3bv_native_const_GLbyte_ptr(long __this__nativeId, byte[] v);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glNormal3d(GLdouble, GLdouble, GLdouble)
* @param nx
* @param ny
* @param nz
*/
@QtUninvokable
public final void glNormal3d(double nx, double ny, double nz){
glNormal3d_native_GLdouble_GLdouble_GLdouble(QtJambi_LibraryUtilities.internal.nativeId(this), nx, ny, nz);
}
@QtUninvokable
private native void glNormal3d_native_GLdouble_GLdouble_GLdouble(long __this__nativeId, double nx, double ny, double nz);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glNormal3dv(const GLdouble*)
* @param v
*/
@QtUninvokable
public final void glNormal3dv(double[] v){
if(v!=null && v.length < 3)
throw new IllegalArgumentException("Argument 'v': Wrong number of elements in array. Found: " + v.length + ", expected: 3");
glNormal3dv_native_const_GLdouble_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), v);
}
@QtUninvokable
private native void glNormal3dv_native_const_GLdouble_ptr(long __this__nativeId, double[] v);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glNormal3f(GLfloat, GLfloat, GLfloat)
* @param nx
* @param ny
* @param nz
*/
@QtUninvokable
public final void glNormal3f(float nx, float ny, float nz){
glNormal3f_native_GLfloat_GLfloat_GLfloat(QtJambi_LibraryUtilities.internal.nativeId(this), nx, ny, nz);
}
@QtUninvokable
private native void glNormal3f_native_GLfloat_GLfloat_GLfloat(long __this__nativeId, float nx, float ny, float nz);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glNormal3fv(const GLfloat*)
* @param v
*/
@QtUninvokable
public final void glNormal3fv(float[] v){
if(v!=null && v.length < 3)
throw new IllegalArgumentException("Argument 'v': Wrong number of elements in array. Found: " + v.length + ", expected: 3");
glNormal3fv_native_const_GLfloat_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), v);
}
@QtUninvokable
private native void glNormal3fv_native_const_GLfloat_ptr(long __this__nativeId, float[] v);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glNormal3i(GLint, GLint, GLint)
* @param nx
* @param ny
* @param nz
*/
@QtUninvokable
public final void glNormal3i(int nx, int ny, int nz){
glNormal3i_native_GLint_GLint_GLint(QtJambi_LibraryUtilities.internal.nativeId(this), nx, ny, nz);
}
@QtUninvokable
private native void glNormal3i_native_GLint_GLint_GLint(long __this__nativeId, int nx, int ny, int nz);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glNormal3iv(const GLint*)
* @param v
*/
@QtUninvokable
public final void glNormal3iv(int[] v){
if(v!=null && v.length < 3)
throw new IllegalArgumentException("Argument 'v': Wrong number of elements in array. Found: " + v.length + ", expected: 3");
glNormal3iv_native_const_GLint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), v);
}
@QtUninvokable
private native void glNormal3iv_native_const_GLint_ptr(long __this__nativeId, int[] v);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glNormal3s(GLshort, GLshort, GLshort)
* @param nx
* @param ny
* @param nz
*/
@QtUninvokable
public final void glNormal3s(short nx, short ny, short nz){
glNormal3s_native_GLshort_GLshort_GLshort(QtJambi_LibraryUtilities.internal.nativeId(this), nx, ny, nz);
}
@QtUninvokable
private native void glNormal3s_native_GLshort_GLshort_GLshort(long __this__nativeId, short nx, short ny, short nz);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glNormal3sv(const GLshort*)
* @param v
*/
@QtUninvokable
public final void glNormal3sv(short[] v){
if(v!=null && v.length < 3)
throw new IllegalArgumentException("Argument 'v': Wrong number of elements in array. Found: " + v.length + ", expected: 3");
glNormal3sv_native_const_GLshort_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), v);
}
@QtUninvokable
private native void glNormal3sv_native_const_GLshort_ptr(long __this__nativeId, short[] v);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glNormalP3ui(GLenum, GLuint)
* @param type
* @param coords
*/
@QtUninvokable
public final void glNormalP3ui(int type, int coords){
glNormalP3ui_native_GLenum_GLuint(QtJambi_LibraryUtilities.internal.nativeId(this), type, coords);
}
@QtUninvokable
private native void glNormalP3ui_native_GLenum_GLuint(long __this__nativeId, int type, int coords);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glNormalP3uiv(GLenum, const GLuint*)
* @param type
* @param coords
*/
@QtUninvokable
public final void glNormalP3uiv(int type, java.nio.@Nullable IntBuffer coords){
glNormalP3uiv_native_GLenum_const_GLuint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), type, coords);
}
@QtUninvokable
private native void glNormalP3uiv_native_GLenum_const_GLuint_ptr(long __this__nativeId, int type, java.nio.IntBuffer coords);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glNormalPointer(GLenum, GLsizei, const GLvoid*)
* @param type
* @param stride
* @param pointer
*/
@QtUninvokable
public final void glNormalPointer(int type, int stride, java.nio.@Nullable Buffer pointer){
glNormalPointer_native_GLenum_GLsizei_const_GLvoid_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), type, stride, pointer);
}
@QtUninvokable
private native void glNormalPointer_native_GLenum_GLsizei_const_GLvoid_ptr(long __this__nativeId, int type, int stride, java.nio.Buffer pointer);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glOrtho(GLdouble, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble)
* @param left
* @param right
* @param bottom
* @param top
* @param zNear
* @param zFar
*/
@QtUninvokable
public final void glOrtho(double left, double right, double bottom, double top, double zNear, double zFar){
glOrtho_native_GLdouble_GLdouble_GLdouble_GLdouble_GLdouble_GLdouble(QtJambi_LibraryUtilities.internal.nativeId(this), left, right, bottom, top, zNear, zFar);
}
@QtUninvokable
private native void glOrtho_native_GLdouble_GLdouble_GLdouble_GLdouble_GLdouble_GLdouble(long __this__nativeId, double left, double right, double bottom, double top, double zNear, double zFar);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glPassThrough(GLfloat)
* @param token
*/
@QtUninvokable
public final void glPassThrough(float token){
glPassThrough_native_GLfloat(QtJambi_LibraryUtilities.internal.nativeId(this), token);
}
@QtUninvokable
private native void glPassThrough_native_GLfloat(long __this__nativeId, float token);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glPixelMapfv(GLenum, GLint, const GLfloat*)
* @param map
* @param mapsize
* @param values
*/
@QtUninvokable
public final void glPixelMapfv(int map, int mapsize, java.nio.@Nullable FloatBuffer values){
glPixelMapfv_native_GLenum_GLint_const_GLfloat_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), map, mapsize, values);
}
@QtUninvokable
private native void glPixelMapfv_native_GLenum_GLint_const_GLfloat_ptr(long __this__nativeId, int map, int mapsize, java.nio.FloatBuffer values);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glPixelMapuiv(GLenum, GLint, const GLuint*)
* @param map
* @param mapsize
* @param values
*/
@QtUninvokable
public final void glPixelMapuiv(int map, int mapsize, java.nio.@Nullable IntBuffer values){
glPixelMapuiv_native_GLenum_GLint_const_GLuint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), map, mapsize, values);
}
@QtUninvokable
private native void glPixelMapuiv_native_GLenum_GLint_const_GLuint_ptr(long __this__nativeId, int map, int mapsize, java.nio.IntBuffer values);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glPixelMapusv(GLenum, GLint, const GLushort*)
* @param map
* @param mapsize
* @param values
*/
@QtUninvokable
public final void glPixelMapusv(int map, int mapsize, java.nio.@Nullable ShortBuffer values){
glPixelMapusv_native_GLenum_GLint_const_GLushort_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), map, mapsize, values);
}
@QtUninvokable
private native void glPixelMapusv_native_GLenum_GLint_const_GLushort_ptr(long __this__nativeId, int map, int mapsize, java.nio.ShortBuffer values);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glPixelStoref(GLenum, GLfloat)
* @param pname
* @param param
*/
@QtUninvokable
public final void glPixelStoref(int pname, float param){
glPixelStoref_native_GLenum_GLfloat(QtJambi_LibraryUtilities.internal.nativeId(this), pname, param);
}
@QtUninvokable
private native void glPixelStoref_native_GLenum_GLfloat(long __this__nativeId, int pname, float param);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glPixelStorei(GLenum, GLint)
* @param pname
* @param param
*/
@QtUninvokable
public final void glPixelStorei(int pname, int param){
glPixelStorei_native_GLenum_GLint(QtJambi_LibraryUtilities.internal.nativeId(this), pname, param);
}
@QtUninvokable
private native void glPixelStorei_native_GLenum_GLint(long __this__nativeId, int pname, int param);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glPixelTransferf(GLenum, GLfloat)
* @param pname
* @param param
*/
@QtUninvokable
public final void glPixelTransferf(int pname, float param){
glPixelTransferf_native_GLenum_GLfloat(QtJambi_LibraryUtilities.internal.nativeId(this), pname, param);
}
@QtUninvokable
private native void glPixelTransferf_native_GLenum_GLfloat(long __this__nativeId, int pname, float param);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glPixelTransferi(GLenum, GLint)
* @param pname
* @param param
*/
@QtUninvokable
public final void glPixelTransferi(int pname, int param){
glPixelTransferi_native_GLenum_GLint(QtJambi_LibraryUtilities.internal.nativeId(this), pname, param);
}
@QtUninvokable
private native void glPixelTransferi_native_GLenum_GLint(long __this__nativeId, int pname, int param);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glPixelZoom(GLfloat, GLfloat)
* @param xfactor
* @param yfactor
*/
@QtUninvokable
public final void glPixelZoom(float xfactor, float yfactor){
glPixelZoom_native_GLfloat_GLfloat(QtJambi_LibraryUtilities.internal.nativeId(this), xfactor, yfactor);
}
@QtUninvokable
private native void glPixelZoom_native_GLfloat_GLfloat(long __this__nativeId, float xfactor, float yfactor);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glPointParameterf(GLenum, GLfloat)
* @param pname
* @param param
*/
@QtUninvokable
public final void glPointParameterf(int pname, float param){
glPointParameterf_native_GLenum_GLfloat(QtJambi_LibraryUtilities.internal.nativeId(this), pname, param);
}
@QtUninvokable
private native void glPointParameterf_native_GLenum_GLfloat(long __this__nativeId, int pname, float param);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glPointParameterfv(GLenum, const GLfloat*)
* @param pname
* @param params
*/
@QtUninvokable
public final void glPointParameterfv(int pname, java.nio.@Nullable FloatBuffer params){
glPointParameterfv_native_GLenum_const_GLfloat_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), pname, params);
}
@QtUninvokable
private native void glPointParameterfv_native_GLenum_const_GLfloat_ptr(long __this__nativeId, int pname, java.nio.FloatBuffer params);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glPointParameteri(GLenum, GLint)
* @param pname
* @param param
*/
@QtUninvokable
public final void glPointParameteri(int pname, int param){
glPointParameteri_native_GLenum_GLint(QtJambi_LibraryUtilities.internal.nativeId(this), pname, param);
}
@QtUninvokable
private native void glPointParameteri_native_GLenum_GLint(long __this__nativeId, int pname, int param);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glPointParameteriv(GLenum, const GLint*)
* @param pname
* @param params
*/
@QtUninvokable
public final void glPointParameteriv(int pname, java.nio.@Nullable IntBuffer params){
glPointParameteriv_native_GLenum_const_GLint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), pname, params);
}
@QtUninvokable
private native void glPointParameteriv_native_GLenum_const_GLint_ptr(long __this__nativeId, int pname, java.nio.IntBuffer params);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glPointSize(GLfloat)
* @param size
*/
@QtUninvokable
public final void glPointSize(float size){
glPointSize_native_GLfloat(QtJambi_LibraryUtilities.internal.nativeId(this), size);
}
@QtUninvokable
private native void glPointSize_native_GLfloat(long __this__nativeId, float size);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glPolygonMode(GLenum, GLenum)
* @param face
* @param mode
*/
@QtUninvokable
public final void glPolygonMode(int face, int mode){
glPolygonMode_native_GLenum_GLenum(QtJambi_LibraryUtilities.internal.nativeId(this), face, mode);
}
@QtUninvokable
private native void glPolygonMode_native_GLenum_GLenum(long __this__nativeId, int face, int mode);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glPolygonOffset(GLfloat, GLfloat)
* @param factor
* @param units
*/
@QtUninvokable
public final void glPolygonOffset(float factor, float units){
glPolygonOffset_native_GLfloat_GLfloat(QtJambi_LibraryUtilities.internal.nativeId(this), factor, units);
}
@QtUninvokable
private native void glPolygonOffset_native_GLfloat_GLfloat(long __this__nativeId, float factor, float units);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glPolygonStipple(const GLubyte*)
* @param mask
*/
@QtUninvokable
public final void glPolygonStipple(java.nio.@Nullable ByteBuffer mask){
glPolygonStipple_native_const_GLubyte_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), mask);
}
@QtUninvokable
private native void glPolygonStipple_native_const_GLubyte_ptr(long __this__nativeId, java.nio.ByteBuffer mask);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glPopAttrib()
*/
@QtUninvokable
public final void glPopAttrib(){
glPopAttrib_native(QtJambi_LibraryUtilities.internal.nativeId(this));
}
@QtUninvokable
private native void glPopAttrib_native(long __this__nativeId);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glPopClientAttrib()
*/
@QtUninvokable
public final void glPopClientAttrib(){
glPopClientAttrib_native(QtJambi_LibraryUtilities.internal.nativeId(this));
}
@QtUninvokable
private native void glPopClientAttrib_native(long __this__nativeId);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glPopMatrix()
*/
@QtUninvokable
public final void glPopMatrix(){
glPopMatrix_native(QtJambi_LibraryUtilities.internal.nativeId(this));
}
@QtUninvokable
private native void glPopMatrix_native(long __this__nativeId);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glPopName()
*/
@QtUninvokable
public final void glPopName(){
glPopName_native(QtJambi_LibraryUtilities.internal.nativeId(this));
}
@QtUninvokable
private native void glPopName_native(long __this__nativeId);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glPrimitiveRestartIndex(GLuint)
* @param index
*/
@QtUninvokable
public final void glPrimitiveRestartIndex(int index){
glPrimitiveRestartIndex_native_GLuint(QtJambi_LibraryUtilities.internal.nativeId(this), index);
}
@QtUninvokable
private native void glPrimitiveRestartIndex_native_GLuint(long __this__nativeId, int index);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glPrioritizeTextures(GLsizei, const GLuint*, const GLfloat*)
* @param n
* @param textures
* @param priorities
*/
@QtUninvokable
public final void glPrioritizeTextures(int n, java.nio.@Nullable IntBuffer textures, java.nio.@Nullable FloatBuffer priorities){
glPrioritizeTextures_native_GLsizei_const_GLuint_ptr_const_GLfloat_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), n, textures, priorities);
}
@QtUninvokable
private native void glPrioritizeTextures_native_GLsizei_const_GLuint_ptr_const_GLfloat_ptr(long __this__nativeId, int n, java.nio.IntBuffer textures, java.nio.FloatBuffer priorities);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glProvokingVertex(GLenum)
* @param mode
*/
@QtUninvokable
public final void glProvokingVertex(int mode){
glProvokingVertex_native_GLenum(QtJambi_LibraryUtilities.internal.nativeId(this), mode);
}
@QtUninvokable
private native void glProvokingVertex_native_GLenum(long __this__nativeId, int mode);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glPushAttrib(GLbitfield)
* @param mask
*/
@QtUninvokable
public final void glPushAttrib(int mask){
glPushAttrib_native_GLbitfield(QtJambi_LibraryUtilities.internal.nativeId(this), mask);
}
@QtUninvokable
private native void glPushAttrib_native_GLbitfield(long __this__nativeId, int mask);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glPushClientAttrib(GLbitfield)
* @param mask
*/
@QtUninvokable
public final void glPushClientAttrib(int mask){
glPushClientAttrib_native_GLbitfield(QtJambi_LibraryUtilities.internal.nativeId(this), mask);
}
@QtUninvokable
private native void glPushClientAttrib_native_GLbitfield(long __this__nativeId, int mask);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glPushMatrix()
*/
@QtUninvokable
public final void glPushMatrix(){
glPushMatrix_native(QtJambi_LibraryUtilities.internal.nativeId(this));
}
@QtUninvokable
private native void glPushMatrix_native(long __this__nativeId);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glPushName(GLuint)
* @param name
*/
@QtUninvokable
public final void glPushName(int name){
glPushName_native_GLuint(QtJambi_LibraryUtilities.internal.nativeId(this), name);
}
@QtUninvokable
private native void glPushName_native_GLuint(long __this__nativeId, int name);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glQueryCounter(GLuint, GLenum)
* @param id
* @param target
*/
@QtUninvokable
public final void glQueryCounter(int id, int target){
glQueryCounter_native_GLuint_GLenum(QtJambi_LibraryUtilities.internal.nativeId(this), id, target);
}
@QtUninvokable
private native void glQueryCounter_native_GLuint_GLenum(long __this__nativeId, int id, int target);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glRasterPos2d(GLdouble, GLdouble)
* @param x
* @param y
*/
@QtUninvokable
public final void glRasterPos2d(double x, double y){
glRasterPos2d_native_GLdouble_GLdouble(QtJambi_LibraryUtilities.internal.nativeId(this), x, y);
}
@QtUninvokable
private native void glRasterPos2d_native_GLdouble_GLdouble(long __this__nativeId, double x, double y);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glRasterPos2dv(const GLdouble*)
* @param v
*/
@QtUninvokable
public final void glRasterPos2dv(double[] v){
if(v!=null && v.length < 2)
throw new IllegalArgumentException("Argument 'v': Wrong number of elements in array. Found: " + v.length + ", expected: 2");
glRasterPos2dv_native_const_GLdouble_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), v);
}
@QtUninvokable
private native void glRasterPos2dv_native_const_GLdouble_ptr(long __this__nativeId, double[] v);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glRasterPos2f(GLfloat, GLfloat)
* @param x
* @param y
*/
@QtUninvokable
public final void glRasterPos2f(float x, float y){
glRasterPos2f_native_GLfloat_GLfloat(QtJambi_LibraryUtilities.internal.nativeId(this), x, y);
}
@QtUninvokable
private native void glRasterPos2f_native_GLfloat_GLfloat(long __this__nativeId, float x, float y);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glRasterPos2fv(const GLfloat*)
* @param v
*/
@QtUninvokable
public final void glRasterPos2fv(float[] v){
if(v!=null && v.length < 2)
throw new IllegalArgumentException("Argument 'v': Wrong number of elements in array. Found: " + v.length + ", expected: 2");
glRasterPos2fv_native_const_GLfloat_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), v);
}
@QtUninvokable
private native void glRasterPos2fv_native_const_GLfloat_ptr(long __this__nativeId, float[] v);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glRasterPos2i(GLint, GLint)
* @param x
* @param y
*/
@QtUninvokable
public final void glRasterPos2i(int x, int y){
glRasterPos2i_native_GLint_GLint(QtJambi_LibraryUtilities.internal.nativeId(this), x, y);
}
@QtUninvokable
private native void glRasterPos2i_native_GLint_GLint(long __this__nativeId, int x, int y);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glRasterPos2iv(const GLint*)
* @param v
*/
@QtUninvokable
public final void glRasterPos2iv(int[] v){
if(v!=null && v.length < 2)
throw new IllegalArgumentException("Argument 'v': Wrong number of elements in array. Found: " + v.length + ", expected: 2");
glRasterPos2iv_native_const_GLint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), v);
}
@QtUninvokable
private native void glRasterPos2iv_native_const_GLint_ptr(long __this__nativeId, int[] v);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glRasterPos2s(GLshort, GLshort)
* @param x
* @param y
*/
@QtUninvokable
public final void glRasterPos2s(short x, short y){
glRasterPos2s_native_GLshort_GLshort(QtJambi_LibraryUtilities.internal.nativeId(this), x, y);
}
@QtUninvokable
private native void glRasterPos2s_native_GLshort_GLshort(long __this__nativeId, short x, short y);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glRasterPos2sv(const GLshort*)
* @param v
*/
@QtUninvokable
public final void glRasterPos2sv(short[] v){
if(v!=null && v.length < 2)
throw new IllegalArgumentException("Argument 'v': Wrong number of elements in array. Found: " + v.length + ", expected: 2");
glRasterPos2sv_native_const_GLshort_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), v);
}
@QtUninvokable
private native void glRasterPos2sv_native_const_GLshort_ptr(long __this__nativeId, short[] v);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glRasterPos3d(GLdouble, GLdouble, GLdouble)
* @param x
* @param y
* @param z
*/
@QtUninvokable
public final void glRasterPos3d(double x, double y, double z){
glRasterPos3d_native_GLdouble_GLdouble_GLdouble(QtJambi_LibraryUtilities.internal.nativeId(this), x, y, z);
}
@QtUninvokable
private native void glRasterPos3d_native_GLdouble_GLdouble_GLdouble(long __this__nativeId, double x, double y, double z);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glRasterPos3dv(const GLdouble*)
* @param v
*/
@QtUninvokable
public final void glRasterPos3dv(double[] v){
if(v!=null && v.length < 3)
throw new IllegalArgumentException("Argument 'v': Wrong number of elements in array. Found: " + v.length + ", expected: 3");
glRasterPos3dv_native_const_GLdouble_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), v);
}
@QtUninvokable
private native void glRasterPos3dv_native_const_GLdouble_ptr(long __this__nativeId, double[] v);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glRasterPos3f(GLfloat, GLfloat, GLfloat)
* @param x
* @param y
* @param z
*/
@QtUninvokable
public final void glRasterPos3f(float x, float y, float z){
glRasterPos3f_native_GLfloat_GLfloat_GLfloat(QtJambi_LibraryUtilities.internal.nativeId(this), x, y, z);
}
@QtUninvokable
private native void glRasterPos3f_native_GLfloat_GLfloat_GLfloat(long __this__nativeId, float x, float y, float z);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glRasterPos3fv(const GLfloat*)
* @param v
*/
@QtUninvokable
public final void glRasterPos3fv(float[] v){
if(v!=null && v.length < 3)
throw new IllegalArgumentException("Argument 'v': Wrong number of elements in array. Found: " + v.length + ", expected: 3");
glRasterPos3fv_native_const_GLfloat_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), v);
}
@QtUninvokable
private native void glRasterPos3fv_native_const_GLfloat_ptr(long __this__nativeId, float[] v);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glRasterPos3i(GLint, GLint, GLint)
* @param x
* @param y
* @param z
*/
@QtUninvokable
public final void glRasterPos3i(int x, int y, int z){
glRasterPos3i_native_GLint_GLint_GLint(QtJambi_LibraryUtilities.internal.nativeId(this), x, y, z);
}
@QtUninvokable
private native void glRasterPos3i_native_GLint_GLint_GLint(long __this__nativeId, int x, int y, int z);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glRasterPos3iv(const GLint*)
* @param v
*/
@QtUninvokable
public final void glRasterPos3iv(int[] v){
if(v!=null && v.length < 3)
throw new IllegalArgumentException("Argument 'v': Wrong number of elements in array. Found: " + v.length + ", expected: 3");
glRasterPos3iv_native_const_GLint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), v);
}
@QtUninvokable
private native void glRasterPos3iv_native_const_GLint_ptr(long __this__nativeId, int[] v);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glRasterPos3s(GLshort, GLshort, GLshort)
* @param x
* @param y
* @param z
*/
@QtUninvokable
public final void glRasterPos3s(short x, short y, short z){
glRasterPos3s_native_GLshort_GLshort_GLshort(QtJambi_LibraryUtilities.internal.nativeId(this), x, y, z);
}
@QtUninvokable
private native void glRasterPos3s_native_GLshort_GLshort_GLshort(long __this__nativeId, short x, short y, short z);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glRasterPos3sv(const GLshort*)
* @param v
*/
@QtUninvokable
public final void glRasterPos3sv(short[] v){
if(v!=null && v.length < 3)
throw new IllegalArgumentException("Argument 'v': Wrong number of elements in array. Found: " + v.length + ", expected: 3");
glRasterPos3sv_native_const_GLshort_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), v);
}
@QtUninvokable
private native void glRasterPos3sv_native_const_GLshort_ptr(long __this__nativeId, short[] v);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glRasterPos4d(GLdouble, GLdouble, GLdouble, GLdouble)
* @param x
* @param y
* @param z
* @param w
*/
@QtUninvokable
public final void glRasterPos4d(double x, double y, double z, double w){
glRasterPos4d_native_GLdouble_GLdouble_GLdouble_GLdouble(QtJambi_LibraryUtilities.internal.nativeId(this), x, y, z, w);
}
@QtUninvokable
private native void glRasterPos4d_native_GLdouble_GLdouble_GLdouble_GLdouble(long __this__nativeId, double x, double y, double z, double w);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glRasterPos4dv(const GLdouble*)
* @param v
*/
@QtUninvokable
public final void glRasterPos4dv(double[] v){
if(v!=null && v.length < 4)
throw new IllegalArgumentException("Argument 'v': Wrong number of elements in array. Found: " + v.length + ", expected: 4");
glRasterPos4dv_native_const_GLdouble_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), v);
}
@QtUninvokable
private native void glRasterPos4dv_native_const_GLdouble_ptr(long __this__nativeId, double[] v);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glRasterPos4f(GLfloat, GLfloat, GLfloat, GLfloat)
* @param x
* @param y
* @param z
* @param w
*/
@QtUninvokable
public final void glRasterPos4f(float x, float y, float z, float w){
glRasterPos4f_native_GLfloat_GLfloat_GLfloat_GLfloat(QtJambi_LibraryUtilities.internal.nativeId(this), x, y, z, w);
}
@QtUninvokable
private native void glRasterPos4f_native_GLfloat_GLfloat_GLfloat_GLfloat(long __this__nativeId, float x, float y, float z, float w);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glRasterPos4fv(const GLfloat*)
* @param v
*/
@QtUninvokable
public final void glRasterPos4fv(float[] v){
if(v!=null && v.length < 4)
throw new IllegalArgumentException("Argument 'v': Wrong number of elements in array. Found: " + v.length + ", expected: 4");
glRasterPos4fv_native_const_GLfloat_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), v);
}
@QtUninvokable
private native void glRasterPos4fv_native_const_GLfloat_ptr(long __this__nativeId, float[] v);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glRasterPos4i(GLint, GLint, GLint, GLint)
* @param x
* @param y
* @param z
* @param w
*/
@QtUninvokable
public final void glRasterPos4i(int x, int y, int z, int w){
glRasterPos4i_native_GLint_GLint_GLint_GLint(QtJambi_LibraryUtilities.internal.nativeId(this), x, y, z, w);
}
@QtUninvokable
private native void glRasterPos4i_native_GLint_GLint_GLint_GLint(long __this__nativeId, int x, int y, int z, int w);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glRasterPos4iv(const GLint*)
* @param v
*/
@QtUninvokable
public final void glRasterPos4iv(int[] v){
if(v!=null && v.length < 4)
throw new IllegalArgumentException("Argument 'v': Wrong number of elements in array. Found: " + v.length + ", expected: 4");
glRasterPos4iv_native_const_GLint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), v);
}
@QtUninvokable
private native void glRasterPos4iv_native_const_GLint_ptr(long __this__nativeId, int[] v);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glRasterPos4s(GLshort, GLshort, GLshort, GLshort)
* @param x
* @param y
* @param z
* @param w
*/
@QtUninvokable
public final void glRasterPos4s(short x, short y, short z, short w){
glRasterPos4s_native_GLshort_GLshort_GLshort_GLshort(QtJambi_LibraryUtilities.internal.nativeId(this), x, y, z, w);
}
@QtUninvokable
private native void glRasterPos4s_native_GLshort_GLshort_GLshort_GLshort(long __this__nativeId, short x, short y, short z, short w);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glRasterPos4sv(const GLshort*)
* @param v
*/
@QtUninvokable
public final void glRasterPos4sv(short[] v){
if(v!=null && v.length < 4)
throw new IllegalArgumentException("Argument 'v': Wrong number of elements in array. Found: " + v.length + ", expected: 4");
glRasterPos4sv_native_const_GLshort_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), v);
}
@QtUninvokable
private native void glRasterPos4sv_native_const_GLshort_ptr(long __this__nativeId, short[] v);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glReadBuffer(GLenum)
* @param mode
*/
@QtUninvokable
public final void glReadBuffer(int mode){
glReadBuffer_native_GLenum(QtJambi_LibraryUtilities.internal.nativeId(this), mode);
}
@QtUninvokable
private native void glReadBuffer_native_GLenum(long __this__nativeId, int mode);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glReadPixels(GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, GLvoid*)
* @param x
* @param y
* @param width
* @param height
* @param format
* @param type
* @param pixels
*/
@QtUninvokable
public final void glReadPixels(int x, int y, int width, int height, int format, int type, java.nio.@Nullable Buffer pixels){
glReadPixels_native_GLint_GLint_GLsizei_GLsizei_GLenum_GLenum_GLvoid_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), x, y, width, height, format, type, pixels);
}
@QtUninvokable
private native void glReadPixels_native_GLint_GLint_GLsizei_GLsizei_GLenum_GLenum_GLvoid_ptr(long __this__nativeId, int x, int y, int width, int height, int format, int type, java.nio.Buffer pixels);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glRectd(GLdouble, GLdouble, GLdouble, GLdouble)
* @param x1
* @param y1
* @param x2
* @param y2
*/
@QtUninvokable
public final void glRectd(double x1, double y1, double x2, double y2){
glRectd_native_GLdouble_GLdouble_GLdouble_GLdouble(QtJambi_LibraryUtilities.internal.nativeId(this), x1, y1, x2, y2);
}
@QtUninvokable
private native void glRectd_native_GLdouble_GLdouble_GLdouble_GLdouble(long __this__nativeId, double x1, double y1, double x2, double y2);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glRectdv(const GLdouble*, const GLdouble*)
* @param v1
* @param v2
*/
@QtUninvokable
public final void glRectdv(double[] v1, double[] v2){
if(v1!=null && v1.length < 2)
throw new IllegalArgumentException("Argument 'v1': Wrong number of elements in array. Found: " + v1.length + ", expected: 2");
if(v2!=null && v2.length < 2)
throw new IllegalArgumentException("Argument 'v2': Wrong number of elements in array. Found: " + v2.length + ", expected: 2");
glRectdv_native_const_GLdouble_ptr_const_GLdouble_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), v1, v2);
}
@QtUninvokable
private native void glRectdv_native_const_GLdouble_ptr_const_GLdouble_ptr(long __this__nativeId, double[] v1, double[] v2);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glRectf(GLfloat, GLfloat, GLfloat, GLfloat)
* @param x1
* @param y1
* @param x2
* @param y2
*/
@QtUninvokable
public final void glRectf(float x1, float y1, float x2, float y2){
glRectf_native_GLfloat_GLfloat_GLfloat_GLfloat(QtJambi_LibraryUtilities.internal.nativeId(this), x1, y1, x2, y2);
}
@QtUninvokable
private native void glRectf_native_GLfloat_GLfloat_GLfloat_GLfloat(long __this__nativeId, float x1, float y1, float x2, float y2);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glRectfv(const GLfloat*, const GLfloat*)
* @param v1
* @param v2
*/
@QtUninvokable
public final void glRectfv(float[] v1, float[] v2){
if(v1!=null && v1.length < 2)
throw new IllegalArgumentException("Argument 'v1': Wrong number of elements in array. Found: " + v1.length + ", expected: 2");
if(v2!=null && v2.length < 2)
throw new IllegalArgumentException("Argument 'v2': Wrong number of elements in array. Found: " + v2.length + ", expected: 2");
glRectfv_native_const_GLfloat_ptr_const_GLfloat_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), v1, v2);
}
@QtUninvokable
private native void glRectfv_native_const_GLfloat_ptr_const_GLfloat_ptr(long __this__nativeId, float[] v1, float[] v2);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glRecti(GLint, GLint, GLint, GLint)
* @param x1
* @param y1
* @param x2
* @param y2
*/
@QtUninvokable
public final void glRecti(int x1, int y1, int x2, int y2){
glRecti_native_GLint_GLint_GLint_GLint(QtJambi_LibraryUtilities.internal.nativeId(this), x1, y1, x2, y2);
}
@QtUninvokable
private native void glRecti_native_GLint_GLint_GLint_GLint(long __this__nativeId, int x1, int y1, int x2, int y2);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glRectiv(const GLint*, const GLint*)
* @param v1
* @param v2
*/
@QtUninvokable
public final void glRectiv(int[] v1, int[] v2){
if(v1!=null && v1.length < 2)
throw new IllegalArgumentException("Argument 'v1': Wrong number of elements in array. Found: " + v1.length + ", expected: 2");
if(v2!=null && v2.length < 2)
throw new IllegalArgumentException("Argument 'v2': Wrong number of elements in array. Found: " + v2.length + ", expected: 2");
glRectiv_native_const_GLint_ptr_const_GLint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), v1, v2);
}
@QtUninvokable
private native void glRectiv_native_const_GLint_ptr_const_GLint_ptr(long __this__nativeId, int[] v1, int[] v2);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glRects(GLshort, GLshort, GLshort, GLshort)
* @param x1
* @param y1
* @param x2
* @param y2
*/
@QtUninvokable
public final void glRects(short x1, short y1, short x2, short y2){
glRects_native_GLshort_GLshort_GLshort_GLshort(QtJambi_LibraryUtilities.internal.nativeId(this), x1, y1, x2, y2);
}
@QtUninvokable
private native void glRects_native_GLshort_GLshort_GLshort_GLshort(long __this__nativeId, short x1, short y1, short x2, short y2);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glRectsv(const GLshort*, const GLshort*)
* @param v1
* @param v2
*/
@QtUninvokable
public final void glRectsv(short[] v1, short[] v2){
if(v1!=null && v1.length < 2)
throw new IllegalArgumentException("Argument 'v1': Wrong number of elements in array. Found: " + v1.length + ", expected: 2");
if(v2!=null && v2.length < 2)
throw new IllegalArgumentException("Argument 'v2': Wrong number of elements in array. Found: " + v2.length + ", expected: 2");
glRectsv_native_const_GLshort_ptr_const_GLshort_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), v1, v2);
}
@QtUninvokable
private native void glRectsv_native_const_GLshort_ptr_const_GLshort_ptr(long __this__nativeId, short[] v1, short[] v2);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glRenderMode(GLenum)
* @param mode
* @return
*/
@QtUninvokable
public final int glRenderMode(int mode){
return glRenderMode_native_GLenum(QtJambi_LibraryUtilities.internal.nativeId(this), mode);
}
@QtUninvokable
private native int glRenderMode_native_GLenum(long __this__nativeId, int mode);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glRenderbufferStorage(GLenum, GLenum, GLsizei, GLsizei)
* @param target
* @param internalformat
* @param width
* @param height
*/
@QtUninvokable
public final void glRenderbufferStorage(int target, int internalformat, int width, int height){
glRenderbufferStorage_native_GLenum_GLenum_GLsizei_GLsizei(QtJambi_LibraryUtilities.internal.nativeId(this), target, internalformat, width, height);
}
@QtUninvokable
private native void glRenderbufferStorage_native_GLenum_GLenum_GLsizei_GLsizei(long __this__nativeId, int target, int internalformat, int width, int height);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glRenderbufferStorageMultisample(GLenum, GLsizei, GLenum, GLsizei, GLsizei)
* @param target
* @param samples
* @param internalformat
* @param width
* @param height
*/
@QtUninvokable
public final void glRenderbufferStorageMultisample(int target, int samples, int internalformat, int width, int height){
glRenderbufferStorageMultisample_native_GLenum_GLsizei_GLenum_GLsizei_GLsizei(QtJambi_LibraryUtilities.internal.nativeId(this), target, samples, internalformat, width, height);
}
@QtUninvokable
private native void glRenderbufferStorageMultisample_native_GLenum_GLsizei_GLenum_GLsizei_GLsizei(long __this__nativeId, int target, int samples, int internalformat, int width, int height);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glResetHistogram(GLenum)
* @param target
*/
@QtUninvokable
public final void glResetHistogram(int target){
glResetHistogram_native_GLenum(QtJambi_LibraryUtilities.internal.nativeId(this), target);
}
@QtUninvokable
private native void glResetHistogram_native_GLenum(long __this__nativeId, int target);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glResetMinmax(GLenum)
* @param target
*/
@QtUninvokable
public final void glResetMinmax(int target){
glResetMinmax_native_GLenum(QtJambi_LibraryUtilities.internal.nativeId(this), target);
}
@QtUninvokable
private native void glResetMinmax_native_GLenum(long __this__nativeId, int target);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glRotated(GLdouble, GLdouble, GLdouble, GLdouble)
* @param angle
* @param x
* @param y
* @param z
*/
@QtUninvokable
public final void glRotated(double angle, double x, double y, double z){
glRotated_native_GLdouble_GLdouble_GLdouble_GLdouble(QtJambi_LibraryUtilities.internal.nativeId(this), angle, x, y, z);
}
@QtUninvokable
private native void glRotated_native_GLdouble_GLdouble_GLdouble_GLdouble(long __this__nativeId, double angle, double x, double y, double z);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glRotatef(GLfloat, GLfloat, GLfloat, GLfloat)
* @param angle
* @param x
* @param y
* @param z
*/
@QtUninvokable
public final void glRotatef(float angle, float x, float y, float z){
glRotatef_native_GLfloat_GLfloat_GLfloat_GLfloat(QtJambi_LibraryUtilities.internal.nativeId(this), angle, x, y, z);
}
@QtUninvokable
private native void glRotatef_native_GLfloat_GLfloat_GLfloat_GLfloat(long __this__nativeId, float angle, float x, float y, float z);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glSampleCoverage(GLfloat, GLboolean)
* @param value
* @param invert
*/
@QtUninvokable
public final void glSampleCoverage(float value, boolean invert){
glSampleCoverage_native_GLfloat_GLboolean(QtJambi_LibraryUtilities.internal.nativeId(this), value, invert);
}
@QtUninvokable
private native void glSampleCoverage_native_GLfloat_GLboolean(long __this__nativeId, float value, boolean invert);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glSampleMaski(GLuint, GLbitfield)
* @param index
* @param mask
*/
@QtUninvokable
public final void glSampleMaski(int index, int mask){
glSampleMaski_native_GLuint_GLbitfield(QtJambi_LibraryUtilities.internal.nativeId(this), index, mask);
}
@QtUninvokable
private native void glSampleMaski_native_GLuint_GLbitfield(long __this__nativeId, int index, int mask);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glSamplerParameterIiv(GLuint, GLenum, const GLint*)
* @param sampler
* @param pname
* @param param
*/
@QtUninvokable
public final void glSamplerParameterIiv(int sampler, int pname, java.nio.@Nullable IntBuffer param){
glSamplerParameterIiv_native_GLuint_GLenum_const_GLint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), sampler, pname, param);
}
@QtUninvokable
private native void glSamplerParameterIiv_native_GLuint_GLenum_const_GLint_ptr(long __this__nativeId, int sampler, int pname, java.nio.IntBuffer param);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glSamplerParameterIuiv(GLuint, GLenum, const GLuint*)
* @param sampler
* @param pname
* @param param
*/
@QtUninvokable
public final void glSamplerParameterIuiv(int sampler, int pname, java.nio.@Nullable IntBuffer param){
glSamplerParameterIuiv_native_GLuint_GLenum_const_GLuint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), sampler, pname, param);
}
@QtUninvokable
private native void glSamplerParameterIuiv_native_GLuint_GLenum_const_GLuint_ptr(long __this__nativeId, int sampler, int pname, java.nio.IntBuffer param);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glSamplerParameterf(GLuint, GLenum, GLfloat)
* @param sampler
* @param pname
* @param param
*/
@QtUninvokable
public final void glSamplerParameterf(int sampler, int pname, float param){
glSamplerParameterf_native_GLuint_GLenum_GLfloat(QtJambi_LibraryUtilities.internal.nativeId(this), sampler, pname, param);
}
@QtUninvokable
private native void glSamplerParameterf_native_GLuint_GLenum_GLfloat(long __this__nativeId, int sampler, int pname, float param);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glSamplerParameterfv(GLuint, GLenum, const GLfloat*)
* @param sampler
* @param pname
* @param param
*/
@QtUninvokable
public final void glSamplerParameterfv(int sampler, int pname, java.nio.@Nullable FloatBuffer param){
glSamplerParameterfv_native_GLuint_GLenum_const_GLfloat_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), sampler, pname, param);
}
@QtUninvokable
private native void glSamplerParameterfv_native_GLuint_GLenum_const_GLfloat_ptr(long __this__nativeId, int sampler, int pname, java.nio.FloatBuffer param);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glSamplerParameteri(GLuint, GLenum, GLint)
* @param sampler
* @param pname
* @param param
*/
@QtUninvokable
public final void glSamplerParameteri(int sampler, int pname, int param){
glSamplerParameteri_native_GLuint_GLenum_GLint(QtJambi_LibraryUtilities.internal.nativeId(this), sampler, pname, param);
}
@QtUninvokable
private native void glSamplerParameteri_native_GLuint_GLenum_GLint(long __this__nativeId, int sampler, int pname, int param);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glSamplerParameteriv(GLuint, GLenum, const GLint*)
* @param sampler
* @param pname
* @param param
*/
@QtUninvokable
public final void glSamplerParameteriv(int sampler, int pname, java.nio.@Nullable IntBuffer param){
glSamplerParameteriv_native_GLuint_GLenum_const_GLint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), sampler, pname, param);
}
@QtUninvokable
private native void glSamplerParameteriv_native_GLuint_GLenum_const_GLint_ptr(long __this__nativeId, int sampler, int pname, java.nio.IntBuffer param);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glScaled(GLdouble, GLdouble, GLdouble)
* @param x
* @param y
* @param z
*/
@QtUninvokable
public final void glScaled(double x, double y, double z){
glScaled_native_GLdouble_GLdouble_GLdouble(QtJambi_LibraryUtilities.internal.nativeId(this), x, y, z);
}
@QtUninvokable
private native void glScaled_native_GLdouble_GLdouble_GLdouble(long __this__nativeId, double x, double y, double z);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glScalef(GLfloat, GLfloat, GLfloat)
* @param x
* @param y
* @param z
*/
@QtUninvokable
public final void glScalef(float x, float y, float z){
glScalef_native_GLfloat_GLfloat_GLfloat(QtJambi_LibraryUtilities.internal.nativeId(this), x, y, z);
}
@QtUninvokable
private native void glScalef_native_GLfloat_GLfloat_GLfloat(long __this__nativeId, float x, float y, float z);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glScissor(GLint, GLint, GLsizei, GLsizei)
* @param x
* @param y
* @param width
* @param height
*/
@QtUninvokable
public final void glScissor(int x, int y, int width, int height){
glScissor_native_GLint_GLint_GLsizei_GLsizei(QtJambi_LibraryUtilities.internal.nativeId(this), x, y, width, height);
}
@QtUninvokable
private native void glScissor_native_GLint_GLint_GLsizei_GLsizei(long __this__nativeId, int x, int y, int width, int height);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glSecondaryColor3b(GLbyte, GLbyte, GLbyte)
* @param red
* @param green
* @param blue
*/
@QtUninvokable
public final void glSecondaryColor3b(byte red, byte green, byte blue){
glSecondaryColor3b_native_GLbyte_GLbyte_GLbyte(QtJambi_LibraryUtilities.internal.nativeId(this), red, green, blue);
}
@QtUninvokable
private native void glSecondaryColor3b_native_GLbyte_GLbyte_GLbyte(long __this__nativeId, byte red, byte green, byte blue);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glSecondaryColor3bv(const GLbyte*)
* @param v
*/
@QtUninvokable
public final void glSecondaryColor3bv(java.nio.@Nullable ByteBuffer v){
glSecondaryColor3bv_native_const_GLbyte_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), v);
}
@QtUninvokable
private native void glSecondaryColor3bv_native_const_GLbyte_ptr(long __this__nativeId, java.nio.ByteBuffer v);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glSecondaryColor3d(GLdouble, GLdouble, GLdouble)
* @param red
* @param green
* @param blue
*/
@QtUninvokable
public final void glSecondaryColor3d(double red, double green, double blue){
glSecondaryColor3d_native_GLdouble_GLdouble_GLdouble(QtJambi_LibraryUtilities.internal.nativeId(this), red, green, blue);
}
@QtUninvokable
private native void glSecondaryColor3d_native_GLdouble_GLdouble_GLdouble(long __this__nativeId, double red, double green, double blue);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glSecondaryColor3dv(const GLdouble*)
* @param v
*/
@QtUninvokable
public final void glSecondaryColor3dv(java.nio.@Nullable DoubleBuffer v){
glSecondaryColor3dv_native_const_GLdouble_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), v);
}
@QtUninvokable
private native void glSecondaryColor3dv_native_const_GLdouble_ptr(long __this__nativeId, java.nio.DoubleBuffer v);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glSecondaryColor3f(GLfloat, GLfloat, GLfloat)
* @param red
* @param green
* @param blue
*/
@QtUninvokable
public final void glSecondaryColor3f(float red, float green, float blue){
glSecondaryColor3f_native_GLfloat_GLfloat_GLfloat(QtJambi_LibraryUtilities.internal.nativeId(this), red, green, blue);
}
@QtUninvokable
private native void glSecondaryColor3f_native_GLfloat_GLfloat_GLfloat(long __this__nativeId, float red, float green, float blue);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glSecondaryColor3fv(const GLfloat*)
* @param v
*/
@QtUninvokable
public final void glSecondaryColor3fv(java.nio.@Nullable FloatBuffer v){
glSecondaryColor3fv_native_const_GLfloat_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), v);
}
@QtUninvokable
private native void glSecondaryColor3fv_native_const_GLfloat_ptr(long __this__nativeId, java.nio.FloatBuffer v);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glSecondaryColor3i(GLint, GLint, GLint)
* @param red
* @param green
* @param blue
*/
@QtUninvokable
public final void glSecondaryColor3i(int red, int green, int blue){
glSecondaryColor3i_native_GLint_GLint_GLint(QtJambi_LibraryUtilities.internal.nativeId(this), red, green, blue);
}
@QtUninvokable
private native void glSecondaryColor3i_native_GLint_GLint_GLint(long __this__nativeId, int red, int green, int blue);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glSecondaryColor3iv(const GLint*)
* @param v
*/
@QtUninvokable
public final void glSecondaryColor3iv(java.nio.@Nullable IntBuffer v){
glSecondaryColor3iv_native_const_GLint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), v);
}
@QtUninvokable
private native void glSecondaryColor3iv_native_const_GLint_ptr(long __this__nativeId, java.nio.IntBuffer v);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glSecondaryColor3s(GLshort, GLshort, GLshort)
* @param red
* @param green
* @param blue
*/
@QtUninvokable
public final void glSecondaryColor3s(short red, short green, short blue){
glSecondaryColor3s_native_GLshort_GLshort_GLshort(QtJambi_LibraryUtilities.internal.nativeId(this), red, green, blue);
}
@QtUninvokable
private native void glSecondaryColor3s_native_GLshort_GLshort_GLshort(long __this__nativeId, short red, short green, short blue);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glSecondaryColor3sv(const GLshort*)
* @param v
*/
@QtUninvokable
public final void glSecondaryColor3sv(java.nio.@Nullable ShortBuffer v){
glSecondaryColor3sv_native_const_GLshort_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), v);
}
@QtUninvokable
private native void glSecondaryColor3sv_native_const_GLshort_ptr(long __this__nativeId, java.nio.ShortBuffer v);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glSecondaryColor3ub(GLubyte, GLubyte, GLubyte)
* @param red
* @param green
* @param blue
*/
@QtUninvokable
public final void glSecondaryColor3ub(byte red, byte green, byte blue){
glSecondaryColor3ub_native_GLubyte_GLubyte_GLubyte(QtJambi_LibraryUtilities.internal.nativeId(this), red, green, blue);
}
@QtUninvokable
private native void glSecondaryColor3ub_native_GLubyte_GLubyte_GLubyte(long __this__nativeId, byte red, byte green, byte blue);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glSecondaryColor3ubv(const GLubyte*)
* @param v
*/
@QtUninvokable
public final void glSecondaryColor3ubv(java.nio.@Nullable ByteBuffer v){
glSecondaryColor3ubv_native_const_GLubyte_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), v);
}
@QtUninvokable
private native void glSecondaryColor3ubv_native_const_GLubyte_ptr(long __this__nativeId, java.nio.ByteBuffer v);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glSecondaryColor3ui(GLuint, GLuint, GLuint)
* @param red
* @param green
* @param blue
*/
@QtUninvokable
public final void glSecondaryColor3ui(int red, int green, int blue){
glSecondaryColor3ui_native_GLuint_GLuint_GLuint(QtJambi_LibraryUtilities.internal.nativeId(this), red, green, blue);
}
@QtUninvokable
private native void glSecondaryColor3ui_native_GLuint_GLuint_GLuint(long __this__nativeId, int red, int green, int blue);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glSecondaryColor3uiv(const GLuint*)
* @param v
*/
@QtUninvokable
public final void glSecondaryColor3uiv(java.nio.@Nullable IntBuffer v){
glSecondaryColor3uiv_native_const_GLuint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), v);
}
@QtUninvokable
private native void glSecondaryColor3uiv_native_const_GLuint_ptr(long __this__nativeId, java.nio.IntBuffer v);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glSecondaryColor3us(GLushort, GLushort, GLushort)
* @param red
* @param green
* @param blue
*/
@QtUninvokable
public final void glSecondaryColor3us(short red, short green, short blue){
glSecondaryColor3us_native_GLushort_GLushort_GLushort(QtJambi_LibraryUtilities.internal.nativeId(this), red, green, blue);
}
@QtUninvokable
private native void glSecondaryColor3us_native_GLushort_GLushort_GLushort(long __this__nativeId, short red, short green, short blue);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glSecondaryColor3usv(const GLushort*)
* @param v
*/
@QtUninvokable
public final void glSecondaryColor3usv(java.nio.@Nullable ShortBuffer v){
glSecondaryColor3usv_native_const_GLushort_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), v);
}
@QtUninvokable
private native void glSecondaryColor3usv_native_const_GLushort_ptr(long __this__nativeId, java.nio.ShortBuffer v);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glSecondaryColorP3ui(GLenum, GLuint)
* @param type
* @param color
*/
@QtUninvokable
public final void glSecondaryColorP3ui(int type, int color){
glSecondaryColorP3ui_native_GLenum_GLuint(QtJambi_LibraryUtilities.internal.nativeId(this), type, color);
}
@QtUninvokable
private native void glSecondaryColorP3ui_native_GLenum_GLuint(long __this__nativeId, int type, int color);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glSecondaryColorP3uiv(GLenum, const GLuint*)
* @param type
* @param color
*/
@QtUninvokable
public final void glSecondaryColorP3uiv(int type, java.nio.@Nullable IntBuffer color){
glSecondaryColorP3uiv_native_GLenum_const_GLuint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), type, color);
}
@QtUninvokable
private native void glSecondaryColorP3uiv_native_GLenum_const_GLuint_ptr(long __this__nativeId, int type, java.nio.IntBuffer color);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glSecondaryColorPointer(GLint, GLenum, GLsizei, const GLvoid*)
* @param size
* @param type
* @param stride
* @param pointer
*/
@QtUninvokable
public final void glSecondaryColorPointer(int size, int type, int stride, java.nio.@Nullable Buffer pointer){
glSecondaryColorPointer_native_GLint_GLenum_GLsizei_const_GLvoid_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), size, type, stride, pointer);
}
@QtUninvokable
private native void glSecondaryColorPointer_native_GLint_GLenum_GLsizei_const_GLvoid_ptr(long __this__nativeId, int size, int type, int stride, java.nio.Buffer pointer);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glSelectBuffer(GLsizei, GLuint*)
* @param buffer
*/
@QtUninvokable
public final void glSelectBuffer(java.nio.@Nullable IntBuffer buffer){
glSelectBuffer_native_GLsizei_GLuint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), buffer);
}
@QtUninvokable
private native void glSelectBuffer_native_GLsizei_GLuint_ptr(long __this__nativeId, java.nio.IntBuffer buffer);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glSeparableFilter2D(GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid*, const GLvoid*)
* @param target
* @param internalformat
* @param width
* @param height
* @param format
* @param type
* @param row
* @param column
*/
@QtUninvokable
public final void glSeparableFilter2D(int target, int internalformat, int width, int height, int format, int type, java.nio.@Nullable Buffer row, java.nio.@Nullable Buffer column){
glSeparableFilter2D_native_GLenum_GLenum_GLsizei_GLsizei_GLenum_GLenum_const_GLvoid_ptr_const_GLvoid_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), target, internalformat, width, height, format, type, row, column);
}
@QtUninvokable
private native void glSeparableFilter2D_native_GLenum_GLenum_GLsizei_GLsizei_GLenum_GLenum_const_GLvoid_ptr_const_GLvoid_ptr(long __this__nativeId, int target, int internalformat, int width, int height, int format, int type, java.nio.Buffer row, java.nio.Buffer column);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glShadeModel(GLenum)
* @param mode
*/
@QtUninvokable
public final void glShadeModel(int mode){
glShadeModel_native_GLenum(QtJambi_LibraryUtilities.internal.nativeId(this), mode);
}
@QtUninvokable
private native void glShadeModel_native_GLenum(long __this__nativeId, int mode);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glShaderSource(GLuint, GLsizei, const GLchar*const*, const GLint*)
* @param shader
* @param string
* @param length
*/
@QtUninvokable
public final void glShaderSource(int shader, java.lang.String[] string, java.nio.@Nullable IntBuffer length){
glShaderSource_native_GLuint_GLsizei_const_GLchar_cptr_ptr_const_GLint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), shader, string, length);
}
@QtUninvokable
private native void glShaderSource_native_GLuint_GLsizei_const_GLchar_cptr_ptr_const_GLint_ptr(long __this__nativeId, int shader, java.lang.String[] string, java.nio.IntBuffer length);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glStencilFunc(GLenum, GLint, GLuint)
* @param func
* @param ref
* @param mask
*/
@QtUninvokable
public final void glStencilFunc(int func, int ref, int mask){
glStencilFunc_native_GLenum_GLint_GLuint(QtJambi_LibraryUtilities.internal.nativeId(this), func, ref, mask);
}
@QtUninvokable
private native void glStencilFunc_native_GLenum_GLint_GLuint(long __this__nativeId, int func, int ref, int mask);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glStencilFuncSeparate(GLenum, GLenum, GLint, GLuint)
* @param face
* @param func
* @param ref
* @param mask
*/
@QtUninvokable
public final void glStencilFuncSeparate(int face, int func, int ref, int mask){
glStencilFuncSeparate_native_GLenum_GLenum_GLint_GLuint(QtJambi_LibraryUtilities.internal.nativeId(this), face, func, ref, mask);
}
@QtUninvokable
private native void glStencilFuncSeparate_native_GLenum_GLenum_GLint_GLuint(long __this__nativeId, int face, int func, int ref, int mask);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glStencilMask(GLuint)
* @param mask
*/
@QtUninvokable
public final void glStencilMask(int mask){
glStencilMask_native_GLuint(QtJambi_LibraryUtilities.internal.nativeId(this), mask);
}
@QtUninvokable
private native void glStencilMask_native_GLuint(long __this__nativeId, int mask);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glStencilMaskSeparate(GLenum, GLuint)
* @param face
* @param mask
*/
@QtUninvokable
public final void glStencilMaskSeparate(int face, int mask){
glStencilMaskSeparate_native_GLenum_GLuint(QtJambi_LibraryUtilities.internal.nativeId(this), face, mask);
}
@QtUninvokable
private native void glStencilMaskSeparate_native_GLenum_GLuint(long __this__nativeId, int face, int mask);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glStencilOp(GLenum, GLenum, GLenum)
* @param fail
* @param zfail
* @param zpass
*/
@QtUninvokable
public final void glStencilOp(int fail, int zfail, int zpass){
glStencilOp_native_GLenum_GLenum_GLenum(QtJambi_LibraryUtilities.internal.nativeId(this), fail, zfail, zpass);
}
@QtUninvokable
private native void glStencilOp_native_GLenum_GLenum_GLenum(long __this__nativeId, int fail, int zfail, int zpass);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glStencilOpSeparate(GLenum, GLenum, GLenum, GLenum)
* @param face
* @param sfail
* @param dpfail
* @param dppass
*/
@QtUninvokable
public final void glStencilOpSeparate(int face, int sfail, int dpfail, int dppass){
glStencilOpSeparate_native_GLenum_GLenum_GLenum_GLenum(QtJambi_LibraryUtilities.internal.nativeId(this), face, sfail, dpfail, dppass);
}
@QtUninvokable
private native void glStencilOpSeparate_native_GLenum_GLenum_GLenum_GLenum(long __this__nativeId, int face, int sfail, int dpfail, int dppass);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glTexBuffer(GLenum, GLenum, GLuint)
* @param target
* @param internalformat
* @param buffer
*/
@QtUninvokable
public final void glTexBuffer(int target, int internalformat, int buffer){
glTexBuffer_native_GLenum_GLenum_GLuint(QtJambi_LibraryUtilities.internal.nativeId(this), target, internalformat, buffer);
}
@QtUninvokable
private native void glTexBuffer_native_GLenum_GLenum_GLuint(long __this__nativeId, int target, int internalformat, int buffer);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glTexCoord1d(GLdouble)
* @param s
*/
@QtUninvokable
public final void glTexCoord1d(double s){
glTexCoord1d_native_GLdouble(QtJambi_LibraryUtilities.internal.nativeId(this), s);
}
@QtUninvokable
private native void glTexCoord1d_native_GLdouble(long __this__nativeId, double s);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glTexCoord1dv(const GLdouble*)
* @param v
*/
@QtUninvokable
public final void glTexCoord1dv(double[] v){
if(v!=null && v.length < 1)
throw new IllegalArgumentException("Argument 'v': Wrong number of elements in array. Found: " + v.length + ", expected: 1");
glTexCoord1dv_native_const_GLdouble_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), v);
}
@QtUninvokable
private native void glTexCoord1dv_native_const_GLdouble_ptr(long __this__nativeId, double[] v);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glTexCoord1f(GLfloat)
* @param s
*/
@QtUninvokable
public final void glTexCoord1f(float s){
glTexCoord1f_native_GLfloat(QtJambi_LibraryUtilities.internal.nativeId(this), s);
}
@QtUninvokable
private native void glTexCoord1f_native_GLfloat(long __this__nativeId, float s);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glTexCoord1fv(const GLfloat*)
* @param v
*/
@QtUninvokable
public final void glTexCoord1fv(float[] v){
if(v!=null && v.length < 1)
throw new IllegalArgumentException("Argument 'v': Wrong number of elements in array. Found: " + v.length + ", expected: 1");
glTexCoord1fv_native_const_GLfloat_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), v);
}
@QtUninvokable
private native void glTexCoord1fv_native_const_GLfloat_ptr(long __this__nativeId, float[] v);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glTexCoord1i(GLint)
* @param s
*/
@QtUninvokable
public final void glTexCoord1i(int s){
glTexCoord1i_native_GLint(QtJambi_LibraryUtilities.internal.nativeId(this), s);
}
@QtUninvokable
private native void glTexCoord1i_native_GLint(long __this__nativeId, int s);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glTexCoord1iv(const GLint*)
* @param v
*/
@QtUninvokable
public final void glTexCoord1iv(int[] v){
if(v!=null && v.length < 1)
throw new IllegalArgumentException("Argument 'v': Wrong number of elements in array. Found: " + v.length + ", expected: 1");
glTexCoord1iv_native_const_GLint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), v);
}
@QtUninvokable
private native void glTexCoord1iv_native_const_GLint_ptr(long __this__nativeId, int[] v);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glTexCoord1s(GLshort)
* @param s
*/
@QtUninvokable
public final void glTexCoord1s(short s){
glTexCoord1s_native_GLshort(QtJambi_LibraryUtilities.internal.nativeId(this), s);
}
@QtUninvokable
private native void glTexCoord1s_native_GLshort(long __this__nativeId, short s);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glTexCoord1sv(const GLshort*)
* @param v
*/
@QtUninvokable
public final void glTexCoord1sv(short[] v){
if(v!=null && v.length < 1)
throw new IllegalArgumentException("Argument 'v': Wrong number of elements in array. Found: " + v.length + ", expected: 1");
glTexCoord1sv_native_const_GLshort_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), v);
}
@QtUninvokable
private native void glTexCoord1sv_native_const_GLshort_ptr(long __this__nativeId, short[] v);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glTexCoord2d(GLdouble, GLdouble)
* @param s
* @param t
*/
@QtUninvokable
public final void glTexCoord2d(double s, double t){
glTexCoord2d_native_GLdouble_GLdouble(QtJambi_LibraryUtilities.internal.nativeId(this), s, t);
}
@QtUninvokable
private native void glTexCoord2d_native_GLdouble_GLdouble(long __this__nativeId, double s, double t);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glTexCoord2dv(const GLdouble*)
* @param v
*/
@QtUninvokable
public final void glTexCoord2dv(double[] v){
if(v!=null && v.length < 2)
throw new IllegalArgumentException("Argument 'v': Wrong number of elements in array. Found: " + v.length + ", expected: 2");
glTexCoord2dv_native_const_GLdouble_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), v);
}
@QtUninvokable
private native void glTexCoord2dv_native_const_GLdouble_ptr(long __this__nativeId, double[] v);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glTexCoord2f(GLfloat, GLfloat)
* @param s
* @param t
*/
@QtUninvokable
public final void glTexCoord2f(float s, float t){
glTexCoord2f_native_GLfloat_GLfloat(QtJambi_LibraryUtilities.internal.nativeId(this), s, t);
}
@QtUninvokable
private native void glTexCoord2f_native_GLfloat_GLfloat(long __this__nativeId, float s, float t);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glTexCoord2fv(const GLfloat*)
* @param v
*/
@QtUninvokable
public final void glTexCoord2fv(float[] v){
if(v!=null && v.length < 2)
throw new IllegalArgumentException("Argument 'v': Wrong number of elements in array. Found: " + v.length + ", expected: 2");
glTexCoord2fv_native_const_GLfloat_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), v);
}
@QtUninvokable
private native void glTexCoord2fv_native_const_GLfloat_ptr(long __this__nativeId, float[] v);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glTexCoord2i(GLint, GLint)
* @param s
* @param t
*/
@QtUninvokable
public final void glTexCoord2i(int s, int t){
glTexCoord2i_native_GLint_GLint(QtJambi_LibraryUtilities.internal.nativeId(this), s, t);
}
@QtUninvokable
private native void glTexCoord2i_native_GLint_GLint(long __this__nativeId, int s, int t);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glTexCoord2iv(const GLint*)
* @param v
*/
@QtUninvokable
public final void glTexCoord2iv(int[] v){
if(v!=null && v.length < 2)
throw new IllegalArgumentException("Argument 'v': Wrong number of elements in array. Found: " + v.length + ", expected: 2");
glTexCoord2iv_native_const_GLint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), v);
}
@QtUninvokable
private native void glTexCoord2iv_native_const_GLint_ptr(long __this__nativeId, int[] v);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glTexCoord2s(GLshort, GLshort)
* @param s
* @param t
*/
@QtUninvokable
public final void glTexCoord2s(short s, short t){
glTexCoord2s_native_GLshort_GLshort(QtJambi_LibraryUtilities.internal.nativeId(this), s, t);
}
@QtUninvokable
private native void glTexCoord2s_native_GLshort_GLshort(long __this__nativeId, short s, short t);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glTexCoord2sv(const GLshort*)
* @param v
*/
@QtUninvokable
public final void glTexCoord2sv(short[] v){
if(v!=null && v.length < 2)
throw new IllegalArgumentException("Argument 'v': Wrong number of elements in array. Found: " + v.length + ", expected: 2");
glTexCoord2sv_native_const_GLshort_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), v);
}
@QtUninvokable
private native void glTexCoord2sv_native_const_GLshort_ptr(long __this__nativeId, short[] v);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glTexCoord3d(GLdouble, GLdouble, GLdouble)
* @param s
* @param t
* @param r
*/
@QtUninvokable
public final void glTexCoord3d(double s, double t, double r){
glTexCoord3d_native_GLdouble_GLdouble_GLdouble(QtJambi_LibraryUtilities.internal.nativeId(this), s, t, r);
}
@QtUninvokable
private native void glTexCoord3d_native_GLdouble_GLdouble_GLdouble(long __this__nativeId, double s, double t, double r);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glTexCoord3dv(const GLdouble*)
* @param v
*/
@QtUninvokable
public final void glTexCoord3dv(double[] v){
if(v!=null && v.length < 3)
throw new IllegalArgumentException("Argument 'v': Wrong number of elements in array. Found: " + v.length + ", expected: 3");
glTexCoord3dv_native_const_GLdouble_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), v);
}
@QtUninvokable
private native void glTexCoord3dv_native_const_GLdouble_ptr(long __this__nativeId, double[] v);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glTexCoord3f(GLfloat, GLfloat, GLfloat)
* @param s
* @param t
* @param r
*/
@QtUninvokable
public final void glTexCoord3f(float s, float t, float r){
glTexCoord3f_native_GLfloat_GLfloat_GLfloat(QtJambi_LibraryUtilities.internal.nativeId(this), s, t, r);
}
@QtUninvokable
private native void glTexCoord3f_native_GLfloat_GLfloat_GLfloat(long __this__nativeId, float s, float t, float r);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glTexCoord3fv(const GLfloat*)
* @param v
*/
@QtUninvokable
public final void glTexCoord3fv(float[] v){
if(v!=null && v.length < 3)
throw new IllegalArgumentException("Argument 'v': Wrong number of elements in array. Found: " + v.length + ", expected: 3");
glTexCoord3fv_native_const_GLfloat_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), v);
}
@QtUninvokable
private native void glTexCoord3fv_native_const_GLfloat_ptr(long __this__nativeId, float[] v);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glTexCoord3i(GLint, GLint, GLint)
* @param s
* @param t
* @param r
*/
@QtUninvokable
public final void glTexCoord3i(int s, int t, int r){
glTexCoord3i_native_GLint_GLint_GLint(QtJambi_LibraryUtilities.internal.nativeId(this), s, t, r);
}
@QtUninvokable
private native void glTexCoord3i_native_GLint_GLint_GLint(long __this__nativeId, int s, int t, int r);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glTexCoord3iv(const GLint*)
* @param v
*/
@QtUninvokable
public final void glTexCoord3iv(int[] v){
if(v!=null && v.length < 3)
throw new IllegalArgumentException("Argument 'v': Wrong number of elements in array. Found: " + v.length + ", expected: 3");
glTexCoord3iv_native_const_GLint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), v);
}
@QtUninvokable
private native void glTexCoord3iv_native_const_GLint_ptr(long __this__nativeId, int[] v);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glTexCoord3s(GLshort, GLshort, GLshort)
* @param s
* @param t
* @param r
*/
@QtUninvokable
public final void glTexCoord3s(short s, short t, short r){
glTexCoord3s_native_GLshort_GLshort_GLshort(QtJambi_LibraryUtilities.internal.nativeId(this), s, t, r);
}
@QtUninvokable
private native void glTexCoord3s_native_GLshort_GLshort_GLshort(long __this__nativeId, short s, short t, short r);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glTexCoord3sv(const GLshort*)
* @param v
*/
@QtUninvokable
public final void glTexCoord3sv(short[] v){
if(v!=null && v.length < 3)
throw new IllegalArgumentException("Argument 'v': Wrong number of elements in array. Found: " + v.length + ", expected: 3");
glTexCoord3sv_native_const_GLshort_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), v);
}
@QtUninvokable
private native void glTexCoord3sv_native_const_GLshort_ptr(long __this__nativeId, short[] v);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glTexCoord4d(GLdouble, GLdouble, GLdouble, GLdouble)
* @param s
* @param t
* @param r
* @param q
*/
@QtUninvokable
public final void glTexCoord4d(double s, double t, double r, double q){
glTexCoord4d_native_GLdouble_GLdouble_GLdouble_GLdouble(QtJambi_LibraryUtilities.internal.nativeId(this), s, t, r, q);
}
@QtUninvokable
private native void glTexCoord4d_native_GLdouble_GLdouble_GLdouble_GLdouble(long __this__nativeId, double s, double t, double r, double q);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glTexCoord4dv(const GLdouble*)
* @param v
*/
@QtUninvokable
public final void glTexCoord4dv(double[] v){
if(v!=null && v.length < 4)
throw new IllegalArgumentException("Argument 'v': Wrong number of elements in array. Found: " + v.length + ", expected: 4");
glTexCoord4dv_native_const_GLdouble_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), v);
}
@QtUninvokable
private native void glTexCoord4dv_native_const_GLdouble_ptr(long __this__nativeId, double[] v);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glTexCoord4f(GLfloat, GLfloat, GLfloat, GLfloat)
* @param s
* @param t
* @param r
* @param q
*/
@QtUninvokable
public final void glTexCoord4f(float s, float t, float r, float q){
glTexCoord4f_native_GLfloat_GLfloat_GLfloat_GLfloat(QtJambi_LibraryUtilities.internal.nativeId(this), s, t, r, q);
}
@QtUninvokable
private native void glTexCoord4f_native_GLfloat_GLfloat_GLfloat_GLfloat(long __this__nativeId, float s, float t, float r, float q);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glTexCoord4fv(const GLfloat*)
* @param v
*/
@QtUninvokable
public final void glTexCoord4fv(float[] v){
if(v!=null && v.length < 4)
throw new IllegalArgumentException("Argument 'v': Wrong number of elements in array. Found: " + v.length + ", expected: 4");
glTexCoord4fv_native_const_GLfloat_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), v);
}
@QtUninvokable
private native void glTexCoord4fv_native_const_GLfloat_ptr(long __this__nativeId, float[] v);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glTexCoord4i(GLint, GLint, GLint, GLint)
* @param s
* @param t
* @param r
* @param q
*/
@QtUninvokable
public final void glTexCoord4i(int s, int t, int r, int q){
glTexCoord4i_native_GLint_GLint_GLint_GLint(QtJambi_LibraryUtilities.internal.nativeId(this), s, t, r, q);
}
@QtUninvokable
private native void glTexCoord4i_native_GLint_GLint_GLint_GLint(long __this__nativeId, int s, int t, int r, int q);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glTexCoord4iv(const GLint*)
* @param v
*/
@QtUninvokable
public final void glTexCoord4iv(int[] v){
if(v!=null && v.length < 4)
throw new IllegalArgumentException("Argument 'v': Wrong number of elements in array. Found: " + v.length + ", expected: 4");
glTexCoord4iv_native_const_GLint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), v);
}
@QtUninvokable
private native void glTexCoord4iv_native_const_GLint_ptr(long __this__nativeId, int[] v);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glTexCoord4s(GLshort, GLshort, GLshort, GLshort)
* @param s
* @param t
* @param r
* @param q
*/
@QtUninvokable
public final void glTexCoord4s(short s, short t, short r, short q){
glTexCoord4s_native_GLshort_GLshort_GLshort_GLshort(QtJambi_LibraryUtilities.internal.nativeId(this), s, t, r, q);
}
@QtUninvokable
private native void glTexCoord4s_native_GLshort_GLshort_GLshort_GLshort(long __this__nativeId, short s, short t, short r, short q);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glTexCoord4sv(const GLshort*)
* @param v
*/
@QtUninvokable
public final void glTexCoord4sv(short[] v){
if(v!=null && v.length < 4)
throw new IllegalArgumentException("Argument 'v': Wrong number of elements in array. Found: " + v.length + ", expected: 4");
glTexCoord4sv_native_const_GLshort_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), v);
}
@QtUninvokable
private native void glTexCoord4sv_native_const_GLshort_ptr(long __this__nativeId, short[] v);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glTexCoordP1ui(GLenum, GLuint)
* @param type
* @param coords
*/
@QtUninvokable
public final void glTexCoordP1ui(int type, int coords){
glTexCoordP1ui_native_GLenum_GLuint(QtJambi_LibraryUtilities.internal.nativeId(this), type, coords);
}
@QtUninvokable
private native void glTexCoordP1ui_native_GLenum_GLuint(long __this__nativeId, int type, int coords);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glTexCoordP1uiv(GLenum, const GLuint*)
* @param type
* @param coords
*/
@QtUninvokable
public final void glTexCoordP1uiv(int type, java.nio.@Nullable IntBuffer coords){
glTexCoordP1uiv_native_GLenum_const_GLuint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), type, coords);
}
@QtUninvokable
private native void glTexCoordP1uiv_native_GLenum_const_GLuint_ptr(long __this__nativeId, int type, java.nio.IntBuffer coords);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glTexCoordP2ui(GLenum, GLuint)
* @param type
* @param coords
*/
@QtUninvokable
public final void glTexCoordP2ui(int type, int coords){
glTexCoordP2ui_native_GLenum_GLuint(QtJambi_LibraryUtilities.internal.nativeId(this), type, coords);
}
@QtUninvokable
private native void glTexCoordP2ui_native_GLenum_GLuint(long __this__nativeId, int type, int coords);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glTexCoordP2uiv(GLenum, const GLuint*)
* @param type
* @param coords
*/
@QtUninvokable
public final void glTexCoordP2uiv(int type, java.nio.@Nullable IntBuffer coords){
glTexCoordP2uiv_native_GLenum_const_GLuint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), type, coords);
}
@QtUninvokable
private native void glTexCoordP2uiv_native_GLenum_const_GLuint_ptr(long __this__nativeId, int type, java.nio.IntBuffer coords);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glTexCoordP3ui(GLenum, GLuint)
* @param type
* @param coords
*/
@QtUninvokable
public final void glTexCoordP3ui(int type, int coords){
glTexCoordP3ui_native_GLenum_GLuint(QtJambi_LibraryUtilities.internal.nativeId(this), type, coords);
}
@QtUninvokable
private native void glTexCoordP3ui_native_GLenum_GLuint(long __this__nativeId, int type, int coords);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glTexCoordP3uiv(GLenum, const GLuint*)
* @param type
* @param coords
*/
@QtUninvokable
public final void glTexCoordP3uiv(int type, java.nio.@Nullable IntBuffer coords){
glTexCoordP3uiv_native_GLenum_const_GLuint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), type, coords);
}
@QtUninvokable
private native void glTexCoordP3uiv_native_GLenum_const_GLuint_ptr(long __this__nativeId, int type, java.nio.IntBuffer coords);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glTexCoordP4ui(GLenum, GLuint)
* @param type
* @param coords
*/
@QtUninvokable
public final void glTexCoordP4ui(int type, int coords){
glTexCoordP4ui_native_GLenum_GLuint(QtJambi_LibraryUtilities.internal.nativeId(this), type, coords);
}
@QtUninvokable
private native void glTexCoordP4ui_native_GLenum_GLuint(long __this__nativeId, int type, int coords);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glTexCoordP4uiv(GLenum, const GLuint*)
* @param type
* @param coords
*/
@QtUninvokable
public final void glTexCoordP4uiv(int type, java.nio.@Nullable IntBuffer coords){
glTexCoordP4uiv_native_GLenum_const_GLuint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), type, coords);
}
@QtUninvokable
private native void glTexCoordP4uiv_native_GLenum_const_GLuint_ptr(long __this__nativeId, int type, java.nio.IntBuffer coords);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glTexCoordPointer(GLint, GLenum, GLsizei, const GLvoid*)
* @param size
* @param type
* @param stride
* @param pointer
*/
@QtUninvokable
public final void glTexCoordPointer(int size, int type, int stride, java.nio.@Nullable Buffer pointer){
glTexCoordPointer_native_GLint_GLenum_GLsizei_const_GLvoid_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), size, type, stride, pointer);
}
@QtUninvokable
private native void glTexCoordPointer_native_GLint_GLenum_GLsizei_const_GLvoid_ptr(long __this__nativeId, int size, int type, int stride, java.nio.Buffer pointer);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glTexEnvf(GLenum, GLenum, GLfloat)
* @param target
* @param pname
* @param param
*/
@QtUninvokable
public final void glTexEnvf(int target, int pname, float param){
glTexEnvf_native_GLenum_GLenum_GLfloat(QtJambi_LibraryUtilities.internal.nativeId(this), target, pname, param);
}
@QtUninvokable
private native void glTexEnvf_native_GLenum_GLenum_GLfloat(long __this__nativeId, int target, int pname, float param);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glTexEnvfv(GLenum, GLenum, const GLfloat*)
* @param target
* @param pname
* @param params
*/
@QtUninvokable
public final void glTexEnvfv(int target, int pname, float[] params){
if(params!=null && params.length < 1)
throw new IllegalArgumentException("Argument 'params': Wrong number of elements in array. Found: " + params.length + ", expected: 1");
glTexEnvfv_native_GLenum_GLenum_const_GLfloat_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), target, pname, params);
}
@QtUninvokable
private native void glTexEnvfv_native_GLenum_GLenum_const_GLfloat_ptr(long __this__nativeId, int target, int pname, float[] params);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glTexEnvi(GLenum, GLenum, GLint)
* @param target
* @param pname
* @param param
*/
@QtUninvokable
public final void glTexEnvi(int target, int pname, int param){
glTexEnvi_native_GLenum_GLenum_GLint(QtJambi_LibraryUtilities.internal.nativeId(this), target, pname, param);
}
@QtUninvokable
private native void glTexEnvi_native_GLenum_GLenum_GLint(long __this__nativeId, int target, int pname, int param);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glTexEnviv(GLenum, GLenum, const GLint*)
* @param target
* @param pname
* @param params
*/
@QtUninvokable
public final void glTexEnviv(int target, int pname, int[] params){
if(params!=null && params.length < 1)
throw new IllegalArgumentException("Argument 'params': Wrong number of elements in array. Found: " + params.length + ", expected: 1");
glTexEnviv_native_GLenum_GLenum_const_GLint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), target, pname, params);
}
@QtUninvokable
private native void glTexEnviv_native_GLenum_GLenum_const_GLint_ptr(long __this__nativeId, int target, int pname, int[] params);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glTexGend(GLenum, GLenum, GLdouble)
* @param coord
* @param pname
* @param param
*/
@QtUninvokable
public final void glTexGend(int coord, int pname, double param){
glTexGend_native_GLenum_GLenum_GLdouble(QtJambi_LibraryUtilities.internal.nativeId(this), coord, pname, param);
}
@QtUninvokable
private native void glTexGend_native_GLenum_GLenum_GLdouble(long __this__nativeId, int coord, int pname, double param);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glTexGendv(GLenum, GLenum, const GLdouble*)
* @param coord
* @param pname
* @param params
*/
@QtUninvokable
public final void glTexGendv(int coord, int pname, double[] params){
if(params!=null && params.length < 1)
throw new IllegalArgumentException("Argument 'params': Wrong number of elements in array. Found: " + params.length + ", expected: 1");
glTexGendv_native_GLenum_GLenum_const_GLdouble_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), coord, pname, params);
}
@QtUninvokable
private native void glTexGendv_native_GLenum_GLenum_const_GLdouble_ptr(long __this__nativeId, int coord, int pname, double[] params);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glTexGenf(GLenum, GLenum, GLfloat)
* @param coord
* @param pname
* @param param
*/
@QtUninvokable
public final void glTexGenf(int coord, int pname, float param){
glTexGenf_native_GLenum_GLenum_GLfloat(QtJambi_LibraryUtilities.internal.nativeId(this), coord, pname, param);
}
@QtUninvokable
private native void glTexGenf_native_GLenum_GLenum_GLfloat(long __this__nativeId, int coord, int pname, float param);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glTexGenfv(GLenum, GLenum, const GLfloat*)
* @param coord
* @param pname
* @param params
*/
@QtUninvokable
public final void glTexGenfv(int coord, int pname, float[] params){
if(params!=null && params.length < 1)
throw new IllegalArgumentException("Argument 'params': Wrong number of elements in array. Found: " + params.length + ", expected: 1");
glTexGenfv_native_GLenum_GLenum_const_GLfloat_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), coord, pname, params);
}
@QtUninvokable
private native void glTexGenfv_native_GLenum_GLenum_const_GLfloat_ptr(long __this__nativeId, int coord, int pname, float[] params);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glTexGeni(GLenum, GLenum, GLint)
* @param coord
* @param pname
* @param param
*/
@QtUninvokable
public final void glTexGeni(int coord, int pname, int param){
glTexGeni_native_GLenum_GLenum_GLint(QtJambi_LibraryUtilities.internal.nativeId(this), coord, pname, param);
}
@QtUninvokable
private native void glTexGeni_native_GLenum_GLenum_GLint(long __this__nativeId, int coord, int pname, int param);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glTexGeniv(GLenum, GLenum, const GLint*)
* @param coord
* @param pname
* @param params
*/
@QtUninvokable
public final void glTexGeniv(int coord, int pname, int[] params){
if(params!=null && params.length < 1)
throw new IllegalArgumentException("Argument 'params': Wrong number of elements in array. Found: " + params.length + ", expected: 1");
glTexGeniv_native_GLenum_GLenum_const_GLint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), coord, pname, params);
}
@QtUninvokable
private native void glTexGeniv_native_GLenum_GLenum_const_GLint_ptr(long __this__nativeId, int coord, int pname, int[] params);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glTexImage1D(GLenum, GLint, GLint, GLsizei, GLint, GLenum, GLenum, const GLvoid*)
* @param target
* @param level
* @param internalformat
* @param width
* @param border
* @param format
* @param type
* @param pixels
*/
@QtUninvokable
public final void glTexImage1D(int target, int level, int internalformat, int width, int border, int format, int type, java.nio.@Nullable Buffer pixels){
glTexImage1D_native_GLenum_GLint_GLint_GLsizei_GLint_GLenum_GLenum_const_GLvoid_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), target, level, internalformat, width, border, format, type, pixels);
}
@QtUninvokable
private native void glTexImage1D_native_GLenum_GLint_GLint_GLsizei_GLint_GLenum_GLenum_const_GLvoid_ptr(long __this__nativeId, int target, int level, int internalformat, int width, int border, int format, int type, java.nio.Buffer pixels);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glTexImage2D(GLenum, GLint, GLint, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid*)
* @param target
* @param level
* @param internalformat
* @param width
* @param height
* @param border
* @param format
* @param type
* @param pixels
*/
@QtUninvokable
public final void glTexImage2D(int target, int level, int internalformat, int width, int height, int border, int format, int type, java.nio.@Nullable Buffer pixels){
glTexImage2D_native_GLenum_GLint_GLint_GLsizei_GLsizei_GLint_GLenum_GLenum_const_GLvoid_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), target, level, internalformat, width, height, border, format, type, pixels);
}
@QtUninvokable
private native void glTexImage2D_native_GLenum_GLint_GLint_GLsizei_GLsizei_GLint_GLenum_GLenum_const_GLvoid_ptr(long __this__nativeId, int target, int level, int internalformat, int width, int height, int border, int format, int type, java.nio.Buffer pixels);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glTexImage2DMultisample(GLenum, GLsizei, GLint, GLsizei, GLsizei, GLboolean)
* @param target
* @param samples
* @param internalformat
* @param width
* @param height
* @param fixedsamplelocations
*/
@QtUninvokable
public final void glTexImage2DMultisample(int target, int samples, int internalformat, int width, int height, boolean fixedsamplelocations){
glTexImage2DMultisample_native_GLenum_GLsizei_GLint_GLsizei_GLsizei_GLboolean(QtJambi_LibraryUtilities.internal.nativeId(this), target, samples, internalformat, width, height, fixedsamplelocations);
}
@QtUninvokable
private native void glTexImage2DMultisample_native_GLenum_GLsizei_GLint_GLsizei_GLsizei_GLboolean(long __this__nativeId, int target, int samples, int internalformat, int width, int height, boolean fixedsamplelocations);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glTexImage3D(GLenum, GLint, GLint, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid*)
* @param target
* @param level
* @param internalformat
* @param width
* @param height
* @param depth
* @param border
* @param format
* @param type
* @param pixels
*/
@QtUninvokable
public final void glTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int format, int type, java.nio.@Nullable Buffer pixels){
glTexImage3D_native_GLenum_GLint_GLint_GLsizei_GLsizei_GLsizei_GLint_GLenum_GLenum_const_GLvoid_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), target, level, internalformat, width, height, depth, border, format, type, pixels);
}
@QtUninvokable
private native void glTexImage3D_native_GLenum_GLint_GLint_GLsizei_GLsizei_GLsizei_GLint_GLenum_GLenum_const_GLvoid_ptr(long __this__nativeId, int target, int level, int internalformat, int width, int height, int depth, int border, int format, int type, java.nio.Buffer pixels);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glTexImage3DMultisample(GLenum, GLsizei, GLint, GLsizei, GLsizei, GLsizei, GLboolean)
* @param target
* @param samples
* @param internalformat
* @param width
* @param height
* @param depth
* @param fixedsamplelocations
*/
@QtUninvokable
public final void glTexImage3DMultisample(int target, int samples, int internalformat, int width, int height, int depth, boolean fixedsamplelocations){
glTexImage3DMultisample_native_GLenum_GLsizei_GLint_GLsizei_GLsizei_GLsizei_GLboolean(QtJambi_LibraryUtilities.internal.nativeId(this), target, samples, internalformat, width, height, depth, fixedsamplelocations);
}
@QtUninvokable
private native void glTexImage3DMultisample_native_GLenum_GLsizei_GLint_GLsizei_GLsizei_GLsizei_GLboolean(long __this__nativeId, int target, int samples, int internalformat, int width, int height, int depth, boolean fixedsamplelocations);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glTexParameterIiv(GLenum, GLenum, const GLint*)
* @param target
* @param pname
* @param params
*/
@QtUninvokable
public final void glTexParameterIiv(int target, int pname, java.nio.@Nullable IntBuffer params){
glTexParameterIiv_native_GLenum_GLenum_const_GLint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), target, pname, params);
}
@QtUninvokable
private native void glTexParameterIiv_native_GLenum_GLenum_const_GLint_ptr(long __this__nativeId, int target, int pname, java.nio.IntBuffer params);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glTexParameterIuiv(GLenum, GLenum, const GLuint*)
* @param target
* @param pname
* @param params
*/
@QtUninvokable
public final void glTexParameterIuiv(int target, int pname, java.nio.@Nullable IntBuffer params){
glTexParameterIuiv_native_GLenum_GLenum_const_GLuint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), target, pname, params);
}
@QtUninvokable
private native void glTexParameterIuiv_native_GLenum_GLenum_const_GLuint_ptr(long __this__nativeId, int target, int pname, java.nio.IntBuffer params);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glTexParameterf(GLenum, GLenum, GLfloat)
* @param target
* @param pname
* @param param
*/
@QtUninvokable
public final void glTexParameterf(int target, int pname, float param){
glTexParameterf_native_GLenum_GLenum_GLfloat(QtJambi_LibraryUtilities.internal.nativeId(this), target, pname, param);
}
@QtUninvokable
private native void glTexParameterf_native_GLenum_GLenum_GLfloat(long __this__nativeId, int target, int pname, float param);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glTexParameterfv(GLenum, GLenum, const GLfloat*)
* @param target
* @param pname
* @param params
*/
@QtUninvokable
public final void glTexParameterfv(int target, int pname, java.nio.@Nullable FloatBuffer params){
glTexParameterfv_native_GLenum_GLenum_const_GLfloat_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), target, pname, params);
}
@QtUninvokable
private native void glTexParameterfv_native_GLenum_GLenum_const_GLfloat_ptr(long __this__nativeId, int target, int pname, java.nio.FloatBuffer params);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glTexParameteri(GLenum, GLenum, GLint)
* @param target
* @param pname
* @param param
*/
@QtUninvokable
public final void glTexParameteri(int target, int pname, int param){
glTexParameteri_native_GLenum_GLenum_GLint(QtJambi_LibraryUtilities.internal.nativeId(this), target, pname, param);
}
@QtUninvokable
private native void glTexParameteri_native_GLenum_GLenum_GLint(long __this__nativeId, int target, int pname, int param);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glTexParameteriv(GLenum, GLenum, const GLint*)
* @param target
* @param pname
* @param params
*/
@QtUninvokable
public final void glTexParameteriv(int target, int pname, java.nio.@Nullable IntBuffer params){
glTexParameteriv_native_GLenum_GLenum_const_GLint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), target, pname, params);
}
@QtUninvokable
private native void glTexParameteriv_native_GLenum_GLenum_const_GLint_ptr(long __this__nativeId, int target, int pname, java.nio.IntBuffer params);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glTexSubImage1D(GLenum, GLint, GLint, GLsizei, GLenum, GLenum, const GLvoid*)
* @param target
* @param level
* @param xoffset
* @param width
* @param format
* @param type
* @param pixels
*/
@QtUninvokable
public final void glTexSubImage1D(int target, int level, int xoffset, int width, int format, int type, java.nio.@Nullable Buffer pixels){
glTexSubImage1D_native_GLenum_GLint_GLint_GLsizei_GLenum_GLenum_const_GLvoid_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), target, level, xoffset, width, format, type, pixels);
}
@QtUninvokable
private native void glTexSubImage1D_native_GLenum_GLint_GLint_GLsizei_GLenum_GLenum_const_GLvoid_ptr(long __this__nativeId, int target, int level, int xoffset, int width, int format, int type, java.nio.Buffer pixels);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glTexSubImage2D(GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, const GLvoid*)
* @param target
* @param level
* @param xoffset
* @param yoffset
* @param width
* @param height
* @param format
* @param type
* @param pixels
*/
@QtUninvokable
public final void glTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, java.nio.@Nullable Buffer pixels){
glTexSubImage2D_native_GLenum_GLint_GLint_GLint_GLsizei_GLsizei_GLenum_GLenum_const_GLvoid_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), target, level, xoffset, yoffset, width, height, format, type, pixels);
}
@QtUninvokable
private native void glTexSubImage2D_native_GLenum_GLint_GLint_GLint_GLsizei_GLsizei_GLenum_GLenum_const_GLvoid_ptr(long __this__nativeId, int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, java.nio.Buffer pixels);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glTexSubImage3D(GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const GLvoid*)
* @param target
* @param level
* @param xoffset
* @param yoffset
* @param zoffset
* @param width
* @param height
* @param depth
* @param format
* @param type
* @param pixels
*/
@QtUninvokable
public final void glTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, java.nio.@Nullable Buffer pixels){
glTexSubImage3D_native_GLenum_GLint_GLint_GLint_GLint_GLsizei_GLsizei_GLsizei_GLenum_GLenum_const_GLvoid_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels);
}
@QtUninvokable
private native void glTexSubImage3D_native_GLenum_GLint_GLint_GLint_GLint_GLsizei_GLsizei_GLsizei_GLenum_GLenum_const_GLvoid_ptr(long __this__nativeId, int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, java.nio.Buffer pixels);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glTransformFeedbackVaryings(GLuint, GLsizei, const GLchar*const*, GLenum)
* @param program
* @param varyings
* @param bufferMode
*/
@QtUninvokable
public final void glTransformFeedbackVaryings(int program, java.lang.String[] varyings, int bufferMode){
glTransformFeedbackVaryings_native_GLuint_GLsizei_const_GLchar_cptr_ptr_GLenum(QtJambi_LibraryUtilities.internal.nativeId(this), program, varyings, bufferMode);
}
@QtUninvokable
private native void glTransformFeedbackVaryings_native_GLuint_GLsizei_const_GLchar_cptr_ptr_GLenum(long __this__nativeId, int program, java.lang.String[] varyings, int bufferMode);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glTranslated(GLdouble, GLdouble, GLdouble)
* @param x
* @param y
* @param z
*/
@QtUninvokable
public final void glTranslated(double x, double y, double z){
glTranslated_native_GLdouble_GLdouble_GLdouble(QtJambi_LibraryUtilities.internal.nativeId(this), x, y, z);
}
@QtUninvokable
private native void glTranslated_native_GLdouble_GLdouble_GLdouble(long __this__nativeId, double x, double y, double z);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glTranslatef(GLfloat, GLfloat, GLfloat)
* @param x
* @param y
* @param z
*/
@QtUninvokable
public final void glTranslatef(float x, float y, float z){
glTranslatef_native_GLfloat_GLfloat_GLfloat(QtJambi_LibraryUtilities.internal.nativeId(this), x, y, z);
}
@QtUninvokable
private native void glTranslatef_native_GLfloat_GLfloat_GLfloat(long __this__nativeId, float x, float y, float z);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glUniform1f(GLint, GLfloat)
* @param location
* @param v0
*/
@QtUninvokable
public final void glUniform1f(int location, float v0){
glUniform1f_native_GLint_GLfloat(QtJambi_LibraryUtilities.internal.nativeId(this), location, v0);
}
@QtUninvokable
private native void glUniform1f_native_GLint_GLfloat(long __this__nativeId, int location, float v0);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glUniform1fv(GLint, GLsizei, const GLfloat*)
* @param location
* @param count
* @param value
*/
@QtUninvokable
public final void glUniform1fv(int location, int count, java.nio.@Nullable FloatBuffer value){
glUniform1fv_native_GLint_GLsizei_const_GLfloat_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), location, count, value);
}
@QtUninvokable
private native void glUniform1fv_native_GLint_GLsizei_const_GLfloat_ptr(long __this__nativeId, int location, int count, java.nio.FloatBuffer value);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glUniform1i(GLint, GLint)
* @param location
* @param v0
*/
@QtUninvokable
public final void glUniform1i(int location, int v0){
glUniform1i_native_GLint_GLint(QtJambi_LibraryUtilities.internal.nativeId(this), location, v0);
}
@QtUninvokable
private native void glUniform1i_native_GLint_GLint(long __this__nativeId, int location, int v0);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glUniform1iv(GLint, GLsizei, const GLint*)
* @param location
* @param count
* @param value
*/
@QtUninvokable
public final void glUniform1iv(int location, int count, java.nio.@Nullable IntBuffer value){
glUniform1iv_native_GLint_GLsizei_const_GLint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), location, count, value);
}
@QtUninvokable
private native void glUniform1iv_native_GLint_GLsizei_const_GLint_ptr(long __this__nativeId, int location, int count, java.nio.IntBuffer value);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glUniform1ui(GLint, GLuint)
* @param location
* @param v0
*/
@QtUninvokable
public final void glUniform1ui(int location, int v0){
glUniform1ui_native_GLint_GLuint(QtJambi_LibraryUtilities.internal.nativeId(this), location, v0);
}
@QtUninvokable
private native void glUniform1ui_native_GLint_GLuint(long __this__nativeId, int location, int v0);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glUniform1uiv(GLint, GLsizei, const GLuint*)
* @param location
* @param count
* @param value
*/
@QtUninvokable
public final void glUniform1uiv(int location, int count, java.nio.@Nullable IntBuffer value){
glUniform1uiv_native_GLint_GLsizei_const_GLuint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), location, count, value);
}
@QtUninvokable
private native void glUniform1uiv_native_GLint_GLsizei_const_GLuint_ptr(long __this__nativeId, int location, int count, java.nio.IntBuffer value);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glUniform2f(GLint, GLfloat, GLfloat)
* @param location
* @param v0
* @param v1
*/
@QtUninvokable
public final void glUniform2f(int location, float v0, float v1){
glUniform2f_native_GLint_GLfloat_GLfloat(QtJambi_LibraryUtilities.internal.nativeId(this), location, v0, v1);
}
@QtUninvokable
private native void glUniform2f_native_GLint_GLfloat_GLfloat(long __this__nativeId, int location, float v0, float v1);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glUniform2fv(GLint, GLsizei, const GLfloat*)
* @param location
* @param count
* @param value
*/
@QtUninvokable
public final void glUniform2fv(int location, int count, java.nio.@Nullable FloatBuffer value){
glUniform2fv_native_GLint_GLsizei_const_GLfloat_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), location, count, value);
}
@QtUninvokable
private native void glUniform2fv_native_GLint_GLsizei_const_GLfloat_ptr(long __this__nativeId, int location, int count, java.nio.FloatBuffer value);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glUniform2i(GLint, GLint, GLint)
* @param location
* @param v0
* @param v1
*/
@QtUninvokable
public final void glUniform2i(int location, int v0, int v1){
glUniform2i_native_GLint_GLint_GLint(QtJambi_LibraryUtilities.internal.nativeId(this), location, v0, v1);
}
@QtUninvokable
private native void glUniform2i_native_GLint_GLint_GLint(long __this__nativeId, int location, int v0, int v1);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glUniform2iv(GLint, GLsizei, const GLint*)
* @param location
* @param count
* @param value
*/
@QtUninvokable
public final void glUniform2iv(int location, int count, java.nio.@Nullable IntBuffer value){
glUniform2iv_native_GLint_GLsizei_const_GLint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), location, count, value);
}
@QtUninvokable
private native void glUniform2iv_native_GLint_GLsizei_const_GLint_ptr(long __this__nativeId, int location, int count, java.nio.IntBuffer value);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glUniform2ui(GLint, GLuint, GLuint)
* @param location
* @param v0
* @param v1
*/
@QtUninvokable
public final void glUniform2ui(int location, int v0, int v1){
glUniform2ui_native_GLint_GLuint_GLuint(QtJambi_LibraryUtilities.internal.nativeId(this), location, v0, v1);
}
@QtUninvokable
private native void glUniform2ui_native_GLint_GLuint_GLuint(long __this__nativeId, int location, int v0, int v1);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glUniform2uiv(GLint, GLsizei, const GLuint*)
* @param location
* @param count
* @param value
*/
@QtUninvokable
public final void glUniform2uiv(int location, int count, java.nio.@Nullable IntBuffer value){
glUniform2uiv_native_GLint_GLsizei_const_GLuint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), location, count, value);
}
@QtUninvokable
private native void glUniform2uiv_native_GLint_GLsizei_const_GLuint_ptr(long __this__nativeId, int location, int count, java.nio.IntBuffer value);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glUniform3f(GLint, GLfloat, GLfloat, GLfloat)
* @param location
* @param v0
* @param v1
* @param v2
*/
@QtUninvokable
public final void glUniform3f(int location, float v0, float v1, float v2){
glUniform3f_native_GLint_GLfloat_GLfloat_GLfloat(QtJambi_LibraryUtilities.internal.nativeId(this), location, v0, v1, v2);
}
@QtUninvokable
private native void glUniform3f_native_GLint_GLfloat_GLfloat_GLfloat(long __this__nativeId, int location, float v0, float v1, float v2);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glUniform3fv(GLint, GLsizei, const GLfloat*)
* @param location
* @param count
* @param value
*/
@QtUninvokable
public final void glUniform3fv(int location, int count, java.nio.@Nullable FloatBuffer value){
glUniform3fv_native_GLint_GLsizei_const_GLfloat_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), location, count, value);
}
@QtUninvokable
private native void glUniform3fv_native_GLint_GLsizei_const_GLfloat_ptr(long __this__nativeId, int location, int count, java.nio.FloatBuffer value);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glUniform3i(GLint, GLint, GLint, GLint)
* @param location
* @param v0
* @param v1
* @param v2
*/
@QtUninvokable
public final void glUniform3i(int location, int v0, int v1, int v2){
glUniform3i_native_GLint_GLint_GLint_GLint(QtJambi_LibraryUtilities.internal.nativeId(this), location, v0, v1, v2);
}
@QtUninvokable
private native void glUniform3i_native_GLint_GLint_GLint_GLint(long __this__nativeId, int location, int v0, int v1, int v2);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glUniform3iv(GLint, GLsizei, const GLint*)
* @param location
* @param count
* @param value
*/
@QtUninvokable
public final void glUniform3iv(int location, int count, java.nio.@Nullable IntBuffer value){
glUniform3iv_native_GLint_GLsizei_const_GLint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), location, count, value);
}
@QtUninvokable
private native void glUniform3iv_native_GLint_GLsizei_const_GLint_ptr(long __this__nativeId, int location, int count, java.nio.IntBuffer value);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glUniform3ui(GLint, GLuint, GLuint, GLuint)
* @param location
* @param v0
* @param v1
* @param v2
*/
@QtUninvokable
public final void glUniform3ui(int location, int v0, int v1, int v2){
glUniform3ui_native_GLint_GLuint_GLuint_GLuint(QtJambi_LibraryUtilities.internal.nativeId(this), location, v0, v1, v2);
}
@QtUninvokable
private native void glUniform3ui_native_GLint_GLuint_GLuint_GLuint(long __this__nativeId, int location, int v0, int v1, int v2);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glUniform3uiv(GLint, GLsizei, const GLuint*)
* @param location
* @param count
* @param value
*/
@QtUninvokable
public final void glUniform3uiv(int location, int count, java.nio.@Nullable IntBuffer value){
glUniform3uiv_native_GLint_GLsizei_const_GLuint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), location, count, value);
}
@QtUninvokable
private native void glUniform3uiv_native_GLint_GLsizei_const_GLuint_ptr(long __this__nativeId, int location, int count, java.nio.IntBuffer value);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glUniform4f(GLint, GLfloat, GLfloat, GLfloat, GLfloat)
* @param location
* @param v0
* @param v1
* @param v2
* @param v3
*/
@QtUninvokable
public final void glUniform4f(int location, float v0, float v1, float v2, float v3){
glUniform4f_native_GLint_GLfloat_GLfloat_GLfloat_GLfloat(QtJambi_LibraryUtilities.internal.nativeId(this), location, v0, v1, v2, v3);
}
@QtUninvokable
private native void glUniform4f_native_GLint_GLfloat_GLfloat_GLfloat_GLfloat(long __this__nativeId, int location, float v0, float v1, float v2, float v3);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glUniform4fv(GLint, GLsizei, const GLfloat*)
* @param location
* @param count
* @param value
*/
@QtUninvokable
public final void glUniform4fv(int location, int count, java.nio.@Nullable FloatBuffer value){
glUniform4fv_native_GLint_GLsizei_const_GLfloat_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), location, count, value);
}
@QtUninvokable
private native void glUniform4fv_native_GLint_GLsizei_const_GLfloat_ptr(long __this__nativeId, int location, int count, java.nio.FloatBuffer value);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glUniform4i(GLint, GLint, GLint, GLint, GLint)
* @param location
* @param v0
* @param v1
* @param v2
* @param v3
*/
@QtUninvokable
public final void glUniform4i(int location, int v0, int v1, int v2, int v3){
glUniform4i_native_GLint_GLint_GLint_GLint_GLint(QtJambi_LibraryUtilities.internal.nativeId(this), location, v0, v1, v2, v3);
}
@QtUninvokable
private native void glUniform4i_native_GLint_GLint_GLint_GLint_GLint(long __this__nativeId, int location, int v0, int v1, int v2, int v3);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glUniform4iv(GLint, GLsizei, const GLint*)
* @param location
* @param count
* @param value
*/
@QtUninvokable
public final void glUniform4iv(int location, int count, java.nio.@Nullable IntBuffer value){
glUniform4iv_native_GLint_GLsizei_const_GLint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), location, count, value);
}
@QtUninvokable
private native void glUniform4iv_native_GLint_GLsizei_const_GLint_ptr(long __this__nativeId, int location, int count, java.nio.IntBuffer value);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glUniform4ui(GLint, GLuint, GLuint, GLuint, GLuint)
* @param location
* @param v0
* @param v1
* @param v2
* @param v3
*/
@QtUninvokable
public final void glUniform4ui(int location, int v0, int v1, int v2, int v3){
glUniform4ui_native_GLint_GLuint_GLuint_GLuint_GLuint(QtJambi_LibraryUtilities.internal.nativeId(this), location, v0, v1, v2, v3);
}
@QtUninvokable
private native void glUniform4ui_native_GLint_GLuint_GLuint_GLuint_GLuint(long __this__nativeId, int location, int v0, int v1, int v2, int v3);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glUniform4uiv(GLint, GLsizei, const GLuint*)
* @param location
* @param count
* @param value
*/
@QtUninvokable
public final void glUniform4uiv(int location, int count, java.nio.@Nullable IntBuffer value){
glUniform4uiv_native_GLint_GLsizei_const_GLuint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), location, count, value);
}
@QtUninvokable
private native void glUniform4uiv_native_GLint_GLsizei_const_GLuint_ptr(long __this__nativeId, int location, int count, java.nio.IntBuffer value);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glUniformBlockBinding(GLuint, GLuint, GLuint)
* @param program
* @param uniformBlockIndex
* @param uniformBlockBinding
*/
@QtUninvokable
public final void glUniformBlockBinding(int program, int uniformBlockIndex, int uniformBlockBinding){
glUniformBlockBinding_native_GLuint_GLuint_GLuint(QtJambi_LibraryUtilities.internal.nativeId(this), program, uniformBlockIndex, uniformBlockBinding);
}
@QtUninvokable
private native void glUniformBlockBinding_native_GLuint_GLuint_GLuint(long __this__nativeId, int program, int uniformBlockIndex, int uniformBlockBinding);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glUniformMatrix2fv(GLint, GLsizei, GLboolean, const GLfloat*)
* @param location
* @param count
* @param transpose
* @param value
*/
@QtUninvokable
public final void glUniformMatrix2fv(int location, int count, boolean transpose, java.nio.@Nullable FloatBuffer value){
glUniformMatrix2fv_native_GLint_GLsizei_GLboolean_const_GLfloat_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), location, count, transpose, value);
}
@QtUninvokable
private native void glUniformMatrix2fv_native_GLint_GLsizei_GLboolean_const_GLfloat_ptr(long __this__nativeId, int location, int count, boolean transpose, java.nio.FloatBuffer value);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glUniformMatrix2x3fv(GLint, GLsizei, GLboolean, const GLfloat*)
* @param location
* @param count
* @param transpose
* @param value
*/
@QtUninvokable
public final void glUniformMatrix2x3fv(int location, int count, boolean transpose, java.nio.@Nullable FloatBuffer value){
glUniformMatrix2x3fv_native_GLint_GLsizei_GLboolean_const_GLfloat_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), location, count, transpose, value);
}
@QtUninvokable
private native void glUniformMatrix2x3fv_native_GLint_GLsizei_GLboolean_const_GLfloat_ptr(long __this__nativeId, int location, int count, boolean transpose, java.nio.FloatBuffer value);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glUniformMatrix2x4fv(GLint, GLsizei, GLboolean, const GLfloat*)
* @param location
* @param count
* @param transpose
* @param value
*/
@QtUninvokable
public final void glUniformMatrix2x4fv(int location, int count, boolean transpose, java.nio.@Nullable FloatBuffer value){
glUniformMatrix2x4fv_native_GLint_GLsizei_GLboolean_const_GLfloat_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), location, count, transpose, value);
}
@QtUninvokable
private native void glUniformMatrix2x4fv_native_GLint_GLsizei_GLboolean_const_GLfloat_ptr(long __this__nativeId, int location, int count, boolean transpose, java.nio.FloatBuffer value);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glUniformMatrix3fv(GLint, GLsizei, GLboolean, const GLfloat*)
* @param location
* @param count
* @param transpose
* @param value
*/
@QtUninvokable
public final void glUniformMatrix3fv(int location, int count, boolean transpose, java.nio.@Nullable FloatBuffer value){
glUniformMatrix3fv_native_GLint_GLsizei_GLboolean_const_GLfloat_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), location, count, transpose, value);
}
@QtUninvokable
private native void glUniformMatrix3fv_native_GLint_GLsizei_GLboolean_const_GLfloat_ptr(long __this__nativeId, int location, int count, boolean transpose, java.nio.FloatBuffer value);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glUniformMatrix3x2fv(GLint, GLsizei, GLboolean, const GLfloat*)
* @param location
* @param count
* @param transpose
* @param value
*/
@QtUninvokable
public final void glUniformMatrix3x2fv(int location, int count, boolean transpose, java.nio.@Nullable FloatBuffer value){
glUniformMatrix3x2fv_native_GLint_GLsizei_GLboolean_const_GLfloat_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), location, count, transpose, value);
}
@QtUninvokable
private native void glUniformMatrix3x2fv_native_GLint_GLsizei_GLboolean_const_GLfloat_ptr(long __this__nativeId, int location, int count, boolean transpose, java.nio.FloatBuffer value);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glUniformMatrix3x4fv(GLint, GLsizei, GLboolean, const GLfloat*)
* @param location
* @param count
* @param transpose
* @param value
*/
@QtUninvokable
public final void glUniformMatrix3x4fv(int location, int count, boolean transpose, java.nio.@Nullable FloatBuffer value){
glUniformMatrix3x4fv_native_GLint_GLsizei_GLboolean_const_GLfloat_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), location, count, transpose, value);
}
@QtUninvokable
private native void glUniformMatrix3x4fv_native_GLint_GLsizei_GLboolean_const_GLfloat_ptr(long __this__nativeId, int location, int count, boolean transpose, java.nio.FloatBuffer value);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glUniformMatrix4fv(GLint, GLsizei, GLboolean, const GLfloat*)
* @param location
* @param count
* @param transpose
* @param value
*/
@QtUninvokable
public final void glUniformMatrix4fv(int location, int count, boolean transpose, java.nio.@Nullable FloatBuffer value){
glUniformMatrix4fv_native_GLint_GLsizei_GLboolean_const_GLfloat_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), location, count, transpose, value);
}
@QtUninvokable
private native void glUniformMatrix4fv_native_GLint_GLsizei_GLboolean_const_GLfloat_ptr(long __this__nativeId, int location, int count, boolean transpose, java.nio.FloatBuffer value);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glUniformMatrix4x2fv(GLint, GLsizei, GLboolean, const GLfloat*)
* @param location
* @param count
* @param transpose
* @param value
*/
@QtUninvokable
public final void glUniformMatrix4x2fv(int location, int count, boolean transpose, java.nio.@Nullable FloatBuffer value){
glUniformMatrix4x2fv_native_GLint_GLsizei_GLboolean_const_GLfloat_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), location, count, transpose, value);
}
@QtUninvokable
private native void glUniformMatrix4x2fv_native_GLint_GLsizei_GLboolean_const_GLfloat_ptr(long __this__nativeId, int location, int count, boolean transpose, java.nio.FloatBuffer value);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glUniformMatrix4x3fv(GLint, GLsizei, GLboolean, const GLfloat*)
* @param location
* @param count
* @param transpose
* @param value
*/
@QtUninvokable
public final void glUniformMatrix4x3fv(int location, int count, boolean transpose, java.nio.@Nullable FloatBuffer value){
glUniformMatrix4x3fv_native_GLint_GLsizei_GLboolean_const_GLfloat_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), location, count, transpose, value);
}
@QtUninvokable
private native void glUniformMatrix4x3fv_native_GLint_GLsizei_GLboolean_const_GLfloat_ptr(long __this__nativeId, int location, int count, boolean transpose, java.nio.FloatBuffer value);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glUnmapBuffer(GLenum)
* @param target
* @return
*/
@QtUninvokable
public final boolean glUnmapBuffer(int target){
return glUnmapBuffer_native_GLenum(QtJambi_LibraryUtilities.internal.nativeId(this), target);
}
@QtUninvokable
private native boolean glUnmapBuffer_native_GLenum(long __this__nativeId, int target);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glUseProgram(GLuint)
* @param program
*/
@QtUninvokable
public final void glUseProgram(int program){
glUseProgram_native_GLuint(QtJambi_LibraryUtilities.internal.nativeId(this), program);
}
@QtUninvokable
private native void glUseProgram_native_GLuint(long __this__nativeId, int program);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glValidateProgram(GLuint)
* @param program
*/
@QtUninvokable
public final void glValidateProgram(int program){
glValidateProgram_native_GLuint(QtJambi_LibraryUtilities.internal.nativeId(this), program);
}
@QtUninvokable
private native void glValidateProgram_native_GLuint(long __this__nativeId, int program);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glVertex2d(GLdouble, GLdouble)
* @param x
* @param y
*/
@QtUninvokable
public final void glVertex2d(double x, double y){
glVertex2d_native_GLdouble_GLdouble(QtJambi_LibraryUtilities.internal.nativeId(this), x, y);
}
@QtUninvokable
private native void glVertex2d_native_GLdouble_GLdouble(long __this__nativeId, double x, double y);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glVertex2dv(const GLdouble*)
* @param v
*/
@QtUninvokable
public final void glVertex2dv(double[] v){
if(v!=null && v.length < 2)
throw new IllegalArgumentException("Argument 'v': Wrong number of elements in array. Found: " + v.length + ", expected: 2");
glVertex2dv_native_const_GLdouble_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), v);
}
@QtUninvokable
private native void glVertex2dv_native_const_GLdouble_ptr(long __this__nativeId, double[] v);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glVertex2f(GLfloat, GLfloat)
* @param x
* @param y
*/
@QtUninvokable
public final void glVertex2f(float x, float y){
glVertex2f_native_GLfloat_GLfloat(QtJambi_LibraryUtilities.internal.nativeId(this), x, y);
}
@QtUninvokable
private native void glVertex2f_native_GLfloat_GLfloat(long __this__nativeId, float x, float y);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glVertex2fv(const GLfloat*)
* @param v
*/
@QtUninvokable
public final void glVertex2fv(float[] v){
if(v!=null && v.length < 2)
throw new IllegalArgumentException("Argument 'v': Wrong number of elements in array. Found: " + v.length + ", expected: 2");
glVertex2fv_native_const_GLfloat_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), v);
}
@QtUninvokable
private native void glVertex2fv_native_const_GLfloat_ptr(long __this__nativeId, float[] v);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glVertex2i(GLint, GLint)
* @param x
* @param y
*/
@QtUninvokable
public final void glVertex2i(int x, int y){
glVertex2i_native_GLint_GLint(QtJambi_LibraryUtilities.internal.nativeId(this), x, y);
}
@QtUninvokable
private native void glVertex2i_native_GLint_GLint(long __this__nativeId, int x, int y);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glVertex2iv(const GLint*)
* @param v
*/
@QtUninvokable
public final void glVertex2iv(int[] v){
if(v!=null && v.length < 2)
throw new IllegalArgumentException("Argument 'v': Wrong number of elements in array. Found: " + v.length + ", expected: 2");
glVertex2iv_native_const_GLint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), v);
}
@QtUninvokable
private native void glVertex2iv_native_const_GLint_ptr(long __this__nativeId, int[] v);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glVertex2s(GLshort, GLshort)
* @param x
* @param y
*/
@QtUninvokable
public final void glVertex2s(short x, short y){
glVertex2s_native_GLshort_GLshort(QtJambi_LibraryUtilities.internal.nativeId(this), x, y);
}
@QtUninvokable
private native void glVertex2s_native_GLshort_GLshort(long __this__nativeId, short x, short y);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glVertex2sv(const GLshort*)
* @param v
*/
@QtUninvokable
public final void glVertex2sv(short[] v){
if(v!=null && v.length < 2)
throw new IllegalArgumentException("Argument 'v': Wrong number of elements in array. Found: " + v.length + ", expected: 2");
glVertex2sv_native_const_GLshort_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), v);
}
@QtUninvokable
private native void glVertex2sv_native_const_GLshort_ptr(long __this__nativeId, short[] v);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glVertex3d(GLdouble, GLdouble, GLdouble)
* @param x
* @param y
* @param z
*/
@QtUninvokable
public final void glVertex3d(double x, double y, double z){
glVertex3d_native_GLdouble_GLdouble_GLdouble(QtJambi_LibraryUtilities.internal.nativeId(this), x, y, z);
}
@QtUninvokable
private native void glVertex3d_native_GLdouble_GLdouble_GLdouble(long __this__nativeId, double x, double y, double z);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glVertex3dv(const GLdouble*)
* @param v
*/
@QtUninvokable
public final void glVertex3dv(double[] v){
if(v!=null && v.length < 3)
throw new IllegalArgumentException("Argument 'v': Wrong number of elements in array. Found: " + v.length + ", expected: 3");
glVertex3dv_native_const_GLdouble_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), v);
}
@QtUninvokable
private native void glVertex3dv_native_const_GLdouble_ptr(long __this__nativeId, double[] v);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glVertex3f(GLfloat, GLfloat, GLfloat)
* @param x
* @param y
* @param z
*/
@QtUninvokable
public final void glVertex3f(float x, float y, float z){
glVertex3f_native_GLfloat_GLfloat_GLfloat(QtJambi_LibraryUtilities.internal.nativeId(this), x, y, z);
}
@QtUninvokable
private native void glVertex3f_native_GLfloat_GLfloat_GLfloat(long __this__nativeId, float x, float y, float z);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glVertex3fv(const GLfloat*)
* @param v
*/
@QtUninvokable
public final void glVertex3fv(float[] v){
if(v!=null && v.length < 3)
throw new IllegalArgumentException("Argument 'v': Wrong number of elements in array. Found: " + v.length + ", expected: 3");
glVertex3fv_native_const_GLfloat_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), v);
}
@QtUninvokable
private native void glVertex3fv_native_const_GLfloat_ptr(long __this__nativeId, float[] v);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glVertex3i(GLint, GLint, GLint)
* @param x
* @param y
* @param z
*/
@QtUninvokable
public final void glVertex3i(int x, int y, int z){
glVertex3i_native_GLint_GLint_GLint(QtJambi_LibraryUtilities.internal.nativeId(this), x, y, z);
}
@QtUninvokable
private native void glVertex3i_native_GLint_GLint_GLint(long __this__nativeId, int x, int y, int z);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glVertex3iv(const GLint*)
* @param v
*/
@QtUninvokable
public final void glVertex3iv(int[] v){
if(v!=null && v.length < 3)
throw new IllegalArgumentException("Argument 'v': Wrong number of elements in array. Found: " + v.length + ", expected: 3");
glVertex3iv_native_const_GLint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), v);
}
@QtUninvokable
private native void glVertex3iv_native_const_GLint_ptr(long __this__nativeId, int[] v);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glVertex3s(GLshort, GLshort, GLshort)
* @param x
* @param y
* @param z
*/
@QtUninvokable
public final void glVertex3s(short x, short y, short z){
glVertex3s_native_GLshort_GLshort_GLshort(QtJambi_LibraryUtilities.internal.nativeId(this), x, y, z);
}
@QtUninvokable
private native void glVertex3s_native_GLshort_GLshort_GLshort(long __this__nativeId, short x, short y, short z);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glVertex3sv(const GLshort*)
* @param v
*/
@QtUninvokable
public final void glVertex3sv(short[] v){
if(v!=null && v.length < 3)
throw new IllegalArgumentException("Argument 'v': Wrong number of elements in array. Found: " + v.length + ", expected: 3");
glVertex3sv_native_const_GLshort_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), v);
}
@QtUninvokable
private native void glVertex3sv_native_const_GLshort_ptr(long __this__nativeId, short[] v);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glVertex4d(GLdouble, GLdouble, GLdouble, GLdouble)
* @param x
* @param y
* @param z
* @param w
*/
@QtUninvokable
public final void glVertex4d(double x, double y, double z, double w){
glVertex4d_native_GLdouble_GLdouble_GLdouble_GLdouble(QtJambi_LibraryUtilities.internal.nativeId(this), x, y, z, w);
}
@QtUninvokable
private native void glVertex4d_native_GLdouble_GLdouble_GLdouble_GLdouble(long __this__nativeId, double x, double y, double z, double w);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glVertex4dv(const GLdouble*)
* @param v
*/
@QtUninvokable
public final void glVertex4dv(double[] v){
if(v!=null && v.length < 4)
throw new IllegalArgumentException("Argument 'v': Wrong number of elements in array. Found: " + v.length + ", expected: 4");
glVertex4dv_native_const_GLdouble_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), v);
}
@QtUninvokable
private native void glVertex4dv_native_const_GLdouble_ptr(long __this__nativeId, double[] v);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glVertex4f(GLfloat, GLfloat, GLfloat, GLfloat)
* @param x
* @param y
* @param z
* @param w
*/
@QtUninvokable
public final void glVertex4f(float x, float y, float z, float w){
glVertex4f_native_GLfloat_GLfloat_GLfloat_GLfloat(QtJambi_LibraryUtilities.internal.nativeId(this), x, y, z, w);
}
@QtUninvokable
private native void glVertex4f_native_GLfloat_GLfloat_GLfloat_GLfloat(long __this__nativeId, float x, float y, float z, float w);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glVertex4fv(const GLfloat*)
* @param v
*/
@QtUninvokable
public final void glVertex4fv(float[] v){
if(v!=null && v.length < 4)
throw new IllegalArgumentException("Argument 'v': Wrong number of elements in array. Found: " + v.length + ", expected: 4");
glVertex4fv_native_const_GLfloat_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), v);
}
@QtUninvokable
private native void glVertex4fv_native_const_GLfloat_ptr(long __this__nativeId, float[] v);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glVertex4i(GLint, GLint, GLint, GLint)
* @param x
* @param y
* @param z
* @param w
*/
@QtUninvokable
public final void glVertex4i(int x, int y, int z, int w){
glVertex4i_native_GLint_GLint_GLint_GLint(QtJambi_LibraryUtilities.internal.nativeId(this), x, y, z, w);
}
@QtUninvokable
private native void glVertex4i_native_GLint_GLint_GLint_GLint(long __this__nativeId, int x, int y, int z, int w);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glVertex4iv(const GLint*)
* @param v
*/
@QtUninvokable
public final void glVertex4iv(int[] v){
if(v!=null && v.length < 4)
throw new IllegalArgumentException("Argument 'v': Wrong number of elements in array. Found: " + v.length + ", expected: 4");
glVertex4iv_native_const_GLint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), v);
}
@QtUninvokable
private native void glVertex4iv_native_const_GLint_ptr(long __this__nativeId, int[] v);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glVertex4s(GLshort, GLshort, GLshort, GLshort)
* @param x
* @param y
* @param z
* @param w
*/
@QtUninvokable
public final void glVertex4s(short x, short y, short z, short w){
glVertex4s_native_GLshort_GLshort_GLshort_GLshort(QtJambi_LibraryUtilities.internal.nativeId(this), x, y, z, w);
}
@QtUninvokable
private native void glVertex4s_native_GLshort_GLshort_GLshort_GLshort(long __this__nativeId, short x, short y, short z, short w);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glVertex4sv(const GLshort*)
* @param v
*/
@QtUninvokable
public final void glVertex4sv(short[] v){
if(v!=null && v.length < 4)
throw new IllegalArgumentException("Argument 'v': Wrong number of elements in array. Found: " + v.length + ", expected: 4");
glVertex4sv_native_const_GLshort_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), v);
}
@QtUninvokable
private native void glVertex4sv_native_const_GLshort_ptr(long __this__nativeId, short[] v);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glVertexAttrib1d(GLuint, GLdouble)
* @param index
* @param x
*/
@QtUninvokable
public final void glVertexAttrib1d(int index, double x){
glVertexAttrib1d_native_GLuint_GLdouble(QtJambi_LibraryUtilities.internal.nativeId(this), index, x);
}
@QtUninvokable
private native void glVertexAttrib1d_native_GLuint_GLdouble(long __this__nativeId, int index, double x);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glVertexAttrib1dv(GLuint, const GLdouble*)
* @param index
* @param v
*/
@QtUninvokable
public final void glVertexAttrib1dv(int index, java.nio.@Nullable DoubleBuffer v){
glVertexAttrib1dv_native_GLuint_const_GLdouble_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), index, v);
}
@QtUninvokable
private native void glVertexAttrib1dv_native_GLuint_const_GLdouble_ptr(long __this__nativeId, int index, java.nio.DoubleBuffer v);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glVertexAttrib1f(GLuint, GLfloat)
* @param index
* @param x
*/
@QtUninvokable
public final void glVertexAttrib1f(int index, float x){
glVertexAttrib1f_native_GLuint_GLfloat(QtJambi_LibraryUtilities.internal.nativeId(this), index, x);
}
@QtUninvokable
private native void glVertexAttrib1f_native_GLuint_GLfloat(long __this__nativeId, int index, float x);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glVertexAttrib1fv(GLuint, const GLfloat*)
* @param index
* @param v
*/
@QtUninvokable
public final void glVertexAttrib1fv(int index, java.nio.@Nullable FloatBuffer v){
glVertexAttrib1fv_native_GLuint_const_GLfloat_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), index, v);
}
@QtUninvokable
private native void glVertexAttrib1fv_native_GLuint_const_GLfloat_ptr(long __this__nativeId, int index, java.nio.FloatBuffer v);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glVertexAttrib1s(GLuint, GLshort)
* @param index
* @param x
*/
@QtUninvokable
public final void glVertexAttrib1s(int index, short x){
glVertexAttrib1s_native_GLuint_GLshort(QtJambi_LibraryUtilities.internal.nativeId(this), index, x);
}
@QtUninvokable
private native void glVertexAttrib1s_native_GLuint_GLshort(long __this__nativeId, int index, short x);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glVertexAttrib1sv(GLuint, const GLshort*)
* @param index
* @param v
*/
@QtUninvokable
public final void glVertexAttrib1sv(int index, java.nio.@Nullable ShortBuffer v){
glVertexAttrib1sv_native_GLuint_const_GLshort_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), index, v);
}
@QtUninvokable
private native void glVertexAttrib1sv_native_GLuint_const_GLshort_ptr(long __this__nativeId, int index, java.nio.ShortBuffer v);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glVertexAttrib2d(GLuint, GLdouble, GLdouble)
* @param index
* @param x
* @param y
*/
@QtUninvokable
public final void glVertexAttrib2d(int index, double x, double y){
glVertexAttrib2d_native_GLuint_GLdouble_GLdouble(QtJambi_LibraryUtilities.internal.nativeId(this), index, x, y);
}
@QtUninvokable
private native void glVertexAttrib2d_native_GLuint_GLdouble_GLdouble(long __this__nativeId, int index, double x, double y);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glVertexAttrib2dv(GLuint, const GLdouble*)
* @param index
* @param v
*/
@QtUninvokable
public final void glVertexAttrib2dv(int index, java.nio.@Nullable DoubleBuffer v){
glVertexAttrib2dv_native_GLuint_const_GLdouble_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), index, v);
}
@QtUninvokable
private native void glVertexAttrib2dv_native_GLuint_const_GLdouble_ptr(long __this__nativeId, int index, java.nio.DoubleBuffer v);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glVertexAttrib2f(GLuint, GLfloat, GLfloat)
* @param index
* @param x
* @param y
*/
@QtUninvokable
public final void glVertexAttrib2f(int index, float x, float y){
glVertexAttrib2f_native_GLuint_GLfloat_GLfloat(QtJambi_LibraryUtilities.internal.nativeId(this), index, x, y);
}
@QtUninvokable
private native void glVertexAttrib2f_native_GLuint_GLfloat_GLfloat(long __this__nativeId, int index, float x, float y);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glVertexAttrib2fv(GLuint, const GLfloat*)
* @param index
* @param v
*/
@QtUninvokable
public final void glVertexAttrib2fv(int index, java.nio.@Nullable FloatBuffer v){
glVertexAttrib2fv_native_GLuint_const_GLfloat_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), index, v);
}
@QtUninvokable
private native void glVertexAttrib2fv_native_GLuint_const_GLfloat_ptr(long __this__nativeId, int index, java.nio.FloatBuffer v);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glVertexAttrib2s(GLuint, GLshort, GLshort)
* @param index
* @param x
* @param y
*/
@QtUninvokable
public final void glVertexAttrib2s(int index, short x, short y){
glVertexAttrib2s_native_GLuint_GLshort_GLshort(QtJambi_LibraryUtilities.internal.nativeId(this), index, x, y);
}
@QtUninvokable
private native void glVertexAttrib2s_native_GLuint_GLshort_GLshort(long __this__nativeId, int index, short x, short y);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glVertexAttrib2sv(GLuint, const GLshort*)
* @param index
* @param v
*/
@QtUninvokable
public final void glVertexAttrib2sv(int index, java.nio.@Nullable ShortBuffer v){
glVertexAttrib2sv_native_GLuint_const_GLshort_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), index, v);
}
@QtUninvokable
private native void glVertexAttrib2sv_native_GLuint_const_GLshort_ptr(long __this__nativeId, int index, java.nio.ShortBuffer v);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glVertexAttrib3d(GLuint, GLdouble, GLdouble, GLdouble)
* @param index
* @param x
* @param y
* @param z
*/
@QtUninvokable
public final void glVertexAttrib3d(int index, double x, double y, double z){
glVertexAttrib3d_native_GLuint_GLdouble_GLdouble_GLdouble(QtJambi_LibraryUtilities.internal.nativeId(this), index, x, y, z);
}
@QtUninvokable
private native void glVertexAttrib3d_native_GLuint_GLdouble_GLdouble_GLdouble(long __this__nativeId, int index, double x, double y, double z);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glVertexAttrib3dv(GLuint, const GLdouble*)
* @param index
* @param v
*/
@QtUninvokable
public final void glVertexAttrib3dv(int index, java.nio.@Nullable DoubleBuffer v){
glVertexAttrib3dv_native_GLuint_const_GLdouble_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), index, v);
}
@QtUninvokable
private native void glVertexAttrib3dv_native_GLuint_const_GLdouble_ptr(long __this__nativeId, int index, java.nio.DoubleBuffer v);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glVertexAttrib3f(GLuint, GLfloat, GLfloat, GLfloat)
* @param index
* @param x
* @param y
* @param z
*/
@QtUninvokable
public final void glVertexAttrib3f(int index, float x, float y, float z){
glVertexAttrib3f_native_GLuint_GLfloat_GLfloat_GLfloat(QtJambi_LibraryUtilities.internal.nativeId(this), index, x, y, z);
}
@QtUninvokable
private native void glVertexAttrib3f_native_GLuint_GLfloat_GLfloat_GLfloat(long __this__nativeId, int index, float x, float y, float z);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glVertexAttrib3fv(GLuint, const GLfloat*)
* @param index
* @param v
*/
@QtUninvokable
public final void glVertexAttrib3fv(int index, java.nio.@Nullable FloatBuffer v){
glVertexAttrib3fv_native_GLuint_const_GLfloat_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), index, v);
}
@QtUninvokable
private native void glVertexAttrib3fv_native_GLuint_const_GLfloat_ptr(long __this__nativeId, int index, java.nio.FloatBuffer v);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glVertexAttrib3s(GLuint, GLshort, GLshort, GLshort)
* @param index
* @param x
* @param y
* @param z
*/
@QtUninvokable
public final void glVertexAttrib3s(int index, short x, short y, short z){
glVertexAttrib3s_native_GLuint_GLshort_GLshort_GLshort(QtJambi_LibraryUtilities.internal.nativeId(this), index, x, y, z);
}
@QtUninvokable
private native void glVertexAttrib3s_native_GLuint_GLshort_GLshort_GLshort(long __this__nativeId, int index, short x, short y, short z);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glVertexAttrib3sv(GLuint, const GLshort*)
* @param index
* @param v
*/
@QtUninvokable
public final void glVertexAttrib3sv(int index, java.nio.@Nullable ShortBuffer v){
glVertexAttrib3sv_native_GLuint_const_GLshort_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), index, v);
}
@QtUninvokable
private native void glVertexAttrib3sv_native_GLuint_const_GLshort_ptr(long __this__nativeId, int index, java.nio.ShortBuffer v);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glVertexAttrib4Nbv(GLuint, const GLbyte*)
* @param index
* @param v
*/
@QtUninvokable
public final void glVertexAttrib4Nbv(int index, java.nio.@Nullable ByteBuffer v){
glVertexAttrib4Nbv_native_GLuint_const_GLbyte_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), index, v);
}
@QtUninvokable
private native void glVertexAttrib4Nbv_native_GLuint_const_GLbyte_ptr(long __this__nativeId, int index, java.nio.ByteBuffer v);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glVertexAttrib4Niv(GLuint, const GLint*)
* @param index
* @param v
*/
@QtUninvokable
public final void glVertexAttrib4Niv(int index, java.nio.@Nullable IntBuffer v){
glVertexAttrib4Niv_native_GLuint_const_GLint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), index, v);
}
@QtUninvokable
private native void glVertexAttrib4Niv_native_GLuint_const_GLint_ptr(long __this__nativeId, int index, java.nio.IntBuffer v);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glVertexAttrib4Nsv(GLuint, const GLshort*)
* @param index
* @param v
*/
@QtUninvokable
public final void glVertexAttrib4Nsv(int index, java.nio.@Nullable ShortBuffer v){
glVertexAttrib4Nsv_native_GLuint_const_GLshort_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), index, v);
}
@QtUninvokable
private native void glVertexAttrib4Nsv_native_GLuint_const_GLshort_ptr(long __this__nativeId, int index, java.nio.ShortBuffer v);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glVertexAttrib4Nub(GLuint, GLubyte, GLubyte, GLubyte, GLubyte)
* @param index
* @param x
* @param y
* @param z
* @param w
*/
@QtUninvokable
public final void glVertexAttrib4Nub(int index, byte x, byte y, byte z, byte w){
glVertexAttrib4Nub_native_GLuint_GLubyte_GLubyte_GLubyte_GLubyte(QtJambi_LibraryUtilities.internal.nativeId(this), index, x, y, z, w);
}
@QtUninvokable
private native void glVertexAttrib4Nub_native_GLuint_GLubyte_GLubyte_GLubyte_GLubyte(long __this__nativeId, int index, byte x, byte y, byte z, byte w);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glVertexAttrib4Nubv(GLuint, const GLubyte*)
* @param index
* @param v
*/
@QtUninvokable
public final void glVertexAttrib4Nubv(int index, java.nio.@Nullable ByteBuffer v){
glVertexAttrib4Nubv_native_GLuint_const_GLubyte_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), index, v);
}
@QtUninvokable
private native void glVertexAttrib4Nubv_native_GLuint_const_GLubyte_ptr(long __this__nativeId, int index, java.nio.ByteBuffer v);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glVertexAttrib4Nuiv(GLuint, const GLuint*)
* @param index
* @param v
*/
@QtUninvokable
public final void glVertexAttrib4Nuiv(int index, java.nio.@Nullable IntBuffer v){
glVertexAttrib4Nuiv_native_GLuint_const_GLuint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), index, v);
}
@QtUninvokable
private native void glVertexAttrib4Nuiv_native_GLuint_const_GLuint_ptr(long __this__nativeId, int index, java.nio.IntBuffer v);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glVertexAttrib4Nusv(GLuint, const GLushort*)
* @param index
* @param v
*/
@QtUninvokable
public final void glVertexAttrib4Nusv(int index, java.nio.@Nullable ShortBuffer v){
glVertexAttrib4Nusv_native_GLuint_const_GLushort_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), index, v);
}
@QtUninvokable
private native void glVertexAttrib4Nusv_native_GLuint_const_GLushort_ptr(long __this__nativeId, int index, java.nio.ShortBuffer v);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glVertexAttrib4bv(GLuint, const GLbyte*)
* @param index
* @param v
*/
@QtUninvokable
public final void glVertexAttrib4bv(int index, java.nio.@Nullable ByteBuffer v){
glVertexAttrib4bv_native_GLuint_const_GLbyte_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), index, v);
}
@QtUninvokable
private native void glVertexAttrib4bv_native_GLuint_const_GLbyte_ptr(long __this__nativeId, int index, java.nio.ByteBuffer v);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glVertexAttrib4d(GLuint, GLdouble, GLdouble, GLdouble, GLdouble)
* @param index
* @param x
* @param y
* @param z
* @param w
*/
@QtUninvokable
public final void glVertexAttrib4d(int index, double x, double y, double z, double w){
glVertexAttrib4d_native_GLuint_GLdouble_GLdouble_GLdouble_GLdouble(QtJambi_LibraryUtilities.internal.nativeId(this), index, x, y, z, w);
}
@QtUninvokable
private native void glVertexAttrib4d_native_GLuint_GLdouble_GLdouble_GLdouble_GLdouble(long __this__nativeId, int index, double x, double y, double z, double w);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glVertexAttrib4dv(GLuint, const GLdouble*)
* @param index
* @param v
*/
@QtUninvokable
public final void glVertexAttrib4dv(int index, java.nio.@Nullable DoubleBuffer v){
glVertexAttrib4dv_native_GLuint_const_GLdouble_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), index, v);
}
@QtUninvokable
private native void glVertexAttrib4dv_native_GLuint_const_GLdouble_ptr(long __this__nativeId, int index, java.nio.DoubleBuffer v);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glVertexAttrib4f(GLuint, GLfloat, GLfloat, GLfloat, GLfloat)
* @param index
* @param x
* @param y
* @param z
* @param w
*/
@QtUninvokable
public final void glVertexAttrib4f(int index, float x, float y, float z, float w){
glVertexAttrib4f_native_GLuint_GLfloat_GLfloat_GLfloat_GLfloat(QtJambi_LibraryUtilities.internal.nativeId(this), index, x, y, z, w);
}
@QtUninvokable
private native void glVertexAttrib4f_native_GLuint_GLfloat_GLfloat_GLfloat_GLfloat(long __this__nativeId, int index, float x, float y, float z, float w);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glVertexAttrib4fv(GLuint, const GLfloat*)
* @param index
* @param v
*/
@QtUninvokable
public final void glVertexAttrib4fv(int index, java.nio.@Nullable FloatBuffer v){
glVertexAttrib4fv_native_GLuint_const_GLfloat_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), index, v);
}
@QtUninvokable
private native void glVertexAttrib4fv_native_GLuint_const_GLfloat_ptr(long __this__nativeId, int index, java.nio.FloatBuffer v);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glVertexAttrib4iv(GLuint, const GLint*)
* @param index
* @param v
*/
@QtUninvokable
public final void glVertexAttrib4iv(int index, java.nio.@Nullable IntBuffer v){
glVertexAttrib4iv_native_GLuint_const_GLint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), index, v);
}
@QtUninvokable
private native void glVertexAttrib4iv_native_GLuint_const_GLint_ptr(long __this__nativeId, int index, java.nio.IntBuffer v);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glVertexAttrib4s(GLuint, GLshort, GLshort, GLshort, GLshort)
* @param index
* @param x
* @param y
* @param z
* @param w
*/
@QtUninvokable
public final void glVertexAttrib4s(int index, short x, short y, short z, short w){
glVertexAttrib4s_native_GLuint_GLshort_GLshort_GLshort_GLshort(QtJambi_LibraryUtilities.internal.nativeId(this), index, x, y, z, w);
}
@QtUninvokable
private native void glVertexAttrib4s_native_GLuint_GLshort_GLshort_GLshort_GLshort(long __this__nativeId, int index, short x, short y, short z, short w);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glVertexAttrib4sv(GLuint, const GLshort*)
* @param index
* @param v
*/
@QtUninvokable
public final void glVertexAttrib4sv(int index, java.nio.@Nullable ShortBuffer v){
glVertexAttrib4sv_native_GLuint_const_GLshort_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), index, v);
}
@QtUninvokable
private native void glVertexAttrib4sv_native_GLuint_const_GLshort_ptr(long __this__nativeId, int index, java.nio.ShortBuffer v);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glVertexAttrib4ubv(GLuint, const GLubyte*)
* @param index
* @param v
*/
@QtUninvokable
public final void glVertexAttrib4ubv(int index, java.nio.@Nullable ByteBuffer v){
glVertexAttrib4ubv_native_GLuint_const_GLubyte_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), index, v);
}
@QtUninvokable
private native void glVertexAttrib4ubv_native_GLuint_const_GLubyte_ptr(long __this__nativeId, int index, java.nio.ByteBuffer v);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glVertexAttrib4uiv(GLuint, const GLuint*)
* @param index
* @param v
*/
@QtUninvokable
public final void glVertexAttrib4uiv(int index, java.nio.@Nullable IntBuffer v){
glVertexAttrib4uiv_native_GLuint_const_GLuint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), index, v);
}
@QtUninvokable
private native void glVertexAttrib4uiv_native_GLuint_const_GLuint_ptr(long __this__nativeId, int index, java.nio.IntBuffer v);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glVertexAttrib4usv(GLuint, const GLushort*)
* @param index
* @param v
*/
@QtUninvokable
public final void glVertexAttrib4usv(int index, java.nio.@Nullable ShortBuffer v){
glVertexAttrib4usv_native_GLuint_const_GLushort_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), index, v);
}
@QtUninvokable
private native void glVertexAttrib4usv_native_GLuint_const_GLushort_ptr(long __this__nativeId, int index, java.nio.ShortBuffer v);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glVertexAttribDivisor(GLuint, GLuint)
* @param index
* @param divisor
*/
@QtUninvokable
public final void glVertexAttribDivisor(int index, int divisor){
glVertexAttribDivisor_native_GLuint_GLuint(QtJambi_LibraryUtilities.internal.nativeId(this), index, divisor);
}
@QtUninvokable
private native void glVertexAttribDivisor_native_GLuint_GLuint(long __this__nativeId, int index, int divisor);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glVertexAttribI1i(GLuint, GLint)
* @param index
* @param x
*/
@QtUninvokable
public final void glVertexAttribI1i(int index, int x){
glVertexAttribI1i_native_GLuint_GLint(QtJambi_LibraryUtilities.internal.nativeId(this), index, x);
}
@QtUninvokable
private native void glVertexAttribI1i_native_GLuint_GLint(long __this__nativeId, int index, int x);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glVertexAttribI1iv(GLuint, const GLint*)
* @param index
* @param v
*/
@QtUninvokable
public final void glVertexAttribI1iv(int index, java.nio.@Nullable IntBuffer v){
glVertexAttribI1iv_native_GLuint_const_GLint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), index, v);
}
@QtUninvokable
private native void glVertexAttribI1iv_native_GLuint_const_GLint_ptr(long __this__nativeId, int index, java.nio.IntBuffer v);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glVertexAttribI1ui(GLuint, GLuint)
* @param index
* @param x
*/
@QtUninvokable
public final void glVertexAttribI1ui(int index, int x){
glVertexAttribI1ui_native_GLuint_GLuint(QtJambi_LibraryUtilities.internal.nativeId(this), index, x);
}
@QtUninvokable
private native void glVertexAttribI1ui_native_GLuint_GLuint(long __this__nativeId, int index, int x);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glVertexAttribI1uiv(GLuint, const GLuint*)
* @param index
* @param v
*/
@QtUninvokable
public final void glVertexAttribI1uiv(int index, java.nio.@Nullable IntBuffer v){
glVertexAttribI1uiv_native_GLuint_const_GLuint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), index, v);
}
@QtUninvokable
private native void glVertexAttribI1uiv_native_GLuint_const_GLuint_ptr(long __this__nativeId, int index, java.nio.IntBuffer v);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glVertexAttribI2i(GLuint, GLint, GLint)
* @param index
* @param x
* @param y
*/
@QtUninvokable
public final void glVertexAttribI2i(int index, int x, int y){
glVertexAttribI2i_native_GLuint_GLint_GLint(QtJambi_LibraryUtilities.internal.nativeId(this), index, x, y);
}
@QtUninvokable
private native void glVertexAttribI2i_native_GLuint_GLint_GLint(long __this__nativeId, int index, int x, int y);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glVertexAttribI2iv(GLuint, const GLint*)
* @param index
* @param v
*/
@QtUninvokable
public final void glVertexAttribI2iv(int index, java.nio.@Nullable IntBuffer v){
glVertexAttribI2iv_native_GLuint_const_GLint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), index, v);
}
@QtUninvokable
private native void glVertexAttribI2iv_native_GLuint_const_GLint_ptr(long __this__nativeId, int index, java.nio.IntBuffer v);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glVertexAttribI2ui(GLuint, GLuint, GLuint)
* @param index
* @param x
* @param y
*/
@QtUninvokable
public final void glVertexAttribI2ui(int index, int x, int y){
glVertexAttribI2ui_native_GLuint_GLuint_GLuint(QtJambi_LibraryUtilities.internal.nativeId(this), index, x, y);
}
@QtUninvokable
private native void glVertexAttribI2ui_native_GLuint_GLuint_GLuint(long __this__nativeId, int index, int x, int y);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glVertexAttribI2uiv(GLuint, const GLuint*)
* @param index
* @param v
*/
@QtUninvokable
public final void glVertexAttribI2uiv(int index, java.nio.@Nullable IntBuffer v){
glVertexAttribI2uiv_native_GLuint_const_GLuint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), index, v);
}
@QtUninvokable
private native void glVertexAttribI2uiv_native_GLuint_const_GLuint_ptr(long __this__nativeId, int index, java.nio.IntBuffer v);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glVertexAttribI3i(GLuint, GLint, GLint, GLint)
* @param index
* @param x
* @param y
* @param z
*/
@QtUninvokable
public final void glVertexAttribI3i(int index, int x, int y, int z){
glVertexAttribI3i_native_GLuint_GLint_GLint_GLint(QtJambi_LibraryUtilities.internal.nativeId(this), index, x, y, z);
}
@QtUninvokable
private native void glVertexAttribI3i_native_GLuint_GLint_GLint_GLint(long __this__nativeId, int index, int x, int y, int z);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glVertexAttribI3iv(GLuint, const GLint*)
* @param index
* @param v
*/
@QtUninvokable
public final void glVertexAttribI3iv(int index, java.nio.@Nullable IntBuffer v){
glVertexAttribI3iv_native_GLuint_const_GLint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), index, v);
}
@QtUninvokable
private native void glVertexAttribI3iv_native_GLuint_const_GLint_ptr(long __this__nativeId, int index, java.nio.IntBuffer v);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glVertexAttribI3ui(GLuint, GLuint, GLuint, GLuint)
* @param index
* @param x
* @param y
* @param z
*/
@QtUninvokable
public final void glVertexAttribI3ui(int index, int x, int y, int z){
glVertexAttribI3ui_native_GLuint_GLuint_GLuint_GLuint(QtJambi_LibraryUtilities.internal.nativeId(this), index, x, y, z);
}
@QtUninvokable
private native void glVertexAttribI3ui_native_GLuint_GLuint_GLuint_GLuint(long __this__nativeId, int index, int x, int y, int z);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glVertexAttribI3uiv(GLuint, const GLuint*)
* @param index
* @param v
*/
@QtUninvokable
public final void glVertexAttribI3uiv(int index, java.nio.@Nullable IntBuffer v){
glVertexAttribI3uiv_native_GLuint_const_GLuint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), index, v);
}
@QtUninvokable
private native void glVertexAttribI3uiv_native_GLuint_const_GLuint_ptr(long __this__nativeId, int index, java.nio.IntBuffer v);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glVertexAttribI4bv(GLuint, const GLbyte*)
* @param index
* @param v
*/
@QtUninvokable
public final void glVertexAttribI4bv(int index, java.nio.@Nullable ByteBuffer v){
glVertexAttribI4bv_native_GLuint_const_GLbyte_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), index, v);
}
@QtUninvokable
private native void glVertexAttribI4bv_native_GLuint_const_GLbyte_ptr(long __this__nativeId, int index, java.nio.ByteBuffer v);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glVertexAttribI4i(GLuint, GLint, GLint, GLint, GLint)
* @param index
* @param x
* @param y
* @param z
* @param w
*/
@QtUninvokable
public final void glVertexAttribI4i(int index, int x, int y, int z, int w){
glVertexAttribI4i_native_GLuint_GLint_GLint_GLint_GLint(QtJambi_LibraryUtilities.internal.nativeId(this), index, x, y, z, w);
}
@QtUninvokable
private native void glVertexAttribI4i_native_GLuint_GLint_GLint_GLint_GLint(long __this__nativeId, int index, int x, int y, int z, int w);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glVertexAttribI4iv(GLuint, const GLint*)
* @param index
* @param v
*/
@QtUninvokable
public final void glVertexAttribI4iv(int index, java.nio.@Nullable IntBuffer v){
glVertexAttribI4iv_native_GLuint_const_GLint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), index, v);
}
@QtUninvokable
private native void glVertexAttribI4iv_native_GLuint_const_GLint_ptr(long __this__nativeId, int index, java.nio.IntBuffer v);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glVertexAttribI4sv(GLuint, const GLshort*)
* @param index
* @param v
*/
@QtUninvokable
public final void glVertexAttribI4sv(int index, java.nio.@Nullable ShortBuffer v){
glVertexAttribI4sv_native_GLuint_const_GLshort_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), index, v);
}
@QtUninvokable
private native void glVertexAttribI4sv_native_GLuint_const_GLshort_ptr(long __this__nativeId, int index, java.nio.ShortBuffer v);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glVertexAttribI4ubv(GLuint, const GLubyte*)
* @param index
* @param v
*/
@QtUninvokable
public final void glVertexAttribI4ubv(int index, java.nio.@Nullable ByteBuffer v){
glVertexAttribI4ubv_native_GLuint_const_GLubyte_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), index, v);
}
@QtUninvokable
private native void glVertexAttribI4ubv_native_GLuint_const_GLubyte_ptr(long __this__nativeId, int index, java.nio.ByteBuffer v);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glVertexAttribI4ui(GLuint, GLuint, GLuint, GLuint, GLuint)
* @param index
* @param x
* @param y
* @param z
* @param w
*/
@QtUninvokable
public final void glVertexAttribI4ui(int index, int x, int y, int z, int w){
glVertexAttribI4ui_native_GLuint_GLuint_GLuint_GLuint_GLuint(QtJambi_LibraryUtilities.internal.nativeId(this), index, x, y, z, w);
}
@QtUninvokable
private native void glVertexAttribI4ui_native_GLuint_GLuint_GLuint_GLuint_GLuint(long __this__nativeId, int index, int x, int y, int z, int w);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glVertexAttribI4uiv(GLuint, const GLuint*)
* @param index
* @param v
*/
@QtUninvokable
public final void glVertexAttribI4uiv(int index, java.nio.@Nullable IntBuffer v){
glVertexAttribI4uiv_native_GLuint_const_GLuint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), index, v);
}
@QtUninvokable
private native void glVertexAttribI4uiv_native_GLuint_const_GLuint_ptr(long __this__nativeId, int index, java.nio.IntBuffer v);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glVertexAttribI4usv(GLuint, const GLushort*)
* @param index
* @param v
*/
@QtUninvokable
public final void glVertexAttribI4usv(int index, java.nio.@Nullable ShortBuffer v){
glVertexAttribI4usv_native_GLuint_const_GLushort_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), index, v);
}
@QtUninvokable
private native void glVertexAttribI4usv_native_GLuint_const_GLushort_ptr(long __this__nativeId, int index, java.nio.ShortBuffer v);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glVertexAttribIPointer(GLuint, GLint, GLenum, GLsizei, const GLvoid*)
* @param index
* @param size
* @param type
* @param stride
* @param pointer
*/
@QtUninvokable
public final void glVertexAttribIPointer(int index, int size, int type, int stride, java.nio.@Nullable Buffer pointer){
glVertexAttribIPointer_native_GLuint_GLint_GLenum_GLsizei_const_GLvoid_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), index, size, type, stride, pointer);
}
@QtUninvokable
private native void glVertexAttribIPointer_native_GLuint_GLint_GLenum_GLsizei_const_GLvoid_ptr(long __this__nativeId, int index, int size, int type, int stride, java.nio.Buffer pointer);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glVertexAttribP1ui(GLuint, GLenum, GLboolean, GLuint)
* @param index
* @param type
* @param normalized
* @param value
*/
@QtUninvokable
public final void glVertexAttribP1ui(int index, int type, boolean normalized, int value){
glVertexAttribP1ui_native_GLuint_GLenum_GLboolean_GLuint(QtJambi_LibraryUtilities.internal.nativeId(this), index, type, normalized, value);
}
@QtUninvokable
private native void glVertexAttribP1ui_native_GLuint_GLenum_GLboolean_GLuint(long __this__nativeId, int index, int type, boolean normalized, int value);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glVertexAttribP1uiv(GLuint, GLenum, GLboolean, const GLuint*)
* @param index
* @param type
* @param normalized
* @param value
*/
@QtUninvokable
public final void glVertexAttribP1uiv(int index, int type, boolean normalized, java.nio.@Nullable IntBuffer value){
glVertexAttribP1uiv_native_GLuint_GLenum_GLboolean_const_GLuint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), index, type, normalized, value);
}
@QtUninvokable
private native void glVertexAttribP1uiv_native_GLuint_GLenum_GLboolean_const_GLuint_ptr(long __this__nativeId, int index, int type, boolean normalized, java.nio.IntBuffer value);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glVertexAttribP2ui(GLuint, GLenum, GLboolean, GLuint)
* @param index
* @param type
* @param normalized
* @param value
*/
@QtUninvokable
public final void glVertexAttribP2ui(int index, int type, boolean normalized, int value){
glVertexAttribP2ui_native_GLuint_GLenum_GLboolean_GLuint(QtJambi_LibraryUtilities.internal.nativeId(this), index, type, normalized, value);
}
@QtUninvokable
private native void glVertexAttribP2ui_native_GLuint_GLenum_GLboolean_GLuint(long __this__nativeId, int index, int type, boolean normalized, int value);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glVertexAttribP2uiv(GLuint, GLenum, GLboolean, const GLuint*)
* @param index
* @param type
* @param normalized
* @param value
*/
@QtUninvokable
public final void glVertexAttribP2uiv(int index, int type, boolean normalized, java.nio.@Nullable IntBuffer value){
glVertexAttribP2uiv_native_GLuint_GLenum_GLboolean_const_GLuint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), index, type, normalized, value);
}
@QtUninvokable
private native void glVertexAttribP2uiv_native_GLuint_GLenum_GLboolean_const_GLuint_ptr(long __this__nativeId, int index, int type, boolean normalized, java.nio.IntBuffer value);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glVertexAttribP3ui(GLuint, GLenum, GLboolean, GLuint)
* @param index
* @param type
* @param normalized
* @param value
*/
@QtUninvokable
public final void glVertexAttribP3ui(int index, int type, boolean normalized, int value){
glVertexAttribP3ui_native_GLuint_GLenum_GLboolean_GLuint(QtJambi_LibraryUtilities.internal.nativeId(this), index, type, normalized, value);
}
@QtUninvokable
private native void glVertexAttribP3ui_native_GLuint_GLenum_GLboolean_GLuint(long __this__nativeId, int index, int type, boolean normalized, int value);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glVertexAttribP3uiv(GLuint, GLenum, GLboolean, const GLuint*)
* @param index
* @param type
* @param normalized
* @param value
*/
@QtUninvokable
public final void glVertexAttribP3uiv(int index, int type, boolean normalized, java.nio.@Nullable IntBuffer value){
glVertexAttribP3uiv_native_GLuint_GLenum_GLboolean_const_GLuint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), index, type, normalized, value);
}
@QtUninvokable
private native void glVertexAttribP3uiv_native_GLuint_GLenum_GLboolean_const_GLuint_ptr(long __this__nativeId, int index, int type, boolean normalized, java.nio.IntBuffer value);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glVertexAttribP4ui(GLuint, GLenum, GLboolean, GLuint)
* @param index
* @param type
* @param normalized
* @param value
*/
@QtUninvokable
public final void glVertexAttribP4ui(int index, int type, boolean normalized, int value){
glVertexAttribP4ui_native_GLuint_GLenum_GLboolean_GLuint(QtJambi_LibraryUtilities.internal.nativeId(this), index, type, normalized, value);
}
@QtUninvokable
private native void glVertexAttribP4ui_native_GLuint_GLenum_GLboolean_GLuint(long __this__nativeId, int index, int type, boolean normalized, int value);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glVertexAttribP4uiv(GLuint, GLenum, GLboolean, const GLuint*)
* @param index
* @param type
* @param normalized
* @param value
*/
@QtUninvokable
public final void glVertexAttribP4uiv(int index, int type, boolean normalized, java.nio.@Nullable IntBuffer value){
glVertexAttribP4uiv_native_GLuint_GLenum_GLboolean_const_GLuint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), index, type, normalized, value);
}
@QtUninvokable
private native void glVertexAttribP4uiv_native_GLuint_GLenum_GLboolean_const_GLuint_ptr(long __this__nativeId, int index, int type, boolean normalized, java.nio.IntBuffer value);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glVertexAttribPointer(GLuint, GLint, GLenum, GLboolean, GLsizei, const GLvoid*)
* @param index
* @param size
* @param type
* @param normalized
* @param stride
* @param pointer
*/
@QtUninvokable
public final void glVertexAttribPointer(int index, int size, int type, boolean normalized, int stride, java.nio.@Nullable Buffer pointer){
glVertexAttribPointer_native_GLuint_GLint_GLenum_GLboolean_GLsizei_const_GLvoid_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), index, size, type, normalized, stride, pointer);
}
@QtUninvokable
private native void glVertexAttribPointer_native_GLuint_GLint_GLenum_GLboolean_GLsizei_const_GLvoid_ptr(long __this__nativeId, int index, int size, int type, boolean normalized, int stride, java.nio.Buffer pointer);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glVertexP2ui(GLenum, GLuint)
* @param type
* @param value
*/
@QtUninvokable
public final void glVertexP2ui(int type, int value){
glVertexP2ui_native_GLenum_GLuint(QtJambi_LibraryUtilities.internal.nativeId(this), type, value);
}
@QtUninvokable
private native void glVertexP2ui_native_GLenum_GLuint(long __this__nativeId, int type, int value);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glVertexP2uiv(GLenum, const GLuint*)
* @param type
* @param value
*/
@QtUninvokable
public final void glVertexP2uiv(int type, java.nio.@Nullable IntBuffer value){
glVertexP2uiv_native_GLenum_const_GLuint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), type, value);
}
@QtUninvokable
private native void glVertexP2uiv_native_GLenum_const_GLuint_ptr(long __this__nativeId, int type, java.nio.IntBuffer value);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glVertexP3ui(GLenum, GLuint)
* @param type
* @param value
*/
@QtUninvokable
public final void glVertexP3ui(int type, int value){
glVertexP3ui_native_GLenum_GLuint(QtJambi_LibraryUtilities.internal.nativeId(this), type, value);
}
@QtUninvokable
private native void glVertexP3ui_native_GLenum_GLuint(long __this__nativeId, int type, int value);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glVertexP3uiv(GLenum, const GLuint*)
* @param type
* @param value
*/
@QtUninvokable
public final void glVertexP3uiv(int type, java.nio.@Nullable IntBuffer value){
glVertexP3uiv_native_GLenum_const_GLuint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), type, value);
}
@QtUninvokable
private native void glVertexP3uiv_native_GLenum_const_GLuint_ptr(long __this__nativeId, int type, java.nio.IntBuffer value);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glVertexP4ui(GLenum, GLuint)
* @param type
* @param value
*/
@QtUninvokable
public final void glVertexP4ui(int type, int value){
glVertexP4ui_native_GLenum_GLuint(QtJambi_LibraryUtilities.internal.nativeId(this), type, value);
}
@QtUninvokable
private native void glVertexP4ui_native_GLenum_GLuint(long __this__nativeId, int type, int value);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glVertexP4uiv(GLenum, const GLuint*)
* @param type
* @param value
*/
@QtUninvokable
public final void glVertexP4uiv(int type, java.nio.@Nullable IntBuffer value){
glVertexP4uiv_native_GLenum_const_GLuint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), type, value);
}
@QtUninvokable
private native void glVertexP4uiv_native_GLenum_const_GLuint_ptr(long __this__nativeId, int type, java.nio.IntBuffer value);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glVertexPointer(GLint, GLenum, GLsizei, const GLvoid*)
* @param size
* @param type
* @param stride
* @param pointer
*/
@QtUninvokable
public final void glVertexPointer(int size, int type, int stride, java.nio.@Nullable Buffer pointer){
glVertexPointer_native_GLint_GLenum_GLsizei_const_GLvoid_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), size, type, stride, pointer);
}
@QtUninvokable
private native void glVertexPointer_native_GLint_GLenum_GLsizei_const_GLvoid_ptr(long __this__nativeId, int size, int type, int stride, java.nio.Buffer pointer);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glViewport(GLint, GLint, GLsizei, GLsizei)
* @param x
* @param y
* @param width
* @param height
*/
@QtUninvokable
public final void glViewport(int x, int y, int width, int height){
glViewport_native_GLint_GLint_GLsizei_GLsizei(QtJambi_LibraryUtilities.internal.nativeId(this), x, y, width, height);
}
@QtUninvokable
private native void glViewport_native_GLint_GLint_GLsizei_GLsizei(long __this__nativeId, int x, int y, int width, int height);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glWaitSync(GLsync, GLbitfield, GLuint64)
* @param sync
* @param flags
* @param timeout
*/
@QtUninvokable
public final void glWaitSync(io.qt.gui.gl.@Nullable GLsync sync, int flags, long timeout){
glWaitSync_native___GLsync_ptr_GLbitfield_GLuint64(QtJambi_LibraryUtilities.internal.nativeId(this), QtJambi_LibraryUtilities.internal.checkedNativeId(sync), flags, timeout);
}
@QtUninvokable
private native void glWaitSync_native___GLsync_ptr_GLbitfield_GLuint64(long __this__nativeId, long sync, int flags, long timeout);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glWindowPos2d(GLdouble, GLdouble)
* @param x
* @param y
*/
@QtUninvokable
public final void glWindowPos2d(double x, double y){
glWindowPos2d_native_GLdouble_GLdouble(QtJambi_LibraryUtilities.internal.nativeId(this), x, y);
}
@QtUninvokable
private native void glWindowPos2d_native_GLdouble_GLdouble(long __this__nativeId, double x, double y);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glWindowPos2dv(const GLdouble*)
* @param v
*/
@QtUninvokable
public final void glWindowPos2dv(java.nio.@Nullable DoubleBuffer v){
glWindowPos2dv_native_const_GLdouble_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), v);
}
@QtUninvokable
private native void glWindowPos2dv_native_const_GLdouble_ptr(long __this__nativeId, java.nio.DoubleBuffer v);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glWindowPos2f(GLfloat, GLfloat)
* @param x
* @param y
*/
@QtUninvokable
public final void glWindowPos2f(float x, float y){
glWindowPos2f_native_GLfloat_GLfloat(QtJambi_LibraryUtilities.internal.nativeId(this), x, y);
}
@QtUninvokable
private native void glWindowPos2f_native_GLfloat_GLfloat(long __this__nativeId, float x, float y);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glWindowPos2fv(const GLfloat*)
* @param v
*/
@QtUninvokable
public final void glWindowPos2fv(java.nio.@Nullable FloatBuffer v){
glWindowPos2fv_native_const_GLfloat_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), v);
}
@QtUninvokable
private native void glWindowPos2fv_native_const_GLfloat_ptr(long __this__nativeId, java.nio.FloatBuffer v);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glWindowPos2i(GLint, GLint)
* @param x
* @param y
*/
@QtUninvokable
public final void glWindowPos2i(int x, int y){
glWindowPos2i_native_GLint_GLint(QtJambi_LibraryUtilities.internal.nativeId(this), x, y);
}
@QtUninvokable
private native void glWindowPos2i_native_GLint_GLint(long __this__nativeId, int x, int y);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glWindowPos2iv(const GLint*)
* @param v
*/
@QtUninvokable
public final void glWindowPos2iv(java.nio.@Nullable IntBuffer v){
glWindowPos2iv_native_const_GLint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), v);
}
@QtUninvokable
private native void glWindowPos2iv_native_const_GLint_ptr(long __this__nativeId, java.nio.IntBuffer v);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glWindowPos2s(GLshort, GLshort)
* @param x
* @param y
*/
@QtUninvokable
public final void glWindowPos2s(short x, short y){
glWindowPos2s_native_GLshort_GLshort(QtJambi_LibraryUtilities.internal.nativeId(this), x, y);
}
@QtUninvokable
private native void glWindowPos2s_native_GLshort_GLshort(long __this__nativeId, short x, short y);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glWindowPos2sv(const GLshort*)
* @param v
*/
@QtUninvokable
public final void glWindowPos2sv(java.nio.@Nullable ShortBuffer v){
glWindowPos2sv_native_const_GLshort_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), v);
}
@QtUninvokable
private native void glWindowPos2sv_native_const_GLshort_ptr(long __this__nativeId, java.nio.ShortBuffer v);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glWindowPos3d(GLdouble, GLdouble, GLdouble)
* @param x
* @param y
* @param z
*/
@QtUninvokable
public final void glWindowPos3d(double x, double y, double z){
glWindowPos3d_native_GLdouble_GLdouble_GLdouble(QtJambi_LibraryUtilities.internal.nativeId(this), x, y, z);
}
@QtUninvokable
private native void glWindowPos3d_native_GLdouble_GLdouble_GLdouble(long __this__nativeId, double x, double y, double z);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glWindowPos3dv(const GLdouble*)
* @param v
*/
@QtUninvokable
public final void glWindowPos3dv(java.nio.@Nullable DoubleBuffer v){
glWindowPos3dv_native_const_GLdouble_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), v);
}
@QtUninvokable
private native void glWindowPos3dv_native_const_GLdouble_ptr(long __this__nativeId, java.nio.DoubleBuffer v);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glWindowPos3f(GLfloat, GLfloat, GLfloat)
* @param x
* @param y
* @param z
*/
@QtUninvokable
public final void glWindowPos3f(float x, float y, float z){
glWindowPos3f_native_GLfloat_GLfloat_GLfloat(QtJambi_LibraryUtilities.internal.nativeId(this), x, y, z);
}
@QtUninvokable
private native void glWindowPos3f_native_GLfloat_GLfloat_GLfloat(long __this__nativeId, float x, float y, float z);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glWindowPos3fv(const GLfloat*)
* @param v
*/
@QtUninvokable
public final void glWindowPos3fv(java.nio.@Nullable FloatBuffer v){
glWindowPos3fv_native_const_GLfloat_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), v);
}
@QtUninvokable
private native void glWindowPos3fv_native_const_GLfloat_ptr(long __this__nativeId, java.nio.FloatBuffer v);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glWindowPos3i(GLint, GLint, GLint)
* @param x
* @param y
* @param z
*/
@QtUninvokable
public final void glWindowPos3i(int x, int y, int z){
glWindowPos3i_native_GLint_GLint_GLint(QtJambi_LibraryUtilities.internal.nativeId(this), x, y, z);
}
@QtUninvokable
private native void glWindowPos3i_native_GLint_GLint_GLint(long __this__nativeId, int x, int y, int z);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glWindowPos3iv(const GLint*)
* @param v
*/
@QtUninvokable
public final void glWindowPos3iv(java.nio.@Nullable IntBuffer v){
glWindowPos3iv_native_const_GLint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), v);
}
@QtUninvokable
private native void glWindowPos3iv_native_const_GLint_ptr(long __this__nativeId, java.nio.IntBuffer v);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glWindowPos3s(GLshort, GLshort, GLshort)
* @param x
* @param y
* @param z
*/
@QtUninvokable
public final void glWindowPos3s(short x, short y, short z){
glWindowPos3s_native_GLshort_GLshort_GLshort(QtJambi_LibraryUtilities.internal.nativeId(this), x, y, z);
}
@QtUninvokable
private native void glWindowPos3s_native_GLshort_GLshort_GLshort(long __this__nativeId, short x, short y, short z);
/**
* See QOpenGLFunctions_3_3_Compatibility:: glWindowPos3sv(const GLshort*)
* @param v
*/
@QtUninvokable
public final void glWindowPos3sv(java.nio.@Nullable ShortBuffer v){
glWindowPos3sv_native_const_GLshort_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), v);
}
@QtUninvokable
private native void glWindowPos3sv_native_const_GLshort_ptr(long __this__nativeId, java.nio.ShortBuffer v);
/**
* See QAbstractOpenGLFunctions:: initializeOpenGLFunctions()
* @return
*/
@QtUninvokable
@Override
public boolean initializeOpenGLFunctions(){
return initializeOpenGLFunctions_native(QtJambi_LibraryUtilities.internal.nativeId(this));
}
@QtUninvokable
private native boolean initializeOpenGLFunctions_native(long __this__nativeId);
/**
* Constructor for internal use only.
* @param p expected to be null
.
* @hidden
*/
@NativeAccess
protected QOpenGLFunctions_3_3_Compatibility(QPrivateConstructor p) { super(p); }
}