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/*
 * Copyright 2021 the original author or authors.
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *    http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

package ratpack.sse;

import org.reactivestreams.Publisher;

import java.time.Duration;

/**
 * Creates a builder for a server sent event stream.
 *
 * @since 1.10
 */
public interface ServerSentEventsBuilder {

  /**
   * Specifies how events should be buffered.
   * 

* By default, no buffering is applied. * This causes each event to be immediately written and flushed, which is generally inefficient. * Unless it is required to absolutely send all events as soon as they are available, buffering should be applied. *

* Events are buffered by number of events, number of bytes, and time. * The buffer will be flushed if any dimension is exceeded, and there is downstream demand. *

* Use {@link #buffered()} to use sensible defaults. * * @param numBytes the number of bytes to buffer (must be > 0) * @param duration the amount of time to buffer events (use 0 to disable) * @return {@code this} * @see #buffered(int, Duration) */ ServerSentEventsBuilder buffered(int numBytes, Duration duration); /** * Applies sensible buffering defaults, for low latency. *

    *
  • Bytes: 57344
  • *
  • Duration: 1 second
  • *
* * @return {@code this} * @see #buffered(int, Duration) */ default ServerSentEventsBuilder buffered() { return buffered(57344, Duration.ofSeconds(1)); } /** * Causes a HTTP {@code 204 No Content} response to be rendered if the stream closes before sending any events. *

* When used in conjunction with {@link #buffered}, buffering begins after the first event is received. * As such, it is typically not suitable for long lived connections that stream data that will become available later. * * @return this */ ServerSentEventsBuilder noContentOnEmpty(); /** * Causes a comment to be written every {@code heartbeatAfterIdleFor} since the last write, to keep the connection alive. *

* By default, no keep alive is applied. * * @return this */ ServerSentEventsBuilder keepAlive(Duration heartbeatAfterIdleFor); /** * Builds the server sent events with the given publisher. * * @param events the publisher of events * @return a renderable {@link ServerSentEvents} */ ServerSentEvents build(Publisher events); }





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