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package io.qt.gui;

import io.qt.*;


/**
 * 

Represents a vector or vertex in 3D space

*

Java wrapper for Qt class QVector3D

*/ public class QVector3D extends QtObject implements java.lang.Cloneable { static { QtJambi_LibraryUtilities.initialize(); } /** *

See QVector3D::QVector3D()

*/ public QVector3D(){ super((QPrivateConstructor)null); initialize_native(this); } private native static void initialize_native(QVector3D instance); /** *

See QVector3D::QVector3D(QPoint)

*/ public QVector3D(io.qt.core.@NonNull QPoint point){ super((QPrivateConstructor)null); initialize_native(this, point); } private native static void initialize_native(QVector3D instance, io.qt.core.QPoint point); /** *

See QVector3D::QVector3D(QPointF)

*/ public QVector3D(io.qt.core.@NonNull QPointF point){ super((QPrivateConstructor)null); initialize_native(this, point); } private native static void initialize_native(QVector3D instance, io.qt.core.QPointF point); /** *

See QVector3D::QVector3D(QVector2D)

*/ public QVector3D(io.qt.gui.@NonNull QVector2D vector){ super((QPrivateConstructor)null); initialize_native(this, vector); } private native static void initialize_native(QVector3D instance, io.qt.gui.QVector2D vector); /** *

See QVector3D::QVector3D(QVector2D,float)

*/ public QVector3D(io.qt.gui.@NonNull QVector2D vector, float zpos){ super((QPrivateConstructor)null); initialize_native(this, vector, zpos); } private native static void initialize_native(QVector3D instance, io.qt.gui.QVector2D vector, float zpos); /** *

See QVector3D::QVector3D(QVector3D)

*/ public QVector3D(io.qt.gui.@NonNull QVector3D other){ super((QPrivateConstructor)null); initialize_native(this, other); } private native static void initialize_native(QVector3D instance, io.qt.gui.QVector3D other); /** *

See QVector3D::QVector3D(QVector4D)

*/ public QVector3D(io.qt.gui.@NonNull QVector4D vector){ super((QPrivateConstructor)null); initialize_native(this, vector); } private native static void initialize_native(QVector3D instance, io.qt.gui.QVector4D vector); /** *

See QVector3D::QVector3D(float,float,float)

*/ public QVector3D(float xpos, float ypos, float zpos){ super((QPrivateConstructor)null); initialize_native(this, xpos, ypos, zpos); } private native static void initialize_native(QVector3D instance, float xpos, float ypos, float zpos); /** *

See QVector3D::distanceToLine(QVector3D,QVector3D)const

*/ @QtUninvokable public final float distanceToLine(io.qt.gui.@NonNull QVector3D point, io.qt.gui.@NonNull QVector3D direction){ return distanceToLine_native_QVector3D_QVector3D_constfct(QtJambi_LibraryUtilities.internal.nativeId(this), QtJambi_LibraryUtilities.internal.checkedNativeId(point), QtJambi_LibraryUtilities.internal.checkedNativeId(direction)); } @QtUninvokable private native float distanceToLine_native_QVector3D_QVector3D_constfct(long __this__nativeId, long point, long direction); /** *

See QVector3D::distanceToPlane(QVector3D,QVector3D)const

*/ @QtUninvokable public final float distanceToPlane(io.qt.gui.@NonNull QVector3D plane, io.qt.gui.@NonNull QVector3D normal){ return distanceToPlane_native_QVector3D_QVector3D_constfct(QtJambi_LibraryUtilities.internal.nativeId(this), QtJambi_LibraryUtilities.internal.checkedNativeId(plane), QtJambi_LibraryUtilities.internal.checkedNativeId(normal)); } @QtUninvokable private native float distanceToPlane_native_QVector3D_QVector3D_constfct(long __this__nativeId, long plane, long normal); /** *

See QVector3D::distanceToPlane(QVector3D,QVector3D,QVector3D)const

*/ @QtUninvokable public final float distanceToPlane(io.qt.gui.@NonNull QVector3D plane1, io.qt.gui.@NonNull QVector3D plane2, io.qt.gui.@NonNull QVector3D plane3){ return distanceToPlane_native_QVector3D_QVector3D_QVector3D_constfct(QtJambi_LibraryUtilities.internal.nativeId(this), QtJambi_LibraryUtilities.internal.checkedNativeId(plane1), QtJambi_LibraryUtilities.internal.checkedNativeId(plane2), QtJambi_LibraryUtilities.internal.checkedNativeId(plane3)); } @QtUninvokable private native float distanceToPlane_native_QVector3D_QVector3D_QVector3D_constfct(long __this__nativeId, long plane1, long plane2, long plane3); /** *

See QVector3D::distanceToPoint(QVector3D)const

*/ @QtUninvokable public final float distanceToPoint(io.qt.gui.@NonNull QVector3D point){ return distanceToPoint_native_QVector3D_constfct(QtJambi_LibraryUtilities.internal.nativeId(this), QtJambi_LibraryUtilities.internal.checkedNativeId(point)); } @QtUninvokable private native float distanceToPoint_native_QVector3D_constfct(long __this__nativeId, long point); /** *

See QVector3D::isNull()const

*/ @QtUninvokable public final boolean isNull(){ return isNull_native_constfct(QtJambi_LibraryUtilities.internal.nativeId(this)); } @QtUninvokable private native boolean isNull_native_constfct(long __this__nativeId); /** *

See QVector3D::length()const

*/ @QtUninvokable public final float length(){ return length_native_constfct(QtJambi_LibraryUtilities.internal.nativeId(this)); } @QtUninvokable private native float length_native_constfct(long __this__nativeId); /** *

See QVector3D::lengthSquared()const

*/ @QtUninvokable public final float lengthSquared(){ return lengthSquared_native_constfct(QtJambi_LibraryUtilities.internal.nativeId(this)); } @QtUninvokable private native float lengthSquared_native_constfct(long __this__nativeId); /** *

See QVector3D::normalize()

*/ @QtUninvokable public final void normalize(){ normalize_native(QtJambi_LibraryUtilities.internal.nativeId(this)); } @QtUninvokable private native void normalize_native(long __this__nativeId); /** *

See QVector3D::normalized()const

*/ @QtUninvokable public final io.qt.gui.@NonNull QVector3D normalized(){ return normalized_native_constfct(QtJambi_LibraryUtilities.internal.nativeId(this)); } @QtUninvokable private native io.qt.gui.QVector3D normalized_native_constfct(long __this__nativeId); /** *

See operator*(QVector3D,QMatrix4x4)

* * @deprecated Extend the QVector3D to a QVector4D with 1.0 as the w coordinate before multiplying */ @Deprecated @QtUninvokable public final io.qt.gui.@NonNull QVector3D times(io.qt.gui.@NonNull QMatrix4x4 matrix){ return times_native_cref_QMatrix4x4(QtJambi_LibraryUtilities.internal.nativeId(this), QtJambi_LibraryUtilities.internal.checkedNativeId(matrix)); } @Deprecated @QtUninvokable private native io.qt.gui.QVector3D times_native_cref_QMatrix4x4(long __this__nativeId, long matrix); /** *

See operator*(QVector3D,QVector3D)

*/ @QtUninvokable public final io.qt.gui.@NonNull QVector3D times(io.qt.gui.@NonNull QVector3D v2){ return times_native_QVector3D(QtJambi_LibraryUtilities.internal.nativeId(this), QtJambi_LibraryUtilities.internal.checkedNativeId(v2)); } @QtUninvokable private native io.qt.gui.QVector3D times_native_QVector3D(long __this__nativeId, long v2); /** *

See operator*(QVector3D,float)

*/ @QtUninvokable public final io.qt.gui.@NonNull QVector3D times(float factor){ return times_native_float(QtJambi_LibraryUtilities.internal.nativeId(this), factor); } @QtUninvokable private native io.qt.gui.QVector3D times_native_float(long __this__nativeId, float factor); /** *

See QVector3D::operator*=(QVector3D)

*/ @QtUninvokable public final @NonNull QVector3D multiply(io.qt.gui.@NonNull QVector3D vector){ return multiply_native_QVector3D(QtJambi_LibraryUtilities.internal.nativeId(this), QtJambi_LibraryUtilities.internal.checkedNativeId(vector)); } @QtUninvokable private native QVector3D multiply_native_QVector3D(long __this__nativeId, long vector); /** *

See QVector3D::operator*=(float)

*/ @QtUninvokable public final @NonNull QVector3D multiply(float factor){ return multiply_native_float(QtJambi_LibraryUtilities.internal.nativeId(this), factor); } @QtUninvokable private native QVector3D multiply_native_float(long __this__nativeId, float factor); /** *

See operator+(QVector3D,QVector3D)

*/ @QtUninvokable public final io.qt.gui.@NonNull QVector3D plus(io.qt.gui.@NonNull QVector3D v2){ return plus_native_QVector3D(QtJambi_LibraryUtilities.internal.nativeId(this), QtJambi_LibraryUtilities.internal.checkedNativeId(v2)); } @QtUninvokable private native io.qt.gui.QVector3D plus_native_QVector3D(long __this__nativeId, long v2); /** *

See QVector3D::operator+=(QVector3D)

*/ @QtUninvokable public final @NonNull QVector3D add(io.qt.gui.@NonNull QVector3D vector){ return add_native_QVector3D(QtJambi_LibraryUtilities.internal.nativeId(this), QtJambi_LibraryUtilities.internal.checkedNativeId(vector)); } @QtUninvokable private native QVector3D add_native_QVector3D(long __this__nativeId, long vector); /** *

See operator-(QVector3D)

*/ @QtUninvokable public final io.qt.gui.@NonNull QVector3D unaryMinus(){ return unaryMinus_native(QtJambi_LibraryUtilities.internal.nativeId(this)); } @QtUninvokable private native io.qt.gui.QVector3D unaryMinus_native(long __this__nativeId); /** *

See operator-(QVector3D,QVector3D)

*/ @QtUninvokable public final io.qt.gui.@NonNull QVector3D minus(io.qt.gui.@NonNull QVector3D v2){ return minus_native_QVector3D(QtJambi_LibraryUtilities.internal.nativeId(this), QtJambi_LibraryUtilities.internal.checkedNativeId(v2)); } @QtUninvokable private native io.qt.gui.QVector3D minus_native_QVector3D(long __this__nativeId, long v2); /** *

See QVector3D::operator-=(QVector3D)

*/ @QtUninvokable public final @NonNull QVector3D subtract(io.qt.gui.@NonNull QVector3D vector){ return subtract_native_QVector3D(QtJambi_LibraryUtilities.internal.nativeId(this), QtJambi_LibraryUtilities.internal.checkedNativeId(vector)); } @QtUninvokable private native QVector3D subtract_native_QVector3D(long __this__nativeId, long vector); /** *

See operator/(QVector3D,QVector3D)

*/ @QtUninvokable public final io.qt.gui.@NonNull QVector3D div(io.qt.gui.@NonNull QVector3D divisor){ return div_native_QVector3D(QtJambi_LibraryUtilities.internal.nativeId(this), QtJambi_LibraryUtilities.internal.checkedNativeId(divisor)); } @QtUninvokable private native io.qt.gui.QVector3D div_native_QVector3D(long __this__nativeId, long divisor); /** *

See operator/(QVector3D,float)

*/ @QtUninvokable public final io.qt.gui.@NonNull QVector3D div(float divisor){ return div_native_float(QtJambi_LibraryUtilities.internal.nativeId(this), divisor); } @QtUninvokable private native io.qt.gui.QVector3D div_native_float(long __this__nativeId, float divisor); /** *

See QVector3D::operator/=(QVector3D)

*/ @QtUninvokable public final @NonNull QVector3D divide(io.qt.gui.@NonNull QVector3D vector){ return divide_native_QVector3D(QtJambi_LibraryUtilities.internal.nativeId(this), QtJambi_LibraryUtilities.internal.checkedNativeId(vector)); } @QtUninvokable private native QVector3D divide_native_QVector3D(long __this__nativeId, long vector); /** *

See QVector3D::operator/=(float)

*/ @QtUninvokable public final @NonNull QVector3D divide(float divisor){ return divide_native_float(QtJambi_LibraryUtilities.internal.nativeId(this), divisor); } @QtUninvokable private native QVector3D divide_native_float(long __this__nativeId, float divisor); /** *

See operator<<(QDataStream&,QVector3D)

*/ @QtUninvokable public void writeTo(io.qt.core.@StrictNonNull QDataStream arg__1){ java.util.Objects.requireNonNull(arg__1, "Argument 'arg__1': null not expected."); writeTo_native_ref_QDataStream(QtJambi_LibraryUtilities.internal.nativeId(this), QtJambi_LibraryUtilities.internal.checkedNativeId(arg__1)); } @QtUninvokable private native void writeTo_native_ref_QDataStream(long __this__nativeId, long arg__1); /** *

See operator==(QVector3D,QVector3D)

*/ @QtUninvokable public final boolean equals(io.qt.gui.@NonNull QVector3D v2){ return equals_native_QVector3D(QtJambi_LibraryUtilities.internal.nativeId(this), QtJambi_LibraryUtilities.internal.checkedNativeId(v2)); } @QtUninvokable private native boolean equals_native_QVector3D(long __this__nativeId, long v2); /** *

See operator>>(QDataStream&,QVector3D&)

*/ @QtUninvokable public void readFrom(io.qt.core.@StrictNonNull QDataStream arg__1){ java.util.Objects.requireNonNull(arg__1, "Argument 'arg__1': null not expected."); readFrom_native_ref_QDataStream(QtJambi_LibraryUtilities.internal.nativeId(this), QtJambi_LibraryUtilities.internal.checkedNativeId(arg__1)); } @QtUninvokable private native void readFrom_native_ref_QDataStream(long __this__nativeId, long arg__1); /** *

See QVector3D::operator[](int)const

*/ @QtUninvokable public final float get(int i){ if(i<0 || i>3) throw new IndexOutOfBoundsException(i); return get_native_int_constfct(QtJambi_LibraryUtilities.internal.nativeId(this), i); } @QtUninvokable private native float get_native_int_constfct(long __this__nativeId, int i); /** *

See QVector3D::operator[](int)

*/ @QtUninvokable public final void set(int i, float value){ if(i<0 || i>3) throw new IndexOutOfBoundsException(i); set_native_int_float(QtJambi_LibraryUtilities.internal.nativeId(this), i, value); } @QtUninvokable private native void set_native_int_float(long __this__nativeId, int i, float value); /** *

See QVector3D::project(QMatrix4x4,QMatrix4x4,QRect)const

*/ @QtUninvokable public final io.qt.gui.@NonNull QVector3D project(io.qt.gui.@NonNull QMatrix4x4 modelView, io.qt.gui.@NonNull QMatrix4x4 projection, io.qt.core.@NonNull QRect viewport){ return project_native_cref_QMatrix4x4_cref_QMatrix4x4_cref_QRect_constfct(QtJambi_LibraryUtilities.internal.nativeId(this), QtJambi_LibraryUtilities.internal.checkedNativeId(modelView), QtJambi_LibraryUtilities.internal.checkedNativeId(projection), QtJambi_LibraryUtilities.internal.checkedNativeId(viewport)); } @QtUninvokable private native io.qt.gui.QVector3D project_native_cref_QMatrix4x4_cref_QMatrix4x4_cref_QRect_constfct(long __this__nativeId, long modelView, long projection, long viewport); /** *

See QVector3D::setX(float)

*/ @QtUninvokable public final void setX(float x){ setX_native_float(QtJambi_LibraryUtilities.internal.nativeId(this), x); } @QtUninvokable private native void setX_native_float(long __this__nativeId, float x); /** *

See QVector3D::setY(float)

*/ @QtUninvokable public final void setY(float y){ setY_native_float(QtJambi_LibraryUtilities.internal.nativeId(this), y); } @QtUninvokable private native void setY_native_float(long __this__nativeId, float y); /** *

See QVector3D::setZ(float)

*/ @QtUninvokable public final void setZ(float z){ setZ_native_float(QtJambi_LibraryUtilities.internal.nativeId(this), z); } @QtUninvokable private native void setZ_native_float(long __this__nativeId, float z); /** *

See QVector3D::toPoint()const

*/ @QtUninvokable public final io.qt.core.@NonNull QPoint toPoint(){ return toPoint_native_constfct(QtJambi_LibraryUtilities.internal.nativeId(this)); } @QtUninvokable private native io.qt.core.QPoint toPoint_native_constfct(long __this__nativeId); /** *

See QVector3D::toPointF()const

*/ @QtUninvokable public final io.qt.core.@NonNull QPointF toPointF(){ return toPointF_native_constfct(QtJambi_LibraryUtilities.internal.nativeId(this)); } @QtUninvokable private native io.qt.core.QPointF toPointF_native_constfct(long __this__nativeId); /** *

See QVector3D::toVector2D()const

*/ @QtUninvokable public final io.qt.gui.@NonNull QVector2D toVector2D(){ return toVector2D_native_constfct(QtJambi_LibraryUtilities.internal.nativeId(this)); } @QtUninvokable private native io.qt.gui.QVector2D toVector2D_native_constfct(long __this__nativeId); /** *

See QVector3D::toVector4D()const

*/ @QtUninvokable public final io.qt.gui.@NonNull QVector4D toVector4D(){ return toVector4D_native_constfct(QtJambi_LibraryUtilities.internal.nativeId(this)); } @QtUninvokable private native io.qt.gui.QVector4D toVector4D_native_constfct(long __this__nativeId); /** *

See QVector3D::unproject(QMatrix4x4,QMatrix4x4,QRect)const

*/ @QtUninvokable public final io.qt.gui.@NonNull QVector3D unproject(io.qt.gui.@NonNull QMatrix4x4 modelView, io.qt.gui.@NonNull QMatrix4x4 projection, io.qt.core.@NonNull QRect viewport){ return unproject_native_cref_QMatrix4x4_cref_QMatrix4x4_cref_QRect_constfct(QtJambi_LibraryUtilities.internal.nativeId(this), QtJambi_LibraryUtilities.internal.checkedNativeId(modelView), QtJambi_LibraryUtilities.internal.checkedNativeId(projection), QtJambi_LibraryUtilities.internal.checkedNativeId(viewport)); } @QtUninvokable private native io.qt.gui.QVector3D unproject_native_cref_QMatrix4x4_cref_QMatrix4x4_cref_QRect_constfct(long __this__nativeId, long modelView, long projection, long viewport); /** *

See QVector3D::x()const

*/ @QtUninvokable public final float x(){ return x_native_constfct(QtJambi_LibraryUtilities.internal.nativeId(this)); } @QtUninvokable private native float x_native_constfct(long __this__nativeId); /** *

See QVector3D::y()const

*/ @QtUninvokable public final float y(){ return y_native_constfct(QtJambi_LibraryUtilities.internal.nativeId(this)); } @QtUninvokable private native float y_native_constfct(long __this__nativeId); /** *

See QVector3D::z()const

*/ @QtUninvokable public final float z(){ return z_native_constfct(QtJambi_LibraryUtilities.internal.nativeId(this)); } @QtUninvokable private native float z_native_constfct(long __this__nativeId); /** *

See QVector3D::crossProduct(QVector3D,QVector3D)

*/ public static io.qt.gui.@NonNull QVector3D crossProduct(io.qt.gui.@NonNull QVector3D v1, io.qt.gui.@NonNull QVector3D v2){ return crossProduct_native_QVector3D_QVector3D(QtJambi_LibraryUtilities.internal.checkedNativeId(v1), QtJambi_LibraryUtilities.internal.checkedNativeId(v2)); } private native static io.qt.gui.QVector3D crossProduct_native_QVector3D_QVector3D(long v1, long v2); /** *

See QVector3D::dotProduct(QVector3D,QVector3D)

*/ public static float dotProduct(io.qt.gui.@NonNull QVector3D v1, io.qt.gui.@NonNull QVector3D v2){ return dotProduct_native_QVector3D_QVector3D(QtJambi_LibraryUtilities.internal.checkedNativeId(v1), QtJambi_LibraryUtilities.internal.checkedNativeId(v2)); } private native static float dotProduct_native_QVector3D_QVector3D(long v1, long v2); /** *

See QVector3D::normal(QVector3D,QVector3D)

*/ public static io.qt.gui.@NonNull QVector3D normal(io.qt.gui.@NonNull QVector3D v1, io.qt.gui.@NonNull QVector3D v2){ return normal_native_QVector3D_QVector3D(QtJambi_LibraryUtilities.internal.checkedNativeId(v1), QtJambi_LibraryUtilities.internal.checkedNativeId(v2)); } private native static io.qt.gui.QVector3D normal_native_QVector3D_QVector3D(long v1, long v2); /** *

See QVector3D::normal(QVector3D,QVector3D,QVector3D)

*/ public static io.qt.gui.@NonNull QVector3D normal(io.qt.gui.@NonNull QVector3D v1, io.qt.gui.@NonNull QVector3D v2, io.qt.gui.@NonNull QVector3D v3){ return normal_native_QVector3D_QVector3D_QVector3D(QtJambi_LibraryUtilities.internal.checkedNativeId(v1), QtJambi_LibraryUtilities.internal.checkedNativeId(v2), QtJambi_LibraryUtilities.internal.checkedNativeId(v3)); } private native static io.qt.gui.QVector3D normal_native_QVector3D_QVector3D_QVector3D(long v1, long v2, long v3); /** *

See qFuzzyCompare(QVector3D,QVector3D)

*/ public static boolean qFuzzyCompare(io.qt.gui.@NonNull QVector3D v1, io.qt.gui.@NonNull QVector3D v2){ return qFuzzyCompare_native_QVector3D_QVector3D(QtJambi_LibraryUtilities.internal.checkedNativeId(v1), QtJambi_LibraryUtilities.internal.checkedNativeId(v2)); } private native static boolean qFuzzyCompare_native_QVector3D_QVector3D(long v1, long v2); /** * Constructor for internal use only. * @param p expected to be null. * @hidden */ @NativeAccess protected QVector3D(QPrivateConstructor p) { super(p); } /** *

See operator==(QVector3D,QVector3D)

*/ @Override @QtUninvokable public boolean equals(Object other) { if (other instanceof io.qt.gui.QVector3D) { return equals((io.qt.gui.QVector3D) other); } return false; } /** * Returns the objects's hash code computed by qHash(QVector3D). */ @QtUninvokable @Override public int hashCode() { return hashCode_native(QtJambi_LibraryUtilities.internal.nativeId(this)); } @QtUninvokable private native static int hashCode_native(long __this_nativeId); /** *

See operator<<(QDebug,QVector3D)

*/ @QtUninvokable @Override public @NonNull String toString() { return toString_native(QtJambi_LibraryUtilities.internal.nativeId(this)); } @QtUninvokable private static native String toString_native(long __this_nativeId); /** *

Creates and returns a copy of this object.

See QVector3D::QVector3D(QVector3D)

*/ @QtUninvokable @Override public QVector3D clone() { return clone_native(QtJambi_LibraryUtilities.internal.nativeId(this)); } private static native QVector3D clone_native(long __this_nativeId); /** *

Overloaded function for {@link #times(io.qt.gui.QMatrix4x4)}.

* * @deprecated Extend the QVector3D to a QVector4D with 1.0 as the w coordinate before multiplying */ @Deprecated @QtUninvokable public final io.qt.gui.@NonNull QVector3D times(io.qt.gui.@NonNull QTransform matrix) { return times(new io.qt.gui.QMatrix4x4(matrix)); } /** *

Overloaded function for {@link #project(io.qt.gui.QMatrix4x4, io.qt.gui.QMatrix4x4, io.qt.core.QRect)}.

*/ @QtUninvokable public final io.qt.gui.@NonNull QVector3D project(io.qt.gui.@NonNull QTransform modelView, io.qt.gui.@NonNull QMatrix4x4 projection, io.qt.core.@NonNull QRect viewport) { return project(new io.qt.gui.QMatrix4x4(modelView), projection, viewport); } /** *

Overloaded function for {@link #project(io.qt.gui.QMatrix4x4, io.qt.gui.QMatrix4x4, io.qt.core.QRect)}.

*/ @QtUninvokable public final io.qt.gui.@NonNull QVector3D project(io.qt.gui.@NonNull QMatrix4x4 modelView, io.qt.gui.@NonNull QTransform projection, io.qt.core.@NonNull QRect viewport) { return project(modelView, new io.qt.gui.QMatrix4x4(projection), viewport); } /** *

Overloaded function for {@link #project(io.qt.gui.QMatrix4x4, io.qt.gui.QMatrix4x4, io.qt.core.QRect)}.

*/ @QtUninvokable public final io.qt.gui.@NonNull QVector3D project(io.qt.gui.@NonNull QTransform modelView, io.qt.gui.@NonNull QTransform projection, io.qt.core.@NonNull QRect viewport) { return project(new io.qt.gui.QMatrix4x4(modelView), new io.qt.gui.QMatrix4x4(projection), viewport); } /** *

Overloaded function for {@link #unproject(io.qt.gui.QMatrix4x4, io.qt.gui.QMatrix4x4, io.qt.core.QRect)}.

*/ @QtUninvokable public final io.qt.gui.@NonNull QVector3D unproject(io.qt.gui.@NonNull QTransform modelView, io.qt.gui.@NonNull QMatrix4x4 projection, io.qt.core.@NonNull QRect viewport) { return unproject(new io.qt.gui.QMatrix4x4(modelView), projection, viewport); } /** *

Overloaded function for {@link #unproject(io.qt.gui.QMatrix4x4, io.qt.gui.QMatrix4x4, io.qt.core.QRect)}.

*/ @QtUninvokable public final io.qt.gui.@NonNull QVector3D unproject(io.qt.gui.@NonNull QMatrix4x4 modelView, io.qt.gui.@NonNull QTransform projection, io.qt.core.@NonNull QRect viewport) { return unproject(modelView, new io.qt.gui.QMatrix4x4(projection), viewport); } /** *

Overloaded function for {@link #unproject(io.qt.gui.QMatrix4x4, io.qt.gui.QMatrix4x4, io.qt.core.QRect)}.

*/ @QtUninvokable public final io.qt.gui.@NonNull QVector3D unproject(io.qt.gui.@NonNull QTransform modelView, io.qt.gui.@NonNull QTransform projection, io.qt.core.@NonNull QRect viewport) { return unproject(new io.qt.gui.QMatrix4x4(modelView), new io.qt.gui.QMatrix4x4(projection), viewport); } }




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