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io.qt.qt3d.render.QCamera Maven / Gradle / Ivy

package io.qt.qt3d.render;

import io.qt.*;


/**
 * 

Defines a view point through which the scene will be rendered

*

Java wrapper for Qt class Qt3DRender::QCamera

*/ public class QCamera extends io.qt.qt3d.core.QEntity { static { QtJambi_LibraryUtilities.initialize(); } /** * This variable stores the meta-object for the class. */ public static final io.qt.core.@NonNull QMetaObject staticMetaObject = io.qt.core.QMetaObject.forType(QCamera.class); /** *

Java wrapper for Qt enum Qt3DRender::QCamera::CameraTranslationOption

*/ public enum CameraTranslationOption implements QtEnumerator { /** *

Representing Qt3DRender::QCamera::TranslateViewCenter

*/ TranslateViewCenter(0), /** *

Representing Qt3DRender::QCamera::DontTranslateViewCenter

*/ DontTranslateViewCenter(1); static { QtJambi_LibraryUtilities.initialize(); } private CameraTranslationOption(int value) { this.value = value; } /** * {@inheritDoc} */ @Override public int value() { return value; } /** * Returns the corresponding enum entry for the given value. * @param value * @return enum entry */ public static @NonNull CameraTranslationOption resolve(int value) { switch (value) { case 0: return TranslateViewCenter; case 1: return DontTranslateViewCenter; default: throw new QNoSuchEnumValueException(value); } } private final int value; } /** *

See Qt3DRender::QCamera::aspectRatioChanged(float)

*/ @QtPropertyNotify(name="aspectRatio") public final @NonNull Signal1 aspectRatioChanged = new Signal1<>(); /** *

See Qt3DRender::QCamera::bottomChanged(float)

*/ @QtPropertyNotify(name="bottom") public final @NonNull Signal1 bottomChanged = new Signal1<>(); /** *

See Qt3DRender::QCamera::exposureChanged(float)

*/ @QtPropertyNotify(name="exposure") public final @NonNull Signal1 exposureChanged = new Signal1<>(); /** *

See Qt3DRender::QCamera::farPlaneChanged(float)

*/ @QtPropertyNotify(name="farPlane") public final @NonNull Signal1 farPlaneChanged = new Signal1<>(); /** *

See Qt3DRender::QCamera::fieldOfViewChanged(float)

*/ @QtPropertyNotify(name="fieldOfView") public final @NonNull Signal1 fieldOfViewChanged = new Signal1<>(); /** *

See Qt3DRender::QCamera::leftChanged(float)

*/ @QtPropertyNotify(name="left") public final @NonNull Signal1 leftChanged = new Signal1<>(); /** *

See Qt3DRender::QCamera::nearPlaneChanged(float)

*/ @QtPropertyNotify(name="nearPlane") public final @NonNull Signal1 nearPlaneChanged = new Signal1<>(); /** *

See Qt3DRender::QCamera::positionChanged(QVector3D)

*/ @QtPropertyNotify(name="position") public final @NonNull Signal1 positionChanged = new Signal1<>(); /** *

See Qt3DRender::QCamera::projectionMatrixChanged(QMatrix4x4)

*/ @QtPropertyNotify(name="projectionMatrix") public final @NonNull Signal1 projectionMatrixChanged = new Signal1<>(); /** *

See Qt3DRender::QCamera::projectionTypeChanged(Qt3DRender::QCameraLens::ProjectionType)

*/ @QtPropertyNotify(name="projectionType") public final @NonNull Signal1 projectionTypeChanged = new Signal1<>(); /** *

See Qt3DRender::QCamera::rightChanged(float)

*/ @QtPropertyNotify(name="right") public final @NonNull Signal1 rightChanged = new Signal1<>(); /** *

See Qt3DRender::QCamera::topChanged(float)

*/ @QtPropertyNotify(name="top") public final @NonNull Signal1 topChanged = new Signal1<>(); /** *

See Qt3DRender::QCamera::upVectorChanged(QVector3D)

*/ @QtPropertyNotify(name="upVector") public final @NonNull Signal1 upVectorChanged = new Signal1<>(); /** *

See Qt3DRender::QCamera::viewCenterChanged(QVector3D)

*/ @QtPropertyNotify(name="viewCenter") public final @NonNull Signal1 viewCenterChanged = new Signal1<>(); /** *

See Qt3DRender::QCamera::viewMatrixChanged()

*/ @QtPropertyNotify(name="viewMatrix") public final @NonNull Signal0 viewMatrixChanged = new Signal0(); /** *

See Qt3DRender::QCamera::viewVectorChanged(QVector3D)

*/ @QtPropertyNotify(name="viewVector") public final @NonNull Signal1 viewVectorChanged = new Signal1<>(); /** *

See Qt3DRender::QCamera::QCamera(QNode*)

* @param parent */ @SuppressWarnings({"exports"}) public QCamera(io.qt.qt3d.core.@Nullable QNode parent){ super((QPrivateConstructor)null); initialize_native(this, parent); } private native static void initialize_native(QCamera instance, io.qt.qt3d.core.QNode parent); /** *

See Qt3DRender::QCamera::aspectRatio()const

* @return */ @QtPropertyReader(name="aspectRatio") @QtUninvokable public final float aspectRatio(){ return aspectRatio_native_constfct(QtJambi_LibraryUtilities.internal.nativeId(this)); } @QtUninvokable private native float aspectRatio_native_constfct(long __this__nativeId); /** *

See Qt3DRender::QCamera::bottom()const

* @return */ @QtPropertyReader(name="bottom") @QtUninvokable public final float bottom(){ return bottom_native_constfct(QtJambi_LibraryUtilities.internal.nativeId(this)); } @QtUninvokable private native float bottom_native_constfct(long __this__nativeId); /** *

See Qt3DRender::QCamera::exposure()const

* @return */ @QtPropertyReader(name="exposure") @QtUninvokable public final float exposure(){ return exposure_native_constfct(QtJambi_LibraryUtilities.internal.nativeId(this)); } @QtUninvokable private native float exposure_native_constfct(long __this__nativeId); /** *

See Qt3DRender::QCamera::farPlane()const

* @return */ @QtPropertyReader(name="farPlane") @QtUninvokable public final float farPlane(){ return farPlane_native_constfct(QtJambi_LibraryUtilities.internal.nativeId(this)); } @QtUninvokable private native float farPlane_native_constfct(long __this__nativeId); /** *

See Qt3DRender::QCamera::fieldOfView()const

* @return */ @QtPropertyReader(name="fieldOfView") @QtUninvokable public final float fieldOfView(){ return fieldOfView_native_constfct(QtJambi_LibraryUtilities.internal.nativeId(this)); } @QtUninvokable private native float fieldOfView_native_constfct(long __this__nativeId); /** *

See Qt3DRender::QCamera::left()const

* @return */ @QtPropertyReader(name="left") @QtUninvokable public final float left(){ return left_native_constfct(QtJambi_LibraryUtilities.internal.nativeId(this)); } @QtUninvokable private native float left_native_constfct(long __this__nativeId); /** *

See Qt3DRender::QCamera::lens()const

* @return */ @QtPropertyReader(name="lens") @QtPropertyConstant @QtUninvokable public final io.qt.qt3d.render.@Nullable QCameraLens lens(){ return lens_native_constfct(QtJambi_LibraryUtilities.internal.nativeId(this)); } @QtUninvokable private native io.qt.qt3d.render.QCameraLens lens_native_constfct(long __this__nativeId); /** *

See Qt3DRender::QCamera::nearPlane()const

* @return */ @QtPropertyReader(name="nearPlane") @QtUninvokable public final float nearPlane(){ return nearPlane_native_constfct(QtJambi_LibraryUtilities.internal.nativeId(this)); } @QtUninvokable private native float nearPlane_native_constfct(long __this__nativeId); /** *

See Qt3DRender::QCamera::pan(float)

* @param angle */ public final void pan(float angle){ pan_native_float(QtJambi_LibraryUtilities.internal.nativeId(this), angle); } private native void pan_native_float(long __this__nativeId, float angle); /** *

See Qt3DRender::QCamera::pan(float,QVector3D)

* @param angle * @param axis */ public final void pan(float angle, io.qt.gui.@NonNull QVector3D axis){ pan_native_float_cref_QVector3D(QtJambi_LibraryUtilities.internal.nativeId(this), angle, QtJambi_LibraryUtilities.internal.checkedNativeId(axis)); } private native void pan_native_float_cref_QVector3D(long __this__nativeId, float angle, long axis); /** *

See Qt3DRender::QCamera::panAboutViewCenter(float)

* @param angle */ public final void panAboutViewCenter(float angle){ panAboutViewCenter_native_float(QtJambi_LibraryUtilities.internal.nativeId(this), angle); } private native void panAboutViewCenter_native_float(long __this__nativeId, float angle); /** *

See Qt3DRender::QCamera::panAboutViewCenter(float,QVector3D)

* @param angle * @param axis */ public final void panAboutViewCenter(float angle, io.qt.gui.@NonNull QVector3D axis){ panAboutViewCenter_native_float_cref_QVector3D(QtJambi_LibraryUtilities.internal.nativeId(this), angle, QtJambi_LibraryUtilities.internal.checkedNativeId(axis)); } private native void panAboutViewCenter_native_float_cref_QVector3D(long __this__nativeId, float angle, long axis); /** *

See Qt3DRender::QCamera::panRotation(float)const

* @param angle * @return */ public final io.qt.gui.@NonNull QQuaternion panRotation(float angle){ return panRotation_native_float_constfct(QtJambi_LibraryUtilities.internal.nativeId(this), angle); } private native io.qt.gui.QQuaternion panRotation_native_float_constfct(long __this__nativeId, float angle); /** *

See Qt3DRender::QCamera::position()const

* @return */ @QtPropertyReader(name="position") @QtUninvokable public final io.qt.gui.@NonNull QVector3D position(){ return position_native_constfct(QtJambi_LibraryUtilities.internal.nativeId(this)); } @QtUninvokable private native io.qt.gui.QVector3D position_native_constfct(long __this__nativeId); /** *

See Qt3DRender::QCamera::projectionMatrix()const

* @return */ @QtPropertyReader(name="projectionMatrix") @QtUninvokable public final io.qt.gui.@NonNull QMatrix4x4 projectionMatrix(){ return projectionMatrix_native_constfct(QtJambi_LibraryUtilities.internal.nativeId(this)); } @QtUninvokable private native io.qt.gui.QMatrix4x4 projectionMatrix_native_constfct(long __this__nativeId); /** *

See Qt3DRender::QCamera::projectionType()const

* @return */ @QtPropertyReader(name="projectionType") @QtUninvokable public final io.qt.qt3d.render.QCameraLens.@NonNull ProjectionType projectionType(){ return io.qt.qt3d.render.QCameraLens.ProjectionType.resolve(projectionType_native_constfct(QtJambi_LibraryUtilities.internal.nativeId(this))); } @QtUninvokable private native int projectionType_native_constfct(long __this__nativeId); /** *

See Qt3DRender::QCamera::right()const

* @return */ @QtPropertyReader(name="right") @QtUninvokable public final float right(){ return right_native_constfct(QtJambi_LibraryUtilities.internal.nativeId(this)); } @QtUninvokable private native float right_native_constfct(long __this__nativeId); /** *

See Qt3DRender::QCamera::roll(float)

* @param angle */ public final void roll(float angle){ roll_native_float(QtJambi_LibraryUtilities.internal.nativeId(this), angle); } private native void roll_native_float(long __this__nativeId, float angle); /** *

See Qt3DRender::QCamera::rollAboutViewCenter(float)

* @param angle */ public final void rollAboutViewCenter(float angle){ rollAboutViewCenter_native_float(QtJambi_LibraryUtilities.internal.nativeId(this), angle); } private native void rollAboutViewCenter_native_float(long __this__nativeId, float angle); /** *

See Qt3DRender::QCamera::rollRotation(float)const

* @param angle * @return */ public final io.qt.gui.@NonNull QQuaternion rollRotation(float angle){ return rollRotation_native_float_constfct(QtJambi_LibraryUtilities.internal.nativeId(this), angle); } private native io.qt.gui.QQuaternion rollRotation_native_float_constfct(long __this__nativeId, float angle); /** *

See Qt3DRender::QCamera::rotate(QQuaternion)

* @param q */ public final void rotate(io.qt.gui.@NonNull QQuaternion q){ rotate_native_cref_QQuaternion(QtJambi_LibraryUtilities.internal.nativeId(this), QtJambi_LibraryUtilities.internal.checkedNativeId(q)); } private native void rotate_native_cref_QQuaternion(long __this__nativeId, long q); /** *

See Qt3DRender::QCamera::rotateAboutViewCenter(QQuaternion)

* @param q */ public final void rotateAboutViewCenter(io.qt.gui.@NonNull QQuaternion q){ rotateAboutViewCenter_native_cref_QQuaternion(QtJambi_LibraryUtilities.internal.nativeId(this), QtJambi_LibraryUtilities.internal.checkedNativeId(q)); } private native void rotateAboutViewCenter_native_cref_QQuaternion(long __this__nativeId, long q); /** *

See Qt3DRender::QCamera::rotation(float,QVector3D)const

* @param angle * @param axis * @return */ public final io.qt.gui.@NonNull QQuaternion rotation(float angle, io.qt.gui.@NonNull QVector3D axis){ return rotation_native_float_cref_QVector3D_constfct(QtJambi_LibraryUtilities.internal.nativeId(this), angle, QtJambi_LibraryUtilities.internal.checkedNativeId(axis)); } private native io.qt.gui.QQuaternion rotation_native_float_cref_QVector3D_constfct(long __this__nativeId, float angle, long axis); /** *

See Qt3DRender::QCamera::setAspectRatio(float)

* @param aspectRatio */ @QtPropertyWriter(name="aspectRatio") public final void setAspectRatio(float aspectRatio){ setAspectRatio_native_float(QtJambi_LibraryUtilities.internal.nativeId(this), aspectRatio); } private native void setAspectRatio_native_float(long __this__nativeId, float aspectRatio); /** *

See Qt3DRender::QCamera::setBottom(float)

* @param bottom */ @QtPropertyWriter(name="bottom") public final void setBottom(float bottom){ setBottom_native_float(QtJambi_LibraryUtilities.internal.nativeId(this), bottom); } private native void setBottom_native_float(long __this__nativeId, float bottom); /** *

See Qt3DRender::QCamera::setExposure(float)

* @param exposure */ @QtPropertyWriter(name="exposure") public final void setExposure(float exposure){ setExposure_native_float(QtJambi_LibraryUtilities.internal.nativeId(this), exposure); } private native void setExposure_native_float(long __this__nativeId, float exposure); /** *

See Qt3DRender::QCamera::setFarPlane(float)

* @param farPlane */ @QtPropertyWriter(name="farPlane") public final void setFarPlane(float farPlane){ setFarPlane_native_float(QtJambi_LibraryUtilities.internal.nativeId(this), farPlane); } private native void setFarPlane_native_float(long __this__nativeId, float farPlane); /** *

See Qt3DRender::QCamera::setFieldOfView(float)

* @param fieldOfView */ @QtPropertyWriter(name="fieldOfView") public final void setFieldOfView(float fieldOfView){ setFieldOfView_native_float(QtJambi_LibraryUtilities.internal.nativeId(this), fieldOfView); } private native void setFieldOfView_native_float(long __this__nativeId, float fieldOfView); /** *

See Qt3DRender::QCamera::setLeft(float)

* @param left */ @QtPropertyWriter(name="left") public final void setLeft(float left){ setLeft_native_float(QtJambi_LibraryUtilities.internal.nativeId(this), left); } private native void setLeft_native_float(long __this__nativeId, float left); /** *

See Qt3DRender::QCamera::setNearPlane(float)

* @param nearPlane */ @QtPropertyWriter(name="nearPlane") public final void setNearPlane(float nearPlane){ setNearPlane_native_float(QtJambi_LibraryUtilities.internal.nativeId(this), nearPlane); } private native void setNearPlane_native_float(long __this__nativeId, float nearPlane); /** *

See Qt3DRender::QCamera::setPosition(QVector3D)

* @param position */ @QtPropertyWriter(name="position") public final void setPosition(io.qt.gui.@NonNull QVector3D position){ setPosition_native_cref_QVector3D(QtJambi_LibraryUtilities.internal.nativeId(this), QtJambi_LibraryUtilities.internal.checkedNativeId(position)); } private native void setPosition_native_cref_QVector3D(long __this__nativeId, long position); /** *

See Qt3DRender::QCamera::setProjectionMatrix(QMatrix4x4)

* @param projectionMatrix */ @QtPropertyWriter(name="projectionMatrix") public final void setProjectionMatrix(io.qt.gui.@NonNull QMatrix4x4 projectionMatrix){ setProjectionMatrix_native_cref_QMatrix4x4(QtJambi_LibraryUtilities.internal.nativeId(this), QtJambi_LibraryUtilities.internal.checkedNativeId(projectionMatrix)); } private native void setProjectionMatrix_native_cref_QMatrix4x4(long __this__nativeId, long projectionMatrix); /** *

See Qt3DRender::QCamera::setProjectionType(Qt3DRender::QCameraLens::ProjectionType)

* @param type */ @QtPropertyWriter(name="projectionType") public final void setProjectionType(io.qt.qt3d.render.QCameraLens.@NonNull ProjectionType type){ setProjectionType_native_Qt3DRender_QCameraLens_ProjectionType(QtJambi_LibraryUtilities.internal.nativeId(this), type.value()); } private native void setProjectionType_native_Qt3DRender_QCameraLens_ProjectionType(long __this__nativeId, int type); /** *

See Qt3DRender::QCamera::setRight(float)

* @param right */ @QtPropertyWriter(name="right") public final void setRight(float right){ setRight_native_float(QtJambi_LibraryUtilities.internal.nativeId(this), right); } private native void setRight_native_float(long __this__nativeId, float right); /** *

See Qt3DRender::QCamera::setTop(float)

* @param top */ @QtPropertyWriter(name="top") public final void setTop(float top){ setTop_native_float(QtJambi_LibraryUtilities.internal.nativeId(this), top); } private native void setTop_native_float(long __this__nativeId, float top); /** *

See Qt3DRender::QCamera::setUpVector(QVector3D)

* @param upVector */ @QtPropertyWriter(name="upVector") public final void setUpVector(io.qt.gui.@NonNull QVector3D upVector){ setUpVector_native_cref_QVector3D(QtJambi_LibraryUtilities.internal.nativeId(this), QtJambi_LibraryUtilities.internal.checkedNativeId(upVector)); } private native void setUpVector_native_cref_QVector3D(long __this__nativeId, long upVector); /** *

See Qt3DRender::QCamera::setViewCenter(QVector3D)

* @param viewCenter */ @QtPropertyWriter(name="viewCenter") public final void setViewCenter(io.qt.gui.@NonNull QVector3D viewCenter){ setViewCenter_native_cref_QVector3D(QtJambi_LibraryUtilities.internal.nativeId(this), QtJambi_LibraryUtilities.internal.checkedNativeId(viewCenter)); } private native void setViewCenter_native_cref_QVector3D(long __this__nativeId, long viewCenter); /** *

See Qt3DRender::QCamera::tilt(float)

* @param angle */ public final void tilt(float angle){ tilt_native_float(QtJambi_LibraryUtilities.internal.nativeId(this), angle); } private native void tilt_native_float(long __this__nativeId, float angle); /** *

See Qt3DRender::QCamera::tiltAboutViewCenter(float)

* @param angle */ public final void tiltAboutViewCenter(float angle){ tiltAboutViewCenter_native_float(QtJambi_LibraryUtilities.internal.nativeId(this), angle); } private native void tiltAboutViewCenter_native_float(long __this__nativeId, float angle); /** *

See Qt3DRender::QCamera::tiltRotation(float)const

* @param angle * @return */ public final io.qt.gui.@NonNull QQuaternion tiltRotation(float angle){ return tiltRotation_native_float_constfct(QtJambi_LibraryUtilities.internal.nativeId(this), angle); } private native io.qt.gui.QQuaternion tiltRotation_native_float_constfct(long __this__nativeId, float angle); /** *

See Qt3DRender::QCamera::top()const

* @return */ @QtPropertyReader(name="top") @QtUninvokable public final float top(){ return top_native_constfct(QtJambi_LibraryUtilities.internal.nativeId(this)); } @QtUninvokable private native float top_native_constfct(long __this__nativeId); /** *

See Qt3DRender::QCamera::transform()const

* @return */ @QtPropertyReader(name="transform") @QtPropertyConstant @SuppressWarnings({"exports"}) @QtUninvokable public final io.qt.qt3d.core.@Nullable QTransform transform(){ return transform_native_constfct(QtJambi_LibraryUtilities.internal.nativeId(this)); } @QtUninvokable private native io.qt.qt3d.core.QTransform transform_native_constfct(long __this__nativeId); /** *

See Qt3DRender::QCamera::translate(QVector3D,Qt3DRender::QCamera::CameraTranslationOption)

* @param vLocal * @param option */ public final void translate(io.qt.gui.@NonNull QVector3D vLocal, io.qt.qt3d.render.QCamera.@NonNull CameraTranslationOption option){ translate_native_cref_QVector3D_Qt3DRender_QCamera_CameraTranslationOption(QtJambi_LibraryUtilities.internal.nativeId(this), QtJambi_LibraryUtilities.internal.checkedNativeId(vLocal), option.value()); } private native void translate_native_cref_QVector3D_Qt3DRender_QCamera_CameraTranslationOption(long __this__nativeId, long vLocal, int option); /** *

See Qt3DRender::QCamera::translateWorld(QVector3D,Qt3DRender::QCamera::CameraTranslationOption)

* @param vWorld * @param option */ public final void translateWorld(io.qt.gui.@NonNull QVector3D vWorld, io.qt.qt3d.render.QCamera.@NonNull CameraTranslationOption option){ translateWorld_native_cref_QVector3D_Qt3DRender_QCamera_CameraTranslationOption(QtJambi_LibraryUtilities.internal.nativeId(this), QtJambi_LibraryUtilities.internal.checkedNativeId(vWorld), option.value()); } private native void translateWorld_native_cref_QVector3D_Qt3DRender_QCamera_CameraTranslationOption(long __this__nativeId, long vWorld, int option); /** *

See Qt3DRender::QCamera::upVector()const

* @return */ @QtPropertyReader(name="upVector") @QtUninvokable public final io.qt.gui.@NonNull QVector3D upVector(){ return upVector_native_constfct(QtJambi_LibraryUtilities.internal.nativeId(this)); } @QtUninvokable private native io.qt.gui.QVector3D upVector_native_constfct(long __this__nativeId); /** *

See Qt3DRender::QCamera::viewAll()

*/ public final void viewAll(){ viewAll_native(QtJambi_LibraryUtilities.internal.nativeId(this)); } private native void viewAll_native(long __this__nativeId); /** *

See Qt3DRender::QCamera::viewCenter()const

* @return */ @QtPropertyReader(name="viewCenter") @QtUninvokable public final io.qt.gui.@NonNull QVector3D viewCenter(){ return viewCenter_native_constfct(QtJambi_LibraryUtilities.internal.nativeId(this)); } @QtUninvokable private native io.qt.gui.QVector3D viewCenter_native_constfct(long __this__nativeId); /** *

See Qt3DRender::QCamera::viewEntity(Qt3DCore::QEntity*)

* @param entity */ @SuppressWarnings({"exports"}) public final void viewEntity(io.qt.qt3d.core.@Nullable QEntity entity){ viewEntity_native_Qt3DCore_QEntity_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), QtJambi_LibraryUtilities.internal.checkedNativeId(entity)); } private native void viewEntity_native_Qt3DCore_QEntity_ptr(long __this__nativeId, long entity); /** *

See Qt3DRender::QCamera::viewMatrix()const

* @return */ @QtPropertyReader(name="viewMatrix") @QtUninvokable public final io.qt.gui.@NonNull QMatrix4x4 viewMatrix(){ return viewMatrix_native_constfct(QtJambi_LibraryUtilities.internal.nativeId(this)); } @QtUninvokable private native io.qt.gui.QMatrix4x4 viewMatrix_native_constfct(long __this__nativeId); /** *

See Qt3DRender::QCamera::viewSphere(QVector3D,float)

* @param center * @param radius */ public final void viewSphere(io.qt.gui.@NonNull QVector3D center, float radius){ viewSphere_native_cref_QVector3D_float(QtJambi_LibraryUtilities.internal.nativeId(this), QtJambi_LibraryUtilities.internal.checkedNativeId(center), radius); } private native void viewSphere_native_cref_QVector3D_float(long __this__nativeId, long center, float radius); /** *

See Qt3DRender::QCamera::viewVector()const

* @return */ @QtPropertyReader(name="viewVector") @QtUninvokable public final io.qt.gui.@NonNull QVector3D viewVector(){ return viewVector_native_constfct(QtJambi_LibraryUtilities.internal.nativeId(this)); } @QtUninvokable private native io.qt.gui.QVector3D viewVector_native_constfct(long __this__nativeId); /** * Constructor for internal use only. * @param p expected to be null. * @hidden */ @NativeAccess protected QCamera(QPrivateConstructor p) { super(p); } /** * Constructor for internal use only. * It is not allowed to call the declarative constructor from inside Java. * @hidden */ @NativeAccess protected QCamera(QDeclarativeConstructor constructor) { super((QPrivateConstructor)null); initialize_native(this, constructor); } @QtUninvokable private static native void initialize_native(QCamera instance, QDeclarativeConstructor constructor); /** *

Overloaded constructor for {@link #QCamera(io.qt.qt3d.core.QNode)} * with parent = null.

*/ public QCamera() { this((io.qt.qt3d.core.QNode)null); } /** * @hidden *

Kotlin property getter. In Java use {@link #aspectRatio()} instead.

*/ @QtPropertyReader(enabled=false) @QtUninvokable public final float getAspectRatio() { return aspectRatio(); } /** * @hidden *

Kotlin property getter. In Java use {@link #bottom()} instead.

*/ @QtPropertyReader(enabled=false) @QtUninvokable public final float getBottom() { return bottom(); } /** * @hidden *

Kotlin property getter. In Java use {@link #exposure()} instead.

*/ @QtPropertyReader(enabled=false) @QtUninvokable public final float getExposure() { return exposure(); } /** * @hidden *

Kotlin property getter. In Java use {@link #farPlane()} instead.

*/ @QtPropertyReader(enabled=false) @QtUninvokable public final float getFarPlane() { return farPlane(); } /** * @hidden *

Kotlin property getter. In Java use {@link #fieldOfView()} instead.

*/ @QtPropertyReader(enabled=false) @QtUninvokable public final float getFieldOfView() { return fieldOfView(); } /** * @hidden *

Kotlin property getter. In Java use {@link #left()} instead.

*/ @QtPropertyReader(enabled=false) @QtUninvokable public final float getLeft() { return left(); } /** * @hidden *

Kotlin property getter. In Java use {@link #lens()} instead.

*/ @QtPropertyReader(enabled=false) @QtUninvokable public final io.qt.qt3d.render.@Nullable QCameraLens getLens() { return lens(); } /** * @hidden *

Kotlin property getter. In Java use {@link #nearPlane()} instead.

*/ @QtPropertyReader(enabled=false) @QtUninvokable public final float getNearPlane() { return nearPlane(); } /** * @hidden *

Kotlin property getter. In Java use {@link #position()} instead.

*/ @QtPropertyReader(enabled=false) @QtUninvokable public final io.qt.gui.@NonNull QVector3D getPosition() { return position(); } /** * @hidden *

Kotlin property getter. In Java use {@link #projectionMatrix()} instead.

*/ @QtPropertyReader(enabled=false) @QtUninvokable public final io.qt.gui.@NonNull QMatrix4x4 getProjectionMatrix() { return projectionMatrix(); } /** * @hidden *

Kotlin property getter. In Java use {@link #projectionType()} instead.

*/ @QtPropertyReader(enabled=false) @QtUninvokable public final io.qt.qt3d.render.QCameraLens.@NonNull ProjectionType getProjectionType() { return projectionType(); } /** * @hidden *

Kotlin property getter. In Java use {@link #right()} instead.

*/ @QtPropertyReader(enabled=false) @QtUninvokable public final float getRight() { return right(); } /** *

Overloaded function for {@link #setProjectionMatrix(io.qt.gui.QMatrix4x4)}.

*/ public final void setProjectionMatrix(io.qt.gui.@NonNull QTransform projectionMatrix) { setProjectionMatrix(new io.qt.gui.QMatrix4x4(projectionMatrix)); } /** * @hidden *

Kotlin property getter. In Java use {@link #top()} instead.

*/ @QtPropertyReader(enabled=false) @QtUninvokable public final float getTop() { return top(); } /** * @hidden *

Kotlin property getter. In Java use {@link #transform()} instead.

*/ @QtPropertyReader(enabled=false) @SuppressWarnings({"exports"}) @QtUninvokable public final io.qt.qt3d.core.@Nullable QTransform getTransform() { return transform(); } /** *

Overloaded function for {@link #translate(io.qt.gui.QVector3D, io.qt.qt3d.render.QCamera.CameraTranslationOption)} * with option = io.qt.qt3d.render.QCamera.CameraTranslationOption.TranslateViewCenter.

*/ public final void translate(io.qt.gui.@NonNull QVector3D vLocal) { translate(vLocal, io.qt.qt3d.render.QCamera.CameraTranslationOption.TranslateViewCenter); } /** *

Overloaded function for {@link #translateWorld(io.qt.gui.QVector3D, io.qt.qt3d.render.QCamera.CameraTranslationOption)} * with option = io.qt.qt3d.render.QCamera.CameraTranslationOption.TranslateViewCenter.

*/ public final void translateWorld(io.qt.gui.@NonNull QVector3D vWorld) { translateWorld(vWorld, io.qt.qt3d.render.QCamera.CameraTranslationOption.TranslateViewCenter); } /** * @hidden *

Kotlin property getter. In Java use {@link #upVector()} instead.

*/ @QtPropertyReader(enabled=false) @QtUninvokable public final io.qt.gui.@NonNull QVector3D getUpVector() { return upVector(); } /** * @hidden *

Kotlin property getter. In Java use {@link #viewCenter()} instead.

*/ @QtPropertyReader(enabled=false) @QtUninvokable public final io.qt.gui.@NonNull QVector3D getViewCenter() { return viewCenter(); } /** * @hidden *

Kotlin property getter. In Java use {@link #viewMatrix()} instead.

*/ @QtPropertyReader(enabled=false) @QtUninvokable public final io.qt.gui.@NonNull QMatrix4x4 getViewMatrix() { return viewMatrix(); } /** * @hidden *

Kotlin property getter. In Java use {@link #viewVector()} instead.

*/ @QtPropertyReader(enabled=false) @QtUninvokable public final io.qt.gui.@NonNull QVector3D getViewVector() { return viewVector(); } }




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