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io.qt.qt3d.render.QRenderPass Maven / Gradle / Ivy
package io.qt.qt3d.render;
import io.qt.*;
/**
* Encapsulates a Render Pass
* Java wrapper for Qt class Qt3DRender::QRenderPass
*/
public class QRenderPass extends io.qt.qt3d.core.QNode
{
static {
QtJambi_LibraryUtilities.initialize();
}
/**
* This variable stores the meta-object for the class.
*/
public static final io.qt.core.@NonNull QMetaObject staticMetaObject = io.qt.core.QMetaObject.forType(QRenderPass.class);
/**
* See Qt3DRender::QRenderPass:: shaderProgramChanged(Qt3DRender::QShaderProgram*)
*/
@QtPropertyNotify(name="shaderProgram")
public final @NonNull Signal1 shaderProgramChanged = new Signal1<>();
/**
* See Qt3DRender::QRenderPass:: QRenderPass(Qt3DCore::QNode*)
* @param parent
*/
@SuppressWarnings({"exports"})
public QRenderPass(io.qt.qt3d.core.@Nullable QNode parent){
super((QPrivateConstructor)null);
initialize_native(this, parent);
}
private native static void initialize_native(QRenderPass instance, io.qt.qt3d.core.QNode parent);
/**
* See Qt3DRender::QRenderPass:: addFilterKey(Qt3DRender::QFilterKey*)
* @param filterKey
*/
@QtUninvokable
public final void addFilterKey(io.qt.qt3d.render.@Nullable QFilterKey filterKey){
addFilterKey_native_Qt3DRender_QFilterKey_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), QtJambi_LibraryUtilities.internal.checkedNativeId(filterKey));
}
@QtUninvokable
private native void addFilterKey_native_Qt3DRender_QFilterKey_ptr(long __this__nativeId, long filterKey);
/**
* See Qt3DRender::QRenderPass:: addParameter(Qt3DRender::QParameter*)
* @param p
*/
@QtUninvokable
public final void addParameter(io.qt.qt3d.render.@Nullable QParameter p){
addParameter_native_Qt3DRender_QParameter_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), QtJambi_LibraryUtilities.internal.checkedNativeId(p));
}
@QtUninvokable
private native void addParameter_native_Qt3DRender_QParameter_ptr(long __this__nativeId, long p);
/**
* See Qt3DRender::QRenderPass:: addRenderState(Qt3DRender::QRenderState*)
* @param state
*/
@QtUninvokable
public final void addRenderState(io.qt.qt3d.render.@Nullable QRenderState state){
addRenderState_native_Qt3DRender_QRenderState_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), QtJambi_LibraryUtilities.internal.checkedNativeId(state));
}
@QtUninvokable
private native void addRenderState_native_Qt3DRender_QRenderState_ptr(long __this__nativeId, long state);
/**
* See Qt3DRender::QRenderPass:: filterKeys()const
* @return
*/
@QtUninvokable
public final io.qt.core.@NonNull QList filterKeys(){
return filterKeys_native_constfct(QtJambi_LibraryUtilities.internal.nativeId(this));
}
@QtUninvokable
private native io.qt.core.QList filterKeys_native_constfct(long __this__nativeId);
/**
* See Qt3DRender::QRenderPass:: parameters()const
* @return
*/
@QtUninvokable
public final io.qt.core.@NonNull QList parameters(){
return parameters_native_constfct(QtJambi_LibraryUtilities.internal.nativeId(this));
}
@QtUninvokable
private native io.qt.core.QList parameters_native_constfct(long __this__nativeId);
/**
* See Qt3DRender::QRenderPass:: removeFilterKey(Qt3DRender::QFilterKey*)
* @param filterKey
*/
@QtUninvokable
public final void removeFilterKey(io.qt.qt3d.render.@Nullable QFilterKey filterKey){
removeFilterKey_native_Qt3DRender_QFilterKey_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), QtJambi_LibraryUtilities.internal.checkedNativeId(filterKey));
}
@QtUninvokable
private native void removeFilterKey_native_Qt3DRender_QFilterKey_ptr(long __this__nativeId, long filterKey);
/**
* See Qt3DRender::QRenderPass:: removeParameter(Qt3DRender::QParameter*)
* @param p
*/
@QtUninvokable
public final void removeParameter(io.qt.qt3d.render.@Nullable QParameter p){
removeParameter_native_Qt3DRender_QParameter_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), QtJambi_LibraryUtilities.internal.checkedNativeId(p));
}
@QtUninvokable
private native void removeParameter_native_Qt3DRender_QParameter_ptr(long __this__nativeId, long p);
/**
* See Qt3DRender::QRenderPass:: removeRenderState(Qt3DRender::QRenderState*)
* @param state
*/
@QtUninvokable
public final void removeRenderState(io.qt.qt3d.render.@Nullable QRenderState state){
removeRenderState_native_Qt3DRender_QRenderState_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), QtJambi_LibraryUtilities.internal.checkedNativeId(state));
}
@QtUninvokable
private native void removeRenderState_native_Qt3DRender_QRenderState_ptr(long __this__nativeId, long state);
/**
* See Qt3DRender::QRenderPass:: renderStates()const
* @return
*/
@QtUninvokable
public final io.qt.core.@NonNull QList renderStates(){
return renderStates_native_constfct(QtJambi_LibraryUtilities.internal.nativeId(this));
}
@QtUninvokable
private native io.qt.core.QList renderStates_native_constfct(long __this__nativeId);
/**
* See Qt3DRender::QRenderPass:: setShaderProgram(Qt3DRender::QShaderProgram*)
* @param shaderProgram
*/
@QtPropertyWriter(name="shaderProgram")
public final void setShaderProgram(io.qt.qt3d.render.@Nullable QShaderProgram shaderProgram){
setShaderProgram_native_Qt3DRender_QShaderProgram_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), QtJambi_LibraryUtilities.internal.checkedNativeId(shaderProgram));
}
private native void setShaderProgram_native_Qt3DRender_QShaderProgram_ptr(long __this__nativeId, long shaderProgram);
/**
* See Qt3DRender::QRenderPass:: shaderProgram()const
* @return
*/
@QtPropertyReader(name="shaderProgram")
@QtUninvokable
public final io.qt.qt3d.render.@Nullable QShaderProgram shaderProgram(){
return shaderProgram_native_constfct(QtJambi_LibraryUtilities.internal.nativeId(this));
}
@QtUninvokable
private native io.qt.qt3d.render.QShaderProgram shaderProgram_native_constfct(long __this__nativeId);
/**
* Constructor for internal use only.
* @param p expected to be null
.
* @hidden
*/
@NativeAccess
protected QRenderPass(QPrivateConstructor p) { super(p); }
/**
* Constructor for internal use only.
* It is not allowed to call the declarative constructor from inside Java.
* @hidden
*/
@NativeAccess
protected QRenderPass(QDeclarativeConstructor constructor) {
super((QPrivateConstructor)null);
initialize_native(this, constructor);
}
@QtUninvokable
private static native void initialize_native(QRenderPass instance, QDeclarativeConstructor constructor);
/**
* Overloaded constructor for {@link #QRenderPass(io.qt.qt3d.core.QNode)}
* with parent = null
.
*/
public QRenderPass() {
this((io.qt.qt3d.core.QNode)null);
}
/**
* @hidden
* Kotlin property getter. In Java use {@link #shaderProgram()} instead.
*/
@QtPropertyReader(enabled=false)
@QtUninvokable
public final io.qt.qt3d.render.@Nullable QShaderProgram getShaderProgram() {
return shaderProgram();
}
}