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The Qt 3D Extras module provides a set of prebuilt elements to help you get started with Qt 3D.

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package io.qt.qt3d.extras;

import io.qt.*;


/**
 * 

A spherical mesh

*

Java wrapper for Qt's class Qt3DExtras::QSphereMesh

*/ public class QSphereMesh extends io.qt.qt3d.render.QGeometryRenderer { static { QtJambi_LibraryUtilities.initialize(); } /** * This variable stores the meta-object for the class. */ public static final io.qt.core.@NonNull QMetaObject staticMetaObject = io.qt.core.QMetaObject.forType(QSphereMesh.class); /** *

See Qt3DExtras::QSphereMesh::generateTangentsChanged(bool)

*/ @QtPropertyNotify(name="generateTangents") public final @NonNull Signal1 generateTangentsChanged = new Signal1<>(); /** *

See Qt3DExtras::QSphereMesh::radiusChanged(float)

*/ @QtPropertyNotify(name="radius") public final @NonNull Signal1 radiusChanged = new Signal1<>(); /** *

See Qt3DExtras::QSphereMesh::ringsChanged(int)

*/ @QtPropertyNotify(name="rings") public final @NonNull Signal1 ringsChanged = new Signal1<>(); /** *

See Qt3DExtras::QSphereMesh::slicesChanged(int)

*/ @QtPropertyNotify(name="slices") public final @NonNull Signal1 slicesChanged = new Signal1<>(); /** *

Overloaded constructor for {@link #QSphereMesh(io.qt.qt3d.core.QNode)} * with parent = null.

*/ public QSphereMesh() { this((io.qt.qt3d.core.QNode)null); } /** *

See Qt3DExtras::QSphereMesh::QSphereMesh(Qt3DCore::QNode*)

*/ @SuppressWarnings({"exports"}) public QSphereMesh(io.qt.qt3d.core.@Nullable QNode parent){ super((QPrivateConstructor)null); initialize_native(this, parent); } private native static void initialize_native(QSphereMesh instance, io.qt.qt3d.core.QNode parent); /** *

Kotlin property getter. In Java use {@link #generateTangents()} instead.

*/ @QtPropertyReader(enabled=false) @QtUninvokable public final boolean getGenerateTangents() { return generateTangents(); } /** *

See Qt3DExtras::QSphereMesh::generateTangents()const

*/ @QtPropertyReader(name="generateTangents") @QtUninvokable public final boolean generateTangents(){ return generateTangents_native_constfct(QtJambi_LibraryUtilities.internal.nativeId(this)); } @QtUninvokable private native boolean generateTangents_native_constfct(long __this__nativeId); /** *

Kotlin property getter. In Java use {@link #radius()} instead.

*/ @QtPropertyReader(enabled=false) @QtUninvokable public final float getRadius() { return radius(); } /** *

See Qt3DExtras::QSphereMesh::radius()const

*/ @QtPropertyReader(name="radius") @QtUninvokable public final float radius(){ return radius_native_constfct(QtJambi_LibraryUtilities.internal.nativeId(this)); } @QtUninvokable private native float radius_native_constfct(long __this__nativeId); /** *

Kotlin property getter. In Java use {@link #rings()} instead.

*/ @QtPropertyReader(enabled=false) @QtUninvokable public final int getRings() { return rings(); } /** *

See Qt3DExtras::QSphereMesh::rings()const

*/ @QtPropertyReader(name="rings") @QtUninvokable public final int rings(){ return rings_native_constfct(QtJambi_LibraryUtilities.internal.nativeId(this)); } @QtUninvokable private native int rings_native_constfct(long __this__nativeId); /** *

See Qt3DExtras::QSphereMesh::setGenerateTangents(bool)

*/ @QtPropertyWriter(name="generateTangents") public final void setGenerateTangents(boolean gen){ setGenerateTangents_native_bool(QtJambi_LibraryUtilities.internal.nativeId(this), gen); } private native void setGenerateTangents_native_bool(long __this__nativeId, boolean gen); /** *

See Qt3DExtras::QSphereMesh::setRadius(float)

*/ @QtPropertyWriter(name="radius") public final void setRadius(float radius){ setRadius_native_float(QtJambi_LibraryUtilities.internal.nativeId(this), radius); } private native void setRadius_native_float(long __this__nativeId, float radius); /** *

See Qt3DExtras::QSphereMesh::setRings(int)

*/ @QtPropertyWriter(name="rings") public final void setRings(int rings){ setRings_native_int(QtJambi_LibraryUtilities.internal.nativeId(this), rings); } private native void setRings_native_int(long __this__nativeId, int rings); /** *

See Qt3DExtras::QSphereMesh::setSlices(int)

*/ @QtPropertyWriter(name="slices") public final void setSlices(int slices){ setSlices_native_int(QtJambi_LibraryUtilities.internal.nativeId(this), slices); } private native void setSlices_native_int(long __this__nativeId, int slices); /** *

Kotlin property getter. In Java use {@link #slices()} instead.

*/ @QtPropertyReader(enabled=false) @QtUninvokable public final int getSlices() { return slices(); } /** *

See Qt3DExtras::QSphereMesh::slices()const

*/ @QtPropertyReader(name="slices") @QtUninvokable public final int slices(){ return slices_native_constfct(QtJambi_LibraryUtilities.internal.nativeId(this)); } @QtUninvokable private native int slices_native_constfct(long __this__nativeId); /** * Constructor for internal use only. * @param p expected to be null. */ @NativeAccess protected QSphereMesh(QPrivateConstructor p) { super(p); } /** * Constructor for internal use only. * It is not allowed to call the declarative constructor from inside Java. */ @NativeAccess protected QSphereMesh(QDeclarativeConstructor constructor) { super((QPrivateConstructor)null); initialize_native(this, constructor); } @QtUninvokable private static native void initialize_native(QSphereMesh instance, QDeclarativeConstructor constructor); }




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