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io.qt.gui.QOpenGLShaderProgram Maven / Gradle / Ivy

package io.qt.gui;


/**
 * 

Allows OpenGL shader programs to be linked and used

*

Java wrapper for Qt class QOpenGLShaderProgram

*/ public class QOpenGLShaderProgram extends io.qt.core.QObject { static { QtJambi_LibraryUtilities.initialize(); } @io.qt.QtPropertyMember(enabled=false) private java.util.Collection __rcSharers; /** * This variable stores the meta-object for the class. */ public static final io.qt.core.QMetaObject staticMetaObject = io.qt.core.QMetaObject.forType(QOpenGLShaderProgram.class); /** *

Overloaded constructor for {@link #QOpenGLShaderProgram(io.qt.core.QObject)} * with parent = null.

*/ public QOpenGLShaderProgram() { this((io.qt.core.QObject)null); } /** *

See QOpenGLShaderProgram::QOpenGLShaderProgram(QObject*)

*/ public QOpenGLShaderProgram(io.qt.core.QObject parent){ super((QPrivateConstructor)null); initialize_native(this, parent); } private native static void initialize_native(QOpenGLShaderProgram instance, io.qt.core.QObject parent); /** *

See QOpenGLShaderProgram::addCacheableShaderFromSourceCode(QOpenGLShader::ShaderType,QByteArray)

*/ @io.qt.QtUninvokable public final boolean addCacheableShaderFromSourceCode(io.qt.gui.QOpenGLShader.ShaderType type, io.qt.core.QByteArray source){ return addCacheableShaderFromSourceCode_native_QFlags_QOpenGLShader_ShaderTypeBit__cref_QByteArray(QtJambi_LibraryUtilities.internal.nativeId(this), type.value(), QtJambi_LibraryUtilities.internal.checkedNativeId(source)); } @io.qt.QtUninvokable private native boolean addCacheableShaderFromSourceCode_native_QFlags_QOpenGLShader_ShaderTypeBit__cref_QByteArray(long __this__nativeId, int type, long source); /** *

See QOpenGLShaderProgram::addCacheableShaderFromSourceCode(QOpenGLShader::ShaderType,QString)

*/ @io.qt.QtUninvokable public final boolean addCacheableShaderFromSourceCode(io.qt.gui.QOpenGLShader.ShaderType type, java.lang.String source){ return addCacheableShaderFromSourceCode_native_QFlags_QOpenGLShader_ShaderTypeBit__cref_QString(QtJambi_LibraryUtilities.internal.nativeId(this), type.value(), source); } @io.qt.QtUninvokable private native boolean addCacheableShaderFromSourceCode_native_QFlags_QOpenGLShader_ShaderTypeBit__cref_QString(long __this__nativeId, int type, java.lang.String source); /** *

See QOpenGLShaderProgram::addCacheableShaderFromSourceFile(QOpenGLShader::ShaderType,QString)

*/ @io.qt.QtUninvokable public final boolean addCacheableShaderFromSourceFile(io.qt.gui.QOpenGLShader.ShaderType type, java.lang.String fileName){ return addCacheableShaderFromSourceFile_native_QFlags_QOpenGLShader_ShaderTypeBit__cref_QString(QtJambi_LibraryUtilities.internal.nativeId(this), type.value(), fileName); } @io.qt.QtUninvokable private native boolean addCacheableShaderFromSourceFile_native_QFlags_QOpenGLShader_ShaderTypeBit__cref_QString(long __this__nativeId, int type, java.lang.String fileName); /** *

See QOpenGLShaderProgram::addShader(QOpenGLShader*)

*/ @io.qt.QtUninvokable public final boolean addShader(io.qt.gui.QOpenGLShader shader){ boolean __qt_return_value = addShader_native_QOpenGLShader_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), QtJambi_LibraryUtilities.internal.checkedNativeId(shader)); if (shader != null) { if(__rcSharers==null) __rcSharers = QtJambi_LibraryUtilities.internal.newRCList(); __rcSharers.add(shader); } return __qt_return_value; } @io.qt.QtUninvokable private native boolean addShader_native_QOpenGLShader_ptr(long __this__nativeId, long shader); /** *

See QOpenGLShaderProgram::addShaderFromSourceCode(QOpenGLShader::ShaderType,QByteArray)

*/ @io.qt.QtUninvokable public final boolean addShaderFromSourceCode(io.qt.gui.QOpenGLShader.ShaderType type, io.qt.core.QByteArray source){ return addShaderFromSourceCode_native_QFlags_QOpenGLShader_ShaderTypeBit__cref_QByteArray(QtJambi_LibraryUtilities.internal.nativeId(this), type.value(), QtJambi_LibraryUtilities.internal.checkedNativeId(source)); } @io.qt.QtUninvokable private native boolean addShaderFromSourceCode_native_QFlags_QOpenGLShader_ShaderTypeBit__cref_QByteArray(long __this__nativeId, int type, long source); /** *

See QOpenGLShaderProgram::addShaderFromSourceCode(QOpenGLShader::ShaderType,QString)

*/ @io.qt.QtUninvokable public final boolean addShaderFromSourceCode(io.qt.gui.QOpenGLShader.ShaderType type, java.lang.String source){ return addShaderFromSourceCode_native_QFlags_QOpenGLShader_ShaderTypeBit__cref_QString(QtJambi_LibraryUtilities.internal.nativeId(this), type.value(), source); } @io.qt.QtUninvokable private native boolean addShaderFromSourceCode_native_QFlags_QOpenGLShader_ShaderTypeBit__cref_QString(long __this__nativeId, int type, java.lang.String source); /** *

See QOpenGLShaderProgram::addShaderFromSourceFile(QOpenGLShader::ShaderType,QString)

*/ @io.qt.QtUninvokable public final boolean addShaderFromSourceFile(io.qt.gui.QOpenGLShader.ShaderType type, java.lang.String fileName){ return addShaderFromSourceFile_native_QFlags_QOpenGLShader_ShaderTypeBit__cref_QString(QtJambi_LibraryUtilities.internal.nativeId(this), type.value(), fileName); } @io.qt.QtUninvokable private native boolean addShaderFromSourceFile_native_QFlags_QOpenGLShader_ShaderTypeBit__cref_QString(long __this__nativeId, int type, java.lang.String fileName); /** *

See QOpenGLShaderProgram::attributeLocation(QByteArray)const

*/ @io.qt.QtUninvokable public final int attributeLocation(io.qt.core.QByteArray name){ return attributeLocation_native_cref_QByteArray_constfct(QtJambi_LibraryUtilities.internal.nativeId(this), QtJambi_LibraryUtilities.internal.checkedNativeId(name)); } @io.qt.QtUninvokable private native int attributeLocation_native_cref_QByteArray_constfct(long __this__nativeId, long name); /** *

See QOpenGLShaderProgram::attributeLocation(QString)const

*/ @io.qt.QtUninvokable public final int attributeLocation(java.lang.String name){ return attributeLocation_native_cref_QString_constfct(QtJambi_LibraryUtilities.internal.nativeId(this), name); } @io.qt.QtUninvokable private native int attributeLocation_native_cref_QString_constfct(long __this__nativeId, java.lang.String name); /** *

See QOpenGLShaderProgram::bind()

*/ @io.qt.QtUninvokable public final boolean bind(){ return bind_native(QtJambi_LibraryUtilities.internal.nativeId(this)); } @io.qt.QtUninvokable private native boolean bind_native(long __this__nativeId); /** *

See QOpenGLShaderProgram::bindAttributeLocation(QByteArray,int)

*/ @io.qt.QtUninvokable public final void bindAttributeLocation(io.qt.core.QByteArray name, int location){ bindAttributeLocation_native_cref_QByteArray_int(QtJambi_LibraryUtilities.internal.nativeId(this), QtJambi_LibraryUtilities.internal.checkedNativeId(name), location); } @io.qt.QtUninvokable private native void bindAttributeLocation_native_cref_QByteArray_int(long __this__nativeId, long name, int location); /** *

See QOpenGLShaderProgram::bindAttributeLocation(QString,int)

*/ @io.qt.QtUninvokable public final void bindAttributeLocation(java.lang.String name, int location){ bindAttributeLocation_native_cref_QString_int(QtJambi_LibraryUtilities.internal.nativeId(this), name, location); } @io.qt.QtUninvokable private native void bindAttributeLocation_native_cref_QString_int(long __this__nativeId, java.lang.String name, int location); /** *

See QOpenGLShaderProgram::create()

*/ @io.qt.QtUninvokable public final boolean create(){ return create_native(QtJambi_LibraryUtilities.internal.nativeId(this)); } @io.qt.QtUninvokable private native boolean create_native(long __this__nativeId); /** *

See QOpenGLShaderProgram::defaultInnerTessellationLevels()const

*/ @io.qt.QtUninvokable public final io.qt.core.QVector defaultInnerTessellationLevels(){ return defaultInnerTessellationLevels_native_constfct(QtJambi_LibraryUtilities.internal.nativeId(this)); } @io.qt.QtUninvokable private native io.qt.core.QVector defaultInnerTessellationLevels_native_constfct(long __this__nativeId); /** *

See QOpenGLShaderProgram::defaultOuterTessellationLevels()const

*/ @io.qt.QtUninvokable public final io.qt.core.QVector defaultOuterTessellationLevels(){ return defaultOuterTessellationLevels_native_constfct(QtJambi_LibraryUtilities.internal.nativeId(this)); } @io.qt.QtUninvokable private native io.qt.core.QVector defaultOuterTessellationLevels_native_constfct(long __this__nativeId); @io.qt.QtUninvokable public final void disableAttributeArray(java.lang.String name){ disableAttributeArray_native_const_char_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), name); } @io.qt.QtUninvokable private native void disableAttributeArray_native_const_char_ptr(long __this__nativeId, java.lang.String name); /** *

See QOpenGLShaderProgram::disableAttributeArray(int)

*/ @io.qt.QtUninvokable public final void disableAttributeArray(int location){ disableAttributeArray_native_int(QtJambi_LibraryUtilities.internal.nativeId(this), location); } @io.qt.QtUninvokable private native void disableAttributeArray_native_int(long __this__nativeId, int location); @io.qt.QtUninvokable public final void enableAttributeArray(java.lang.String name){ enableAttributeArray_native_const_char_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), name); } @io.qt.QtUninvokable private native void enableAttributeArray_native_const_char_ptr(long __this__nativeId, java.lang.String name); /** *

See QOpenGLShaderProgram::enableAttributeArray(int)

*/ @io.qt.QtUninvokable public final void enableAttributeArray(int location){ enableAttributeArray_native_int(QtJambi_LibraryUtilities.internal.nativeId(this), location); } @io.qt.QtUninvokable private native void enableAttributeArray_native_int(long __this__nativeId, int location); /** *

See QOpenGLShaderProgram::isLinked()const

*/ @io.qt.QtUninvokable public final boolean isLinked(){ return isLinked_native_constfct(QtJambi_LibraryUtilities.internal.nativeId(this)); } @io.qt.QtUninvokable private native boolean isLinked_native_constfct(long __this__nativeId); /** *

See QOpenGLShaderProgram::log()const

*/ @io.qt.QtUninvokable public final java.lang.String log(){ return log_native_constfct(QtJambi_LibraryUtilities.internal.nativeId(this)); } @io.qt.QtUninvokable private native java.lang.String log_native_constfct(long __this__nativeId); /** *

See QOpenGLShaderProgram::maxGeometryOutputVertices()const

*/ @io.qt.QtUninvokable public final int maxGeometryOutputVertices(){ return maxGeometryOutputVertices_native_constfct(QtJambi_LibraryUtilities.internal.nativeId(this)); } @io.qt.QtUninvokable private native int maxGeometryOutputVertices_native_constfct(long __this__nativeId); /** *

See QOpenGLShaderProgram::patchVertexCount()const

*/ @io.qt.QtUninvokable public final int patchVertexCount(){ return patchVertexCount_native_constfct(QtJambi_LibraryUtilities.internal.nativeId(this)); } @io.qt.QtUninvokable private native int patchVertexCount_native_constfct(long __this__nativeId); /** *

See QOpenGLShaderProgram::programId()const

*/ @io.qt.QtUninvokable public final int programId(){ return programId_native_constfct(QtJambi_LibraryUtilities.internal.nativeId(this)); } @io.qt.QtUninvokable private native int programId_native_constfct(long __this__nativeId); /** *

See QOpenGLShaderProgram::release()

*/ @io.qt.QtUninvokable public final void release(){ release_native(QtJambi_LibraryUtilities.internal.nativeId(this)); } @io.qt.QtUninvokable private native void release_native(long __this__nativeId); /** *

See QOpenGLShaderProgram::removeAllShaders()

*/ @io.qt.QtUninvokable public final void removeAllShaders(){ removeAllShaders_native(QtJambi_LibraryUtilities.internal.nativeId(this)); } @io.qt.QtUninvokable private native void removeAllShaders_native(long __this__nativeId); /** *

See QOpenGLShaderProgram::removeShader(QOpenGLShader*)

*/ @io.qt.QtUninvokable public final void removeShader(io.qt.gui.QOpenGLShader shader){ removeShader_native_QOpenGLShader_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), QtJambi_LibraryUtilities.internal.checkedNativeId(shader)); if (shader != null) { while (__rcSharers != null && __rcSharers.remove(shader)) ; } } @io.qt.QtUninvokable private native void removeShader_native_QOpenGLShader_ptr(long __this__nativeId, long shader); /** *

Overloaded function for {@link #setAttributeArray(java.lang.String, int, java.nio.Buffer, int, int)} * with stride = 0.

*/ @io.qt.QtUninvokable public final void setAttributeArray(java.lang.String name, int type, java.nio.Buffer values, int tupleSize) { setAttributeArray(name, type, values, tupleSize, (int)0); } @io.qt.QtUninvokable public final void setAttributeArray(java.lang.String name, int type, java.nio.Buffer values, int tupleSize, int stride){ setAttributeArray_native_const_char_ptr_GLenum_const_void_ptr_int_int(QtJambi_LibraryUtilities.internal.nativeId(this), name, type, values, tupleSize, stride); } @io.qt.QtUninvokable private native void setAttributeArray_native_const_char_ptr_GLenum_const_void_ptr_int_int(long __this__nativeId, java.lang.String name, int type, java.nio.Buffer values, int tupleSize, int stride); /** *

Overloaded function for {@link #setAttributeArray(java.lang.String, java.nio.FloatBuffer, int, int)} * with stride = 0.

*/ @io.qt.QtUninvokable public final void setAttributeArray(java.lang.String name, java.nio.FloatBuffer values, int tupleSize) { setAttributeArray(name, values, tupleSize, (int)0); } @io.qt.QtUninvokable public final void setAttributeArray(java.lang.String name, java.nio.FloatBuffer values, int tupleSize, int stride){ setAttributeArray_native_const_char_ptr_const_GLfloat_ptr_int_int(QtJambi_LibraryUtilities.internal.nativeId(this), name, values, tupleSize, stride); } @io.qt.QtUninvokable private native void setAttributeArray_native_const_char_ptr_const_GLfloat_ptr_int_int(long __this__nativeId, java.lang.String name, java.nio.FloatBuffer values, int tupleSize, int stride); @io.qt.QtUninvokable public final void setAttributeArray(java.lang.String name, io.qt.gui.QVector2D[] values){ setAttributeArray_native_const_char_ptr_const_QVector2D_ptr_int(QtJambi_LibraryUtilities.internal.nativeId(this), name, values); } @io.qt.QtUninvokable private native void setAttributeArray_native_const_char_ptr_const_QVector2D_ptr_int(long __this__nativeId, java.lang.String name, io.qt.gui.QVector2D[] values); @io.qt.QtUninvokable public final void setAttributeArray(java.lang.String name, io.qt.gui.QVector3D[] values){ setAttributeArray_native_const_char_ptr_const_QVector3D_ptr_int(QtJambi_LibraryUtilities.internal.nativeId(this), name, values); } @io.qt.QtUninvokable private native void setAttributeArray_native_const_char_ptr_const_QVector3D_ptr_int(long __this__nativeId, java.lang.String name, io.qt.gui.QVector3D[] values); @io.qt.QtUninvokable public final void setAttributeArray(java.lang.String name, io.qt.gui.QVector4D[] values){ setAttributeArray_native_const_char_ptr_const_QVector4D_ptr_int(QtJambi_LibraryUtilities.internal.nativeId(this), name, values); } @io.qt.QtUninvokable private native void setAttributeArray_native_const_char_ptr_const_QVector4D_ptr_int(long __this__nativeId, java.lang.String name, io.qt.gui.QVector4D[] values); /** *

Overloaded function for {@link #setAttributeArray(int, int, java.nio.Buffer, int, int)} * with stride = 0.

*/ @io.qt.QtUninvokable public final void setAttributeArray(int location, int type, java.nio.Buffer values, int tupleSize) { setAttributeArray(location, type, values, tupleSize, (int)0); } @io.qt.QtUninvokable public final void setAttributeArray(int location, int type, java.nio.Buffer values, int tupleSize, int stride){ setAttributeArray_native_int_GLenum_const_void_ptr_int_int(QtJambi_LibraryUtilities.internal.nativeId(this), location, type, values, tupleSize, stride); } @io.qt.QtUninvokable private native void setAttributeArray_native_int_GLenum_const_void_ptr_int_int(long __this__nativeId, int location, int type, java.nio.Buffer values, int tupleSize, int stride); /** *

Overloaded function for {@link #setAttributeArray(int, java.nio.FloatBuffer, int, int)} * with stride = 0.

*/ @io.qt.QtUninvokable public final void setAttributeArray(int location, java.nio.FloatBuffer values, int tupleSize) { setAttributeArray(location, values, tupleSize, (int)0); } @io.qt.QtUninvokable public final void setAttributeArray(int location, java.nio.FloatBuffer values, int tupleSize, int stride){ setAttributeArray_native_int_const_GLfloat_ptr_int_int(QtJambi_LibraryUtilities.internal.nativeId(this), location, values, tupleSize, stride); } @io.qt.QtUninvokable private native void setAttributeArray_native_int_const_GLfloat_ptr_int_int(long __this__nativeId, int location, java.nio.FloatBuffer values, int tupleSize, int stride); @io.qt.QtUninvokable public final void setAttributeArray(int location, io.qt.gui.QVector2D[] values){ setAttributeArray_native_int_const_QVector2D_ptr_int(QtJambi_LibraryUtilities.internal.nativeId(this), location, values); } @io.qt.QtUninvokable private native void setAttributeArray_native_int_const_QVector2D_ptr_int(long __this__nativeId, int location, io.qt.gui.QVector2D[] values); @io.qt.QtUninvokable public final void setAttributeArray(int location, io.qt.gui.QVector3D[] values){ setAttributeArray_native_int_const_QVector3D_ptr_int(QtJambi_LibraryUtilities.internal.nativeId(this), location, values); } @io.qt.QtUninvokable private native void setAttributeArray_native_int_const_QVector3D_ptr_int(long __this__nativeId, int location, io.qt.gui.QVector3D[] values); @io.qt.QtUninvokable public final void setAttributeArray(int location, io.qt.gui.QVector4D[] values){ setAttributeArray_native_int_const_QVector4D_ptr_int(QtJambi_LibraryUtilities.internal.nativeId(this), location, values); } @io.qt.QtUninvokable private native void setAttributeArray_native_int_const_QVector4D_ptr_int(long __this__nativeId, int location, io.qt.gui.QVector4D[] values); /** *

Overloaded function for {@link #setAttributeBuffer(java.lang.String, int, int, int, int)} * with stride = 0.

*/ @io.qt.QtUninvokable public final void setAttributeBuffer(java.lang.String name, int type, int offset, int tupleSize) { setAttributeBuffer(name, type, offset, tupleSize, (int)0); } @io.qt.QtUninvokable public final void setAttributeBuffer(java.lang.String name, int type, int offset, int tupleSize, int stride){ setAttributeBuffer_native_const_char_ptr_GLenum_int_int_int(QtJambi_LibraryUtilities.internal.nativeId(this), name, type, offset, tupleSize, stride); } @io.qt.QtUninvokable private native void setAttributeBuffer_native_const_char_ptr_GLenum_int_int_int(long __this__nativeId, java.lang.String name, int type, int offset, int tupleSize, int stride); /** *

Overloaded function for {@link #setAttributeBuffer(int, int, int, int, int)} * with stride = 0.

*/ @io.qt.QtUninvokable public final void setAttributeBuffer(int location, int type, int offset, int tupleSize) { setAttributeBuffer(location, type, offset, tupleSize, (int)0); } /** *

See QOpenGLShaderProgram::setAttributeBuffer(int,GLenum,int,int,int)

*/ @io.qt.QtUninvokable public final void setAttributeBuffer(int location, int type, int offset, int tupleSize, int stride){ setAttributeBuffer_native_int_GLenum_int_int_int(QtJambi_LibraryUtilities.internal.nativeId(this), location, type, offset, tupleSize, stride); } @io.qt.QtUninvokable private native void setAttributeBuffer_native_int_GLenum_int_int_int(long __this__nativeId, int location, int type, int offset, int tupleSize, int stride); @io.qt.QtUninvokable public final void setAttributeValue(java.lang.String name, float value){ setAttributeValue_native_const_char_ptr_GLfloat(QtJambi_LibraryUtilities.internal.nativeId(this), name, value); } @io.qt.QtUninvokable private native void setAttributeValue_native_const_char_ptr_GLfloat(long __this__nativeId, java.lang.String name, float value); @io.qt.QtUninvokable public final void setAttributeValue(java.lang.String name, float x, float y){ setAttributeValue_native_const_char_ptr_GLfloat_GLfloat(QtJambi_LibraryUtilities.internal.nativeId(this), name, x, y); } @io.qt.QtUninvokable private native void setAttributeValue_native_const_char_ptr_GLfloat_GLfloat(long __this__nativeId, java.lang.String name, float x, float y); @io.qt.QtUninvokable public final void setAttributeValue(java.lang.String name, float x, float y, float z){ setAttributeValue_native_const_char_ptr_GLfloat_GLfloat_GLfloat(QtJambi_LibraryUtilities.internal.nativeId(this), name, x, y, z); } @io.qt.QtUninvokable private native void setAttributeValue_native_const_char_ptr_GLfloat_GLfloat_GLfloat(long __this__nativeId, java.lang.String name, float x, float y, float z); @io.qt.QtUninvokable public final void setAttributeValue(java.lang.String name, float x, float y, float z, float w){ setAttributeValue_native_const_char_ptr_GLfloat_GLfloat_GLfloat_GLfloat(QtJambi_LibraryUtilities.internal.nativeId(this), name, x, y, z, w); } @io.qt.QtUninvokable private native void setAttributeValue_native_const_char_ptr_GLfloat_GLfloat_GLfloat_GLfloat(long __this__nativeId, java.lang.String name, float x, float y, float z, float w); @io.qt.QtUninvokable public final void setAttributeValue(java.lang.String name, java.nio.FloatBuffer values, int columns, int rows){ setAttributeValue_native_const_char_ptr_const_GLfloat_ptr_int_int(QtJambi_LibraryUtilities.internal.nativeId(this), name, values, columns, rows); } @io.qt.QtUninvokable private native void setAttributeValue_native_const_char_ptr_const_GLfloat_ptr_int_int(long __this__nativeId, java.lang.String name, java.nio.FloatBuffer values, int columns, int rows); @io.qt.QtUninvokable public final void setAttributeValue(java.lang.String name, io.qt.gui.QColor value){ setAttributeValue_native_const_char_ptr_cref_QColor(QtJambi_LibraryUtilities.internal.nativeId(this), name, QtJambi_LibraryUtilities.internal.checkedNativeId(value)); } @io.qt.QtUninvokable private native void setAttributeValue_native_const_char_ptr_cref_QColor(long __this__nativeId, java.lang.String name, long value); @io.qt.QtUninvokable public final void setAttributeValue(java.lang.String name, io.qt.gui.QVector2D value){ setAttributeValue_native_const_char_ptr_cref_QVector2D(QtJambi_LibraryUtilities.internal.nativeId(this), name, QtJambi_LibraryUtilities.internal.checkedNativeId(value)); } @io.qt.QtUninvokable private native void setAttributeValue_native_const_char_ptr_cref_QVector2D(long __this__nativeId, java.lang.String name, long value); @io.qt.QtUninvokable public final void setAttributeValue(java.lang.String name, io.qt.gui.QVector3D value){ setAttributeValue_native_const_char_ptr_cref_QVector3D(QtJambi_LibraryUtilities.internal.nativeId(this), name, QtJambi_LibraryUtilities.internal.checkedNativeId(value)); } @io.qt.QtUninvokable private native void setAttributeValue_native_const_char_ptr_cref_QVector3D(long __this__nativeId, java.lang.String name, long value); @io.qt.QtUninvokable public final void setAttributeValue(java.lang.String name, io.qt.gui.QVector4D value){ setAttributeValue_native_const_char_ptr_cref_QVector4D(QtJambi_LibraryUtilities.internal.nativeId(this), name, QtJambi_LibraryUtilities.internal.checkedNativeId(value)); } @io.qt.QtUninvokable private native void setAttributeValue_native_const_char_ptr_cref_QVector4D(long __this__nativeId, java.lang.String name, long value); /** *

See QOpenGLShaderProgram::setAttributeValue(int,GLfloat)

*/ @io.qt.QtUninvokable public final void setAttributeValue(int location, float value){ setAttributeValue_native_int_GLfloat(QtJambi_LibraryUtilities.internal.nativeId(this), location, value); } @io.qt.QtUninvokable private native void setAttributeValue_native_int_GLfloat(long __this__nativeId, int location, float value); /** *

See QOpenGLShaderProgram::setAttributeValue(int,GLfloat,GLfloat)

*/ @io.qt.QtUninvokable public final void setAttributeValue(int location, float x, float y){ setAttributeValue_native_int_GLfloat_GLfloat(QtJambi_LibraryUtilities.internal.nativeId(this), location, x, y); } @io.qt.QtUninvokable private native void setAttributeValue_native_int_GLfloat_GLfloat(long __this__nativeId, int location, float x, float y); /** *

See QOpenGLShaderProgram::setAttributeValue(int,GLfloat,GLfloat,GLfloat)

*/ @io.qt.QtUninvokable public final void setAttributeValue(int location, float x, float y, float z){ setAttributeValue_native_int_GLfloat_GLfloat_GLfloat(QtJambi_LibraryUtilities.internal.nativeId(this), location, x, y, z); } @io.qt.QtUninvokable private native void setAttributeValue_native_int_GLfloat_GLfloat_GLfloat(long __this__nativeId, int location, float x, float y, float z); /** *

See QOpenGLShaderProgram::setAttributeValue(int,GLfloat,GLfloat,GLfloat,GLfloat)

*/ @io.qt.QtUninvokable public final void setAttributeValue(int location, float x, float y, float z, float w){ setAttributeValue_native_int_GLfloat_GLfloat_GLfloat_GLfloat(QtJambi_LibraryUtilities.internal.nativeId(this), location, x, y, z, w); } @io.qt.QtUninvokable private native void setAttributeValue_native_int_GLfloat_GLfloat_GLfloat_GLfloat(long __this__nativeId, int location, float x, float y, float z, float w); @io.qt.QtUninvokable public final void setAttributeValue(int location, java.nio.FloatBuffer values, int columns, int rows){ setAttributeValue_native_int_const_GLfloat_ptr_int_int(QtJambi_LibraryUtilities.internal.nativeId(this), location, values, columns, rows); } @io.qt.QtUninvokable private native void setAttributeValue_native_int_const_GLfloat_ptr_int_int(long __this__nativeId, int location, java.nio.FloatBuffer values, int columns, int rows); /** *

See QOpenGLShaderProgram::setAttributeValue(int,QColor)

*/ @io.qt.QtUninvokable public final void setAttributeValue(int location, io.qt.gui.QColor value){ setAttributeValue_native_int_cref_QColor(QtJambi_LibraryUtilities.internal.nativeId(this), location, QtJambi_LibraryUtilities.internal.checkedNativeId(value)); } @io.qt.QtUninvokable private native void setAttributeValue_native_int_cref_QColor(long __this__nativeId, int location, long value); /** *

See QOpenGLShaderProgram::setAttributeValue(int,QVector2D)

*/ @io.qt.QtUninvokable public final void setAttributeValue(int location, io.qt.gui.QVector2D value){ setAttributeValue_native_int_cref_QVector2D(QtJambi_LibraryUtilities.internal.nativeId(this), location, QtJambi_LibraryUtilities.internal.checkedNativeId(value)); } @io.qt.QtUninvokable private native void setAttributeValue_native_int_cref_QVector2D(long __this__nativeId, int location, long value); /** *

See QOpenGLShaderProgram::setAttributeValue(int,QVector3D)

*/ @io.qt.QtUninvokable public final void setAttributeValue(int location, io.qt.gui.QVector3D value){ setAttributeValue_native_int_cref_QVector3D(QtJambi_LibraryUtilities.internal.nativeId(this), location, QtJambi_LibraryUtilities.internal.checkedNativeId(value)); } @io.qt.QtUninvokable private native void setAttributeValue_native_int_cref_QVector3D(long __this__nativeId, int location, long value); /** *

See QOpenGLShaderProgram::setAttributeValue(int,QVector4D)

*/ @io.qt.QtUninvokable public final void setAttributeValue(int location, io.qt.gui.QVector4D value){ setAttributeValue_native_int_cref_QVector4D(QtJambi_LibraryUtilities.internal.nativeId(this), location, QtJambi_LibraryUtilities.internal.checkedNativeId(value)); } @io.qt.QtUninvokable private native void setAttributeValue_native_int_cref_QVector4D(long __this__nativeId, int location, long value); /** *

See QOpenGLShaderProgram::setDefaultInnerTessellationLevels(QVector<float>)

*/ @io.qt.QtUninvokable public final void setDefaultInnerTessellationLevels(java.util.Collection levels){ setDefaultInnerTessellationLevels_native_cref_QVector(QtJambi_LibraryUtilities.internal.nativeId(this), levels); } @io.qt.QtUninvokable private native void setDefaultInnerTessellationLevels_native_cref_QVector(long __this__nativeId, java.util.Collection levels); /** *

See QOpenGLShaderProgram::setDefaultOuterTessellationLevels(QVector<float>)

*/ @io.qt.QtUninvokable public final void setDefaultOuterTessellationLevels(java.util.Collection levels){ setDefaultOuterTessellationLevels_native_cref_QVector(QtJambi_LibraryUtilities.internal.nativeId(this), levels); } @io.qt.QtUninvokable private native void setDefaultOuterTessellationLevels_native_cref_QVector(long __this__nativeId, java.util.Collection levels); /** *

See QOpenGLShaderProgram::setPatchVertexCount(int)

*/ @io.qt.QtUninvokable public final void setPatchVertexCount(int count){ setPatchVertexCount_native_int(QtJambi_LibraryUtilities.internal.nativeId(this), count); } @io.qt.QtUninvokable private native void setPatchVertexCount_native_int(long __this__nativeId, int count); @io.qt.QtUninvokable public final void setUniformValue(java.lang.String name, float value){ setUniformValue_native_const_char_ptr_GLfloat(QtJambi_LibraryUtilities.internal.nativeId(this), name, value); } @io.qt.QtUninvokable private native void setUniformValue_native_const_char_ptr_GLfloat(long __this__nativeId, java.lang.String name, float value); @io.qt.QtUninvokable public final void setUniformValue(java.lang.String name, float x, float y){ setUniformValue_native_const_char_ptr_GLfloat_GLfloat(QtJambi_LibraryUtilities.internal.nativeId(this), name, x, y); } @io.qt.QtUninvokable private native void setUniformValue_native_const_char_ptr_GLfloat_GLfloat(long __this__nativeId, java.lang.String name, float x, float y); @io.qt.QtUninvokable public final void setUniformValue(java.lang.String name, float x, float y, float z){ setUniformValue_native_const_char_ptr_GLfloat_GLfloat_GLfloat(QtJambi_LibraryUtilities.internal.nativeId(this), name, x, y, z); } @io.qt.QtUninvokable private native void setUniformValue_native_const_char_ptr_GLfloat_GLfloat_GLfloat(long __this__nativeId, java.lang.String name, float x, float y, float z); @io.qt.QtUninvokable public final void setUniformValue(java.lang.String name, float x, float y, float z, float w){ setUniformValue_native_const_char_ptr_GLfloat_GLfloat_GLfloat_GLfloat(QtJambi_LibraryUtilities.internal.nativeId(this), name, x, y, z, w); } @io.qt.QtUninvokable private native void setUniformValue_native_const_char_ptr_GLfloat_GLfloat_GLfloat_GLfloat(long __this__nativeId, java.lang.String name, float x, float y, float z, float w); @io.qt.QtUninvokable public final void setUniformValue(java.lang.String name, int value){ setUniformValue_native_const_char_ptr_GLint(QtJambi_LibraryUtilities.internal.nativeId(this), name, value); } @io.qt.QtUninvokable private native void setUniformValue_native_const_char_ptr_GLint(long __this__nativeId, java.lang.String name, int value); @io.qt.QtUninvokable public final void setUniformValue(java.lang.String name, io.qt.gui.QColor color){ setUniformValue_native_const_char_ptr_cref_QColor(QtJambi_LibraryUtilities.internal.nativeId(this), name, QtJambi_LibraryUtilities.internal.checkedNativeId(color)); } @io.qt.QtUninvokable private native void setUniformValue_native_const_char_ptr_cref_QColor(long __this__nativeId, java.lang.String name, long color); @io.qt.QtUninvokable public final void setUniformValue(java.lang.String name, io.qt.gui.QMatrix2x2 value){ setUniformValue_native_const_char_ptr_cref_QMatrix2x2(QtJambi_LibraryUtilities.internal.nativeId(this), name, QtJambi_LibraryUtilities.internal.checkedNativeId(value)); } @io.qt.QtUninvokable private native void setUniformValue_native_const_char_ptr_cref_QMatrix2x2(long __this__nativeId, java.lang.String name, long value); @io.qt.QtUninvokable public final void setUniformValue(java.lang.String name, io.qt.gui.QMatrix2x3 value){ setUniformValue_native_const_char_ptr_cref_QMatrix2x3(QtJambi_LibraryUtilities.internal.nativeId(this), name, QtJambi_LibraryUtilities.internal.checkedNativeId(value)); } @io.qt.QtUninvokable private native void setUniformValue_native_const_char_ptr_cref_QMatrix2x3(long __this__nativeId, java.lang.String name, long value); @io.qt.QtUninvokable public final void setUniformValue(java.lang.String name, io.qt.gui.QMatrix2x4 value){ setUniformValue_native_const_char_ptr_cref_QMatrix2x4(QtJambi_LibraryUtilities.internal.nativeId(this), name, QtJambi_LibraryUtilities.internal.checkedNativeId(value)); } @io.qt.QtUninvokable private native void setUniformValue_native_const_char_ptr_cref_QMatrix2x4(long __this__nativeId, java.lang.String name, long value); @io.qt.QtUninvokable public final void setUniformValue(java.lang.String name, io.qt.gui.QMatrix3x2 value){ setUniformValue_native_const_char_ptr_cref_QMatrix3x2(QtJambi_LibraryUtilities.internal.nativeId(this), name, QtJambi_LibraryUtilities.internal.checkedNativeId(value)); } @io.qt.QtUninvokable private native void setUniformValue_native_const_char_ptr_cref_QMatrix3x2(long __this__nativeId, java.lang.String name, long value); @io.qt.QtUninvokable public final void setUniformValue(java.lang.String name, io.qt.gui.QMatrix3x3 value){ setUniformValue_native_const_char_ptr_cref_QMatrix3x3(QtJambi_LibraryUtilities.internal.nativeId(this), name, QtJambi_LibraryUtilities.internal.checkedNativeId(value)); } @io.qt.QtUninvokable private native void setUniformValue_native_const_char_ptr_cref_QMatrix3x3(long __this__nativeId, java.lang.String name, long value); @io.qt.QtUninvokable public final void setUniformValue(java.lang.String name, io.qt.gui.QMatrix3x4 value){ setUniformValue_native_const_char_ptr_cref_QMatrix3x4(QtJambi_LibraryUtilities.internal.nativeId(this), name, QtJambi_LibraryUtilities.internal.checkedNativeId(value)); } @io.qt.QtUninvokable private native void setUniformValue_native_const_char_ptr_cref_QMatrix3x4(long __this__nativeId, java.lang.String name, long value); @io.qt.QtUninvokable public final void setUniformValue(java.lang.String name, io.qt.gui.QMatrix4x2 value){ setUniformValue_native_const_char_ptr_cref_QMatrix4x2(QtJambi_LibraryUtilities.internal.nativeId(this), name, QtJambi_LibraryUtilities.internal.checkedNativeId(value)); } @io.qt.QtUninvokable private native void setUniformValue_native_const_char_ptr_cref_QMatrix4x2(long __this__nativeId, java.lang.String name, long value); @io.qt.QtUninvokable public final void setUniformValue(java.lang.String name, io.qt.gui.QMatrix4x3 value){ setUniformValue_native_const_char_ptr_cref_QMatrix4x3(QtJambi_LibraryUtilities.internal.nativeId(this), name, QtJambi_LibraryUtilities.internal.checkedNativeId(value)); } @io.qt.QtUninvokable private native void setUniformValue_native_const_char_ptr_cref_QMatrix4x3(long __this__nativeId, java.lang.String name, long value); @io.qt.QtUninvokable public final void setUniformValue(java.lang.String name, io.qt.gui.QMatrix4x4 value){ setUniformValue_native_const_char_ptr_cref_QMatrix4x4(QtJambi_LibraryUtilities.internal.nativeId(this), name, QtJambi_LibraryUtilities.internal.checkedNativeId(value)); } @io.qt.QtUninvokable private native void setUniformValue_native_const_char_ptr_cref_QMatrix4x4(long __this__nativeId, java.lang.String name, long value); @io.qt.QtUninvokable public final void setUniformValue(java.lang.String name, io.qt.core.QPoint point){ setUniformValue_native_const_char_ptr_cref_QPoint(QtJambi_LibraryUtilities.internal.nativeId(this), name, QtJambi_LibraryUtilities.internal.checkedNativeId(point)); } @io.qt.QtUninvokable private native void setUniformValue_native_const_char_ptr_cref_QPoint(long __this__nativeId, java.lang.String name, long point); @io.qt.QtUninvokable public final void setUniformValue(java.lang.String name, io.qt.core.QPointF point){ setUniformValue_native_const_char_ptr_cref_QPointF(QtJambi_LibraryUtilities.internal.nativeId(this), name, QtJambi_LibraryUtilities.internal.checkedNativeId(point)); } @io.qt.QtUninvokable private native void setUniformValue_native_const_char_ptr_cref_QPointF(long __this__nativeId, java.lang.String name, long point); @io.qt.QtUninvokable public final void setUniformValue(java.lang.String name, io.qt.core.QSize size){ setUniformValue_native_const_char_ptr_cref_QSize(QtJambi_LibraryUtilities.internal.nativeId(this), name, QtJambi_LibraryUtilities.internal.checkedNativeId(size)); } @io.qt.QtUninvokable private native void setUniformValue_native_const_char_ptr_cref_QSize(long __this__nativeId, java.lang.String name, long size); @io.qt.QtUninvokable public final void setUniformValue(java.lang.String name, io.qt.core.QSizeF size){ setUniformValue_native_const_char_ptr_cref_QSizeF(QtJambi_LibraryUtilities.internal.nativeId(this), name, QtJambi_LibraryUtilities.internal.checkedNativeId(size)); } @io.qt.QtUninvokable private native void setUniformValue_native_const_char_ptr_cref_QSizeF(long __this__nativeId, java.lang.String name, long size); @io.qt.QtUninvokable public final void setUniformValue(java.lang.String name, io.qt.gui.QTransform value){ setUniformValue_native_const_char_ptr_cref_QTransform(QtJambi_LibraryUtilities.internal.nativeId(this), name, QtJambi_LibraryUtilities.internal.checkedNativeId(value)); } @io.qt.QtUninvokable private native void setUniformValue_native_const_char_ptr_cref_QTransform(long __this__nativeId, java.lang.String name, long value); @io.qt.QtUninvokable public final void setUniformValue(java.lang.String name, io.qt.gui.QVector2D value){ setUniformValue_native_const_char_ptr_cref_QVector2D(QtJambi_LibraryUtilities.internal.nativeId(this), name, QtJambi_LibraryUtilities.internal.checkedNativeId(value)); } @io.qt.QtUninvokable private native void setUniformValue_native_const_char_ptr_cref_QVector2D(long __this__nativeId, java.lang.String name, long value); @io.qt.QtUninvokable public final void setUniformValue(java.lang.String name, io.qt.gui.QVector3D value){ setUniformValue_native_const_char_ptr_cref_QVector3D(QtJambi_LibraryUtilities.internal.nativeId(this), name, QtJambi_LibraryUtilities.internal.checkedNativeId(value)); } @io.qt.QtUninvokable private native void setUniformValue_native_const_char_ptr_cref_QVector3D(long __this__nativeId, java.lang.String name, long value); @io.qt.QtUninvokable public final void setUniformValue(java.lang.String name, io.qt.gui.QVector4D value){ setUniformValue_native_const_char_ptr_cref_QVector4D(QtJambi_LibraryUtilities.internal.nativeId(this), name, QtJambi_LibraryUtilities.internal.checkedNativeId(value)); } @io.qt.QtUninvokable private native void setUniformValue_native_const_char_ptr_cref_QVector4D(long __this__nativeId, java.lang.String name, long value); /** *

See QOpenGLShaderProgram::setUniformValue(int,GLfloat)

*/ @io.qt.QtUninvokable public final void setUniformValue(int location, float value){ setUniformValue_native_int_GLfloat(QtJambi_LibraryUtilities.internal.nativeId(this), location, value); } @io.qt.QtUninvokable private native void setUniformValue_native_int_GLfloat(long __this__nativeId, int location, float value); /** *

See QOpenGLShaderProgram::setUniformValue(int,GLfloat,GLfloat)

*/ @io.qt.QtUninvokable public final void setUniformValue(int location, float x, float y){ setUniformValue_native_int_GLfloat_GLfloat(QtJambi_LibraryUtilities.internal.nativeId(this), location, x, y); } @io.qt.QtUninvokable private native void setUniformValue_native_int_GLfloat_GLfloat(long __this__nativeId, int location, float x, float y); /** *

See QOpenGLShaderProgram::setUniformValue(int,GLfloat,GLfloat,GLfloat)

*/ @io.qt.QtUninvokable public final void setUniformValue(int location, float x, float y, float z){ setUniformValue_native_int_GLfloat_GLfloat_GLfloat(QtJambi_LibraryUtilities.internal.nativeId(this), location, x, y, z); } @io.qt.QtUninvokable private native void setUniformValue_native_int_GLfloat_GLfloat_GLfloat(long __this__nativeId, int location, float x, float y, float z); /** *

See QOpenGLShaderProgram::setUniformValue(int,GLfloat,GLfloat,GLfloat,GLfloat)

*/ @io.qt.QtUninvokable public final void setUniformValue(int location, float x, float y, float z, float w){ setUniformValue_native_int_GLfloat_GLfloat_GLfloat_GLfloat(QtJambi_LibraryUtilities.internal.nativeId(this), location, x, y, z, w); } @io.qt.QtUninvokable private native void setUniformValue_native_int_GLfloat_GLfloat_GLfloat_GLfloat(long __this__nativeId, int location, float x, float y, float z, float w); /** *

See QOpenGLShaderProgram::setUniformValue(int,GLint)

*/ @io.qt.QtUninvokable public final void setUniformValue(int location, int value){ setUniformValue_native_int_GLint(QtJambi_LibraryUtilities.internal.nativeId(this), location, value); } @io.qt.QtUninvokable private native void setUniformValue_native_int_GLint(long __this__nativeId, int location, int value); /** *

See QOpenGLShaderProgram::setUniformValue(int,QColor)

*/ @io.qt.QtUninvokable public final void setUniformValue(int location, io.qt.gui.QColor color){ setUniformValue_native_int_cref_QColor(QtJambi_LibraryUtilities.internal.nativeId(this), location, QtJambi_LibraryUtilities.internal.checkedNativeId(color)); } @io.qt.QtUninvokable private native void setUniformValue_native_int_cref_QColor(long __this__nativeId, int location, long color); /** *

See QOpenGLShaderProgram::setUniformValue(int,QMatrix2x2)

*/ @io.qt.QtUninvokable public final void setUniformValue(int location, io.qt.gui.QMatrix2x2 value){ setUniformValue_native_int_cref_QMatrix2x2(QtJambi_LibraryUtilities.internal.nativeId(this), location, QtJambi_LibraryUtilities.internal.checkedNativeId(value)); } @io.qt.QtUninvokable private native void setUniformValue_native_int_cref_QMatrix2x2(long __this__nativeId, int location, long value); /** *

See QOpenGLShaderProgram::setUniformValue(int,QMatrix2x3)

*/ @io.qt.QtUninvokable public final void setUniformValue(int location, io.qt.gui.QMatrix2x3 value){ setUniformValue_native_int_cref_QMatrix2x3(QtJambi_LibraryUtilities.internal.nativeId(this), location, QtJambi_LibraryUtilities.internal.checkedNativeId(value)); } @io.qt.QtUninvokable private native void setUniformValue_native_int_cref_QMatrix2x3(long __this__nativeId, int location, long value); /** *

See QOpenGLShaderProgram::setUniformValue(int,QMatrix2x4)

*/ @io.qt.QtUninvokable public final void setUniformValue(int location, io.qt.gui.QMatrix2x4 value){ setUniformValue_native_int_cref_QMatrix2x4(QtJambi_LibraryUtilities.internal.nativeId(this), location, QtJambi_LibraryUtilities.internal.checkedNativeId(value)); } @io.qt.QtUninvokable private native void setUniformValue_native_int_cref_QMatrix2x4(long __this__nativeId, int location, long value); /** *

See QOpenGLShaderProgram::setUniformValue(int,QMatrix3x2)

*/ @io.qt.QtUninvokable public final void setUniformValue(int location, io.qt.gui.QMatrix3x2 value){ setUniformValue_native_int_cref_QMatrix3x2(QtJambi_LibraryUtilities.internal.nativeId(this), location, QtJambi_LibraryUtilities.internal.checkedNativeId(value)); } @io.qt.QtUninvokable private native void setUniformValue_native_int_cref_QMatrix3x2(long __this__nativeId, int location, long value); /** *

See QOpenGLShaderProgram::setUniformValue(int,QMatrix3x3)

*/ @io.qt.QtUninvokable public final void setUniformValue(int location, io.qt.gui.QMatrix3x3 value){ setUniformValue_native_int_cref_QMatrix3x3(QtJambi_LibraryUtilities.internal.nativeId(this), location, QtJambi_LibraryUtilities.internal.checkedNativeId(value)); } @io.qt.QtUninvokable private native void setUniformValue_native_int_cref_QMatrix3x3(long __this__nativeId, int location, long value); /** *

See QOpenGLShaderProgram::setUniformValue(int,QMatrix3x4)

*/ @io.qt.QtUninvokable public final void setUniformValue(int location, io.qt.gui.QMatrix3x4 value){ setUniformValue_native_int_cref_QMatrix3x4(QtJambi_LibraryUtilities.internal.nativeId(this), location, QtJambi_LibraryUtilities.internal.checkedNativeId(value)); } @io.qt.QtUninvokable private native void setUniformValue_native_int_cref_QMatrix3x4(long __this__nativeId, int location, long value); /** *

See QOpenGLShaderProgram::setUniformValue(int,QMatrix4x2)

*/ @io.qt.QtUninvokable public final void setUniformValue(int location, io.qt.gui.QMatrix4x2 value){ setUniformValue_native_int_cref_QMatrix4x2(QtJambi_LibraryUtilities.internal.nativeId(this), location, QtJambi_LibraryUtilities.internal.checkedNativeId(value)); } @io.qt.QtUninvokable private native void setUniformValue_native_int_cref_QMatrix4x2(long __this__nativeId, int location, long value); /** *

See QOpenGLShaderProgram::setUniformValue(int,QMatrix4x3)

*/ @io.qt.QtUninvokable public final void setUniformValue(int location, io.qt.gui.QMatrix4x3 value){ setUniformValue_native_int_cref_QMatrix4x3(QtJambi_LibraryUtilities.internal.nativeId(this), location, QtJambi_LibraryUtilities.internal.checkedNativeId(value)); } @io.qt.QtUninvokable private native void setUniformValue_native_int_cref_QMatrix4x3(long __this__nativeId, int location, long value); /** *

See QOpenGLShaderProgram::setUniformValue(int,QMatrix4x4)

*/ @io.qt.QtUninvokable public final void setUniformValue(int location, io.qt.gui.QMatrix4x4 value){ setUniformValue_native_int_cref_QMatrix4x4(QtJambi_LibraryUtilities.internal.nativeId(this), location, QtJambi_LibraryUtilities.internal.checkedNativeId(value)); } @io.qt.QtUninvokable private native void setUniformValue_native_int_cref_QMatrix4x4(long __this__nativeId, int location, long value); /** *

See QOpenGLShaderProgram::setUniformValue(int,QPoint)

*/ @io.qt.QtUninvokable public final void setUniformValue(int location, io.qt.core.QPoint point){ setUniformValue_native_int_cref_QPoint(QtJambi_LibraryUtilities.internal.nativeId(this), location, QtJambi_LibraryUtilities.internal.checkedNativeId(point)); } @io.qt.QtUninvokable private native void setUniformValue_native_int_cref_QPoint(long __this__nativeId, int location, long point); /** *

See QOpenGLShaderProgram::setUniformValue(int,QPointF)

*/ @io.qt.QtUninvokable public final void setUniformValue(int location, io.qt.core.QPointF point){ setUniformValue_native_int_cref_QPointF(QtJambi_LibraryUtilities.internal.nativeId(this), location, QtJambi_LibraryUtilities.internal.checkedNativeId(point)); } @io.qt.QtUninvokable private native void setUniformValue_native_int_cref_QPointF(long __this__nativeId, int location, long point); /** *

See QOpenGLShaderProgram::setUniformValue(int,QSize)

*/ @io.qt.QtUninvokable public final void setUniformValue(int location, io.qt.core.QSize size){ setUniformValue_native_int_cref_QSize(QtJambi_LibraryUtilities.internal.nativeId(this), location, QtJambi_LibraryUtilities.internal.checkedNativeId(size)); } @io.qt.QtUninvokable private native void setUniformValue_native_int_cref_QSize(long __this__nativeId, int location, long size); /** *

See QOpenGLShaderProgram::setUniformValue(int,QSizeF)

*/ @io.qt.QtUninvokable public final void setUniformValue(int location, io.qt.core.QSizeF size){ setUniformValue_native_int_cref_QSizeF(QtJambi_LibraryUtilities.internal.nativeId(this), location, QtJambi_LibraryUtilities.internal.checkedNativeId(size)); } @io.qt.QtUninvokable private native void setUniformValue_native_int_cref_QSizeF(long __this__nativeId, int location, long size); /** *

See QOpenGLShaderProgram::setUniformValue(int,QTransform)

*/ @io.qt.QtUninvokable public final void setUniformValue(int location, io.qt.gui.QTransform value){ setUniformValue_native_int_cref_QTransform(QtJambi_LibraryUtilities.internal.nativeId(this), location, QtJambi_LibraryUtilities.internal.checkedNativeId(value)); } @io.qt.QtUninvokable private native void setUniformValue_native_int_cref_QTransform(long __this__nativeId, int location, long value); /** *

See QOpenGLShaderProgram::setUniformValue(int,QVector2D)

*/ @io.qt.QtUninvokable public final void setUniformValue(int location, io.qt.gui.QVector2D value){ setUniformValue_native_int_cref_QVector2D(QtJambi_LibraryUtilities.internal.nativeId(this), location, QtJambi_LibraryUtilities.internal.checkedNativeId(value)); } @io.qt.QtUninvokable private native void setUniformValue_native_int_cref_QVector2D(long __this__nativeId, int location, long value); /** *

See QOpenGLShaderProgram::setUniformValue(int,QVector3D)

*/ @io.qt.QtUninvokable public final void setUniformValue(int location, io.qt.gui.QVector3D value){ setUniformValue_native_int_cref_QVector3D(QtJambi_LibraryUtilities.internal.nativeId(this), location, QtJambi_LibraryUtilities.internal.checkedNativeId(value)); } @io.qt.QtUninvokable private native void setUniformValue_native_int_cref_QVector3D(long __this__nativeId, int location, long value); /** *

See QOpenGLShaderProgram::setUniformValue(int,QVector4D)

*/ @io.qt.QtUninvokable public final void setUniformValue(int location, io.qt.gui.QVector4D value){ setUniformValue_native_int_cref_QVector4D(QtJambi_LibraryUtilities.internal.nativeId(this), location, QtJambi_LibraryUtilities.internal.checkedNativeId(value)); } @io.qt.QtUninvokable private native void setUniformValue_native_int_cref_QVector4D(long __this__nativeId, int location, long value); @io.qt.QtUninvokable public final void setUniformValueArray(java.lang.String name, java.nio.FloatBuffer values, int count, int tupleSize){ setUniformValueArray_native_const_char_ptr_const_GLfloat_ptr_int_int(QtJambi_LibraryUtilities.internal.nativeId(this), name, values, count, tupleSize); } @io.qt.QtUninvokable private native void setUniformValueArray_native_const_char_ptr_const_GLfloat_ptr_int_int(long __this__nativeId, java.lang.String name, java.nio.FloatBuffer values, int count, int tupleSize); @io.qt.QtUninvokable public final void setUniformValueArray(java.lang.String name, java.nio.IntBuffer values, int count){ setUniformValueArray_native_const_char_ptr_const_GLint_ptr_int(QtJambi_LibraryUtilities.internal.nativeId(this), name, values, count); } @io.qt.QtUninvokable private native void setUniformValueArray_native_const_char_ptr_const_GLint_ptr_int(long __this__nativeId, java.lang.String name, java.nio.IntBuffer values, int count); @io.qt.QtUninvokable public final void setUniformValueArray(java.lang.String name, io.qt.gui.QMatrix2x2[] values){ setUniformValueArray_native_const_char_ptr_const_QMatrix2x2_ptr_int(QtJambi_LibraryUtilities.internal.nativeId(this), name, values); } @io.qt.QtUninvokable private native void setUniformValueArray_native_const_char_ptr_const_QMatrix2x2_ptr_int(long __this__nativeId, java.lang.String name, io.qt.gui.QMatrix2x2[] values); @io.qt.QtUninvokable public final void setUniformValueArray(java.lang.String name, io.qt.gui.QMatrix2x3[] values){ setUniformValueArray_native_const_char_ptr_const_QMatrix2x3_ptr_int(QtJambi_LibraryUtilities.internal.nativeId(this), name, values); } @io.qt.QtUninvokable private native void setUniformValueArray_native_const_char_ptr_const_QMatrix2x3_ptr_int(long __this__nativeId, java.lang.String name, io.qt.gui.QMatrix2x3[] values); @io.qt.QtUninvokable public final void setUniformValueArray(java.lang.String name, io.qt.gui.QMatrix2x4[] values){ setUniformValueArray_native_const_char_ptr_const_QMatrix2x4_ptr_int(QtJambi_LibraryUtilities.internal.nativeId(this), name, values); } @io.qt.QtUninvokable private native void setUniformValueArray_native_const_char_ptr_const_QMatrix2x4_ptr_int(long __this__nativeId, java.lang.String name, io.qt.gui.QMatrix2x4[] values); @io.qt.QtUninvokable public final void setUniformValueArray(java.lang.String name, io.qt.gui.QMatrix3x2[] values){ setUniformValueArray_native_const_char_ptr_const_QMatrix3x2_ptr_int(QtJambi_LibraryUtilities.internal.nativeId(this), name, values); } @io.qt.QtUninvokable private native void setUniformValueArray_native_const_char_ptr_const_QMatrix3x2_ptr_int(long __this__nativeId, java.lang.String name, io.qt.gui.QMatrix3x2[] values); @io.qt.QtUninvokable public final void setUniformValueArray(java.lang.String name, io.qt.gui.QMatrix3x3[] values){ setUniformValueArray_native_const_char_ptr_const_QMatrix3x3_ptr_int(QtJambi_LibraryUtilities.internal.nativeId(this), name, values); } @io.qt.QtUninvokable private native void setUniformValueArray_native_const_char_ptr_const_QMatrix3x3_ptr_int(long __this__nativeId, java.lang.String name, io.qt.gui.QMatrix3x3[] values); @io.qt.QtUninvokable public final void setUniformValueArray(java.lang.String name, io.qt.gui.QMatrix3x4[] values){ setUniformValueArray_native_const_char_ptr_const_QMatrix3x4_ptr_int(QtJambi_LibraryUtilities.internal.nativeId(this), name, values); } @io.qt.QtUninvokable private native void setUniformValueArray_native_const_char_ptr_const_QMatrix3x4_ptr_int(long __this__nativeId, java.lang.String name, io.qt.gui.QMatrix3x4[] values); @io.qt.QtUninvokable public final void setUniformValueArray(java.lang.String name, io.qt.gui.QMatrix4x2[] values){ setUniformValueArray_native_const_char_ptr_const_QMatrix4x2_ptr_int(QtJambi_LibraryUtilities.internal.nativeId(this), name, values); } @io.qt.QtUninvokable private native void setUniformValueArray_native_const_char_ptr_const_QMatrix4x2_ptr_int(long __this__nativeId, java.lang.String name, io.qt.gui.QMatrix4x2[] values); @io.qt.QtUninvokable public final void setUniformValueArray(java.lang.String name, io.qt.gui.QMatrix4x3[] values){ setUniformValueArray_native_const_char_ptr_const_QMatrix4x3_ptr_int(QtJambi_LibraryUtilities.internal.nativeId(this), name, values); } @io.qt.QtUninvokable private native void setUniformValueArray_native_const_char_ptr_const_QMatrix4x3_ptr_int(long __this__nativeId, java.lang.String name, io.qt.gui.QMatrix4x3[] values); @io.qt.QtUninvokable public final void setUniformValueArray(java.lang.String name, io.qt.gui.QMatrix4x4[] values){ setUniformValueArray_native_const_char_ptr_const_QMatrix4x4_ptr_int(QtJambi_LibraryUtilities.internal.nativeId(this), name, values); } @io.qt.QtUninvokable private native void setUniformValueArray_native_const_char_ptr_const_QMatrix4x4_ptr_int(long __this__nativeId, java.lang.String name, io.qt.gui.QMatrix4x4[] values); @io.qt.QtUninvokable public final void setUniformValueArray(java.lang.String name, io.qt.gui.QVector2D[] values){ setUniformValueArray_native_const_char_ptr_const_QVector2D_ptr_int(QtJambi_LibraryUtilities.internal.nativeId(this), name, values); } @io.qt.QtUninvokable private native void setUniformValueArray_native_const_char_ptr_const_QVector2D_ptr_int(long __this__nativeId, java.lang.String name, io.qt.gui.QVector2D[] values); @io.qt.QtUninvokable public final void setUniformValueArray(java.lang.String name, io.qt.gui.QVector3D[] values){ setUniformValueArray_native_const_char_ptr_const_QVector3D_ptr_int(QtJambi_LibraryUtilities.internal.nativeId(this), name, values); } @io.qt.QtUninvokable private native void setUniformValueArray_native_const_char_ptr_const_QVector3D_ptr_int(long __this__nativeId, java.lang.String name, io.qt.gui.QVector3D[] values); @io.qt.QtUninvokable public final void setUniformValueArray(java.lang.String name, io.qt.gui.QVector4D[] values){ setUniformValueArray_native_const_char_ptr_const_QVector4D_ptr_int(QtJambi_LibraryUtilities.internal.nativeId(this), name, values); } @io.qt.QtUninvokable private native void setUniformValueArray_native_const_char_ptr_const_QVector4D_ptr_int(long __this__nativeId, java.lang.String name, io.qt.gui.QVector4D[] values); @io.qt.QtUninvokable public final void setUniformValueArray(int location, java.nio.FloatBuffer values, int count, int tupleSize){ setUniformValueArray_native_int_const_GLfloat_ptr_int_int(QtJambi_LibraryUtilities.internal.nativeId(this), location, values, count, tupleSize); } @io.qt.QtUninvokable private native void setUniformValueArray_native_int_const_GLfloat_ptr_int_int(long __this__nativeId, int location, java.nio.FloatBuffer values, int count, int tupleSize); @io.qt.QtUninvokable public final void setUniformValueArray(int location, java.nio.IntBuffer values, int count){ setUniformValueArray_native_int_const_GLint_ptr_int(QtJambi_LibraryUtilities.internal.nativeId(this), location, values, count); } @io.qt.QtUninvokable private native void setUniformValueArray_native_int_const_GLint_ptr_int(long __this__nativeId, int location, java.nio.IntBuffer values, int count); @io.qt.QtUninvokable public final void setUniformValueArray(int location, io.qt.gui.QMatrix2x2[] values){ setUniformValueArray_native_int_const_QMatrix2x2_ptr_int(QtJambi_LibraryUtilities.internal.nativeId(this), location, values); } @io.qt.QtUninvokable private native void setUniformValueArray_native_int_const_QMatrix2x2_ptr_int(long __this__nativeId, int location, io.qt.gui.QMatrix2x2[] values); @io.qt.QtUninvokable public final void setUniformValueArray(int location, io.qt.gui.QMatrix2x3[] values){ setUniformValueArray_native_int_const_QMatrix2x3_ptr_int(QtJambi_LibraryUtilities.internal.nativeId(this), location, values); } @io.qt.QtUninvokable private native void setUniformValueArray_native_int_const_QMatrix2x3_ptr_int(long __this__nativeId, int location, io.qt.gui.QMatrix2x3[] values); @io.qt.QtUninvokable public final void setUniformValueArray(int location, io.qt.gui.QMatrix2x4[] values){ setUniformValueArray_native_int_const_QMatrix2x4_ptr_int(QtJambi_LibraryUtilities.internal.nativeId(this), location, values); } @io.qt.QtUninvokable private native void setUniformValueArray_native_int_const_QMatrix2x4_ptr_int(long __this__nativeId, int location, io.qt.gui.QMatrix2x4[] values); @io.qt.QtUninvokable public final void setUniformValueArray(int location, io.qt.gui.QMatrix3x2[] values){ setUniformValueArray_native_int_const_QMatrix3x2_ptr_int(QtJambi_LibraryUtilities.internal.nativeId(this), location, values); } @io.qt.QtUninvokable private native void setUniformValueArray_native_int_const_QMatrix3x2_ptr_int(long __this__nativeId, int location, io.qt.gui.QMatrix3x2[] values); @io.qt.QtUninvokable public final void setUniformValueArray(int location, io.qt.gui.QMatrix3x3[] values){ setUniformValueArray_native_int_const_QMatrix3x3_ptr_int(QtJambi_LibraryUtilities.internal.nativeId(this), location, values); } @io.qt.QtUninvokable private native void setUniformValueArray_native_int_const_QMatrix3x3_ptr_int(long __this__nativeId, int location, io.qt.gui.QMatrix3x3[] values); @io.qt.QtUninvokable public final void setUniformValueArray(int location, io.qt.gui.QMatrix3x4[] values){ setUniformValueArray_native_int_const_QMatrix3x4_ptr_int(QtJambi_LibraryUtilities.internal.nativeId(this), location, values); } @io.qt.QtUninvokable private native void setUniformValueArray_native_int_const_QMatrix3x4_ptr_int(long __this__nativeId, int location, io.qt.gui.QMatrix3x4[] values); @io.qt.QtUninvokable public final void setUniformValueArray(int location, io.qt.gui.QMatrix4x2[] values){ setUniformValueArray_native_int_const_QMatrix4x2_ptr_int(QtJambi_LibraryUtilities.internal.nativeId(this), location, values); } @io.qt.QtUninvokable private native void setUniformValueArray_native_int_const_QMatrix4x2_ptr_int(long __this__nativeId, int location, io.qt.gui.QMatrix4x2[] values); @io.qt.QtUninvokable public final void setUniformValueArray(int location, io.qt.gui.QMatrix4x3[] values){ setUniformValueArray_native_int_const_QMatrix4x3_ptr_int(QtJambi_LibraryUtilities.internal.nativeId(this), location, values); } @io.qt.QtUninvokable private native void setUniformValueArray_native_int_const_QMatrix4x3_ptr_int(long __this__nativeId, int location, io.qt.gui.QMatrix4x3[] values); @io.qt.QtUninvokable public final void setUniformValueArray(int location, io.qt.gui.QMatrix4x4[] values){ setUniformValueArray_native_int_const_QMatrix4x4_ptr_int(QtJambi_LibraryUtilities.internal.nativeId(this), location, values); } @io.qt.QtUninvokable private native void setUniformValueArray_native_int_const_QMatrix4x4_ptr_int(long __this__nativeId, int location, io.qt.gui.QMatrix4x4[] values); @io.qt.QtUninvokable public final void setUniformValueArray(int location, io.qt.gui.QVector2D[] values){ setUniformValueArray_native_int_const_QVector2D_ptr_int(QtJambi_LibraryUtilities.internal.nativeId(this), location, values); } @io.qt.QtUninvokable private native void setUniformValueArray_native_int_const_QVector2D_ptr_int(long __this__nativeId, int location, io.qt.gui.QVector2D[] values); @io.qt.QtUninvokable public final void setUniformValueArray(int location, io.qt.gui.QVector3D[] values){ setUniformValueArray_native_int_const_QVector3D_ptr_int(QtJambi_LibraryUtilities.internal.nativeId(this), location, values); } @io.qt.QtUninvokable private native void setUniformValueArray_native_int_const_QVector3D_ptr_int(long __this__nativeId, int location, io.qt.gui.QVector3D[] values); @io.qt.QtUninvokable public final void setUniformValueArray(int location, io.qt.gui.QVector4D[] values){ setUniformValueArray_native_int_const_QVector4D_ptr_int(QtJambi_LibraryUtilities.internal.nativeId(this), location, values); } @io.qt.QtUninvokable private native void setUniformValueArray_native_int_const_QVector4D_ptr_int(long __this__nativeId, int location, io.qt.gui.QVector4D[] values); /** *

See QOpenGLShaderProgram::shaders()const

*/ @io.qt.QtUninvokable public final io.qt.core.QList shaders(){ return shaders_native_constfct(QtJambi_LibraryUtilities.internal.nativeId(this)); } @io.qt.QtUninvokable private native io.qt.core.QList shaders_native_constfct(long __this__nativeId); /** *

See QOpenGLShaderProgram::uniformLocation(QByteArray)const

*/ @io.qt.QtUninvokable public final int uniformLocation(io.qt.core.QByteArray name){ return uniformLocation_native_cref_QByteArray_constfct(QtJambi_LibraryUtilities.internal.nativeId(this), QtJambi_LibraryUtilities.internal.checkedNativeId(name)); } @io.qt.QtUninvokable private native int uniformLocation_native_cref_QByteArray_constfct(long __this__nativeId, long name); /** *

See QOpenGLShaderProgram::uniformLocation(QString)const

*/ @io.qt.QtUninvokable public final int uniformLocation(java.lang.String name){ return uniformLocation_native_cref_QString_constfct(QtJambi_LibraryUtilities.internal.nativeId(this), name); } @io.qt.QtUninvokable private native int uniformLocation_native_cref_QString_constfct(long __this__nativeId, java.lang.String name); /** *

See QOpenGLShaderProgram::link()

*/ @io.qt.QtUninvokable public boolean link(){ return link_native(QtJambi_LibraryUtilities.internal.nativeId(this)); } @io.qt.QtUninvokable private native boolean link_native(long __this__nativeId); /** *

Overloaded function for {@link #hasOpenGLShaderPrograms(io.qt.gui.QOpenGLContext)} * with context = null.

*/ public static boolean hasOpenGLShaderPrograms() { return hasOpenGLShaderPrograms((io.qt.gui.QOpenGLContext)null); } /** *

See QOpenGLShaderProgram::hasOpenGLShaderPrograms(QOpenGLContext*)

*/ public static boolean hasOpenGLShaderPrograms(io.qt.gui.QOpenGLContext context){ return hasOpenGLShaderPrograms_native_QOpenGLContext_ptr(QtJambi_LibraryUtilities.internal.checkedNativeId(context)); } private native static boolean hasOpenGLShaderPrograms_native_QOpenGLContext_ptr(long context); /** * Constructor for internal use only. * @param p expected to be null. */ @io.qt.NativeAccess protected QOpenGLShaderProgram(QPrivateConstructor p) { super(p); } /** * Constructor for internal use only. * It is not allowed to call the declarative constructor from inside Java. */ @io.qt.NativeAccess protected QOpenGLShaderProgram(QDeclarativeConstructor constructor) { super((QPrivateConstructor)null); initialize_native(this, constructor); } @io.qt.QtUninvokable private static native void initialize_native(QOpenGLShaderProgram instance, QDeclarativeConstructor constructor); }