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io.qt.qt3d.render.QRenderPass Maven / Gradle / Ivy

package io.qt.qt3d.render;

import io.qt.*;


/**
 * 

Encapsulates a Render Pass

*

Java wrapper for Qt class Qt3DRender::QRenderPass

*/ public class QRenderPass extends io.qt.qt3d.core.QNode { static { QtJambi_LibraryUtilities.initialize(); } /** * This variable stores the meta-object for the class. */ public static final io.qt.core.@NonNull QMetaObject staticMetaObject = io.qt.core.QMetaObject.forType(QRenderPass.class); /** *

See Qt3DRender::QRenderPass::shaderProgramChanged(Qt3DRender::QShaderProgram*)

*/ @QtPropertyNotify(name="shaderProgram") public final @NonNull Signal1 shaderProgramChanged = new Signal1<>(); /** *

See Qt3DRender::QRenderPass::QRenderPass(Qt3DCore::QNode*)

* @param parent */ @SuppressWarnings({"exports"}) public QRenderPass(io.qt.qt3d.core.@Nullable QNode parent){ super((QPrivateConstructor)null); initialize_native(this, parent); } private native static void initialize_native(QRenderPass instance, io.qt.qt3d.core.QNode parent); /** *

See Qt3DRender::QRenderPass::addFilterKey(Qt3DRender::QFilterKey*)

* @param filterKey */ @QtUninvokable public final void addFilterKey(io.qt.qt3d.render.@Nullable QFilterKey filterKey){ addFilterKey_native_Qt3DRender_QFilterKey_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), QtJambi_LibraryUtilities.internal.checkedNativeId(filterKey)); } @QtUninvokable private native void addFilterKey_native_Qt3DRender_QFilterKey_ptr(long __this__nativeId, long filterKey); /** *

See Qt3DRender::QRenderPass::addParameter(Qt3DRender::QParameter*)

* @param p */ @QtUninvokable public final void addParameter(io.qt.qt3d.render.@Nullable QParameter p){ addParameter_native_Qt3DRender_QParameter_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), QtJambi_LibraryUtilities.internal.checkedNativeId(p)); } @QtUninvokable private native void addParameter_native_Qt3DRender_QParameter_ptr(long __this__nativeId, long p); /** *

See Qt3DRender::QRenderPass::addRenderState(Qt3DRender::QRenderState*)

* @param state */ @QtUninvokable public final void addRenderState(io.qt.qt3d.render.@Nullable QRenderState state){ addRenderState_native_Qt3DRender_QRenderState_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), QtJambi_LibraryUtilities.internal.checkedNativeId(state)); } @QtUninvokable private native void addRenderState_native_Qt3DRender_QRenderState_ptr(long __this__nativeId, long state); /** *

See Qt3DRender::QRenderPass::filterKeys()const

* @return */ @QtUninvokable public final io.qt.core.@NonNull QList filterKeys(){ return filterKeys_native_constfct(QtJambi_LibraryUtilities.internal.nativeId(this)); } @QtUninvokable private native io.qt.core.QList filterKeys_native_constfct(long __this__nativeId); /** *

See Qt3DRender::QRenderPass::parameters()const

* @return */ @QtUninvokable public final io.qt.core.@NonNull QList parameters(){ return parameters_native_constfct(QtJambi_LibraryUtilities.internal.nativeId(this)); } @QtUninvokable private native io.qt.core.QList parameters_native_constfct(long __this__nativeId); /** *

See Qt3DRender::QRenderPass::removeFilterKey(Qt3DRender::QFilterKey*)

* @param filterKey */ @QtUninvokable public final void removeFilterKey(io.qt.qt3d.render.@Nullable QFilterKey filterKey){ removeFilterKey_native_Qt3DRender_QFilterKey_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), QtJambi_LibraryUtilities.internal.checkedNativeId(filterKey)); } @QtUninvokable private native void removeFilterKey_native_Qt3DRender_QFilterKey_ptr(long __this__nativeId, long filterKey); /** *

See Qt3DRender::QRenderPass::removeParameter(Qt3DRender::QParameter*)

* @param p */ @QtUninvokable public final void removeParameter(io.qt.qt3d.render.@Nullable QParameter p){ removeParameter_native_Qt3DRender_QParameter_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), QtJambi_LibraryUtilities.internal.checkedNativeId(p)); } @QtUninvokable private native void removeParameter_native_Qt3DRender_QParameter_ptr(long __this__nativeId, long p); /** *

See Qt3DRender::QRenderPass::removeRenderState(Qt3DRender::QRenderState*)

* @param state */ @QtUninvokable public final void removeRenderState(io.qt.qt3d.render.@Nullable QRenderState state){ removeRenderState_native_Qt3DRender_QRenderState_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), QtJambi_LibraryUtilities.internal.checkedNativeId(state)); } @QtUninvokable private native void removeRenderState_native_Qt3DRender_QRenderState_ptr(long __this__nativeId, long state); /** *

See Qt3DRender::QRenderPass::renderStates()const

* @return */ @QtUninvokable public final io.qt.core.@NonNull QList renderStates(){ return renderStates_native_constfct(QtJambi_LibraryUtilities.internal.nativeId(this)); } @QtUninvokable private native io.qt.core.QList renderStates_native_constfct(long __this__nativeId); /** *

See Qt3DRender::QRenderPass::setShaderProgram(Qt3DRender::QShaderProgram*)

* @param shaderProgram */ @QtPropertyWriter(name="shaderProgram") public final void setShaderProgram(io.qt.qt3d.render.@Nullable QShaderProgram shaderProgram){ setShaderProgram_native_Qt3DRender_QShaderProgram_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), QtJambi_LibraryUtilities.internal.checkedNativeId(shaderProgram)); } private native void setShaderProgram_native_Qt3DRender_QShaderProgram_ptr(long __this__nativeId, long shaderProgram); /** *

See Qt3DRender::QRenderPass::shaderProgram()const

* @return */ @QtPropertyReader(name="shaderProgram") @QtUninvokable public final io.qt.qt3d.render.@Nullable QShaderProgram shaderProgram(){ return shaderProgram_native_constfct(QtJambi_LibraryUtilities.internal.nativeId(this)); } @QtUninvokable private native io.qt.qt3d.render.QShaderProgram shaderProgram_native_constfct(long __this__nativeId); /** * Constructor for internal use only. * @param p expected to be null. * @hidden */ @NativeAccess protected QRenderPass(QPrivateConstructor p) { super(p); } /** * Constructor for internal use only. * It is not allowed to call the declarative constructor from inside Java. * @hidden */ @NativeAccess protected QRenderPass(QDeclarativeConstructor constructor) { super((QPrivateConstructor)null); initialize_native(this, constructor); } @QtUninvokable private static native void initialize_native(QRenderPass instance, QDeclarativeConstructor constructor); /** *

Overloaded constructor for {@link #QRenderPass(io.qt.qt3d.core.QNode)} * with parent = null.

*/ public QRenderPass() { this((io.qt.qt3d.core.QNode)null); } /** * @hidden *

Kotlin property getter. In Java use {@link #shaderProgram()} instead.

*/ @QtPropertyReader(enabled=false) @QtUninvokable public final io.qt.qt3d.render.@Nullable QShaderProgram getShaderProgram() { return shaderProgram(); } }




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