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io.qt.qt3d.render.QSpotLight Maven / Gradle / Ivy

package io.qt.qt3d.render;

import io.qt.*;


/**
 * 

Encapsulate a Spot Light object in a Qt 3D scene

*

Java wrapper for Qt class Qt3DRender::QSpotLight

*/ public class QSpotLight extends io.qt.qt3d.render.QAbstractLight { /** * This variable stores the meta-object for the class. */ public static final io.qt.core.@NonNull QMetaObject staticMetaObject = io.qt.core.QMetaObject.forType(QSpotLight.class); /** *

See Qt3DRender::QSpotLight::constantAttenuationChanged(float)

*/ @QtPropertyNotify(name="constantAttenuation") public final @NonNull Signal1 constantAttenuationChanged = new Signal1<>(); /** *

See Qt3DRender::QSpotLight::cutOffAngleChanged(float)

*/ @QtPropertyNotify(name="cutOffAngle") public final @NonNull Signal1 cutOffAngleChanged = new Signal1<>(); /** *

See Qt3DRender::QSpotLight::linearAttenuationChanged(float)

*/ @QtPropertyNotify(name="linearAttenuation") public final @NonNull Signal1 linearAttenuationChanged = new Signal1<>(); /** *

See Qt3DRender::QSpotLight::localDirectionChanged(QVector3D)

*/ @QtPropertyNotify(name="localDirection") public final @NonNull Signal1 localDirectionChanged = new Signal1<>(); /** *

See Qt3DRender::QSpotLight::quadraticAttenuationChanged(float)

*/ @QtPropertyNotify(name="quadraticAttenuation") public final @NonNull Signal1 quadraticAttenuationChanged = new Signal1<>(); /** *

See Qt3DRender::QSpotLight::QSpotLight(Qt3DCore::QNode*)

* @param parent */ @SuppressWarnings({"exports"}) public QSpotLight(io.qt.qt3d.core.@Nullable QNode parent){ super((QPrivateConstructor)null); initialize_native(this, parent); } private native static void initialize_native(QSpotLight instance, io.qt.qt3d.core.QNode parent); /** *

See Qt3DRender::QSpotLight::constantAttenuation()const

* @return */ @QtPropertyReader(name="constantAttenuation") @QtUninvokable public final float constantAttenuation(){ return constantAttenuation_native_constfct(QtJambi_LibraryUtilities.internal.nativeId(this)); } @QtUninvokable private native float constantAttenuation_native_constfct(long __this__nativeId); /** *

See Qt3DRender::QSpotLight::cutOffAngle()const

* @return */ @QtPropertyReader(name="cutOffAngle") @QtUninvokable public final float cutOffAngle(){ return cutOffAngle_native_constfct(QtJambi_LibraryUtilities.internal.nativeId(this)); } @QtUninvokable private native float cutOffAngle_native_constfct(long __this__nativeId); /** *

See Qt3DRender::QSpotLight::linearAttenuation()const

* @return */ @QtPropertyReader(name="linearAttenuation") @QtUninvokable public final float linearAttenuation(){ return linearAttenuation_native_constfct(QtJambi_LibraryUtilities.internal.nativeId(this)); } @QtUninvokable private native float linearAttenuation_native_constfct(long __this__nativeId); /** *

See Qt3DRender::QSpotLight::localDirection()const

* @return */ @QtPropertyReader(name="localDirection") @QtUninvokable public final io.qt.gui.@NonNull QVector3D localDirection(){ return localDirection_native_constfct(QtJambi_LibraryUtilities.internal.nativeId(this)); } @QtUninvokable private native io.qt.gui.QVector3D localDirection_native_constfct(long __this__nativeId); /** *

See Qt3DRender::QSpotLight::quadraticAttenuation()const

* @return */ @QtPropertyReader(name="quadraticAttenuation") @QtUninvokable public final float quadraticAttenuation(){ return quadraticAttenuation_native_constfct(QtJambi_LibraryUtilities.internal.nativeId(this)); } @QtUninvokable private native float quadraticAttenuation_native_constfct(long __this__nativeId); /** *

See Qt3DRender::QSpotLight::setConstantAttenuation(float)

* @param value */ @QtPropertyWriter(name="constantAttenuation") public final void setConstantAttenuation(float value){ setConstantAttenuation_native_float(QtJambi_LibraryUtilities.internal.nativeId(this), value); } private native void setConstantAttenuation_native_float(long __this__nativeId, float value); /** *

See Qt3DRender::QSpotLight::setCutOffAngle(float)

* @param cutOffAngle */ @QtPropertyWriter(name="cutOffAngle") public final void setCutOffAngle(float cutOffAngle){ setCutOffAngle_native_float(QtJambi_LibraryUtilities.internal.nativeId(this), cutOffAngle); } private native void setCutOffAngle_native_float(long __this__nativeId, float cutOffAngle); /** *

See Qt3DRender::QSpotLight::setLinearAttenuation(float)

* @param value */ @QtPropertyWriter(name="linearAttenuation") public final void setLinearAttenuation(float value){ setLinearAttenuation_native_float(QtJambi_LibraryUtilities.internal.nativeId(this), value); } private native void setLinearAttenuation_native_float(long __this__nativeId, float value); /** *

See Qt3DRender::QSpotLight::setLocalDirection(QVector3D)

* @param localDirection */ @QtPropertyWriter(name="localDirection") public final void setLocalDirection(io.qt.gui.@NonNull QVector3D localDirection){ setLocalDirection_native_cref_QVector3D(QtJambi_LibraryUtilities.internal.nativeId(this), QtJambi_LibraryUtilities.internal.checkedNativeId(localDirection)); } private native void setLocalDirection_native_cref_QVector3D(long __this__nativeId, long localDirection); /** *

See Qt3DRender::QSpotLight::setQuadraticAttenuation(float)

* @param value */ @QtPropertyWriter(name="quadraticAttenuation") public final void setQuadraticAttenuation(float value){ setQuadraticAttenuation_native_float(QtJambi_LibraryUtilities.internal.nativeId(this), value); } private native void setQuadraticAttenuation_native_float(long __this__nativeId, float value); /** * Constructor for internal use only. * @param p expected to be null. * @hidden */ @NativeAccess protected QSpotLight(QPrivateConstructor p) { super(p); } /** * Constructor for internal use only. * It is not allowed to call the declarative constructor from inside Java. * @hidden */ @NativeAccess protected QSpotLight(QDeclarativeConstructor constructor) { super((QPrivateConstructor)null); initialize_native(this, constructor); } @QtUninvokable private static native void initialize_native(QSpotLight instance, QDeclarativeConstructor constructor); /** *

Overloaded constructor for {@link #QSpotLight(io.qt.qt3d.core.QNode)} * with parent = null.

*/ public QSpotLight() { this((io.qt.qt3d.core.QNode)null); } /** * @hidden *

Kotlin property getter. In Java use {@link #constantAttenuation()} instead.

*/ @QtPropertyReader(enabled=false) @QtUninvokable public final float getConstantAttenuation() { return constantAttenuation(); } /** * @hidden *

Kotlin property getter. In Java use {@link #cutOffAngle()} instead.

*/ @QtPropertyReader(enabled=false) @QtUninvokable public final float getCutOffAngle() { return cutOffAngle(); } /** * @hidden *

Kotlin property getter. In Java use {@link #linearAttenuation()} instead.

*/ @QtPropertyReader(enabled=false) @QtUninvokable public final float getLinearAttenuation() { return linearAttenuation(); } /** * @hidden *

Kotlin property getter. In Java use {@link #localDirection()} instead.

*/ @QtPropertyReader(enabled=false) @QtUninvokable public final io.qt.gui.@NonNull QVector3D getLocalDirection() { return localDirection(); } /** * @hidden *

Kotlin property getter. In Java use {@link #quadraticAttenuation()} instead.

*/ @QtPropertyReader(enabled=false) @QtUninvokable public final float getQuadraticAttenuation() { return quadraticAttenuation(); } }




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