
io.qt.gui.QOpenGLFunctions_3_1 Maven / Gradle / Ivy
package io.qt.gui;
/**
* All functions for OpenGL 3.1 specification
* Java wrapper for Qt class QOpenGLFunctions_3_1
*/
public final class QOpenGLFunctions_3_1 extends io.qt.gui.QAbstractOpenGLFunctions
{
public QOpenGLFunctions_3_1(){
super((QPrivateConstructor)null);
initialize_native(this);
}
private native static void initialize_native(QOpenGLFunctions_3_1 instance);
@io.qt.QtUninvokable
public final void glActiveTexture(int texture){
glActiveTexture_native_GLenum(QtJambi_LibraryUtilities.internal.nativeId(this), texture);
}
@io.qt.QtUninvokable
private native void glActiveTexture_native_GLenum(long __this__nativeId, int texture);
@io.qt.QtUninvokable
public final void glAttachShader(int program, int shader){
glAttachShader_native_GLuint_GLuint(QtJambi_LibraryUtilities.internal.nativeId(this), program, shader);
}
@io.qt.QtUninvokable
private native void glAttachShader_native_GLuint_GLuint(long __this__nativeId, int program, int shader);
@io.qt.QtUninvokable
public final void glBeginConditionalRender(int id, int mode){
glBeginConditionalRender_native_GLuint_GLenum(QtJambi_LibraryUtilities.internal.nativeId(this), id, mode);
}
@io.qt.QtUninvokable
private native void glBeginConditionalRender_native_GLuint_GLenum(long __this__nativeId, int id, int mode);
@io.qt.QtUninvokable
public final void glBeginQuery(int target, int id){
glBeginQuery_native_GLenum_GLuint(QtJambi_LibraryUtilities.internal.nativeId(this), target, id);
}
@io.qt.QtUninvokable
private native void glBeginQuery_native_GLenum_GLuint(long __this__nativeId, int target, int id);
@io.qt.QtUninvokable
public final void glBeginTransformFeedback(int primitiveMode){
glBeginTransformFeedback_native_GLenum(QtJambi_LibraryUtilities.internal.nativeId(this), primitiveMode);
}
@io.qt.QtUninvokable
private native void glBeginTransformFeedback_native_GLenum(long __this__nativeId, int primitiveMode);
@io.qt.QtUninvokable
public final void glBindAttribLocation(int program, int index, java.nio.CharBuffer name){
glBindAttribLocation_native_GLuint_GLuint_const_GLchar_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), program, index, name);
}
@io.qt.QtUninvokable
private native void glBindAttribLocation_native_GLuint_GLuint_const_GLchar_ptr(long __this__nativeId, int program, int index, java.nio.CharBuffer name);
@io.qt.QtUninvokable
public final void glBindBuffer(int target, int buffer){
glBindBuffer_native_GLenum_GLuint(QtJambi_LibraryUtilities.internal.nativeId(this), target, buffer);
}
@io.qt.QtUninvokable
private native void glBindBuffer_native_GLenum_GLuint(long __this__nativeId, int target, int buffer);
@io.qt.QtUninvokable
public final void glBindBufferBase(int target, int index, int buffer){
glBindBufferBase_native_GLenum_GLuint_GLuint(QtJambi_LibraryUtilities.internal.nativeId(this), target, index, buffer);
}
@io.qt.QtUninvokable
private native void glBindBufferBase_native_GLenum_GLuint_GLuint(long __this__nativeId, int target, int index, int buffer);
@io.qt.QtUninvokable
public final void glBindBufferRange(int target, int index, int buffer, long offset, long size){
glBindBufferRange_native_GLenum_GLuint_GLuint_GLintptr_GLsizeiptr(QtJambi_LibraryUtilities.internal.nativeId(this), target, index, buffer, offset, size);
}
@io.qt.QtUninvokable
private native void glBindBufferRange_native_GLenum_GLuint_GLuint_GLintptr_GLsizeiptr(long __this__nativeId, int target, int index, int buffer, long offset, long size);
@io.qt.QtUninvokable
public final void glBindFragDataLocation(int program, int color, java.nio.CharBuffer name){
glBindFragDataLocation_native_GLuint_GLuint_const_GLchar_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), program, color, name);
}
@io.qt.QtUninvokable
private native void glBindFragDataLocation_native_GLuint_GLuint_const_GLchar_ptr(long __this__nativeId, int program, int color, java.nio.CharBuffer name);
@io.qt.QtUninvokable
public final void glBindFramebuffer(int target, int framebuffer){
glBindFramebuffer_native_GLenum_GLuint(QtJambi_LibraryUtilities.internal.nativeId(this), target, framebuffer);
}
@io.qt.QtUninvokable
private native void glBindFramebuffer_native_GLenum_GLuint(long __this__nativeId, int target, int framebuffer);
@io.qt.QtUninvokable
public final void glBindRenderbuffer(int target, int renderbuffer){
glBindRenderbuffer_native_GLenum_GLuint(QtJambi_LibraryUtilities.internal.nativeId(this), target, renderbuffer);
}
@io.qt.QtUninvokable
private native void glBindRenderbuffer_native_GLenum_GLuint(long __this__nativeId, int target, int renderbuffer);
@io.qt.QtUninvokable
public final void glBindTexture(int target, int texture){
glBindTexture_native_GLenum_GLuint(QtJambi_LibraryUtilities.internal.nativeId(this), target, texture);
}
@io.qt.QtUninvokable
private native void glBindTexture_native_GLenum_GLuint(long __this__nativeId, int target, int texture);
@io.qt.QtUninvokable
public final void glBindVertexArray(int array){
glBindVertexArray_native_GLuint(QtJambi_LibraryUtilities.internal.nativeId(this), array);
}
@io.qt.QtUninvokable
private native void glBindVertexArray_native_GLuint(long __this__nativeId, int array);
@io.qt.QtUninvokable
public final void glBlendColor(float red, float green, float blue, float alpha){
glBlendColor_native_GLfloat_GLfloat_GLfloat_GLfloat(QtJambi_LibraryUtilities.internal.nativeId(this), red, green, blue, alpha);
}
@io.qt.QtUninvokable
private native void glBlendColor_native_GLfloat_GLfloat_GLfloat_GLfloat(long __this__nativeId, float red, float green, float blue, float alpha);
@io.qt.QtUninvokable
public final void glBlendEquation(int mode){
glBlendEquation_native_GLenum(QtJambi_LibraryUtilities.internal.nativeId(this), mode);
}
@io.qt.QtUninvokable
private native void glBlendEquation_native_GLenum(long __this__nativeId, int mode);
@io.qt.QtUninvokable
public final void glBlendEquationSeparate(int modeRGB, int modeAlpha){
glBlendEquationSeparate_native_GLenum_GLenum(QtJambi_LibraryUtilities.internal.nativeId(this), modeRGB, modeAlpha);
}
@io.qt.QtUninvokable
private native void glBlendEquationSeparate_native_GLenum_GLenum(long __this__nativeId, int modeRGB, int modeAlpha);
@io.qt.QtUninvokable
public final void glBlendFunc(int sfactor, int dfactor){
glBlendFunc_native_GLenum_GLenum(QtJambi_LibraryUtilities.internal.nativeId(this), sfactor, dfactor);
}
@io.qt.QtUninvokable
private native void glBlendFunc_native_GLenum_GLenum(long __this__nativeId, int sfactor, int dfactor);
@io.qt.QtUninvokable
public final void glBlendFuncSeparate(int sfactorRGB, int dfactorRGB, int sfactorAlpha, int dfactorAlpha){
glBlendFuncSeparate_native_GLenum_GLenum_GLenum_GLenum(QtJambi_LibraryUtilities.internal.nativeId(this), sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha);
}
@io.qt.QtUninvokable
private native void glBlendFuncSeparate_native_GLenum_GLenum_GLenum_GLenum(long __this__nativeId, int sfactorRGB, int dfactorRGB, int sfactorAlpha, int dfactorAlpha);
@io.qt.QtUninvokable
public final void glBlitFramebuffer(int srcX0, int srcY0, int srcX1, int srcY1, int dstX0, int dstY0, int dstX1, int dstY1, int mask, int filter){
glBlitFramebuffer_native_GLint_GLint_GLint_GLint_GLint_GLint_GLint_GLint_GLbitfield_GLenum(QtJambi_LibraryUtilities.internal.nativeId(this), srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter);
}
@io.qt.QtUninvokable
private native void glBlitFramebuffer_native_GLint_GLint_GLint_GLint_GLint_GLint_GLint_GLint_GLbitfield_GLenum(long __this__nativeId, int srcX0, int srcY0, int srcX1, int srcY1, int dstX0, int dstY0, int dstX1, int dstY1, int mask, int filter);
@io.qt.QtUninvokable
public final void glBufferData(int target, long size, java.nio.Buffer data, int usage){
glBufferData_native_GLenum_GLsizeiptr_const_GLvoid_ptr_GLenum(QtJambi_LibraryUtilities.internal.nativeId(this), target, size, data, usage);
}
@io.qt.QtUninvokable
private native void glBufferData_native_GLenum_GLsizeiptr_const_GLvoid_ptr_GLenum(long __this__nativeId, int target, long size, java.nio.Buffer data, int usage);
@io.qt.QtUninvokable
public final void glBufferSubData(int target, long offset, long size, java.nio.Buffer data){
glBufferSubData_native_GLenum_GLintptr_GLsizeiptr_const_GLvoid_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), target, offset, size, data);
}
@io.qt.QtUninvokable
private native void glBufferSubData_native_GLenum_GLintptr_GLsizeiptr_const_GLvoid_ptr(long __this__nativeId, int target, long offset, long size, java.nio.Buffer data);
@io.qt.QtUninvokable
public final int glCheckFramebufferStatus(int target){
return glCheckFramebufferStatus_native_GLenum(QtJambi_LibraryUtilities.internal.nativeId(this), target);
}
@io.qt.QtUninvokable
private native int glCheckFramebufferStatus_native_GLenum(long __this__nativeId, int target);
@io.qt.QtUninvokable
public final void glClampColor(int target, int clamp){
glClampColor_native_GLenum_GLenum(QtJambi_LibraryUtilities.internal.nativeId(this), target, clamp);
}
@io.qt.QtUninvokable
private native void glClampColor_native_GLenum_GLenum(long __this__nativeId, int target, int clamp);
@io.qt.QtUninvokable
public final void glClear(int mask){
glClear_native_GLbitfield(QtJambi_LibraryUtilities.internal.nativeId(this), mask);
}
@io.qt.QtUninvokable
private native void glClear_native_GLbitfield(long __this__nativeId, int mask);
@io.qt.QtUninvokable
public final void glClearBufferfi(int buffer, int drawbuffer, float depth, int stencil){
glClearBufferfi_native_GLenum_GLint_GLfloat_GLint(QtJambi_LibraryUtilities.internal.nativeId(this), buffer, drawbuffer, depth, stencil);
}
@io.qt.QtUninvokable
private native void glClearBufferfi_native_GLenum_GLint_GLfloat_GLint(long __this__nativeId, int buffer, int drawbuffer, float depth, int stencil);
@io.qt.QtUninvokable
public final void glClearBufferfv(int buffer, int drawbuffer, java.nio.FloatBuffer value){
glClearBufferfv_native_GLenum_GLint_const_GLfloat_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), buffer, drawbuffer, value);
}
@io.qt.QtUninvokable
private native void glClearBufferfv_native_GLenum_GLint_const_GLfloat_ptr(long __this__nativeId, int buffer, int drawbuffer, java.nio.FloatBuffer value);
@io.qt.QtUninvokable
public final void glClearBufferiv(int buffer, int drawbuffer, java.nio.IntBuffer value){
glClearBufferiv_native_GLenum_GLint_const_GLint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), buffer, drawbuffer, value);
}
@io.qt.QtUninvokable
private native void glClearBufferiv_native_GLenum_GLint_const_GLint_ptr(long __this__nativeId, int buffer, int drawbuffer, java.nio.IntBuffer value);
@io.qt.QtUninvokable
public final void glClearBufferuiv(int buffer, int drawbuffer, java.nio.IntBuffer value){
glClearBufferuiv_native_GLenum_GLint_const_GLuint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), buffer, drawbuffer, value);
}
@io.qt.QtUninvokable
private native void glClearBufferuiv_native_GLenum_GLint_const_GLuint_ptr(long __this__nativeId, int buffer, int drawbuffer, java.nio.IntBuffer value);
@io.qt.QtUninvokable
public final void glClearColor(float red, float green, float blue, float alpha){
glClearColor_native_GLfloat_GLfloat_GLfloat_GLfloat(QtJambi_LibraryUtilities.internal.nativeId(this), red, green, blue, alpha);
}
@io.qt.QtUninvokable
private native void glClearColor_native_GLfloat_GLfloat_GLfloat_GLfloat(long __this__nativeId, float red, float green, float blue, float alpha);
@io.qt.QtUninvokable
public final void glClearDepth(double depth){
glClearDepth_native_GLdouble(QtJambi_LibraryUtilities.internal.nativeId(this), depth);
}
@io.qt.QtUninvokable
private native void glClearDepth_native_GLdouble(long __this__nativeId, double depth);
@io.qt.QtUninvokable
public final void glClearStencil(int s){
glClearStencil_native_GLint(QtJambi_LibraryUtilities.internal.nativeId(this), s);
}
@io.qt.QtUninvokable
private native void glClearStencil_native_GLint(long __this__nativeId, int s);
@io.qt.QtUninvokable
public final void glColorMask(boolean red, boolean green, boolean blue, boolean alpha){
glColorMask_native_GLboolean_GLboolean_GLboolean_GLboolean(QtJambi_LibraryUtilities.internal.nativeId(this), red, green, blue, alpha);
}
@io.qt.QtUninvokable
private native void glColorMask_native_GLboolean_GLboolean_GLboolean_GLboolean(long __this__nativeId, boolean red, boolean green, boolean blue, boolean alpha);
@io.qt.QtUninvokable
public final void glColorMaski(int index, boolean r, boolean g, boolean b, boolean a){
glColorMaski_native_GLuint_GLboolean_GLboolean_GLboolean_GLboolean(QtJambi_LibraryUtilities.internal.nativeId(this), index, r, g, b, a);
}
@io.qt.QtUninvokable
private native void glColorMaski_native_GLuint_GLboolean_GLboolean_GLboolean_GLboolean(long __this__nativeId, int index, boolean r, boolean g, boolean b, boolean a);
@io.qt.QtUninvokable
public final void glCompileShader(int shader){
glCompileShader_native_GLuint(QtJambi_LibraryUtilities.internal.nativeId(this), shader);
}
@io.qt.QtUninvokable
private native void glCompileShader_native_GLuint(long __this__nativeId, int shader);
@io.qt.QtUninvokable
public final void glCompressedTexImage1D(int target, int level, int internalformat, int width, int border, int imageSize, java.nio.Buffer data){
glCompressedTexImage1D_native_GLenum_GLint_GLenum_GLsizei_GLint_GLsizei_const_GLvoid_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), target, level, internalformat, width, border, imageSize, data);
}
@io.qt.QtUninvokable
private native void glCompressedTexImage1D_native_GLenum_GLint_GLenum_GLsizei_GLint_GLsizei_const_GLvoid_ptr(long __this__nativeId, int target, int level, int internalformat, int width, int border, int imageSize, java.nio.Buffer data);
@io.qt.QtUninvokable
public final void glCompressedTexImage2D(int target, int level, int internalformat, int width, int height, int border, int imageSize, java.nio.Buffer data){
glCompressedTexImage2D_native_GLenum_GLint_GLenum_GLsizei_GLsizei_GLint_GLsizei_const_GLvoid_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), target, level, internalformat, width, height, border, imageSize, data);
}
@io.qt.QtUninvokable
private native void glCompressedTexImage2D_native_GLenum_GLint_GLenum_GLsizei_GLsizei_GLint_GLsizei_const_GLvoid_ptr(long __this__nativeId, int target, int level, int internalformat, int width, int height, int border, int imageSize, java.nio.Buffer data);
@io.qt.QtUninvokable
public final void glCompressedTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int imageSize, java.nio.Buffer data){
glCompressedTexImage3D_native_GLenum_GLint_GLenum_GLsizei_GLsizei_GLsizei_GLint_GLsizei_const_GLvoid_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), target, level, internalformat, width, height, depth, border, imageSize, data);
}
@io.qt.QtUninvokable
private native void glCompressedTexImage3D_native_GLenum_GLint_GLenum_GLsizei_GLsizei_GLsizei_GLint_GLsizei_const_GLvoid_ptr(long __this__nativeId, int target, int level, int internalformat, int width, int height, int depth, int border, int imageSize, java.nio.Buffer data);
@io.qt.QtUninvokable
public final void glCompressedTexSubImage1D(int target, int level, int xoffset, int width, int format, int imageSize, java.nio.Buffer data){
glCompressedTexSubImage1D_native_GLenum_GLint_GLint_GLsizei_GLenum_GLsizei_const_GLvoid_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), target, level, xoffset, width, format, imageSize, data);
}
@io.qt.QtUninvokable
private native void glCompressedTexSubImage1D_native_GLenum_GLint_GLint_GLsizei_GLenum_GLsizei_const_GLvoid_ptr(long __this__nativeId, int target, int level, int xoffset, int width, int format, int imageSize, java.nio.Buffer data);
@io.qt.QtUninvokable
public final void glCompressedTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, java.nio.Buffer data){
glCompressedTexSubImage2D_native_GLenum_GLint_GLint_GLint_GLsizei_GLsizei_GLenum_GLsizei_const_GLvoid_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), target, level, xoffset, yoffset, width, height, format, imageSize, data);
}
@io.qt.QtUninvokable
private native void glCompressedTexSubImage2D_native_GLenum_GLint_GLint_GLint_GLsizei_GLsizei_GLenum_GLsizei_const_GLvoid_ptr(long __this__nativeId, int target, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, java.nio.Buffer data);
@io.qt.QtUninvokable
public final void glCompressedTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int imageSize, java.nio.Buffer data){
glCompressedTexSubImage3D_native_GLenum_GLint_GLint_GLint_GLint_GLsizei_GLsizei_GLsizei_GLenum_GLsizei_const_GLvoid_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data);
}
@io.qt.QtUninvokable
private native void glCompressedTexSubImage3D_native_GLenum_GLint_GLint_GLint_GLint_GLsizei_GLsizei_GLsizei_GLenum_GLsizei_const_GLvoid_ptr(long __this__nativeId, int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int imageSize, java.nio.Buffer data);
@io.qt.QtUninvokable
public final void glCopyBufferSubData(int readTarget, int writeTarget, long readOffset, long writeOffset, long size){
glCopyBufferSubData_native_GLenum_GLenum_GLintptr_GLintptr_GLsizeiptr(QtJambi_LibraryUtilities.internal.nativeId(this), readTarget, writeTarget, readOffset, writeOffset, size);
}
@io.qt.QtUninvokable
private native void glCopyBufferSubData_native_GLenum_GLenum_GLintptr_GLintptr_GLsizeiptr(long __this__nativeId, int readTarget, int writeTarget, long readOffset, long writeOffset, long size);
@io.qt.QtUninvokable
public final void glCopyTexImage1D(int target, int level, int internalformat, int x, int y, int width, int border){
glCopyTexImage1D_native_GLenum_GLint_GLenum_GLint_GLint_GLsizei_GLint(QtJambi_LibraryUtilities.internal.nativeId(this), target, level, internalformat, x, y, width, border);
}
@io.qt.QtUninvokable
private native void glCopyTexImage1D_native_GLenum_GLint_GLenum_GLint_GLint_GLsizei_GLint(long __this__nativeId, int target, int level, int internalformat, int x, int y, int width, int border);
@io.qt.QtUninvokable
public final void glCopyTexImage2D(int target, int level, int internalformat, int x, int y, int width, int height, int border){
glCopyTexImage2D_native_GLenum_GLint_GLenum_GLint_GLint_GLsizei_GLsizei_GLint(QtJambi_LibraryUtilities.internal.nativeId(this), target, level, internalformat, x, y, width, height, border);
}
@io.qt.QtUninvokable
private native void glCopyTexImage2D_native_GLenum_GLint_GLenum_GLint_GLint_GLsizei_GLsizei_GLint(long __this__nativeId, int target, int level, int internalformat, int x, int y, int width, int height, int border);
@io.qt.QtUninvokable
public final void glCopyTexSubImage1D(int target, int level, int xoffset, int x, int y, int width){
glCopyTexSubImage1D_native_GLenum_GLint_GLint_GLint_GLint_GLsizei(QtJambi_LibraryUtilities.internal.nativeId(this), target, level, xoffset, x, y, width);
}
@io.qt.QtUninvokable
private native void glCopyTexSubImage1D_native_GLenum_GLint_GLint_GLint_GLint_GLsizei(long __this__nativeId, int target, int level, int xoffset, int x, int y, int width);
@io.qt.QtUninvokable
public final void glCopyTexSubImage2D(int target, int level, int xoffset, int yoffset, int x, int y, int width, int height){
glCopyTexSubImage2D_native_GLenum_GLint_GLint_GLint_GLint_GLint_GLsizei_GLsizei(QtJambi_LibraryUtilities.internal.nativeId(this), target, level, xoffset, yoffset, x, y, width, height);
}
@io.qt.QtUninvokable
private native void glCopyTexSubImage2D_native_GLenum_GLint_GLint_GLint_GLint_GLint_GLsizei_GLsizei(long __this__nativeId, int target, int level, int xoffset, int yoffset, int x, int y, int width, int height);
@io.qt.QtUninvokable
public final void glCopyTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int x, int y, int width, int height){
glCopyTexSubImage3D_native_GLenum_GLint_GLint_GLint_GLint_GLint_GLint_GLsizei_GLsizei(QtJambi_LibraryUtilities.internal.nativeId(this), target, level, xoffset, yoffset, zoffset, x, y, width, height);
}
@io.qt.QtUninvokable
private native void glCopyTexSubImage3D_native_GLenum_GLint_GLint_GLint_GLint_GLint_GLint_GLsizei_GLsizei(long __this__nativeId, int target, int level, int xoffset, int yoffset, int zoffset, int x, int y, int width, int height);
@io.qt.QtUninvokable
public final int glCreateProgram(){
return glCreateProgram_native(QtJambi_LibraryUtilities.internal.nativeId(this));
}
@io.qt.QtUninvokable
private native int glCreateProgram_native(long __this__nativeId);
@io.qt.QtUninvokable
public final int glCreateShader(int type){
return glCreateShader_native_GLenum(QtJambi_LibraryUtilities.internal.nativeId(this), type);
}
@io.qt.QtUninvokable
private native int glCreateShader_native_GLenum(long __this__nativeId, int type);
@io.qt.QtUninvokable
public final void glCullFace(int mode){
glCullFace_native_GLenum(QtJambi_LibraryUtilities.internal.nativeId(this), mode);
}
@io.qt.QtUninvokable
private native void glCullFace_native_GLenum(long __this__nativeId, int mode);
@io.qt.QtUninvokable
public final void glDeleteBuffers(int n, java.nio.IntBuffer buffers){
glDeleteBuffers_native_GLsizei_const_GLuint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), n, buffers);
}
@io.qt.QtUninvokable
private native void glDeleteBuffers_native_GLsizei_const_GLuint_ptr(long __this__nativeId, int n, java.nio.IntBuffer buffers);
@io.qt.QtUninvokable
public final void glDeleteFramebuffers(int n, java.nio.IntBuffer framebuffers){
glDeleteFramebuffers_native_GLsizei_const_GLuint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), n, framebuffers);
}
@io.qt.QtUninvokable
private native void glDeleteFramebuffers_native_GLsizei_const_GLuint_ptr(long __this__nativeId, int n, java.nio.IntBuffer framebuffers);
@io.qt.QtUninvokable
public final void glDeleteProgram(int program){
glDeleteProgram_native_GLuint(QtJambi_LibraryUtilities.internal.nativeId(this), program);
}
@io.qt.QtUninvokable
private native void glDeleteProgram_native_GLuint(long __this__nativeId, int program);
@io.qt.QtUninvokable
public final void glDeleteQueries(int n, java.nio.IntBuffer ids){
glDeleteQueries_native_GLsizei_const_GLuint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), n, ids);
}
@io.qt.QtUninvokable
private native void glDeleteQueries_native_GLsizei_const_GLuint_ptr(long __this__nativeId, int n, java.nio.IntBuffer ids);
@io.qt.QtUninvokable
public final void glDeleteRenderbuffers(int n, java.nio.IntBuffer renderbuffers){
glDeleteRenderbuffers_native_GLsizei_const_GLuint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), n, renderbuffers);
}
@io.qt.QtUninvokable
private native void glDeleteRenderbuffers_native_GLsizei_const_GLuint_ptr(long __this__nativeId, int n, java.nio.IntBuffer renderbuffers);
@io.qt.QtUninvokable
public final void glDeleteShader(int shader){
glDeleteShader_native_GLuint(QtJambi_LibraryUtilities.internal.nativeId(this), shader);
}
@io.qt.QtUninvokable
private native void glDeleteShader_native_GLuint(long __this__nativeId, int shader);
@io.qt.QtUninvokable
public final void glDeleteTextures(int n, java.nio.IntBuffer textures){
glDeleteTextures_native_GLsizei_const_GLuint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), n, textures);
}
@io.qt.QtUninvokable
private native void glDeleteTextures_native_GLsizei_const_GLuint_ptr(long __this__nativeId, int n, java.nio.IntBuffer textures);
@io.qt.QtUninvokable
public final void glDeleteVertexArrays(int n, java.nio.IntBuffer arrays){
glDeleteVertexArrays_native_GLsizei_const_GLuint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), n, arrays);
}
@io.qt.QtUninvokable
private native void glDeleteVertexArrays_native_GLsizei_const_GLuint_ptr(long __this__nativeId, int n, java.nio.IntBuffer arrays);
@io.qt.QtUninvokable
public final void glDepthFunc(int func){
glDepthFunc_native_GLenum(QtJambi_LibraryUtilities.internal.nativeId(this), func);
}
@io.qt.QtUninvokable
private native void glDepthFunc_native_GLenum(long __this__nativeId, int func);
@io.qt.QtUninvokable
public final void glDepthMask(boolean flag){
glDepthMask_native_GLboolean(QtJambi_LibraryUtilities.internal.nativeId(this), flag);
}
@io.qt.QtUninvokable
private native void glDepthMask_native_GLboolean(long __this__nativeId, boolean flag);
@io.qt.QtUninvokable
public final void glDepthRange(double nearVal, double farVal){
glDepthRange_native_GLdouble_GLdouble(QtJambi_LibraryUtilities.internal.nativeId(this), nearVal, farVal);
}
@io.qt.QtUninvokable
private native void glDepthRange_native_GLdouble_GLdouble(long __this__nativeId, double nearVal, double farVal);
@io.qt.QtUninvokable
public final void glDetachShader(int program, int shader){
glDetachShader_native_GLuint_GLuint(QtJambi_LibraryUtilities.internal.nativeId(this), program, shader);
}
@io.qt.QtUninvokable
private native void glDetachShader_native_GLuint_GLuint(long __this__nativeId, int program, int shader);
@io.qt.QtUninvokable
public final void glDisable(int cap){
glDisable_native_GLenum(QtJambi_LibraryUtilities.internal.nativeId(this), cap);
}
@io.qt.QtUninvokable
private native void glDisable_native_GLenum(long __this__nativeId, int cap);
@io.qt.QtUninvokable
public final void glDisableVertexAttribArray(int index){
glDisableVertexAttribArray_native_GLuint(QtJambi_LibraryUtilities.internal.nativeId(this), index);
}
@io.qt.QtUninvokable
private native void glDisableVertexAttribArray_native_GLuint(long __this__nativeId, int index);
@io.qt.QtUninvokable
public final void glDisablei(int target, int index){
glDisablei_native_GLenum_GLuint(QtJambi_LibraryUtilities.internal.nativeId(this), target, index);
}
@io.qt.QtUninvokable
private native void glDisablei_native_GLenum_GLuint(long __this__nativeId, int target, int index);
@io.qt.QtUninvokable
public final void glDrawArrays(int mode, int first, int count){
glDrawArrays_native_GLenum_GLint_GLsizei(QtJambi_LibraryUtilities.internal.nativeId(this), mode, first, count);
}
@io.qt.QtUninvokable
private native void glDrawArrays_native_GLenum_GLint_GLsizei(long __this__nativeId, int mode, int first, int count);
@io.qt.QtUninvokable
public final void glDrawArraysInstanced(int mode, int first, int count, int instancecount){
glDrawArraysInstanced_native_GLenum_GLint_GLsizei_GLsizei(QtJambi_LibraryUtilities.internal.nativeId(this), mode, first, count, instancecount);
}
@io.qt.QtUninvokable
private native void glDrawArraysInstanced_native_GLenum_GLint_GLsizei_GLsizei(long __this__nativeId, int mode, int first, int count, int instancecount);
@io.qt.QtUninvokable
public final void glDrawBuffer(int mode){
glDrawBuffer_native_GLenum(QtJambi_LibraryUtilities.internal.nativeId(this), mode);
}
@io.qt.QtUninvokable
private native void glDrawBuffer_native_GLenum(long __this__nativeId, int mode);
@io.qt.QtUninvokable
public final void glDrawBuffers(int n, java.nio.IntBuffer bufs){
glDrawBuffers_native_GLsizei_const_GLenum_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), n, bufs);
}
@io.qt.QtUninvokable
private native void glDrawBuffers_native_GLsizei_const_GLenum_ptr(long __this__nativeId, int n, java.nio.IntBuffer bufs);
@io.qt.QtUninvokable
public final void glDrawElements(int mode, int count, int type, java.nio.Buffer indices){
glDrawElements_native_GLenum_GLsizei_GLenum_const_GLvoid_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), mode, count, type, indices);
}
@io.qt.QtUninvokable
private native void glDrawElements_native_GLenum_GLsizei_GLenum_const_GLvoid_ptr(long __this__nativeId, int mode, int count, int type, java.nio.Buffer indices);
@io.qt.QtUninvokable
public final void glDrawElementsInstanced(int mode, int count, int type, java.nio.Buffer indices, int instancecount){
glDrawElementsInstanced_native_GLenum_GLsizei_GLenum_const_GLvoid_ptr_GLsizei(QtJambi_LibraryUtilities.internal.nativeId(this), mode, count, type, indices, instancecount);
}
@io.qt.QtUninvokable
private native void glDrawElementsInstanced_native_GLenum_GLsizei_GLenum_const_GLvoid_ptr_GLsizei(long __this__nativeId, int mode, int count, int type, java.nio.Buffer indices, int instancecount);
@io.qt.QtUninvokable
public final void glDrawRangeElements(int mode, int start, int end, int count, int type, java.nio.Buffer indices){
glDrawRangeElements_native_GLenum_GLuint_GLuint_GLsizei_GLenum_const_GLvoid_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), mode, start, end, count, type, indices);
}
@io.qt.QtUninvokable
private native void glDrawRangeElements_native_GLenum_GLuint_GLuint_GLsizei_GLenum_const_GLvoid_ptr(long __this__nativeId, int mode, int start, int end, int count, int type, java.nio.Buffer indices);
@io.qt.QtUninvokable
public final void glEnable(int cap){
glEnable_native_GLenum(QtJambi_LibraryUtilities.internal.nativeId(this), cap);
}
@io.qt.QtUninvokable
private native void glEnable_native_GLenum(long __this__nativeId, int cap);
@io.qt.QtUninvokable
public final void glEnableVertexAttribArray(int index){
glEnableVertexAttribArray_native_GLuint(QtJambi_LibraryUtilities.internal.nativeId(this), index);
}
@io.qt.QtUninvokable
private native void glEnableVertexAttribArray_native_GLuint(long __this__nativeId, int index);
@io.qt.QtUninvokable
public final void glEnablei(int target, int index){
glEnablei_native_GLenum_GLuint(QtJambi_LibraryUtilities.internal.nativeId(this), target, index);
}
@io.qt.QtUninvokable
private native void glEnablei_native_GLenum_GLuint(long __this__nativeId, int target, int index);
@io.qt.QtUninvokable
public final void glEndConditionalRender(){
glEndConditionalRender_native(QtJambi_LibraryUtilities.internal.nativeId(this));
}
@io.qt.QtUninvokable
private native void glEndConditionalRender_native(long __this__nativeId);
@io.qt.QtUninvokable
public final void glEndQuery(int target){
glEndQuery_native_GLenum(QtJambi_LibraryUtilities.internal.nativeId(this), target);
}
@io.qt.QtUninvokable
private native void glEndQuery_native_GLenum(long __this__nativeId, int target);
@io.qt.QtUninvokable
public final void glEndTransformFeedback(){
glEndTransformFeedback_native(QtJambi_LibraryUtilities.internal.nativeId(this));
}
@io.qt.QtUninvokable
private native void glEndTransformFeedback_native(long __this__nativeId);
@io.qt.QtUninvokable
public final void glFinish(){
glFinish_native(QtJambi_LibraryUtilities.internal.nativeId(this));
}
@io.qt.QtUninvokable
private native void glFinish_native(long __this__nativeId);
@io.qt.QtUninvokable
public final void glFlush(){
glFlush_native(QtJambi_LibraryUtilities.internal.nativeId(this));
}
@io.qt.QtUninvokable
private native void glFlush_native(long __this__nativeId);
@io.qt.QtUninvokable
public final void glFlushMappedBufferRange(int target, long offset, long length){
glFlushMappedBufferRange_native_GLenum_GLintptr_GLsizeiptr(QtJambi_LibraryUtilities.internal.nativeId(this), target, offset, length);
}
@io.qt.QtUninvokable
private native void glFlushMappedBufferRange_native_GLenum_GLintptr_GLsizeiptr(long __this__nativeId, int target, long offset, long length);
@io.qt.QtUninvokable
public final void glFramebufferRenderbuffer(int target, int attachment, int renderbuffertarget, int renderbuffer){
glFramebufferRenderbuffer_native_GLenum_GLenum_GLenum_GLuint(QtJambi_LibraryUtilities.internal.nativeId(this), target, attachment, renderbuffertarget, renderbuffer);
}
@io.qt.QtUninvokable
private native void glFramebufferRenderbuffer_native_GLenum_GLenum_GLenum_GLuint(long __this__nativeId, int target, int attachment, int renderbuffertarget, int renderbuffer);
@io.qt.QtUninvokable
public final void glFramebufferTexture1D(int target, int attachment, int textarget, int texture, int level){
glFramebufferTexture1D_native_GLenum_GLenum_GLenum_GLuint_GLint(QtJambi_LibraryUtilities.internal.nativeId(this), target, attachment, textarget, texture, level);
}
@io.qt.QtUninvokable
private native void glFramebufferTexture1D_native_GLenum_GLenum_GLenum_GLuint_GLint(long __this__nativeId, int target, int attachment, int textarget, int texture, int level);
@io.qt.QtUninvokable
public final void glFramebufferTexture2D(int target, int attachment, int textarget, int texture, int level){
glFramebufferTexture2D_native_GLenum_GLenum_GLenum_GLuint_GLint(QtJambi_LibraryUtilities.internal.nativeId(this), target, attachment, textarget, texture, level);
}
@io.qt.QtUninvokable
private native void glFramebufferTexture2D_native_GLenum_GLenum_GLenum_GLuint_GLint(long __this__nativeId, int target, int attachment, int textarget, int texture, int level);
@io.qt.QtUninvokable
public final void glFramebufferTexture3D(int target, int attachment, int textarget, int texture, int level, int zoffset){
glFramebufferTexture3D_native_GLenum_GLenum_GLenum_GLuint_GLint_GLint(QtJambi_LibraryUtilities.internal.nativeId(this), target, attachment, textarget, texture, level, zoffset);
}
@io.qt.QtUninvokable
private native void glFramebufferTexture3D_native_GLenum_GLenum_GLenum_GLuint_GLint_GLint(long __this__nativeId, int target, int attachment, int textarget, int texture, int level, int zoffset);
@io.qt.QtUninvokable
public final void glFramebufferTextureLayer(int target, int attachment, int texture, int level, int layer){
glFramebufferTextureLayer_native_GLenum_GLenum_GLuint_GLint_GLint(QtJambi_LibraryUtilities.internal.nativeId(this), target, attachment, texture, level, layer);
}
@io.qt.QtUninvokable
private native void glFramebufferTextureLayer_native_GLenum_GLenum_GLuint_GLint_GLint(long __this__nativeId, int target, int attachment, int texture, int level, int layer);
@io.qt.QtUninvokable
public final void glFrontFace(int mode){
glFrontFace_native_GLenum(QtJambi_LibraryUtilities.internal.nativeId(this), mode);
}
@io.qt.QtUninvokable
private native void glFrontFace_native_GLenum(long __this__nativeId, int mode);
@io.qt.QtUninvokable
public final void glGenBuffers(int n, java.nio.IntBuffer buffers){
glGenBuffers_native_GLsizei_GLuint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), n, buffers);
}
@io.qt.QtUninvokable
private native void glGenBuffers_native_GLsizei_GLuint_ptr(long __this__nativeId, int n, java.nio.IntBuffer buffers);
@io.qt.QtUninvokable
public final void glGenFramebuffers(int n, java.nio.IntBuffer framebuffers){
glGenFramebuffers_native_GLsizei_GLuint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), n, framebuffers);
}
@io.qt.QtUninvokable
private native void glGenFramebuffers_native_GLsizei_GLuint_ptr(long __this__nativeId, int n, java.nio.IntBuffer framebuffers);
@io.qt.QtUninvokable
public final void glGenQueries(int n, java.nio.IntBuffer ids){
glGenQueries_native_GLsizei_GLuint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), n, ids);
}
@io.qt.QtUninvokable
private native void glGenQueries_native_GLsizei_GLuint_ptr(long __this__nativeId, int n, java.nio.IntBuffer ids);
@io.qt.QtUninvokable
public final void glGenRenderbuffers(int n, java.nio.IntBuffer renderbuffers){
glGenRenderbuffers_native_GLsizei_GLuint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), n, renderbuffers);
}
@io.qt.QtUninvokable
private native void glGenRenderbuffers_native_GLsizei_GLuint_ptr(long __this__nativeId, int n, java.nio.IntBuffer renderbuffers);
@io.qt.QtUninvokable
public final void glGenTextures(int n, java.nio.IntBuffer textures){
glGenTextures_native_GLsizei_GLuint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), n, textures);
}
@io.qt.QtUninvokable
private native void glGenTextures_native_GLsizei_GLuint_ptr(long __this__nativeId, int n, java.nio.IntBuffer textures);
@io.qt.QtUninvokable
public final void glGenVertexArrays(int n, java.nio.IntBuffer arrays){
glGenVertexArrays_native_GLsizei_GLuint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), n, arrays);
}
@io.qt.QtUninvokable
private native void glGenVertexArrays_native_GLsizei_GLuint_ptr(long __this__nativeId, int n, java.nio.IntBuffer arrays);
@io.qt.QtUninvokable
public final void glGenerateMipmap(int target){
glGenerateMipmap_native_GLenum(QtJambi_LibraryUtilities.internal.nativeId(this), target);
}
@io.qt.QtUninvokable
private native void glGenerateMipmap_native_GLenum(long __this__nativeId, int target);
@io.qt.QtUninvokable
public final void glGetActiveAttrib(int program, int index, int bufSize, java.nio.IntBuffer length, java.nio.IntBuffer size, java.nio.IntBuffer type, java.nio.CharBuffer name){
glGetActiveAttrib_native_GLuint_GLuint_GLsizei_GLsizei_ptr_GLint_ptr_GLenum_ptr_GLchar_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), program, index, bufSize, length, size, type, name);
}
@io.qt.QtUninvokable
private native void glGetActiveAttrib_native_GLuint_GLuint_GLsizei_GLsizei_ptr_GLint_ptr_GLenum_ptr_GLchar_ptr(long __this__nativeId, int program, int index, int bufSize, java.nio.IntBuffer length, java.nio.IntBuffer size, java.nio.IntBuffer type, java.nio.CharBuffer name);
@io.qt.QtUninvokable
public final void glGetActiveUniform(int program, int index, int bufSize, java.nio.IntBuffer length, java.nio.IntBuffer size, java.nio.IntBuffer type, java.nio.CharBuffer name){
glGetActiveUniform_native_GLuint_GLuint_GLsizei_GLsizei_ptr_GLint_ptr_GLenum_ptr_GLchar_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), program, index, bufSize, length, size, type, name);
}
@io.qt.QtUninvokable
private native void glGetActiveUniform_native_GLuint_GLuint_GLsizei_GLsizei_ptr_GLint_ptr_GLenum_ptr_GLchar_ptr(long __this__nativeId, int program, int index, int bufSize, java.nio.IntBuffer length, java.nio.IntBuffer size, java.nio.IntBuffer type, java.nio.CharBuffer name);
@io.qt.QtUninvokable
public final void glGetActiveUniformBlockName(int program, int uniformBlockIndex, int bufSize, java.nio.IntBuffer length, java.nio.CharBuffer uniformBlockName){
glGetActiveUniformBlockName_native_GLuint_GLuint_GLsizei_GLsizei_ptr_GLchar_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), program, uniformBlockIndex, bufSize, length, uniformBlockName);
}
@io.qt.QtUninvokable
private native void glGetActiveUniformBlockName_native_GLuint_GLuint_GLsizei_GLsizei_ptr_GLchar_ptr(long __this__nativeId, int program, int uniformBlockIndex, int bufSize, java.nio.IntBuffer length, java.nio.CharBuffer uniformBlockName);
@io.qt.QtUninvokable
public final void glGetActiveUniformBlockiv(int program, int uniformBlockIndex, int pname, java.nio.IntBuffer params){
glGetActiveUniformBlockiv_native_GLuint_GLuint_GLenum_GLint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), program, uniformBlockIndex, pname, params);
}
@io.qt.QtUninvokable
private native void glGetActiveUniformBlockiv_native_GLuint_GLuint_GLenum_GLint_ptr(long __this__nativeId, int program, int uniformBlockIndex, int pname, java.nio.IntBuffer params);
@io.qt.QtUninvokable
public final void glGetActiveUniformName(int program, int uniformIndex, int bufSize, java.nio.IntBuffer length, java.nio.CharBuffer uniformName){
glGetActiveUniformName_native_GLuint_GLuint_GLsizei_GLsizei_ptr_GLchar_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), program, uniformIndex, bufSize, length, uniformName);
}
@io.qt.QtUninvokable
private native void glGetActiveUniformName_native_GLuint_GLuint_GLsizei_GLsizei_ptr_GLchar_ptr(long __this__nativeId, int program, int uniformIndex, int bufSize, java.nio.IntBuffer length, java.nio.CharBuffer uniformName);
@io.qt.QtUninvokable
public final void glGetActiveUniformsiv(int program, int uniformCount, java.nio.IntBuffer uniformIndices, int pname, java.nio.IntBuffer params){
glGetActiveUniformsiv_native_GLuint_GLsizei_const_GLuint_ptr_GLenum_GLint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), program, uniformCount, uniformIndices, pname, params);
}
@io.qt.QtUninvokable
private native void glGetActiveUniformsiv_native_GLuint_GLsizei_const_GLuint_ptr_GLenum_GLint_ptr(long __this__nativeId, int program, int uniformCount, java.nio.IntBuffer uniformIndices, int pname, java.nio.IntBuffer params);
@io.qt.QtUninvokable
public final void glGetAttachedShaders(int program, int maxCount, java.nio.IntBuffer count, java.nio.IntBuffer obj){
glGetAttachedShaders_native_GLuint_GLsizei_GLsizei_ptr_GLuint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), program, maxCount, count, obj);
}
@io.qt.QtUninvokable
private native void glGetAttachedShaders_native_GLuint_GLsizei_GLsizei_ptr_GLuint_ptr(long __this__nativeId, int program, int maxCount, java.nio.IntBuffer count, java.nio.IntBuffer obj);
@io.qt.QtUninvokable
public final int glGetAttribLocation(int program, java.nio.CharBuffer name){
return glGetAttribLocation_native_GLuint_const_GLchar_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), program, name);
}
@io.qt.QtUninvokable
private native int glGetAttribLocation_native_GLuint_const_GLchar_ptr(long __this__nativeId, int program, java.nio.CharBuffer name);
@io.qt.QtUninvokable
public final void glGetBooleani_v(int target, int index, java.nio.IntBuffer data){
java.util.Objects.requireNonNull(data, "Argument 'data': null not expected.");
glGetBooleani_v_native_GLenum_GLuint_GLboolean_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), target, index, data);
}
@io.qt.QtUninvokable
private native void glGetBooleani_v_native_GLenum_GLuint_GLboolean_ptr(long __this__nativeId, int target, int index, java.nio.IntBuffer data);
@io.qt.QtUninvokable
public final void glGetBooleanv(int pname, boolean[] params){
if(params!=null && params.length < 1)
throw new IllegalArgumentException("Argument 'params': Wrong number of elements in array. Found: " + params.length + ", expected: 1");
glGetBooleanv_native_GLenum_GLboolean_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), pname, params);
}
@io.qt.QtUninvokable
private native void glGetBooleanv_native_GLenum_GLboolean_ptr(long __this__nativeId, int pname, boolean[] params);
@io.qt.QtUninvokable
public final void glGetBufferParameteriv(int target, int pname, java.nio.IntBuffer params){
glGetBufferParameteriv_native_GLenum_GLenum_GLint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), target, pname, params);
}
@io.qt.QtUninvokable
private native void glGetBufferParameteriv_native_GLenum_GLenum_GLint_ptr(long __this__nativeId, int target, int pname, java.nio.IntBuffer params);
@io.qt.QtUninvokable
public final void glGetBufferPointerv(int target, int pname, java.nio.Buffer[] params){
glGetBufferPointerv_native_GLenum_GLenum_GLvoid_ptr_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), target, pname, params);
}
@io.qt.QtUninvokable
private native void glGetBufferPointerv_native_GLenum_GLenum_GLvoid_ptr_ptr(long __this__nativeId, int target, int pname, java.nio.Buffer[] params);
@io.qt.QtUninvokable
public final void glGetBufferSubData(int target, long offset, long size, java.nio.Buffer data){
glGetBufferSubData_native_GLenum_GLintptr_GLsizeiptr_GLvoid_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), target, offset, size, data);
}
@io.qt.QtUninvokable
private native void glGetBufferSubData_native_GLenum_GLintptr_GLsizeiptr_GLvoid_ptr(long __this__nativeId, int target, long offset, long size, java.nio.Buffer data);
@io.qt.QtUninvokable
public final void glGetCompressedTexImage(int target, int level, java.nio.Buffer img){
glGetCompressedTexImage_native_GLenum_GLint_GLvoid_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), target, level, img);
}
@io.qt.QtUninvokable
private native void glGetCompressedTexImage_native_GLenum_GLint_GLvoid_ptr(long __this__nativeId, int target, int level, java.nio.Buffer img);
@io.qt.QtUninvokable
public final void glGetDoublev(int pname, double[] params){
if(params!=null && params.length < 1)
throw new IllegalArgumentException("Argument 'params': Wrong number of elements in array. Found: " + params.length + ", expected: 1");
glGetDoublev_native_GLenum_GLdouble_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), pname, params);
}
@io.qt.QtUninvokable
private native void glGetDoublev_native_GLenum_GLdouble_ptr(long __this__nativeId, int pname, double[] params);
@io.qt.QtUninvokable
public final int glGetError(){
return glGetError_native(QtJambi_LibraryUtilities.internal.nativeId(this));
}
@io.qt.QtUninvokable
private native int glGetError_native(long __this__nativeId);
@io.qt.QtUninvokable
public final void glGetFloatv(int pname, float[] params){
if(params!=null && params.length < 1)
throw new IllegalArgumentException("Argument 'params': Wrong number of elements in array. Found: " + params.length + ", expected: 1");
glGetFloatv_native_GLenum_GLfloat_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), pname, params);
}
@io.qt.QtUninvokable
private native void glGetFloatv_native_GLenum_GLfloat_ptr(long __this__nativeId, int pname, float[] params);
@io.qt.QtUninvokable
public final int glGetFragDataLocation(int program, java.nio.CharBuffer name){
return glGetFragDataLocation_native_GLuint_const_GLchar_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), program, name);
}
@io.qt.QtUninvokable
private native int glGetFragDataLocation_native_GLuint_const_GLchar_ptr(long __this__nativeId, int program, java.nio.CharBuffer name);
@io.qt.QtUninvokable
public final void glGetFramebufferAttachmentParameteriv(int target, int attachment, int pname, java.nio.IntBuffer params){
glGetFramebufferAttachmentParameteriv_native_GLenum_GLenum_GLenum_GLint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), target, attachment, pname, params);
}
@io.qt.QtUninvokable
private native void glGetFramebufferAttachmentParameteriv_native_GLenum_GLenum_GLenum_GLint_ptr(long __this__nativeId, int target, int attachment, int pname, java.nio.IntBuffer params);
@io.qt.QtUninvokable
public final void glGetIntegeri_v(int target, int index, java.nio.IntBuffer data){
glGetIntegeri_v_native_GLenum_GLuint_GLint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), target, index, data);
}
@io.qt.QtUninvokable
private native void glGetIntegeri_v_native_GLenum_GLuint_GLint_ptr(long __this__nativeId, int target, int index, java.nio.IntBuffer data);
@io.qt.QtUninvokable
public final void glGetIntegerv(int pname, int[] params){
if(params!=null && params.length < 1)
throw new IllegalArgumentException("Argument 'params': Wrong number of elements in array. Found: " + params.length + ", expected: 1");
glGetIntegerv_native_GLenum_GLint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), pname, params);
}
@io.qt.QtUninvokable
private native void glGetIntegerv_native_GLenum_GLint_ptr(long __this__nativeId, int pname, int[] params);
@io.qt.QtUninvokable
public final void glGetPointerv(int pname, java.nio.Buffer[] params){
java.util.Objects.requireNonNull(params, "Argument 'params': null not expected.");
glGetPointerv_native_GLenum_GLvoid_ptr_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), pname, params);
}
@io.qt.QtUninvokable
private native void glGetPointerv_native_GLenum_GLvoid_ptr_ptr(long __this__nativeId, int pname, java.nio.Buffer[] params);
@io.qt.QtUninvokable
public final void glGetProgramInfoLog(int program, int bufSize, java.nio.IntBuffer length, java.nio.CharBuffer infoLog){
glGetProgramInfoLog_native_GLuint_GLsizei_GLsizei_ptr_GLchar_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), program, bufSize, length, infoLog);
}
@io.qt.QtUninvokable
private native void glGetProgramInfoLog_native_GLuint_GLsizei_GLsizei_ptr_GLchar_ptr(long __this__nativeId, int program, int bufSize, java.nio.IntBuffer length, java.nio.CharBuffer infoLog);
@io.qt.QtUninvokable
public final void glGetProgramiv(int program, int pname, java.nio.IntBuffer params){
glGetProgramiv_native_GLuint_GLenum_GLint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), program, pname, params);
}
@io.qt.QtUninvokable
private native void glGetProgramiv_native_GLuint_GLenum_GLint_ptr(long __this__nativeId, int program, int pname, java.nio.IntBuffer params);
@io.qt.QtUninvokable
public final void glGetQueryObjectiv(int id, int pname, java.nio.IntBuffer params){
glGetQueryObjectiv_native_GLuint_GLenum_GLint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), id, pname, params);
}
@io.qt.QtUninvokable
private native void glGetQueryObjectiv_native_GLuint_GLenum_GLint_ptr(long __this__nativeId, int id, int pname, java.nio.IntBuffer params);
@io.qt.QtUninvokable
public final void glGetQueryObjectuiv(int id, int pname, java.nio.IntBuffer params){
glGetQueryObjectuiv_native_GLuint_GLenum_GLuint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), id, pname, params);
}
@io.qt.QtUninvokable
private native void glGetQueryObjectuiv_native_GLuint_GLenum_GLuint_ptr(long __this__nativeId, int id, int pname, java.nio.IntBuffer params);
@io.qt.QtUninvokable
public final void glGetQueryiv(int target, int pname, java.nio.IntBuffer params){
glGetQueryiv_native_GLenum_GLenum_GLint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), target, pname, params);
}
@io.qt.QtUninvokable
private native void glGetQueryiv_native_GLenum_GLenum_GLint_ptr(long __this__nativeId, int target, int pname, java.nio.IntBuffer params);
@io.qt.QtUninvokable
public final void glGetRenderbufferParameteriv(int target, int pname, java.nio.IntBuffer params){
glGetRenderbufferParameteriv_native_GLenum_GLenum_GLint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), target, pname, params);
}
@io.qt.QtUninvokable
private native void glGetRenderbufferParameteriv_native_GLenum_GLenum_GLint_ptr(long __this__nativeId, int target, int pname, java.nio.IntBuffer params);
@io.qt.QtUninvokable
public final void glGetShaderInfoLog(int shader, int bufSize, java.nio.IntBuffer length, java.nio.CharBuffer infoLog){
glGetShaderInfoLog_native_GLuint_GLsizei_GLsizei_ptr_GLchar_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), shader, bufSize, length, infoLog);
}
@io.qt.QtUninvokable
private native void glGetShaderInfoLog_native_GLuint_GLsizei_GLsizei_ptr_GLchar_ptr(long __this__nativeId, int shader, int bufSize, java.nio.IntBuffer length, java.nio.CharBuffer infoLog);
@io.qt.QtUninvokable
public final void glGetShaderSource(int shader, int bufSize, java.nio.IntBuffer length, java.nio.CharBuffer source){
glGetShaderSource_native_GLuint_GLsizei_GLsizei_ptr_GLchar_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), shader, bufSize, length, source);
}
@io.qt.QtUninvokable
private native void glGetShaderSource_native_GLuint_GLsizei_GLsizei_ptr_GLchar_ptr(long __this__nativeId, int shader, int bufSize, java.nio.IntBuffer length, java.nio.CharBuffer source);
@io.qt.QtUninvokable
public final void glGetShaderiv(int shader, int pname, java.nio.IntBuffer params){
glGetShaderiv_native_GLuint_GLenum_GLint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), shader, pname, params);
}
@io.qt.QtUninvokable
private native void glGetShaderiv_native_GLuint_GLenum_GLint_ptr(long __this__nativeId, int shader, int pname, java.nio.IntBuffer params);
@io.qt.QtUninvokable
public final java.lang.String glGetString(int name){
return glGetString_native_GLenum(QtJambi_LibraryUtilities.internal.nativeId(this), name);
}
@io.qt.QtUninvokable
private native java.lang.String glGetString_native_GLenum(long __this__nativeId, int name);
@io.qt.QtUninvokable
public final java.lang.String glGetStringi(int name, int index){
return glGetStringi_native_GLenum_GLuint(QtJambi_LibraryUtilities.internal.nativeId(this), name, index);
}
@io.qt.QtUninvokable
private native java.lang.String glGetStringi_native_GLenum_GLuint(long __this__nativeId, int name, int index);
@io.qt.QtUninvokable
public final void glGetTexImage(int target, int level, int format, int type, java.nio.Buffer pixels){
glGetTexImage_native_GLenum_GLint_GLenum_GLenum_GLvoid_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), target, level, format, type, pixels);
}
@io.qt.QtUninvokable
private native void glGetTexImage_native_GLenum_GLint_GLenum_GLenum_GLvoid_ptr(long __this__nativeId, int target, int level, int format, int type, java.nio.Buffer pixels);
@io.qt.QtUninvokable
public final void glGetTexLevelParameterfv(int target, int level, int pname, java.nio.FloatBuffer params){
glGetTexLevelParameterfv_native_GLenum_GLint_GLenum_GLfloat_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), target, level, pname, params);
}
@io.qt.QtUninvokable
private native void glGetTexLevelParameterfv_native_GLenum_GLint_GLenum_GLfloat_ptr(long __this__nativeId, int target, int level, int pname, java.nio.FloatBuffer params);
@io.qt.QtUninvokable
public final void glGetTexLevelParameteriv(int target, int level, int pname, java.nio.IntBuffer params){
glGetTexLevelParameteriv_native_GLenum_GLint_GLenum_GLint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), target, level, pname, params);
}
@io.qt.QtUninvokable
private native void glGetTexLevelParameteriv_native_GLenum_GLint_GLenum_GLint_ptr(long __this__nativeId, int target, int level, int pname, java.nio.IntBuffer params);
@io.qt.QtUninvokable
public final void glGetTexParameterIiv(int target, int pname, java.nio.IntBuffer params){
glGetTexParameterIiv_native_GLenum_GLenum_GLint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), target, pname, params);
}
@io.qt.QtUninvokable
private native void glGetTexParameterIiv_native_GLenum_GLenum_GLint_ptr(long __this__nativeId, int target, int pname, java.nio.IntBuffer params);
@io.qt.QtUninvokable
public final void glGetTexParameterIuiv(int target, int pname, java.nio.IntBuffer params){
glGetTexParameterIuiv_native_GLenum_GLenum_GLuint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), target, pname, params);
}
@io.qt.QtUninvokable
private native void glGetTexParameterIuiv_native_GLenum_GLenum_GLuint_ptr(long __this__nativeId, int target, int pname, java.nio.IntBuffer params);
@io.qt.QtUninvokable
public final void glGetTexParameterfv(int target, int pname, java.nio.FloatBuffer params){
glGetTexParameterfv_native_GLenum_GLenum_GLfloat_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), target, pname, params);
}
@io.qt.QtUninvokable
private native void glGetTexParameterfv_native_GLenum_GLenum_GLfloat_ptr(long __this__nativeId, int target, int pname, java.nio.FloatBuffer params);
@io.qt.QtUninvokable
public final void glGetTexParameteriv(int target, int pname, java.nio.IntBuffer params){
glGetTexParameteriv_native_GLenum_GLenum_GLint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), target, pname, params);
}
@io.qt.QtUninvokable
private native void glGetTexParameteriv_native_GLenum_GLenum_GLint_ptr(long __this__nativeId, int target, int pname, java.nio.IntBuffer params);
@io.qt.QtUninvokable
public final void glGetTransformFeedbackVarying(int program, int index, int[] size, int[] type, java.lang.String[] name){
if (name.length < 1)
throw new IllegalArgumentException("Argument 'name': Wrong number of elements in array. Found: 0, expected: 1");
if(size!=null && size.length < 1)
throw new IllegalArgumentException("Argument 'size': Wrong number of elements in array. Found: " + size.length + ", expected: 1");
if(type!=null && type.length < 1)
throw new IllegalArgumentException("Argument 'type': Wrong number of elements in array. Found: " + type.length + ", expected: 1");
glGetTransformFeedbackVarying_native_GLuint_GLuint_GLsizei_GLsizei_ptr_GLsizei_ptr_GLenum_ptr_GLchar_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), program, index, size, type, name);
}
@io.qt.QtUninvokable
private native void glGetTransformFeedbackVarying_native_GLuint_GLuint_GLsizei_GLsizei_ptr_GLsizei_ptr_GLenum_ptr_GLchar_ptr(long __this__nativeId, int program, int index, int[] size, int[] type, java.lang.String[] name);
@io.qt.QtUninvokable
public final int glGetUniformBlockIndex(int program, java.nio.CharBuffer uniformBlockName){
return glGetUniformBlockIndex_native_GLuint_const_GLchar_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), program, uniformBlockName);
}
@io.qt.QtUninvokable
private native int glGetUniformBlockIndex_native_GLuint_const_GLchar_ptr(long __this__nativeId, int program, java.nio.CharBuffer uniformBlockName);
@io.qt.QtUninvokable
public final void glGetUniformIndices(int program, java.lang.String[] uniformNames, int[] uniformIndices){
glGetUniformIndices_native_GLuint_GLsizei_const_GLchar_cptr_ptr_GLuint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), program, uniformNames, uniformIndices);
}
@io.qt.QtUninvokable
private native void glGetUniformIndices_native_GLuint_GLsizei_const_GLchar_cptr_ptr_GLuint_ptr(long __this__nativeId, int program, java.lang.String[] uniformNames, int[] uniformIndices);
@io.qt.QtUninvokable
public final int glGetUniformLocation(int program, java.nio.CharBuffer name){
return glGetUniformLocation_native_GLuint_const_GLchar_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), program, name);
}
@io.qt.QtUninvokable
private native int glGetUniformLocation_native_GLuint_const_GLchar_ptr(long __this__nativeId, int program, java.nio.CharBuffer name);
@io.qt.QtUninvokable
public final void glGetUniformfv(int program, int location, java.nio.FloatBuffer params){
glGetUniformfv_native_GLuint_GLint_GLfloat_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), program, location, params);
}
@io.qt.QtUninvokable
private native void glGetUniformfv_native_GLuint_GLint_GLfloat_ptr(long __this__nativeId, int program, int location, java.nio.FloatBuffer params);
@io.qt.QtUninvokable
public final void glGetUniformiv(int program, int location, java.nio.IntBuffer params){
glGetUniformiv_native_GLuint_GLint_GLint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), program, location, params);
}
@io.qt.QtUninvokable
private native void glGetUniformiv_native_GLuint_GLint_GLint_ptr(long __this__nativeId, int program, int location, java.nio.IntBuffer params);
@io.qt.QtUninvokable
public final void glGetUniformuiv(int program, int location, java.nio.IntBuffer params){
glGetUniformuiv_native_GLuint_GLint_GLuint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), program, location, params);
}
@io.qt.QtUninvokable
private native void glGetUniformuiv_native_GLuint_GLint_GLuint_ptr(long __this__nativeId, int program, int location, java.nio.IntBuffer params);
@io.qt.QtUninvokable
public final void glGetVertexAttribIiv(int index, int pname, java.nio.IntBuffer params){
glGetVertexAttribIiv_native_GLuint_GLenum_GLint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), index, pname, params);
}
@io.qt.QtUninvokable
private native void glGetVertexAttribIiv_native_GLuint_GLenum_GLint_ptr(long __this__nativeId, int index, int pname, java.nio.IntBuffer params);
@io.qt.QtUninvokable
public final void glGetVertexAttribIuiv(int index, int pname, java.nio.IntBuffer params){
glGetVertexAttribIuiv_native_GLuint_GLenum_GLuint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), index, pname, params);
}
@io.qt.QtUninvokable
private native void glGetVertexAttribIuiv_native_GLuint_GLenum_GLuint_ptr(long __this__nativeId, int index, int pname, java.nio.IntBuffer params);
@io.qt.QtUninvokable
public final void glGetVertexAttribPointerv(int index, int pname, java.nio.Buffer[] pointer){
glGetVertexAttribPointerv_native_GLuint_GLenum_GLvoid_ptr_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), index, pname, pointer);
}
@io.qt.QtUninvokable
private native void glGetVertexAttribPointerv_native_GLuint_GLenum_GLvoid_ptr_ptr(long __this__nativeId, int index, int pname, java.nio.Buffer[] pointer);
@io.qt.QtUninvokable
public final void glGetVertexAttribdv(int index, int pname, java.nio.DoubleBuffer params){
glGetVertexAttribdv_native_GLuint_GLenum_GLdouble_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), index, pname, params);
}
@io.qt.QtUninvokable
private native void glGetVertexAttribdv_native_GLuint_GLenum_GLdouble_ptr(long __this__nativeId, int index, int pname, java.nio.DoubleBuffer params);
@io.qt.QtUninvokable
public final void glGetVertexAttribfv(int index, int pname, java.nio.FloatBuffer params){
glGetVertexAttribfv_native_GLuint_GLenum_GLfloat_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), index, pname, params);
}
@io.qt.QtUninvokable
private native void glGetVertexAttribfv_native_GLuint_GLenum_GLfloat_ptr(long __this__nativeId, int index, int pname, java.nio.FloatBuffer params);
@io.qt.QtUninvokable
public final void glGetVertexAttribiv(int index, int pname, java.nio.IntBuffer params){
glGetVertexAttribiv_native_GLuint_GLenum_GLint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), index, pname, params);
}
@io.qt.QtUninvokable
private native void glGetVertexAttribiv_native_GLuint_GLenum_GLint_ptr(long __this__nativeId, int index, int pname, java.nio.IntBuffer params);
@io.qt.QtUninvokable
public final void glHint(int target, int mode){
glHint_native_GLenum_GLenum(QtJambi_LibraryUtilities.internal.nativeId(this), target, mode);
}
@io.qt.QtUninvokable
private native void glHint_native_GLenum_GLenum(long __this__nativeId, int target, int mode);
@io.qt.QtUninvokable
public final void glIndexub(byte c){
glIndexub_native_GLubyte(QtJambi_LibraryUtilities.internal.nativeId(this), c);
}
@io.qt.QtUninvokable
private native void glIndexub_native_GLubyte(long __this__nativeId, byte c);
@io.qt.QtUninvokable
public final void glIndexubv(java.nio.ByteBuffer c){
glIndexubv_native_const_GLubyte_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), c);
}
@io.qt.QtUninvokable
private native void glIndexubv_native_const_GLubyte_ptr(long __this__nativeId, java.nio.ByteBuffer c);
@io.qt.QtUninvokable
public final boolean glIsBuffer(int buffer){
return glIsBuffer_native_GLuint(QtJambi_LibraryUtilities.internal.nativeId(this), buffer);
}
@io.qt.QtUninvokable
private native boolean glIsBuffer_native_GLuint(long __this__nativeId, int buffer);
@io.qt.QtUninvokable
public final boolean glIsEnabled(int cap){
return glIsEnabled_native_GLenum(QtJambi_LibraryUtilities.internal.nativeId(this), cap);
}
@io.qt.QtUninvokable
private native boolean glIsEnabled_native_GLenum(long __this__nativeId, int cap);
@io.qt.QtUninvokable
public final boolean glIsEnabledi(int target, int index){
return glIsEnabledi_native_GLenum_GLuint(QtJambi_LibraryUtilities.internal.nativeId(this), target, index);
}
@io.qt.QtUninvokable
private native boolean glIsEnabledi_native_GLenum_GLuint(long __this__nativeId, int target, int index);
@io.qt.QtUninvokable
public final boolean glIsFramebuffer(int framebuffer){
return glIsFramebuffer_native_GLuint(QtJambi_LibraryUtilities.internal.nativeId(this), framebuffer);
}
@io.qt.QtUninvokable
private native boolean glIsFramebuffer_native_GLuint(long __this__nativeId, int framebuffer);
@io.qt.QtUninvokable
public final boolean glIsProgram(int program){
return glIsProgram_native_GLuint(QtJambi_LibraryUtilities.internal.nativeId(this), program);
}
@io.qt.QtUninvokable
private native boolean glIsProgram_native_GLuint(long __this__nativeId, int program);
@io.qt.QtUninvokable
public final boolean glIsQuery(int id){
return glIsQuery_native_GLuint(QtJambi_LibraryUtilities.internal.nativeId(this), id);
}
@io.qt.QtUninvokable
private native boolean glIsQuery_native_GLuint(long __this__nativeId, int id);
@io.qt.QtUninvokable
public final boolean glIsRenderbuffer(int renderbuffer){
return glIsRenderbuffer_native_GLuint(QtJambi_LibraryUtilities.internal.nativeId(this), renderbuffer);
}
@io.qt.QtUninvokable
private native boolean glIsRenderbuffer_native_GLuint(long __this__nativeId, int renderbuffer);
@io.qt.QtUninvokable
public final boolean glIsShader(int shader){
return glIsShader_native_GLuint(QtJambi_LibraryUtilities.internal.nativeId(this), shader);
}
@io.qt.QtUninvokable
private native boolean glIsShader_native_GLuint(long __this__nativeId, int shader);
@io.qt.QtUninvokable
public final boolean glIsTexture(int texture){
return glIsTexture_native_GLuint(QtJambi_LibraryUtilities.internal.nativeId(this), texture);
}
@io.qt.QtUninvokable
private native boolean glIsTexture_native_GLuint(long __this__nativeId, int texture);
@io.qt.QtUninvokable
public final boolean glIsVertexArray(int array){
return glIsVertexArray_native_GLuint(QtJambi_LibraryUtilities.internal.nativeId(this), array);
}
@io.qt.QtUninvokable
private native boolean glIsVertexArray_native_GLuint(long __this__nativeId, int array);
@io.qt.QtUninvokable
public final void glLineWidth(float width){
glLineWidth_native_GLfloat(QtJambi_LibraryUtilities.internal.nativeId(this), width);
}
@io.qt.QtUninvokable
private native void glLineWidth_native_GLfloat(long __this__nativeId, float width);
@io.qt.QtUninvokable
public final void glLinkProgram(int program){
glLinkProgram_native_GLuint(QtJambi_LibraryUtilities.internal.nativeId(this), program);
}
@io.qt.QtUninvokable
private native void glLinkProgram_native_GLuint(long __this__nativeId, int program);
@io.qt.QtUninvokable
public final void glLogicOp(int opcode){
glLogicOp_native_GLenum(QtJambi_LibraryUtilities.internal.nativeId(this), opcode);
}
@io.qt.QtUninvokable
private native void glLogicOp_native_GLenum(long __this__nativeId, int opcode);
@io.qt.QtUninvokable
public final java.nio.Buffer glMapBuffer(int target, int access){
return glMapBuffer_native_GLenum_GLenum(QtJambi_LibraryUtilities.internal.nativeId(this), target, access);
}
@io.qt.QtUninvokable
private native java.nio.Buffer glMapBuffer_native_GLenum_GLenum(long __this__nativeId, int target, int access);
@io.qt.QtUninvokable
public final java.nio.Buffer glMapBufferRange(int target, long offset, int access){
return glMapBufferRange_native_GLenum_GLintptr_GLsizeiptr_GLbitfield(QtJambi_LibraryUtilities.internal.nativeId(this), target, offset, access);
}
@io.qt.QtUninvokable
private native java.nio.Buffer glMapBufferRange_native_GLenum_GLintptr_GLsizeiptr_GLbitfield(long __this__nativeId, int target, long offset, int access);
@io.qt.QtUninvokable
public final void glMultiDrawArrays(int mode, java.nio.IntBuffer first, java.nio.IntBuffer count, int drawcount){
glMultiDrawArrays_native_GLenum_const_GLint_ptr_const_GLsizei_ptr_GLsizei(QtJambi_LibraryUtilities.internal.nativeId(this), mode, first, count, drawcount);
}
@io.qt.QtUninvokable
private native void glMultiDrawArrays_native_GLenum_const_GLint_ptr_const_GLsizei_ptr_GLsizei(long __this__nativeId, int mode, java.nio.IntBuffer first, java.nio.IntBuffer count, int drawcount);
@io.qt.QtUninvokable
public final void glMultiDrawElements(int mode, java.nio.IntBuffer count, int type, java.nio.Buffer[] indices, int drawcount){
java.util.Objects.requireNonNull(indices, "Argument 'indices': null not expected.");
glMultiDrawElements_native_GLenum_const_GLsizei_ptr_GLenum_const_GLvoid_cptr_ptr_GLsizei(QtJambi_LibraryUtilities.internal.nativeId(this), mode, count, type, indices, drawcount);
}
@io.qt.QtUninvokable
private native void glMultiDrawElements_native_GLenum_const_GLsizei_ptr_GLenum_const_GLvoid_cptr_ptr_GLsizei(long __this__nativeId, int mode, java.nio.IntBuffer count, int type, java.nio.Buffer[] indices, int drawcount);
@io.qt.QtUninvokable
public final void glPixelStoref(int pname, float param){
glPixelStoref_native_GLenum_GLfloat(QtJambi_LibraryUtilities.internal.nativeId(this), pname, param);
}
@io.qt.QtUninvokable
private native void glPixelStoref_native_GLenum_GLfloat(long __this__nativeId, int pname, float param);
@io.qt.QtUninvokable
public final void glPixelStorei(int pname, int param){
glPixelStorei_native_GLenum_GLint(QtJambi_LibraryUtilities.internal.nativeId(this), pname, param);
}
@io.qt.QtUninvokable
private native void glPixelStorei_native_GLenum_GLint(long __this__nativeId, int pname, int param);
@io.qt.QtUninvokable
public final void glPointParameterf(int pname, float param){
glPointParameterf_native_GLenum_GLfloat(QtJambi_LibraryUtilities.internal.nativeId(this), pname, param);
}
@io.qt.QtUninvokable
private native void glPointParameterf_native_GLenum_GLfloat(long __this__nativeId, int pname, float param);
@io.qt.QtUninvokable
public final void glPointParameterfv(int pname, java.nio.FloatBuffer params){
glPointParameterfv_native_GLenum_const_GLfloat_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), pname, params);
}
@io.qt.QtUninvokable
private native void glPointParameterfv_native_GLenum_const_GLfloat_ptr(long __this__nativeId, int pname, java.nio.FloatBuffer params);
@io.qt.QtUninvokable
public final void glPointParameteri(int pname, int param){
glPointParameteri_native_GLenum_GLint(QtJambi_LibraryUtilities.internal.nativeId(this), pname, param);
}
@io.qt.QtUninvokable
private native void glPointParameteri_native_GLenum_GLint(long __this__nativeId, int pname, int param);
@io.qt.QtUninvokable
public final void glPointParameteriv(int pname, java.nio.IntBuffer params){
glPointParameteriv_native_GLenum_const_GLint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), pname, params);
}
@io.qt.QtUninvokable
private native void glPointParameteriv_native_GLenum_const_GLint_ptr(long __this__nativeId, int pname, java.nio.IntBuffer params);
@io.qt.QtUninvokable
public final void glPointSize(float size){
glPointSize_native_GLfloat(QtJambi_LibraryUtilities.internal.nativeId(this), size);
}
@io.qt.QtUninvokable
private native void glPointSize_native_GLfloat(long __this__nativeId, float size);
@io.qt.QtUninvokable
public final void glPolygonMode(int face, int mode){
glPolygonMode_native_GLenum_GLenum(QtJambi_LibraryUtilities.internal.nativeId(this), face, mode);
}
@io.qt.QtUninvokable
private native void glPolygonMode_native_GLenum_GLenum(long __this__nativeId, int face, int mode);
@io.qt.QtUninvokable
public final void glPolygonOffset(float factor, float units){
glPolygonOffset_native_GLfloat_GLfloat(QtJambi_LibraryUtilities.internal.nativeId(this), factor, units);
}
@io.qt.QtUninvokable
private native void glPolygonOffset_native_GLfloat_GLfloat(long __this__nativeId, float factor, float units);
@io.qt.QtUninvokable
public final void glPrimitiveRestartIndex(int index){
glPrimitiveRestartIndex_native_GLuint(QtJambi_LibraryUtilities.internal.nativeId(this), index);
}
@io.qt.QtUninvokable
private native void glPrimitiveRestartIndex_native_GLuint(long __this__nativeId, int index);
@io.qt.QtUninvokable
public final void glReadBuffer(int mode){
glReadBuffer_native_GLenum(QtJambi_LibraryUtilities.internal.nativeId(this), mode);
}
@io.qt.QtUninvokable
private native void glReadBuffer_native_GLenum(long __this__nativeId, int mode);
@io.qt.QtUninvokable
public final void glReadPixels(int x, int y, int width, int height, int format, int type, java.nio.Buffer pixels){
glReadPixels_native_GLint_GLint_GLsizei_GLsizei_GLenum_GLenum_GLvoid_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), x, y, width, height, format, type, pixels);
}
@io.qt.QtUninvokable
private native void glReadPixels_native_GLint_GLint_GLsizei_GLsizei_GLenum_GLenum_GLvoid_ptr(long __this__nativeId, int x, int y, int width, int height, int format, int type, java.nio.Buffer pixels);
@io.qt.QtUninvokable
public final void glRenderbufferStorage(int target, int internalformat, int width, int height){
glRenderbufferStorage_native_GLenum_GLenum_GLsizei_GLsizei(QtJambi_LibraryUtilities.internal.nativeId(this), target, internalformat, width, height);
}
@io.qt.QtUninvokable
private native void glRenderbufferStorage_native_GLenum_GLenum_GLsizei_GLsizei(long __this__nativeId, int target, int internalformat, int width, int height);
@io.qt.QtUninvokable
public final void glRenderbufferStorageMultisample(int target, int samples, int internalformat, int width, int height){
glRenderbufferStorageMultisample_native_GLenum_GLsizei_GLenum_GLsizei_GLsizei(QtJambi_LibraryUtilities.internal.nativeId(this), target, samples, internalformat, width, height);
}
@io.qt.QtUninvokable
private native void glRenderbufferStorageMultisample_native_GLenum_GLsizei_GLenum_GLsizei_GLsizei(long __this__nativeId, int target, int samples, int internalformat, int width, int height);
@io.qt.QtUninvokable
public final void glSampleCoverage(float value, boolean invert){
glSampleCoverage_native_GLfloat_GLboolean(QtJambi_LibraryUtilities.internal.nativeId(this), value, invert);
}
@io.qt.QtUninvokable
private native void glSampleCoverage_native_GLfloat_GLboolean(long __this__nativeId, float value, boolean invert);
@io.qt.QtUninvokable
public final void glScissor(int x, int y, int width, int height){
glScissor_native_GLint_GLint_GLsizei_GLsizei(QtJambi_LibraryUtilities.internal.nativeId(this), x, y, width, height);
}
@io.qt.QtUninvokable
private native void glScissor_native_GLint_GLint_GLsizei_GLsizei(long __this__nativeId, int x, int y, int width, int height);
@io.qt.QtUninvokable
public final void glShaderSource(int shader, java.lang.String[] string, java.nio.IntBuffer length){
glShaderSource_native_GLuint_GLsizei_const_GLchar_cptr_ptr_const_GLint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), shader, string, length);
}
@io.qt.QtUninvokable
private native void glShaderSource_native_GLuint_GLsizei_const_GLchar_cptr_ptr_const_GLint_ptr(long __this__nativeId, int shader, java.lang.String[] string, java.nio.IntBuffer length);
@io.qt.QtUninvokable
public final void glStencilFunc(int func, int ref, int mask){
glStencilFunc_native_GLenum_GLint_GLuint(QtJambi_LibraryUtilities.internal.nativeId(this), func, ref, mask);
}
@io.qt.QtUninvokable
private native void glStencilFunc_native_GLenum_GLint_GLuint(long __this__nativeId, int func, int ref, int mask);
@io.qt.QtUninvokable
public final void glStencilFuncSeparate(int face, int func, int ref, int mask){
glStencilFuncSeparate_native_GLenum_GLenum_GLint_GLuint(QtJambi_LibraryUtilities.internal.nativeId(this), face, func, ref, mask);
}
@io.qt.QtUninvokable
private native void glStencilFuncSeparate_native_GLenum_GLenum_GLint_GLuint(long __this__nativeId, int face, int func, int ref, int mask);
@io.qt.QtUninvokable
public final void glStencilMask(int mask){
glStencilMask_native_GLuint(QtJambi_LibraryUtilities.internal.nativeId(this), mask);
}
@io.qt.QtUninvokable
private native void glStencilMask_native_GLuint(long __this__nativeId, int mask);
@io.qt.QtUninvokable
public final void glStencilMaskSeparate(int face, int mask){
glStencilMaskSeparate_native_GLenum_GLuint(QtJambi_LibraryUtilities.internal.nativeId(this), face, mask);
}
@io.qt.QtUninvokable
private native void glStencilMaskSeparate_native_GLenum_GLuint(long __this__nativeId, int face, int mask);
@io.qt.QtUninvokable
public final void glStencilOp(int fail, int zfail, int zpass){
glStencilOp_native_GLenum_GLenum_GLenum(QtJambi_LibraryUtilities.internal.nativeId(this), fail, zfail, zpass);
}
@io.qt.QtUninvokable
private native void glStencilOp_native_GLenum_GLenum_GLenum(long __this__nativeId, int fail, int zfail, int zpass);
@io.qt.QtUninvokable
public final void glStencilOpSeparate(int face, int sfail, int dpfail, int dppass){
glStencilOpSeparate_native_GLenum_GLenum_GLenum_GLenum(QtJambi_LibraryUtilities.internal.nativeId(this), face, sfail, dpfail, dppass);
}
@io.qt.QtUninvokable
private native void glStencilOpSeparate_native_GLenum_GLenum_GLenum_GLenum(long __this__nativeId, int face, int sfail, int dpfail, int dppass);
@io.qt.QtUninvokable
public final void glTexBuffer(int target, int internalformat, int buffer){
glTexBuffer_native_GLenum_GLenum_GLuint(QtJambi_LibraryUtilities.internal.nativeId(this), target, internalformat, buffer);
}
@io.qt.QtUninvokable
private native void glTexBuffer_native_GLenum_GLenum_GLuint(long __this__nativeId, int target, int internalformat, int buffer);
@io.qt.QtUninvokable
public final void glTexImage1D(int target, int level, int internalformat, int width, int border, int format, int type, java.nio.Buffer pixels){
glTexImage1D_native_GLenum_GLint_GLint_GLsizei_GLint_GLenum_GLenum_const_GLvoid_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), target, level, internalformat, width, border, format, type, pixels);
}
@io.qt.QtUninvokable
private native void glTexImage1D_native_GLenum_GLint_GLint_GLsizei_GLint_GLenum_GLenum_const_GLvoid_ptr(long __this__nativeId, int target, int level, int internalformat, int width, int border, int format, int type, java.nio.Buffer pixels);
@io.qt.QtUninvokable
public final void glTexImage2D(int target, int level, int internalformat, int width, int height, int border, int format, int type, java.nio.Buffer pixels){
glTexImage2D_native_GLenum_GLint_GLint_GLsizei_GLsizei_GLint_GLenum_GLenum_const_GLvoid_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), target, level, internalformat, width, height, border, format, type, pixels);
}
@io.qt.QtUninvokable
private native void glTexImage2D_native_GLenum_GLint_GLint_GLsizei_GLsizei_GLint_GLenum_GLenum_const_GLvoid_ptr(long __this__nativeId, int target, int level, int internalformat, int width, int height, int border, int format, int type, java.nio.Buffer pixels);
@io.qt.QtUninvokable
public final void glTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int format, int type, java.nio.Buffer pixels){
glTexImage3D_native_GLenum_GLint_GLint_GLsizei_GLsizei_GLsizei_GLint_GLenum_GLenum_const_GLvoid_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), target, level, internalformat, width, height, depth, border, format, type, pixels);
}
@io.qt.QtUninvokable
private native void glTexImage3D_native_GLenum_GLint_GLint_GLsizei_GLsizei_GLsizei_GLint_GLenum_GLenum_const_GLvoid_ptr(long __this__nativeId, int target, int level, int internalformat, int width, int height, int depth, int border, int format, int type, java.nio.Buffer pixels);
@io.qt.QtUninvokable
public final void glTexParameterIiv(int target, int pname, java.nio.IntBuffer params){
glTexParameterIiv_native_GLenum_GLenum_const_GLint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), target, pname, params);
}
@io.qt.QtUninvokable
private native void glTexParameterIiv_native_GLenum_GLenum_const_GLint_ptr(long __this__nativeId, int target, int pname, java.nio.IntBuffer params);
@io.qt.QtUninvokable
public final void glTexParameterIuiv(int target, int pname, java.nio.IntBuffer params){
glTexParameterIuiv_native_GLenum_GLenum_const_GLuint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), target, pname, params);
}
@io.qt.QtUninvokable
private native void glTexParameterIuiv_native_GLenum_GLenum_const_GLuint_ptr(long __this__nativeId, int target, int pname, java.nio.IntBuffer params);
@io.qt.QtUninvokable
public final void glTexParameterf(int target, int pname, float param){
glTexParameterf_native_GLenum_GLenum_GLfloat(QtJambi_LibraryUtilities.internal.nativeId(this), target, pname, param);
}
@io.qt.QtUninvokable
private native void glTexParameterf_native_GLenum_GLenum_GLfloat(long __this__nativeId, int target, int pname, float param);
@io.qt.QtUninvokable
public final void glTexParameterfv(int target, int pname, java.nio.FloatBuffer params){
glTexParameterfv_native_GLenum_GLenum_const_GLfloat_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), target, pname, params);
}
@io.qt.QtUninvokable
private native void glTexParameterfv_native_GLenum_GLenum_const_GLfloat_ptr(long __this__nativeId, int target, int pname, java.nio.FloatBuffer params);
@io.qt.QtUninvokable
public final void glTexParameteri(int target, int pname, int param){
glTexParameteri_native_GLenum_GLenum_GLint(QtJambi_LibraryUtilities.internal.nativeId(this), target, pname, param);
}
@io.qt.QtUninvokable
private native void glTexParameteri_native_GLenum_GLenum_GLint(long __this__nativeId, int target, int pname, int param);
@io.qt.QtUninvokable
public final void glTexParameteriv(int target, int pname, java.nio.IntBuffer params){
glTexParameteriv_native_GLenum_GLenum_const_GLint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), target, pname, params);
}
@io.qt.QtUninvokable
private native void glTexParameteriv_native_GLenum_GLenum_const_GLint_ptr(long __this__nativeId, int target, int pname, java.nio.IntBuffer params);
@io.qt.QtUninvokable
public final void glTexSubImage1D(int target, int level, int xoffset, int width, int format, int type, java.nio.Buffer pixels){
glTexSubImage1D_native_GLenum_GLint_GLint_GLsizei_GLenum_GLenum_const_GLvoid_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), target, level, xoffset, width, format, type, pixels);
}
@io.qt.QtUninvokable
private native void glTexSubImage1D_native_GLenum_GLint_GLint_GLsizei_GLenum_GLenum_const_GLvoid_ptr(long __this__nativeId, int target, int level, int xoffset, int width, int format, int type, java.nio.Buffer pixels);
@io.qt.QtUninvokable
public final void glTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, java.nio.Buffer pixels){
glTexSubImage2D_native_GLenum_GLint_GLint_GLint_GLsizei_GLsizei_GLenum_GLenum_const_GLvoid_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), target, level, xoffset, yoffset, width, height, format, type, pixels);
}
@io.qt.QtUninvokable
private native void glTexSubImage2D_native_GLenum_GLint_GLint_GLint_GLsizei_GLsizei_GLenum_GLenum_const_GLvoid_ptr(long __this__nativeId, int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, java.nio.Buffer pixels);
@io.qt.QtUninvokable
public final void glTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, java.nio.Buffer pixels){
glTexSubImage3D_native_GLenum_GLint_GLint_GLint_GLint_GLsizei_GLsizei_GLsizei_GLenum_GLenum_const_GLvoid_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels);
}
@io.qt.QtUninvokable
private native void glTexSubImage3D_native_GLenum_GLint_GLint_GLint_GLint_GLsizei_GLsizei_GLsizei_GLenum_GLenum_const_GLvoid_ptr(long __this__nativeId, int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, java.nio.Buffer pixels);
@io.qt.QtUninvokable
public final void glTransformFeedbackVaryings(int program, java.lang.String[] varyings, int bufferMode){
glTransformFeedbackVaryings_native_GLuint_GLsizei_const_GLchar_cptr_ptr_GLenum(QtJambi_LibraryUtilities.internal.nativeId(this), program, varyings, bufferMode);
}
@io.qt.QtUninvokable
private native void glTransformFeedbackVaryings_native_GLuint_GLsizei_const_GLchar_cptr_ptr_GLenum(long __this__nativeId, int program, java.lang.String[] varyings, int bufferMode);
@io.qt.QtUninvokable
public final void glUniform1f(int location, float v0){
glUniform1f_native_GLint_GLfloat(QtJambi_LibraryUtilities.internal.nativeId(this), location, v0);
}
@io.qt.QtUninvokable
private native void glUniform1f_native_GLint_GLfloat(long __this__nativeId, int location, float v0);
@io.qt.QtUninvokable
public final void glUniform1fv(int location, int count, java.nio.FloatBuffer value){
glUniform1fv_native_GLint_GLsizei_const_GLfloat_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), location, count, value);
}
@io.qt.QtUninvokable
private native void glUniform1fv_native_GLint_GLsizei_const_GLfloat_ptr(long __this__nativeId, int location, int count, java.nio.FloatBuffer value);
@io.qt.QtUninvokable
public final void glUniform1i(int location, int v0){
glUniform1i_native_GLint_GLint(QtJambi_LibraryUtilities.internal.nativeId(this), location, v0);
}
@io.qt.QtUninvokable
private native void glUniform1i_native_GLint_GLint(long __this__nativeId, int location, int v0);
@io.qt.QtUninvokable
public final void glUniform1iv(int location, int count, java.nio.IntBuffer value){
glUniform1iv_native_GLint_GLsizei_const_GLint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), location, count, value);
}
@io.qt.QtUninvokable
private native void glUniform1iv_native_GLint_GLsizei_const_GLint_ptr(long __this__nativeId, int location, int count, java.nio.IntBuffer value);
@io.qt.QtUninvokable
public final void glUniform1ui(int location, int v0){
glUniform1ui_native_GLint_GLuint(QtJambi_LibraryUtilities.internal.nativeId(this), location, v0);
}
@io.qt.QtUninvokable
private native void glUniform1ui_native_GLint_GLuint(long __this__nativeId, int location, int v0);
@io.qt.QtUninvokable
public final void glUniform1uiv(int location, int count, java.nio.IntBuffer value){
glUniform1uiv_native_GLint_GLsizei_const_GLuint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), location, count, value);
}
@io.qt.QtUninvokable
private native void glUniform1uiv_native_GLint_GLsizei_const_GLuint_ptr(long __this__nativeId, int location, int count, java.nio.IntBuffer value);
@io.qt.QtUninvokable
public final void glUniform2f(int location, float v0, float v1){
glUniform2f_native_GLint_GLfloat_GLfloat(QtJambi_LibraryUtilities.internal.nativeId(this), location, v0, v1);
}
@io.qt.QtUninvokable
private native void glUniform2f_native_GLint_GLfloat_GLfloat(long __this__nativeId, int location, float v0, float v1);
@io.qt.QtUninvokable
public final void glUniform2fv(int location, int count, java.nio.FloatBuffer value){
glUniform2fv_native_GLint_GLsizei_const_GLfloat_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), location, count, value);
}
@io.qt.QtUninvokable
private native void glUniform2fv_native_GLint_GLsizei_const_GLfloat_ptr(long __this__nativeId, int location, int count, java.nio.FloatBuffer value);
@io.qt.QtUninvokable
public final void glUniform2i(int location, int v0, int v1){
glUniform2i_native_GLint_GLint_GLint(QtJambi_LibraryUtilities.internal.nativeId(this), location, v0, v1);
}
@io.qt.QtUninvokable
private native void glUniform2i_native_GLint_GLint_GLint(long __this__nativeId, int location, int v0, int v1);
@io.qt.QtUninvokable
public final void glUniform2iv(int location, int count, java.nio.IntBuffer value){
glUniform2iv_native_GLint_GLsizei_const_GLint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), location, count, value);
}
@io.qt.QtUninvokable
private native void glUniform2iv_native_GLint_GLsizei_const_GLint_ptr(long __this__nativeId, int location, int count, java.nio.IntBuffer value);
@io.qt.QtUninvokable
public final void glUniform2ui(int location, int v0, int v1){
glUniform2ui_native_GLint_GLuint_GLuint(QtJambi_LibraryUtilities.internal.nativeId(this), location, v0, v1);
}
@io.qt.QtUninvokable
private native void glUniform2ui_native_GLint_GLuint_GLuint(long __this__nativeId, int location, int v0, int v1);
@io.qt.QtUninvokable
public final void glUniform2uiv(int location, int count, java.nio.IntBuffer value){
glUniform2uiv_native_GLint_GLsizei_const_GLuint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), location, count, value);
}
@io.qt.QtUninvokable
private native void glUniform2uiv_native_GLint_GLsizei_const_GLuint_ptr(long __this__nativeId, int location, int count, java.nio.IntBuffer value);
@io.qt.QtUninvokable
public final void glUniform3f(int location, float v0, float v1, float v2){
glUniform3f_native_GLint_GLfloat_GLfloat_GLfloat(QtJambi_LibraryUtilities.internal.nativeId(this), location, v0, v1, v2);
}
@io.qt.QtUninvokable
private native void glUniform3f_native_GLint_GLfloat_GLfloat_GLfloat(long __this__nativeId, int location, float v0, float v1, float v2);
@io.qt.QtUninvokable
public final void glUniform3fv(int location, int count, java.nio.FloatBuffer value){
glUniform3fv_native_GLint_GLsizei_const_GLfloat_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), location, count, value);
}
@io.qt.QtUninvokable
private native void glUniform3fv_native_GLint_GLsizei_const_GLfloat_ptr(long __this__nativeId, int location, int count, java.nio.FloatBuffer value);
@io.qt.QtUninvokable
public final void glUniform3i(int location, int v0, int v1, int v2){
glUniform3i_native_GLint_GLint_GLint_GLint(QtJambi_LibraryUtilities.internal.nativeId(this), location, v0, v1, v2);
}
@io.qt.QtUninvokable
private native void glUniform3i_native_GLint_GLint_GLint_GLint(long __this__nativeId, int location, int v0, int v1, int v2);
@io.qt.QtUninvokable
public final void glUniform3iv(int location, int count, java.nio.IntBuffer value){
glUniform3iv_native_GLint_GLsizei_const_GLint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), location, count, value);
}
@io.qt.QtUninvokable
private native void glUniform3iv_native_GLint_GLsizei_const_GLint_ptr(long __this__nativeId, int location, int count, java.nio.IntBuffer value);
@io.qt.QtUninvokable
public final void glUniform3ui(int location, int v0, int v1, int v2){
glUniform3ui_native_GLint_GLuint_GLuint_GLuint(QtJambi_LibraryUtilities.internal.nativeId(this), location, v0, v1, v2);
}
@io.qt.QtUninvokable
private native void glUniform3ui_native_GLint_GLuint_GLuint_GLuint(long __this__nativeId, int location, int v0, int v1, int v2);
@io.qt.QtUninvokable
public final void glUniform3uiv(int location, int count, java.nio.IntBuffer value){
glUniform3uiv_native_GLint_GLsizei_const_GLuint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), location, count, value);
}
@io.qt.QtUninvokable
private native void glUniform3uiv_native_GLint_GLsizei_const_GLuint_ptr(long __this__nativeId, int location, int count, java.nio.IntBuffer value);
@io.qt.QtUninvokable
public final void glUniform4f(int location, float v0, float v1, float v2, float v3){
glUniform4f_native_GLint_GLfloat_GLfloat_GLfloat_GLfloat(QtJambi_LibraryUtilities.internal.nativeId(this), location, v0, v1, v2, v3);
}
@io.qt.QtUninvokable
private native void glUniform4f_native_GLint_GLfloat_GLfloat_GLfloat_GLfloat(long __this__nativeId, int location, float v0, float v1, float v2, float v3);
@io.qt.QtUninvokable
public final void glUniform4fv(int location, int count, java.nio.FloatBuffer value){
glUniform4fv_native_GLint_GLsizei_const_GLfloat_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), location, count, value);
}
@io.qt.QtUninvokable
private native void glUniform4fv_native_GLint_GLsizei_const_GLfloat_ptr(long __this__nativeId, int location, int count, java.nio.FloatBuffer value);
@io.qt.QtUninvokable
public final void glUniform4i(int location, int v0, int v1, int v2, int v3){
glUniform4i_native_GLint_GLint_GLint_GLint_GLint(QtJambi_LibraryUtilities.internal.nativeId(this), location, v0, v1, v2, v3);
}
@io.qt.QtUninvokable
private native void glUniform4i_native_GLint_GLint_GLint_GLint_GLint(long __this__nativeId, int location, int v0, int v1, int v2, int v3);
@io.qt.QtUninvokable
public final void glUniform4iv(int location, int count, java.nio.IntBuffer value){
glUniform4iv_native_GLint_GLsizei_const_GLint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), location, count, value);
}
@io.qt.QtUninvokable
private native void glUniform4iv_native_GLint_GLsizei_const_GLint_ptr(long __this__nativeId, int location, int count, java.nio.IntBuffer value);
@io.qt.QtUninvokable
public final void glUniform4ui(int location, int v0, int v1, int v2, int v3){
glUniform4ui_native_GLint_GLuint_GLuint_GLuint_GLuint(QtJambi_LibraryUtilities.internal.nativeId(this), location, v0, v1, v2, v3);
}
@io.qt.QtUninvokable
private native void glUniform4ui_native_GLint_GLuint_GLuint_GLuint_GLuint(long __this__nativeId, int location, int v0, int v1, int v2, int v3);
@io.qt.QtUninvokable
public final void glUniform4uiv(int location, int count, java.nio.IntBuffer value){
glUniform4uiv_native_GLint_GLsizei_const_GLuint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), location, count, value);
}
@io.qt.QtUninvokable
private native void glUniform4uiv_native_GLint_GLsizei_const_GLuint_ptr(long __this__nativeId, int location, int count, java.nio.IntBuffer value);
@io.qt.QtUninvokable
public final void glUniformBlockBinding(int program, int uniformBlockIndex, int uniformBlockBinding){
glUniformBlockBinding_native_GLuint_GLuint_GLuint(QtJambi_LibraryUtilities.internal.nativeId(this), program, uniformBlockIndex, uniformBlockBinding);
}
@io.qt.QtUninvokable
private native void glUniformBlockBinding_native_GLuint_GLuint_GLuint(long __this__nativeId, int program, int uniformBlockIndex, int uniformBlockBinding);
@io.qt.QtUninvokable
public final void glUniformMatrix2fv(int location, int count, boolean transpose, java.nio.FloatBuffer value){
glUniformMatrix2fv_native_GLint_GLsizei_GLboolean_const_GLfloat_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), location, count, transpose, value);
}
@io.qt.QtUninvokable
private native void glUniformMatrix2fv_native_GLint_GLsizei_GLboolean_const_GLfloat_ptr(long __this__nativeId, int location, int count, boolean transpose, java.nio.FloatBuffer value);
@io.qt.QtUninvokable
public final void glUniformMatrix2x3fv(int location, int count, boolean transpose, java.nio.FloatBuffer value){
glUniformMatrix2x3fv_native_GLint_GLsizei_GLboolean_const_GLfloat_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), location, count, transpose, value);
}
@io.qt.QtUninvokable
private native void glUniformMatrix2x3fv_native_GLint_GLsizei_GLboolean_const_GLfloat_ptr(long __this__nativeId, int location, int count, boolean transpose, java.nio.FloatBuffer value);
@io.qt.QtUninvokable
public final void glUniformMatrix2x4fv(int location, int count, boolean transpose, java.nio.FloatBuffer value){
glUniformMatrix2x4fv_native_GLint_GLsizei_GLboolean_const_GLfloat_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), location, count, transpose, value);
}
@io.qt.QtUninvokable
private native void glUniformMatrix2x4fv_native_GLint_GLsizei_GLboolean_const_GLfloat_ptr(long __this__nativeId, int location, int count, boolean transpose, java.nio.FloatBuffer value);
@io.qt.QtUninvokable
public final void glUniformMatrix3fv(int location, int count, boolean transpose, java.nio.FloatBuffer value){
glUniformMatrix3fv_native_GLint_GLsizei_GLboolean_const_GLfloat_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), location, count, transpose, value);
}
@io.qt.QtUninvokable
private native void glUniformMatrix3fv_native_GLint_GLsizei_GLboolean_const_GLfloat_ptr(long __this__nativeId, int location, int count, boolean transpose, java.nio.FloatBuffer value);
@io.qt.QtUninvokable
public final void glUniformMatrix3x2fv(int location, int count, boolean transpose, java.nio.FloatBuffer value){
glUniformMatrix3x2fv_native_GLint_GLsizei_GLboolean_const_GLfloat_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), location, count, transpose, value);
}
@io.qt.QtUninvokable
private native void glUniformMatrix3x2fv_native_GLint_GLsizei_GLboolean_const_GLfloat_ptr(long __this__nativeId, int location, int count, boolean transpose, java.nio.FloatBuffer value);
@io.qt.QtUninvokable
public final void glUniformMatrix3x4fv(int location, int count, boolean transpose, java.nio.FloatBuffer value){
glUniformMatrix3x4fv_native_GLint_GLsizei_GLboolean_const_GLfloat_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), location, count, transpose, value);
}
@io.qt.QtUninvokable
private native void glUniformMatrix3x4fv_native_GLint_GLsizei_GLboolean_const_GLfloat_ptr(long __this__nativeId, int location, int count, boolean transpose, java.nio.FloatBuffer value);
@io.qt.QtUninvokable
public final void glUniformMatrix4fv(int location, int count, boolean transpose, java.nio.FloatBuffer value){
glUniformMatrix4fv_native_GLint_GLsizei_GLboolean_const_GLfloat_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), location, count, transpose, value);
}
@io.qt.QtUninvokable
private native void glUniformMatrix4fv_native_GLint_GLsizei_GLboolean_const_GLfloat_ptr(long __this__nativeId, int location, int count, boolean transpose, java.nio.FloatBuffer value);
@io.qt.QtUninvokable
public final void glUniformMatrix4x2fv(int location, int count, boolean transpose, java.nio.FloatBuffer value){
glUniformMatrix4x2fv_native_GLint_GLsizei_GLboolean_const_GLfloat_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), location, count, transpose, value);
}
@io.qt.QtUninvokable
private native void glUniformMatrix4x2fv_native_GLint_GLsizei_GLboolean_const_GLfloat_ptr(long __this__nativeId, int location, int count, boolean transpose, java.nio.FloatBuffer value);
@io.qt.QtUninvokable
public final void glUniformMatrix4x3fv(int location, int count, boolean transpose, java.nio.FloatBuffer value){
glUniformMatrix4x3fv_native_GLint_GLsizei_GLboolean_const_GLfloat_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), location, count, transpose, value);
}
@io.qt.QtUninvokable
private native void glUniformMatrix4x3fv_native_GLint_GLsizei_GLboolean_const_GLfloat_ptr(long __this__nativeId, int location, int count, boolean transpose, java.nio.FloatBuffer value);
@io.qt.QtUninvokable
public final boolean glUnmapBuffer(int target){
return glUnmapBuffer_native_GLenum(QtJambi_LibraryUtilities.internal.nativeId(this), target);
}
@io.qt.QtUninvokable
private native boolean glUnmapBuffer_native_GLenum(long __this__nativeId, int target);
@io.qt.QtUninvokable
public final void glUseProgram(int program){
glUseProgram_native_GLuint(QtJambi_LibraryUtilities.internal.nativeId(this), program);
}
@io.qt.QtUninvokable
private native void glUseProgram_native_GLuint(long __this__nativeId, int program);
@io.qt.QtUninvokable
public final void glValidateProgram(int program){
glValidateProgram_native_GLuint(QtJambi_LibraryUtilities.internal.nativeId(this), program);
}
@io.qt.QtUninvokable
private native void glValidateProgram_native_GLuint(long __this__nativeId, int program);
@io.qt.QtUninvokable
public final void glVertexAttribIPointer(int index, int size, int type, int stride, java.nio.Buffer pointer){
glVertexAttribIPointer_native_GLuint_GLint_GLenum_GLsizei_const_GLvoid_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), index, size, type, stride, pointer);
}
@io.qt.QtUninvokable
private native void glVertexAttribIPointer_native_GLuint_GLint_GLenum_GLsizei_const_GLvoid_ptr(long __this__nativeId, int index, int size, int type, int stride, java.nio.Buffer pointer);
@io.qt.QtUninvokable
public final void glVertexAttribPointer(int index, int size, int type, boolean normalized, int stride, java.nio.Buffer pointer){
glVertexAttribPointer_native_GLuint_GLint_GLenum_GLboolean_GLsizei_const_GLvoid_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), index, size, type, normalized, stride, pointer);
}
@io.qt.QtUninvokable
private native void glVertexAttribPointer_native_GLuint_GLint_GLenum_GLboolean_GLsizei_const_GLvoid_ptr(long __this__nativeId, int index, int size, int type, boolean normalized, int stride, java.nio.Buffer pointer);
@io.qt.QtUninvokable
public final void glViewport(int x, int y, int width, int height){
glViewport_native_GLint_GLint_GLsizei_GLsizei(QtJambi_LibraryUtilities.internal.nativeId(this), x, y, width, height);
}
@io.qt.QtUninvokable
private native void glViewport_native_GLint_GLint_GLsizei_GLsizei(long __this__nativeId, int x, int y, int width, int height);
@io.qt.QtUninvokable
public boolean initializeOpenGLFunctions(){
return initializeOpenGLFunctions_native(QtJambi_LibraryUtilities.internal.nativeId(this));
}
@io.qt.QtUninvokable
private native boolean initializeOpenGLFunctions_native(long __this__nativeId);
/**
* Constructor for internal use only.
* @param p expected to be null
.
*/
@io.qt.NativeAccess
protected QOpenGLFunctions_3_1(QPrivateConstructor p) { super(p); }
}
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