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package io.qt.gui;

import io.qt.*;


/**
 * 

Cross-platform access to the OpenGL ES 2.0 API

*

Java wrapper for Qt class QOpenGLFunctions

*/ public class QOpenGLFunctions extends QtObject implements java.lang.Cloneable { static { QtJambi_LibraryUtilities.initialize(); } /** *

Java wrapper for Qt enum QOpenGLFunctions::OpenGLFeature

* * @see OpenGLFeatures */ public enum OpenGLFeature implements QtFlagEnumerator { /** *

Representing QOpenGLFunctions::Multitexture

*/ Multitexture(1), /** *

Representing QOpenGLFunctions::Shaders

*/ Shaders(2), /** *

Representing QOpenGLFunctions::Buffers

*/ Buffers(4), /** *

Representing QOpenGLFunctions::Framebuffers

*/ Framebuffers(8), /** *

Representing QOpenGLFunctions::BlendColor

*/ BlendColor(16), /** *

Representing QOpenGLFunctions::BlendEquation

*/ BlendEquation(32), /** *

Representing QOpenGLFunctions::BlendEquationSeparate

*/ BlendEquationSeparate(64), /** *

Representing QOpenGLFunctions::BlendFuncSeparate

*/ BlendFuncSeparate(128), /** *

Representing QOpenGLFunctions::BlendSubtract

*/ BlendSubtract(256), /** *

Representing QOpenGLFunctions::CompressedTextures

*/ CompressedTextures(512), /** *

Representing QOpenGLFunctions::Multisample

*/ Multisample(1024), /** *

Representing QOpenGLFunctions::StencilSeparate

*/ StencilSeparate(2048), /** *

Representing QOpenGLFunctions::NPOTTextures

*/ NPOTTextures(4096), /** *

Representing QOpenGLFunctions::NPOTTextureRepeat

*/ NPOTTextureRepeat(8192), /** *

Representing QOpenGLFunctions::FixedFunctionPipeline

*/ FixedFunctionPipeline(16384), /** *

Representing QOpenGLFunctions::TextureRGFormats

*/ TextureRGFormats(32768), /** *

Representing QOpenGLFunctions::MultipleRenderTargets

*/ MultipleRenderTargets(65536), /** *

Representing QOpenGLFunctions::BlendEquationAdvanced

*/ BlendEquationAdvanced(131072); static { QtJambi_LibraryUtilities.initialize(); } private OpenGLFeature(int value) { this.value = value; } /** * {@inheritDoc} */ @Override public int value() { return value; } /** * Create a QFlags of the enum entry. * @return QFlags */ @Override public @NonNull OpenGLFeatures asFlags() { return new OpenGLFeatures(value); } /** * Combines this entry with other enum entry. * @param e enum entry * @return new flag */ public @NonNull OpenGLFeatures combined(@NonNull OpenGLFeature e) { return asFlags().setFlag(e, true); } /** * Excludes other enum entry from a flag of this entry. * @param e enum entry * @return new flag */ public @NonNull OpenGLFeatures cleared(@NonNull OpenGLFeature e) { return asFlags().setFlag(e, false); } /** * Creates a new {@link OpenGLFeatures} from the entries. * @param values entries * @return new flag */ public static @NonNull OpenGLFeatures flags(@Nullable OpenGLFeature @NonNull... values) { return new OpenGLFeatures(values); } /** * Returns the corresponding enum entry for the given value. * @param value * @return enum entry */ public static @NonNull OpenGLFeature resolve(int value) { switch (value) { case 1: return Multitexture; case 2: return Shaders; case 4: return Buffers; case 8: return Framebuffers; case 16: return BlendColor; case 32: return BlendEquation; case 64: return BlendEquationSeparate; case 128: return BlendFuncSeparate; case 256: return BlendSubtract; case 512: return CompressedTextures; case 1024: return Multisample; case 2048: return StencilSeparate; case 4096: return NPOTTextures; case 8192: return NPOTTextureRepeat; case 16384: return FixedFunctionPipeline; case 32768: return TextureRGFormats; case 65536: return MultipleRenderTargets; case 131072: return BlendEquationAdvanced; default: throw new QNoSuchEnumValueException(value); } } private final int value; } /** * {@link QFlags} type for enum {@link OpenGLFeature} */ public static final class OpenGLFeatures extends QFlags implements Comparable { private static final long serialVersionUID = 0x1ba753bec9dc801eL; static { QtJambi_LibraryUtilities.initialize(); } /** * Creates a new OpenGLFeatures where the flags in args are set. * @param args enum entries */ public OpenGLFeatures(@Nullable OpenGLFeature @NonNull... args){ super(args); } /** * Creates a new OpenGLFeatures with given value. * @param value */ public OpenGLFeatures(int value) { super(value); } /** * Combines this flags with enum entry. * @param e enum entry * @return new OpenGLFeatures */ @Override public final @NonNull OpenGLFeatures combined(@StrictNonNull OpenGLFeature e){ return new OpenGLFeatures(value() | e.value()); } /** * Sets the flag e * @param e enum entry * @return this */ @Override public final @NonNull OpenGLFeatures setFlag(@Nullable OpenGLFeature e){ return setFlag(e, true); } /** * Sets or clears the flag flag * @param e enum entry * @param on set (true) or clear (false) * @return this */ @Override public final @NonNull OpenGLFeatures setFlag(@Nullable OpenGLFeature e, boolean on){ if (on) { setValue(value() | e.value()); }else { setValue(value() & ~e.value()); } return this; } /** * Returns an array of flag objects represented by this OpenGLFeatures. * @return array of enum entries */ @Override public final @NonNull OpenGLFeature @NonNull[] flags(){ return super.flags(OpenGLFeature.values()); } /** * {@inheritDoc} */ @Override public final @NonNull OpenGLFeatures clone(){ return new OpenGLFeatures(value()); } /** * {@inheritDoc} */ @Override public final int compareTo(@StrictNonNull OpenGLFeatures other){ return Integer.compare(value(), other.value()); } } /** *

See QOpenGLFunctions::QOpenGLFunctions()

*/ public QOpenGLFunctions(){ super((QPrivateConstructor)null); initialize_native(this); } private native static void initialize_native(QOpenGLFunctions instance); /** *

See QOpenGLFunctions::QOpenGLFunctions(QOpenGLContext*)

*/ public QOpenGLFunctions(io.qt.gui.@Nullable QOpenGLContext context){ super((QPrivateConstructor)null); initialize_native(this, context); } private native static void initialize_native(QOpenGLFunctions instance, io.qt.gui.QOpenGLContext context); /** *

See QOpenGLFunctions::QOpenGLFunctions(QOpenGLFunctions)

*/ public QOpenGLFunctions(io.qt.gui.@StrictNonNull QOpenGLFunctions other){ super((QPrivateConstructor)null); java.util.Objects.requireNonNull(other, "Argument 'other': null not expected."); initialize_native(this, other); } private native static void initialize_native(QOpenGLFunctions instance, io.qt.gui.QOpenGLFunctions other); /** *

See QOpenGLFunctions::glActiveTexture(GLenum)

*/ @QtUninvokable public final void glActiveTexture(int texture){ glActiveTexture_native_GLenum(QtJambi_LibraryUtilities.internal.nativeId(this), texture); } @QtUninvokable private native void glActiveTexture_native_GLenum(long __this__nativeId, int texture); /** *

See QOpenGLFunctions::glAttachShader(GLuint,GLuint)

*/ @QtUninvokable public final void glAttachShader(int program, int shader){ glAttachShader_native_GLuint_GLuint(QtJambi_LibraryUtilities.internal.nativeId(this), program, shader); } @QtUninvokable private native void glAttachShader_native_GLuint_GLuint(long __this__nativeId, int program, int shader); /** *

See QOpenGLFunctions::glBindAttribLocation(GLuint,GLuint,const char*)

*/ @QtUninvokable public final void glBindAttribLocation(int program, int index, java.lang.@Nullable String name){ glBindAttribLocation_native_GLuint_GLuint_const_char_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), program, index, name); } @QtUninvokable private native void glBindAttribLocation_native_GLuint_GLuint_const_char_ptr(long __this__nativeId, int program, int index, java.lang.String name); /** *

See QOpenGLFunctions::glBindBuffer(GLenum,GLuint)

*/ @QtUninvokable public final void glBindBuffer(int target, int buffer){ glBindBuffer_native_GLenum_GLuint(QtJambi_LibraryUtilities.internal.nativeId(this), target, buffer); } @QtUninvokable private native void glBindBuffer_native_GLenum_GLuint(long __this__nativeId, int target, int buffer); /** *

See QOpenGLFunctions::glBindFramebuffer(GLenum,GLuint)

*/ @QtUninvokable public final void glBindFramebuffer(int target, int framebuffer){ glBindFramebuffer_native_GLenum_GLuint(QtJambi_LibraryUtilities.internal.nativeId(this), target, framebuffer); } @QtUninvokable private native void glBindFramebuffer_native_GLenum_GLuint(long __this__nativeId, int target, int framebuffer); /** *

See QOpenGLFunctions::glBindRenderbuffer(GLenum,GLuint)

*/ @QtUninvokable public final void glBindRenderbuffer(int target, int renderbuffer){ glBindRenderbuffer_native_GLenum_GLuint(QtJambi_LibraryUtilities.internal.nativeId(this), target, renderbuffer); } @QtUninvokable private native void glBindRenderbuffer_native_GLenum_GLuint(long __this__nativeId, int target, int renderbuffer); /** *

See QOpenGLFunctions::glBindTexture(GLenum,GLuint)

*/ @QtUninvokable public final void glBindTexture(int target, int texture){ glBindTexture_native_GLenum_GLuint(QtJambi_LibraryUtilities.internal.nativeId(this), target, texture); } @QtUninvokable private native void glBindTexture_native_GLenum_GLuint(long __this__nativeId, int target, int texture); /** *

See QOpenGLFunctions::glBlendColor(GLclampf,GLclampf,GLclampf,GLclampf)

*/ @QtUninvokable public final void glBlendColor(float red, float green, float blue, float alpha){ glBlendColor_native_GLclampf_GLclampf_GLclampf_GLclampf(QtJambi_LibraryUtilities.internal.nativeId(this), red, green, blue, alpha); } @QtUninvokable private native void glBlendColor_native_GLclampf_GLclampf_GLclampf_GLclampf(long __this__nativeId, float red, float green, float blue, float alpha); /** *

See QOpenGLFunctions::glBlendEquation(GLenum)

*/ @QtUninvokable public final void glBlendEquation(int mode){ glBlendEquation_native_GLenum(QtJambi_LibraryUtilities.internal.nativeId(this), mode); } @QtUninvokable private native void glBlendEquation_native_GLenum(long __this__nativeId, int mode); /** *

See QOpenGLFunctions::glBlendEquationSeparate(GLenum,GLenum)

*/ @QtUninvokable public final void glBlendEquationSeparate(int modeRGB, int modeAlpha){ glBlendEquationSeparate_native_GLenum_GLenum(QtJambi_LibraryUtilities.internal.nativeId(this), modeRGB, modeAlpha); } @QtUninvokable private native void glBlendEquationSeparate_native_GLenum_GLenum(long __this__nativeId, int modeRGB, int modeAlpha); /** *

See QOpenGLFunctions::glBlendFunc(GLenum,GLenum)

*/ @QtUninvokable public final void glBlendFunc(int sfactor, int dfactor){ glBlendFunc_native_GLenum_GLenum(QtJambi_LibraryUtilities.internal.nativeId(this), sfactor, dfactor); } @QtUninvokable private native void glBlendFunc_native_GLenum_GLenum(long __this__nativeId, int sfactor, int dfactor); /** *

See QOpenGLFunctions::glBlendFuncSeparate(GLenum,GLenum,GLenum,GLenum)

*/ @QtUninvokable public final void glBlendFuncSeparate(int srcRGB, int dstRGB, int srcAlpha, int dstAlpha){ glBlendFuncSeparate_native_GLenum_GLenum_GLenum_GLenum(QtJambi_LibraryUtilities.internal.nativeId(this), srcRGB, dstRGB, srcAlpha, dstAlpha); } @QtUninvokable private native void glBlendFuncSeparate_native_GLenum_GLenum_GLenum_GLenum(long __this__nativeId, int srcRGB, int dstRGB, int srcAlpha, int dstAlpha); /** *

See QOpenGLFunctions::glBufferData(GLenum,qopengl_GLsizeiptr,const void*,GLenum)

*/ @QtUninvokable public final void glBufferData(int target, long size, java.nio.@Nullable Buffer data, int usage){ glBufferData_native_GLenum_qopengl_GLsizeiptr_const_void_ptr_GLenum(QtJambi_LibraryUtilities.internal.nativeId(this), target, size, data, usage); } @QtUninvokable private native void glBufferData_native_GLenum_qopengl_GLsizeiptr_const_void_ptr_GLenum(long __this__nativeId, int target, long size, java.nio.Buffer data, int usage); /** *

See QOpenGLFunctions::glBufferSubData(GLenum,qopengl_GLintptr,qopengl_GLsizeiptr,const void*)

*/ @QtUninvokable public final void glBufferSubData(int target, long offset, long size, java.nio.@Nullable Buffer data){ glBufferSubData_native_GLenum_qopengl_GLintptr_qopengl_GLsizeiptr_const_void_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), target, offset, size, data); } @QtUninvokable private native void glBufferSubData_native_GLenum_qopengl_GLintptr_qopengl_GLsizeiptr_const_void_ptr(long __this__nativeId, int target, long offset, long size, java.nio.Buffer data); /** *

See QOpenGLFunctions::glCheckFramebufferStatus(GLenum)

*/ @QtUninvokable public final int glCheckFramebufferStatus(int target){ return glCheckFramebufferStatus_native_GLenum(QtJambi_LibraryUtilities.internal.nativeId(this), target); } @QtUninvokable private native int glCheckFramebufferStatus_native_GLenum(long __this__nativeId, int target); /** *

See QOpenGLFunctions::glClear(GLbitfield)

*/ @QtUninvokable public final void glClear(int mask){ glClear_native_GLbitfield(QtJambi_LibraryUtilities.internal.nativeId(this), mask); } @QtUninvokable private native void glClear_native_GLbitfield(long __this__nativeId, int mask); /** *

See QOpenGLFunctions::glClearColor(GLclampf,GLclampf,GLclampf,GLclampf)

*/ @QtUninvokable public final void glClearColor(float red, float green, float blue, float alpha){ glClearColor_native_GLclampf_GLclampf_GLclampf_GLclampf(QtJambi_LibraryUtilities.internal.nativeId(this), red, green, blue, alpha); } @QtUninvokable private native void glClearColor_native_GLclampf_GLclampf_GLclampf_GLclampf(long __this__nativeId, float red, float green, float blue, float alpha); /** *

See QOpenGLFunctions::glClearDepthf(GLclampf)

*/ @QtUninvokable public final void glClearDepthf(float depth){ glClearDepthf_native_GLclampf(QtJambi_LibraryUtilities.internal.nativeId(this), depth); } @QtUninvokable private native void glClearDepthf_native_GLclampf(long __this__nativeId, float depth); /** *

See QOpenGLFunctions::glClearStencil(GLint)

*/ @QtUninvokable public final void glClearStencil(int s){ glClearStencil_native_GLint(QtJambi_LibraryUtilities.internal.nativeId(this), s); } @QtUninvokable private native void glClearStencil_native_GLint(long __this__nativeId, int s); /** *

See QOpenGLFunctions::glColorMask(GLboolean,GLboolean,GLboolean,GLboolean)

*/ @QtUninvokable public final void glColorMask(boolean red, boolean green, boolean blue, boolean alpha){ glColorMask_native_GLboolean_GLboolean_GLboolean_GLboolean(QtJambi_LibraryUtilities.internal.nativeId(this), red, green, blue, alpha); } @QtUninvokable private native void glColorMask_native_GLboolean_GLboolean_GLboolean_GLboolean(long __this__nativeId, boolean red, boolean green, boolean blue, boolean alpha); /** *

See QOpenGLFunctions::glCompileShader(GLuint)

*/ @QtUninvokable public final void glCompileShader(int shader){ glCompileShader_native_GLuint(QtJambi_LibraryUtilities.internal.nativeId(this), shader); } @QtUninvokable private native void glCompileShader_native_GLuint(long __this__nativeId, int shader); /** *

See QOpenGLFunctions::glCompressedTexImage2D(GLenum,GLint,GLenum,GLsizei,GLsizei,GLint,GLsizei,const void*)

*/ @QtUninvokable public final void glCompressedTexImage2D(int target, int level, int internalformat, int width, int height, int border, int imageSize, java.nio.@Nullable Buffer data){ glCompressedTexImage2D_native_GLenum_GLint_GLenum_GLsizei_GLsizei_GLint_GLsizei_const_void_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), target, level, internalformat, width, height, border, imageSize, data); } @QtUninvokable private native void glCompressedTexImage2D_native_GLenum_GLint_GLenum_GLsizei_GLsizei_GLint_GLsizei_const_void_ptr(long __this__nativeId, int target, int level, int internalformat, int width, int height, int border, int imageSize, java.nio.Buffer data); /** *

See QOpenGLFunctions::glCompressedTexSubImage2D(GLenum,GLint,GLint,GLint,GLsizei,GLsizei,GLenum,GLsizei,const void*)

*/ @QtUninvokable public final void glCompressedTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, java.nio.@Nullable Buffer data){ glCompressedTexSubImage2D_native_GLenum_GLint_GLint_GLint_GLsizei_GLsizei_GLenum_GLsizei_const_void_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), target, level, xoffset, yoffset, width, height, format, imageSize, data); } @QtUninvokable private native void glCompressedTexSubImage2D_native_GLenum_GLint_GLint_GLint_GLsizei_GLsizei_GLenum_GLsizei_const_void_ptr(long __this__nativeId, int target, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, java.nio.Buffer data); /** *

See QOpenGLFunctions::glCopyTexImage2D(GLenum,GLint,GLenum,GLint,GLint,GLsizei,GLsizei,GLint)

*/ @QtUninvokable public final void glCopyTexImage2D(int target, int level, int internalformat, int x, int y, int width, int height, int border){ glCopyTexImage2D_native_GLenum_GLint_GLenum_GLint_GLint_GLsizei_GLsizei_GLint(QtJambi_LibraryUtilities.internal.nativeId(this), target, level, internalformat, x, y, width, height, border); } @QtUninvokable private native void glCopyTexImage2D_native_GLenum_GLint_GLenum_GLint_GLint_GLsizei_GLsizei_GLint(long __this__nativeId, int target, int level, int internalformat, int x, int y, int width, int height, int border); /** *

See QOpenGLFunctions::glCopyTexSubImage2D(GLenum,GLint,GLint,GLint,GLint,GLint,GLsizei,GLsizei)

*/ @QtUninvokable public final void glCopyTexSubImage2D(int target, int level, int xoffset, int yoffset, int x, int y, int width, int height){ glCopyTexSubImage2D_native_GLenum_GLint_GLint_GLint_GLint_GLint_GLsizei_GLsizei(QtJambi_LibraryUtilities.internal.nativeId(this), target, level, xoffset, yoffset, x, y, width, height); } @QtUninvokable private native void glCopyTexSubImage2D_native_GLenum_GLint_GLint_GLint_GLint_GLint_GLsizei_GLsizei(long __this__nativeId, int target, int level, int xoffset, int yoffset, int x, int y, int width, int height); /** *

See QOpenGLFunctions::glCreateProgram()

*/ @QtUninvokable public final int glCreateProgram(){ return glCreateProgram_native(QtJambi_LibraryUtilities.internal.nativeId(this)); } @QtUninvokable private native int glCreateProgram_native(long __this__nativeId); /** *

See QOpenGLFunctions::glCreateShader(GLenum)

*/ @QtUninvokable public final int glCreateShader(int type){ return glCreateShader_native_GLenum(QtJambi_LibraryUtilities.internal.nativeId(this), type); } @QtUninvokable private native int glCreateShader_native_GLenum(long __this__nativeId, int type); /** *

See QOpenGLFunctions::glCullFace(GLenum)

*/ @QtUninvokable public final void glCullFace(int mode){ glCullFace_native_GLenum(QtJambi_LibraryUtilities.internal.nativeId(this), mode); } @QtUninvokable private native void glCullFace_native_GLenum(long __this__nativeId, int mode); /** *

See QOpenGLFunctions::glDeleteBuffers(GLsizei,const GLuint*)

*/ @QtUninvokable public final void glDeleteBuffers(int n, java.nio.@Nullable IntBuffer buffers){ glDeleteBuffers_native_GLsizei_const_GLuint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), n, buffers); } @QtUninvokable private native void glDeleteBuffers_native_GLsizei_const_GLuint_ptr(long __this__nativeId, int n, java.nio.IntBuffer buffers); /** *

See QOpenGLFunctions::glDeleteFramebuffers(GLsizei,const GLuint*)

*/ @QtUninvokable public final void glDeleteFramebuffers(int n, java.nio.@Nullable IntBuffer framebuffers){ glDeleteFramebuffers_native_GLsizei_const_GLuint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), n, framebuffers); } @QtUninvokable private native void glDeleteFramebuffers_native_GLsizei_const_GLuint_ptr(long __this__nativeId, int n, java.nio.IntBuffer framebuffers); /** *

See QOpenGLFunctions::glDeleteProgram(GLuint)

*/ @QtUninvokable public final void glDeleteProgram(int program){ glDeleteProgram_native_GLuint(QtJambi_LibraryUtilities.internal.nativeId(this), program); } @QtUninvokable private native void glDeleteProgram_native_GLuint(long __this__nativeId, int program); /** *

See QOpenGLFunctions::glDeleteRenderbuffers(GLsizei,const GLuint*)

*/ @QtUninvokable public final void glDeleteRenderbuffers(int n, java.nio.@Nullable IntBuffer renderbuffers){ glDeleteRenderbuffers_native_GLsizei_const_GLuint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), n, renderbuffers); } @QtUninvokable private native void glDeleteRenderbuffers_native_GLsizei_const_GLuint_ptr(long __this__nativeId, int n, java.nio.IntBuffer renderbuffers); /** *

See QOpenGLFunctions::glDeleteShader(GLuint)

*/ @QtUninvokable public final void glDeleteShader(int shader){ glDeleteShader_native_GLuint(QtJambi_LibraryUtilities.internal.nativeId(this), shader); } @QtUninvokable private native void glDeleteShader_native_GLuint(long __this__nativeId, int shader); /** *

See QOpenGLFunctions::glDeleteTextures(GLsizei,const GLuint*)

*/ @QtUninvokable public final void glDeleteTextures(int n, java.nio.@Nullable IntBuffer textures){ glDeleteTextures_native_GLsizei_const_GLuint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), n, textures); } @QtUninvokable private native void glDeleteTextures_native_GLsizei_const_GLuint_ptr(long __this__nativeId, int n, java.nio.IntBuffer textures); /** *

See QOpenGLFunctions::glDepthFunc(GLenum)

*/ @QtUninvokable public final void glDepthFunc(int func){ glDepthFunc_native_GLenum(QtJambi_LibraryUtilities.internal.nativeId(this), func); } @QtUninvokable private native void glDepthFunc_native_GLenum(long __this__nativeId, int func); /** *

See QOpenGLFunctions::glDepthMask(GLboolean)

*/ @QtUninvokable public final void glDepthMask(boolean flag){ glDepthMask_native_GLboolean(QtJambi_LibraryUtilities.internal.nativeId(this), flag); } @QtUninvokable private native void glDepthMask_native_GLboolean(long __this__nativeId, boolean flag); /** *

See QOpenGLFunctions::glDepthRangef(GLclampf,GLclampf)

*/ @QtUninvokable public final void glDepthRangef(float zNear, float zFar){ glDepthRangef_native_GLclampf_GLclampf(QtJambi_LibraryUtilities.internal.nativeId(this), zNear, zFar); } @QtUninvokable private native void glDepthRangef_native_GLclampf_GLclampf(long __this__nativeId, float zNear, float zFar); /** *

See QOpenGLFunctions::glDetachShader(GLuint,GLuint)

*/ @QtUninvokable public final void glDetachShader(int program, int shader){ glDetachShader_native_GLuint_GLuint(QtJambi_LibraryUtilities.internal.nativeId(this), program, shader); } @QtUninvokable private native void glDetachShader_native_GLuint_GLuint(long __this__nativeId, int program, int shader); /** *

See QOpenGLFunctions::glDisable(GLenum)

*/ @QtUninvokable public final void glDisable(int cap){ glDisable_native_GLenum(QtJambi_LibraryUtilities.internal.nativeId(this), cap); } @QtUninvokable private native void glDisable_native_GLenum(long __this__nativeId, int cap); /** *

See QOpenGLFunctions::glDisableVertexAttribArray(GLuint)

*/ @QtUninvokable public final void glDisableVertexAttribArray(int index){ glDisableVertexAttribArray_native_GLuint(QtJambi_LibraryUtilities.internal.nativeId(this), index); } @QtUninvokable private native void glDisableVertexAttribArray_native_GLuint(long __this__nativeId, int index); /** *

See QOpenGLFunctions::glDrawArrays(GLenum,GLint,GLsizei)

*/ @QtUninvokable public final void glDrawArrays(int mode, int first, int count){ glDrawArrays_native_GLenum_GLint_GLsizei(QtJambi_LibraryUtilities.internal.nativeId(this), mode, first, count); } @QtUninvokable private native void glDrawArrays_native_GLenum_GLint_GLsizei(long __this__nativeId, int mode, int first, int count); /** *

See QOpenGLFunctions::glDrawElements(GLenum,GLsizei,GLenum,const GLvoid*)

*/ @QtUninvokable public final void glDrawElements(int mode, int count, int type, java.nio.@Nullable Buffer indices){ glDrawElements_native_GLenum_GLsizei_GLenum_const_GLvoid_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), mode, count, type, indices); } @QtUninvokable private native void glDrawElements_native_GLenum_GLsizei_GLenum_const_GLvoid_ptr(long __this__nativeId, int mode, int count, int type, java.nio.Buffer indices); /** *

See QOpenGLFunctions::glEnable(GLenum)

*/ @QtUninvokable public final void glEnable(int cap){ glEnable_native_GLenum(QtJambi_LibraryUtilities.internal.nativeId(this), cap); } @QtUninvokable private native void glEnable_native_GLenum(long __this__nativeId, int cap); /** *

See QOpenGLFunctions::glEnableVertexAttribArray(GLuint)

*/ @QtUninvokable public final void glEnableVertexAttribArray(int index){ glEnableVertexAttribArray_native_GLuint(QtJambi_LibraryUtilities.internal.nativeId(this), index); } @QtUninvokable private native void glEnableVertexAttribArray_native_GLuint(long __this__nativeId, int index); /** *

See QOpenGLFunctions::glFinish()

*/ @QtUninvokable public final void glFinish(){ glFinish_native(QtJambi_LibraryUtilities.internal.nativeId(this)); } @QtUninvokable private native void glFinish_native(long __this__nativeId); /** *

See QOpenGLFunctions::glFlush()

*/ @QtUninvokable public final void glFlush(){ glFlush_native(QtJambi_LibraryUtilities.internal.nativeId(this)); } @QtUninvokable private native void glFlush_native(long __this__nativeId); /** *

See QOpenGLFunctions::glFramebufferRenderbuffer(GLenum,GLenum,GLenum,GLuint)

*/ @QtUninvokable public final void glFramebufferRenderbuffer(int target, int attachment, int renderbuffertarget, int renderbuffer){ glFramebufferRenderbuffer_native_GLenum_GLenum_GLenum_GLuint(QtJambi_LibraryUtilities.internal.nativeId(this), target, attachment, renderbuffertarget, renderbuffer); } @QtUninvokable private native void glFramebufferRenderbuffer_native_GLenum_GLenum_GLenum_GLuint(long __this__nativeId, int target, int attachment, int renderbuffertarget, int renderbuffer); /** *

See QOpenGLFunctions::glFramebufferTexture2D(GLenum,GLenum,GLenum,GLuint,GLint)

*/ @QtUninvokable public final void glFramebufferTexture2D(int target, int attachment, int textarget, int texture, int level){ glFramebufferTexture2D_native_GLenum_GLenum_GLenum_GLuint_GLint(QtJambi_LibraryUtilities.internal.nativeId(this), target, attachment, textarget, texture, level); } @QtUninvokable private native void glFramebufferTexture2D_native_GLenum_GLenum_GLenum_GLuint_GLint(long __this__nativeId, int target, int attachment, int textarget, int texture, int level); /** *

See QOpenGLFunctions::glFrontFace(GLenum)

*/ @QtUninvokable public final void glFrontFace(int mode){ glFrontFace_native_GLenum(QtJambi_LibraryUtilities.internal.nativeId(this), mode); } @QtUninvokable private native void glFrontFace_native_GLenum(long __this__nativeId, int mode); /** *

See QOpenGLFunctions::glGenBuffers(GLsizei,GLuint*)

*/ @QtUninvokable public final void glGenBuffers(int n, java.nio.@Nullable IntBuffer buffers){ glGenBuffers_native_GLsizei_GLuint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), n, buffers); } @QtUninvokable private native void glGenBuffers_native_GLsizei_GLuint_ptr(long __this__nativeId, int n, java.nio.IntBuffer buffers); /** *

See QOpenGLFunctions::glGenFramebuffers(GLsizei,GLuint*)

*/ @QtUninvokable public final void glGenFramebuffers(int n, java.nio.@Nullable IntBuffer framebuffers){ glGenFramebuffers_native_GLsizei_GLuint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), n, framebuffers); } @QtUninvokable private native void glGenFramebuffers_native_GLsizei_GLuint_ptr(long __this__nativeId, int n, java.nio.IntBuffer framebuffers); /** *

See QOpenGLFunctions::glGenRenderbuffers(GLsizei,GLuint*)

*/ @QtUninvokable public final void glGenRenderbuffers(int n, java.nio.@Nullable IntBuffer renderbuffers){ glGenRenderbuffers_native_GLsizei_GLuint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), n, renderbuffers); } @QtUninvokable private native void glGenRenderbuffers_native_GLsizei_GLuint_ptr(long __this__nativeId, int n, java.nio.IntBuffer renderbuffers); /** *

See QOpenGLFunctions::glGenTextures(GLsizei,GLuint*)

*/ @QtUninvokable public final void glGenTextures(int n, java.nio.@Nullable IntBuffer textures){ glGenTextures_native_GLsizei_GLuint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), n, textures); } @QtUninvokable private native void glGenTextures_native_GLsizei_GLuint_ptr(long __this__nativeId, int n, java.nio.IntBuffer textures); /** *

See QOpenGLFunctions::glGenerateMipmap(GLenum)

*/ @QtUninvokable public final void glGenerateMipmap(int target){ glGenerateMipmap_native_GLenum(QtJambi_LibraryUtilities.internal.nativeId(this), target); } @QtUninvokable private native void glGenerateMipmap_native_GLenum(long __this__nativeId, int target); /** *

See QOpenGLFunctions::glGetActiveAttrib(GLuint,GLuint,GLsizei,GLsizei*,GLint*,GLenum*,char*)

*/ @QtUninvokable public final void glGetActiveAttrib(int program, int index, int bufsize, java.nio.@Nullable IntBuffer length, java.nio.@Nullable IntBuffer size, java.nio.@Nullable IntBuffer type, java.nio.@Nullable ByteBuffer name){ glGetActiveAttrib_native_GLuint_GLuint_GLsizei_GLsizei_ptr_GLint_ptr_GLenum_ptr_char_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), program, index, bufsize, length, size, type, name); } @QtUninvokable private native void glGetActiveAttrib_native_GLuint_GLuint_GLsizei_GLsizei_ptr_GLint_ptr_GLenum_ptr_char_ptr(long __this__nativeId, int program, int index, int bufsize, java.nio.IntBuffer length, java.nio.IntBuffer size, java.nio.IntBuffer type, java.nio.ByteBuffer name); /** *

See QOpenGLFunctions::glGetActiveUniform(GLuint,GLuint,GLsizei,GLsizei*,GLint*,GLenum*,char*)

*/ @QtUninvokable public final void glGetActiveUniform(int program, int index, int bufsize, java.nio.@Nullable IntBuffer length, java.nio.@Nullable IntBuffer size, java.nio.@Nullable IntBuffer type, java.nio.@Nullable ByteBuffer name){ glGetActiveUniform_native_GLuint_GLuint_GLsizei_GLsizei_ptr_GLint_ptr_GLenum_ptr_char_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), program, index, bufsize, length, size, type, name); } @QtUninvokable private native void glGetActiveUniform_native_GLuint_GLuint_GLsizei_GLsizei_ptr_GLint_ptr_GLenum_ptr_char_ptr(long __this__nativeId, int program, int index, int bufsize, java.nio.IntBuffer length, java.nio.IntBuffer size, java.nio.IntBuffer type, java.nio.ByteBuffer name); /** *

See QOpenGLFunctions::glGetAttachedShaders(GLuint,GLsizei,GLsizei*,GLuint*)

*/ @QtUninvokable public final void glGetAttachedShaders(int program, int maxcount, java.nio.@Nullable IntBuffer count, java.nio.@Nullable IntBuffer shaders){ glGetAttachedShaders_native_GLuint_GLsizei_GLsizei_ptr_GLuint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), program, maxcount, count, shaders); } @QtUninvokable private native void glGetAttachedShaders_native_GLuint_GLsizei_GLsizei_ptr_GLuint_ptr(long __this__nativeId, int program, int maxcount, java.nio.IntBuffer count, java.nio.IntBuffer shaders); /** *

See QOpenGLFunctions::glGetAttribLocation(GLuint,const char*)

*/ @QtUninvokable public final int glGetAttribLocation(int program, java.lang.@Nullable String name){ return glGetAttribLocation_native_GLuint_const_char_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), program, name); } @QtUninvokable private native int glGetAttribLocation_native_GLuint_const_char_ptr(long __this__nativeId, int program, java.lang.String name); /** *

See QOpenGLFunctions::glGetBooleanv(GLenum,GLboolean*)

*/ @QtUninvokable public final void glGetBooleanv(int pname, java.nio.@Nullable Buffer params){ glGetBooleanv_native_GLenum_GLboolean_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), pname, params); } @QtUninvokable private native void glGetBooleanv_native_GLenum_GLboolean_ptr(long __this__nativeId, int pname, java.nio.Buffer params); /** *

See QOpenGLFunctions::glGetBufferParameteriv(GLenum,GLenum,GLint*)

*/ @QtUninvokable public final void glGetBufferParameteriv(int target, int pname, java.nio.@Nullable IntBuffer params){ glGetBufferParameteriv_native_GLenum_GLenum_GLint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), target, pname, params); } @QtUninvokable private native void glGetBufferParameteriv_native_GLenum_GLenum_GLint_ptr(long __this__nativeId, int target, int pname, java.nio.IntBuffer params); /** *

See QOpenGLFunctions::glGetError()

*/ @QtUninvokable public final int glGetError(){ return glGetError_native(QtJambi_LibraryUtilities.internal.nativeId(this)); } @QtUninvokable private native int glGetError_native(long __this__nativeId); /** *

See QOpenGLFunctions::glGetFloatv(GLenum,GLfloat*)

*/ @QtUninvokable public final void glGetFloatv(int pname, java.nio.@Nullable FloatBuffer params){ glGetFloatv_native_GLenum_GLfloat_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), pname, params); } @QtUninvokable private native void glGetFloatv_native_GLenum_GLfloat_ptr(long __this__nativeId, int pname, java.nio.FloatBuffer params); /** *

See QOpenGLFunctions::glGetFramebufferAttachmentParameteriv(GLenum,GLenum,GLenum,GLint*)

*/ @QtUninvokable public final void glGetFramebufferAttachmentParameteriv(int target, int attachment, int pname, java.nio.@Nullable IntBuffer params){ glGetFramebufferAttachmentParameteriv_native_GLenum_GLenum_GLenum_GLint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), target, attachment, pname, params); } @QtUninvokable private native void glGetFramebufferAttachmentParameteriv_native_GLenum_GLenum_GLenum_GLint_ptr(long __this__nativeId, int target, int attachment, int pname, java.nio.IntBuffer params); /** *

See QOpenGLFunctions::glGetIntegerv(GLenum,GLint*)

*/ @QtUninvokable public final void glGetIntegerv(int pname, java.nio.@Nullable IntBuffer params){ glGetIntegerv_native_GLenum_GLint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), pname, params); } @QtUninvokable private native void glGetIntegerv_native_GLenum_GLint_ptr(long __this__nativeId, int pname, java.nio.IntBuffer params); /** *

See QOpenGLFunctions::glGetProgramInfoLog(GLuint,GLsizei,GLsizei*,char*)

*/ @QtUninvokable public final void glGetProgramInfoLog(int program, int bufsize, java.nio.@Nullable IntBuffer length, java.nio.@Nullable ByteBuffer infolog){ glGetProgramInfoLog_native_GLuint_GLsizei_GLsizei_ptr_char_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), program, bufsize, length, infolog); } @QtUninvokable private native void glGetProgramInfoLog_native_GLuint_GLsizei_GLsizei_ptr_char_ptr(long __this__nativeId, int program, int bufsize, java.nio.IntBuffer length, java.nio.ByteBuffer infolog); /** *

See QOpenGLFunctions::glGetProgramiv(GLuint,GLenum,GLint*)

*/ @QtUninvokable public final void glGetProgramiv(int program, int pname, java.nio.@Nullable IntBuffer params){ glGetProgramiv_native_GLuint_GLenum_GLint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), program, pname, params); } @QtUninvokable private native void glGetProgramiv_native_GLuint_GLenum_GLint_ptr(long __this__nativeId, int program, int pname, java.nio.IntBuffer params); /** *

See QOpenGLFunctions::glGetRenderbufferParameteriv(GLenum,GLenum,GLint*)

*/ @QtUninvokable public final void glGetRenderbufferParameteriv(int target, int pname, java.nio.@Nullable IntBuffer params){ glGetRenderbufferParameteriv_native_GLenum_GLenum_GLint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), target, pname, params); } @QtUninvokable private native void glGetRenderbufferParameteriv_native_GLenum_GLenum_GLint_ptr(long __this__nativeId, int target, int pname, java.nio.IntBuffer params); /** *

See QOpenGLFunctions::glGetShaderInfoLog(GLuint,GLsizei,GLsizei*,char*)

*/ @QtUninvokable public final void glGetShaderInfoLog(int shader, int bufsize, java.nio.@Nullable IntBuffer length, java.nio.@Nullable ByteBuffer infolog){ glGetShaderInfoLog_native_GLuint_GLsizei_GLsizei_ptr_char_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), shader, bufsize, length, infolog); } @QtUninvokable private native void glGetShaderInfoLog_native_GLuint_GLsizei_GLsizei_ptr_char_ptr(long __this__nativeId, int shader, int bufsize, java.nio.IntBuffer length, java.nio.ByteBuffer infolog); /** *

See QOpenGLFunctions::glGetShaderPrecisionFormat(GLenum,GLenum,GLint*,GLint*)

*/ @QtUninvokable public final void glGetShaderPrecisionFormat(int shadertype, int precisiontype, java.nio.@Nullable IntBuffer range, java.nio.@Nullable IntBuffer precision){ glGetShaderPrecisionFormat_native_GLenum_GLenum_GLint_ptr_GLint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), shadertype, precisiontype, range, precision); } @QtUninvokable private native void glGetShaderPrecisionFormat_native_GLenum_GLenum_GLint_ptr_GLint_ptr(long __this__nativeId, int shadertype, int precisiontype, java.nio.IntBuffer range, java.nio.IntBuffer precision); /** *

See QOpenGLFunctions::glGetShaderSource(GLuint,GLsizei,GLsizei*,char*)

*/ @QtUninvokable public final void glGetShaderSource(int shader, int bufsize, java.nio.@Nullable IntBuffer length, java.nio.@Nullable ByteBuffer source){ glGetShaderSource_native_GLuint_GLsizei_GLsizei_ptr_char_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), shader, bufsize, length, source); } @QtUninvokable private native void glGetShaderSource_native_GLuint_GLsizei_GLsizei_ptr_char_ptr(long __this__nativeId, int shader, int bufsize, java.nio.IntBuffer length, java.nio.ByteBuffer source); /** *

See QOpenGLFunctions::glGetShaderiv(GLuint,GLenum,GLint*)

*/ @QtUninvokable public final void glGetShaderiv(int shader, int pname, java.nio.@Nullable IntBuffer params){ glGetShaderiv_native_GLuint_GLenum_GLint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), shader, pname, params); } @QtUninvokable private native void glGetShaderiv_native_GLuint_GLenum_GLint_ptr(long __this__nativeId, int shader, int pname, java.nio.IntBuffer params); /** *

See QOpenGLFunctions::glGetString(GLenum)

*/ @QtUninvokable public final java.lang.@NonNull String glGetString(int name){ return glGetString_native_GLenum(QtJambi_LibraryUtilities.internal.nativeId(this), name); } @QtUninvokable private native java.lang.@NonNull String glGetString_native_GLenum(long __this__nativeId, int name); /** *

See QOpenGLFunctions::glGetTexParameterfv(GLenum,GLenum,GLfloat*)

*/ @QtUninvokable public final void glGetTexParameterfv(int target, int pname, java.nio.@Nullable FloatBuffer params){ glGetTexParameterfv_native_GLenum_GLenum_GLfloat_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), target, pname, params); } @QtUninvokable private native void glGetTexParameterfv_native_GLenum_GLenum_GLfloat_ptr(long __this__nativeId, int target, int pname, java.nio.FloatBuffer params); /** *

See QOpenGLFunctions::glGetTexParameteriv(GLenum,GLenum,GLint*)

*/ @QtUninvokable public final void glGetTexParameteriv(int target, int pname, java.nio.@Nullable IntBuffer params){ glGetTexParameteriv_native_GLenum_GLenum_GLint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), target, pname, params); } @QtUninvokable private native void glGetTexParameteriv_native_GLenum_GLenum_GLint_ptr(long __this__nativeId, int target, int pname, java.nio.IntBuffer params); /** *

See QOpenGLFunctions::glGetUniformLocation(GLuint,const char*)

*/ @QtUninvokable public final int glGetUniformLocation(int program, java.lang.@Nullable String name){ return glGetUniformLocation_native_GLuint_const_char_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), program, name); } @QtUninvokable private native int glGetUniformLocation_native_GLuint_const_char_ptr(long __this__nativeId, int program, java.lang.String name); /** *

See QOpenGLFunctions::glGetUniformfv(GLuint,GLint,GLfloat*)

*/ @QtUninvokable public final void glGetUniformfv(int program, int location, java.nio.@Nullable FloatBuffer params){ glGetUniformfv_native_GLuint_GLint_GLfloat_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), program, location, params); } @QtUninvokable private native void glGetUniformfv_native_GLuint_GLint_GLfloat_ptr(long __this__nativeId, int program, int location, java.nio.FloatBuffer params); /** *

See QOpenGLFunctions::glGetUniformiv(GLuint,GLint,GLint*)

*/ @QtUninvokable public final void glGetUniformiv(int program, int location, java.nio.@Nullable IntBuffer params){ glGetUniformiv_native_GLuint_GLint_GLint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), program, location, params); } @QtUninvokable private native void glGetUniformiv_native_GLuint_GLint_GLint_ptr(long __this__nativeId, int program, int location, java.nio.IntBuffer params); /** *

See QOpenGLFunctions::glGetVertexAttribPointerv(GLuint,GLenum,void**)

*/ @QtUninvokable public final void glGetVertexAttribPointerv(int index, int pname, java.nio.@Nullable Buffer[] pointer){ glGetVertexAttribPointerv_native_GLuint_GLenum_void_ptr_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), index, pname, pointer); } @QtUninvokable private native void glGetVertexAttribPointerv_native_GLuint_GLenum_void_ptr_ptr(long __this__nativeId, int index, int pname, java.nio.Buffer[] pointer); /** *

See QOpenGLFunctions::glGetVertexAttribfv(GLuint,GLenum,GLfloat*)

*/ @QtUninvokable public final void glGetVertexAttribfv(int index, int pname, java.nio.@Nullable FloatBuffer params){ glGetVertexAttribfv_native_GLuint_GLenum_GLfloat_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), index, pname, params); } @QtUninvokable private native void glGetVertexAttribfv_native_GLuint_GLenum_GLfloat_ptr(long __this__nativeId, int index, int pname, java.nio.FloatBuffer params); /** *

See QOpenGLFunctions::glGetVertexAttribiv(GLuint,GLenum,GLint*)

*/ @QtUninvokable public final void glGetVertexAttribiv(int index, int pname, java.nio.@Nullable IntBuffer params){ glGetVertexAttribiv_native_GLuint_GLenum_GLint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), index, pname, params); } @QtUninvokable private native void glGetVertexAttribiv_native_GLuint_GLenum_GLint_ptr(long __this__nativeId, int index, int pname, java.nio.IntBuffer params); /** *

See QOpenGLFunctions::glHint(GLenum,GLenum)

*/ @QtUninvokable public final void glHint(int target, int mode){ glHint_native_GLenum_GLenum(QtJambi_LibraryUtilities.internal.nativeId(this), target, mode); } @QtUninvokable private native void glHint_native_GLenum_GLenum(long __this__nativeId, int target, int mode); /** *

See QOpenGLFunctions::glIsBuffer(GLuint)

*/ @QtUninvokable public final boolean glIsBuffer(int buffer){ return glIsBuffer_native_GLuint(QtJambi_LibraryUtilities.internal.nativeId(this), buffer); } @QtUninvokable private native boolean glIsBuffer_native_GLuint(long __this__nativeId, int buffer); /** *

See QOpenGLFunctions::glIsEnabled(GLenum)

*/ @QtUninvokable public final boolean glIsEnabled(int cap){ return glIsEnabled_native_GLenum(QtJambi_LibraryUtilities.internal.nativeId(this), cap); } @QtUninvokable private native boolean glIsEnabled_native_GLenum(long __this__nativeId, int cap); /** *

See QOpenGLFunctions::glIsFramebuffer(GLuint)

*/ @QtUninvokable public final boolean glIsFramebuffer(int framebuffer){ return glIsFramebuffer_native_GLuint(QtJambi_LibraryUtilities.internal.nativeId(this), framebuffer); } @QtUninvokable private native boolean glIsFramebuffer_native_GLuint(long __this__nativeId, int framebuffer); /** *

See QOpenGLFunctions::glIsProgram(GLuint)

*/ @QtUninvokable public final boolean glIsProgram(int program){ return glIsProgram_native_GLuint(QtJambi_LibraryUtilities.internal.nativeId(this), program); } @QtUninvokable private native boolean glIsProgram_native_GLuint(long __this__nativeId, int program); /** *

See QOpenGLFunctions::glIsRenderbuffer(GLuint)

*/ @QtUninvokable public final boolean glIsRenderbuffer(int renderbuffer){ return glIsRenderbuffer_native_GLuint(QtJambi_LibraryUtilities.internal.nativeId(this), renderbuffer); } @QtUninvokable private native boolean glIsRenderbuffer_native_GLuint(long __this__nativeId, int renderbuffer); /** *

See QOpenGLFunctions::glIsShader(GLuint)

*/ @QtUninvokable public final boolean glIsShader(int shader){ return glIsShader_native_GLuint(QtJambi_LibraryUtilities.internal.nativeId(this), shader); } @QtUninvokable private native boolean glIsShader_native_GLuint(long __this__nativeId, int shader); /** *

See QOpenGLFunctions::glIsTexture(GLuint)

*/ @QtUninvokable public final boolean glIsTexture(int texture){ return glIsTexture_native_GLuint(QtJambi_LibraryUtilities.internal.nativeId(this), texture); } @QtUninvokable private native boolean glIsTexture_native_GLuint(long __this__nativeId, int texture); /** *

See QOpenGLFunctions::glLineWidth(GLfloat)

*/ @QtUninvokable public final void glLineWidth(float width){ glLineWidth_native_GLfloat(QtJambi_LibraryUtilities.internal.nativeId(this), width); } @QtUninvokable private native void glLineWidth_native_GLfloat(long __this__nativeId, float width); /** *

See QOpenGLFunctions::glLinkProgram(GLuint)

*/ @QtUninvokable public final void glLinkProgram(int program){ glLinkProgram_native_GLuint(QtJambi_LibraryUtilities.internal.nativeId(this), program); } @QtUninvokable private native void glLinkProgram_native_GLuint(long __this__nativeId, int program); /** *

See QOpenGLFunctions::glPixelStorei(GLenum,GLint)

*/ @QtUninvokable public final void glPixelStorei(int pname, int param){ glPixelStorei_native_GLenum_GLint(QtJambi_LibraryUtilities.internal.nativeId(this), pname, param); } @QtUninvokable private native void glPixelStorei_native_GLenum_GLint(long __this__nativeId, int pname, int param); /** *

See QOpenGLFunctions::glPolygonOffset(GLfloat,GLfloat)

*/ @QtUninvokable public final void glPolygonOffset(float factor, float units){ glPolygonOffset_native_GLfloat_GLfloat(QtJambi_LibraryUtilities.internal.nativeId(this), factor, units); } @QtUninvokable private native void glPolygonOffset_native_GLfloat_GLfloat(long __this__nativeId, float factor, float units); /** *

See QOpenGLFunctions::glReadPixels(GLint,GLint,GLsizei,GLsizei,GLenum,GLenum,GLvoid*)

*/ @QtUninvokable public final void glReadPixels(int x, int y, int width, int height, int format, int type, java.nio.@Nullable Buffer pixels){ glReadPixels_native_GLint_GLint_GLsizei_GLsizei_GLenum_GLenum_GLvoid_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), x, y, width, height, format, type, pixels); } @QtUninvokable private native void glReadPixels_native_GLint_GLint_GLsizei_GLsizei_GLenum_GLenum_GLvoid_ptr(long __this__nativeId, int x, int y, int width, int height, int format, int type, java.nio.Buffer pixels); /** *

See QOpenGLFunctions::glReleaseShaderCompiler()

*/ @QtUninvokable public final void glReleaseShaderCompiler(){ glReleaseShaderCompiler_native(QtJambi_LibraryUtilities.internal.nativeId(this)); } @QtUninvokable private native void glReleaseShaderCompiler_native(long __this__nativeId); /** *

See QOpenGLFunctions::glRenderbufferStorage(GLenum,GLenum,GLsizei,GLsizei)

*/ @QtUninvokable public final void glRenderbufferStorage(int target, int internalformat, int width, int height){ glRenderbufferStorage_native_GLenum_GLenum_GLsizei_GLsizei(QtJambi_LibraryUtilities.internal.nativeId(this), target, internalformat, width, height); } @QtUninvokable private native void glRenderbufferStorage_native_GLenum_GLenum_GLsizei_GLsizei(long __this__nativeId, int target, int internalformat, int width, int height); /** *

See QOpenGLFunctions::glSampleCoverage(GLclampf,GLboolean)

*/ @QtUninvokable public final void glSampleCoverage(float value, boolean invert){ glSampleCoverage_native_GLclampf_GLboolean(QtJambi_LibraryUtilities.internal.nativeId(this), value, invert); } @QtUninvokable private native void glSampleCoverage_native_GLclampf_GLboolean(long __this__nativeId, float value, boolean invert); /** *

See QOpenGLFunctions::glScissor(GLint,GLint,GLsizei,GLsizei)

*/ @QtUninvokable public final void glScissor(int x, int y, int width, int height){ glScissor_native_GLint_GLint_GLsizei_GLsizei(QtJambi_LibraryUtilities.internal.nativeId(this), x, y, width, height); } @QtUninvokable private native void glScissor_native_GLint_GLint_GLsizei_GLsizei(long __this__nativeId, int x, int y, int width, int height); /** *

See QOpenGLFunctions::glShaderBinary(GLint,const GLuint*,GLenum,const void*,GLint)

*/ @QtUninvokable public final void glShaderBinary(int n, java.nio.@Nullable IntBuffer shaders, int binaryformat, java.nio.@Nullable Buffer binary, int length){ glShaderBinary_native_GLint_const_GLuint_ptr_GLenum_const_void_ptr_GLint(QtJambi_LibraryUtilities.internal.nativeId(this), n, shaders, binaryformat, binary, length); } @QtUninvokable private native void glShaderBinary_native_GLint_const_GLuint_ptr_GLenum_const_void_ptr_GLint(long __this__nativeId, int n, java.nio.IntBuffer shaders, int binaryformat, java.nio.Buffer binary, int length); /** *

See QOpenGLFunctions::glShaderSource(GLuint,GLsizei,const char**,const GLint*)

*/ @QtUninvokable public final void glShaderSource(int shader, java.lang.String[] string){ glShaderSource_native_GLuint_GLsizei_const_char_ptr_ptr_const_GLint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), shader, string); } @QtUninvokable private native void glShaderSource_native_GLuint_GLsizei_const_char_ptr_ptr_const_GLint_ptr(long __this__nativeId, int shader, java.lang.String[] string); /** *

See QOpenGLFunctions::glStencilFunc(GLenum,GLint,GLuint)

*/ @QtUninvokable public final void glStencilFunc(int func, int ref, int mask){ glStencilFunc_native_GLenum_GLint_GLuint(QtJambi_LibraryUtilities.internal.nativeId(this), func, ref, mask); } @QtUninvokable private native void glStencilFunc_native_GLenum_GLint_GLuint(long __this__nativeId, int func, int ref, int mask); /** *

See QOpenGLFunctions::glStencilFuncSeparate(GLenum,GLenum,GLint,GLuint)

*/ @QtUninvokable public final void glStencilFuncSeparate(int face, int func, int ref, int mask){ glStencilFuncSeparate_native_GLenum_GLenum_GLint_GLuint(QtJambi_LibraryUtilities.internal.nativeId(this), face, func, ref, mask); } @QtUninvokable private native void glStencilFuncSeparate_native_GLenum_GLenum_GLint_GLuint(long __this__nativeId, int face, int func, int ref, int mask); /** *

See QOpenGLFunctions::glStencilMask(GLuint)

*/ @QtUninvokable public final void glStencilMask(int mask){ glStencilMask_native_GLuint(QtJambi_LibraryUtilities.internal.nativeId(this), mask); } @QtUninvokable private native void glStencilMask_native_GLuint(long __this__nativeId, int mask); /** *

See QOpenGLFunctions::glStencilMaskSeparate(GLenum,GLuint)

*/ @QtUninvokable public final void glStencilMaskSeparate(int face, int mask){ glStencilMaskSeparate_native_GLenum_GLuint(QtJambi_LibraryUtilities.internal.nativeId(this), face, mask); } @QtUninvokable private native void glStencilMaskSeparate_native_GLenum_GLuint(long __this__nativeId, int face, int mask); /** *

See QOpenGLFunctions::glStencilOp(GLenum,GLenum,GLenum)

*/ @QtUninvokable public final void glStencilOp(int fail, int zfail, int zpass){ glStencilOp_native_GLenum_GLenum_GLenum(QtJambi_LibraryUtilities.internal.nativeId(this), fail, zfail, zpass); } @QtUninvokable private native void glStencilOp_native_GLenum_GLenum_GLenum(long __this__nativeId, int fail, int zfail, int zpass); /** *

See QOpenGLFunctions::glStencilOpSeparate(GLenum,GLenum,GLenum,GLenum)

*/ @QtUninvokable public final void glStencilOpSeparate(int face, int fail, int zfail, int zpass){ glStencilOpSeparate_native_GLenum_GLenum_GLenum_GLenum(QtJambi_LibraryUtilities.internal.nativeId(this), face, fail, zfail, zpass); } @QtUninvokable private native void glStencilOpSeparate_native_GLenum_GLenum_GLenum_GLenum(long __this__nativeId, int face, int fail, int zfail, int zpass); /** *

See QOpenGLFunctions::glTexImage2D(GLenum,GLint,GLint,GLsizei,GLsizei,GLint,GLenum,GLenum,const GLvoid*)

*/ @QtUninvokable public final void glTexImage2D(int target, int level, int internalformat, int width, int height, int border, int format, int type, java.nio.@Nullable Buffer pixels){ glTexImage2D_native_GLenum_GLint_GLint_GLsizei_GLsizei_GLint_GLenum_GLenum_const_GLvoid_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), target, level, internalformat, width, height, border, format, type, pixels); } @QtUninvokable private native void glTexImage2D_native_GLenum_GLint_GLint_GLsizei_GLsizei_GLint_GLenum_GLenum_const_GLvoid_ptr(long __this__nativeId, int target, int level, int internalformat, int width, int height, int border, int format, int type, java.nio.Buffer pixels); /** *

See QOpenGLFunctions::glTexParameterf(GLenum,GLenum,GLfloat)

*/ @QtUninvokable public final void glTexParameterf(int target, int pname, float param){ glTexParameterf_native_GLenum_GLenum_GLfloat(QtJambi_LibraryUtilities.internal.nativeId(this), target, pname, param); } @QtUninvokable private native void glTexParameterf_native_GLenum_GLenum_GLfloat(long __this__nativeId, int target, int pname, float param); /** *

See QOpenGLFunctions::glTexParameterfv(GLenum,GLenum,const GLfloat*)

*/ @QtUninvokable public final void glTexParameterfv(int target, int pname, java.nio.@Nullable FloatBuffer params){ glTexParameterfv_native_GLenum_GLenum_const_GLfloat_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), target, pname, params); } @QtUninvokable private native void glTexParameterfv_native_GLenum_GLenum_const_GLfloat_ptr(long __this__nativeId, int target, int pname, java.nio.FloatBuffer params); /** *

See QOpenGLFunctions::glTexParameteri(GLenum,GLenum,GLint)

*/ @QtUninvokable public final void glTexParameteri(int target, int pname, int param){ glTexParameteri_native_GLenum_GLenum_GLint(QtJambi_LibraryUtilities.internal.nativeId(this), target, pname, param); } @QtUninvokable private native void glTexParameteri_native_GLenum_GLenum_GLint(long __this__nativeId, int target, int pname, int param); /** *

See QOpenGLFunctions::glTexParameteriv(GLenum,GLenum,const GLint*)

*/ @QtUninvokable public final void glTexParameteriv(int target, int pname, java.nio.@Nullable IntBuffer params){ glTexParameteriv_native_GLenum_GLenum_const_GLint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), target, pname, params); } @QtUninvokable private native void glTexParameteriv_native_GLenum_GLenum_const_GLint_ptr(long __this__nativeId, int target, int pname, java.nio.IntBuffer params); /** *

See QOpenGLFunctions::glTexSubImage2D(GLenum,GLint,GLint,GLint,GLsizei,GLsizei,GLenum,GLenum,const GLvoid*)

*/ @QtUninvokable public final void glTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, java.nio.@Nullable Buffer pixels){ glTexSubImage2D_native_GLenum_GLint_GLint_GLint_GLsizei_GLsizei_GLenum_GLenum_const_GLvoid_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), target, level, xoffset, yoffset, width, height, format, type, pixels); } @QtUninvokable private native void glTexSubImage2D_native_GLenum_GLint_GLint_GLint_GLsizei_GLsizei_GLenum_GLenum_const_GLvoid_ptr(long __this__nativeId, int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, java.nio.Buffer pixels); /** *

See QOpenGLFunctions::glUniform1f(GLint,GLfloat)

*/ @QtUninvokable public final void glUniform1f(int location, float x){ glUniform1f_native_GLint_GLfloat(QtJambi_LibraryUtilities.internal.nativeId(this), location, x); } @QtUninvokable private native void glUniform1f_native_GLint_GLfloat(long __this__nativeId, int location, float x); /** *

See QOpenGLFunctions::glUniform1fv(GLint,GLsizei,const GLfloat*)

*/ @QtUninvokable public final void glUniform1fv(int location, int count, java.nio.@Nullable FloatBuffer v){ glUniform1fv_native_GLint_GLsizei_const_GLfloat_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), location, count, v); } @QtUninvokable private native void glUniform1fv_native_GLint_GLsizei_const_GLfloat_ptr(long __this__nativeId, int location, int count, java.nio.FloatBuffer v); /** *

See QOpenGLFunctions::glUniform1i(GLint,GLint)

*/ @QtUninvokable public final void glUniform1i(int location, int x){ glUniform1i_native_GLint_GLint(QtJambi_LibraryUtilities.internal.nativeId(this), location, x); } @QtUninvokable private native void glUniform1i_native_GLint_GLint(long __this__nativeId, int location, int x); /** *

See QOpenGLFunctions::glUniform1iv(GLint,GLsizei,const GLint*)

*/ @QtUninvokable public final void glUniform1iv(int location, int count, java.nio.@Nullable IntBuffer v){ glUniform1iv_native_GLint_GLsizei_const_GLint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), location, count, v); } @QtUninvokable private native void glUniform1iv_native_GLint_GLsizei_const_GLint_ptr(long __this__nativeId, int location, int count, java.nio.IntBuffer v); /** *

See QOpenGLFunctions::glUniform2f(GLint,GLfloat,GLfloat)

*/ @QtUninvokable public final void glUniform2f(int location, float x, float y){ glUniform2f_native_GLint_GLfloat_GLfloat(QtJambi_LibraryUtilities.internal.nativeId(this), location, x, y); } @QtUninvokable private native void glUniform2f_native_GLint_GLfloat_GLfloat(long __this__nativeId, int location, float x, float y); /** *

See QOpenGLFunctions::glUniform2fv(GLint,GLsizei,const GLfloat*)

*/ @QtUninvokable public final void glUniform2fv(int location, int count, java.nio.@Nullable FloatBuffer v){ glUniform2fv_native_GLint_GLsizei_const_GLfloat_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), location, count, v); } @QtUninvokable private native void glUniform2fv_native_GLint_GLsizei_const_GLfloat_ptr(long __this__nativeId, int location, int count, java.nio.FloatBuffer v); /** *

See QOpenGLFunctions::glUniform2i(GLint,GLint,GLint)

*/ @QtUninvokable public final void glUniform2i(int location, int x, int y){ glUniform2i_native_GLint_GLint_GLint(QtJambi_LibraryUtilities.internal.nativeId(this), location, x, y); } @QtUninvokable private native void glUniform2i_native_GLint_GLint_GLint(long __this__nativeId, int location, int x, int y); /** *

See QOpenGLFunctions::glUniform2iv(GLint,GLsizei,const GLint*)

*/ @QtUninvokable public final void glUniform2iv(int location, int count, java.nio.@Nullable IntBuffer v){ glUniform2iv_native_GLint_GLsizei_const_GLint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), location, count, v); } @QtUninvokable private native void glUniform2iv_native_GLint_GLsizei_const_GLint_ptr(long __this__nativeId, int location, int count, java.nio.IntBuffer v); /** *

See QOpenGLFunctions::glUniform3f(GLint,GLfloat,GLfloat,GLfloat)

*/ @QtUninvokable public final void glUniform3f(int location, float x, float y, float z){ glUniform3f_native_GLint_GLfloat_GLfloat_GLfloat(QtJambi_LibraryUtilities.internal.nativeId(this), location, x, y, z); } @QtUninvokable private native void glUniform3f_native_GLint_GLfloat_GLfloat_GLfloat(long __this__nativeId, int location, float x, float y, float z); /** *

See QOpenGLFunctions::glUniform3fv(GLint,GLsizei,const GLfloat*)

*/ @QtUninvokable public final void glUniform3fv(int location, int count, java.nio.@Nullable FloatBuffer v){ glUniform3fv_native_GLint_GLsizei_const_GLfloat_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), location, count, v); } @QtUninvokable private native void glUniform3fv_native_GLint_GLsizei_const_GLfloat_ptr(long __this__nativeId, int location, int count, java.nio.FloatBuffer v); /** *

See QOpenGLFunctions::glUniform3i(GLint,GLint,GLint,GLint)

*/ @QtUninvokable public final void glUniform3i(int location, int x, int y, int z){ glUniform3i_native_GLint_GLint_GLint_GLint(QtJambi_LibraryUtilities.internal.nativeId(this), location, x, y, z); } @QtUninvokable private native void glUniform3i_native_GLint_GLint_GLint_GLint(long __this__nativeId, int location, int x, int y, int z); /** *

See QOpenGLFunctions::glUniform3iv(GLint,GLsizei,const GLint*)

*/ @QtUninvokable public final void glUniform3iv(int location, int count, java.nio.@Nullable IntBuffer v){ glUniform3iv_native_GLint_GLsizei_const_GLint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), location, count, v); } @QtUninvokable private native void glUniform3iv_native_GLint_GLsizei_const_GLint_ptr(long __this__nativeId, int location, int count, java.nio.IntBuffer v); /** *

See QOpenGLFunctions::glUniform4f(GLint,GLfloat,GLfloat,GLfloat,GLfloat)

*/ @QtUninvokable public final void glUniform4f(int location, float x, float y, float z, float w){ glUniform4f_native_GLint_GLfloat_GLfloat_GLfloat_GLfloat(QtJambi_LibraryUtilities.internal.nativeId(this), location, x, y, z, w); } @QtUninvokable private native void glUniform4f_native_GLint_GLfloat_GLfloat_GLfloat_GLfloat(long __this__nativeId, int location, float x, float y, float z, float w); /** *

See QOpenGLFunctions::glUniform4fv(GLint,GLsizei,const GLfloat*)

*/ @QtUninvokable public final void glUniform4fv(int location, int count, java.nio.@Nullable FloatBuffer v){ glUniform4fv_native_GLint_GLsizei_const_GLfloat_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), location, count, v); } @QtUninvokable private native void glUniform4fv_native_GLint_GLsizei_const_GLfloat_ptr(long __this__nativeId, int location, int count, java.nio.FloatBuffer v); /** *

See QOpenGLFunctions::glUniform4i(GLint,GLint,GLint,GLint,GLint)

*/ @QtUninvokable public final void glUniform4i(int location, int x, int y, int z, int w){ glUniform4i_native_GLint_GLint_GLint_GLint_GLint(QtJambi_LibraryUtilities.internal.nativeId(this), location, x, y, z, w); } @QtUninvokable private native void glUniform4i_native_GLint_GLint_GLint_GLint_GLint(long __this__nativeId, int location, int x, int y, int z, int w); /** *

See QOpenGLFunctions::glUniform4iv(GLint,GLsizei,const GLint*)

*/ @QtUninvokable public final void glUniform4iv(int location, int count, java.nio.@Nullable IntBuffer v){ glUniform4iv_native_GLint_GLsizei_const_GLint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), location, count, v); } @QtUninvokable private native void glUniform4iv_native_GLint_GLsizei_const_GLint_ptr(long __this__nativeId, int location, int count, java.nio.IntBuffer v); /** *

See QOpenGLFunctions::glUniformMatrix2fv(GLint,GLsizei,GLboolean,const GLfloat*)

*/ @QtUninvokable public final void glUniformMatrix2fv(int location, int count, boolean transpose, java.nio.@Nullable FloatBuffer value){ glUniformMatrix2fv_native_GLint_GLsizei_GLboolean_const_GLfloat_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), location, count, transpose, value); } @QtUninvokable private native void glUniformMatrix2fv_native_GLint_GLsizei_GLboolean_const_GLfloat_ptr(long __this__nativeId, int location, int count, boolean transpose, java.nio.FloatBuffer value); /** *

See QOpenGLFunctions::glUniformMatrix3fv(GLint,GLsizei,GLboolean,const GLfloat*)

*/ @QtUninvokable public final void glUniformMatrix3fv(int location, int count, boolean transpose, java.nio.@Nullable FloatBuffer value){ glUniformMatrix3fv_native_GLint_GLsizei_GLboolean_const_GLfloat_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), location, count, transpose, value); } @QtUninvokable private native void glUniformMatrix3fv_native_GLint_GLsizei_GLboolean_const_GLfloat_ptr(long __this__nativeId, int location, int count, boolean transpose, java.nio.FloatBuffer value); /** *

See QOpenGLFunctions::glUniformMatrix4fv(GLint,GLsizei,GLboolean,const GLfloat*)

*/ @QtUninvokable public final void glUniformMatrix4fv(int location, int count, boolean transpose, java.nio.@Nullable FloatBuffer value){ glUniformMatrix4fv_native_GLint_GLsizei_GLboolean_const_GLfloat_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), location, count, transpose, value); } @QtUninvokable private native void glUniformMatrix4fv_native_GLint_GLsizei_GLboolean_const_GLfloat_ptr(long __this__nativeId, int location, int count, boolean transpose, java.nio.FloatBuffer value); /** *

See QOpenGLFunctions::glUseProgram(GLuint)

*/ @QtUninvokable public final void glUseProgram(int program){ glUseProgram_native_GLuint(QtJambi_LibraryUtilities.internal.nativeId(this), program); } @QtUninvokable private native void glUseProgram_native_GLuint(long __this__nativeId, int program); /** *

See QOpenGLFunctions::glValidateProgram(GLuint)

*/ @QtUninvokable public final void glValidateProgram(int program){ glValidateProgram_native_GLuint(QtJambi_LibraryUtilities.internal.nativeId(this), program); } @QtUninvokable private native void glValidateProgram_native_GLuint(long __this__nativeId, int program); /** *

See QOpenGLFunctions::glVertexAttrib1f(GLuint,GLfloat)

*/ @QtUninvokable public final void glVertexAttrib1f(int indx, float x){ glVertexAttrib1f_native_GLuint_GLfloat(QtJambi_LibraryUtilities.internal.nativeId(this), indx, x); } @QtUninvokable private native void glVertexAttrib1f_native_GLuint_GLfloat(long __this__nativeId, int indx, float x); /** *

See QOpenGLFunctions::glVertexAttrib1fv(GLuint,const GLfloat*)

*/ @QtUninvokable public final void glVertexAttrib1fv(int indx, java.nio.@Nullable FloatBuffer values){ glVertexAttrib1fv_native_GLuint_const_GLfloat_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), indx, values); } @QtUninvokable private native void glVertexAttrib1fv_native_GLuint_const_GLfloat_ptr(long __this__nativeId, int indx, java.nio.FloatBuffer values); /** *

See QOpenGLFunctions::glVertexAttrib2f(GLuint,GLfloat,GLfloat)

*/ @QtUninvokable public final void glVertexAttrib2f(int indx, float x, float y){ glVertexAttrib2f_native_GLuint_GLfloat_GLfloat(QtJambi_LibraryUtilities.internal.nativeId(this), indx, x, y); } @QtUninvokable private native void glVertexAttrib2f_native_GLuint_GLfloat_GLfloat(long __this__nativeId, int indx, float x, float y); /** *

See QOpenGLFunctions::glVertexAttrib2fv(GLuint,const GLfloat*)

*/ @QtUninvokable public final void glVertexAttrib2fv(int indx, java.nio.@Nullable FloatBuffer values){ glVertexAttrib2fv_native_GLuint_const_GLfloat_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), indx, values); } @QtUninvokable private native void glVertexAttrib2fv_native_GLuint_const_GLfloat_ptr(long __this__nativeId, int indx, java.nio.FloatBuffer values); /** *

See QOpenGLFunctions::glVertexAttrib3f(GLuint,GLfloat,GLfloat,GLfloat)

*/ @QtUninvokable public final void glVertexAttrib3f(int indx, float x, float y, float z){ glVertexAttrib3f_native_GLuint_GLfloat_GLfloat_GLfloat(QtJambi_LibraryUtilities.internal.nativeId(this), indx, x, y, z); } @QtUninvokable private native void glVertexAttrib3f_native_GLuint_GLfloat_GLfloat_GLfloat(long __this__nativeId, int indx, float x, float y, float z); /** *

See QOpenGLFunctions::glVertexAttrib3fv(GLuint,const GLfloat*)

*/ @QtUninvokable public final void glVertexAttrib3fv(int indx, java.nio.@Nullable FloatBuffer values){ glVertexAttrib3fv_native_GLuint_const_GLfloat_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), indx, values); } @QtUninvokable private native void glVertexAttrib3fv_native_GLuint_const_GLfloat_ptr(long __this__nativeId, int indx, java.nio.FloatBuffer values); /** *

See QOpenGLFunctions::glVertexAttrib4f(GLuint,GLfloat,GLfloat,GLfloat,GLfloat)

*/ @QtUninvokable public final void glVertexAttrib4f(int indx, float x, float y, float z, float w){ glVertexAttrib4f_native_GLuint_GLfloat_GLfloat_GLfloat_GLfloat(QtJambi_LibraryUtilities.internal.nativeId(this), indx, x, y, z, w); } @QtUninvokable private native void glVertexAttrib4f_native_GLuint_GLfloat_GLfloat_GLfloat_GLfloat(long __this__nativeId, int indx, float x, float y, float z, float w); /** *

See QOpenGLFunctions::glVertexAttrib4fv(GLuint,const GLfloat*)

*/ @QtUninvokable public final void glVertexAttrib4fv(int indx, java.nio.@Nullable FloatBuffer values){ glVertexAttrib4fv_native_GLuint_const_GLfloat_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), indx, values); } @QtUninvokable private native void glVertexAttrib4fv_native_GLuint_const_GLfloat_ptr(long __this__nativeId, int indx, java.nio.FloatBuffer values); /** *

See QOpenGLFunctions::glVertexAttribPointer(GLuint,GLint,GLenum,GLboolean,GLsizei,const void*)

*/ @QtUninvokable public final void glVertexAttribPointer(int indx, int size, int type, boolean normalized, int stride, java.nio.@Nullable Buffer ptr){ glVertexAttribPointer_native_GLuint_GLint_GLenum_GLboolean_GLsizei_const_void_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), indx, size, type, normalized, stride, ptr); } @QtUninvokable private native void glVertexAttribPointer_native_GLuint_GLint_GLenum_GLboolean_GLsizei_const_void_ptr(long __this__nativeId, int indx, int size, int type, boolean normalized, int stride, java.nio.Buffer ptr); /** *

See QOpenGLFunctions::glViewport(GLint,GLint,GLsizei,GLsizei)

*/ @QtUninvokable public final void glViewport(int x, int y, int width, int height){ glViewport_native_GLint_GLint_GLsizei_GLsizei(QtJambi_LibraryUtilities.internal.nativeId(this), x, y, width, height); } @QtUninvokable private native void glViewport_native_GLint_GLint_GLsizei_GLsizei(long __this__nativeId, int x, int y, int width, int height); /** *

See QOpenGLFunctions::hasOpenGLFeature(QOpenGLFunctions::OpenGLFeature)const

*/ @QtUninvokable public final boolean hasOpenGLFeature(io.qt.gui.QOpenGLFunctions.@NonNull OpenGLFeature feature){ return hasOpenGLFeature_native_QOpenGLFunctions_OpenGLFeature_constfct(QtJambi_LibraryUtilities.internal.nativeId(this), feature.value()); } @QtUninvokable private native boolean hasOpenGLFeature_native_QOpenGLFunctions_OpenGLFeature_constfct(long __this__nativeId, int feature); /** *

See QOpenGLFunctions::initializeOpenGLFunctions()

*/ @QtUninvokable public final void initializeOpenGLFunctions(){ initializeOpenGLFunctions_native(QtJambi_LibraryUtilities.internal.nativeId(this)); } @QtUninvokable private native void initializeOpenGLFunctions_native(long __this__nativeId); /** *

See QOpenGLFunctions::openGLFeatures()const

*/ @QtUninvokable public final io.qt.gui.QOpenGLFunctions.@NonNull OpenGLFeatures openGLFeatures(){ return new io.qt.gui.QOpenGLFunctions.OpenGLFeatures(openGLFeatures_native_constfct(QtJambi_LibraryUtilities.internal.nativeId(this))); } @QtUninvokable private native int openGLFeatures_native_constfct(long __this__nativeId); /** * Constructor for internal use only. * @param p expected to be null. * @hidden */ @NativeAccess protected QOpenGLFunctions(QPrivateConstructor p) { super(p); } /** *

Creates and returns a copy of this object.

See QOpenGLFunctions::QOpenGLFunctions(QOpenGLFunctions)

*/ @QtUninvokable @Override public QOpenGLFunctions clone() { return clone_native(QtJambi_LibraryUtilities.internal.nativeId(this)); } private static native QOpenGLFunctions clone_native(long __this_nativeId); }




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