Please wait. This can take some minutes ...
Many resources are needed to download a project. Please understand that we have to compensate our server costs. Thank you in advance.
Project price only 1 $
You can buy this project and download/modify it how often you want.
io.qt.gui.QOpenGLShaderProgram Maven / Gradle / Ivy
package io.qt.gui;
/**
* Allows OpenGL shader programs to be linked and used
* Java wrapper for Qt class QOpenGLShaderProgram
*/
public class QOpenGLShaderProgram extends io.qt.core.QObject
{
static {
QtJambi_LibraryUtilities.initialize();
}
@io.qt.QtPropertyMember(enabled=false)
private java.util.Collection __rcSharers;
/**
* This variable stores the meta-object for the class.
*/
public static final io.qt.core.QMetaObject staticMetaObject = io.qt.core.QMetaObject.forType(QOpenGLShaderProgram.class);
/**
* Overloaded constructor for {@link #QOpenGLShaderProgram(io.qt.core.QObject)}
* with parent = null
.
*/
public QOpenGLShaderProgram() {
this((io.qt.core.QObject)null);
}
/**
* See QOpenGLShaderProgram::QOpenGLShaderProgram(QObject*)
*/
public QOpenGLShaderProgram(io.qt.core.QObject parent){
super((QPrivateConstructor)null);
initialize_native(this, parent);
}
private native static void initialize_native(QOpenGLShaderProgram instance, io.qt.core.QObject parent);
/**
* See QOpenGLShaderProgram::addCacheableShaderFromSourceCode(QOpenGLShader::ShaderType,QByteArray)
*/
@io.qt.QtUninvokable
public final boolean addCacheableShaderFromSourceCode(io.qt.gui.QOpenGLShader.ShaderType type, io.qt.core.QByteArray source){
return addCacheableShaderFromSourceCode_native_QFlags_QOpenGLShader_ShaderTypeBit__cref_QByteArray(QtJambi_LibraryUtilities.internal.nativeId(this), type.value(), QtJambi_LibraryUtilities.internal.checkedNativeId(source));
}
@io.qt.QtUninvokable
private native boolean addCacheableShaderFromSourceCode_native_QFlags_QOpenGLShader_ShaderTypeBit__cref_QByteArray(long __this__nativeId, int type, long source);
/**
* See QOpenGLShaderProgram::addCacheableShaderFromSourceCode(QOpenGLShader::ShaderType,QString)
*/
@io.qt.QtUninvokable
public final boolean addCacheableShaderFromSourceCode(io.qt.gui.QOpenGLShader.ShaderType type, java.lang.String source){
return addCacheableShaderFromSourceCode_native_QFlags_QOpenGLShader_ShaderTypeBit__cref_QString(QtJambi_LibraryUtilities.internal.nativeId(this), type.value(), source);
}
@io.qt.QtUninvokable
private native boolean addCacheableShaderFromSourceCode_native_QFlags_QOpenGLShader_ShaderTypeBit__cref_QString(long __this__nativeId, int type, java.lang.String source);
/**
* See QOpenGLShaderProgram::addCacheableShaderFromSourceFile(QOpenGLShader::ShaderType,QString)
*/
@io.qt.QtUninvokable
public final boolean addCacheableShaderFromSourceFile(io.qt.gui.QOpenGLShader.ShaderType type, java.lang.String fileName){
return addCacheableShaderFromSourceFile_native_QFlags_QOpenGLShader_ShaderTypeBit__cref_QString(QtJambi_LibraryUtilities.internal.nativeId(this), type.value(), fileName);
}
@io.qt.QtUninvokable
private native boolean addCacheableShaderFromSourceFile_native_QFlags_QOpenGLShader_ShaderTypeBit__cref_QString(long __this__nativeId, int type, java.lang.String fileName);
/**
* See QOpenGLShaderProgram::addShader(QOpenGLShader*)
*/
@io.qt.QtUninvokable
public final boolean addShader(io.qt.gui.QOpenGLShader shader){
boolean __qt_return_value = addShader_native_QOpenGLShader_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), QtJambi_LibraryUtilities.internal.checkedNativeId(shader));
if (shader != null) {
if(__rcSharers==null)
__rcSharers = QtJambi_LibraryUtilities.internal.newRCList();
__rcSharers.add(shader);
}
return __qt_return_value;
}
@io.qt.QtUninvokable
private native boolean addShader_native_QOpenGLShader_ptr(long __this__nativeId, long shader);
/**
* See QOpenGLShaderProgram::addShaderFromSourceCode(QOpenGLShader::ShaderType,QByteArray)
*/
@io.qt.QtUninvokable
public final boolean addShaderFromSourceCode(io.qt.gui.QOpenGLShader.ShaderType type, io.qt.core.QByteArray source){
return addShaderFromSourceCode_native_QFlags_QOpenGLShader_ShaderTypeBit__cref_QByteArray(QtJambi_LibraryUtilities.internal.nativeId(this), type.value(), QtJambi_LibraryUtilities.internal.checkedNativeId(source));
}
@io.qt.QtUninvokable
private native boolean addShaderFromSourceCode_native_QFlags_QOpenGLShader_ShaderTypeBit__cref_QByteArray(long __this__nativeId, int type, long source);
/**
* See QOpenGLShaderProgram::addShaderFromSourceCode(QOpenGLShader::ShaderType,QString)
*/
@io.qt.QtUninvokable
public final boolean addShaderFromSourceCode(io.qt.gui.QOpenGLShader.ShaderType type, java.lang.String source){
return addShaderFromSourceCode_native_QFlags_QOpenGLShader_ShaderTypeBit__cref_QString(QtJambi_LibraryUtilities.internal.nativeId(this), type.value(), source);
}
@io.qt.QtUninvokable
private native boolean addShaderFromSourceCode_native_QFlags_QOpenGLShader_ShaderTypeBit__cref_QString(long __this__nativeId, int type, java.lang.String source);
/**
* See QOpenGLShaderProgram::addShaderFromSourceFile(QOpenGLShader::ShaderType,QString)
*/
@io.qt.QtUninvokable
public final boolean addShaderFromSourceFile(io.qt.gui.QOpenGLShader.ShaderType type, java.lang.String fileName){
return addShaderFromSourceFile_native_QFlags_QOpenGLShader_ShaderTypeBit__cref_QString(QtJambi_LibraryUtilities.internal.nativeId(this), type.value(), fileName);
}
@io.qt.QtUninvokable
private native boolean addShaderFromSourceFile_native_QFlags_QOpenGLShader_ShaderTypeBit__cref_QString(long __this__nativeId, int type, java.lang.String fileName);
/**
* See QOpenGLShaderProgram::attributeLocation(QByteArray)const
*/
@io.qt.QtUninvokable
public final int attributeLocation(io.qt.core.QByteArray name){
return attributeLocation_native_cref_QByteArray_constfct(QtJambi_LibraryUtilities.internal.nativeId(this), QtJambi_LibraryUtilities.internal.checkedNativeId(name));
}
@io.qt.QtUninvokable
private native int attributeLocation_native_cref_QByteArray_constfct(long __this__nativeId, long name);
/**
* See QOpenGLShaderProgram::attributeLocation(QString)const
*/
@io.qt.QtUninvokable
public final int attributeLocation(java.lang.String name){
return attributeLocation_native_cref_QString_constfct(QtJambi_LibraryUtilities.internal.nativeId(this), name);
}
@io.qt.QtUninvokable
private native int attributeLocation_native_cref_QString_constfct(long __this__nativeId, java.lang.String name);
/**
* See QOpenGLShaderProgram::bind()
*/
@io.qt.QtUninvokable
public final boolean bind(){
return bind_native(QtJambi_LibraryUtilities.internal.nativeId(this));
}
@io.qt.QtUninvokable
private native boolean bind_native(long __this__nativeId);
/**
* See QOpenGLShaderProgram::bindAttributeLocation(QByteArray,int)
*/
@io.qt.QtUninvokable
public final void bindAttributeLocation(io.qt.core.QByteArray name, int location){
bindAttributeLocation_native_cref_QByteArray_int(QtJambi_LibraryUtilities.internal.nativeId(this), QtJambi_LibraryUtilities.internal.checkedNativeId(name), location);
}
@io.qt.QtUninvokable
private native void bindAttributeLocation_native_cref_QByteArray_int(long __this__nativeId, long name, int location);
/**
* See QOpenGLShaderProgram::bindAttributeLocation(QString,int)
*/
@io.qt.QtUninvokable
public final void bindAttributeLocation(java.lang.String name, int location){
bindAttributeLocation_native_cref_QString_int(QtJambi_LibraryUtilities.internal.nativeId(this), name, location);
}
@io.qt.QtUninvokable
private native void bindAttributeLocation_native_cref_QString_int(long __this__nativeId, java.lang.String name, int location);
/**
* See QOpenGLShaderProgram::create()
*/
@io.qt.QtUninvokable
public final boolean create(){
return create_native(QtJambi_LibraryUtilities.internal.nativeId(this));
}
@io.qt.QtUninvokable
private native boolean create_native(long __this__nativeId);
/**
* See QOpenGLShaderProgram::defaultInnerTessellationLevels()const
*/
@io.qt.QtUninvokable
public final io.qt.core.QVector defaultInnerTessellationLevels(){
return defaultInnerTessellationLevels_native_constfct(QtJambi_LibraryUtilities.internal.nativeId(this));
}
@io.qt.QtUninvokable
private native io.qt.core.QVector defaultInnerTessellationLevels_native_constfct(long __this__nativeId);
/**
* See QOpenGLShaderProgram::defaultOuterTessellationLevels()const
*/
@io.qt.QtUninvokable
public final io.qt.core.QVector defaultOuterTessellationLevels(){
return defaultOuterTessellationLevels_native_constfct(QtJambi_LibraryUtilities.internal.nativeId(this));
}
@io.qt.QtUninvokable
private native io.qt.core.QVector defaultOuterTessellationLevels_native_constfct(long __this__nativeId);
@io.qt.QtUninvokable
public final void disableAttributeArray(java.lang.String name){
disableAttributeArray_native_const_char_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), name);
}
@io.qt.QtUninvokable
private native void disableAttributeArray_native_const_char_ptr(long __this__nativeId, java.lang.String name);
/**
* See QOpenGLShaderProgram::disableAttributeArray(int)
*/
@io.qt.QtUninvokable
public final void disableAttributeArray(int location){
disableAttributeArray_native_int(QtJambi_LibraryUtilities.internal.nativeId(this), location);
}
@io.qt.QtUninvokable
private native void disableAttributeArray_native_int(long __this__nativeId, int location);
@io.qt.QtUninvokable
public final void enableAttributeArray(java.lang.String name){
enableAttributeArray_native_const_char_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), name);
}
@io.qt.QtUninvokable
private native void enableAttributeArray_native_const_char_ptr(long __this__nativeId, java.lang.String name);
/**
* See QOpenGLShaderProgram::enableAttributeArray(int)
*/
@io.qt.QtUninvokable
public final void enableAttributeArray(int location){
enableAttributeArray_native_int(QtJambi_LibraryUtilities.internal.nativeId(this), location);
}
@io.qt.QtUninvokable
private native void enableAttributeArray_native_int(long __this__nativeId, int location);
/**
* See QOpenGLShaderProgram::isLinked()const
*/
@io.qt.QtUninvokable
public final boolean isLinked(){
return isLinked_native_constfct(QtJambi_LibraryUtilities.internal.nativeId(this));
}
@io.qt.QtUninvokable
private native boolean isLinked_native_constfct(long __this__nativeId);
/**
* See QOpenGLShaderProgram::log()const
*/
@io.qt.QtUninvokable
public final java.lang.String log(){
return log_native_constfct(QtJambi_LibraryUtilities.internal.nativeId(this));
}
@io.qt.QtUninvokable
private native java.lang.String log_native_constfct(long __this__nativeId);
/**
* See QOpenGLShaderProgram::maxGeometryOutputVertices()const
*/
@io.qt.QtUninvokable
public final int maxGeometryOutputVertices(){
return maxGeometryOutputVertices_native_constfct(QtJambi_LibraryUtilities.internal.nativeId(this));
}
@io.qt.QtUninvokable
private native int maxGeometryOutputVertices_native_constfct(long __this__nativeId);
/**
* See QOpenGLShaderProgram::patchVertexCount()const
*/
@io.qt.QtUninvokable
public final int patchVertexCount(){
return patchVertexCount_native_constfct(QtJambi_LibraryUtilities.internal.nativeId(this));
}
@io.qt.QtUninvokable
private native int patchVertexCount_native_constfct(long __this__nativeId);
/**
* See QOpenGLShaderProgram::programId()const
*/
@io.qt.QtUninvokable
public final int programId(){
return programId_native_constfct(QtJambi_LibraryUtilities.internal.nativeId(this));
}
@io.qt.QtUninvokable
private native int programId_native_constfct(long __this__nativeId);
/**
* See QOpenGLShaderProgram::release()
*/
@io.qt.QtUninvokable
public final void release(){
release_native(QtJambi_LibraryUtilities.internal.nativeId(this));
}
@io.qt.QtUninvokable
private native void release_native(long __this__nativeId);
/**
* See QOpenGLShaderProgram::removeAllShaders()
*/
@io.qt.QtUninvokable
public final void removeAllShaders(){
removeAllShaders_native(QtJambi_LibraryUtilities.internal.nativeId(this));
}
@io.qt.QtUninvokable
private native void removeAllShaders_native(long __this__nativeId);
/**
* See QOpenGLShaderProgram::removeShader(QOpenGLShader*)
*/
@io.qt.QtUninvokable
public final void removeShader(io.qt.gui.QOpenGLShader shader){
removeShader_native_QOpenGLShader_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), QtJambi_LibraryUtilities.internal.checkedNativeId(shader));
if (shader != null) {
while (__rcSharers != null && __rcSharers.remove(shader)) ;
}
}
@io.qt.QtUninvokable
private native void removeShader_native_QOpenGLShader_ptr(long __this__nativeId, long shader);
/**
* Overloaded function for {@link #setAttributeArray(java.lang.String, int, java.nio.Buffer, int, int)}
* with stride = 0
.
*/
@io.qt.QtUninvokable
public final void setAttributeArray(java.lang.String name, int type, java.nio.Buffer values, int tupleSize) {
setAttributeArray(name, type, values, tupleSize, (int)0);
}
@io.qt.QtUninvokable
public final void setAttributeArray(java.lang.String name, int type, java.nio.Buffer values, int tupleSize, int stride){
setAttributeArray_native_const_char_ptr_GLenum_const_void_ptr_int_int(QtJambi_LibraryUtilities.internal.nativeId(this), name, type, values, tupleSize, stride);
}
@io.qt.QtUninvokable
private native void setAttributeArray_native_const_char_ptr_GLenum_const_void_ptr_int_int(long __this__nativeId, java.lang.String name, int type, java.nio.Buffer values, int tupleSize, int stride);
/**
* Overloaded function for {@link #setAttributeArray(java.lang.String, java.nio.FloatBuffer, int, int)}
* with stride = 0
.
*/
@io.qt.QtUninvokable
public final void setAttributeArray(java.lang.String name, java.nio.FloatBuffer values, int tupleSize) {
setAttributeArray(name, values, tupleSize, (int)0);
}
@io.qt.QtUninvokable
public final void setAttributeArray(java.lang.String name, java.nio.FloatBuffer values, int tupleSize, int stride){
setAttributeArray_native_const_char_ptr_const_GLfloat_ptr_int_int(QtJambi_LibraryUtilities.internal.nativeId(this), name, values, tupleSize, stride);
}
@io.qt.QtUninvokable
private native void setAttributeArray_native_const_char_ptr_const_GLfloat_ptr_int_int(long __this__nativeId, java.lang.String name, java.nio.FloatBuffer values, int tupleSize, int stride);
@io.qt.QtUninvokable
public final void setAttributeArray(java.lang.String name, io.qt.gui.QVector2D[] values){
setAttributeArray_native_const_char_ptr_const_QVector2D_ptr_int(QtJambi_LibraryUtilities.internal.nativeId(this), name, values);
}
@io.qt.QtUninvokable
private native void setAttributeArray_native_const_char_ptr_const_QVector2D_ptr_int(long __this__nativeId, java.lang.String name, io.qt.gui.QVector2D[] values);
@io.qt.QtUninvokable
public final void setAttributeArray(java.lang.String name, io.qt.gui.QVector3D[] values){
setAttributeArray_native_const_char_ptr_const_QVector3D_ptr_int(QtJambi_LibraryUtilities.internal.nativeId(this), name, values);
}
@io.qt.QtUninvokable
private native void setAttributeArray_native_const_char_ptr_const_QVector3D_ptr_int(long __this__nativeId, java.lang.String name, io.qt.gui.QVector3D[] values);
@io.qt.QtUninvokable
public final void setAttributeArray(java.lang.String name, io.qt.gui.QVector4D[] values){
setAttributeArray_native_const_char_ptr_const_QVector4D_ptr_int(QtJambi_LibraryUtilities.internal.nativeId(this), name, values);
}
@io.qt.QtUninvokable
private native void setAttributeArray_native_const_char_ptr_const_QVector4D_ptr_int(long __this__nativeId, java.lang.String name, io.qt.gui.QVector4D[] values);
/**
* Overloaded function for {@link #setAttributeArray(int, int, java.nio.Buffer, int, int)}
* with stride = 0
.
*/
@io.qt.QtUninvokable
public final void setAttributeArray(int location, int type, java.nio.Buffer values, int tupleSize) {
setAttributeArray(location, type, values, tupleSize, (int)0);
}
@io.qt.QtUninvokable
public final void setAttributeArray(int location, int type, java.nio.Buffer values, int tupleSize, int stride){
setAttributeArray_native_int_GLenum_const_void_ptr_int_int(QtJambi_LibraryUtilities.internal.nativeId(this), location, type, values, tupleSize, stride);
}
@io.qt.QtUninvokable
private native void setAttributeArray_native_int_GLenum_const_void_ptr_int_int(long __this__nativeId, int location, int type, java.nio.Buffer values, int tupleSize, int stride);
/**
* Overloaded function for {@link #setAttributeArray(int, java.nio.FloatBuffer, int, int)}
* with stride = 0
.
*/
@io.qt.QtUninvokable
public final void setAttributeArray(int location, java.nio.FloatBuffer values, int tupleSize) {
setAttributeArray(location, values, tupleSize, (int)0);
}
@io.qt.QtUninvokable
public final void setAttributeArray(int location, java.nio.FloatBuffer values, int tupleSize, int stride){
setAttributeArray_native_int_const_GLfloat_ptr_int_int(QtJambi_LibraryUtilities.internal.nativeId(this), location, values, tupleSize, stride);
}
@io.qt.QtUninvokable
private native void setAttributeArray_native_int_const_GLfloat_ptr_int_int(long __this__nativeId, int location, java.nio.FloatBuffer values, int tupleSize, int stride);
@io.qt.QtUninvokable
public final void setAttributeArray(int location, io.qt.gui.QVector2D[] values){
setAttributeArray_native_int_const_QVector2D_ptr_int(QtJambi_LibraryUtilities.internal.nativeId(this), location, values);
}
@io.qt.QtUninvokable
private native void setAttributeArray_native_int_const_QVector2D_ptr_int(long __this__nativeId, int location, io.qt.gui.QVector2D[] values);
@io.qt.QtUninvokable
public final void setAttributeArray(int location, io.qt.gui.QVector3D[] values){
setAttributeArray_native_int_const_QVector3D_ptr_int(QtJambi_LibraryUtilities.internal.nativeId(this), location, values);
}
@io.qt.QtUninvokable
private native void setAttributeArray_native_int_const_QVector3D_ptr_int(long __this__nativeId, int location, io.qt.gui.QVector3D[] values);
@io.qt.QtUninvokable
public final void setAttributeArray(int location, io.qt.gui.QVector4D[] values){
setAttributeArray_native_int_const_QVector4D_ptr_int(QtJambi_LibraryUtilities.internal.nativeId(this), location, values);
}
@io.qt.QtUninvokable
private native void setAttributeArray_native_int_const_QVector4D_ptr_int(long __this__nativeId, int location, io.qt.gui.QVector4D[] values);
/**
* Overloaded function for {@link #setAttributeBuffer(java.lang.String, int, int, int, int)}
* with stride = 0
.
*/
@io.qt.QtUninvokable
public final void setAttributeBuffer(java.lang.String name, int type, int offset, int tupleSize) {
setAttributeBuffer(name, type, offset, tupleSize, (int)0);
}
@io.qt.QtUninvokable
public final void setAttributeBuffer(java.lang.String name, int type, int offset, int tupleSize, int stride){
setAttributeBuffer_native_const_char_ptr_GLenum_int_int_int(QtJambi_LibraryUtilities.internal.nativeId(this), name, type, offset, tupleSize, stride);
}
@io.qt.QtUninvokable
private native void setAttributeBuffer_native_const_char_ptr_GLenum_int_int_int(long __this__nativeId, java.lang.String name, int type, int offset, int tupleSize, int stride);
/**
* Overloaded function for {@link #setAttributeBuffer(int, int, int, int, int)}
* with stride = 0
.
*/
@io.qt.QtUninvokable
public final void setAttributeBuffer(int location, int type, int offset, int tupleSize) {
setAttributeBuffer(location, type, offset, tupleSize, (int)0);
}
/**
* See QOpenGLShaderProgram::setAttributeBuffer(int,GLenum,int,int,int)
*/
@io.qt.QtUninvokable
public final void setAttributeBuffer(int location, int type, int offset, int tupleSize, int stride){
setAttributeBuffer_native_int_GLenum_int_int_int(QtJambi_LibraryUtilities.internal.nativeId(this), location, type, offset, tupleSize, stride);
}
@io.qt.QtUninvokable
private native void setAttributeBuffer_native_int_GLenum_int_int_int(long __this__nativeId, int location, int type, int offset, int tupleSize, int stride);
@io.qt.QtUninvokable
public final void setAttributeValue(java.lang.String name, float value){
setAttributeValue_native_const_char_ptr_GLfloat(QtJambi_LibraryUtilities.internal.nativeId(this), name, value);
}
@io.qt.QtUninvokable
private native void setAttributeValue_native_const_char_ptr_GLfloat(long __this__nativeId, java.lang.String name, float value);
@io.qt.QtUninvokable
public final void setAttributeValue(java.lang.String name, float x, float y){
setAttributeValue_native_const_char_ptr_GLfloat_GLfloat(QtJambi_LibraryUtilities.internal.nativeId(this), name, x, y);
}
@io.qt.QtUninvokable
private native void setAttributeValue_native_const_char_ptr_GLfloat_GLfloat(long __this__nativeId, java.lang.String name, float x, float y);
@io.qt.QtUninvokable
public final void setAttributeValue(java.lang.String name, float x, float y, float z){
setAttributeValue_native_const_char_ptr_GLfloat_GLfloat_GLfloat(QtJambi_LibraryUtilities.internal.nativeId(this), name, x, y, z);
}
@io.qt.QtUninvokable
private native void setAttributeValue_native_const_char_ptr_GLfloat_GLfloat_GLfloat(long __this__nativeId, java.lang.String name, float x, float y, float z);
@io.qt.QtUninvokable
public final void setAttributeValue(java.lang.String name, float x, float y, float z, float w){
setAttributeValue_native_const_char_ptr_GLfloat_GLfloat_GLfloat_GLfloat(QtJambi_LibraryUtilities.internal.nativeId(this), name, x, y, z, w);
}
@io.qt.QtUninvokable
private native void setAttributeValue_native_const_char_ptr_GLfloat_GLfloat_GLfloat_GLfloat(long __this__nativeId, java.lang.String name, float x, float y, float z, float w);
@io.qt.QtUninvokable
public final void setAttributeValue(java.lang.String name, java.nio.FloatBuffer values, int columns, int rows){
setAttributeValue_native_const_char_ptr_const_GLfloat_ptr_int_int(QtJambi_LibraryUtilities.internal.nativeId(this), name, values, columns, rows);
}
@io.qt.QtUninvokable
private native void setAttributeValue_native_const_char_ptr_const_GLfloat_ptr_int_int(long __this__nativeId, java.lang.String name, java.nio.FloatBuffer values, int columns, int rows);
@io.qt.QtUninvokable
public final void setAttributeValue(java.lang.String name, io.qt.gui.QColor value){
setAttributeValue_native_const_char_ptr_cref_QColor(QtJambi_LibraryUtilities.internal.nativeId(this), name, QtJambi_LibraryUtilities.internal.checkedNativeId(value));
}
@io.qt.QtUninvokable
private native void setAttributeValue_native_const_char_ptr_cref_QColor(long __this__nativeId, java.lang.String name, long value);
@io.qt.QtUninvokable
public final void setAttributeValue(java.lang.String name, io.qt.gui.QVector2D value){
setAttributeValue_native_const_char_ptr_cref_QVector2D(QtJambi_LibraryUtilities.internal.nativeId(this), name, QtJambi_LibraryUtilities.internal.checkedNativeId(value));
}
@io.qt.QtUninvokable
private native void setAttributeValue_native_const_char_ptr_cref_QVector2D(long __this__nativeId, java.lang.String name, long value);
@io.qt.QtUninvokable
public final void setAttributeValue(java.lang.String name, io.qt.gui.QVector3D value){
setAttributeValue_native_const_char_ptr_cref_QVector3D(QtJambi_LibraryUtilities.internal.nativeId(this), name, QtJambi_LibraryUtilities.internal.checkedNativeId(value));
}
@io.qt.QtUninvokable
private native void setAttributeValue_native_const_char_ptr_cref_QVector3D(long __this__nativeId, java.lang.String name, long value);
@io.qt.QtUninvokable
public final void setAttributeValue(java.lang.String name, io.qt.gui.QVector4D value){
setAttributeValue_native_const_char_ptr_cref_QVector4D(QtJambi_LibraryUtilities.internal.nativeId(this), name, QtJambi_LibraryUtilities.internal.checkedNativeId(value));
}
@io.qt.QtUninvokable
private native void setAttributeValue_native_const_char_ptr_cref_QVector4D(long __this__nativeId, java.lang.String name, long value);
/**
* See QOpenGLShaderProgram::setAttributeValue(int,GLfloat)
*/
@io.qt.QtUninvokable
public final void setAttributeValue(int location, float value){
setAttributeValue_native_int_GLfloat(QtJambi_LibraryUtilities.internal.nativeId(this), location, value);
}
@io.qt.QtUninvokable
private native void setAttributeValue_native_int_GLfloat(long __this__nativeId, int location, float value);
/**
* See QOpenGLShaderProgram::setAttributeValue(int,GLfloat,GLfloat)
*/
@io.qt.QtUninvokable
public final void setAttributeValue(int location, float x, float y){
setAttributeValue_native_int_GLfloat_GLfloat(QtJambi_LibraryUtilities.internal.nativeId(this), location, x, y);
}
@io.qt.QtUninvokable
private native void setAttributeValue_native_int_GLfloat_GLfloat(long __this__nativeId, int location, float x, float y);
/**
* See QOpenGLShaderProgram::setAttributeValue(int,GLfloat,GLfloat,GLfloat)
*/
@io.qt.QtUninvokable
public final void setAttributeValue(int location, float x, float y, float z){
setAttributeValue_native_int_GLfloat_GLfloat_GLfloat(QtJambi_LibraryUtilities.internal.nativeId(this), location, x, y, z);
}
@io.qt.QtUninvokable
private native void setAttributeValue_native_int_GLfloat_GLfloat_GLfloat(long __this__nativeId, int location, float x, float y, float z);
/**
* See QOpenGLShaderProgram::setAttributeValue(int,GLfloat,GLfloat,GLfloat,GLfloat)
*/
@io.qt.QtUninvokable
public final void setAttributeValue(int location, float x, float y, float z, float w){
setAttributeValue_native_int_GLfloat_GLfloat_GLfloat_GLfloat(QtJambi_LibraryUtilities.internal.nativeId(this), location, x, y, z, w);
}
@io.qt.QtUninvokable
private native void setAttributeValue_native_int_GLfloat_GLfloat_GLfloat_GLfloat(long __this__nativeId, int location, float x, float y, float z, float w);
@io.qt.QtUninvokable
public final void setAttributeValue(int location, java.nio.FloatBuffer values, int columns, int rows){
setAttributeValue_native_int_const_GLfloat_ptr_int_int(QtJambi_LibraryUtilities.internal.nativeId(this), location, values, columns, rows);
}
@io.qt.QtUninvokable
private native void setAttributeValue_native_int_const_GLfloat_ptr_int_int(long __this__nativeId, int location, java.nio.FloatBuffer values, int columns, int rows);
/**
* See QOpenGLShaderProgram::setAttributeValue(int,QColor)
*/
@io.qt.QtUninvokable
public final void setAttributeValue(int location, io.qt.gui.QColor value){
setAttributeValue_native_int_cref_QColor(QtJambi_LibraryUtilities.internal.nativeId(this), location, QtJambi_LibraryUtilities.internal.checkedNativeId(value));
}
@io.qt.QtUninvokable
private native void setAttributeValue_native_int_cref_QColor(long __this__nativeId, int location, long value);
/**
* See QOpenGLShaderProgram::setAttributeValue(int,QVector2D)
*/
@io.qt.QtUninvokable
public final void setAttributeValue(int location, io.qt.gui.QVector2D value){
setAttributeValue_native_int_cref_QVector2D(QtJambi_LibraryUtilities.internal.nativeId(this), location, QtJambi_LibraryUtilities.internal.checkedNativeId(value));
}
@io.qt.QtUninvokable
private native void setAttributeValue_native_int_cref_QVector2D(long __this__nativeId, int location, long value);
/**
* See QOpenGLShaderProgram::setAttributeValue(int,QVector3D)
*/
@io.qt.QtUninvokable
public final void setAttributeValue(int location, io.qt.gui.QVector3D value){
setAttributeValue_native_int_cref_QVector3D(QtJambi_LibraryUtilities.internal.nativeId(this), location, QtJambi_LibraryUtilities.internal.checkedNativeId(value));
}
@io.qt.QtUninvokable
private native void setAttributeValue_native_int_cref_QVector3D(long __this__nativeId, int location, long value);
/**
* See QOpenGLShaderProgram::setAttributeValue(int,QVector4D)
*/
@io.qt.QtUninvokable
public final void setAttributeValue(int location, io.qt.gui.QVector4D value){
setAttributeValue_native_int_cref_QVector4D(QtJambi_LibraryUtilities.internal.nativeId(this), location, QtJambi_LibraryUtilities.internal.checkedNativeId(value));
}
@io.qt.QtUninvokable
private native void setAttributeValue_native_int_cref_QVector4D(long __this__nativeId, int location, long value);
/**
* See QOpenGLShaderProgram::setDefaultInnerTessellationLevels(QVector<float>)
*/
@io.qt.QtUninvokable
public final void setDefaultInnerTessellationLevels(java.util.Collection levels){
setDefaultInnerTessellationLevels_native_cref_QVector(QtJambi_LibraryUtilities.internal.nativeId(this), levels);
}
@io.qt.QtUninvokable
private native void setDefaultInnerTessellationLevels_native_cref_QVector(long __this__nativeId, java.util.Collection levels);
/**
* See QOpenGLShaderProgram::setDefaultOuterTessellationLevels(QVector<float>)
*/
@io.qt.QtUninvokable
public final void setDefaultOuterTessellationLevels(java.util.Collection levels){
setDefaultOuterTessellationLevels_native_cref_QVector(QtJambi_LibraryUtilities.internal.nativeId(this), levels);
}
@io.qt.QtUninvokable
private native void setDefaultOuterTessellationLevels_native_cref_QVector(long __this__nativeId, java.util.Collection levels);
/**
* See QOpenGLShaderProgram::setPatchVertexCount(int)
*/
@io.qt.QtUninvokable
public final void setPatchVertexCount(int count){
setPatchVertexCount_native_int(QtJambi_LibraryUtilities.internal.nativeId(this), count);
}
@io.qt.QtUninvokable
private native void setPatchVertexCount_native_int(long __this__nativeId, int count);
@io.qt.QtUninvokable
public final void setUniformValue(java.lang.String name, float value){
setUniformValue_native_const_char_ptr_GLfloat(QtJambi_LibraryUtilities.internal.nativeId(this), name, value);
}
@io.qt.QtUninvokable
private native void setUniformValue_native_const_char_ptr_GLfloat(long __this__nativeId, java.lang.String name, float value);
@io.qt.QtUninvokable
public final void setUniformValue(java.lang.String name, float x, float y){
setUniformValue_native_const_char_ptr_GLfloat_GLfloat(QtJambi_LibraryUtilities.internal.nativeId(this), name, x, y);
}
@io.qt.QtUninvokable
private native void setUniformValue_native_const_char_ptr_GLfloat_GLfloat(long __this__nativeId, java.lang.String name, float x, float y);
@io.qt.QtUninvokable
public final void setUniformValue(java.lang.String name, float x, float y, float z){
setUniformValue_native_const_char_ptr_GLfloat_GLfloat_GLfloat(QtJambi_LibraryUtilities.internal.nativeId(this), name, x, y, z);
}
@io.qt.QtUninvokable
private native void setUniformValue_native_const_char_ptr_GLfloat_GLfloat_GLfloat(long __this__nativeId, java.lang.String name, float x, float y, float z);
@io.qt.QtUninvokable
public final void setUniformValue(java.lang.String name, float x, float y, float z, float w){
setUniformValue_native_const_char_ptr_GLfloat_GLfloat_GLfloat_GLfloat(QtJambi_LibraryUtilities.internal.nativeId(this), name, x, y, z, w);
}
@io.qt.QtUninvokable
private native void setUniformValue_native_const_char_ptr_GLfloat_GLfloat_GLfloat_GLfloat(long __this__nativeId, java.lang.String name, float x, float y, float z, float w);
@io.qt.QtUninvokable
public final void setUniformValue(java.lang.String name, int value){
setUniformValue_native_const_char_ptr_GLint(QtJambi_LibraryUtilities.internal.nativeId(this), name, value);
}
@io.qt.QtUninvokable
private native void setUniformValue_native_const_char_ptr_GLint(long __this__nativeId, java.lang.String name, int value);
@io.qt.QtUninvokable
public final void setUniformValue(java.lang.String name, io.qt.gui.QColor color){
setUniformValue_native_const_char_ptr_cref_QColor(QtJambi_LibraryUtilities.internal.nativeId(this), name, QtJambi_LibraryUtilities.internal.checkedNativeId(color));
}
@io.qt.QtUninvokable
private native void setUniformValue_native_const_char_ptr_cref_QColor(long __this__nativeId, java.lang.String name, long color);
@io.qt.QtUninvokable
public final void setUniformValue(java.lang.String name, io.qt.gui.QMatrix2x2 value){
setUniformValue_native_const_char_ptr_cref_QMatrix2x2(QtJambi_LibraryUtilities.internal.nativeId(this), name, QtJambi_LibraryUtilities.internal.checkedNativeId(value));
}
@io.qt.QtUninvokable
private native void setUniformValue_native_const_char_ptr_cref_QMatrix2x2(long __this__nativeId, java.lang.String name, long value);
@io.qt.QtUninvokable
public final void setUniformValue(java.lang.String name, io.qt.gui.QMatrix2x3 value){
setUniformValue_native_const_char_ptr_cref_QMatrix2x3(QtJambi_LibraryUtilities.internal.nativeId(this), name, QtJambi_LibraryUtilities.internal.checkedNativeId(value));
}
@io.qt.QtUninvokable
private native void setUniformValue_native_const_char_ptr_cref_QMatrix2x3(long __this__nativeId, java.lang.String name, long value);
@io.qt.QtUninvokable
public final void setUniformValue(java.lang.String name, io.qt.gui.QMatrix2x4 value){
setUniformValue_native_const_char_ptr_cref_QMatrix2x4(QtJambi_LibraryUtilities.internal.nativeId(this), name, QtJambi_LibraryUtilities.internal.checkedNativeId(value));
}
@io.qt.QtUninvokable
private native void setUniformValue_native_const_char_ptr_cref_QMatrix2x4(long __this__nativeId, java.lang.String name, long value);
@io.qt.QtUninvokable
public final void setUniformValue(java.lang.String name, io.qt.gui.QMatrix3x2 value){
setUniformValue_native_const_char_ptr_cref_QMatrix3x2(QtJambi_LibraryUtilities.internal.nativeId(this), name, QtJambi_LibraryUtilities.internal.checkedNativeId(value));
}
@io.qt.QtUninvokable
private native void setUniformValue_native_const_char_ptr_cref_QMatrix3x2(long __this__nativeId, java.lang.String name, long value);
@io.qt.QtUninvokable
public final void setUniformValue(java.lang.String name, io.qt.gui.QMatrix3x3 value){
setUniformValue_native_const_char_ptr_cref_QMatrix3x3(QtJambi_LibraryUtilities.internal.nativeId(this), name, QtJambi_LibraryUtilities.internal.checkedNativeId(value));
}
@io.qt.QtUninvokable
private native void setUniformValue_native_const_char_ptr_cref_QMatrix3x3(long __this__nativeId, java.lang.String name, long value);
@io.qt.QtUninvokable
public final void setUniformValue(java.lang.String name, io.qt.gui.QMatrix3x4 value){
setUniformValue_native_const_char_ptr_cref_QMatrix3x4(QtJambi_LibraryUtilities.internal.nativeId(this), name, QtJambi_LibraryUtilities.internal.checkedNativeId(value));
}
@io.qt.QtUninvokable
private native void setUniformValue_native_const_char_ptr_cref_QMatrix3x4(long __this__nativeId, java.lang.String name, long value);
@io.qt.QtUninvokable
public final void setUniformValue(java.lang.String name, io.qt.gui.QMatrix4x2 value){
setUniformValue_native_const_char_ptr_cref_QMatrix4x2(QtJambi_LibraryUtilities.internal.nativeId(this), name, QtJambi_LibraryUtilities.internal.checkedNativeId(value));
}
@io.qt.QtUninvokable
private native void setUniformValue_native_const_char_ptr_cref_QMatrix4x2(long __this__nativeId, java.lang.String name, long value);
@io.qt.QtUninvokable
public final void setUniformValue(java.lang.String name, io.qt.gui.QMatrix4x3 value){
setUniformValue_native_const_char_ptr_cref_QMatrix4x3(QtJambi_LibraryUtilities.internal.nativeId(this), name, QtJambi_LibraryUtilities.internal.checkedNativeId(value));
}
@io.qt.QtUninvokable
private native void setUniformValue_native_const_char_ptr_cref_QMatrix4x3(long __this__nativeId, java.lang.String name, long value);
@io.qt.QtUninvokable
public final void setUniformValue(java.lang.String name, io.qt.gui.QMatrix4x4 value){
setUniformValue_native_const_char_ptr_cref_QMatrix4x4(QtJambi_LibraryUtilities.internal.nativeId(this), name, QtJambi_LibraryUtilities.internal.checkedNativeId(value));
}
@io.qt.QtUninvokable
private native void setUniformValue_native_const_char_ptr_cref_QMatrix4x4(long __this__nativeId, java.lang.String name, long value);
@io.qt.QtUninvokable
public final void setUniformValue(java.lang.String name, io.qt.core.QPoint point){
setUniformValue_native_const_char_ptr_cref_QPoint(QtJambi_LibraryUtilities.internal.nativeId(this), name, QtJambi_LibraryUtilities.internal.checkedNativeId(point));
}
@io.qt.QtUninvokable
private native void setUniformValue_native_const_char_ptr_cref_QPoint(long __this__nativeId, java.lang.String name, long point);
@io.qt.QtUninvokable
public final void setUniformValue(java.lang.String name, io.qt.core.QPointF point){
setUniformValue_native_const_char_ptr_cref_QPointF(QtJambi_LibraryUtilities.internal.nativeId(this), name, QtJambi_LibraryUtilities.internal.checkedNativeId(point));
}
@io.qt.QtUninvokable
private native void setUniformValue_native_const_char_ptr_cref_QPointF(long __this__nativeId, java.lang.String name, long point);
@io.qt.QtUninvokable
public final void setUniformValue(java.lang.String name, io.qt.core.QSize size){
setUniformValue_native_const_char_ptr_cref_QSize(QtJambi_LibraryUtilities.internal.nativeId(this), name, QtJambi_LibraryUtilities.internal.checkedNativeId(size));
}
@io.qt.QtUninvokable
private native void setUniformValue_native_const_char_ptr_cref_QSize(long __this__nativeId, java.lang.String name, long size);
@io.qt.QtUninvokable
public final void setUniformValue(java.lang.String name, io.qt.core.QSizeF size){
setUniformValue_native_const_char_ptr_cref_QSizeF(QtJambi_LibraryUtilities.internal.nativeId(this), name, QtJambi_LibraryUtilities.internal.checkedNativeId(size));
}
@io.qt.QtUninvokable
private native void setUniformValue_native_const_char_ptr_cref_QSizeF(long __this__nativeId, java.lang.String name, long size);
@io.qt.QtUninvokable
public final void setUniformValue(java.lang.String name, io.qt.gui.QTransform value){
setUniformValue_native_const_char_ptr_cref_QTransform(QtJambi_LibraryUtilities.internal.nativeId(this), name, QtJambi_LibraryUtilities.internal.checkedNativeId(value));
}
@io.qt.QtUninvokable
private native void setUniformValue_native_const_char_ptr_cref_QTransform(long __this__nativeId, java.lang.String name, long value);
@io.qt.QtUninvokable
public final void setUniformValue(java.lang.String name, io.qt.gui.QVector2D value){
setUniformValue_native_const_char_ptr_cref_QVector2D(QtJambi_LibraryUtilities.internal.nativeId(this), name, QtJambi_LibraryUtilities.internal.checkedNativeId(value));
}
@io.qt.QtUninvokable
private native void setUniformValue_native_const_char_ptr_cref_QVector2D(long __this__nativeId, java.lang.String name, long value);
@io.qt.QtUninvokable
public final void setUniformValue(java.lang.String name, io.qt.gui.QVector3D value){
setUniformValue_native_const_char_ptr_cref_QVector3D(QtJambi_LibraryUtilities.internal.nativeId(this), name, QtJambi_LibraryUtilities.internal.checkedNativeId(value));
}
@io.qt.QtUninvokable
private native void setUniformValue_native_const_char_ptr_cref_QVector3D(long __this__nativeId, java.lang.String name, long value);
@io.qt.QtUninvokable
public final void setUniformValue(java.lang.String name, io.qt.gui.QVector4D value){
setUniformValue_native_const_char_ptr_cref_QVector4D(QtJambi_LibraryUtilities.internal.nativeId(this), name, QtJambi_LibraryUtilities.internal.checkedNativeId(value));
}
@io.qt.QtUninvokable
private native void setUniformValue_native_const_char_ptr_cref_QVector4D(long __this__nativeId, java.lang.String name, long value);
/**
* See QOpenGLShaderProgram::setUniformValue(int,GLfloat)
*/
@io.qt.QtUninvokable
public final void setUniformValue(int location, float value){
setUniformValue_native_int_GLfloat(QtJambi_LibraryUtilities.internal.nativeId(this), location, value);
}
@io.qt.QtUninvokable
private native void setUniformValue_native_int_GLfloat(long __this__nativeId, int location, float value);
/**
* See QOpenGLShaderProgram::setUniformValue(int,GLfloat,GLfloat)
*/
@io.qt.QtUninvokable
public final void setUniformValue(int location, float x, float y){
setUniformValue_native_int_GLfloat_GLfloat(QtJambi_LibraryUtilities.internal.nativeId(this), location, x, y);
}
@io.qt.QtUninvokable
private native void setUniformValue_native_int_GLfloat_GLfloat(long __this__nativeId, int location, float x, float y);
/**
* See QOpenGLShaderProgram::setUniformValue(int,GLfloat,GLfloat,GLfloat)
*/
@io.qt.QtUninvokable
public final void setUniformValue(int location, float x, float y, float z){
setUniformValue_native_int_GLfloat_GLfloat_GLfloat(QtJambi_LibraryUtilities.internal.nativeId(this), location, x, y, z);
}
@io.qt.QtUninvokable
private native void setUniformValue_native_int_GLfloat_GLfloat_GLfloat(long __this__nativeId, int location, float x, float y, float z);
/**
* See QOpenGLShaderProgram::setUniformValue(int,GLfloat,GLfloat,GLfloat,GLfloat)
*/
@io.qt.QtUninvokable
public final void setUniformValue(int location, float x, float y, float z, float w){
setUniformValue_native_int_GLfloat_GLfloat_GLfloat_GLfloat(QtJambi_LibraryUtilities.internal.nativeId(this), location, x, y, z, w);
}
@io.qt.QtUninvokable
private native void setUniformValue_native_int_GLfloat_GLfloat_GLfloat_GLfloat(long __this__nativeId, int location, float x, float y, float z, float w);
/**
* See QOpenGLShaderProgram::setUniformValue(int,GLint)
*/
@io.qt.QtUninvokable
public final void setUniformValue(int location, int value){
setUniformValue_native_int_GLint(QtJambi_LibraryUtilities.internal.nativeId(this), location, value);
}
@io.qt.QtUninvokable
private native void setUniformValue_native_int_GLint(long __this__nativeId, int location, int value);
/**
* See QOpenGLShaderProgram::setUniformValue(int,QColor)
*/
@io.qt.QtUninvokable
public final void setUniformValue(int location, io.qt.gui.QColor color){
setUniformValue_native_int_cref_QColor(QtJambi_LibraryUtilities.internal.nativeId(this), location, QtJambi_LibraryUtilities.internal.checkedNativeId(color));
}
@io.qt.QtUninvokable
private native void setUniformValue_native_int_cref_QColor(long __this__nativeId, int location, long color);
/**
* See QOpenGLShaderProgram::setUniformValue(int,QMatrix2x2)
*/
@io.qt.QtUninvokable
public final void setUniformValue(int location, io.qt.gui.QMatrix2x2 value){
setUniformValue_native_int_cref_QMatrix2x2(QtJambi_LibraryUtilities.internal.nativeId(this), location, QtJambi_LibraryUtilities.internal.checkedNativeId(value));
}
@io.qt.QtUninvokable
private native void setUniformValue_native_int_cref_QMatrix2x2(long __this__nativeId, int location, long value);
/**
* See QOpenGLShaderProgram::setUniformValue(int,QMatrix2x3)
*/
@io.qt.QtUninvokable
public final void setUniformValue(int location, io.qt.gui.QMatrix2x3 value){
setUniformValue_native_int_cref_QMatrix2x3(QtJambi_LibraryUtilities.internal.nativeId(this), location, QtJambi_LibraryUtilities.internal.checkedNativeId(value));
}
@io.qt.QtUninvokable
private native void setUniformValue_native_int_cref_QMatrix2x3(long __this__nativeId, int location, long value);
/**
* See QOpenGLShaderProgram::setUniformValue(int,QMatrix2x4)
*/
@io.qt.QtUninvokable
public final void setUniformValue(int location, io.qt.gui.QMatrix2x4 value){
setUniformValue_native_int_cref_QMatrix2x4(QtJambi_LibraryUtilities.internal.nativeId(this), location, QtJambi_LibraryUtilities.internal.checkedNativeId(value));
}
@io.qt.QtUninvokable
private native void setUniformValue_native_int_cref_QMatrix2x4(long __this__nativeId, int location, long value);
/**
* See QOpenGLShaderProgram::setUniformValue(int,QMatrix3x2)
*/
@io.qt.QtUninvokable
public final void setUniformValue(int location, io.qt.gui.QMatrix3x2 value){
setUniformValue_native_int_cref_QMatrix3x2(QtJambi_LibraryUtilities.internal.nativeId(this), location, QtJambi_LibraryUtilities.internal.checkedNativeId(value));
}
@io.qt.QtUninvokable
private native void setUniformValue_native_int_cref_QMatrix3x2(long __this__nativeId, int location, long value);
/**
* See QOpenGLShaderProgram::setUniformValue(int,QMatrix3x3)
*/
@io.qt.QtUninvokable
public final void setUniformValue(int location, io.qt.gui.QMatrix3x3 value){
setUniformValue_native_int_cref_QMatrix3x3(QtJambi_LibraryUtilities.internal.nativeId(this), location, QtJambi_LibraryUtilities.internal.checkedNativeId(value));
}
@io.qt.QtUninvokable
private native void setUniformValue_native_int_cref_QMatrix3x3(long __this__nativeId, int location, long value);
/**
* See QOpenGLShaderProgram::setUniformValue(int,QMatrix3x4)
*/
@io.qt.QtUninvokable
public final void setUniformValue(int location, io.qt.gui.QMatrix3x4 value){
setUniformValue_native_int_cref_QMatrix3x4(QtJambi_LibraryUtilities.internal.nativeId(this), location, QtJambi_LibraryUtilities.internal.checkedNativeId(value));
}
@io.qt.QtUninvokable
private native void setUniformValue_native_int_cref_QMatrix3x4(long __this__nativeId, int location, long value);
/**
* See QOpenGLShaderProgram::setUniformValue(int,QMatrix4x2)
*/
@io.qt.QtUninvokable
public final void setUniformValue(int location, io.qt.gui.QMatrix4x2 value){
setUniformValue_native_int_cref_QMatrix4x2(QtJambi_LibraryUtilities.internal.nativeId(this), location, QtJambi_LibraryUtilities.internal.checkedNativeId(value));
}
@io.qt.QtUninvokable
private native void setUniformValue_native_int_cref_QMatrix4x2(long __this__nativeId, int location, long value);
/**
* See QOpenGLShaderProgram::setUniformValue(int,QMatrix4x3)
*/
@io.qt.QtUninvokable
public final void setUniformValue(int location, io.qt.gui.QMatrix4x3 value){
setUniformValue_native_int_cref_QMatrix4x3(QtJambi_LibraryUtilities.internal.nativeId(this), location, QtJambi_LibraryUtilities.internal.checkedNativeId(value));
}
@io.qt.QtUninvokable
private native void setUniformValue_native_int_cref_QMatrix4x3(long __this__nativeId, int location, long value);
/**
* See QOpenGLShaderProgram::setUniformValue(int,QMatrix4x4)
*/
@io.qt.QtUninvokable
public final void setUniformValue(int location, io.qt.gui.QMatrix4x4 value){
setUniformValue_native_int_cref_QMatrix4x4(QtJambi_LibraryUtilities.internal.nativeId(this), location, QtJambi_LibraryUtilities.internal.checkedNativeId(value));
}
@io.qt.QtUninvokable
private native void setUniformValue_native_int_cref_QMatrix4x4(long __this__nativeId, int location, long value);
/**
* See QOpenGLShaderProgram::setUniformValue(int,QPoint)
*/
@io.qt.QtUninvokable
public final void setUniformValue(int location, io.qt.core.QPoint point){
setUniformValue_native_int_cref_QPoint(QtJambi_LibraryUtilities.internal.nativeId(this), location, QtJambi_LibraryUtilities.internal.checkedNativeId(point));
}
@io.qt.QtUninvokable
private native void setUniformValue_native_int_cref_QPoint(long __this__nativeId, int location, long point);
/**
* See QOpenGLShaderProgram::setUniformValue(int,QPointF)
*/
@io.qt.QtUninvokable
public final void setUniformValue(int location, io.qt.core.QPointF point){
setUniformValue_native_int_cref_QPointF(QtJambi_LibraryUtilities.internal.nativeId(this), location, QtJambi_LibraryUtilities.internal.checkedNativeId(point));
}
@io.qt.QtUninvokable
private native void setUniformValue_native_int_cref_QPointF(long __this__nativeId, int location, long point);
/**
* See QOpenGLShaderProgram::setUniformValue(int,QSize)
*/
@io.qt.QtUninvokable
public final void setUniformValue(int location, io.qt.core.QSize size){
setUniformValue_native_int_cref_QSize(QtJambi_LibraryUtilities.internal.nativeId(this), location, QtJambi_LibraryUtilities.internal.checkedNativeId(size));
}
@io.qt.QtUninvokable
private native void setUniformValue_native_int_cref_QSize(long __this__nativeId, int location, long size);
/**
* See QOpenGLShaderProgram::setUniformValue(int,QSizeF)
*/
@io.qt.QtUninvokable
public final void setUniformValue(int location, io.qt.core.QSizeF size){
setUniformValue_native_int_cref_QSizeF(QtJambi_LibraryUtilities.internal.nativeId(this), location, QtJambi_LibraryUtilities.internal.checkedNativeId(size));
}
@io.qt.QtUninvokable
private native void setUniformValue_native_int_cref_QSizeF(long __this__nativeId, int location, long size);
/**
* See QOpenGLShaderProgram::setUniformValue(int,QTransform)
*/
@io.qt.QtUninvokable
public final void setUniformValue(int location, io.qt.gui.QTransform value){
setUniformValue_native_int_cref_QTransform(QtJambi_LibraryUtilities.internal.nativeId(this), location, QtJambi_LibraryUtilities.internal.checkedNativeId(value));
}
@io.qt.QtUninvokable
private native void setUniformValue_native_int_cref_QTransform(long __this__nativeId, int location, long value);
/**
* See QOpenGLShaderProgram::setUniformValue(int,QVector2D)
*/
@io.qt.QtUninvokable
public final void setUniformValue(int location, io.qt.gui.QVector2D value){
setUniformValue_native_int_cref_QVector2D(QtJambi_LibraryUtilities.internal.nativeId(this), location, QtJambi_LibraryUtilities.internal.checkedNativeId(value));
}
@io.qt.QtUninvokable
private native void setUniformValue_native_int_cref_QVector2D(long __this__nativeId, int location, long value);
/**
* See QOpenGLShaderProgram::setUniformValue(int,QVector3D)
*/
@io.qt.QtUninvokable
public final void setUniformValue(int location, io.qt.gui.QVector3D value){
setUniformValue_native_int_cref_QVector3D(QtJambi_LibraryUtilities.internal.nativeId(this), location, QtJambi_LibraryUtilities.internal.checkedNativeId(value));
}
@io.qt.QtUninvokable
private native void setUniformValue_native_int_cref_QVector3D(long __this__nativeId, int location, long value);
/**
* See QOpenGLShaderProgram::setUniformValue(int,QVector4D)
*/
@io.qt.QtUninvokable
public final void setUniformValue(int location, io.qt.gui.QVector4D value){
setUniformValue_native_int_cref_QVector4D(QtJambi_LibraryUtilities.internal.nativeId(this), location, QtJambi_LibraryUtilities.internal.checkedNativeId(value));
}
@io.qt.QtUninvokable
private native void setUniformValue_native_int_cref_QVector4D(long __this__nativeId, int location, long value);
@io.qt.QtUninvokable
public final void setUniformValueArray(java.lang.String name, java.nio.FloatBuffer values, int count, int tupleSize){
setUniformValueArray_native_const_char_ptr_const_GLfloat_ptr_int_int(QtJambi_LibraryUtilities.internal.nativeId(this), name, values, count, tupleSize);
}
@io.qt.QtUninvokable
private native void setUniformValueArray_native_const_char_ptr_const_GLfloat_ptr_int_int(long __this__nativeId, java.lang.String name, java.nio.FloatBuffer values, int count, int tupleSize);
@io.qt.QtUninvokable
public final void setUniformValueArray(java.lang.String name, java.nio.IntBuffer values, int count){
setUniformValueArray_native_const_char_ptr_const_GLint_ptr_int(QtJambi_LibraryUtilities.internal.nativeId(this), name, values, count);
}
@io.qt.QtUninvokable
private native void setUniformValueArray_native_const_char_ptr_const_GLint_ptr_int(long __this__nativeId, java.lang.String name, java.nio.IntBuffer values, int count);
@io.qt.QtUninvokable
public final void setUniformValueArray(java.lang.String name, io.qt.gui.QMatrix2x2[] values){
setUniformValueArray_native_const_char_ptr_const_QMatrix2x2_ptr_int(QtJambi_LibraryUtilities.internal.nativeId(this), name, values);
}
@io.qt.QtUninvokable
private native void setUniformValueArray_native_const_char_ptr_const_QMatrix2x2_ptr_int(long __this__nativeId, java.lang.String name, io.qt.gui.QMatrix2x2[] values);
@io.qt.QtUninvokable
public final void setUniformValueArray(java.lang.String name, io.qt.gui.QMatrix2x3[] values){
setUniformValueArray_native_const_char_ptr_const_QMatrix2x3_ptr_int(QtJambi_LibraryUtilities.internal.nativeId(this), name, values);
}
@io.qt.QtUninvokable
private native void setUniformValueArray_native_const_char_ptr_const_QMatrix2x3_ptr_int(long __this__nativeId, java.lang.String name, io.qt.gui.QMatrix2x3[] values);
@io.qt.QtUninvokable
public final void setUniformValueArray(java.lang.String name, io.qt.gui.QMatrix2x4[] values){
setUniformValueArray_native_const_char_ptr_const_QMatrix2x4_ptr_int(QtJambi_LibraryUtilities.internal.nativeId(this), name, values);
}
@io.qt.QtUninvokable
private native void setUniformValueArray_native_const_char_ptr_const_QMatrix2x4_ptr_int(long __this__nativeId, java.lang.String name, io.qt.gui.QMatrix2x4[] values);
@io.qt.QtUninvokable
public final void setUniformValueArray(java.lang.String name, io.qt.gui.QMatrix3x2[] values){
setUniformValueArray_native_const_char_ptr_const_QMatrix3x2_ptr_int(QtJambi_LibraryUtilities.internal.nativeId(this), name, values);
}
@io.qt.QtUninvokable
private native void setUniformValueArray_native_const_char_ptr_const_QMatrix3x2_ptr_int(long __this__nativeId, java.lang.String name, io.qt.gui.QMatrix3x2[] values);
@io.qt.QtUninvokable
public final void setUniformValueArray(java.lang.String name, io.qt.gui.QMatrix3x3[] values){
setUniformValueArray_native_const_char_ptr_const_QMatrix3x3_ptr_int(QtJambi_LibraryUtilities.internal.nativeId(this), name, values);
}
@io.qt.QtUninvokable
private native void setUniformValueArray_native_const_char_ptr_const_QMatrix3x3_ptr_int(long __this__nativeId, java.lang.String name, io.qt.gui.QMatrix3x3[] values);
@io.qt.QtUninvokable
public final void setUniformValueArray(java.lang.String name, io.qt.gui.QMatrix3x4[] values){
setUniformValueArray_native_const_char_ptr_const_QMatrix3x4_ptr_int(QtJambi_LibraryUtilities.internal.nativeId(this), name, values);
}
@io.qt.QtUninvokable
private native void setUniformValueArray_native_const_char_ptr_const_QMatrix3x4_ptr_int(long __this__nativeId, java.lang.String name, io.qt.gui.QMatrix3x4[] values);
@io.qt.QtUninvokable
public final void setUniformValueArray(java.lang.String name, io.qt.gui.QMatrix4x2[] values){
setUniformValueArray_native_const_char_ptr_const_QMatrix4x2_ptr_int(QtJambi_LibraryUtilities.internal.nativeId(this), name, values);
}
@io.qt.QtUninvokable
private native void setUniformValueArray_native_const_char_ptr_const_QMatrix4x2_ptr_int(long __this__nativeId, java.lang.String name, io.qt.gui.QMatrix4x2[] values);
@io.qt.QtUninvokable
public final void setUniformValueArray(java.lang.String name, io.qt.gui.QMatrix4x3[] values){
setUniformValueArray_native_const_char_ptr_const_QMatrix4x3_ptr_int(QtJambi_LibraryUtilities.internal.nativeId(this), name, values);
}
@io.qt.QtUninvokable
private native void setUniformValueArray_native_const_char_ptr_const_QMatrix4x3_ptr_int(long __this__nativeId, java.lang.String name, io.qt.gui.QMatrix4x3[] values);
@io.qt.QtUninvokable
public final void setUniformValueArray(java.lang.String name, io.qt.gui.QMatrix4x4[] values){
setUniformValueArray_native_const_char_ptr_const_QMatrix4x4_ptr_int(QtJambi_LibraryUtilities.internal.nativeId(this), name, values);
}
@io.qt.QtUninvokable
private native void setUniformValueArray_native_const_char_ptr_const_QMatrix4x4_ptr_int(long __this__nativeId, java.lang.String name, io.qt.gui.QMatrix4x4[] values);
@io.qt.QtUninvokable
public final void setUniformValueArray(java.lang.String name, io.qt.gui.QVector2D[] values){
setUniformValueArray_native_const_char_ptr_const_QVector2D_ptr_int(QtJambi_LibraryUtilities.internal.nativeId(this), name, values);
}
@io.qt.QtUninvokable
private native void setUniformValueArray_native_const_char_ptr_const_QVector2D_ptr_int(long __this__nativeId, java.lang.String name, io.qt.gui.QVector2D[] values);
@io.qt.QtUninvokable
public final void setUniformValueArray(java.lang.String name, io.qt.gui.QVector3D[] values){
setUniformValueArray_native_const_char_ptr_const_QVector3D_ptr_int(QtJambi_LibraryUtilities.internal.nativeId(this), name, values);
}
@io.qt.QtUninvokable
private native void setUniformValueArray_native_const_char_ptr_const_QVector3D_ptr_int(long __this__nativeId, java.lang.String name, io.qt.gui.QVector3D[] values);
@io.qt.QtUninvokable
public final void setUniformValueArray(java.lang.String name, io.qt.gui.QVector4D[] values){
setUniformValueArray_native_const_char_ptr_const_QVector4D_ptr_int(QtJambi_LibraryUtilities.internal.nativeId(this), name, values);
}
@io.qt.QtUninvokable
private native void setUniformValueArray_native_const_char_ptr_const_QVector4D_ptr_int(long __this__nativeId, java.lang.String name, io.qt.gui.QVector4D[] values);
@io.qt.QtUninvokable
public final void setUniformValueArray(int location, java.nio.FloatBuffer values, int count, int tupleSize){
setUniformValueArray_native_int_const_GLfloat_ptr_int_int(QtJambi_LibraryUtilities.internal.nativeId(this), location, values, count, tupleSize);
}
@io.qt.QtUninvokable
private native void setUniformValueArray_native_int_const_GLfloat_ptr_int_int(long __this__nativeId, int location, java.nio.FloatBuffer values, int count, int tupleSize);
@io.qt.QtUninvokable
public final void setUniformValueArray(int location, java.nio.IntBuffer values, int count){
setUniformValueArray_native_int_const_GLint_ptr_int(QtJambi_LibraryUtilities.internal.nativeId(this), location, values, count);
}
@io.qt.QtUninvokable
private native void setUniformValueArray_native_int_const_GLint_ptr_int(long __this__nativeId, int location, java.nio.IntBuffer values, int count);
@io.qt.QtUninvokable
public final void setUniformValueArray(int location, io.qt.gui.QMatrix2x2[] values){
setUniformValueArray_native_int_const_QMatrix2x2_ptr_int(QtJambi_LibraryUtilities.internal.nativeId(this), location, values);
}
@io.qt.QtUninvokable
private native void setUniformValueArray_native_int_const_QMatrix2x2_ptr_int(long __this__nativeId, int location, io.qt.gui.QMatrix2x2[] values);
@io.qt.QtUninvokable
public final void setUniformValueArray(int location, io.qt.gui.QMatrix2x3[] values){
setUniformValueArray_native_int_const_QMatrix2x3_ptr_int(QtJambi_LibraryUtilities.internal.nativeId(this), location, values);
}
@io.qt.QtUninvokable
private native void setUniformValueArray_native_int_const_QMatrix2x3_ptr_int(long __this__nativeId, int location, io.qt.gui.QMatrix2x3[] values);
@io.qt.QtUninvokable
public final void setUniformValueArray(int location, io.qt.gui.QMatrix2x4[] values){
setUniformValueArray_native_int_const_QMatrix2x4_ptr_int(QtJambi_LibraryUtilities.internal.nativeId(this), location, values);
}
@io.qt.QtUninvokable
private native void setUniformValueArray_native_int_const_QMatrix2x4_ptr_int(long __this__nativeId, int location, io.qt.gui.QMatrix2x4[] values);
@io.qt.QtUninvokable
public final void setUniformValueArray(int location, io.qt.gui.QMatrix3x2[] values){
setUniformValueArray_native_int_const_QMatrix3x2_ptr_int(QtJambi_LibraryUtilities.internal.nativeId(this), location, values);
}
@io.qt.QtUninvokable
private native void setUniformValueArray_native_int_const_QMatrix3x2_ptr_int(long __this__nativeId, int location, io.qt.gui.QMatrix3x2[] values);
@io.qt.QtUninvokable
public final void setUniformValueArray(int location, io.qt.gui.QMatrix3x3[] values){
setUniformValueArray_native_int_const_QMatrix3x3_ptr_int(QtJambi_LibraryUtilities.internal.nativeId(this), location, values);
}
@io.qt.QtUninvokable
private native void setUniformValueArray_native_int_const_QMatrix3x3_ptr_int(long __this__nativeId, int location, io.qt.gui.QMatrix3x3[] values);
@io.qt.QtUninvokable
public final void setUniformValueArray(int location, io.qt.gui.QMatrix3x4[] values){
setUniformValueArray_native_int_const_QMatrix3x4_ptr_int(QtJambi_LibraryUtilities.internal.nativeId(this), location, values);
}
@io.qt.QtUninvokable
private native void setUniformValueArray_native_int_const_QMatrix3x4_ptr_int(long __this__nativeId, int location, io.qt.gui.QMatrix3x4[] values);
@io.qt.QtUninvokable
public final void setUniformValueArray(int location, io.qt.gui.QMatrix4x2[] values){
setUniformValueArray_native_int_const_QMatrix4x2_ptr_int(QtJambi_LibraryUtilities.internal.nativeId(this), location, values);
}
@io.qt.QtUninvokable
private native void setUniformValueArray_native_int_const_QMatrix4x2_ptr_int(long __this__nativeId, int location, io.qt.gui.QMatrix4x2[] values);
@io.qt.QtUninvokable
public final void setUniformValueArray(int location, io.qt.gui.QMatrix4x3[] values){
setUniformValueArray_native_int_const_QMatrix4x3_ptr_int(QtJambi_LibraryUtilities.internal.nativeId(this), location, values);
}
@io.qt.QtUninvokable
private native void setUniformValueArray_native_int_const_QMatrix4x3_ptr_int(long __this__nativeId, int location, io.qt.gui.QMatrix4x3[] values);
@io.qt.QtUninvokable
public final void setUniformValueArray(int location, io.qt.gui.QMatrix4x4[] values){
setUniformValueArray_native_int_const_QMatrix4x4_ptr_int(QtJambi_LibraryUtilities.internal.nativeId(this), location, values);
}
@io.qt.QtUninvokable
private native void setUniformValueArray_native_int_const_QMatrix4x4_ptr_int(long __this__nativeId, int location, io.qt.gui.QMatrix4x4[] values);
@io.qt.QtUninvokable
public final void setUniformValueArray(int location, io.qt.gui.QVector2D[] values){
setUniformValueArray_native_int_const_QVector2D_ptr_int(QtJambi_LibraryUtilities.internal.nativeId(this), location, values);
}
@io.qt.QtUninvokable
private native void setUniformValueArray_native_int_const_QVector2D_ptr_int(long __this__nativeId, int location, io.qt.gui.QVector2D[] values);
@io.qt.QtUninvokable
public final void setUniformValueArray(int location, io.qt.gui.QVector3D[] values){
setUniformValueArray_native_int_const_QVector3D_ptr_int(QtJambi_LibraryUtilities.internal.nativeId(this), location, values);
}
@io.qt.QtUninvokable
private native void setUniformValueArray_native_int_const_QVector3D_ptr_int(long __this__nativeId, int location, io.qt.gui.QVector3D[] values);
@io.qt.QtUninvokable
public final void setUniformValueArray(int location, io.qt.gui.QVector4D[] values){
setUniformValueArray_native_int_const_QVector4D_ptr_int(QtJambi_LibraryUtilities.internal.nativeId(this), location, values);
}
@io.qt.QtUninvokable
private native void setUniformValueArray_native_int_const_QVector4D_ptr_int(long __this__nativeId, int location, io.qt.gui.QVector4D[] values);
/**
* See QOpenGLShaderProgram::shaders()const
*/
@io.qt.QtUninvokable
public final io.qt.core.QList shaders(){
return shaders_native_constfct(QtJambi_LibraryUtilities.internal.nativeId(this));
}
@io.qt.QtUninvokable
private native io.qt.core.QList shaders_native_constfct(long __this__nativeId);
/**
* See QOpenGLShaderProgram::uniformLocation(QByteArray)const
*/
@io.qt.QtUninvokable
public final int uniformLocation(io.qt.core.QByteArray name){
return uniformLocation_native_cref_QByteArray_constfct(QtJambi_LibraryUtilities.internal.nativeId(this), QtJambi_LibraryUtilities.internal.checkedNativeId(name));
}
@io.qt.QtUninvokable
private native int uniformLocation_native_cref_QByteArray_constfct(long __this__nativeId, long name);
/**
* See QOpenGLShaderProgram::uniformLocation(QString)const
*/
@io.qt.QtUninvokable
public final int uniformLocation(java.lang.String name){
return uniformLocation_native_cref_QString_constfct(QtJambi_LibraryUtilities.internal.nativeId(this), name);
}
@io.qt.QtUninvokable
private native int uniformLocation_native_cref_QString_constfct(long __this__nativeId, java.lang.String name);
/**
* See QOpenGLShaderProgram::link()
*/
@io.qt.QtUninvokable
public boolean link(){
return link_native(QtJambi_LibraryUtilities.internal.nativeId(this));
}
@io.qt.QtUninvokable
private native boolean link_native(long __this__nativeId);
/**
* Overloaded function for {@link #hasOpenGLShaderPrograms(io.qt.gui.QOpenGLContext)}
* with context = null
.
*/
public static boolean hasOpenGLShaderPrograms() {
return hasOpenGLShaderPrograms((io.qt.gui.QOpenGLContext)null);
}
/**
* See QOpenGLShaderProgram::hasOpenGLShaderPrograms(QOpenGLContext*)
*/
public static boolean hasOpenGLShaderPrograms(io.qt.gui.QOpenGLContext context){
return hasOpenGLShaderPrograms_native_QOpenGLContext_ptr(QtJambi_LibraryUtilities.internal.checkedNativeId(context));
}
private native static boolean hasOpenGLShaderPrograms_native_QOpenGLContext_ptr(long context);
/**
* Constructor for internal use only.
* @param p expected to be null
.
*/
@io.qt.NativeAccess
protected QOpenGLShaderProgram(QPrivateConstructor p) { super(p); }
/**
* Constructor for internal use only.
* It is not allowed to call the declarative constructor from inside Java.
*/
@io.qt.NativeAccess
protected QOpenGLShaderProgram(QDeclarativeConstructor constructor) {
super((QPrivateConstructor)null);
initialize_native(this, constructor);
}
@io.qt.QtUninvokable
private static native void initialize_native(QOpenGLShaderProgram instance, QDeclarativeConstructor constructor);
}