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io.qt.qt3d.render.QDirectionalLight Maven / Gradle / Ivy

package io.qt.qt3d.render;

import io.qt.*;


/**
 * 

Encapsulate a Directional Light object in a Qt 3D scene

*

Java wrapper for Qt class Qt3DRender::QDirectionalLight

*/ public class QDirectionalLight extends io.qt.qt3d.render.QAbstractLight { /** * This variable stores the meta-object for the class. */ public static final io.qt.core.@NonNull QMetaObject staticMetaObject = io.qt.core.QMetaObject.forType(QDirectionalLight.class); /** *

See Qt3DRender::QDirectionalLight::worldDirectionChanged(QVector3D)

*/ @QtPropertyNotify(name="worldDirection") public final @NonNull Signal1 worldDirectionChanged = new Signal1<>(); /** *

See Qt3DRender::QDirectionalLight::QDirectionalLight(Qt3DCore::QNode*)

* @param parent */ @SuppressWarnings({"exports"}) public QDirectionalLight(io.qt.qt3d.core.@Nullable QNode parent){ super((QPrivateConstructor)null); initialize_native(this, parent); } private native static void initialize_native(QDirectionalLight instance, io.qt.qt3d.core.QNode parent); /** *

See Qt3DRender::QDirectionalLight::setWorldDirection(QVector3D)

* @param worldDirection */ @QtPropertyWriter(name="worldDirection") public final void setWorldDirection(io.qt.gui.@NonNull QVector3D worldDirection){ setWorldDirection_native_cref_QVector3D(QtJambi_LibraryUtilities.internal.nativeId(this), QtJambi_LibraryUtilities.internal.checkedNativeId(worldDirection)); } private native void setWorldDirection_native_cref_QVector3D(long __this__nativeId, long worldDirection); /** *

See Qt3DRender::QDirectionalLight::worldDirection()const

* @return */ @QtPropertyReader(name="worldDirection") @QtUninvokable public final io.qt.gui.@NonNull QVector3D worldDirection(){ return worldDirection_native_constfct(QtJambi_LibraryUtilities.internal.nativeId(this)); } @QtUninvokable private native io.qt.gui.QVector3D worldDirection_native_constfct(long __this__nativeId); /** * Constructor for internal use only. * @param p expected to be null. * @hidden */ @NativeAccess protected QDirectionalLight(QPrivateConstructor p) { super(p); } /** * Constructor for internal use only. * It is not allowed to call the declarative constructor from inside Java. * @hidden */ @NativeAccess protected QDirectionalLight(QDeclarativeConstructor constructor) { super((QPrivateConstructor)null); initialize_native(this, constructor); } @QtUninvokable private static native void initialize_native(QDirectionalLight instance, QDeclarativeConstructor constructor); /** *

Overloaded constructor for {@link #QDirectionalLight(io.qt.qt3d.core.QNode)} * with parent = null.

*/ public QDirectionalLight() { this((io.qt.qt3d.core.QNode)null); } /** * @hidden *

Kotlin property getter. In Java use {@link #worldDirection()} instead.

*/ @QtPropertyReader(enabled=false) @QtUninvokable public final io.qt.gui.@NonNull QVector3D getWorldDirection() { return worldDirection(); } }




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