
io.qt.qt3d.render.QDirectionalLight Maven / Gradle / Ivy
package io.qt.qt3d.render;
import io.qt.*;
/**
* Encapsulate a Directional Light object in a Qt 3D scene
* Java wrapper for Qt class Qt3DRender::QDirectionalLight
*/
public class QDirectionalLight extends io.qt.qt3d.render.QAbstractLight
{
/**
* This variable stores the meta-object for the class.
*/
public static final io.qt.core.@NonNull QMetaObject staticMetaObject = io.qt.core.QMetaObject.forType(QDirectionalLight.class);
/**
* See Qt3DRender::QDirectionalLight:: worldDirectionChanged(QVector3D)
*/
@QtPropertyNotify(name="worldDirection")
public final @NonNull Signal1 worldDirectionChanged = new Signal1<>();
/**
* See Qt3DRender::QDirectionalLight:: QDirectionalLight(Qt3DCore::QNode*)
* @param parent
*/
@SuppressWarnings({"exports"})
public QDirectionalLight(io.qt.qt3d.core.@Nullable QNode parent){
super((QPrivateConstructor)null);
initialize_native(this, parent);
}
private native static void initialize_native(QDirectionalLight instance, io.qt.qt3d.core.QNode parent);
/**
* See Qt3DRender::QDirectionalLight:: setWorldDirection(QVector3D)
* @param worldDirection
*/
@QtPropertyWriter(name="worldDirection")
public final void setWorldDirection(io.qt.gui.@NonNull QVector3D worldDirection){
setWorldDirection_native_cref_QVector3D(QtJambi_LibraryUtilities.internal.nativeId(this), QtJambi_LibraryUtilities.internal.checkedNativeId(worldDirection));
}
private native void setWorldDirection_native_cref_QVector3D(long __this__nativeId, long worldDirection);
/**
* See Qt3DRender::QDirectionalLight:: worldDirection()const
* @return
*/
@QtPropertyReader(name="worldDirection")
@QtUninvokable
public final io.qt.gui.@NonNull QVector3D worldDirection(){
return worldDirection_native_constfct(QtJambi_LibraryUtilities.internal.nativeId(this));
}
@QtUninvokable
private native io.qt.gui.QVector3D worldDirection_native_constfct(long __this__nativeId);
/**
* Constructor for internal use only.
* @param p expected to be null
.
* @hidden
*/
@NativeAccess
protected QDirectionalLight(QPrivateConstructor p) { super(p); }
/**
* Constructor for internal use only.
* It is not allowed to call the declarative constructor from inside Java.
* @hidden
*/
@NativeAccess
protected QDirectionalLight(QDeclarativeConstructor constructor) {
super((QPrivateConstructor)null);
initialize_native(this, constructor);
}
@QtUninvokable
private static native void initialize_native(QDirectionalLight instance, QDeclarativeConstructor constructor);
/**
* Overloaded constructor for {@link #QDirectionalLight(io.qt.qt3d.core.QNode)}
* with parent = null
.
*/
public QDirectionalLight() {
this((io.qt.qt3d.core.QNode)null);
}
/**
* @hidden
* Kotlin property getter. In Java use {@link #worldDirection()} instead.
*/
@QtPropertyReader(enabled=false)
@QtUninvokable
public final io.qt.gui.@NonNull QVector3D getWorldDirection() {
return worldDirection();
}
}
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