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package io.qt.gui;


/**
 * 

Wraps an OpenGL Vertex Array Object

*

Java wrapper for Qt class QOpenGLVertexArrayObject

*/ public class QOpenGLVertexArrayObject extends io.qt.core.QObject { static { QtJambi_LibraryUtilities.initialize(); } /** * This variable stores the meta-object for the class. */ public static final io.qt.core.QMetaObject staticMetaObject = io.qt.core.QMetaObject.forType(QOpenGLVertexArrayObject.class); /** *

QOpenGLVertexArrayObject::Binder class is a convenience class to help with the binding and releasing of OpenGL Vertex Array Objects

*

Java wrapper for Qt class QOpenGLVertexArrayObject::Binder

*/ public static class Binder extends io.qt.QtObject implements AutoCloseable { static { QtJambi_LibraryUtilities.initialize(); } /** *

See QOpenGLVertexArrayObject::Binder::Binder(QOpenGLVertexArrayObject*)

*/ public Binder(io.qt.gui.QOpenGLVertexArrayObject v){ super((QPrivateConstructor)null); initialize_native(this, v); } private native static void initialize_native(Binder instance, io.qt.gui.QOpenGLVertexArrayObject v); /** *

See QOpenGLVertexArrayObject::Binder::rebind()

*/ @io.qt.QtUninvokable public final void rebind(){ rebind_native(QtJambi_LibraryUtilities.internal.nativeId(this)); } @io.qt.QtUninvokable private native void rebind_native(long __this__nativeId); /** *

See QOpenGLVertexArrayObject::Binder::release()

*/ @io.qt.QtUninvokable public final void release(){ release_native(QtJambi_LibraryUtilities.internal.nativeId(this)); } @io.qt.QtUninvokable private native void release_native(long __this__nativeId); /** * Constructor for internal use only. * @param p expected to be null. */ @io.qt.NativeAccess protected Binder(QPrivateConstructor p) { super(p); } @Override @io.qt.QtUninvokable public final void close(){ dispose(); } } /** *

Overloaded constructor for {@link #QOpenGLVertexArrayObject(io.qt.core.QObject)} * with parent = null.

*/ public QOpenGLVertexArrayObject() { this((io.qt.core.QObject)null); } /** *

See QOpenGLVertexArrayObject::QOpenGLVertexArrayObject(QObject*)

*/ public QOpenGLVertexArrayObject(io.qt.core.QObject parent){ super((QPrivateConstructor)null); initialize_native(this, parent); } private native static void initialize_native(QOpenGLVertexArrayObject instance, io.qt.core.QObject parent); /** *

See QOpenGLVertexArrayObject::bind()

*/ @io.qt.QtUninvokable public final void bind(){ bind_native(QtJambi_LibraryUtilities.internal.nativeId(this)); } @io.qt.QtUninvokable private native void bind_native(long __this__nativeId); /** *

See QOpenGLVertexArrayObject::create()

*/ @io.qt.QtUninvokable public final boolean create(){ return create_native(QtJambi_LibraryUtilities.internal.nativeId(this)); } @io.qt.QtUninvokable private native boolean create_native(long __this__nativeId); /** *

See QOpenGLVertexArrayObject::destroy()

*/ @io.qt.QtUninvokable public final void destroy(){ destroy_native(QtJambi_LibraryUtilities.internal.nativeId(this)); } @io.qt.QtUninvokable private native void destroy_native(long __this__nativeId); /** *

See QOpenGLVertexArrayObject::isCreated()const

*/ @io.qt.QtUninvokable public final boolean isCreated(){ return isCreated_native_constfct(QtJambi_LibraryUtilities.internal.nativeId(this)); } @io.qt.QtUninvokable private native boolean isCreated_native_constfct(long __this__nativeId); /** *

See QOpenGLVertexArrayObject::objectId()const

*/ @io.qt.QtUninvokable public final int objectId(){ return objectId_native_constfct(QtJambi_LibraryUtilities.internal.nativeId(this)); } @io.qt.QtUninvokable private native int objectId_native_constfct(long __this__nativeId); /** *

See QOpenGLVertexArrayObject::release()

*/ @io.qt.QtUninvokable public final void release(){ release_native(QtJambi_LibraryUtilities.internal.nativeId(this)); } @io.qt.QtUninvokable private native void release_native(long __this__nativeId); /** * Constructor for internal use only. * @param p expected to be null. */ @io.qt.NativeAccess protected QOpenGLVertexArrayObject(QPrivateConstructor p) { super(p); } /** * Constructor for internal use only. * It is not allowed to call the declarative constructor from inside Java. */ @io.qt.NativeAccess protected QOpenGLVertexArrayObject(QDeclarativeConstructor constructor) { super((QPrivateConstructor)null); initialize_native(this, constructor); } @io.qt.QtUninvokable private static native void initialize_native(QOpenGLVertexArrayObject instance, QDeclarativeConstructor constructor); }




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