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io.qt.gui.QOpenGLFunctions_ES2 Maven / Gradle / Ivy

package io.qt.gui;


/**
 * 

All functions for OpenGL ES 2

*

Java wrapper for Qt class QOpenGLFunctions_ES2

*/ public final class QOpenGLFunctions_ES2 extends io.qt.gui.QAbstractOpenGLFunctions { public QOpenGLFunctions_ES2(){ super((QPrivateConstructor)null); initialize_native(this); } private native static void initialize_native(QOpenGLFunctions_ES2 instance); @io.qt.QtUninvokable public final void glActiveTexture(int texture){ glActiveTexture_native_GLenum(QtJambi_LibraryUtilities.internal.nativeId(this), texture); } @io.qt.QtUninvokable private native void glActiveTexture_native_GLenum(long __this__nativeId, int texture); @io.qt.QtUninvokable public final void glAttachShader(int program, int shader){ glAttachShader_native_GLuint_GLuint(QtJambi_LibraryUtilities.internal.nativeId(this), program, shader); } @io.qt.QtUninvokable private native void glAttachShader_native_GLuint_GLuint(long __this__nativeId, int program, int shader); @io.qt.QtUninvokable public final void glBindAttribLocation(int program, int index, java.lang.String name){ glBindAttribLocation_native_GLuint_GLuint_const_GLchar_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), program, index, name); } @io.qt.QtUninvokable private native void glBindAttribLocation_native_GLuint_GLuint_const_GLchar_ptr(long __this__nativeId, int program, int index, java.lang.String name); @io.qt.QtUninvokable public final void glBindBuffer(int target, int buffer){ glBindBuffer_native_GLenum_GLuint(QtJambi_LibraryUtilities.internal.nativeId(this), target, buffer); } @io.qt.QtUninvokable private native void glBindBuffer_native_GLenum_GLuint(long __this__nativeId, int target, int buffer); @io.qt.QtUninvokable public final void glBindFramebuffer(int target, int framebuffer){ glBindFramebuffer_native_GLenum_GLuint(QtJambi_LibraryUtilities.internal.nativeId(this), target, framebuffer); } @io.qt.QtUninvokable private native void glBindFramebuffer_native_GLenum_GLuint(long __this__nativeId, int target, int framebuffer); @io.qt.QtUninvokable public final void glBindRenderbuffer(int target, int renderbuffer){ glBindRenderbuffer_native_GLenum_GLuint(QtJambi_LibraryUtilities.internal.nativeId(this), target, renderbuffer); } @io.qt.QtUninvokable private native void glBindRenderbuffer_native_GLenum_GLuint(long __this__nativeId, int target, int renderbuffer); @io.qt.QtUninvokable public final void glBindTexture(int target, int texture){ glBindTexture_native_GLenum_GLuint(QtJambi_LibraryUtilities.internal.nativeId(this), target, texture); } @io.qt.QtUninvokable private native void glBindTexture_native_GLenum_GLuint(long __this__nativeId, int target, int texture); @io.qt.QtUninvokable public final void glBlendColor(float red, float green, float blue, float alpha){ glBlendColor_native_GLclampf_GLclampf_GLclampf_GLclampf(QtJambi_LibraryUtilities.internal.nativeId(this), red, green, blue, alpha); } @io.qt.QtUninvokable private native void glBlendColor_native_GLclampf_GLclampf_GLclampf_GLclampf(long __this__nativeId, float red, float green, float blue, float alpha); @io.qt.QtUninvokable public final void glBlendEquation(int mode){ glBlendEquation_native_GLenum(QtJambi_LibraryUtilities.internal.nativeId(this), mode); } @io.qt.QtUninvokable private native void glBlendEquation_native_GLenum(long __this__nativeId, int mode); @io.qt.QtUninvokable public final void glBlendEquationSeparate(int modeRGB, int modeAlpha){ glBlendEquationSeparate_native_GLenum_GLenum(QtJambi_LibraryUtilities.internal.nativeId(this), modeRGB, modeAlpha); } @io.qt.QtUninvokable private native void glBlendEquationSeparate_native_GLenum_GLenum(long __this__nativeId, int modeRGB, int modeAlpha); @io.qt.QtUninvokable public final void glBlendFunc(int sfactor, int dfactor){ glBlendFunc_native_GLenum_GLenum(QtJambi_LibraryUtilities.internal.nativeId(this), sfactor, dfactor); } @io.qt.QtUninvokable private native void glBlendFunc_native_GLenum_GLenum(long __this__nativeId, int sfactor, int dfactor); @io.qt.QtUninvokable public final void glBlendFuncSeparate(int srcRGB, int dstRGB, int srcAlpha, int dstAlpha){ glBlendFuncSeparate_native_GLenum_GLenum_GLenum_GLenum(QtJambi_LibraryUtilities.internal.nativeId(this), srcRGB, dstRGB, srcAlpha, dstAlpha); } @io.qt.QtUninvokable private native void glBlendFuncSeparate_native_GLenum_GLenum_GLenum_GLenum(long __this__nativeId, int srcRGB, int dstRGB, int srcAlpha, int dstAlpha); @io.qt.QtUninvokable public final void glBufferData(int target, long size, java.nio.Buffer data, int usage){ glBufferData_native_GLenum_GLsizeiptr_const_GLvoid_ptr_GLenum(QtJambi_LibraryUtilities.internal.nativeId(this), target, size, data, usage); } @io.qt.QtUninvokable private native void glBufferData_native_GLenum_GLsizeiptr_const_GLvoid_ptr_GLenum(long __this__nativeId, int target, long size, java.nio.Buffer data, int usage); @io.qt.QtUninvokable public final void glBufferSubData(int target, long offset, long size, java.nio.Buffer data){ glBufferSubData_native_GLenum_GLintptr_GLsizeiptr_const_GLvoid_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), target, offset, size, data); } @io.qt.QtUninvokable private native void glBufferSubData_native_GLenum_GLintptr_GLsizeiptr_const_GLvoid_ptr(long __this__nativeId, int target, long offset, long size, java.nio.Buffer data); @io.qt.QtUninvokable public final int glCheckFramebufferStatus(int target){ return glCheckFramebufferStatus_native_GLenum(QtJambi_LibraryUtilities.internal.nativeId(this), target); } @io.qt.QtUninvokable private native int glCheckFramebufferStatus_native_GLenum(long __this__nativeId, int target); @io.qt.QtUninvokable public final void glClear(int mask){ glClear_native_GLbitfield(QtJambi_LibraryUtilities.internal.nativeId(this), mask); } @io.qt.QtUninvokable private native void glClear_native_GLbitfield(long __this__nativeId, int mask); @io.qt.QtUninvokable public final void glClearColor(float red, float green, float blue, float alpha){ glClearColor_native_GLclampf_GLclampf_GLclampf_GLclampf(QtJambi_LibraryUtilities.internal.nativeId(this), red, green, blue, alpha); } @io.qt.QtUninvokable private native void glClearColor_native_GLclampf_GLclampf_GLclampf_GLclampf(long __this__nativeId, float red, float green, float blue, float alpha); @io.qt.QtUninvokable public final void glClearDepthf(float depth){ glClearDepthf_native_GLclampf(QtJambi_LibraryUtilities.internal.nativeId(this), depth); } @io.qt.QtUninvokable private native void glClearDepthf_native_GLclampf(long __this__nativeId, float depth); @io.qt.QtUninvokable public final void glClearStencil(int s){ glClearStencil_native_GLint(QtJambi_LibraryUtilities.internal.nativeId(this), s); } @io.qt.QtUninvokable private native void glClearStencil_native_GLint(long __this__nativeId, int s); @io.qt.QtUninvokable public final void glColorMask(boolean red, boolean green, boolean blue, boolean alpha){ glColorMask_native_GLboolean_GLboolean_GLboolean_GLboolean(QtJambi_LibraryUtilities.internal.nativeId(this), red, green, blue, alpha); } @io.qt.QtUninvokable private native void glColorMask_native_GLboolean_GLboolean_GLboolean_GLboolean(long __this__nativeId, boolean red, boolean green, boolean blue, boolean alpha); @io.qt.QtUninvokable public final void glCompileShader(int shader){ glCompileShader_native_GLuint(QtJambi_LibraryUtilities.internal.nativeId(this), shader); } @io.qt.QtUninvokable private native void glCompileShader_native_GLuint(long __this__nativeId, int shader); @io.qt.QtUninvokable public final void glCompressedTexImage2D(int target, int level, int internalformat, int width, int height, int border, int imageSize, java.nio.Buffer data){ glCompressedTexImage2D_native_GLenum_GLint_GLenum_GLsizei_GLsizei_GLint_GLsizei_const_GLvoid_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), target, level, internalformat, width, height, border, imageSize, data); } @io.qt.QtUninvokable private native void glCompressedTexImage2D_native_GLenum_GLint_GLenum_GLsizei_GLsizei_GLint_GLsizei_const_GLvoid_ptr(long __this__nativeId, int target, int level, int internalformat, int width, int height, int border, int imageSize, java.nio.Buffer data); @io.qt.QtUninvokable public final void glCompressedTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, java.nio.Buffer data){ glCompressedTexSubImage2D_native_GLenum_GLint_GLint_GLint_GLsizei_GLsizei_GLenum_GLsizei_const_GLvoid_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), target, level, xoffset, yoffset, width, height, format, imageSize, data); } @io.qt.QtUninvokable private native void glCompressedTexSubImage2D_native_GLenum_GLint_GLint_GLint_GLsizei_GLsizei_GLenum_GLsizei_const_GLvoid_ptr(long __this__nativeId, int target, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, java.nio.Buffer data); @io.qt.QtUninvokable public final void glCopyTexImage2D(int target, int level, int internalformat, int x, int y, int width, int height, int border){ glCopyTexImage2D_native_GLenum_GLint_GLenum_GLint_GLint_GLsizei_GLsizei_GLint(QtJambi_LibraryUtilities.internal.nativeId(this), target, level, internalformat, x, y, width, height, border); } @io.qt.QtUninvokable private native void glCopyTexImage2D_native_GLenum_GLint_GLenum_GLint_GLint_GLsizei_GLsizei_GLint(long __this__nativeId, int target, int level, int internalformat, int x, int y, int width, int height, int border); @io.qt.QtUninvokable public final void glCopyTexSubImage2D(int target, int level, int xoffset, int yoffset, int x, int y, int width, int height){ glCopyTexSubImage2D_native_GLenum_GLint_GLint_GLint_GLint_GLint_GLsizei_GLsizei(QtJambi_LibraryUtilities.internal.nativeId(this), target, level, xoffset, yoffset, x, y, width, height); } @io.qt.QtUninvokable private native void glCopyTexSubImage2D_native_GLenum_GLint_GLint_GLint_GLint_GLint_GLsizei_GLsizei(long __this__nativeId, int target, int level, int xoffset, int yoffset, int x, int y, int width, int height); @io.qt.QtUninvokable public final int glCreateProgram(){ return glCreateProgram_native(QtJambi_LibraryUtilities.internal.nativeId(this)); } @io.qt.QtUninvokable private native int glCreateProgram_native(long __this__nativeId); @io.qt.QtUninvokable public final int glCreateShader(int type){ return glCreateShader_native_GLenum(QtJambi_LibraryUtilities.internal.nativeId(this), type); } @io.qt.QtUninvokable private native int glCreateShader_native_GLenum(long __this__nativeId, int type); @io.qt.QtUninvokable public final void glCullFace(int mode){ glCullFace_native_GLenum(QtJambi_LibraryUtilities.internal.nativeId(this), mode); } @io.qt.QtUninvokable private native void glCullFace_native_GLenum(long __this__nativeId, int mode); @io.qt.QtUninvokable public final void glDeleteBuffers(int n, java.nio.IntBuffer buffers){ glDeleteBuffers_native_GLsizei_const_GLuint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), n, buffers); } @io.qt.QtUninvokable private native void glDeleteBuffers_native_GLsizei_const_GLuint_ptr(long __this__nativeId, int n, java.nio.IntBuffer buffers); @io.qt.QtUninvokable public final void glDeleteFramebuffers(int n, java.nio.IntBuffer framebuffers){ glDeleteFramebuffers_native_GLsizei_const_GLuint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), n, framebuffers); } @io.qt.QtUninvokable private native void glDeleteFramebuffers_native_GLsizei_const_GLuint_ptr(long __this__nativeId, int n, java.nio.IntBuffer framebuffers); @io.qt.QtUninvokable public final void glDeleteProgram(int program){ glDeleteProgram_native_GLuint(QtJambi_LibraryUtilities.internal.nativeId(this), program); } @io.qt.QtUninvokable private native void glDeleteProgram_native_GLuint(long __this__nativeId, int program); @io.qt.QtUninvokable public final void glDeleteRenderbuffers(int n, java.nio.IntBuffer renderbuffers){ glDeleteRenderbuffers_native_GLsizei_const_GLuint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), n, renderbuffers); } @io.qt.QtUninvokable private native void glDeleteRenderbuffers_native_GLsizei_const_GLuint_ptr(long __this__nativeId, int n, java.nio.IntBuffer renderbuffers); @io.qt.QtUninvokable public final void glDeleteShader(int shader){ glDeleteShader_native_GLuint(QtJambi_LibraryUtilities.internal.nativeId(this), shader); } @io.qt.QtUninvokable private native void glDeleteShader_native_GLuint(long __this__nativeId, int shader); @io.qt.QtUninvokable public final void glDeleteTextures(int n, java.nio.IntBuffer textures){ glDeleteTextures_native_GLsizei_const_GLuint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), n, textures); } @io.qt.QtUninvokable private native void glDeleteTextures_native_GLsizei_const_GLuint_ptr(long __this__nativeId, int n, java.nio.IntBuffer textures); @io.qt.QtUninvokable public final void glDepthFunc(int func){ glDepthFunc_native_GLenum(QtJambi_LibraryUtilities.internal.nativeId(this), func); } @io.qt.QtUninvokable private native void glDepthFunc_native_GLenum(long __this__nativeId, int func); @io.qt.QtUninvokable public final void glDepthMask(boolean flag){ glDepthMask_native_GLboolean(QtJambi_LibraryUtilities.internal.nativeId(this), flag); } @io.qt.QtUninvokable private native void glDepthMask_native_GLboolean(long __this__nativeId, boolean flag); @io.qt.QtUninvokable public final void glDepthRangef(float zNear, float zFar){ glDepthRangef_native_GLclampf_GLclampf(QtJambi_LibraryUtilities.internal.nativeId(this), zNear, zFar); } @io.qt.QtUninvokable private native void glDepthRangef_native_GLclampf_GLclampf(long __this__nativeId, float zNear, float zFar); @io.qt.QtUninvokable public final void glDetachShader(int program, int shader){ glDetachShader_native_GLuint_GLuint(QtJambi_LibraryUtilities.internal.nativeId(this), program, shader); } @io.qt.QtUninvokable private native void glDetachShader_native_GLuint_GLuint(long __this__nativeId, int program, int shader); @io.qt.QtUninvokable public final void glDisable(int cap){ glDisable_native_GLenum(QtJambi_LibraryUtilities.internal.nativeId(this), cap); } @io.qt.QtUninvokable private native void glDisable_native_GLenum(long __this__nativeId, int cap); @io.qt.QtUninvokable public final void glDisableVertexAttribArray(int index){ glDisableVertexAttribArray_native_GLuint(QtJambi_LibraryUtilities.internal.nativeId(this), index); } @io.qt.QtUninvokable private native void glDisableVertexAttribArray_native_GLuint(long __this__nativeId, int index); @io.qt.QtUninvokable public final void glDrawArrays(int mode, int first, int count){ glDrawArrays_native_GLenum_GLint_GLsizei(QtJambi_LibraryUtilities.internal.nativeId(this), mode, first, count); } @io.qt.QtUninvokable private native void glDrawArrays_native_GLenum_GLint_GLsizei(long __this__nativeId, int mode, int first, int count); @io.qt.QtUninvokable public final void glDrawElements(int mode, int count, int type, java.nio.Buffer indices){ glDrawElements_native_GLenum_GLsizei_GLenum_const_GLvoid_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), mode, count, type, indices); } @io.qt.QtUninvokable private native void glDrawElements_native_GLenum_GLsizei_GLenum_const_GLvoid_ptr(long __this__nativeId, int mode, int count, int type, java.nio.Buffer indices); @io.qt.QtUninvokable public final void glEnable(int cap){ glEnable_native_GLenum(QtJambi_LibraryUtilities.internal.nativeId(this), cap); } @io.qt.QtUninvokable private native void glEnable_native_GLenum(long __this__nativeId, int cap); @io.qt.QtUninvokable public final void glEnableVertexAttribArray(int index){ glEnableVertexAttribArray_native_GLuint(QtJambi_LibraryUtilities.internal.nativeId(this), index); } @io.qt.QtUninvokable private native void glEnableVertexAttribArray_native_GLuint(long __this__nativeId, int index); @io.qt.QtUninvokable public final void glFinish(){ glFinish_native(QtJambi_LibraryUtilities.internal.nativeId(this)); } @io.qt.QtUninvokable private native void glFinish_native(long __this__nativeId); @io.qt.QtUninvokable public final void glFlush(){ glFlush_native(QtJambi_LibraryUtilities.internal.nativeId(this)); } @io.qt.QtUninvokable private native void glFlush_native(long __this__nativeId); @io.qt.QtUninvokable public final void glFramebufferRenderbuffer(int target, int attachment, int renderbuffertarget, int renderbuffer){ glFramebufferRenderbuffer_native_GLenum_GLenum_GLenum_GLuint(QtJambi_LibraryUtilities.internal.nativeId(this), target, attachment, renderbuffertarget, renderbuffer); } @io.qt.QtUninvokable private native void glFramebufferRenderbuffer_native_GLenum_GLenum_GLenum_GLuint(long __this__nativeId, int target, int attachment, int renderbuffertarget, int renderbuffer); @io.qt.QtUninvokable public final void glFramebufferTexture2D(int target, int attachment, int textarget, int texture, int level){ glFramebufferTexture2D_native_GLenum_GLenum_GLenum_GLuint_GLint(QtJambi_LibraryUtilities.internal.nativeId(this), target, attachment, textarget, texture, level); } @io.qt.QtUninvokable private native void glFramebufferTexture2D_native_GLenum_GLenum_GLenum_GLuint_GLint(long __this__nativeId, int target, int attachment, int textarget, int texture, int level); @io.qt.QtUninvokable public final void glFrontFace(int mode){ glFrontFace_native_GLenum(QtJambi_LibraryUtilities.internal.nativeId(this), mode); } @io.qt.QtUninvokable private native void glFrontFace_native_GLenum(long __this__nativeId, int mode); @io.qt.QtUninvokable public final void glGenBuffers(int n, java.nio.IntBuffer buffers){ glGenBuffers_native_GLsizei_GLuint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), n, buffers); } @io.qt.QtUninvokable private native void glGenBuffers_native_GLsizei_GLuint_ptr(long __this__nativeId, int n, java.nio.IntBuffer buffers); @io.qt.QtUninvokable public final void glGenFramebuffers(int n, java.nio.IntBuffer framebuffers){ glGenFramebuffers_native_GLsizei_GLuint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), n, framebuffers); } @io.qt.QtUninvokable private native void glGenFramebuffers_native_GLsizei_GLuint_ptr(long __this__nativeId, int n, java.nio.IntBuffer framebuffers); @io.qt.QtUninvokable public final void glGenRenderbuffers(int n, java.nio.IntBuffer renderbuffers){ glGenRenderbuffers_native_GLsizei_GLuint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), n, renderbuffers); } @io.qt.QtUninvokable private native void glGenRenderbuffers_native_GLsizei_GLuint_ptr(long __this__nativeId, int n, java.nio.IntBuffer renderbuffers); @io.qt.QtUninvokable public final void glGenTextures(int n, java.nio.IntBuffer textures){ glGenTextures_native_GLsizei_GLuint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), n, textures); } @io.qt.QtUninvokable private native void glGenTextures_native_GLsizei_GLuint_ptr(long __this__nativeId, int n, java.nio.IntBuffer textures); @io.qt.QtUninvokable public final void glGenerateMipmap(int target){ glGenerateMipmap_native_GLenum(QtJambi_LibraryUtilities.internal.nativeId(this), target); } @io.qt.QtUninvokable private native void glGenerateMipmap_native_GLenum(long __this__nativeId, int target); @io.qt.QtUninvokable public final void glGetActiveAttrib(int program, int index, int bufsize, java.nio.IntBuffer length, java.nio.IntBuffer size, java.nio.IntBuffer type, java.nio.CharBuffer name){ glGetActiveAttrib_native_GLuint_GLuint_GLsizei_GLsizei_ptr_GLint_ptr_GLenum_ptr_GLchar_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), program, index, bufsize, length, size, type, name); } @io.qt.QtUninvokable private native void glGetActiveAttrib_native_GLuint_GLuint_GLsizei_GLsizei_ptr_GLint_ptr_GLenum_ptr_GLchar_ptr(long __this__nativeId, int program, int index, int bufsize, java.nio.IntBuffer length, java.nio.IntBuffer size, java.nio.IntBuffer type, java.nio.CharBuffer name); @io.qt.QtUninvokable public final void glGetActiveUniform(int program, int index, int bufsize, java.nio.IntBuffer length, java.nio.IntBuffer size, java.nio.IntBuffer type, java.nio.CharBuffer name){ glGetActiveUniform_native_GLuint_GLuint_GLsizei_GLsizei_ptr_GLint_ptr_GLenum_ptr_GLchar_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), program, index, bufsize, length, size, type, name); } @io.qt.QtUninvokable private native void glGetActiveUniform_native_GLuint_GLuint_GLsizei_GLsizei_ptr_GLint_ptr_GLenum_ptr_GLchar_ptr(long __this__nativeId, int program, int index, int bufsize, java.nio.IntBuffer length, java.nio.IntBuffer size, java.nio.IntBuffer type, java.nio.CharBuffer name); @io.qt.QtUninvokable public final void glGetAttachedShaders(int program, int maxcount, java.nio.IntBuffer count, java.nio.IntBuffer shaders){ glGetAttachedShaders_native_GLuint_GLsizei_GLsizei_ptr_GLuint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), program, maxcount, count, shaders); } @io.qt.QtUninvokable private native void glGetAttachedShaders_native_GLuint_GLsizei_GLsizei_ptr_GLuint_ptr(long __this__nativeId, int program, int maxcount, java.nio.IntBuffer count, java.nio.IntBuffer shaders); @io.qt.QtUninvokable public final int glGetAttribLocation(int program, java.lang.String name){ return glGetAttribLocation_native_GLuint_const_GLchar_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), program, name); } @io.qt.QtUninvokable private native int glGetAttribLocation_native_GLuint_const_GLchar_ptr(long __this__nativeId, int program, java.lang.String name); @io.qt.QtUninvokable public final void glGetBooleanv(int pname, java.nio.Buffer params){ glGetBooleanv_native_GLenum_GLboolean_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), pname, params); } @io.qt.QtUninvokable private native void glGetBooleanv_native_GLenum_GLboolean_ptr(long __this__nativeId, int pname, java.nio.Buffer params); @io.qt.QtUninvokable public final void glGetBufferParameteriv(int target, int pname, java.nio.IntBuffer params){ glGetBufferParameteriv_native_GLenum_GLenum_GLint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), target, pname, params); } @io.qt.QtUninvokable private native void glGetBufferParameteriv_native_GLenum_GLenum_GLint_ptr(long __this__nativeId, int target, int pname, java.nio.IntBuffer params); @io.qt.QtUninvokable public final int glGetError(){ return glGetError_native(QtJambi_LibraryUtilities.internal.nativeId(this)); } @io.qt.QtUninvokable private native int glGetError_native(long __this__nativeId); @io.qt.QtUninvokable public final void glGetFloatv(int pname, java.nio.FloatBuffer params){ glGetFloatv_native_GLenum_GLfloat_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), pname, params); } @io.qt.QtUninvokable private native void glGetFloatv_native_GLenum_GLfloat_ptr(long __this__nativeId, int pname, java.nio.FloatBuffer params); @io.qt.QtUninvokable public final void glGetFramebufferAttachmentParameteriv(int target, int attachment, int pname, java.nio.IntBuffer params){ glGetFramebufferAttachmentParameteriv_native_GLenum_GLenum_GLenum_GLint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), target, attachment, pname, params); } @io.qt.QtUninvokable private native void glGetFramebufferAttachmentParameteriv_native_GLenum_GLenum_GLenum_GLint_ptr(long __this__nativeId, int target, int attachment, int pname, java.nio.IntBuffer params); @io.qt.QtUninvokable public final void glGetIntegerv(int pname, java.nio.IntBuffer params){ glGetIntegerv_native_GLenum_GLint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), pname, params); } @io.qt.QtUninvokable private native void glGetIntegerv_native_GLenum_GLint_ptr(long __this__nativeId, int pname, java.nio.IntBuffer params); @io.qt.QtUninvokable public final void glGetProgramInfoLog(int program, int bufsize, java.nio.IntBuffer length, java.nio.CharBuffer infolog){ glGetProgramInfoLog_native_GLuint_GLsizei_GLsizei_ptr_GLchar_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), program, bufsize, length, infolog); } @io.qt.QtUninvokable private native void glGetProgramInfoLog_native_GLuint_GLsizei_GLsizei_ptr_GLchar_ptr(long __this__nativeId, int program, int bufsize, java.nio.IntBuffer length, java.nio.CharBuffer infolog); @io.qt.QtUninvokable public final void glGetProgramiv(int program, int pname, java.nio.IntBuffer params){ glGetProgramiv_native_GLuint_GLenum_GLint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), program, pname, params); } @io.qt.QtUninvokable private native void glGetProgramiv_native_GLuint_GLenum_GLint_ptr(long __this__nativeId, int program, int pname, java.nio.IntBuffer params); @io.qt.QtUninvokable public final void glGetRenderbufferParameteriv(int target, int pname, java.nio.IntBuffer params){ glGetRenderbufferParameteriv_native_GLenum_GLenum_GLint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), target, pname, params); } @io.qt.QtUninvokable private native void glGetRenderbufferParameteriv_native_GLenum_GLenum_GLint_ptr(long __this__nativeId, int target, int pname, java.nio.IntBuffer params); @io.qt.QtUninvokable public final void glGetShaderInfoLog(int shader, int bufsize, java.nio.IntBuffer length, java.nio.CharBuffer infolog){ glGetShaderInfoLog_native_GLuint_GLsizei_GLsizei_ptr_GLchar_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), shader, bufsize, length, infolog); } @io.qt.QtUninvokable private native void glGetShaderInfoLog_native_GLuint_GLsizei_GLsizei_ptr_GLchar_ptr(long __this__nativeId, int shader, int bufsize, java.nio.IntBuffer length, java.nio.CharBuffer infolog); @io.qt.QtUninvokable public final void glGetShaderPrecisionFormat(int shadertype, int precisiontype, java.nio.IntBuffer range, java.nio.IntBuffer precision){ glGetShaderPrecisionFormat_native_GLenum_GLenum_GLint_ptr_GLint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), shadertype, precisiontype, range, precision); } @io.qt.QtUninvokable private native void glGetShaderPrecisionFormat_native_GLenum_GLenum_GLint_ptr_GLint_ptr(long __this__nativeId, int shadertype, int precisiontype, java.nio.IntBuffer range, java.nio.IntBuffer precision); @io.qt.QtUninvokable public final void glGetShaderSource(int shader, int bufsize, java.nio.IntBuffer length, java.nio.CharBuffer source){ glGetShaderSource_native_GLuint_GLsizei_GLsizei_ptr_GLchar_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), shader, bufsize, length, source); } @io.qt.QtUninvokable private native void glGetShaderSource_native_GLuint_GLsizei_GLsizei_ptr_GLchar_ptr(long __this__nativeId, int shader, int bufsize, java.nio.IntBuffer length, java.nio.CharBuffer source); @io.qt.QtUninvokable public final void glGetShaderiv(int shader, int pname, java.nio.IntBuffer params){ glGetShaderiv_native_GLuint_GLenum_GLint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), shader, pname, params); } @io.qt.QtUninvokable private native void glGetShaderiv_native_GLuint_GLenum_GLint_ptr(long __this__nativeId, int shader, int pname, java.nio.IntBuffer params); @io.qt.QtUninvokable public final java.lang.String glGetString(int name){ return glGetString_native_GLenum(QtJambi_LibraryUtilities.internal.nativeId(this), name); } @io.qt.QtUninvokable private native java.lang.String glGetString_native_GLenum(long __this__nativeId, int name); @io.qt.QtUninvokable public final void glGetTexParameterfv(int target, int pname, java.nio.FloatBuffer params){ glGetTexParameterfv_native_GLenum_GLenum_GLfloat_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), target, pname, params); } @io.qt.QtUninvokable private native void glGetTexParameterfv_native_GLenum_GLenum_GLfloat_ptr(long __this__nativeId, int target, int pname, java.nio.FloatBuffer params); @io.qt.QtUninvokable public final void glGetTexParameteriv(int target, int pname, java.nio.IntBuffer params){ glGetTexParameteriv_native_GLenum_GLenum_GLint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), target, pname, params); } @io.qt.QtUninvokable private native void glGetTexParameteriv_native_GLenum_GLenum_GLint_ptr(long __this__nativeId, int target, int pname, java.nio.IntBuffer params); @io.qt.QtUninvokable public final int glGetUniformLocation(int program, java.lang.String name){ return glGetUniformLocation_native_GLuint_const_GLchar_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), program, name); } @io.qt.QtUninvokable private native int glGetUniformLocation_native_GLuint_const_GLchar_ptr(long __this__nativeId, int program, java.lang.String name); @io.qt.QtUninvokable public final void glGetUniformfv(int program, int location, java.nio.FloatBuffer params){ glGetUniformfv_native_GLuint_GLint_GLfloat_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), program, location, params); } @io.qt.QtUninvokable private native void glGetUniformfv_native_GLuint_GLint_GLfloat_ptr(long __this__nativeId, int program, int location, java.nio.FloatBuffer params); @io.qt.QtUninvokable public final void glGetUniformiv(int program, int location, java.nio.IntBuffer params){ glGetUniformiv_native_GLuint_GLint_GLint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), program, location, params); } @io.qt.QtUninvokable private native void glGetUniformiv_native_GLuint_GLint_GLint_ptr(long __this__nativeId, int program, int location, java.nio.IntBuffer params); @io.qt.QtUninvokable public final void glGetVertexAttribPointerv(int index, int pname, java.nio.Buffer[] pointer){ glGetVertexAttribPointerv_native_GLuint_GLenum_GLvoid_ptr_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), index, pname, pointer); } @io.qt.QtUninvokable private native void glGetVertexAttribPointerv_native_GLuint_GLenum_GLvoid_ptr_ptr(long __this__nativeId, int index, int pname, java.nio.Buffer[] pointer); @io.qt.QtUninvokable public final void glGetVertexAttribfv(int index, int pname, java.nio.FloatBuffer params){ glGetVertexAttribfv_native_GLuint_GLenum_GLfloat_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), index, pname, params); } @io.qt.QtUninvokable private native void glGetVertexAttribfv_native_GLuint_GLenum_GLfloat_ptr(long __this__nativeId, int index, int pname, java.nio.FloatBuffer params); @io.qt.QtUninvokable public final void glGetVertexAttribiv(int index, int pname, java.nio.IntBuffer params){ glGetVertexAttribiv_native_GLuint_GLenum_GLint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), index, pname, params); } @io.qt.QtUninvokable private native void glGetVertexAttribiv_native_GLuint_GLenum_GLint_ptr(long __this__nativeId, int index, int pname, java.nio.IntBuffer params); @io.qt.QtUninvokable public final void glHint(int target, int mode){ glHint_native_GLenum_GLenum(QtJambi_LibraryUtilities.internal.nativeId(this), target, mode); } @io.qt.QtUninvokable private native void glHint_native_GLenum_GLenum(long __this__nativeId, int target, int mode); @io.qt.QtUninvokable public final boolean glIsBuffer(int buffer){ return glIsBuffer_native_GLuint(QtJambi_LibraryUtilities.internal.nativeId(this), buffer); } @io.qt.QtUninvokable private native boolean glIsBuffer_native_GLuint(long __this__nativeId, int buffer); @io.qt.QtUninvokable public final boolean glIsEnabled(int cap){ return glIsEnabled_native_GLenum(QtJambi_LibraryUtilities.internal.nativeId(this), cap); } @io.qt.QtUninvokable private native boolean glIsEnabled_native_GLenum(long __this__nativeId, int cap); @io.qt.QtUninvokable public final boolean glIsFramebuffer(int framebuffer){ return glIsFramebuffer_native_GLuint(QtJambi_LibraryUtilities.internal.nativeId(this), framebuffer); } @io.qt.QtUninvokable private native boolean glIsFramebuffer_native_GLuint(long __this__nativeId, int framebuffer); @io.qt.QtUninvokable public final boolean glIsProgram(int program){ return glIsProgram_native_GLuint(QtJambi_LibraryUtilities.internal.nativeId(this), program); } @io.qt.QtUninvokable private native boolean glIsProgram_native_GLuint(long __this__nativeId, int program); @io.qt.QtUninvokable public final boolean glIsRenderbuffer(int renderbuffer){ return glIsRenderbuffer_native_GLuint(QtJambi_LibraryUtilities.internal.nativeId(this), renderbuffer); } @io.qt.QtUninvokable private native boolean glIsRenderbuffer_native_GLuint(long __this__nativeId, int renderbuffer); @io.qt.QtUninvokable public final boolean glIsShader(int shader){ return glIsShader_native_GLuint(QtJambi_LibraryUtilities.internal.nativeId(this), shader); } @io.qt.QtUninvokable private native boolean glIsShader_native_GLuint(long __this__nativeId, int shader); @io.qt.QtUninvokable public final boolean glIsTexture(int texture){ return glIsTexture_native_GLuint(QtJambi_LibraryUtilities.internal.nativeId(this), texture); } @io.qt.QtUninvokable private native boolean glIsTexture_native_GLuint(long __this__nativeId, int texture); @io.qt.QtUninvokable public final void glLineWidth(float width){ glLineWidth_native_GLfloat(QtJambi_LibraryUtilities.internal.nativeId(this), width); } @io.qt.QtUninvokable private native void glLineWidth_native_GLfloat(long __this__nativeId, float width); @io.qt.QtUninvokable public final void glLinkProgram(int program){ glLinkProgram_native_GLuint(QtJambi_LibraryUtilities.internal.nativeId(this), program); } @io.qt.QtUninvokable private native void glLinkProgram_native_GLuint(long __this__nativeId, int program); @io.qt.QtUninvokable public final void glPixelStorei(int pname, int param){ glPixelStorei_native_GLenum_GLint(QtJambi_LibraryUtilities.internal.nativeId(this), pname, param); } @io.qt.QtUninvokable private native void glPixelStorei_native_GLenum_GLint(long __this__nativeId, int pname, int param); @io.qt.QtUninvokable public final void glPolygonOffset(float factor, float units){ glPolygonOffset_native_GLfloat_GLfloat(QtJambi_LibraryUtilities.internal.nativeId(this), factor, units); } @io.qt.QtUninvokable private native void glPolygonOffset_native_GLfloat_GLfloat(long __this__nativeId, float factor, float units); @io.qt.QtUninvokable public final void glReadPixels(int x, int y, int width, int height, int format, int type, java.nio.Buffer pixels){ glReadPixels_native_GLint_GLint_GLsizei_GLsizei_GLenum_GLenum_GLvoid_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), x, y, width, height, format, type, pixels); } @io.qt.QtUninvokable private native void glReadPixels_native_GLint_GLint_GLsizei_GLsizei_GLenum_GLenum_GLvoid_ptr(long __this__nativeId, int x, int y, int width, int height, int format, int type, java.nio.Buffer pixels); @io.qt.QtUninvokable public final void glReleaseShaderCompiler(){ glReleaseShaderCompiler_native(QtJambi_LibraryUtilities.internal.nativeId(this)); } @io.qt.QtUninvokable private native void glReleaseShaderCompiler_native(long __this__nativeId); @io.qt.QtUninvokable public final void glRenderbufferStorage(int target, int internalformat, int width, int height){ glRenderbufferStorage_native_GLenum_GLenum_GLsizei_GLsizei(QtJambi_LibraryUtilities.internal.nativeId(this), target, internalformat, width, height); } @io.qt.QtUninvokable private native void glRenderbufferStorage_native_GLenum_GLenum_GLsizei_GLsizei(long __this__nativeId, int target, int internalformat, int width, int height); @io.qt.QtUninvokable public final void glSampleCoverage(float value, boolean invert){ glSampleCoverage_native_GLclampf_GLboolean(QtJambi_LibraryUtilities.internal.nativeId(this), value, invert); } @io.qt.QtUninvokable private native void glSampleCoverage_native_GLclampf_GLboolean(long __this__nativeId, float value, boolean invert); @io.qt.QtUninvokable public final void glScissor(int x, int y, int width, int height){ glScissor_native_GLint_GLint_GLsizei_GLsizei(QtJambi_LibraryUtilities.internal.nativeId(this), x, y, width, height); } @io.qt.QtUninvokable private native void glScissor_native_GLint_GLint_GLsizei_GLsizei(long __this__nativeId, int x, int y, int width, int height); @io.qt.QtUninvokable public final void glShaderBinary(int n, java.nio.IntBuffer shaders, int binaryformat, java.nio.Buffer binary, int length){ glShaderBinary_native_GLsizei_const_GLuint_ptr_GLenum_const_GLvoid_ptr_GLsizei(QtJambi_LibraryUtilities.internal.nativeId(this), n, shaders, binaryformat, binary, length); } @io.qt.QtUninvokable private native void glShaderBinary_native_GLsizei_const_GLuint_ptr_GLenum_const_GLvoid_ptr_GLsizei(long __this__nativeId, int n, java.nio.IntBuffer shaders, int binaryformat, java.nio.Buffer binary, int length); @io.qt.QtUninvokable public final void glShaderSource(int shader, java.lang.String[] string){ glShaderSource_native_GLuint_GLsizei_const_GLchar_ptr_ptr_const_GLint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), shader, string); } @io.qt.QtUninvokable private native void glShaderSource_native_GLuint_GLsizei_const_GLchar_ptr_ptr_const_GLint_ptr(long __this__nativeId, int shader, java.lang.String[] string); @io.qt.QtUninvokable public final void glStencilFunc(int func, int ref, int mask){ glStencilFunc_native_GLenum_GLint_GLuint(QtJambi_LibraryUtilities.internal.nativeId(this), func, ref, mask); } @io.qt.QtUninvokable private native void glStencilFunc_native_GLenum_GLint_GLuint(long __this__nativeId, int func, int ref, int mask); @io.qt.QtUninvokable public final void glStencilFuncSeparate(int face, int func, int ref, int mask){ glStencilFuncSeparate_native_GLenum_GLenum_GLint_GLuint(QtJambi_LibraryUtilities.internal.nativeId(this), face, func, ref, mask); } @io.qt.QtUninvokable private native void glStencilFuncSeparate_native_GLenum_GLenum_GLint_GLuint(long __this__nativeId, int face, int func, int ref, int mask); @io.qt.QtUninvokable public final void glStencilMask(int mask){ glStencilMask_native_GLuint(QtJambi_LibraryUtilities.internal.nativeId(this), mask); } @io.qt.QtUninvokable private native void glStencilMask_native_GLuint(long __this__nativeId, int mask); @io.qt.QtUninvokable public final void glStencilMaskSeparate(int face, int mask){ glStencilMaskSeparate_native_GLenum_GLuint(QtJambi_LibraryUtilities.internal.nativeId(this), face, mask); } @io.qt.QtUninvokable private native void glStencilMaskSeparate_native_GLenum_GLuint(long __this__nativeId, int face, int mask); @io.qt.QtUninvokable public final void glStencilOp(int fail, int zfail, int zpass){ glStencilOp_native_GLenum_GLenum_GLenum(QtJambi_LibraryUtilities.internal.nativeId(this), fail, zfail, zpass); } @io.qt.QtUninvokable private native void glStencilOp_native_GLenum_GLenum_GLenum(long __this__nativeId, int fail, int zfail, int zpass); @io.qt.QtUninvokable public final void glStencilOpSeparate(int face, int fail, int zfail, int zpass){ glStencilOpSeparate_native_GLenum_GLenum_GLenum_GLenum(QtJambi_LibraryUtilities.internal.nativeId(this), face, fail, zfail, zpass); } @io.qt.QtUninvokable private native void glStencilOpSeparate_native_GLenum_GLenum_GLenum_GLenum(long __this__nativeId, int face, int fail, int zfail, int zpass); @io.qt.QtUninvokable public final void glTexImage2D(int target, int level, int internalformat, int width, int height, int border, int format, int type, java.nio.Buffer pixels){ glTexImage2D_native_GLenum_GLint_GLint_GLsizei_GLsizei_GLint_GLenum_GLenum_const_GLvoid_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), target, level, internalformat, width, height, border, format, type, pixels); } @io.qt.QtUninvokable private native void glTexImage2D_native_GLenum_GLint_GLint_GLsizei_GLsizei_GLint_GLenum_GLenum_const_GLvoid_ptr(long __this__nativeId, int target, int level, int internalformat, int width, int height, int border, int format, int type, java.nio.Buffer pixels); @io.qt.QtUninvokable public final void glTexParameterf(int target, int pname, float param){ glTexParameterf_native_GLenum_GLenum_GLfloat(QtJambi_LibraryUtilities.internal.nativeId(this), target, pname, param); } @io.qt.QtUninvokable private native void glTexParameterf_native_GLenum_GLenum_GLfloat(long __this__nativeId, int target, int pname, float param); @io.qt.QtUninvokable public final void glTexParameterfv(int target, int pname, java.nio.FloatBuffer params){ glTexParameterfv_native_GLenum_GLenum_const_GLfloat_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), target, pname, params); } @io.qt.QtUninvokable private native void glTexParameterfv_native_GLenum_GLenum_const_GLfloat_ptr(long __this__nativeId, int target, int pname, java.nio.FloatBuffer params); @io.qt.QtUninvokable public final void glTexParameteri(int target, int pname, int param){ glTexParameteri_native_GLenum_GLenum_GLint(QtJambi_LibraryUtilities.internal.nativeId(this), target, pname, param); } @io.qt.QtUninvokable private native void glTexParameteri_native_GLenum_GLenum_GLint(long __this__nativeId, int target, int pname, int param); @io.qt.QtUninvokable public final void glTexParameteriv(int target, int pname, java.nio.IntBuffer params){ glTexParameteriv_native_GLenum_GLenum_const_GLint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), target, pname, params); } @io.qt.QtUninvokable private native void glTexParameteriv_native_GLenum_GLenum_const_GLint_ptr(long __this__nativeId, int target, int pname, java.nio.IntBuffer params); @io.qt.QtUninvokable public final void glTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, java.nio.Buffer pixels){ glTexSubImage2D_native_GLenum_GLint_GLint_GLint_GLsizei_GLsizei_GLenum_GLenum_const_GLvoid_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), target, level, xoffset, yoffset, width, height, format, type, pixels); } @io.qt.QtUninvokable private native void glTexSubImage2D_native_GLenum_GLint_GLint_GLint_GLsizei_GLsizei_GLenum_GLenum_const_GLvoid_ptr(long __this__nativeId, int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, java.nio.Buffer pixels); @io.qt.QtUninvokable public final void glUniform1f(int location, float x){ glUniform1f_native_GLint_GLfloat(QtJambi_LibraryUtilities.internal.nativeId(this), location, x); } @io.qt.QtUninvokable private native void glUniform1f_native_GLint_GLfloat(long __this__nativeId, int location, float x); @io.qt.QtUninvokable public final void glUniform1fv(int location, int count, java.nio.FloatBuffer v){ glUniform1fv_native_GLint_GLsizei_const_GLfloat_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), location, count, v); } @io.qt.QtUninvokable private native void glUniform1fv_native_GLint_GLsizei_const_GLfloat_ptr(long __this__nativeId, int location, int count, java.nio.FloatBuffer v); @io.qt.QtUninvokable public final void glUniform1i(int location, int x){ glUniform1i_native_GLint_GLint(QtJambi_LibraryUtilities.internal.nativeId(this), location, x); } @io.qt.QtUninvokable private native void glUniform1i_native_GLint_GLint(long __this__nativeId, int location, int x); @io.qt.QtUninvokable public final void glUniform1iv(int location, int count, java.nio.IntBuffer v){ glUniform1iv_native_GLint_GLsizei_const_GLint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), location, count, v); } @io.qt.QtUninvokable private native void glUniform1iv_native_GLint_GLsizei_const_GLint_ptr(long __this__nativeId, int location, int count, java.nio.IntBuffer v); @io.qt.QtUninvokable public final void glUniform2f(int location, float x, float y){ glUniform2f_native_GLint_GLfloat_GLfloat(QtJambi_LibraryUtilities.internal.nativeId(this), location, x, y); } @io.qt.QtUninvokable private native void glUniform2f_native_GLint_GLfloat_GLfloat(long __this__nativeId, int location, float x, float y); @io.qt.QtUninvokable public final void glUniform2fv(int location, int count, java.nio.FloatBuffer v){ glUniform2fv_native_GLint_GLsizei_const_GLfloat_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), location, count, v); } @io.qt.QtUninvokable private native void glUniform2fv_native_GLint_GLsizei_const_GLfloat_ptr(long __this__nativeId, int location, int count, java.nio.FloatBuffer v); @io.qt.QtUninvokable public final void glUniform2i(int location, int x, int y){ glUniform2i_native_GLint_GLint_GLint(QtJambi_LibraryUtilities.internal.nativeId(this), location, x, y); } @io.qt.QtUninvokable private native void glUniform2i_native_GLint_GLint_GLint(long __this__nativeId, int location, int x, int y); @io.qt.QtUninvokable public final void glUniform2iv(int location, int count, java.nio.IntBuffer v){ glUniform2iv_native_GLint_GLsizei_const_GLint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), location, count, v); } @io.qt.QtUninvokable private native void glUniform2iv_native_GLint_GLsizei_const_GLint_ptr(long __this__nativeId, int location, int count, java.nio.IntBuffer v); @io.qt.QtUninvokable public final void glUniform3f(int location, float x, float y, float z){ glUniform3f_native_GLint_GLfloat_GLfloat_GLfloat(QtJambi_LibraryUtilities.internal.nativeId(this), location, x, y, z); } @io.qt.QtUninvokable private native void glUniform3f_native_GLint_GLfloat_GLfloat_GLfloat(long __this__nativeId, int location, float x, float y, float z); @io.qt.QtUninvokable public final void glUniform3fv(int location, int count, java.nio.FloatBuffer v){ glUniform3fv_native_GLint_GLsizei_const_GLfloat_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), location, count, v); } @io.qt.QtUninvokable private native void glUniform3fv_native_GLint_GLsizei_const_GLfloat_ptr(long __this__nativeId, int location, int count, java.nio.FloatBuffer v); @io.qt.QtUninvokable public final void glUniform3i(int location, int x, int y, int z){ glUniform3i_native_GLint_GLint_GLint_GLint(QtJambi_LibraryUtilities.internal.nativeId(this), location, x, y, z); } @io.qt.QtUninvokable private native void glUniform3i_native_GLint_GLint_GLint_GLint(long __this__nativeId, int location, int x, int y, int z); @io.qt.QtUninvokable public final void glUniform3iv(int location, int count, java.nio.IntBuffer v){ glUniform3iv_native_GLint_GLsizei_const_GLint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), location, count, v); } @io.qt.QtUninvokable private native void glUniform3iv_native_GLint_GLsizei_const_GLint_ptr(long __this__nativeId, int location, int count, java.nio.IntBuffer v); @io.qt.QtUninvokable public final void glUniform4f(int location, float x, float y, float z, float w){ glUniform4f_native_GLint_GLfloat_GLfloat_GLfloat_GLfloat(QtJambi_LibraryUtilities.internal.nativeId(this), location, x, y, z, w); } @io.qt.QtUninvokable private native void glUniform4f_native_GLint_GLfloat_GLfloat_GLfloat_GLfloat(long __this__nativeId, int location, float x, float y, float z, float w); @io.qt.QtUninvokable public final void glUniform4fv(int location, int count, java.nio.FloatBuffer v){ glUniform4fv_native_GLint_GLsizei_const_GLfloat_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), location, count, v); } @io.qt.QtUninvokable private native void glUniform4fv_native_GLint_GLsizei_const_GLfloat_ptr(long __this__nativeId, int location, int count, java.nio.FloatBuffer v); @io.qt.QtUninvokable public final void glUniform4i(int location, int x, int y, int z, int w){ glUniform4i_native_GLint_GLint_GLint_GLint_GLint(QtJambi_LibraryUtilities.internal.nativeId(this), location, x, y, z, w); } @io.qt.QtUninvokable private native void glUniform4i_native_GLint_GLint_GLint_GLint_GLint(long __this__nativeId, int location, int x, int y, int z, int w); @io.qt.QtUninvokable public final void glUniform4iv(int location, int count, java.nio.IntBuffer v){ glUniform4iv_native_GLint_GLsizei_const_GLint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), location, count, v); } @io.qt.QtUninvokable private native void glUniform4iv_native_GLint_GLsizei_const_GLint_ptr(long __this__nativeId, int location, int count, java.nio.IntBuffer v); @io.qt.QtUninvokable public final void glUniformMatrix2fv(int location, int count, boolean transpose, java.nio.FloatBuffer value){ glUniformMatrix2fv_native_GLint_GLsizei_GLboolean_const_GLfloat_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), location, count, transpose, value); } @io.qt.QtUninvokable private native void glUniformMatrix2fv_native_GLint_GLsizei_GLboolean_const_GLfloat_ptr(long __this__nativeId, int location, int count, boolean transpose, java.nio.FloatBuffer value); @io.qt.QtUninvokable public final void glUniformMatrix3fv(int location, int count, boolean transpose, java.nio.FloatBuffer value){ glUniformMatrix3fv_native_GLint_GLsizei_GLboolean_const_GLfloat_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), location, count, transpose, value); } @io.qt.QtUninvokable private native void glUniformMatrix3fv_native_GLint_GLsizei_GLboolean_const_GLfloat_ptr(long __this__nativeId, int location, int count, boolean transpose, java.nio.FloatBuffer value); @io.qt.QtUninvokable public final void glUniformMatrix4fv(int location, int count, boolean transpose, java.nio.FloatBuffer value){ glUniformMatrix4fv_native_GLint_GLsizei_GLboolean_const_GLfloat_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), location, count, transpose, value); } @io.qt.QtUninvokable private native void glUniformMatrix4fv_native_GLint_GLsizei_GLboolean_const_GLfloat_ptr(long __this__nativeId, int location, int count, boolean transpose, java.nio.FloatBuffer value); @io.qt.QtUninvokable public final void glUseProgram(int program){ glUseProgram_native_GLuint(QtJambi_LibraryUtilities.internal.nativeId(this), program); } @io.qt.QtUninvokable private native void glUseProgram_native_GLuint(long __this__nativeId, int program); @io.qt.QtUninvokable public final void glValidateProgram(int program){ glValidateProgram_native_GLuint(QtJambi_LibraryUtilities.internal.nativeId(this), program); } @io.qt.QtUninvokable private native void glValidateProgram_native_GLuint(long __this__nativeId, int program); @io.qt.QtUninvokable public final void glVertexAttrib1f(int indx, float x){ glVertexAttrib1f_native_GLuint_GLfloat(QtJambi_LibraryUtilities.internal.nativeId(this), indx, x); } @io.qt.QtUninvokable private native void glVertexAttrib1f_native_GLuint_GLfloat(long __this__nativeId, int indx, float x); @io.qt.QtUninvokable public final void glVertexAttrib1fv(int indx, java.nio.FloatBuffer values){ glVertexAttrib1fv_native_GLuint_const_GLfloat_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), indx, values); } @io.qt.QtUninvokable private native void glVertexAttrib1fv_native_GLuint_const_GLfloat_ptr(long __this__nativeId, int indx, java.nio.FloatBuffer values); @io.qt.QtUninvokable public final void glVertexAttrib2f(int indx, float x, float y){ glVertexAttrib2f_native_GLuint_GLfloat_GLfloat(QtJambi_LibraryUtilities.internal.nativeId(this), indx, x, y); } @io.qt.QtUninvokable private native void glVertexAttrib2f_native_GLuint_GLfloat_GLfloat(long __this__nativeId, int indx, float x, float y); @io.qt.QtUninvokable public final void glVertexAttrib2fv(int indx, java.nio.FloatBuffer values){ glVertexAttrib2fv_native_GLuint_const_GLfloat_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), indx, values); } @io.qt.QtUninvokable private native void glVertexAttrib2fv_native_GLuint_const_GLfloat_ptr(long __this__nativeId, int indx, java.nio.FloatBuffer values); @io.qt.QtUninvokable public final void glVertexAttrib3f(int indx, float x, float y, float z){ glVertexAttrib3f_native_GLuint_GLfloat_GLfloat_GLfloat(QtJambi_LibraryUtilities.internal.nativeId(this), indx, x, y, z); } @io.qt.QtUninvokable private native void glVertexAttrib3f_native_GLuint_GLfloat_GLfloat_GLfloat(long __this__nativeId, int indx, float x, float y, float z); @io.qt.QtUninvokable public final void glVertexAttrib3fv(int indx, java.nio.FloatBuffer values){ glVertexAttrib3fv_native_GLuint_const_GLfloat_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), indx, values); } @io.qt.QtUninvokable private native void glVertexAttrib3fv_native_GLuint_const_GLfloat_ptr(long __this__nativeId, int indx, java.nio.FloatBuffer values); @io.qt.QtUninvokable public final void glVertexAttrib4f(int indx, float x, float y, float z, float w){ glVertexAttrib4f_native_GLuint_GLfloat_GLfloat_GLfloat_GLfloat(QtJambi_LibraryUtilities.internal.nativeId(this), indx, x, y, z, w); } @io.qt.QtUninvokable private native void glVertexAttrib4f_native_GLuint_GLfloat_GLfloat_GLfloat_GLfloat(long __this__nativeId, int indx, float x, float y, float z, float w); @io.qt.QtUninvokable public final void glVertexAttrib4fv(int indx, java.nio.FloatBuffer values){ glVertexAttrib4fv_native_GLuint_const_GLfloat_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), indx, values); } @io.qt.QtUninvokable private native void glVertexAttrib4fv_native_GLuint_const_GLfloat_ptr(long __this__nativeId, int indx, java.nio.FloatBuffer values); @io.qt.QtUninvokable public final void glVertexAttribPointer(int indx, int size, int type, boolean normalized, int stride, java.nio.Buffer ptr){ glVertexAttribPointer_native_GLuint_GLint_GLenum_GLboolean_GLsizei_const_GLvoid_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), indx, size, type, normalized, stride, ptr); } @io.qt.QtUninvokable private native void glVertexAttribPointer_native_GLuint_GLint_GLenum_GLboolean_GLsizei_const_GLvoid_ptr(long __this__nativeId, int indx, int size, int type, boolean normalized, int stride, java.nio.Buffer ptr); @io.qt.QtUninvokable public final void glViewport(int x, int y, int width, int height){ glViewport_native_GLint_GLint_GLsizei_GLsizei(QtJambi_LibraryUtilities.internal.nativeId(this), x, y, width, height); } @io.qt.QtUninvokable private native void glViewport_native_GLint_GLint_GLsizei_GLsizei(long __this__nativeId, int x, int y, int width, int height); @io.qt.QtUninvokable public boolean initializeOpenGLFunctions(){ return initializeOpenGLFunctions_native(QtJambi_LibraryUtilities.internal.nativeId(this)); } @io.qt.QtUninvokable private native boolean initializeOpenGLFunctions_native(long __this__nativeId); /** * Constructor for internal use only. * @param p expected to be null. */ @io.qt.NativeAccess protected QOpenGLFunctions_ES2(QPrivateConstructor p) { super(p); } }




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