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package io.qt.gui;
import io.qt.*;
/**
* Cross-platform access to the OpenGL ES 2.0 API
* Java wrapper for Qt class QOpenGLFunctions
*/
public class QOpenGLFunctions extends QtObject
implements java.lang.Cloneable
{
static {
QtJambi_LibraryUtilities.initialize();
}
/**
* Java wrapper for Qt enum QOpenGLFunctions::OpenGLFeature
*
* @see OpenGLFeatures
*/
public enum OpenGLFeature implements QtFlagEnumerator {
/**
* Representing QOpenGLFunctions:: Multitexture
*/
Multitexture(1),
/**
* Representing QOpenGLFunctions:: Shaders
*/
Shaders(2),
/**
* Representing QOpenGLFunctions:: Buffers
*/
Buffers(4),
/**
* Representing QOpenGLFunctions:: Framebuffers
*/
Framebuffers(8),
/**
* Representing QOpenGLFunctions:: BlendColor
*/
BlendColor(16),
/**
* Representing QOpenGLFunctions:: BlendEquation
*/
BlendEquation(32),
/**
* Representing QOpenGLFunctions:: BlendEquationSeparate
*/
BlendEquationSeparate(64),
/**
* Representing QOpenGLFunctions:: BlendFuncSeparate
*/
BlendFuncSeparate(128),
/**
* Representing QOpenGLFunctions:: BlendSubtract
*/
BlendSubtract(256),
/**
* Representing QOpenGLFunctions:: CompressedTextures
*/
CompressedTextures(512),
/**
* Representing QOpenGLFunctions:: Multisample
*/
Multisample(1024),
/**
* Representing QOpenGLFunctions:: StencilSeparate
*/
StencilSeparate(2048),
/**
* Representing QOpenGLFunctions:: NPOTTextures
*/
NPOTTextures(4096),
/**
* Representing QOpenGLFunctions:: NPOTTextureRepeat
*/
NPOTTextureRepeat(8192),
/**
* Representing QOpenGLFunctions:: FixedFunctionPipeline
*/
FixedFunctionPipeline(16384),
/**
* Representing QOpenGLFunctions:: TextureRGFormats
*/
TextureRGFormats(32768),
/**
* Representing QOpenGLFunctions:: MultipleRenderTargets
*/
MultipleRenderTargets(65536),
/**
* Representing QOpenGLFunctions:: BlendEquationAdvanced
*/
BlendEquationAdvanced(131072);
static {
QtJambi_LibraryUtilities.initialize();
}
private OpenGLFeature(int value) {
this.value = value;
}
/**
* {@inheritDoc}
*/
@Override
public int value() {
return value;
}
/**
* Create a QFlags of the enum entry.
* @return QFlags
*/
@Override
public @NonNull OpenGLFeatures asFlags() {
return new OpenGLFeatures(value);
}
/**
* Combines this entry with other enum entry.
* @param e enum entry
* @return new flag
*/
public @NonNull OpenGLFeatures combined(@NonNull OpenGLFeature e) {
return asFlags().setFlag(e, true);
}
/**
* Excludes other enum entry from a flag of this entry.
* @param e enum entry
* @return new flag
*/
public @NonNull OpenGLFeatures cleared(@NonNull OpenGLFeature e) {
return asFlags().setFlag(e, false);
}
/**
* Creates a new {@link OpenGLFeatures} from the entries.
* @param values entries
* @return new flag
*/
public static @NonNull OpenGLFeatures flags(@Nullable OpenGLFeature @NonNull... values) {
return new OpenGLFeatures(values);
}
/**
* Returns the corresponding enum entry for the given value.
* @param value
* @return enum entry
*/
public static @NonNull OpenGLFeature resolve(int value) {
switch (value) {
case 1: return Multitexture;
case 2: return Shaders;
case 4: return Buffers;
case 8: return Framebuffers;
case 16: return BlendColor;
case 32: return BlendEquation;
case 64: return BlendEquationSeparate;
case 128: return BlendFuncSeparate;
case 256: return BlendSubtract;
case 512: return CompressedTextures;
case 1024: return Multisample;
case 2048: return StencilSeparate;
case 4096: return NPOTTextures;
case 8192: return NPOTTextureRepeat;
case 16384: return FixedFunctionPipeline;
case 32768: return TextureRGFormats;
case 65536: return MultipleRenderTargets;
case 131072: return BlendEquationAdvanced;
default: throw new QNoSuchEnumValueException(value);
}
}
private final int value;
}
/**
* {@link QFlags} type for enum {@link OpenGLFeature}
*/
public static final class OpenGLFeatures extends QFlags implements Comparable {
private static final long serialVersionUID = 0x1ba753bec9dc801eL;
static {
QtJambi_LibraryUtilities.initialize();
}
/**
* Creates a new OpenGLFeatures where the flags in args
are set.
* @param args enum entries
*/
public OpenGLFeatures(@Nullable OpenGLFeature @NonNull... args){
super(args);
}
/**
* Creates a new OpenGLFeatures with given value
.
* @param value
*/
public OpenGLFeatures(int value) {
super(value);
}
/**
* Combines this flags with enum entry.
* @param e enum entry
* @return new OpenGLFeatures
*/
@Override
public final @NonNull OpenGLFeatures combined(@StrictNonNull OpenGLFeature e){
return new OpenGLFeatures(value() | e.value());
}
/**
* Sets the flag e
* @param e enum entry
* @return this
*/
@Override
public final @NonNull OpenGLFeatures setFlag(@Nullable OpenGLFeature e){
return setFlag(e, true);
}
/**
* Sets or clears the flag flag
* @param e enum entry
* @param on set (true) or clear (false)
* @return this
*/
@Override
public final @NonNull OpenGLFeatures setFlag(@Nullable OpenGLFeature e, boolean on){
if (on) {
setValue(value() | e.value());
}else {
setValue(value() & ~e.value());
}
return this;
}
/**
* Returns an array of flag objects represented by this OpenGLFeatures.
* @return array of enum entries
*/
@Override
public final @NonNull OpenGLFeature @NonNull[] flags(){
return super.flags(OpenGLFeature.values());
}
/**
* {@inheritDoc}
*/
@Override
public final @NonNull OpenGLFeatures clone(){
return new OpenGLFeatures(value());
}
/**
* {@inheritDoc}
*/
@Override
public final int compareTo(@StrictNonNull OpenGLFeatures other){
return Integer.compare(value(), other.value());
}
}
/**
* See QOpenGLFunctions:: QOpenGLFunctions()
*/
public QOpenGLFunctions(){
super((QPrivateConstructor)null);
initialize_native(this);
}
private native static void initialize_native(QOpenGLFunctions instance);
/**
* See QOpenGLFunctions:: QOpenGLFunctions(QOpenGLContext*)
*/
public QOpenGLFunctions(io.qt.gui.@Nullable QOpenGLContext context){
super((QPrivateConstructor)null);
initialize_native(this, context);
}
private native static void initialize_native(QOpenGLFunctions instance, io.qt.gui.QOpenGLContext context);
/**
* See QOpenGLFunctions:: QOpenGLFunctions(QOpenGLFunctions)
*/
public QOpenGLFunctions(io.qt.gui.@StrictNonNull QOpenGLFunctions other){
super((QPrivateConstructor)null);
java.util.Objects.requireNonNull(other, "Argument 'other': null not expected.");
initialize_native(this, other);
}
private native static void initialize_native(QOpenGLFunctions instance, io.qt.gui.QOpenGLFunctions other);
/**
* See QOpenGLFunctions:: glActiveTexture(GLenum)
*/
@QtUninvokable
public final void glActiveTexture(int texture){
glActiveTexture_native_GLenum(QtJambi_LibraryUtilities.internal.nativeId(this), texture);
}
@QtUninvokable
private native void glActiveTexture_native_GLenum(long __this__nativeId, int texture);
/**
* See QOpenGLFunctions:: glAttachShader(GLuint, GLuint)
*/
@QtUninvokable
public final void glAttachShader(int program, int shader){
glAttachShader_native_GLuint_GLuint(QtJambi_LibraryUtilities.internal.nativeId(this), program, shader);
}
@QtUninvokable
private native void glAttachShader_native_GLuint_GLuint(long __this__nativeId, int program, int shader);
/**
* See QOpenGLFunctions:: glBindAttribLocation(GLuint, GLuint, const char*)
*/
@QtUninvokable
public final void glBindAttribLocation(int program, int index, java.lang.@Nullable String name){
glBindAttribLocation_native_GLuint_GLuint_const_char_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), program, index, name);
}
@QtUninvokable
private native void glBindAttribLocation_native_GLuint_GLuint_const_char_ptr(long __this__nativeId, int program, int index, java.lang.String name);
/**
* See QOpenGLFunctions:: glBindBuffer(GLenum, GLuint)
*/
@QtUninvokable
public final void glBindBuffer(int target, int buffer){
glBindBuffer_native_GLenum_GLuint(QtJambi_LibraryUtilities.internal.nativeId(this), target, buffer);
}
@QtUninvokable
private native void glBindBuffer_native_GLenum_GLuint(long __this__nativeId, int target, int buffer);
/**
* See QOpenGLFunctions:: glBindFramebuffer(GLenum, GLuint)
*/
@QtUninvokable
public final void glBindFramebuffer(int target, int framebuffer){
glBindFramebuffer_native_GLenum_GLuint(QtJambi_LibraryUtilities.internal.nativeId(this), target, framebuffer);
}
@QtUninvokable
private native void glBindFramebuffer_native_GLenum_GLuint(long __this__nativeId, int target, int framebuffer);
/**
* See QOpenGLFunctions:: glBindRenderbuffer(GLenum, GLuint)
*/
@QtUninvokable
public final void glBindRenderbuffer(int target, int renderbuffer){
glBindRenderbuffer_native_GLenum_GLuint(QtJambi_LibraryUtilities.internal.nativeId(this), target, renderbuffer);
}
@QtUninvokable
private native void glBindRenderbuffer_native_GLenum_GLuint(long __this__nativeId, int target, int renderbuffer);
/**
* See QOpenGLFunctions:: glBindTexture(GLenum, GLuint)
*/
@QtUninvokable
public final void glBindTexture(int target, int texture){
glBindTexture_native_GLenum_GLuint(QtJambi_LibraryUtilities.internal.nativeId(this), target, texture);
}
@QtUninvokable
private native void glBindTexture_native_GLenum_GLuint(long __this__nativeId, int target, int texture);
/**
* See QOpenGLFunctions:: glBlendColor(GLclampf, GLclampf, GLclampf, GLclampf)
*/
@QtUninvokable
public final void glBlendColor(float red, float green, float blue, float alpha){
glBlendColor_native_GLclampf_GLclampf_GLclampf_GLclampf(QtJambi_LibraryUtilities.internal.nativeId(this), red, green, blue, alpha);
}
@QtUninvokable
private native void glBlendColor_native_GLclampf_GLclampf_GLclampf_GLclampf(long __this__nativeId, float red, float green, float blue, float alpha);
/**
* See QOpenGLFunctions:: glBlendEquation(GLenum)
*/
@QtUninvokable
public final void glBlendEquation(int mode){
glBlendEquation_native_GLenum(QtJambi_LibraryUtilities.internal.nativeId(this), mode);
}
@QtUninvokable
private native void glBlendEquation_native_GLenum(long __this__nativeId, int mode);
/**
* See QOpenGLFunctions:: glBlendEquationSeparate(GLenum, GLenum)
*/
@QtUninvokable
public final void glBlendEquationSeparate(int modeRGB, int modeAlpha){
glBlendEquationSeparate_native_GLenum_GLenum(QtJambi_LibraryUtilities.internal.nativeId(this), modeRGB, modeAlpha);
}
@QtUninvokable
private native void glBlendEquationSeparate_native_GLenum_GLenum(long __this__nativeId, int modeRGB, int modeAlpha);
/**
* See QOpenGLFunctions:: glBlendFunc(GLenum, GLenum)
*/
@QtUninvokable
public final void glBlendFunc(int sfactor, int dfactor){
glBlendFunc_native_GLenum_GLenum(QtJambi_LibraryUtilities.internal.nativeId(this), sfactor, dfactor);
}
@QtUninvokable
private native void glBlendFunc_native_GLenum_GLenum(long __this__nativeId, int sfactor, int dfactor);
/**
* See QOpenGLFunctions:: glBlendFuncSeparate(GLenum, GLenum, GLenum, GLenum)
*/
@QtUninvokable
public final void glBlendFuncSeparate(int srcRGB, int dstRGB, int srcAlpha, int dstAlpha){
glBlendFuncSeparate_native_GLenum_GLenum_GLenum_GLenum(QtJambi_LibraryUtilities.internal.nativeId(this), srcRGB, dstRGB, srcAlpha, dstAlpha);
}
@QtUninvokable
private native void glBlendFuncSeparate_native_GLenum_GLenum_GLenum_GLenum(long __this__nativeId, int srcRGB, int dstRGB, int srcAlpha, int dstAlpha);
/**
* See QOpenGLFunctions:: glBufferData(GLenum, qopengl_GLsizeiptr, const void*, GLenum)
*/
@QtUninvokable
public final void glBufferData(int target, long size, java.nio.@Nullable Buffer data, int usage){
glBufferData_native_GLenum_qopengl_GLsizeiptr_const_void_ptr_GLenum(QtJambi_LibraryUtilities.internal.nativeId(this), target, size, data, usage);
}
@QtUninvokable
private native void glBufferData_native_GLenum_qopengl_GLsizeiptr_const_void_ptr_GLenum(long __this__nativeId, int target, long size, java.nio.Buffer data, int usage);
/**
* See QOpenGLFunctions:: glBufferSubData(GLenum, qopengl_GLintptr, qopengl_GLsizeiptr, const void*)
*/
@QtUninvokable
public final void glBufferSubData(int target, long offset, long size, java.nio.@Nullable Buffer data){
glBufferSubData_native_GLenum_qopengl_GLintptr_qopengl_GLsizeiptr_const_void_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), target, offset, size, data);
}
@QtUninvokable
private native void glBufferSubData_native_GLenum_qopengl_GLintptr_qopengl_GLsizeiptr_const_void_ptr(long __this__nativeId, int target, long offset, long size, java.nio.Buffer data);
/**
* See QOpenGLFunctions:: glCheckFramebufferStatus(GLenum)
*/
@QtUninvokable
public final int glCheckFramebufferStatus(int target){
return glCheckFramebufferStatus_native_GLenum(QtJambi_LibraryUtilities.internal.nativeId(this), target);
}
@QtUninvokable
private native int glCheckFramebufferStatus_native_GLenum(long __this__nativeId, int target);
/**
* See QOpenGLFunctions:: glClear(GLbitfield)
*/
@QtUninvokable
public final void glClear(int mask){
glClear_native_GLbitfield(QtJambi_LibraryUtilities.internal.nativeId(this), mask);
}
@QtUninvokable
private native void glClear_native_GLbitfield(long __this__nativeId, int mask);
/**
* See QOpenGLFunctions:: glClearColor(GLclampf, GLclampf, GLclampf, GLclampf)
*/
@QtUninvokable
public final void glClearColor(float red, float green, float blue, float alpha){
glClearColor_native_GLclampf_GLclampf_GLclampf_GLclampf(QtJambi_LibraryUtilities.internal.nativeId(this), red, green, blue, alpha);
}
@QtUninvokable
private native void glClearColor_native_GLclampf_GLclampf_GLclampf_GLclampf(long __this__nativeId, float red, float green, float blue, float alpha);
/**
* See QOpenGLFunctions:: glClearDepthf(GLclampf)
*/
@QtUninvokable
public final void glClearDepthf(float depth){
glClearDepthf_native_GLclampf(QtJambi_LibraryUtilities.internal.nativeId(this), depth);
}
@QtUninvokable
private native void glClearDepthf_native_GLclampf(long __this__nativeId, float depth);
/**
* See QOpenGLFunctions:: glClearStencil(GLint)
*/
@QtUninvokable
public final void glClearStencil(int s){
glClearStencil_native_GLint(QtJambi_LibraryUtilities.internal.nativeId(this), s);
}
@QtUninvokable
private native void glClearStencil_native_GLint(long __this__nativeId, int s);
/**
* See QOpenGLFunctions:: glColorMask(GLboolean, GLboolean, GLboolean, GLboolean)
*/
@QtUninvokable
public final void glColorMask(boolean red, boolean green, boolean blue, boolean alpha){
glColorMask_native_GLboolean_GLboolean_GLboolean_GLboolean(QtJambi_LibraryUtilities.internal.nativeId(this), red, green, blue, alpha);
}
@QtUninvokable
private native void glColorMask_native_GLboolean_GLboolean_GLboolean_GLboolean(long __this__nativeId, boolean red, boolean green, boolean blue, boolean alpha);
/**
* See QOpenGLFunctions:: glCompileShader(GLuint)
*/
@QtUninvokable
public final void glCompileShader(int shader){
glCompileShader_native_GLuint(QtJambi_LibraryUtilities.internal.nativeId(this), shader);
}
@QtUninvokable
private native void glCompileShader_native_GLuint(long __this__nativeId, int shader);
/**
*
*/
@QtUninvokable
public final void glCompressedTexImage2D(int target, int level, int internalformat, int width, int height, int border, int imageSize, java.nio.@Nullable Buffer data){
glCompressedTexImage2D_native_GLenum_GLint_GLenum_GLsizei_GLsizei_GLint_GLsizei_const_void_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), target, level, internalformat, width, height, border, imageSize, data);
}
@QtUninvokable
private native void glCompressedTexImage2D_native_GLenum_GLint_GLenum_GLsizei_GLsizei_GLint_GLsizei_const_void_ptr(long __this__nativeId, int target, int level, int internalformat, int width, int height, int border, int imageSize, java.nio.Buffer data);
/**
*
*/
@QtUninvokable
public final void glCompressedTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, java.nio.@Nullable Buffer data){
glCompressedTexSubImage2D_native_GLenum_GLint_GLint_GLint_GLsizei_GLsizei_GLenum_GLsizei_const_void_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), target, level, xoffset, yoffset, width, height, format, imageSize, data);
}
@QtUninvokable
private native void glCompressedTexSubImage2D_native_GLenum_GLint_GLint_GLint_GLsizei_GLsizei_GLenum_GLsizei_const_void_ptr(long __this__nativeId, int target, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, java.nio.Buffer data);
/**
* See QOpenGLFunctions:: glCopyTexImage2D(GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint)
*/
@QtUninvokable
public final void glCopyTexImage2D(int target, int level, int internalformat, int x, int y, int width, int height, int border){
glCopyTexImage2D_native_GLenum_GLint_GLenum_GLint_GLint_GLsizei_GLsizei_GLint(QtJambi_LibraryUtilities.internal.nativeId(this), target, level, internalformat, x, y, width, height, border);
}
@QtUninvokable
private native void glCopyTexImage2D_native_GLenum_GLint_GLenum_GLint_GLint_GLsizei_GLsizei_GLint(long __this__nativeId, int target, int level, int internalformat, int x, int y, int width, int height, int border);
/**
* See QOpenGLFunctions:: glCopyTexSubImage2D(GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei)
*/
@QtUninvokable
public final void glCopyTexSubImage2D(int target, int level, int xoffset, int yoffset, int x, int y, int width, int height){
glCopyTexSubImage2D_native_GLenum_GLint_GLint_GLint_GLint_GLint_GLsizei_GLsizei(QtJambi_LibraryUtilities.internal.nativeId(this), target, level, xoffset, yoffset, x, y, width, height);
}
@QtUninvokable
private native void glCopyTexSubImage2D_native_GLenum_GLint_GLint_GLint_GLint_GLint_GLsizei_GLsizei(long __this__nativeId, int target, int level, int xoffset, int yoffset, int x, int y, int width, int height);
/**
* See QOpenGLFunctions:: glCreateProgram()
*/
@QtUninvokable
public final int glCreateProgram(){
return glCreateProgram_native(QtJambi_LibraryUtilities.internal.nativeId(this));
}
@QtUninvokable
private native int glCreateProgram_native(long __this__nativeId);
/**
* See QOpenGLFunctions:: glCreateShader(GLenum)
*/
@QtUninvokable
public final int glCreateShader(int type){
return glCreateShader_native_GLenum(QtJambi_LibraryUtilities.internal.nativeId(this), type);
}
@QtUninvokable
private native int glCreateShader_native_GLenum(long __this__nativeId, int type);
/**
* See QOpenGLFunctions:: glCullFace(GLenum)
*/
@QtUninvokable
public final void glCullFace(int mode){
glCullFace_native_GLenum(QtJambi_LibraryUtilities.internal.nativeId(this), mode);
}
@QtUninvokable
private native void glCullFace_native_GLenum(long __this__nativeId, int mode);
/**
* See QOpenGLFunctions:: glDeleteBuffers(GLsizei, const GLuint*)
*/
@QtUninvokable
public final void glDeleteBuffers(int n, java.nio.@Nullable IntBuffer buffers){
glDeleteBuffers_native_GLsizei_const_GLuint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), n, buffers);
}
@QtUninvokable
private native void glDeleteBuffers_native_GLsizei_const_GLuint_ptr(long __this__nativeId, int n, java.nio.IntBuffer buffers);
/**
* See QOpenGLFunctions:: glDeleteFramebuffers(GLsizei, const GLuint*)
*/
@QtUninvokable
public final void glDeleteFramebuffers(int n, java.nio.@Nullable IntBuffer framebuffers){
glDeleteFramebuffers_native_GLsizei_const_GLuint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), n, framebuffers);
}
@QtUninvokable
private native void glDeleteFramebuffers_native_GLsizei_const_GLuint_ptr(long __this__nativeId, int n, java.nio.IntBuffer framebuffers);
/**
* See QOpenGLFunctions:: glDeleteProgram(GLuint)
*/
@QtUninvokable
public final void glDeleteProgram(int program){
glDeleteProgram_native_GLuint(QtJambi_LibraryUtilities.internal.nativeId(this), program);
}
@QtUninvokable
private native void glDeleteProgram_native_GLuint(long __this__nativeId, int program);
/**
* See QOpenGLFunctions:: glDeleteRenderbuffers(GLsizei, const GLuint*)
*/
@QtUninvokable
public final void glDeleteRenderbuffers(int n, java.nio.@Nullable IntBuffer renderbuffers){
glDeleteRenderbuffers_native_GLsizei_const_GLuint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), n, renderbuffers);
}
@QtUninvokable
private native void glDeleteRenderbuffers_native_GLsizei_const_GLuint_ptr(long __this__nativeId, int n, java.nio.IntBuffer renderbuffers);
/**
* See QOpenGLFunctions:: glDeleteShader(GLuint)
*/
@QtUninvokable
public final void glDeleteShader(int shader){
glDeleteShader_native_GLuint(QtJambi_LibraryUtilities.internal.nativeId(this), shader);
}
@QtUninvokable
private native void glDeleteShader_native_GLuint(long __this__nativeId, int shader);
/**
* See QOpenGLFunctions:: glDeleteTextures(GLsizei, const GLuint*)
*/
@QtUninvokable
public final void glDeleteTextures(int n, java.nio.@Nullable IntBuffer textures){
glDeleteTextures_native_GLsizei_const_GLuint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), n, textures);
}
@QtUninvokable
private native void glDeleteTextures_native_GLsizei_const_GLuint_ptr(long __this__nativeId, int n, java.nio.IntBuffer textures);
/**
* See QOpenGLFunctions:: glDepthFunc(GLenum)
*/
@QtUninvokable
public final void glDepthFunc(int func){
glDepthFunc_native_GLenum(QtJambi_LibraryUtilities.internal.nativeId(this), func);
}
@QtUninvokable
private native void glDepthFunc_native_GLenum(long __this__nativeId, int func);
/**
* See QOpenGLFunctions:: glDepthMask(GLboolean)
*/
@QtUninvokable
public final void glDepthMask(boolean flag){
glDepthMask_native_GLboolean(QtJambi_LibraryUtilities.internal.nativeId(this), flag);
}
@QtUninvokable
private native void glDepthMask_native_GLboolean(long __this__nativeId, boolean flag);
/**
* See QOpenGLFunctions:: glDepthRangef(GLclampf, GLclampf)
*/
@QtUninvokable
public final void glDepthRangef(float zNear, float zFar){
glDepthRangef_native_GLclampf_GLclampf(QtJambi_LibraryUtilities.internal.nativeId(this), zNear, zFar);
}
@QtUninvokable
private native void glDepthRangef_native_GLclampf_GLclampf(long __this__nativeId, float zNear, float zFar);
/**
* See QOpenGLFunctions:: glDetachShader(GLuint, GLuint)
*/
@QtUninvokable
public final void glDetachShader(int program, int shader){
glDetachShader_native_GLuint_GLuint(QtJambi_LibraryUtilities.internal.nativeId(this), program, shader);
}
@QtUninvokable
private native void glDetachShader_native_GLuint_GLuint(long __this__nativeId, int program, int shader);
/**
* See QOpenGLFunctions:: glDisable(GLenum)
*/
@QtUninvokable
public final void glDisable(int cap){
glDisable_native_GLenum(QtJambi_LibraryUtilities.internal.nativeId(this), cap);
}
@QtUninvokable
private native void glDisable_native_GLenum(long __this__nativeId, int cap);
/**
* See QOpenGLFunctions:: glDisableVertexAttribArray(GLuint)
*/
@QtUninvokable
public final void glDisableVertexAttribArray(int index){
glDisableVertexAttribArray_native_GLuint(QtJambi_LibraryUtilities.internal.nativeId(this), index);
}
@QtUninvokable
private native void glDisableVertexAttribArray_native_GLuint(long __this__nativeId, int index);
/**
* See QOpenGLFunctions:: glDrawArrays(GLenum, GLint, GLsizei)
*/
@QtUninvokable
public final void glDrawArrays(int mode, int first, int count){
glDrawArrays_native_GLenum_GLint_GLsizei(QtJambi_LibraryUtilities.internal.nativeId(this), mode, first, count);
}
@QtUninvokable
private native void glDrawArrays_native_GLenum_GLint_GLsizei(long __this__nativeId, int mode, int first, int count);
/**
* See QOpenGLFunctions:: glDrawElements(GLenum, GLsizei, GLenum, const GLvoid*)
*/
@QtUninvokable
public final void glDrawElements(int mode, int count, int type, java.nio.@Nullable Buffer indices){
glDrawElements_native_GLenum_GLsizei_GLenum_const_GLvoid_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), mode, count, type, indices);
}
@QtUninvokable
private native void glDrawElements_native_GLenum_GLsizei_GLenum_const_GLvoid_ptr(long __this__nativeId, int mode, int count, int type, java.nio.Buffer indices);
/**
* See QOpenGLFunctions:: glEnable(GLenum)
*/
@QtUninvokable
public final void glEnable(int cap){
glEnable_native_GLenum(QtJambi_LibraryUtilities.internal.nativeId(this), cap);
}
@QtUninvokable
private native void glEnable_native_GLenum(long __this__nativeId, int cap);
/**
* See QOpenGLFunctions:: glEnableVertexAttribArray(GLuint)
*/
@QtUninvokable
public final void glEnableVertexAttribArray(int index){
glEnableVertexAttribArray_native_GLuint(QtJambi_LibraryUtilities.internal.nativeId(this), index);
}
@QtUninvokable
private native void glEnableVertexAttribArray_native_GLuint(long __this__nativeId, int index);
/**
* See QOpenGLFunctions:: glFinish()
*/
@QtUninvokable
public final void glFinish(){
glFinish_native(QtJambi_LibraryUtilities.internal.nativeId(this));
}
@QtUninvokable
private native void glFinish_native(long __this__nativeId);
/**
* See QOpenGLFunctions:: glFlush()
*/
@QtUninvokable
public final void glFlush(){
glFlush_native(QtJambi_LibraryUtilities.internal.nativeId(this));
}
@QtUninvokable
private native void glFlush_native(long __this__nativeId);
/**
* See QOpenGLFunctions:: glFramebufferRenderbuffer(GLenum, GLenum, GLenum, GLuint)
*/
@QtUninvokable
public final void glFramebufferRenderbuffer(int target, int attachment, int renderbuffertarget, int renderbuffer){
glFramebufferRenderbuffer_native_GLenum_GLenum_GLenum_GLuint(QtJambi_LibraryUtilities.internal.nativeId(this), target, attachment, renderbuffertarget, renderbuffer);
}
@QtUninvokable
private native void glFramebufferRenderbuffer_native_GLenum_GLenum_GLenum_GLuint(long __this__nativeId, int target, int attachment, int renderbuffertarget, int renderbuffer);
/**
* See QOpenGLFunctions:: glFramebufferTexture2D(GLenum, GLenum, GLenum, GLuint, GLint)
*/
@QtUninvokable
public final void glFramebufferTexture2D(int target, int attachment, int textarget, int texture, int level){
glFramebufferTexture2D_native_GLenum_GLenum_GLenum_GLuint_GLint(QtJambi_LibraryUtilities.internal.nativeId(this), target, attachment, textarget, texture, level);
}
@QtUninvokable
private native void glFramebufferTexture2D_native_GLenum_GLenum_GLenum_GLuint_GLint(long __this__nativeId, int target, int attachment, int textarget, int texture, int level);
/**
* See QOpenGLFunctions:: glFrontFace(GLenum)
*/
@QtUninvokable
public final void glFrontFace(int mode){
glFrontFace_native_GLenum(QtJambi_LibraryUtilities.internal.nativeId(this), mode);
}
@QtUninvokable
private native void glFrontFace_native_GLenum(long __this__nativeId, int mode);
/**
* See QOpenGLFunctions:: glGenBuffers(GLsizei, GLuint*)
*/
@QtUninvokable
public final void glGenBuffers(int n, java.nio.@Nullable IntBuffer buffers){
glGenBuffers_native_GLsizei_GLuint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), n, buffers);
}
@QtUninvokable
private native void glGenBuffers_native_GLsizei_GLuint_ptr(long __this__nativeId, int n, java.nio.IntBuffer buffers);
/**
* See QOpenGLFunctions:: glGenFramebuffers(GLsizei, GLuint*)
*/
@QtUninvokable
public final void glGenFramebuffers(int n, java.nio.@Nullable IntBuffer framebuffers){
glGenFramebuffers_native_GLsizei_GLuint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), n, framebuffers);
}
@QtUninvokable
private native void glGenFramebuffers_native_GLsizei_GLuint_ptr(long __this__nativeId, int n, java.nio.IntBuffer framebuffers);
/**
* See QOpenGLFunctions:: glGenRenderbuffers(GLsizei, GLuint*)
*/
@QtUninvokable
public final void glGenRenderbuffers(int n, java.nio.@Nullable IntBuffer renderbuffers){
glGenRenderbuffers_native_GLsizei_GLuint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), n, renderbuffers);
}
@QtUninvokable
private native void glGenRenderbuffers_native_GLsizei_GLuint_ptr(long __this__nativeId, int n, java.nio.IntBuffer renderbuffers);
/**
* See QOpenGLFunctions:: glGenTextures(GLsizei, GLuint*)
*/
@QtUninvokable
public final void glGenTextures(int n, java.nio.@Nullable IntBuffer textures){
glGenTextures_native_GLsizei_GLuint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), n, textures);
}
@QtUninvokable
private native void glGenTextures_native_GLsizei_GLuint_ptr(long __this__nativeId, int n, java.nio.IntBuffer textures);
/**
* See QOpenGLFunctions:: glGenerateMipmap(GLenum)
*/
@QtUninvokable
public final void glGenerateMipmap(int target){
glGenerateMipmap_native_GLenum(QtJambi_LibraryUtilities.internal.nativeId(this), target);
}
@QtUninvokable
private native void glGenerateMipmap_native_GLenum(long __this__nativeId, int target);
/**
* See QOpenGLFunctions:: glGetActiveAttrib(GLuint, GLuint, GLsizei, GLsizei*, GLint*, GLenum*, char*)
*/
@QtUninvokable
public final void glGetActiveAttrib(int program, int index, int bufsize, java.nio.@Nullable IntBuffer length, java.nio.@Nullable IntBuffer size, java.nio.@Nullable IntBuffer type, java.nio.@Nullable ByteBuffer name){
glGetActiveAttrib_native_GLuint_GLuint_GLsizei_GLsizei_ptr_GLint_ptr_GLenum_ptr_char_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), program, index, bufsize, length, size, type, name);
}
@QtUninvokable
private native void glGetActiveAttrib_native_GLuint_GLuint_GLsizei_GLsizei_ptr_GLint_ptr_GLenum_ptr_char_ptr(long __this__nativeId, int program, int index, int bufsize, java.nio.IntBuffer length, java.nio.IntBuffer size, java.nio.IntBuffer type, java.nio.ByteBuffer name);
/**
* See QOpenGLFunctions:: glGetActiveUniform(GLuint, GLuint, GLsizei, GLsizei*, GLint*, GLenum*, char*)
*/
@QtUninvokable
public final void glGetActiveUniform(int program, int index, int bufsize, java.nio.@Nullable IntBuffer length, java.nio.@Nullable IntBuffer size, java.nio.@Nullable IntBuffer type, java.nio.@Nullable ByteBuffer name){
glGetActiveUniform_native_GLuint_GLuint_GLsizei_GLsizei_ptr_GLint_ptr_GLenum_ptr_char_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), program, index, bufsize, length, size, type, name);
}
@QtUninvokable
private native void glGetActiveUniform_native_GLuint_GLuint_GLsizei_GLsizei_ptr_GLint_ptr_GLenum_ptr_char_ptr(long __this__nativeId, int program, int index, int bufsize, java.nio.IntBuffer length, java.nio.IntBuffer size, java.nio.IntBuffer type, java.nio.ByteBuffer name);
/**
* See QOpenGLFunctions:: glGetAttachedShaders(GLuint, GLsizei, GLsizei*, GLuint*)
*/
@QtUninvokable
public final void glGetAttachedShaders(int program, int maxcount, java.nio.@Nullable IntBuffer count, java.nio.@Nullable IntBuffer shaders){
glGetAttachedShaders_native_GLuint_GLsizei_GLsizei_ptr_GLuint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), program, maxcount, count, shaders);
}
@QtUninvokable
private native void glGetAttachedShaders_native_GLuint_GLsizei_GLsizei_ptr_GLuint_ptr(long __this__nativeId, int program, int maxcount, java.nio.IntBuffer count, java.nio.IntBuffer shaders);
/**
* See QOpenGLFunctions:: glGetAttribLocation(GLuint, const char*)
*/
@QtUninvokable
public final int glGetAttribLocation(int program, java.lang.@Nullable String name){
return glGetAttribLocation_native_GLuint_const_char_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), program, name);
}
@QtUninvokable
private native int glGetAttribLocation_native_GLuint_const_char_ptr(long __this__nativeId, int program, java.lang.String name);
/**
* See QOpenGLFunctions:: glGetBooleanv(GLenum, GLboolean*)
*/
@QtUninvokable
public final void glGetBooleanv(int pname, java.nio.@Nullable Buffer params){
glGetBooleanv_native_GLenum_GLboolean_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), pname, params);
}
@QtUninvokable
private native void glGetBooleanv_native_GLenum_GLboolean_ptr(long __this__nativeId, int pname, java.nio.Buffer params);
/**
* See QOpenGLFunctions:: glGetBufferParameteriv(GLenum, GLenum, GLint*)
*/
@QtUninvokable
public final void glGetBufferParameteriv(int target, int pname, java.nio.@Nullable IntBuffer params){
glGetBufferParameteriv_native_GLenum_GLenum_GLint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), target, pname, params);
}
@QtUninvokable
private native void glGetBufferParameteriv_native_GLenum_GLenum_GLint_ptr(long __this__nativeId, int target, int pname, java.nio.IntBuffer params);
/**
* See QOpenGLFunctions:: glGetError()
*/
@QtUninvokable
public final int glGetError(){
return glGetError_native(QtJambi_LibraryUtilities.internal.nativeId(this));
}
@QtUninvokable
private native int glGetError_native(long __this__nativeId);
/**
* See QOpenGLFunctions:: glGetFloatv(GLenum, GLfloat*)
*/
@QtUninvokable
public final void glGetFloatv(int pname, java.nio.@Nullable FloatBuffer params){
glGetFloatv_native_GLenum_GLfloat_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), pname, params);
}
@QtUninvokable
private native void glGetFloatv_native_GLenum_GLfloat_ptr(long __this__nativeId, int pname, java.nio.FloatBuffer params);
/**
* See QOpenGLFunctions:: glGetFramebufferAttachmentParameteriv(GLenum, GLenum, GLenum, GLint*)
*/
@QtUninvokable
public final void glGetFramebufferAttachmentParameteriv(int target, int attachment, int pname, java.nio.@Nullable IntBuffer params){
glGetFramebufferAttachmentParameteriv_native_GLenum_GLenum_GLenum_GLint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), target, attachment, pname, params);
}
@QtUninvokable
private native void glGetFramebufferAttachmentParameteriv_native_GLenum_GLenum_GLenum_GLint_ptr(long __this__nativeId, int target, int attachment, int pname, java.nio.IntBuffer params);
/**
* See QOpenGLFunctions:: glGetIntegerv(GLenum, GLint*)
*/
@QtUninvokable
public final void glGetIntegerv(int pname, java.nio.@Nullable IntBuffer params){
glGetIntegerv_native_GLenum_GLint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), pname, params);
}
@QtUninvokable
private native void glGetIntegerv_native_GLenum_GLint_ptr(long __this__nativeId, int pname, java.nio.IntBuffer params);
/**
* See QOpenGLFunctions:: glGetProgramInfoLog(GLuint, GLsizei, GLsizei*, char*)
*/
@QtUninvokable
public final void glGetProgramInfoLog(int program, int bufsize, java.nio.@Nullable IntBuffer length, java.nio.@Nullable ByteBuffer infolog){
glGetProgramInfoLog_native_GLuint_GLsizei_GLsizei_ptr_char_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), program, bufsize, length, infolog);
}
@QtUninvokable
private native void glGetProgramInfoLog_native_GLuint_GLsizei_GLsizei_ptr_char_ptr(long __this__nativeId, int program, int bufsize, java.nio.IntBuffer length, java.nio.ByteBuffer infolog);
/**
* See QOpenGLFunctions:: glGetProgramiv(GLuint, GLenum, GLint*)
*/
@QtUninvokable
public final void glGetProgramiv(int program, int pname, java.nio.@Nullable IntBuffer params){
glGetProgramiv_native_GLuint_GLenum_GLint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), program, pname, params);
}
@QtUninvokable
private native void glGetProgramiv_native_GLuint_GLenum_GLint_ptr(long __this__nativeId, int program, int pname, java.nio.IntBuffer params);
/**
* See QOpenGLFunctions:: glGetRenderbufferParameteriv(GLenum, GLenum, GLint*)
*/
@QtUninvokable
public final void glGetRenderbufferParameteriv(int target, int pname, java.nio.@Nullable IntBuffer params){
glGetRenderbufferParameteriv_native_GLenum_GLenum_GLint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), target, pname, params);
}
@QtUninvokable
private native void glGetRenderbufferParameteriv_native_GLenum_GLenum_GLint_ptr(long __this__nativeId, int target, int pname, java.nio.IntBuffer params);
/**
* See QOpenGLFunctions:: glGetShaderInfoLog(GLuint, GLsizei, GLsizei*, char*)
*/
@QtUninvokable
public final void glGetShaderInfoLog(int shader, int bufsize, java.nio.@Nullable IntBuffer length, java.nio.@Nullable ByteBuffer infolog){
glGetShaderInfoLog_native_GLuint_GLsizei_GLsizei_ptr_char_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), shader, bufsize, length, infolog);
}
@QtUninvokable
private native void glGetShaderInfoLog_native_GLuint_GLsizei_GLsizei_ptr_char_ptr(long __this__nativeId, int shader, int bufsize, java.nio.IntBuffer length, java.nio.ByteBuffer infolog);
/**
* See QOpenGLFunctions:: glGetShaderPrecisionFormat(GLenum, GLenum, GLint*, GLint*)
*/
@QtUninvokable
public final void glGetShaderPrecisionFormat(int shadertype, int precisiontype, java.nio.@Nullable IntBuffer range, java.nio.@Nullable IntBuffer precision){
glGetShaderPrecisionFormat_native_GLenum_GLenum_GLint_ptr_GLint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), shadertype, precisiontype, range, precision);
}
@QtUninvokable
private native void glGetShaderPrecisionFormat_native_GLenum_GLenum_GLint_ptr_GLint_ptr(long __this__nativeId, int shadertype, int precisiontype, java.nio.IntBuffer range, java.nio.IntBuffer precision);
/**
* See QOpenGLFunctions:: glGetShaderSource(GLuint, GLsizei, GLsizei*, char*)
*/
@QtUninvokable
public final void glGetShaderSource(int shader, int bufsize, java.nio.@Nullable IntBuffer length, java.nio.@Nullable ByteBuffer source){
glGetShaderSource_native_GLuint_GLsizei_GLsizei_ptr_char_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), shader, bufsize, length, source);
}
@QtUninvokable
private native void glGetShaderSource_native_GLuint_GLsizei_GLsizei_ptr_char_ptr(long __this__nativeId, int shader, int bufsize, java.nio.IntBuffer length, java.nio.ByteBuffer source);
/**
* See QOpenGLFunctions:: glGetShaderiv(GLuint, GLenum, GLint*)
*/
@QtUninvokable
public final void glGetShaderiv(int shader, int pname, java.nio.@Nullable IntBuffer params){
glGetShaderiv_native_GLuint_GLenum_GLint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), shader, pname, params);
}
@QtUninvokable
private native void glGetShaderiv_native_GLuint_GLenum_GLint_ptr(long __this__nativeId, int shader, int pname, java.nio.IntBuffer params);
/**
* See QOpenGLFunctions:: glGetString(GLenum)
*/
@QtUninvokable
public final java.lang.@NonNull String glGetString(int name){
return glGetString_native_GLenum(QtJambi_LibraryUtilities.internal.nativeId(this), name);
}
@QtUninvokable
private native java.lang.@NonNull String glGetString_native_GLenum(long __this__nativeId, int name);
/**
* See QOpenGLFunctions:: glGetTexParameterfv(GLenum, GLenum, GLfloat*)
*/
@QtUninvokable
public final void glGetTexParameterfv(int target, int pname, java.nio.@Nullable FloatBuffer params){
glGetTexParameterfv_native_GLenum_GLenum_GLfloat_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), target, pname, params);
}
@QtUninvokable
private native void glGetTexParameterfv_native_GLenum_GLenum_GLfloat_ptr(long __this__nativeId, int target, int pname, java.nio.FloatBuffer params);
/**
* See QOpenGLFunctions:: glGetTexParameteriv(GLenum, GLenum, GLint*)
*/
@QtUninvokable
public final void glGetTexParameteriv(int target, int pname, java.nio.@Nullable IntBuffer params){
glGetTexParameteriv_native_GLenum_GLenum_GLint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), target, pname, params);
}
@QtUninvokable
private native void glGetTexParameteriv_native_GLenum_GLenum_GLint_ptr(long __this__nativeId, int target, int pname, java.nio.IntBuffer params);
/**
* See QOpenGLFunctions:: glGetUniformLocation(GLuint, const char*)
*/
@QtUninvokable
public final int glGetUniformLocation(int program, java.lang.@Nullable String name){
return glGetUniformLocation_native_GLuint_const_char_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), program, name);
}
@QtUninvokable
private native int glGetUniformLocation_native_GLuint_const_char_ptr(long __this__nativeId, int program, java.lang.String name);
/**
* See QOpenGLFunctions:: glGetUniformfv(GLuint, GLint, GLfloat*)
*/
@QtUninvokable
public final void glGetUniformfv(int program, int location, java.nio.@Nullable FloatBuffer params){
glGetUniformfv_native_GLuint_GLint_GLfloat_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), program, location, params);
}
@QtUninvokable
private native void glGetUniformfv_native_GLuint_GLint_GLfloat_ptr(long __this__nativeId, int program, int location, java.nio.FloatBuffer params);
/**
* See QOpenGLFunctions:: glGetUniformiv(GLuint, GLint, GLint*)
*/
@QtUninvokable
public final void glGetUniformiv(int program, int location, java.nio.@Nullable IntBuffer params){
glGetUniformiv_native_GLuint_GLint_GLint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), program, location, params);
}
@QtUninvokable
private native void glGetUniformiv_native_GLuint_GLint_GLint_ptr(long __this__nativeId, int program, int location, java.nio.IntBuffer params);
/**
* See QOpenGLFunctions:: glGetVertexAttribPointerv(GLuint, GLenum, void**)
*/
@QtUninvokable
public final void glGetVertexAttribPointerv(int index, int pname, java.nio.@Nullable Buffer[] pointer){
glGetVertexAttribPointerv_native_GLuint_GLenum_void_ptr_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), index, pname, pointer);
}
@QtUninvokable
private native void glGetVertexAttribPointerv_native_GLuint_GLenum_void_ptr_ptr(long __this__nativeId, int index, int pname, java.nio.Buffer[] pointer);
/**
* See QOpenGLFunctions:: glGetVertexAttribfv(GLuint, GLenum, GLfloat*)
*/
@QtUninvokable
public final void glGetVertexAttribfv(int index, int pname, java.nio.@Nullable FloatBuffer params){
glGetVertexAttribfv_native_GLuint_GLenum_GLfloat_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), index, pname, params);
}
@QtUninvokable
private native void glGetVertexAttribfv_native_GLuint_GLenum_GLfloat_ptr(long __this__nativeId, int index, int pname, java.nio.FloatBuffer params);
/**
* See QOpenGLFunctions:: glGetVertexAttribiv(GLuint, GLenum, GLint*)
*/
@QtUninvokable
public final void glGetVertexAttribiv(int index, int pname, java.nio.@Nullable IntBuffer params){
glGetVertexAttribiv_native_GLuint_GLenum_GLint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), index, pname, params);
}
@QtUninvokable
private native void glGetVertexAttribiv_native_GLuint_GLenum_GLint_ptr(long __this__nativeId, int index, int pname, java.nio.IntBuffer params);
/**
* See QOpenGLFunctions:: glHint(GLenum, GLenum)
*/
@QtUninvokable
public final void glHint(int target, int mode){
glHint_native_GLenum_GLenum(QtJambi_LibraryUtilities.internal.nativeId(this), target, mode);
}
@QtUninvokable
private native void glHint_native_GLenum_GLenum(long __this__nativeId, int target, int mode);
/**
* See QOpenGLFunctions:: glIsBuffer(GLuint)
*/
@QtUninvokable
public final boolean glIsBuffer(int buffer){
return glIsBuffer_native_GLuint(QtJambi_LibraryUtilities.internal.nativeId(this), buffer);
}
@QtUninvokable
private native boolean glIsBuffer_native_GLuint(long __this__nativeId, int buffer);
/**
* See QOpenGLFunctions:: glIsEnabled(GLenum)
*/
@QtUninvokable
public final boolean glIsEnabled(int cap){
return glIsEnabled_native_GLenum(QtJambi_LibraryUtilities.internal.nativeId(this), cap);
}
@QtUninvokable
private native boolean glIsEnabled_native_GLenum(long __this__nativeId, int cap);
/**
* See QOpenGLFunctions:: glIsFramebuffer(GLuint)
*/
@QtUninvokable
public final boolean glIsFramebuffer(int framebuffer){
return glIsFramebuffer_native_GLuint(QtJambi_LibraryUtilities.internal.nativeId(this), framebuffer);
}
@QtUninvokable
private native boolean glIsFramebuffer_native_GLuint(long __this__nativeId, int framebuffer);
/**
* See QOpenGLFunctions:: glIsProgram(GLuint)
*/
@QtUninvokable
public final boolean glIsProgram(int program){
return glIsProgram_native_GLuint(QtJambi_LibraryUtilities.internal.nativeId(this), program);
}
@QtUninvokable
private native boolean glIsProgram_native_GLuint(long __this__nativeId, int program);
/**
* See QOpenGLFunctions:: glIsRenderbuffer(GLuint)
*/
@QtUninvokable
public final boolean glIsRenderbuffer(int renderbuffer){
return glIsRenderbuffer_native_GLuint(QtJambi_LibraryUtilities.internal.nativeId(this), renderbuffer);
}
@QtUninvokable
private native boolean glIsRenderbuffer_native_GLuint(long __this__nativeId, int renderbuffer);
/**
* See QOpenGLFunctions:: glIsShader(GLuint)
*/
@QtUninvokable
public final boolean glIsShader(int shader){
return glIsShader_native_GLuint(QtJambi_LibraryUtilities.internal.nativeId(this), shader);
}
@QtUninvokable
private native boolean glIsShader_native_GLuint(long __this__nativeId, int shader);
/**
* See QOpenGLFunctions:: glIsTexture(GLuint)
*/
@QtUninvokable
public final boolean glIsTexture(int texture){
return glIsTexture_native_GLuint(QtJambi_LibraryUtilities.internal.nativeId(this), texture);
}
@QtUninvokable
private native boolean glIsTexture_native_GLuint(long __this__nativeId, int texture);
/**
* See QOpenGLFunctions:: glLineWidth(GLfloat)
*/
@QtUninvokable
public final void glLineWidth(float width){
glLineWidth_native_GLfloat(QtJambi_LibraryUtilities.internal.nativeId(this), width);
}
@QtUninvokable
private native void glLineWidth_native_GLfloat(long __this__nativeId, float width);
/**
* See QOpenGLFunctions:: glLinkProgram(GLuint)
*/
@QtUninvokable
public final void glLinkProgram(int program){
glLinkProgram_native_GLuint(QtJambi_LibraryUtilities.internal.nativeId(this), program);
}
@QtUninvokable
private native void glLinkProgram_native_GLuint(long __this__nativeId, int program);
/**
* See QOpenGLFunctions:: glPixelStorei(GLenum, GLint)
*/
@QtUninvokable
public final void glPixelStorei(int pname, int param){
glPixelStorei_native_GLenum_GLint(QtJambi_LibraryUtilities.internal.nativeId(this), pname, param);
}
@QtUninvokable
private native void glPixelStorei_native_GLenum_GLint(long __this__nativeId, int pname, int param);
/**
* See QOpenGLFunctions:: glPolygonOffset(GLfloat, GLfloat)
*/
@QtUninvokable
public final void glPolygonOffset(float factor, float units){
glPolygonOffset_native_GLfloat_GLfloat(QtJambi_LibraryUtilities.internal.nativeId(this), factor, units);
}
@QtUninvokable
private native void glPolygonOffset_native_GLfloat_GLfloat(long __this__nativeId, float factor, float units);
/**
* See QOpenGLFunctions:: glReadPixels(GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, GLvoid*)
*/
@QtUninvokable
public final void glReadPixels(int x, int y, int width, int height, int format, int type, java.nio.@Nullable Buffer pixels){
glReadPixels_native_GLint_GLint_GLsizei_GLsizei_GLenum_GLenum_GLvoid_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), x, y, width, height, format, type, pixels);
}
@QtUninvokable
private native void glReadPixels_native_GLint_GLint_GLsizei_GLsizei_GLenum_GLenum_GLvoid_ptr(long __this__nativeId, int x, int y, int width, int height, int format, int type, java.nio.Buffer pixels);
/**
* See QOpenGLFunctions:: glReleaseShaderCompiler()
*/
@QtUninvokable
public final void glReleaseShaderCompiler(){
glReleaseShaderCompiler_native(QtJambi_LibraryUtilities.internal.nativeId(this));
}
@QtUninvokable
private native void glReleaseShaderCompiler_native(long __this__nativeId);
/**
* See QOpenGLFunctions:: glRenderbufferStorage(GLenum, GLenum, GLsizei, GLsizei)
*/
@QtUninvokable
public final void glRenderbufferStorage(int target, int internalformat, int width, int height){
glRenderbufferStorage_native_GLenum_GLenum_GLsizei_GLsizei(QtJambi_LibraryUtilities.internal.nativeId(this), target, internalformat, width, height);
}
@QtUninvokable
private native void glRenderbufferStorage_native_GLenum_GLenum_GLsizei_GLsizei(long __this__nativeId, int target, int internalformat, int width, int height);
/**
* See QOpenGLFunctions:: glSampleCoverage(GLclampf, GLboolean)
*/
@QtUninvokable
public final void glSampleCoverage(float value, boolean invert){
glSampleCoverage_native_GLclampf_GLboolean(QtJambi_LibraryUtilities.internal.nativeId(this), value, invert);
}
@QtUninvokable
private native void glSampleCoverage_native_GLclampf_GLboolean(long __this__nativeId, float value, boolean invert);
/**
* See QOpenGLFunctions:: glScissor(GLint, GLint, GLsizei, GLsizei)
*/
@QtUninvokable
public final void glScissor(int x, int y, int width, int height){
glScissor_native_GLint_GLint_GLsizei_GLsizei(QtJambi_LibraryUtilities.internal.nativeId(this), x, y, width, height);
}
@QtUninvokable
private native void glScissor_native_GLint_GLint_GLsizei_GLsizei(long __this__nativeId, int x, int y, int width, int height);
/**
* See QOpenGLFunctions:: glShaderBinary(GLint, const GLuint*, GLenum, const void*, GLint)
*/
@QtUninvokable
public final void glShaderBinary(int n, java.nio.@Nullable IntBuffer shaders, int binaryformat, java.nio.@Nullable Buffer binary, int length){
glShaderBinary_native_GLint_const_GLuint_ptr_GLenum_const_void_ptr_GLint(QtJambi_LibraryUtilities.internal.nativeId(this), n, shaders, binaryformat, binary, length);
}
@QtUninvokable
private native void glShaderBinary_native_GLint_const_GLuint_ptr_GLenum_const_void_ptr_GLint(long __this__nativeId, int n, java.nio.IntBuffer shaders, int binaryformat, java.nio.Buffer binary, int length);
/**
* See QOpenGLFunctions:: glShaderSource(GLuint, GLsizei, const char**, const GLint*)
*/
@QtUninvokable
public final void glShaderSource(int shader, java.lang.String[] string){
glShaderSource_native_GLuint_GLsizei_const_char_ptr_ptr_const_GLint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), shader, string);
}
@QtUninvokable
private native void glShaderSource_native_GLuint_GLsizei_const_char_ptr_ptr_const_GLint_ptr(long __this__nativeId, int shader, java.lang.String[] string);
/**
* See QOpenGLFunctions:: glStencilFunc(GLenum, GLint, GLuint)
*/
@QtUninvokable
public final void glStencilFunc(int func, int ref, int mask){
glStencilFunc_native_GLenum_GLint_GLuint(QtJambi_LibraryUtilities.internal.nativeId(this), func, ref, mask);
}
@QtUninvokable
private native void glStencilFunc_native_GLenum_GLint_GLuint(long __this__nativeId, int func, int ref, int mask);
/**
* See QOpenGLFunctions:: glStencilFuncSeparate(GLenum, GLenum, GLint, GLuint)
*/
@QtUninvokable
public final void glStencilFuncSeparate(int face, int func, int ref, int mask){
glStencilFuncSeparate_native_GLenum_GLenum_GLint_GLuint(QtJambi_LibraryUtilities.internal.nativeId(this), face, func, ref, mask);
}
@QtUninvokable
private native void glStencilFuncSeparate_native_GLenum_GLenum_GLint_GLuint(long __this__nativeId, int face, int func, int ref, int mask);
/**
* See QOpenGLFunctions:: glStencilMask(GLuint)
*/
@QtUninvokable
public final void glStencilMask(int mask){
glStencilMask_native_GLuint(QtJambi_LibraryUtilities.internal.nativeId(this), mask);
}
@QtUninvokable
private native void glStencilMask_native_GLuint(long __this__nativeId, int mask);
/**
* See QOpenGLFunctions:: glStencilMaskSeparate(GLenum, GLuint)
*/
@QtUninvokable
public final void glStencilMaskSeparate(int face, int mask){
glStencilMaskSeparate_native_GLenum_GLuint(QtJambi_LibraryUtilities.internal.nativeId(this), face, mask);
}
@QtUninvokable
private native void glStencilMaskSeparate_native_GLenum_GLuint(long __this__nativeId, int face, int mask);
/**
* See QOpenGLFunctions:: glStencilOp(GLenum, GLenum, GLenum)
*/
@QtUninvokable
public final void glStencilOp(int fail, int zfail, int zpass){
glStencilOp_native_GLenum_GLenum_GLenum(QtJambi_LibraryUtilities.internal.nativeId(this), fail, zfail, zpass);
}
@QtUninvokable
private native void glStencilOp_native_GLenum_GLenum_GLenum(long __this__nativeId, int fail, int zfail, int zpass);
/**
* See QOpenGLFunctions:: glStencilOpSeparate(GLenum, GLenum, GLenum, GLenum)
*/
@QtUninvokable
public final void glStencilOpSeparate(int face, int fail, int zfail, int zpass){
glStencilOpSeparate_native_GLenum_GLenum_GLenum_GLenum(QtJambi_LibraryUtilities.internal.nativeId(this), face, fail, zfail, zpass);
}
@QtUninvokable
private native void glStencilOpSeparate_native_GLenum_GLenum_GLenum_GLenum(long __this__nativeId, int face, int fail, int zfail, int zpass);
/**
* See QOpenGLFunctions:: glTexImage2D(GLenum, GLint, GLint, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid*)
*/
@QtUninvokable
public final void glTexImage2D(int target, int level, int internalformat, int width, int height, int border, int format, int type, java.nio.@Nullable Buffer pixels){
glTexImage2D_native_GLenum_GLint_GLint_GLsizei_GLsizei_GLint_GLenum_GLenum_const_GLvoid_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), target, level, internalformat, width, height, border, format, type, pixels);
}
@QtUninvokable
private native void glTexImage2D_native_GLenum_GLint_GLint_GLsizei_GLsizei_GLint_GLenum_GLenum_const_GLvoid_ptr(long __this__nativeId, int target, int level, int internalformat, int width, int height, int border, int format, int type, java.nio.Buffer pixels);
/**
* See QOpenGLFunctions:: glTexParameterf(GLenum, GLenum, GLfloat)
*/
@QtUninvokable
public final void glTexParameterf(int target, int pname, float param){
glTexParameterf_native_GLenum_GLenum_GLfloat(QtJambi_LibraryUtilities.internal.nativeId(this), target, pname, param);
}
@QtUninvokable
private native void glTexParameterf_native_GLenum_GLenum_GLfloat(long __this__nativeId, int target, int pname, float param);
/**
* See QOpenGLFunctions:: glTexParameterfv(GLenum, GLenum, const GLfloat*)
*/
@QtUninvokable
public final void glTexParameterfv(int target, int pname, java.nio.@Nullable FloatBuffer params){
glTexParameterfv_native_GLenum_GLenum_const_GLfloat_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), target, pname, params);
}
@QtUninvokable
private native void glTexParameterfv_native_GLenum_GLenum_const_GLfloat_ptr(long __this__nativeId, int target, int pname, java.nio.FloatBuffer params);
/**
* See QOpenGLFunctions:: glTexParameteri(GLenum, GLenum, GLint)
*/
@QtUninvokable
public final void glTexParameteri(int target, int pname, int param){
glTexParameteri_native_GLenum_GLenum_GLint(QtJambi_LibraryUtilities.internal.nativeId(this), target, pname, param);
}
@QtUninvokable
private native void glTexParameteri_native_GLenum_GLenum_GLint(long __this__nativeId, int target, int pname, int param);
/**
* See QOpenGLFunctions:: glTexParameteriv(GLenum, GLenum, const GLint*)
*/
@QtUninvokable
public final void glTexParameteriv(int target, int pname, java.nio.@Nullable IntBuffer params){
glTexParameteriv_native_GLenum_GLenum_const_GLint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), target, pname, params);
}
@QtUninvokable
private native void glTexParameteriv_native_GLenum_GLenum_const_GLint_ptr(long __this__nativeId, int target, int pname, java.nio.IntBuffer params);
/**
*
*/
@QtUninvokable
public final void glTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, java.nio.@Nullable Buffer pixels){
glTexSubImage2D_native_GLenum_GLint_GLint_GLint_GLsizei_GLsizei_GLenum_GLenum_const_GLvoid_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), target, level, xoffset, yoffset, width, height, format, type, pixels);
}
@QtUninvokable
private native void glTexSubImage2D_native_GLenum_GLint_GLint_GLint_GLsizei_GLsizei_GLenum_GLenum_const_GLvoid_ptr(long __this__nativeId, int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, java.nio.Buffer pixels);
/**
* See QOpenGLFunctions:: glUniform1f(GLint, GLfloat)
*/
@QtUninvokable
public final void glUniform1f(int location, float x){
glUniform1f_native_GLint_GLfloat(QtJambi_LibraryUtilities.internal.nativeId(this), location, x);
}
@QtUninvokable
private native void glUniform1f_native_GLint_GLfloat(long __this__nativeId, int location, float x);
/**
* See QOpenGLFunctions:: glUniform1fv(GLint, GLsizei, const GLfloat*)
*/
@QtUninvokable
public final void glUniform1fv(int location, int count, java.nio.@Nullable FloatBuffer v){
glUniform1fv_native_GLint_GLsizei_const_GLfloat_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), location, count, v);
}
@QtUninvokable
private native void glUniform1fv_native_GLint_GLsizei_const_GLfloat_ptr(long __this__nativeId, int location, int count, java.nio.FloatBuffer v);
/**
* See QOpenGLFunctions:: glUniform1i(GLint, GLint)
*/
@QtUninvokable
public final void glUniform1i(int location, int x){
glUniform1i_native_GLint_GLint(QtJambi_LibraryUtilities.internal.nativeId(this), location, x);
}
@QtUninvokable
private native void glUniform1i_native_GLint_GLint(long __this__nativeId, int location, int x);
/**
* See QOpenGLFunctions:: glUniform1iv(GLint, GLsizei, const GLint*)
*/
@QtUninvokable
public final void glUniform1iv(int location, int count, java.nio.@Nullable IntBuffer v){
glUniform1iv_native_GLint_GLsizei_const_GLint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), location, count, v);
}
@QtUninvokable
private native void glUniform1iv_native_GLint_GLsizei_const_GLint_ptr(long __this__nativeId, int location, int count, java.nio.IntBuffer v);
/**
* See QOpenGLFunctions:: glUniform2f(GLint, GLfloat, GLfloat)
*/
@QtUninvokable
public final void glUniform2f(int location, float x, float y){
glUniform2f_native_GLint_GLfloat_GLfloat(QtJambi_LibraryUtilities.internal.nativeId(this), location, x, y);
}
@QtUninvokable
private native void glUniform2f_native_GLint_GLfloat_GLfloat(long __this__nativeId, int location, float x, float y);
/**
* See QOpenGLFunctions:: glUniform2fv(GLint, GLsizei, const GLfloat*)
*/
@QtUninvokable
public final void glUniform2fv(int location, int count, java.nio.@Nullable FloatBuffer v){
glUniform2fv_native_GLint_GLsizei_const_GLfloat_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), location, count, v);
}
@QtUninvokable
private native void glUniform2fv_native_GLint_GLsizei_const_GLfloat_ptr(long __this__nativeId, int location, int count, java.nio.FloatBuffer v);
/**
* See QOpenGLFunctions:: glUniform2i(GLint, GLint, GLint)
*/
@QtUninvokable
public final void glUniform2i(int location, int x, int y){
glUniform2i_native_GLint_GLint_GLint(QtJambi_LibraryUtilities.internal.nativeId(this), location, x, y);
}
@QtUninvokable
private native void glUniform2i_native_GLint_GLint_GLint(long __this__nativeId, int location, int x, int y);
/**
* See QOpenGLFunctions:: glUniform2iv(GLint, GLsizei, const GLint*)
*/
@QtUninvokable
public final void glUniform2iv(int location, int count, java.nio.@Nullable IntBuffer v){
glUniform2iv_native_GLint_GLsizei_const_GLint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), location, count, v);
}
@QtUninvokable
private native void glUniform2iv_native_GLint_GLsizei_const_GLint_ptr(long __this__nativeId, int location, int count, java.nio.IntBuffer v);
/**
* See QOpenGLFunctions:: glUniform3f(GLint, GLfloat, GLfloat, GLfloat)
*/
@QtUninvokable
public final void glUniform3f(int location, float x, float y, float z){
glUniform3f_native_GLint_GLfloat_GLfloat_GLfloat(QtJambi_LibraryUtilities.internal.nativeId(this), location, x, y, z);
}
@QtUninvokable
private native void glUniform3f_native_GLint_GLfloat_GLfloat_GLfloat(long __this__nativeId, int location, float x, float y, float z);
/**
* See QOpenGLFunctions:: glUniform3fv(GLint, GLsizei, const GLfloat*)
*/
@QtUninvokable
public final void glUniform3fv(int location, int count, java.nio.@Nullable FloatBuffer v){
glUniform3fv_native_GLint_GLsizei_const_GLfloat_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), location, count, v);
}
@QtUninvokable
private native void glUniform3fv_native_GLint_GLsizei_const_GLfloat_ptr(long __this__nativeId, int location, int count, java.nio.FloatBuffer v);
/**
* See QOpenGLFunctions:: glUniform3i(GLint, GLint, GLint, GLint)
*/
@QtUninvokable
public final void glUniform3i(int location, int x, int y, int z){
glUniform3i_native_GLint_GLint_GLint_GLint(QtJambi_LibraryUtilities.internal.nativeId(this), location, x, y, z);
}
@QtUninvokable
private native void glUniform3i_native_GLint_GLint_GLint_GLint(long __this__nativeId, int location, int x, int y, int z);
/**
* See QOpenGLFunctions:: glUniform3iv(GLint, GLsizei, const GLint*)
*/
@QtUninvokable
public final void glUniform3iv(int location, int count, java.nio.@Nullable IntBuffer v){
glUniform3iv_native_GLint_GLsizei_const_GLint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), location, count, v);
}
@QtUninvokable
private native void glUniform3iv_native_GLint_GLsizei_const_GLint_ptr(long __this__nativeId, int location, int count, java.nio.IntBuffer v);
/**
* See QOpenGLFunctions:: glUniform4f(GLint, GLfloat, GLfloat, GLfloat, GLfloat)
*/
@QtUninvokable
public final void glUniform4f(int location, float x, float y, float z, float w){
glUniform4f_native_GLint_GLfloat_GLfloat_GLfloat_GLfloat(QtJambi_LibraryUtilities.internal.nativeId(this), location, x, y, z, w);
}
@QtUninvokable
private native void glUniform4f_native_GLint_GLfloat_GLfloat_GLfloat_GLfloat(long __this__nativeId, int location, float x, float y, float z, float w);
/**
* See QOpenGLFunctions:: glUniform4fv(GLint, GLsizei, const GLfloat*)
*/
@QtUninvokable
public final void glUniform4fv(int location, int count, java.nio.@Nullable FloatBuffer v){
glUniform4fv_native_GLint_GLsizei_const_GLfloat_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), location, count, v);
}
@QtUninvokable
private native void glUniform4fv_native_GLint_GLsizei_const_GLfloat_ptr(long __this__nativeId, int location, int count, java.nio.FloatBuffer v);
/**
* See QOpenGLFunctions:: glUniform4i(GLint, GLint, GLint, GLint, GLint)
*/
@QtUninvokable
public final void glUniform4i(int location, int x, int y, int z, int w){
glUniform4i_native_GLint_GLint_GLint_GLint_GLint(QtJambi_LibraryUtilities.internal.nativeId(this), location, x, y, z, w);
}
@QtUninvokable
private native void glUniform4i_native_GLint_GLint_GLint_GLint_GLint(long __this__nativeId, int location, int x, int y, int z, int w);
/**
* See QOpenGLFunctions:: glUniform4iv(GLint, GLsizei, const GLint*)
*/
@QtUninvokable
public final void glUniform4iv(int location, int count, java.nio.@Nullable IntBuffer v){
glUniform4iv_native_GLint_GLsizei_const_GLint_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), location, count, v);
}
@QtUninvokable
private native void glUniform4iv_native_GLint_GLsizei_const_GLint_ptr(long __this__nativeId, int location, int count, java.nio.IntBuffer v);
/**
* See QOpenGLFunctions:: glUniformMatrix2fv(GLint, GLsizei, GLboolean, const GLfloat*)
*/
@QtUninvokable
public final void glUniformMatrix2fv(int location, int count, boolean transpose, java.nio.@Nullable FloatBuffer value){
glUniformMatrix2fv_native_GLint_GLsizei_GLboolean_const_GLfloat_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), location, count, transpose, value);
}
@QtUninvokable
private native void glUniformMatrix2fv_native_GLint_GLsizei_GLboolean_const_GLfloat_ptr(long __this__nativeId, int location, int count, boolean transpose, java.nio.FloatBuffer value);
/**
* See QOpenGLFunctions:: glUniformMatrix3fv(GLint, GLsizei, GLboolean, const GLfloat*)
*/
@QtUninvokable
public final void glUniformMatrix3fv(int location, int count, boolean transpose, java.nio.@Nullable FloatBuffer value){
glUniformMatrix3fv_native_GLint_GLsizei_GLboolean_const_GLfloat_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), location, count, transpose, value);
}
@QtUninvokable
private native void glUniformMatrix3fv_native_GLint_GLsizei_GLboolean_const_GLfloat_ptr(long __this__nativeId, int location, int count, boolean transpose, java.nio.FloatBuffer value);
/**
* See QOpenGLFunctions:: glUniformMatrix4fv(GLint, GLsizei, GLboolean, const GLfloat*)
*/
@QtUninvokable
public final void glUniformMatrix4fv(int location, int count, boolean transpose, java.nio.@Nullable FloatBuffer value){
glUniformMatrix4fv_native_GLint_GLsizei_GLboolean_const_GLfloat_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), location, count, transpose, value);
}
@QtUninvokable
private native void glUniformMatrix4fv_native_GLint_GLsizei_GLboolean_const_GLfloat_ptr(long __this__nativeId, int location, int count, boolean transpose, java.nio.FloatBuffer value);
/**
* See QOpenGLFunctions:: glUseProgram(GLuint)
*/
@QtUninvokable
public final void glUseProgram(int program){
glUseProgram_native_GLuint(QtJambi_LibraryUtilities.internal.nativeId(this), program);
}
@QtUninvokable
private native void glUseProgram_native_GLuint(long __this__nativeId, int program);
/**
* See QOpenGLFunctions:: glValidateProgram(GLuint)
*/
@QtUninvokable
public final void glValidateProgram(int program){
glValidateProgram_native_GLuint(QtJambi_LibraryUtilities.internal.nativeId(this), program);
}
@QtUninvokable
private native void glValidateProgram_native_GLuint(long __this__nativeId, int program);
/**
* See QOpenGLFunctions:: glVertexAttrib1f(GLuint, GLfloat)
*/
@QtUninvokable
public final void glVertexAttrib1f(int indx, float x){
glVertexAttrib1f_native_GLuint_GLfloat(QtJambi_LibraryUtilities.internal.nativeId(this), indx, x);
}
@QtUninvokable
private native void glVertexAttrib1f_native_GLuint_GLfloat(long __this__nativeId, int indx, float x);
/**
* See QOpenGLFunctions:: glVertexAttrib1fv(GLuint, const GLfloat*)
*/
@QtUninvokable
public final void glVertexAttrib1fv(int indx, java.nio.@Nullable FloatBuffer values){
glVertexAttrib1fv_native_GLuint_const_GLfloat_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), indx, values);
}
@QtUninvokable
private native void glVertexAttrib1fv_native_GLuint_const_GLfloat_ptr(long __this__nativeId, int indx, java.nio.FloatBuffer values);
/**
* See QOpenGLFunctions:: glVertexAttrib2f(GLuint, GLfloat, GLfloat)
*/
@QtUninvokable
public final void glVertexAttrib2f(int indx, float x, float y){
glVertexAttrib2f_native_GLuint_GLfloat_GLfloat(QtJambi_LibraryUtilities.internal.nativeId(this), indx, x, y);
}
@QtUninvokable
private native void glVertexAttrib2f_native_GLuint_GLfloat_GLfloat(long __this__nativeId, int indx, float x, float y);
/**
* See QOpenGLFunctions:: glVertexAttrib2fv(GLuint, const GLfloat*)
*/
@QtUninvokable
public final void glVertexAttrib2fv(int indx, java.nio.@Nullable FloatBuffer values){
glVertexAttrib2fv_native_GLuint_const_GLfloat_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), indx, values);
}
@QtUninvokable
private native void glVertexAttrib2fv_native_GLuint_const_GLfloat_ptr(long __this__nativeId, int indx, java.nio.FloatBuffer values);
/**
* See QOpenGLFunctions:: glVertexAttrib3f(GLuint, GLfloat, GLfloat, GLfloat)
*/
@QtUninvokable
public final void glVertexAttrib3f(int indx, float x, float y, float z){
glVertexAttrib3f_native_GLuint_GLfloat_GLfloat_GLfloat(QtJambi_LibraryUtilities.internal.nativeId(this), indx, x, y, z);
}
@QtUninvokable
private native void glVertexAttrib3f_native_GLuint_GLfloat_GLfloat_GLfloat(long __this__nativeId, int indx, float x, float y, float z);
/**
* See QOpenGLFunctions:: glVertexAttrib3fv(GLuint, const GLfloat*)
*/
@QtUninvokable
public final void glVertexAttrib3fv(int indx, java.nio.@Nullable FloatBuffer values){
glVertexAttrib3fv_native_GLuint_const_GLfloat_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), indx, values);
}
@QtUninvokable
private native void glVertexAttrib3fv_native_GLuint_const_GLfloat_ptr(long __this__nativeId, int indx, java.nio.FloatBuffer values);
/**
* See QOpenGLFunctions:: glVertexAttrib4f(GLuint, GLfloat, GLfloat, GLfloat, GLfloat)
*/
@QtUninvokable
public final void glVertexAttrib4f(int indx, float x, float y, float z, float w){
glVertexAttrib4f_native_GLuint_GLfloat_GLfloat_GLfloat_GLfloat(QtJambi_LibraryUtilities.internal.nativeId(this), indx, x, y, z, w);
}
@QtUninvokable
private native void glVertexAttrib4f_native_GLuint_GLfloat_GLfloat_GLfloat_GLfloat(long __this__nativeId, int indx, float x, float y, float z, float w);
/**
* See QOpenGLFunctions:: glVertexAttrib4fv(GLuint, const GLfloat*)
*/
@QtUninvokable
public final void glVertexAttrib4fv(int indx, java.nio.@Nullable FloatBuffer values){
glVertexAttrib4fv_native_GLuint_const_GLfloat_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), indx, values);
}
@QtUninvokable
private native void glVertexAttrib4fv_native_GLuint_const_GLfloat_ptr(long __this__nativeId, int indx, java.nio.FloatBuffer values);
/**
* See QOpenGLFunctions:: glVertexAttribPointer(GLuint, GLint, GLenum, GLboolean, GLsizei, const void*)
*/
@QtUninvokable
public final void glVertexAttribPointer(int indx, int size, int type, boolean normalized, int stride, java.nio.@Nullable Buffer ptr){
glVertexAttribPointer_native_GLuint_GLint_GLenum_GLboolean_GLsizei_const_void_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), indx, size, type, normalized, stride, ptr);
}
@QtUninvokable
private native void glVertexAttribPointer_native_GLuint_GLint_GLenum_GLboolean_GLsizei_const_void_ptr(long __this__nativeId, int indx, int size, int type, boolean normalized, int stride, java.nio.Buffer ptr);
/**
* See QOpenGLFunctions:: glViewport(GLint, GLint, GLsizei, GLsizei)
*/
@QtUninvokable
public final void glViewport(int x, int y, int width, int height){
glViewport_native_GLint_GLint_GLsizei_GLsizei(QtJambi_LibraryUtilities.internal.nativeId(this), x, y, width, height);
}
@QtUninvokable
private native void glViewport_native_GLint_GLint_GLsizei_GLsizei(long __this__nativeId, int x, int y, int width, int height);
/**
* See QOpenGLFunctions:: hasOpenGLFeature(QOpenGLFunctions::OpenGLFeature)const
*/
@QtUninvokable
public final boolean hasOpenGLFeature(io.qt.gui.QOpenGLFunctions.@NonNull OpenGLFeature feature){
return hasOpenGLFeature_native_QOpenGLFunctions_OpenGLFeature_constfct(QtJambi_LibraryUtilities.internal.nativeId(this), feature.value());
}
@QtUninvokable
private native boolean hasOpenGLFeature_native_QOpenGLFunctions_OpenGLFeature_constfct(long __this__nativeId, int feature);
/**
* See QOpenGLFunctions:: initializeOpenGLFunctions()
*/
@QtUninvokable
public final void initializeOpenGLFunctions(){
initializeOpenGLFunctions_native(QtJambi_LibraryUtilities.internal.nativeId(this));
}
@QtUninvokable
private native void initializeOpenGLFunctions_native(long __this__nativeId);
/**
* See QOpenGLFunctions:: openGLFeatures()const
*/
@QtUninvokable
public final io.qt.gui.QOpenGLFunctions.@NonNull OpenGLFeatures openGLFeatures(){
return new io.qt.gui.QOpenGLFunctions.OpenGLFeatures(openGLFeatures_native_constfct(QtJambi_LibraryUtilities.internal.nativeId(this)));
}
@QtUninvokable
private native int openGLFeatures_native_constfct(long __this__nativeId);
/**
* Constructor for internal use only.
* @param p expected to be null
.
* @hidden
*/
@NativeAccess
protected QOpenGLFunctions(QPrivateConstructor p) { super(p); }
/**
* Creates and returns a copy of this object.
See QOpenGLFunctions:: QOpenGLFunctions(QOpenGLFunctions)
*/
@QtUninvokable
@Override
public QOpenGLFunctions clone() {
return clone_native(QtJambi_LibraryUtilities.internal.nativeId(this));
}
private static native QOpenGLFunctions clone_native(long __this_nativeId);
}