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The Qt 3D Animation modules provides a set of prebuilt elements to help you get started with Qt 3D.

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package io.qt.qt3d.animation;

import io.qt.*;


/**
 * 

An abstract base class for Qt3D animations

*

Java wrapper for Qt class Qt3DAnimation::QAbstractAnimation

*/ public class QAbstractAnimation extends io.qt.core.QObject { static { QtJambi_LibraryUtilities.initialize(); } /** * This variable stores the meta-object for the class. */ public static final io.qt.core.@NonNull QMetaObject staticMetaObject = io.qt.core.QMetaObject.forType(QAbstractAnimation.class); /** *

Java wrapper for Qt enum Qt3DAnimation::QAbstractAnimation::AnimationType

*/ public enum AnimationType implements QtEnumerator { /** *

Representing Qt3DAnimation::QAbstractAnimation::KeyframeAnimation

*/ KeyframeAnimation(1), /** *

Representing Qt3DAnimation::QAbstractAnimation::MorphingAnimation

*/ MorphingAnimation(2), /** *

Representing Qt3DAnimation::QAbstractAnimation::VertexBlendAnimation

*/ VertexBlendAnimation(3); static { QtJambi_LibraryUtilities.initialize(); } private AnimationType(int value) { this.value = value; } /** * {@inheritDoc} */ public int value() { return value; } /** * Returns the corresponding enum entry for the given value. * @param value * @return enum entry */ public static @NonNull AnimationType resolve(int value) { switch (value) { case 1: return KeyframeAnimation; case 2: return MorphingAnimation; case 3: return VertexBlendAnimation; default: throw new QNoSuchEnumValueException(value); } } private final int value; } /** *

See Qt3DAnimation::QAbstractAnimation::animationNameChanged(QString)

*/ @QtPropertyNotify(name="animationName") public final @NonNull Signal1 animationNameChanged = new Signal1<>(); /** *

See Qt3DAnimation::QAbstractAnimation::durationChanged(float)

*/ @QtPropertyNotify(name="duration") public final @NonNull Signal1 durationChanged = new Signal1<>(); /** *

See Qt3DAnimation::QAbstractAnimation::positionChanged(float)

*/ @QtPropertyNotify(name="position") public final @NonNull Signal1 positionChanged = new Signal1<>(); /** *

See Qt3DAnimation::QAbstractAnimation::animationName()const

*/ @QtPropertyReader(name="animationName") @QtUninvokable public final java.lang.@NonNull String animationName(){ return animationName_native_constfct(QtJambi_LibraryUtilities.internal.nativeId(this)); } @QtUninvokable private native java.lang.String animationName_native_constfct(long __this__nativeId); /** *

See Qt3DAnimation::QAbstractAnimation::animationType()const

*/ @QtPropertyReader(name="animationType") @QtPropertyConstant @QtUninvokable public final io.qt.qt3d.animation.QAbstractAnimation.@NonNull AnimationType animationType(){ return io.qt.qt3d.animation.QAbstractAnimation.AnimationType.resolve(animationType_native_constfct(QtJambi_LibraryUtilities.internal.nativeId(this))); } @QtUninvokable private native int animationType_native_constfct(long __this__nativeId); /** *

See Qt3DAnimation::QAbstractAnimation::duration()const

*/ @QtPropertyReader(name="duration") @QtUninvokable public final float duration(){ return duration_native_constfct(QtJambi_LibraryUtilities.internal.nativeId(this)); } @QtUninvokable private native float duration_native_constfct(long __this__nativeId); /** *

See Qt3DAnimation::QAbstractAnimation::position()const

*/ @QtPropertyReader(name="position") @QtUninvokable public final float position(){ return position_native_constfct(QtJambi_LibraryUtilities.internal.nativeId(this)); } @QtUninvokable private native float position_native_constfct(long __this__nativeId); /** *

See Qt3DAnimation::QAbstractAnimation::setAnimationName(QString)

*/ @QtPropertyWriter(name="animationName") public final void setAnimationName(java.lang.@NonNull String name){ setAnimationName_native_cref_QString(QtJambi_LibraryUtilities.internal.nativeId(this), name); } private native void setAnimationName_native_cref_QString(long __this__nativeId, java.lang.String name); /** *

See Qt3DAnimation::QAbstractAnimation::setDuration(float)

*/ @QtUninvokable protected final void setDuration(float duration){ setDuration_native_float(QtJambi_LibraryUtilities.internal.nativeId(this), duration); } @QtUninvokable private native void setDuration_native_float(long __this__nativeId, float duration); /** *

See Qt3DAnimation::QAbstractAnimation::setPosition(float)

*/ @QtPropertyWriter(name="position") public final void setPosition(float position){ setPosition_native_float(QtJambi_LibraryUtilities.internal.nativeId(this), position); } private native void setPosition_native_float(long __this__nativeId, float position); /** * Constructor for internal use only. * @param p expected to be null. * @hidden */ @NativeAccess protected QAbstractAnimation(QPrivateConstructor p) { super(p); } /** * @hidden *

Kotlin property getter. In Java use {@link #animationName()} instead.

*/ @QtPropertyReader(enabled=false) @QtUninvokable public final java.lang.@NonNull String getAnimationName() { return animationName(); } /** * @hidden *

Kotlin property getter. In Java use {@link #animationType()} instead.

*/ @QtPropertyReader(enabled=false) @QtUninvokable public final io.qt.qt3d.animation.QAbstractAnimation.@NonNull AnimationType getAnimationType() { return animationType(); } /** * @hidden *

Kotlin property getter. In Java use {@link #duration()} instead.

*/ @QtPropertyReader(enabled=false) @QtUninvokable public final float getDuration() { return duration(); } /** * @hidden *

Kotlin property getter. In Java use {@link #position()} instead.

*/ @QtPropertyReader(enabled=false) @QtUninvokable public final float getPosition() { return position(); } }




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