io.qt.gui.QVector4D Maven / Gradle / Ivy
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package io.qt.gui;
import io.qt.*;
/**
* Represents a vector or vertex in 4D space
* Java wrapper for Qt class QVector4D
*/
public class QVector4D extends QtObject
implements java.lang.Cloneable
{
static {
QtJambi_LibraryUtilities.initialize();
}
/**
*
*/
public QVector4D(){
super((QPrivateConstructor)null);
initialize_native(this);
}
private native static void initialize_native(QVector4D instance);
/**
* See QVector4D:: QVector4D(QPoint)
*/
public QVector4D(io.qt.core.@NonNull QPoint point){
super((QPrivateConstructor)null);
initialize_native(this, point);
}
private native static void initialize_native(QVector4D instance, io.qt.core.QPoint point);
/**
* See QVector4D:: QVector4D(QPointF)
*/
public QVector4D(io.qt.core.@NonNull QPointF point){
super((QPrivateConstructor)null);
initialize_native(this, point);
}
private native static void initialize_native(QVector4D instance, io.qt.core.QPointF point);
/**
* See QVector4D:: QVector4D(QVector2D)
*/
public QVector4D(io.qt.gui.@NonNull QVector2D vector){
super((QPrivateConstructor)null);
initialize_native(this, vector);
}
private native static void initialize_native(QVector4D instance, io.qt.gui.QVector2D vector);
/**
* See QVector4D:: QVector4D(QVector2D, float, float)
*/
public QVector4D(io.qt.gui.@NonNull QVector2D vector, float zpos, float wpos){
super((QPrivateConstructor)null);
initialize_native(this, vector, zpos, wpos);
}
private native static void initialize_native(QVector4D instance, io.qt.gui.QVector2D vector, float zpos, float wpos);
/**
* See QVector4D:: QVector4D(QVector3D)
*/
public QVector4D(io.qt.gui.@NonNull QVector3D vector){
super((QPrivateConstructor)null);
initialize_native(this, vector);
}
private native static void initialize_native(QVector4D instance, io.qt.gui.QVector3D vector);
/**
* See QVector4D:: QVector4D(QVector3D, float)
*/
public QVector4D(io.qt.gui.@NonNull QVector3D vector, float wpos){
super((QPrivateConstructor)null);
initialize_native(this, vector, wpos);
}
private native static void initialize_native(QVector4D instance, io.qt.gui.QVector3D vector, float wpos);
/**
* See QVector4D:: QVector4D(QVector4D)
*/
public QVector4D(io.qt.gui.@NonNull QVector4D other){
super((QPrivateConstructor)null);
initialize_native(this, other);
}
private native static void initialize_native(QVector4D instance, io.qt.gui.QVector4D other);
/**
* See QVector4D:: QVector4D(float, float, float, float)
*/
public QVector4D(float xpos, float ypos, float zpos, float wpos){
super((QPrivateConstructor)null);
initialize_native(this, xpos, ypos, zpos, wpos);
}
private native static void initialize_native(QVector4D instance, float xpos, float ypos, float zpos, float wpos);
/**
*
*/
@QtUninvokable
public final boolean isNull(){
return isNull_native_constfct(QtJambi_LibraryUtilities.internal.nativeId(this));
}
@QtUninvokable
private native boolean isNull_native_constfct(long __this__nativeId);
/**
*
*/
@QtUninvokable
public final float length(){
return length_native_constfct(QtJambi_LibraryUtilities.internal.nativeId(this));
}
@QtUninvokable
private native float length_native_constfct(long __this__nativeId);
/**
* See QVector4D:: lengthSquared()const
*/
@QtUninvokable
public final float lengthSquared(){
return lengthSquared_native_constfct(QtJambi_LibraryUtilities.internal.nativeId(this));
}
@QtUninvokable
private native float lengthSquared_native_constfct(long __this__nativeId);
/**
*
*/
@QtUninvokable
public final void normalize(){
normalize_native(QtJambi_LibraryUtilities.internal.nativeId(this));
}
@QtUninvokable
private native void normalize_native(long __this__nativeId);
/**
* See QVector4D:: normalized()const
*/
@QtUninvokable
public final io.qt.gui.@NonNull QVector4D normalized(){
return normalized_native_constfct(QtJambi_LibraryUtilities.internal.nativeId(this));
}
@QtUninvokable
private native io.qt.gui.QVector4D normalized_native_constfct(long __this__nativeId);
/**
* See operator*(QVector4D, QMatrix4x4)
*/
@QtUninvokable
public final io.qt.gui.@NonNull QVector4D times(io.qt.gui.@NonNull QMatrix4x4 matrix){
return times_native_cref_QMatrix4x4(QtJambi_LibraryUtilities.internal.nativeId(this), QtJambi_LibraryUtilities.internal.checkedNativeId(matrix));
}
@QtUninvokable
private native io.qt.gui.QVector4D times_native_cref_QMatrix4x4(long __this__nativeId, long matrix);
/**
* See operator*(QVector4D, QVector4D)
*/
@QtUninvokable
public final io.qt.gui.@NonNull QVector4D times(io.qt.gui.@NonNull QVector4D v2){
return times_native_QVector4D(QtJambi_LibraryUtilities.internal.nativeId(this), QtJambi_LibraryUtilities.internal.checkedNativeId(v2));
}
@QtUninvokable
private native io.qt.gui.QVector4D times_native_QVector4D(long __this__nativeId, long v2);
/**
* See operator*(QVector4D, float)
*/
@QtUninvokable
public final io.qt.gui.@NonNull QVector4D times(float factor){
return times_native_float(QtJambi_LibraryUtilities.internal.nativeId(this), factor);
}
@QtUninvokable
private native io.qt.gui.QVector4D times_native_float(long __this__nativeId, float factor);
/**
* See QVector4D:: operator*=(QVector4D)
*/
@QtUninvokable
public final @NonNull QVector4D multiply(io.qt.gui.@NonNull QVector4D vector){
return multiply_native_QVector4D(QtJambi_LibraryUtilities.internal.nativeId(this), QtJambi_LibraryUtilities.internal.checkedNativeId(vector));
}
@QtUninvokable
private native QVector4D multiply_native_QVector4D(long __this__nativeId, long vector);
/**
* See QVector4D:: operator*=(float)
*/
@QtUninvokable
public final @NonNull QVector4D multiply(float factor){
return multiply_native_float(QtJambi_LibraryUtilities.internal.nativeId(this), factor);
}
@QtUninvokable
private native QVector4D multiply_native_float(long __this__nativeId, float factor);
/**
* See operator+(QVector4D, QVector4D)
*/
@QtUninvokable
public final io.qt.gui.@NonNull QVector4D plus(io.qt.gui.@NonNull QVector4D v2){
return plus_native_QVector4D(QtJambi_LibraryUtilities.internal.nativeId(this), QtJambi_LibraryUtilities.internal.checkedNativeId(v2));
}
@QtUninvokable
private native io.qt.gui.QVector4D plus_native_QVector4D(long __this__nativeId, long v2);
/**
* See QVector4D:: operator+=(QVector4D)
*/
@QtUninvokable
public final @NonNull QVector4D add(io.qt.gui.@NonNull QVector4D vector){
return add_native_QVector4D(QtJambi_LibraryUtilities.internal.nativeId(this), QtJambi_LibraryUtilities.internal.checkedNativeId(vector));
}
@QtUninvokable
private native QVector4D add_native_QVector4D(long __this__nativeId, long vector);
/**
* See operator-(QVector4D)
*/
@QtUninvokable
public final io.qt.gui.@NonNull QVector4D unaryMinus(){
return unaryMinus_native(QtJambi_LibraryUtilities.internal.nativeId(this));
}
@QtUninvokable
private native io.qt.gui.QVector4D unaryMinus_native(long __this__nativeId);
/**
* See operator-(QVector4D, QVector4D)
*/
@QtUninvokable
public final io.qt.gui.@NonNull QVector4D minus(io.qt.gui.@NonNull QVector4D v2){
return minus_native_QVector4D(QtJambi_LibraryUtilities.internal.nativeId(this), QtJambi_LibraryUtilities.internal.checkedNativeId(v2));
}
@QtUninvokable
private native io.qt.gui.QVector4D minus_native_QVector4D(long __this__nativeId, long v2);
/**
* See QVector4D:: operator-=(QVector4D)
*/
@QtUninvokable
public final @NonNull QVector4D subtract(io.qt.gui.@NonNull QVector4D vector){
return subtract_native_QVector4D(QtJambi_LibraryUtilities.internal.nativeId(this), QtJambi_LibraryUtilities.internal.checkedNativeId(vector));
}
@QtUninvokable
private native QVector4D subtract_native_QVector4D(long __this__nativeId, long vector);
/**
* See operator/(QVector4D, QVector4D)
*/
@QtUninvokable
public final io.qt.gui.@NonNull QVector4D div(io.qt.gui.@NonNull QVector4D divisor){
return div_native_QVector4D(QtJambi_LibraryUtilities.internal.nativeId(this), QtJambi_LibraryUtilities.internal.checkedNativeId(divisor));
}
@QtUninvokable
private native io.qt.gui.QVector4D div_native_QVector4D(long __this__nativeId, long divisor);
/**
* See operator/(QVector4D, float)
*/
@QtUninvokable
public final io.qt.gui.@NonNull QVector4D div(float divisor){
return div_native_float(QtJambi_LibraryUtilities.internal.nativeId(this), divisor);
}
@QtUninvokable
private native io.qt.gui.QVector4D div_native_float(long __this__nativeId, float divisor);
/**
* See QVector4D:: operator/=(QVector4D)
*/
@QtUninvokable
public final @NonNull QVector4D divide(io.qt.gui.@NonNull QVector4D vector){
return divide_native_QVector4D(QtJambi_LibraryUtilities.internal.nativeId(this), QtJambi_LibraryUtilities.internal.checkedNativeId(vector));
}
@QtUninvokable
private native QVector4D divide_native_QVector4D(long __this__nativeId, long vector);
/**
* See QVector4D:: operator/=(float)
*/
@QtUninvokable
public final @NonNull QVector4D divide(float divisor){
return divide_native_float(QtJambi_LibraryUtilities.internal.nativeId(this), divisor);
}
@QtUninvokable
private native QVector4D divide_native_float(long __this__nativeId, float divisor);
/**
* See operator<<(QDataStream&, QVector4D)
*/
@QtUninvokable
public void writeTo(io.qt.core.@StrictNonNull QDataStream arg__1){
java.util.Objects.requireNonNull(arg__1, "Argument 'arg__1': null not expected.");
writeTo_native_ref_QDataStream(QtJambi_LibraryUtilities.internal.nativeId(this), QtJambi_LibraryUtilities.internal.checkedNativeId(arg__1));
}
@QtUninvokable
private native void writeTo_native_ref_QDataStream(long __this__nativeId, long arg__1);
/**
* See operator==(QVector4D, QVector4D)
*/
@QtUninvokable
public final boolean equals(io.qt.gui.@NonNull QVector4D v2){
return equals_native_QVector4D(QtJambi_LibraryUtilities.internal.nativeId(this), QtJambi_LibraryUtilities.internal.checkedNativeId(v2));
}
@QtUninvokable
private native boolean equals_native_QVector4D(long __this__nativeId, long v2);
/**
* See operator>>(QDataStream&, QVector4D&)
*/
@QtUninvokable
public void readFrom(io.qt.core.@StrictNonNull QDataStream arg__1){
java.util.Objects.requireNonNull(arg__1, "Argument 'arg__1': null not expected.");
readFrom_native_ref_QDataStream(QtJambi_LibraryUtilities.internal.nativeId(this), QtJambi_LibraryUtilities.internal.checkedNativeId(arg__1));
}
@QtUninvokable
private native void readFrom_native_ref_QDataStream(long __this__nativeId, long arg__1);
/**
* See QVector4D:: operator[](int)const
*/
@QtUninvokable
public final float get(int i){
if(i<0 || i>4)
throw new IndexOutOfBoundsException(i);
return get_native_int_constfct(QtJambi_LibraryUtilities.internal.nativeId(this), i);
}
@QtUninvokable
private native float get_native_int_constfct(long __this__nativeId, int i);
/**
* See QVector4D:: operator[](int)
*/
@QtUninvokable
public final void set(int i, float value){
if(i<0 || i>4)
throw new IndexOutOfBoundsException(i);
set_native_int_float(QtJambi_LibraryUtilities.internal.nativeId(this), i, value);
}
@QtUninvokable
private native void set_native_int_float(long __this__nativeId, int i, float value);
/**
*
*/
@QtUninvokable
public final void setW(float w){
setW_native_float(QtJambi_LibraryUtilities.internal.nativeId(this), w);
}
@QtUninvokable
private native void setW_native_float(long __this__nativeId, float w);
/**
*
*/
@QtUninvokable
public final void setX(float x){
setX_native_float(QtJambi_LibraryUtilities.internal.nativeId(this), x);
}
@QtUninvokable
private native void setX_native_float(long __this__nativeId, float x);
/**
*
*/
@QtUninvokable
public final void setY(float y){
setY_native_float(QtJambi_LibraryUtilities.internal.nativeId(this), y);
}
@QtUninvokable
private native void setY_native_float(long __this__nativeId, float y);
/**
*
*/
@QtUninvokable
public final void setZ(float z){
setZ_native_float(QtJambi_LibraryUtilities.internal.nativeId(this), z);
}
@QtUninvokable
private native void setZ_native_float(long __this__nativeId, float z);
/**
*
*/
@QtUninvokable
public final io.qt.core.@NonNull QPoint toPoint(){
return toPoint_native_constfct(QtJambi_LibraryUtilities.internal.nativeId(this));
}
@QtUninvokable
private native io.qt.core.QPoint toPoint_native_constfct(long __this__nativeId);
/**
* See QVector4D:: toPointF()const
*/
@QtUninvokable
public final io.qt.core.@NonNull QPointF toPointF(){
return toPointF_native_constfct(QtJambi_LibraryUtilities.internal.nativeId(this));
}
@QtUninvokable
private native io.qt.core.QPointF toPointF_native_constfct(long __this__nativeId);
/**
* See QVector4D:: toVector2D()const
*/
@QtUninvokable
public final io.qt.gui.@NonNull QVector2D toVector2D(){
return toVector2D_native_constfct(QtJambi_LibraryUtilities.internal.nativeId(this));
}
@QtUninvokable
private native io.qt.gui.QVector2D toVector2D_native_constfct(long __this__nativeId);
/**
* See QVector4D:: toVector2DAffine()const
*/
@QtUninvokable
public final io.qt.gui.@NonNull QVector2D toVector2DAffine(){
return toVector2DAffine_native_constfct(QtJambi_LibraryUtilities.internal.nativeId(this));
}
@QtUninvokable
private native io.qt.gui.QVector2D toVector2DAffine_native_constfct(long __this__nativeId);
/**
* See QVector4D:: toVector3D()const
*/
@QtUninvokable
public final io.qt.gui.@NonNull QVector3D toVector3D(){
return toVector3D_native_constfct(QtJambi_LibraryUtilities.internal.nativeId(this));
}
@QtUninvokable
private native io.qt.gui.QVector3D toVector3D_native_constfct(long __this__nativeId);
/**
* See QVector4D:: toVector3DAffine()const
*/
@QtUninvokable
public final io.qt.gui.@NonNull QVector3D toVector3DAffine(){
return toVector3DAffine_native_constfct(QtJambi_LibraryUtilities.internal.nativeId(this));
}
@QtUninvokable
private native io.qt.gui.QVector3D toVector3DAffine_native_constfct(long __this__nativeId);
/**
*
*/
@QtUninvokable
public final float w(){
return w_native_constfct(QtJambi_LibraryUtilities.internal.nativeId(this));
}
@QtUninvokable
private native float w_native_constfct(long __this__nativeId);
/**
*
*/
@QtUninvokable
public final float x(){
return x_native_constfct(QtJambi_LibraryUtilities.internal.nativeId(this));
}
@QtUninvokable
private native float x_native_constfct(long __this__nativeId);
/**
*
*/
@QtUninvokable
public final float y(){
return y_native_constfct(QtJambi_LibraryUtilities.internal.nativeId(this));
}
@QtUninvokable
private native float y_native_constfct(long __this__nativeId);
/**
*
*/
@QtUninvokable
public final float z(){
return z_native_constfct(QtJambi_LibraryUtilities.internal.nativeId(this));
}
@QtUninvokable
private native float z_native_constfct(long __this__nativeId);
/**
* See QVector4D:: dotProduct(QVector4D, QVector4D)
*/
public static float dotProduct(io.qt.gui.@NonNull QVector4D v1, io.qt.gui.@NonNull QVector4D v2){
return dotProduct_native_QVector4D_QVector4D(QtJambi_LibraryUtilities.internal.checkedNativeId(v1), QtJambi_LibraryUtilities.internal.checkedNativeId(v2));
}
private native static float dotProduct_native_QVector4D_QVector4D(long v1, long v2);
/**
* See qFuzzyCompare(QVector4D, QVector4D)
*/
public static boolean qFuzzyCompare(io.qt.gui.@NonNull QVector4D v1, io.qt.gui.@NonNull QVector4D v2){
return qFuzzyCompare_native_QVector4D_QVector4D(QtJambi_LibraryUtilities.internal.checkedNativeId(v1), QtJambi_LibraryUtilities.internal.checkedNativeId(v2));
}
private native static boolean qFuzzyCompare_native_QVector4D_QVector4D(long v1, long v2);
/**
* Constructor for internal use only.
* @param p expected to be null
.
* @hidden
*/
@NativeAccess
protected QVector4D(QPrivateConstructor p) { super(p); }
/**
* See operator==(QVector4D, QVector4D)
*/
@Override
@QtUninvokable
public boolean equals(Object other) {
if (other instanceof io.qt.gui.QVector4D) {
return equals((io.qt.gui.QVector4D) other);
}
return false;
}
/**
* Returns the objects's hash code computed by qHash(QVector4D)
.
*/
@QtUninvokable
@Override
public int hashCode() {
return hashCode_native(QtJambi_LibraryUtilities.internal.nativeId(this));
}
@QtUninvokable
private native static int hashCode_native(long __this_nativeId);
/**
* See operator<<(QDebug, QVector4D)
*/
@QtUninvokable
@Override
public @NonNull String toString() {
return toString_native(QtJambi_LibraryUtilities.internal.nativeId(this));
}
@QtUninvokable
private static native String toString_native(long __this_nativeId);
/**
* Creates and returns a copy of this object.
See QVector4D:: QVector4D(QVector4D)
*/
@QtUninvokable
@Override
public QVector4D clone() {
return clone_native(QtJambi_LibraryUtilities.internal.nativeId(this));
}
private static native QVector4D clone_native(long __this_nativeId);
/**
* Overloaded function for {@link #times(io.qt.gui.QMatrix4x4)}.
*/
@QtUninvokable
public final io.qt.gui.@NonNull QVector4D times(io.qt.gui.@NonNull QTransform matrix) {
return times(new io.qt.gui.QMatrix4x4(matrix));
}
}