All Downloads are FREE. Search and download functionalities are using the official Maven repository.

io.qt.qt3d.render.QRayCaster Maven / Gradle / Ivy

package io.qt.qt3d.render;

import io.qt.*;


/**
 * 

Qt3DRender::QRayCaster is used to perform ray casting tests in 3d world coordinates

*

Java wrapper for Qt class Qt3DRender::QRayCaster

*/ public class QRayCaster extends io.qt.qt3d.render.QAbstractRayCaster { /** * This variable stores the meta-object for the class. */ public static final io.qt.core.@NonNull QMetaObject staticMetaObject = io.qt.core.QMetaObject.forType(QRayCaster.class); /** *

See Qt3DRender::QRayCaster::directionChanged(QVector3D)

*/ @QtPropertyNotify(name="direction") public final @NonNull Signal1 directionChanged = new Signal1<>(); /** *

See Qt3DRender::QRayCaster::lengthChanged(float)

*/ @QtPropertyNotify(name="length") public final @NonNull Signal1 lengthChanged = new Signal1<>(); /** *

See Qt3DRender::QRayCaster::originChanged(QVector3D)

*/ @QtPropertyNotify(name="origin") public final @NonNull Signal1 originChanged = new Signal1<>(); /** *

See Qt3DRender::QRayCaster::QRayCaster(QNode*)

* @param parent */ @SuppressWarnings({"exports"}) public QRayCaster(io.qt.qt3d.core.@Nullable QNode parent){ super((QPrivateConstructor)null); initialize_native(this, parent); } private native static void initialize_native(QRayCaster instance, io.qt.qt3d.core.QNode parent); /** *

See Qt3DRender::QRayCaster::direction()const

* @return */ @QtPropertyReader(name="direction") @QtUninvokable public final io.qt.gui.@NonNull QVector3D direction(){ return direction_native_constfct(QtJambi_LibraryUtilities.internal.nativeId(this)); } @QtUninvokable private native io.qt.gui.QVector3D direction_native_constfct(long __this__nativeId); /** *

See Qt3DRender::QRayCaster::length()const

* @return */ @QtPropertyReader(name="length") @QtUninvokable public final float length(){ return length_native_constfct(QtJambi_LibraryUtilities.internal.nativeId(this)); } @QtUninvokable private native float length_native_constfct(long __this__nativeId); /** *

See Qt3DRender::QRayCaster::origin()const

* @return */ @QtPropertyReader(name="origin") @QtUninvokable public final io.qt.gui.@NonNull QVector3D origin(){ return origin_native_constfct(QtJambi_LibraryUtilities.internal.nativeId(this)); } @QtUninvokable private native io.qt.gui.QVector3D origin_native_constfct(long __this__nativeId); /** *

See Qt3DRender::QRayCaster::pick(QVector3D,QVector3D,float)

* @param origin * @param direction * @param length * @return */ public final io.qt.core.@NonNull QList pick(io.qt.gui.@NonNull QVector3D origin, io.qt.gui.@NonNull QVector3D direction, float length){ return pick_native_cref_QVector3D_cref_QVector3D_float(QtJambi_LibraryUtilities.internal.nativeId(this), QtJambi_LibraryUtilities.internal.checkedNativeId(origin), QtJambi_LibraryUtilities.internal.checkedNativeId(direction), length); } private native io.qt.core.QList pick_native_cref_QVector3D_cref_QVector3D_float(long __this__nativeId, long origin, long direction, float length); /** *

See Qt3DRender::QRayCaster::setDirection(QVector3D)

* @param direction */ @QtPropertyWriter(name="direction") public final void setDirection(io.qt.gui.@NonNull QVector3D direction){ setDirection_native_cref_QVector3D(QtJambi_LibraryUtilities.internal.nativeId(this), QtJambi_LibraryUtilities.internal.checkedNativeId(direction)); } private native void setDirection_native_cref_QVector3D(long __this__nativeId, long direction); /** *

Sets the length of the ray to length

*

See Qt3DRender::QRayCaster::setLength(float)

* @param length */ @QtPropertyWriter(name="length") public final void setLength(float length){ setLength_native_float(QtJambi_LibraryUtilities.internal.nativeId(this), length); } private native void setLength_native_float(long __this__nativeId, float length); /** *

See Qt3DRender::QRayCaster::setOrigin(QVector3D)

* @param origin */ @QtPropertyWriter(name="origin") public final void setOrigin(io.qt.gui.@NonNull QVector3D origin){ setOrigin_native_cref_QVector3D(QtJambi_LibraryUtilities.internal.nativeId(this), QtJambi_LibraryUtilities.internal.checkedNativeId(origin)); } private native void setOrigin_native_cref_QVector3D(long __this__nativeId, long origin); /** *

See Qt3DRender::QRayCaster::trigger()

*/ public final void trigger(){ trigger_native(QtJambi_LibraryUtilities.internal.nativeId(this)); } private native void trigger_native(long __this__nativeId); /** *

See Qt3DRender::QRayCaster::trigger(QVector3D,QVector3D,float)

* @param origin * @param direction * @param length */ public final void trigger(io.qt.gui.@NonNull QVector3D origin, io.qt.gui.@NonNull QVector3D direction, float length){ trigger_native_cref_QVector3D_cref_QVector3D_float(QtJambi_LibraryUtilities.internal.nativeId(this), QtJambi_LibraryUtilities.internal.checkedNativeId(origin), QtJambi_LibraryUtilities.internal.checkedNativeId(direction), length); } private native void trigger_native_cref_QVector3D_cref_QVector3D_float(long __this__nativeId, long origin, long direction, float length); /** * Constructor for internal use only. * @param p expected to be null. * @hidden */ @NativeAccess protected QRayCaster(QPrivateConstructor p) { super(p); } /** * Constructor for internal use only. * It is not allowed to call the declarative constructor from inside Java. * @hidden */ @NativeAccess protected QRayCaster(QDeclarativeConstructor constructor) { super((QPrivateConstructor)null); initialize_native(this, constructor); } @QtUninvokable private static native void initialize_native(QRayCaster instance, QDeclarativeConstructor constructor); /** *

Overloaded constructor for {@link #QRayCaster(io.qt.qt3d.core.QNode)} * with parent = null.

*/ public QRayCaster() { this((io.qt.qt3d.core.QNode)null); } /** * @hidden *

Kotlin property getter. In Java use {@link #direction()} instead.

*/ @QtPropertyReader(enabled=false) @QtUninvokable public final io.qt.gui.@NonNull QVector3D getDirection() { return direction(); } /** * @hidden *

Kotlin property getter. In Java use {@link #length()} instead.

*/ @QtPropertyReader(enabled=false) @QtUninvokable public final float getLength() { return length(); } /** * @hidden *

Kotlin property getter. In Java use {@link #origin()} instead.

*/ @QtPropertyReader(enabled=false) @QtUninvokable public final io.qt.gui.@NonNull QVector3D getOrigin() { return origin(); } }




© 2015 - 2025 Weber Informatics LLC | Privacy Policy